Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.08 @ 13:31:26 Player: YppY Result: Destroyed 0B10! Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (143) 715 Value Destroyed (5698) 5698 Prototype IDs (22) 440 Alien Tech Used (2) 400 Bonus (14877) 14877 TOTAL SCORE: 29430 Bonus ------- High Alert Combat Kills 888 Follower Combat Kills 133 Used Core Reset Matrix 3000 Met Sigix 2000 Escaped with Sigix 5000 Win 3000 Win Speed 1260 Friendly Fire -404 Cogmind --------- Core Integrity 988/1600 Matter 259/300 Energy 6/100 System Corruption 3% Temperature Cool (4) Movement Flying (20) Location Tau Ceti IV Orbit Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- Experimental Q-thruster > --- UTILITY (11) ----- Advanced Targeting Computer > --- WEAPON (7) ------- (None) > --- INVENTORY (4) ---- Heavy Machine Gun Sigix Containment Pod Peak State ------------ > --- POWER ------------ Micro Fission Core Light Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Cooled Aerolev Unit Cooled Aerolev Unit Cooled Aerolev Unit Cooled Antigrav System > --- UTILITY ---------- Advanced Cryofiber Web Experimental Heat Sink Experimental Heat Sink Experimental Heat Sink Advanced Weight Redist. System Advanced Targeting Computer Advanced Targeting Computer Particle Accelerator Maneuvering Thrusters Advanced Reaction Control System Improved Medium Armor Plating > --- WEAPON ----------- High-powered Shock Rifle Gamma Rifle Gamma Rifle Gamma Rifle Phase Gun > --- INVENTORY -------- Micro Fission Core Cooled Aerolev Unit Advanced Weight Redist. System Particle Accelerator [Rating: 152] Favorites ----------- Power Micro Fission Core Engine Cooled Ion Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Cooled Aerolev Unit Leg Aluminum Leg Hover Unit Cooled Aerolev Unit Flight Unit Xenon Bombardment Thruster Utility Advanced Targeting Computer Device Experimental Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Energy Cannon Cooled Particle Cannon Ballistic Gun Shotgun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Res Res Qua Sec Acc Slots Evolved 18 | . . . 2 2 . 2 2 2 2 2 2 . . 2 Power 2 | . . . . . . 1 . . . 1 . . . . Propulsion 2 | . . . 1 . . 1 . . . . . . . . Utility 9 | . . . . 2 . . 1 2 2 1 1 . . . Weapon 5 | . . . 1 . . . 1 . . . 1 . . 2 Parts Attached 178 | 6 6 4 1 1 28 12 14 31 14 7 23 13 5 13 Power 29 | 1 1 1 . . 6 1 . 3 2 3 6 1 . 4 Engine 8 | 1 1 1 . . 4 1 . . . . . . . . Core 8 | . . . . . 2 . . 3 1 . 2 . . . Reactor 13 | . . . . . . . . . 1 3 4 1 . 4 Propulsion 35 | 2 2 . . . 7 2 1 6 4 . 4 1 2 4 Treads . | . . . . . . . . . . . . . . . Leg 4 | 2 . . . . 2 . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover 26 | . 2 . . . 4 2 1 6 4 . 4 1 2 . Flight 5 | . . . . . 1 . . . . . . . . 4 Utility 46 | 1 1 1 1 1 4 3 5 13 3 3 6 3 . 1 Device 32 | . 1 1 1 . . 1 2 11 2 3 6 3 . 1 Storage 1 | 1 . . . . . . . . . . . . . . Processor 6 | . . . . 1 1 1 2 1 . . . . . . Hackware . | . . . . . . . . . . . . . . . Protection 7 | . . . . . 3 1 1 1 1 . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 68 | 2 2 2 . . 11 6 8 9 5 1 7 8 3 4 Energy Gun 37 | 2 . . . . 4 3 5 8 4 1 4 4 1 1 Energy Cannon 12 | . . . . . 1 3 2 1 1 . . 2 1 1 Ballistic Gun 13 | . 1 1 . . 5 . . . . . 3 2 . 1 Ballistic Cannon 4 | . . 1 . . . . 1 . . . . . 1 1 Launcher 2 | . 1 . . . 1 . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 24 | . . . . . 