Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.21 @ 01:42:16 Player: Reishara Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (109) 545 Value Destroyed (3870) 3870 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (157) 157 TOTAL SCORE: 9232 Bonus ------- High Alert Combat Kills 37 Follower Combat Kills 120 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 99/100 System Corruption 9% Temperature Cool (9) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Flexi-carbon Leg Transmission Jammer Neutron Cannon Neutron Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Advanced Treads Medium Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Matter Pod Advanced Targeting Computer Improved Core Analyzer Transmission Jammer Improved Cloaking Device Improved Utility Shielding Hardened Medium Armor Plating System Guard System Backup Module > --- WEAPON ----------- Advanced Plasma Cannon Hypervelocity Gauss Rifle KE Penetrator > --- INVENTORY -------- Light Nuclear Core Medium Treads Transmission Jammer Transmission Jammer Cloaking Device Improved Cloaking Device Gatling Laser EM Pulse Cannon Heavy Ion Cannon Heavy Ion Cannon Phase Cannon [Rating: 81] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Utility High-capacity Storage Unit Device Integration Mediator Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Arc Projector Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 . 2 2 2 2 2 Power 1 | . . . . . . 1 . . Propulsion 2 | . . 2 . . . . . . Utility 8 | . . . . 2 2 . 2 2 Weapon 1 | . . . . . . 1 . . Parts Attached 166 | 6 5 4 3 30 51 29 4 34 Power 24 | 1 1 1 1 2 5 8 . 5 Engine 10 | 1 1 1 . 1 2 2 . 2 Core 12 | . . . 1 1 3 6 . 1 Reactor 2 | . . . . . . . . 2 Propulsion 49 | 2 . 2 1 16 14 9 . 5 Treads 20 | 2 . . 1 7 1 8 . 1 Leg 26 | . . 2 . 9 13 1 . 1 Wheel 3 | . . . . . . . . 3 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 47 | 1 2 1 . 4 21 6 3 9 Device 26 | . . . . 2 13 3 . 8 Storage 8 | 1 2 1 . 2 1 1 . . Processor 7 | . . . . . 3 1 2 1 Hackware . | . . . . . . . . . Protection 6 | . . . . . 4 1 1 . Artifact . | . . . . . . . . . Weapon 46 | 2 2 . 1 8 11 6 1 15 Energy Gun 5 | . . . . . 3 1 . 1 Energy Cannon 18 | . 1 . 1 2 . 4 1 9 Ballistic Gun 17 | 2 1 . . 4 6 . . 4 Ballistic Cannon 4 | . . . . . 2 1 . 1 Launcher 2 | . . . . 2 . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 72 | . . . . 5 22 5 . 40 Power 13 | . . . . 1 3 2 . 7 Propulsion 15 | . . . . . 5 1 . 9 Utility 23 | . . . . . 8 2 . 13 Weapon 21 | . . . . 4 6 . . 11 Highest Loss Streak 22 | . . . . 2 7 4 . 22 Average Slot Usage (%) 97 | . 98 99 100 99 97 98 99 74 Engine 4 | . 14 11 5 . 3 5 5 2 Core 4 | . . . 5 8 3 7 5 2 Treads 16 | . 28 22 28 26 . 23 23 8 Leg 13 | . . 22 15 9 28 1 . . Device 10 | . . . . 9 18 6 11 21 Storage 18 | . 26 21 22 26 15 13 11 8 Processor 6 | . . . . . 8 12 10 10 Protection 2 | . . . . . 2 5 11 3 Energy Gun 2 | . . . . . 4 5 5 1 Energy Cannon 5 | . 1 11 11 7 . 6 5 7 Ballistic Gun 7 | . 25 11 11 8 7 . . 2 Ballistic Cannon 1 | . . . . . 1 6 5 . Naked Turns . | . . . . . . . . . Heaviest Build 86 | 9 59 59 45 55 64 79 83 86 Greatest Support 114 | 40 40 40 63 83 86 114 108 108 Greatest Overweight (x) 14 | . 1 1 1 2 2 2 . 14 Average Overweight (x) . | . . 1 . . . . . . Largest Inventory Capacity 18 | 6 18 18 12 12 12 12 12 12 Average Capacity 11 | 5 13 17 12 12 12 12 12 10 Most Carried 18 | 6 14 18 12 12 12 12 12 12 Average Carried 11 | 5 11 17 11 11 11 11 11 7 Final Capacity 18 | 6 18 12 12 12 12 12 12 4 Final Carried 14 | 6 14 12 12 12 12 12 12 4 Class Distribution -------------------- 71% | Mutant 15% | Gunner 5% | Infiltrator-Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Gunner | -6/Factory Infiltrator-Mutant | -5/Factory Infiltrator-Gunner | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Matter Collected 3013 | 215 137 66 236 310 1252 350 65 382 Remotely . | . . . . . . . . . Salvage Created 3720 | . 