5 4 2 4 2 1 2 2 1 1 Parts Lost 62 | . 2 . 1 . 9 . 1 5 2 . 6 24 1 11 Power 9 | . . . . . 2 . . . . . 1 3 . 3 Propulsion 13 | . . . . . 3 . . 1 . . 1 4 . 4 Utility 16 | . . . 1 . 1 . . 1 . . 1 10 . 2 Weapon 24 | . 2 . . . 3 . 1 3 2 . 3 7 1 2 Highest Loss Streak 10 | . 2 . 1 . 3 . 1 2 1 . 4 10 1 6 Average Slot Usage (%) 82 | . 82 99 75 63 83 99 96 96 93 95 93 74 27 25 Engine 4 | . 14 14 11 9 3 15 13 2 . . . . . . Core 3 | . . . . . 3 . . 8 7 4 4 3 . . Reactor 2 | . . . . . . . . . 2 9 7 5 . 2 Leg 2 | . 20 . . . 8 . . . . . . . . . Hover 16 | . 7 28 22 18 9 30 26 23 21 19 16 13 10 3 Device 16 | . 4 22 20 9 7 2 8 21 26 28 30 27 4 2 Processor 9 | . . . . 9 17 19 14 11 10 9 8 6 4 4 Protection 4 | . . . . . 8 7 8 5 5 4 4 1 . . Energy Gun 9 | . 14 . . . 6 15 16 15 16 14 13 7 2 . Energy Cannon 2 | . . . . . 1 6 5 5 2 4 1 . 3 2 Ballistic Gun 4 | . 6 12 11 9 12 . . . . . 3 5 . . Ballistic Cannon 1 | . . 9 11 9 1 . . . . . . . 2 3 Launcher 1 | . . 6 . . 4 . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 83 | 11 15 18 12 11 26 42 46 47 58 66 79 81 22 83 Greatest Support 83 | 20 20 12 12 12 33 46 49 55 60 69 83 83 48 64 Greatest Overweight (x) 3 | . 1 1 . . 2 . . 1 . . 1 1 1 3 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 6 | 6 6 6 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 5 6 4 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 6 | 4 6 5 4 4 4 4 4 4 4 4 4 4 4 4 Average Carried 3 | 1 3 3 3 3 2 3 2 3 3 2 3 3 2 2 Final Capacity 6 | 6 6 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | 2 4 4 4 4 4 4 4 4 3 2 4 4 2 3 Class Distribution -------------------- 27% | Gunner 25% | Mutant 23% | Scavenger-Gunner 13% | Generator-Gunner 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Gunner | -7/Factory Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Generator-Gunner | -3/Research Generator-Gunner | -2/Research Scavenger-Gunner | -2/Quarantine Gunner | -2/Section 7 Scavenger-Mutant | -1/Access Resources | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 -2 -1 ----------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Res Res Qua Sec Acc Matter Collected 3072 | 184 145 107 173 . 631 162 105 315 105 70 366 385 . 324 Remotely . | . . . . . . . . . . . . . . . Salvage Created 6982 | . 126 124 279 . 802 218 733 1113 487 818 734 1233 . 315 Parts 334 | . 10 18 19 . 45 16 24 61 12 21 49 47 . 12 Haulers Intercepted 12 | . 1 . 1 . 2 2 1 2 1 2 . . . . Recyclers Shooed 1 | . . . . . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Res Res Qua Sec Acc Combat Hostiles Destroyed 105 | . 3 6 5 . 15 1 6 23 5 6 13 14 . 8 Guns 68 | . 3 2 2 . 12 1 4 16 4 1 10 12 . 1 Cannons 28 | . . 1 3 . 1 . 2 7 . 3 2 2 . 7 AOE 5 | . . 3 . . 1 . . . . 1 . . . . Classes Destroyed 15 | . 3 1 2 . 4 . 1 2 . . 1 1 . . Worker 6 | . . . . . 1 . 2 1 . 1 1 . . . Builder 4 | . . . 1 . 1 . . . 1 . . 1 . . Tunneler 1 | . . 1 . . . . . . . . . . . . Hauler 12 | . 1 . 1 . 2 2 1 2 1 2 . . . . Recycler 4 | . . . . . . . 1 . 1 . . 2 . . Operator 1 | . . . . . . . . . . . 1 . . . Drone 3 | . . . . . 2 . . . . 1 . . . . Watcher 7 | . . . 1 . 1 1 1 2 . 1 . . . . Swarmer 41 | . 2 4 1 . . . . 14 2 . 8 5 . 5 Grunt 32 | . 1 2 4 . 10 . 6 . . 4 . 4 . 1 Duelist 2 | . . . . . 1 . . . 1 . . . . . Sentry 16 | . . . . . 4 1 . 7 1 2 1 . . . Specialist 3 | . . . . . . . . . . . . 3 . . Hunter 5 | . . . . . . . . 1 . . . 2 . 2 Programmer 6 | . . . . . . . . 1 1 . 4 . . . Best Kill Streak 10 | . 