278 68 561 831 1056 495 65 366 Parts 213 | . 11 8 32 68 57 27 2 8 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 4 | . 2 . . 1 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Combat Hostiles Destroyed 97 | . 6 4 14 27 26 14 1 5 Melee 3 | . . . . 2 . 1 . . Guns 40 | . 6 1 4 5 20 3 . 1 Cannons 42 | . . 1 10 12 5 10 1 3 AOE 10 | . . 2 . 8 . . . . Classes Destroyed 11 | . 2 1 2 5 1 . . . Worker 2 | . . . . 1 . 1 . . Builder 3 | . . . . 2 1 . . . Tunneler 2 | . . . 1 1 . . . . Recycler 2 | . . . . 1 1 . . . Watcher 3 | . 1 . . 1 1 . . . Swarmer 39 | . . 3 2 16 11 7 . . Grunt 33 | . 6 1 11 3 7 2 . 3 Duelist 1 | . . . 1 . . . . . Sentry 14 | . . . . 7 5 . 1 1 Hunter 5 | . . . . 1 . 3 . 1 Programmer 5 | . . . . . 3 2 . . Best Kill Streak 6 | . 3 4 4 6 5 5 1 2 Combat Bots Only 6 | . 2 4 4 6 5 4 1 2 Max Kills in Single Turn 4 | . 1 2 2 4 1 2 1 1 Gunslinging . | . . . . . . . . . Exploded 3 | . . 2 . 3 . . . . Melee 1 | . . . . 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Damage Taken 12287 | . 386 62 343 1342 4337 1519 339 3959 Core 2387 | . 98 . 22 236 582 295 . 1154 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 70 | 100 60 . 94 57 16 65 100 . Volleys Fired 303 | . 36 2 32 50 117 25 4 37 Largest 3 | . 2 2 2 2 2 3 3 3 Hottest 245 | . 40 88 88 107 110 218 209 245 Shots Fired 626 | . 72 4 64 96 231 73 11 75 Gun 412 | . 72 2 32 45 206 23 3 29 Cannon 209 | . . 2 32 46 25 50 8 46 Launcher 5 | . . . . 5 . . . . Special . | . . . . . . . . . Kinetic 386 | . 72 2 32 45 184 22 4 25 Thermal 183 | . . 2 32 46 10 40 7 46 Explosive 5 | . . . . 5 . . . . Electromagnetic 52 | . . . . . 37 11 . 4 Robot Hit Streak 22 | . 10 2 10 11 15 15 18 22 Robot Miss Streak 7 | . 3 1 2 4 7 3 . 3 Penetration Max 1 | . . . . . 1 . . . Secondary Targets 4 | . 2 . . . 2 . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . Shots Hit Robots 433 | . 52 2 41 48 166 53 10 61 Core Hits 205 | . 19 4 19 41 69 27 3 23 Critical Hits 5 | . 1 . . . 4 . . . Critical Kills 2 | . . . . . 2 . . . Critical Parts Destroyed 3 | . 1 . . . 2 . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9441 | . 429 221 733 1726 3194 1476 263 1399 Guns 4384 | . 429 14 245 364 2677 312 51 292 Cannons 3721 | . . 21 468 559 440 914 212 1107 Explosions 1269 | . . 186 . 788 60 235 . . Melee . | . . . . . . . . . Ramming 67 | . . . 20 15 17 15 . . Kinetic 4186 | . 429 14 245 364 2485 343 80 226 Thermal 3869 | . . 207 468 559 304 1047 183 1101 Explosive 788 | . . . . 788 . . . . Electromagnetic 531 | . . . . . 388 71 . 72 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 9 | . . . . 1 6 7 . 9 Average Corruption 4 | . . . . 1 5 6 . 6 Corruption Purged . | . . . . . . . . . Effects 134 | . . . . 13 69 49 . 3 Message Errors 27 | . . . . 7 9 11 . . Matter Fused 26 | . . . . . 18 7 . 1 Heat Flow Errors 21 | . . . . . 11 10 . . Energy Discharges 17 | . . . . . 7 8 . 2 Parts Rejected 2 | . . . . . 1 1 . . Data Loss (minor) 14 | . . . . 2 8 4 . . Data Loss (major) 4 | . . . . . 1 3 . . Misfires 3 | . . . . . 1 2 . . Targeting Errors 19 | . . . . 4 12 3 . . Weapon Failures 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 423 | . . . . 136 14 265 . 8 Projectiles 82 | . . . . 2 9 63 . 8 Explosions 341 | . . . . 134 5 202 . . Melee . | . . . . . . . . . Knockbacks 10 | . . . . . 4 5 1 . Impact . | . . . . . . . . . Kinetic 9 | . . . . . 3 5 1 . Secondary 1 | . . . . . 1 . . . Self-Inflicted Damage 355 | . . 24 . 164 . 167 . . Shots 8 | . . 1 . 5 . 2 . . Rammed 4 | . . . 1 1 . 2 . . Targets Rammed 13 | . . . 2 3 5 3 . . Kicked 5 | . . . . . 5 . . . Crushed 4 | . . . 1 2 . 1 . . Highest Temperature 550 | . 18 30 156 144 265 550 526 520 Average Temperature 116 | . 9 13 51 40 77 158 223 238 Received Heat Transfer 1977 | . 192 12 156 270 804 36 108 399 Effects 52 | . . . . . . 19 9 24 Shutdowns 17 | . . . . . . 5 3 9 Energy Bleed 5 | . . . . . . 3 . 2 Interference 5 | . . . . . . 4 . 1 Matter Decay 1 | . . . . . . . . 1 Short Circuit 3 | . . . . . . 1 . 2 Damage (minor) 5 | . . . . . . 2 . 3 Damage (major) 16 | . . . . . . 4 6 6 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 3 | . . . . . 3 . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . . . 1 . . 1 Combat Hostiles 2 | . . . . . 1 . . 1 Parts Melted 8 | . . . . . 1 3 1 3 Heat Transferred 5791 | . . 137 851 999 600 1527 261 1416 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Peak Influence 524 | . 107 130 235 524 340 299 141 180 Initial 238 | . . 44 50 70 238 158 79 68 Average 148 | . 74 65 144 183 220 176 88 80 Maximum Alert Level 2 | . . . 1 2 1 1 . . Low Security (%) 70 | 100 100 100 95 64 38 63 100 100 Level 1 27 | . . . 4 23 61 36 . . Level 2 1 | . . . . 12 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 18 | . . 1 . 1 8 4 2 2 Investigation 2 | . . . . 1 . 1 . . Extermination 7 | . . . . . 3 3 . 1 Reinforcement 6 | . . 1 . . 2 . 2 1 Assault . | . . . . . . . . . Garrison 3 | . . . . . 3 . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Distress Signals 8 | . . . . 2 4 1 . 1 Communications Jammed 14 | . . . . . 14 . . . Distress Signals 14 | . . . . . 14 . . . Times Spotted 167 | . 13 5 14 37 49 27 7 15 Peak Tracking Total 7 | . 5 3 3 6 7 5 5 7 Tactical Retreats 16 | . . . 1 5 3 5 1 1 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Traps Triggered 11 | . 2 . . 3 2 4 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Machines Disabled 25 | . . 2 1 3 1 10 . 8 Max in Single Turn 5 | . . 2 1 1 . 5 . 4 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Machines Accessed 19 | . 4 1 . 5 8 1 . . Terminals 14 | . 4 1 . 3 5 1 . . Fabricators . | . . . . . . . . . Repair Stations 4 | . . . . 2 2 . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . Garrison Access . | . . . . . . . . . Total Hacks 48 | . 17 2 . 13 15 1 . . Successful 29 | . 11 1 . 10 7 . . . Failed 19 | . 6 1 . 3 8 1 . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 36 | . 17 2 . 8 8 1 . . Fabricators . | . . . . . . . . . Repair Stations 9 | . . . . 5 4 . . . Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . . . . 3 . . . Garrison Access . | . . . . . . . . . Terminal Hacks 21 | . 11 1 . 6 3 . . . Record 6 | . 4 . . 2 . . . . Part Schematic 1 | . . . . . 1 . . . Robot Analysis 1 | . . . . 1 . . . . Prototype ID Bank 1 | . 1 . . . . . . . Emergency Access Points 2 | . . . . 1 1 . . . Scanalyzer Index 1 | . . . . 1 . . . . Alert Level 1 | . 1 . . . . . . . Locate Traps 2 | . 2 . . . . . . . Dispatch Records 2 | . 2 . . . . . . . Maintenance Status 1 | . . 1 . . . . . . Recall Investigation 1 | . . . . 1 . . . . Zone Layout 2 | . 1 . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 6 | . . . . 4 2 . . . Scan Component 3 | . . . . 2 1 . . . Repair 3 | . . . . 2 1 . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . Insert Component 1 | . . . . . 1 . . . Analyze 1 | . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 14 | . 2 1 . 4 6 1 . . Full Trace Events 1 | . 