2 4 5 . 5 1 5 10 4 6 4 5 . 5 Combat Bots Only 9 | . 2 3 4 . 4 1 4 9 4 4 4 5 . 5 Max Kills in Single Turn 3 | . 1 3 1 . 2 1 2 1 2 2 1 2 . 1 Gunslinging 1 | . . . . . . . . . 1 . . 1 . . Exploded 3 | . . 3 . . 1 . . . . 1 . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 -2 -1 -------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Res Res Qua Sec Acc Damage Taken 9269 | . 291 94 212 . 900 68 294 881 485 230 899 2717 214 1984 Core 1740 | . 34 64 47 . 132 . . 75 . 37 65 674 . 612 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 83 | 100 . 60 88 . 76 100 100 92 100 97 . . 49 61 Volleys Fired 290 | . 22 6 21 . 54 5 17 42 19 23 28 35 . 18 Largest 5 | . 2 2 2 . 3 3 4 4 4 4 5 5 . 4 Hottest 373 | . 80 64 64 . 163 163 255 255 297 313 373 355 . 275 Shots Fired 884 | . 32 12 42 . 127 15 55 144 61 92 108 154 . 42 Gun 686 | . 32 6 21 . 100 10 41 102 49 69 103 147 . 6 Cannon 192 | . . 5 21 . 22 5 14 42 12 23 5 7 . 36 Launcher 6 | . . 1 . . 5 . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 290 | . 11 11 42 . 97 . . . . . 34 60 . 35 Thermal 387 | . 21 . . . 8 . 20 139 59 51 28 54 . 7 Explosive 6 | . . 1 . . 5 . . . . . . . . . Electromagnetic 201 | . . . . . 17 15 35 5 2 41 46 40 . . Robot Hit Streak 47 | . 6 3 12 . 14 24 26 47 25 28 19 15 . 15 Robot Miss Streak 5 | . 2 3 3 . 3 . 2 5 3 4 3 5 . 4 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 11 | . 1 . . . 1 . . . 2 . 3 4 . . Max Gunslinging Chain 2 | . 1 . . . 1 . . . 2 . 1 2 . . Shots Hit Robots 592 | . 21 5 28 . 91 8 45 102 49 62 72 91 . 18 Core Hits 339 | . 7 9 12 . 51 7 37 100 14 22 27 39 . 14 Critical Hits 9 | . . . . . 4 . . 1 . . 1 2 . 1 Critical Kills 3 | . . . . . . . . 1 . . 1 . . 1 Critical Parts Destroyed 4 | . . . . . 3 . . . . . . 1 . . Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 15306 | . 245 225 533 . 1865 199 1006 2499 1613 1955 1910 2560 . 696 Guns 11030 | . 245 62 165 . 1251 177 694 1955 1139 1375 1655 2249 . 63 Cannons 3315 | . . 70 368 . 322 22 163 520 319 517 203 178 . 633 Explosions 961 | . . 93 . . 292 . 149 24 155 63 52 133 . . Melee . | . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . Kinetic 3634 | . 94 132 533 . 1208 . . . . . 540 622 . 505 Thermal 7454 | . 151 . . . 216 . 253 2401 1563 1011 627 1041 . 191 Explosive 257 | . . 93 . . 164 . . . . . . . . . Electromagnetic 3961 | . . . . . 277 199 753 98 50 944 743 897 . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 3 | . . . . . 2 . 2 1 . . 3 3 1 3 Average Corruption 1 | . . . . . 2 . 2 1 . . 2 2 1 1 Corruption Purged . | . . . . . . . . . . . . . . . Effects 15 | . . . . . 3 . 1 1 . . 1 9 . . Message Errors 2 | . . . . . 2 . . . . . . . . . Matter Fused 1 | . . . . . . . . . . . . 1 . . Heat Flow Errors 1 | . . . . . . . . . . . . 1 . . Data Loss (minor) 2 | . . . . . . . . . . . . 2 . . Targeting Errors 8 | . . . . . 1 . 1 1 . . 1 4 . . Weapon Failures 1 | . . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 136 | . . . . . 17 . 3 . 48 48 . . . 20 Projectiles 93 | . . . . . 1 . 3 . 21 48 . . . 20 Explosions 43 | . . . . . 16 . . . 27 . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks 9 | . . 1 . . 3 . . . . . . . . 5 Impact . | . . . . . . . . . . . . . . . Kinetic 9 | . . 1 . . 3 . . . . . . . . 5 Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 131 | . . 35 . . 64 . . . . . 32 . . . Shots 5 | . . 1 . . 3 . . . . . 1 . . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 429 | . 243 2 . . 225 210 153 198 34 300 289 304 . 429 Average Temperature 94 | . 111 2 . . 98 78 70 62 25 19 100 100 . 211 Received Heat Transfer 1071 | . 141 9 39 . 405 6 102 63 54 54 . 90 45 63 Effects 10 | . 1 . . . . . . . . 2 . 1 . 6 Shutdowns 1 | . . . . . . . . . . . . . . 1 Energy Bleed 4 | . 1 . . . . . . . . . . 1 . 2 Interference 4 | . . . . . . . . . . 2 . . . 2 Short Circuit 1 | . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . 1 . 1 . . 2 1 . . . Combat Hostiles 3 | . . . . . 1 . . . . 1 1 . . . Parts Fried 28 | . . . . . 1 3 7 1 . 7 5 4 . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . 2 . . . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . . . Parts Melted 15 | . . . . . . . 1 . 11 1 2 . . . Heat Transferred 8703 | . 350 . . . 285 . 256 2275 2034 1337 683 1358 . 125 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . . . 2 . 1 . . 1 1 1 . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Res Res Qua Sec Acc Peak Influence 863 | . 87 235 366 169 431 247 359 863 702 556 676 776 297 404 Average Influence 372 | . 42 133 221 166 291 196 247 632 604 445 475 537 277 305 Maximum Alert Level 3 | . . 1 1 . 2 1 1 3 3 2 2 3 1 2 Low Security (%) 19 | 100 100 94 46 100 3 66 31 4 . . . . . 10 Level 1 44 | . . 5 53 . 91 33 68 10 . 41 42 10 100 89 Level 2 26 | . . . . . 5 . . 40 70 58 57 69 . . Level 3 9 | . . . . . . . . 44 29 . . 19 . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 35 | . 2 1 2 1 3 1 1 9 2 3 2 4 1 3 Investigation 12 | . . 1 1 . 2 1 . 3 . 1 1 . . 2 Extermination 4 | . . . . . . . . . . 1 1 1 . 1 Reinforcement 14 | . 2 . 1 1 1 . . 2 2 1 . 3 1 . Assault 1 | . . . . . . . . 1 . . . . . . Garrison 4 | . . . . . . . 1 3 . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . 1 . . 2 1 . . 1 . . Haulers Reinforced 2 | . . . . . . . . . 1 . . 1 . . Stealth | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Res Res Qua Sec Acc Distress Signals 8 | . . . . . 3 . . 1 . . . 2 1 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 229 | . 10 5 13 1 20 7 7 37 10 19 15 36 7 42 Peak Tracking Total 20 | . 7 3 6 . 4 4 4 8 3 12 5 17 9 20 Tactical Retreats 21 | . 1 . 2 . 2 . . 4 3 2 . 4 . 3 Traps | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Res Res Qua Sec Acc Traps Triggered 5 | . . . . . . . 1 . 1 1 1 . . 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 -2 -1 ---------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Res Res Qua Sec Acc Machines Disabled 15 | . . 1 . . 3 . 2 3 3 . 1 2 . . Max in Single Turn 3 | . . 1 . . 1 . 1 3 2 . 1 1 . . Garrison Access 2 | . . . . . 1 . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Res Res Qua Sec Acc Machines Accessed 35 | . 1 1 1 . 9 1 2 6 . 2 3 8 . 1 Terminals 30 | . 1 . . . 8 1 1 5 . 2 3 8 . 1 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . 1 1 . . . . . . Total Hacks 72 | . 1 1 1 . 23 4 2 12 . 4 5 17 . 2 Successful 35 | . . 1 1 . 12 . 2 3 . 2 3 10 . 1 Failed 37 | . 1 . . . 11 4 . 9 . 2 2 7 . 1 Catastrophic 10 | . 1 . . . 2 1 . 2 . 1 1 1 . 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual 44 | . 1 . 1 . 18 4 1 7 . 3 1 8 . . Terminals 63 | . 1 . . . 20 4 1 9 . 4 5 17 . 2 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . Garrison Access 7 | . . . . . 3 . 1 3 . . . . . . Terminal Hacks 13 | . . 1 . . 2 . . . . 1 2 6 . 1 Record 6 | . . . . . . . . . . 1 2 3 . . Open Door 5 | . . 1 . . 