1 . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . . . . 2 1 . . . Time 96 | . . . . 52 44 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired 2 | . . . . . 2 . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Total Allies 2 | . . . . . 2 . . . Largest Group 1 | . . . . . 1 . . . Highest-Rated Group 24 | . . . . . 24 . . . Highest-Rated Ally 24 | . . . . . 24 . . . Total Orders 2 | . . . . . 2 . . . GUARD 2 | . . . . . 2 . . . Ally Attacks 8 | . . . . . 8 . . . Total Damage 332 | . . . . . 332 . . . Kills 4 | . . . . . 4 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Robot Analysis Total 1 | . . . . 1 . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Turns Passed 9951 | 1030 665 623 765 1556 2674 1925 203 510 Spaces Moved 4671 | 164 304 194 341 780 1505 998 111 274 Core 129 | 2 . . . . . . . 127 Treads 2705 | 162 304 194 341 581 . 919 111 93 Legs 1816 | . . . . 199 1505 79 . 33 Wheels 21 | . . . . . . . . 21 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 180 160 130 122 127 156 50 Average Speed 149 | 158 176 180 165 152 133 157 156 113 Slowest Speed 750 | 160 180 180 180 190 190 200 156 750 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 31 | 19 43 18 56 63 39 31 4 9 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . . Unknown Exits Taken 7 | 1 1 1 1 . 1 1 1 . Scrap Searched 1 | . . . 1 . . . . . Spaces Dug 1 | . . . . 1 . . . . Terrain Destroyed 182 | . . 24 . 53 21 76 . 8 Melee . | . . . . . . . . . Projectile 20 | . . . . 1 7 5 . 7 AOE 162 | . . 24 . 52 14 71 . 1 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Total 7095 | 931 376 468 476 1058 1956 1296 133 401 Wait 1693 | 756 15 253 91 149 184 199 10 36 Move 4663 | 163 303 193 340 779 1504 997 110 274 Hop . | . . . . . . . . . Pick Up 112 | 6 11 7 3 18 42 10 3 12 Fast Attach 62 | 6 1 1 2 8 18 13 . 13 Attach 55 | . 1 2 . 7 18 6 2 19 Detach . | . . . . . . . . . Swap 49 | . 3 1 1 15 15 10 2 2 Drop 123 | . 6 9 5 29 40 24 2 8 Fire 303 | . 36 2 32 50 117 25 4 37 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 5 | . . . . . 5 . . . Crush 8 | . . . 2 3 . 3 . . Escape Stasis . | . . . . . . . . . Rewire 22 | . . . . . 13 9 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 15) 1031 | -11/Scrapyard | Entered Materials 1032 | -10/Materials | Build established: Mutant 1673 | -10/Materials | Discovered new exit (range 14) 1696 | -10/Materials | Entered another Materials area 1696 | -9/Materials | Evolved 2 slots: Propulsion x2 2244 | -9/Materials | Discovered new exit (range 6) 2319 | -9/Materials | Entered Mines 2387 | -9/Mines | Learned 2 Materials zone layouts 2407 | -9/Mines | Excavation squad dispatched 2407 | -9/Mines | A large section of the Mines collapsed 2657 | -9/Mines | Excavation squad dispatched 2896 | -9/Mines | Discovered new exit (range 9) 3084 | -9/Mines | Entered Materials 3084 | -8/Materials | Evolved 2 slots: Utility x2 3085 | -8/Materials | Identified exit to Factory 3292 | -8/Materials | Repaired Lgt. Treads 3385 | -8/Materials | Repaired Lgt. Treads 4640 | -8/Materials | Entered Factory 4640 | -7/Factory | Evolved 2 slots: Utility x2 4903 | -7/Factory | Garrison activated, responded to threat 5255 | -7/Factory | Repaired Imp. Titanium Leg 5715 | -7/Factory | Lost 5 parts (1p2u2w) 6297 | -7/Factory | Lost 4 parts (1p2n1u) 6597 | -7/Factory | Build established: Scavenger-Mutant 6652 | -7/Factory | Core integrity fell below 50% 6688 | -7/Factory | Lost 7 parts (1p2n2u2w) 6953 | -7/Factory | Build established: Mutant 7226 | -7/Factory | Core integrity fell below 20% 7252 | -7/Factory | Discovered