2 . . . . . . 1 . 1 Locate Traps 1 | . . . . . . . . . . . . 1 . . Zone Layout 1 | . . . . . . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . . . Unauthorized Hacks 64 | . 1 . 2 . 28 4 2 10 . 4 2 11 . . Terminals 19 | . . . . . 9 . 1 3 . 1 1 4 . . Track 6 | . . . . . 4 . . . . . . 2 . . Assimilate 1 | . . . . . . . . 1 . . . . . . Botnet 11 | . . . . . 4 . 1 2 . 1 1 2 . . Disrupt 1 | . . . . . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . Extract 1 | . . . 1 . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . Jam 1 | . . . . . 1 . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 29 | . 1 . . . 9 1 1 5 . 1 3 7 . 1 Full Trace Events 7 | . . . . . 1 1 . 3 . . 1 . . 1 Feedback Events 1 | . . . . . . . . 1 . . . . . . Corruption 1 | . . . . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 -2 -1 ------------ Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Res Res Qua Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . 2 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 -2 -1 -------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Res Res Qua Sec Acc Total Allies 6 | . . 2 . . 1 2 . 1 . . . . . . Largest Group 2 | . . 2 1 . 1 2 . 1 . . . . . . Highest-Rated Group 99 | . . 45 31 . 99 99 . 26 . . . . . . Highest-Rated Ally 99 | . . 31 31 . 99 99 . 26 . . . . . . Total Orders 11 | . . . . . 7 . . . . 4 . . . . EXPLORE 11 | . . . . . 7 . . . . 4 . . . . Ally Attacks 24 | . . 4 11 . 3 6 . . . . . . . . Total Damage 416 | . . 63 211 . 65 77 . . . . . . . . Kills 5 | . . 1 3 . 1 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Res Res Qua Sec Acc Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . . Drone Launches 25 | . . . . . 16 . . . . 9 . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 -2 -1 ------------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Res Res Qua Sec Acc Turns Passed 4791 | 55 177 216 189 14 859 343 311 625 213 341 390 549 141 368 Spaces Moved 5615 | 37 106 189 170 22 453 647 433 841 290 557 423 767 151 529 Core 13 | 10 . . . . . . . . . . . . . 3 Treads . | . . . . . . . . . . . . . . . Legs 280 | 27 60 . . . 193 . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover 4873 | . 46 189 170 22 260 647 433 841 290 557 423 767 151 77 Flight 449 | . . . . . . . . . . . . . . 449 Fastest Speed 20 | 50 56 56 56 56 42 38 38 35 38 38 38 36 56 20 Average Speed 50 | 101 92 77 56 56 105 38 38 37 38 38 38 44 82 49 Slowest Speed 280 | 120 120 116 56 56 180 38 40 102 40 38 92 92 120 280 Overloaded Moves 23 | . . . . . . . . . . . . 23 . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 27 | . . . . . . . . . . . . . . 27 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 25 | 3 22 53 19 7 73 26 10 24 11 30 13 67 11 15 Regions Visited 14 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . . . . . . . . Unknown Exits Taken 13 | 1 1 1 . 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 2 | . . 2 . . . . . . . . . . . . Spaces Dug 8 | . . . . . . . . . . 6 . 2 . . Terrain Destroyed 250 | . . 7 4 . 43 . 6 76 42 17 9 33 . 13 Melee . | . . . . . . . . . . . . . . . Projectile 87 | . . 2 4 . 3 . 2 24 8 15 5 11 . 13 AOE 163 | . . 5 . . 40 . 4 52 34 2 4 22 . . Actions | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Res Res Qua Sec Acc Total 6963 | 54 153 249 221 23 729 733 539 1056 355 631 588 889 166 577 Wait 565 | 4 7 30 26 . 