new exit (range 8) 7314 | -7/Factory | Entered another Factory area 7314 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 7905 | -6/Factory | Build established: Gunner 8289 | -6/Factory | Lost 4 parts (2p2u) 9200 | -6/Factory | Discovered new exit (range 9) 9239 | -6/Factory | Entered another Factory area 9239 | -5/Factory | Evolved 2 slots: Utility x2 9327 | -5/Factory | Build established: Infiltrator-Mutant 9398 | -5/Factory | Discovered new exit (range 11) 9442 | -5/Factory | Entered another Factory area 9442 | -4/Factory | Evolved 2 slots: Utility x2 9627 | -4/Factory | Lost 8 parts (1p3n2u2w) 9704 | -4/Factory | Lost 8 parts (3p1n2u2w) 9879 | -4/Factory | Core integrity fell below 50% 9921 | -4/Factory | Lost 22 parts (3p5n7u7w) 9939 | -4/Factory | Core integrity fell below 20% 9952 | -4/Factory | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 09890_ Imp. Core Analyzer destroyed. 09890_ Penetrated by Slug. 09913_ Slug penetrates Wall. 09915_ U-05 Engineer builds a Door. 09918_ Slug penetrates Wall. 09919_ U-05 Engineer lays Concrete. 09923_ System corrupted: Matter fused (-5). 09924_ Transmission Jammer destroyed. 09928_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 09933_ Pressure Siphon disabled. 09933_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F002. 09938_ Slug penetrates Wall. 09947_ Transmission Jammer destroyed. 09951_ Fusion Modulator explodes. 09951_ P-70 Sage destroyed. 09951_ Terminal disabled. 09951_ P-70 Sage destroyed. 09952_ Penetrated by Slug. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ##############??????????? | | # #??????????? | | # #??????????? | | # #??????????? | | # #??????????? | | #####+### # #??????????? | | #???? # ###+#########???????????? | | #?????" # #????????????????? | | #??????"# #### ###?????????? | | #??????"# !] + #?????? | | #???????# !] ]]] # #?????? | | #???????# ] ]]] #?? *#?????? | | #???????# """ "%" ]]] #???? #?????? | | #???????# """ """ #?????? #?????? | | #???????# """ """ #???????? #?????? | | #???????# """ """ #??????????#?????? | | #???????+ h +????????????????? | | #???????# #????????????????? | | #???????# #????????????????? | | #???????######;;;;; ;;;######????????????????? | | #???????????## % #??????????????????? | | #???????????#; *!= ""#??????????????????? | | #???????????#; %* ""#??????????????????? | | #???????????#; ! oT"#??????????????????? | | #???????????# "#??????????????????? | | #???????????#;! Y @ "#??????????????????? | | #????????????# #??????????????????? | | #????????????# #??????????????????? | | #????????????# #??????????????????? | | #????????????# #??????????????????? | | #????????????# #??????????????????? | | #????????????# ! #??????????????????? | | #????????????##############??????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 37 Energy Capacity 565 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 8 Cloak Strength 3 Additional Mass Support 6 Corruption Prevention 12 Armor Coverage 225 Resistance: TH 20 Utility Shielding 66 Reclamation Efficiency 15 Evasion (%) 50 Targeting Accuracy 16 Core Analysis 8 Recoil Reduction 4 Particle Charging 15 Item Schematics ----------------- Launcher Guidance Computer | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It's Just You Just Browsing Total Silence Challenges ------------ None Game ------ Seed HeartPowerFlamer Manual? 0 Play Time 02:00:47 Cumulative 16.5 hours Start 2020.09.20 @ 21:04:36 End 2020.09.21 @ 01:42:16 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 26 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2d6a979e-c0ac-40fb-a60e-97da531d1832