139 32 52 86 10 30 72 46 7 24 Move 5553 | 36 105 188 169 21 452 646 432 840 289 556 422 766 150 481 Hop 20 | . . . . . . . . . . . . . . 20 Pick Up 200 | 8 9 11 2 1 30 13 14 31 13 6 28 16 4 14 Fast Attach . | . . . . . . . . . . . . . . . Attach 113 | 6 3 2 . 1 19 5 8 15 5 3 17 11 5 13 Detach 2 | . . . . . . . 1 1 . . . . . . Swap 66 | . 3 2 1 . 9 7 6 16 9 4 6 3 . . Drop 126 | . 4 10 2 . 18 9 9 24 10 6 15 12 . 7 Fire 290 | . 22 6 21 . 54 5 17 42 19 23 28 35 . 18 Melee . | . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 17 | . . . . . . 16 . 1 . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous 11 | . . . . . 8 . . . . 3 . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory -5/Factory -4/Factory -3/Research -2/Research -2/Quarantine -2/Section 7 -1/Access Tau Ceti IV Orbit History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 14) 56 | -11/Scrapyard | Entered Materials 178 | -10/Materials | Discovered new exit (range 11) 233 | -10/Materials | Entered Mines 298 | -10/Mines | Met a Derelict shopkeep closing up shop 301 | -10/Mines | Build established: Mutant 428 | -10/Mines | Learned location of 1 exit from Materials 435 | -10/Mines | Discovered new exit (range 5) 449 | -10/Mines | Entered Materials 449 | -9/Materials | Accompanied by 1 ally 449 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 450 | -9/Materials | Identified exit to Materials 467 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 638 | -9/Materials | Entered another Materials area 638 | -8/Materials | Evolved 2 slots: Utility x2 640 | -8/Materials | Discovered new exit (range 14) 652 | -8/Materials | Entered Storage 823 | -8/Storage | Lost 3 parts (1n2w) 1234 | -8/Storage | Lost 3 parts (1p1n1w) 1460 | -8/Storage | Met 01-MTF 1477 | -8/Storage | Discovered new exit (range 12) 1511 | -8/Storage | Entered Factory 1511 | -7/Factory | Accompanied by 1 ally 1511 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1516 | -7/Factory | 01-MTF left 1837 | -7/Factory | Build established: Gunner 1847 | -7/Factory | Discovered new exit (range 15) 1854 | -7/Factory | Entered another Factory area 1854 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 1967 | -6/Factory | Garrison activated, responded to threat 2150 | -6/Factory | Discovered new exit (range 5) 2165 | -6/Factory | Entered another Factory area 2165 | -5/Factory | Evolved 2 slots: Utility x2 2299 | -5/Factory | Destroyed 9 combat bots 2629 | -5/Factory | Build established: Scavenger-Gunner 2765 | -5/Factory | First assault squad dispatched 2784 | -5/Factory | Discovered new exit (range 13) 2790 | -5/Factory | Entered another Factory area 2790 | -4/Factory | Evolved 2 slots: Utility x2 2984 | -4/Factory | Discovered new exit (range 13) 3003 | -4/Factory | Entered Research 3003 | -3/Research | Evolved 2 slots: Power x1, Utility x1 3191 | -3/Research | Spotted B-86 Titan 3261 | -3/Research | Build established: Generator-Gunner 3278 | -3/Research | Found Prototype Device 3279 | -3/Research | Identified EM Dispersion Field 3337 | -3/Research | Discovered new exit (range 9) 3344 | -3/Research | Entered another Research area 3344 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 3707 | -2/Research | Lost 4 parts (1p1n2w) 3715 | -2/Research | Discovered new exit (range 16) 3734 | -2/Research | Entered Quarantine 3897 | -2/Quarantine | Found Alien Energy Cannon 3899 | -2/Quarantine | Identified Core Cannon 4042 | -2/Quarantine | Found Alien Artifact 4043 | -2/Quarantine | Identified Core Reset Matrix 4043 | -2/Quarantine | Used Core Reset Matrix 4047 | -2/Quarantine | Detected hypermatrix surge 4047 | -2/Quarantine | Sensed 10 artifacts in vicinity 4153 | -2/Quarantine | Met incapacitated Sigix Warrior 4153 | -2/Quarantine | Lockdown squad dispatched 4154 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber 4155 | -2/Quarantine | Unlocked Sigix quarantine chamber 4160 | -2/Quarantine | Lost 9 parts (1p2n2u4w) 4174 | -2/Quarantine | Spotted Lightning 4176 | -2/Quarantine | Spotted Lightning 4179 | -2/Quarantine | Spotted Lightning 4230 | -2/Quarantine | Lost 10 parts (2p2n6u) 4234 | -2/Quarantine | Spotted Fortress 4243 | -2/Quarantine | Core integrity fell below 50% 4279 | -2/Quarantine | Discovered new exit (range 6) 4283 | -2/Quarantine | Entered Section 7 4284 | -2/Section 7 | Sensed 23 artifacts in vicinity 4416 | -2/Section 7 | Discovered new exit (range 14) 4424 | -2/Section 7 | Entered Access 4424 | -1/Access | Evolved 2 slots: Weapon x2 4585 | -1/Access | Lost 6 parts (3p1u2w) 4747 | -1/Access | Lost 3 parts (2n1u) 4791 | -1/Access | Discovered new exit (range 7) 4792 | *** | Destroyed 0B10! Last Messages --------------- 04702_ Slug penetrates Wall. 04715_ Xenon Bombardment Thruster destroyed. 04716_ Identified Exp. Q-thruster. 04748_ Xenon Bombardment Thruster destroyed. 04748_ Dropped Lgt. Quantum Reactor. 04769_ Penetrated by Slug. 04769_ K-01 Serf suffers critical hit. 04769_ K-01 Serf destroyed. 04769_ Penetrated by Slug. 04781_ C-30 ARC bursts open, deploying its payload. 04781_ P-80 Master unfolds itself. 04784_ Acquired 95 matter. 04790_ Connecting with Terminal... >>Open Sealed Barrier opened. 04790_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 04791_ The Access Shell folds into the floor. 04791_ EXIT=FOUND [Achievement: Payload Armed] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ??????###???????????????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# """T""" "??????????????????? | | ??????????# """ """ "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "" "??????????????????? | | ??????????# @" "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# p "??????????????????? | | ??????????# p####### ##########??????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | #####?????# #???????????????????????????????????? | | ####### #???????????????????????????????????? | | "" " " #???????????????????????????????????? | | T "^ +???????????????????????????????????? | | =###/###+##???????????????????????????????????? | | # ##?? ???????????????????????????????????????? | | # #???? ?????????????????????????????????????? | | # #????? ""#????????????????????????????????????? | | # #??????""#????????????????????????????????????? | | # #??????""#????????????????????????????????????? | | #???????T#????????????????????????????????????? | | #?????????????????????????????????????????????? | | ## #?????????????????????????????????????????????? | | # #?????????????????????????????????????????????? | | # #?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 127 Coolant Potential 80 Energy Generation 58 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Additional Mass Support 18 Base Temperature (-) 200 Armor Coverage 450 Resistance: TH 30 Utility Shielding 66 Phase Shifting 5 Evasion (%) 71 Targeting Accuracy 24 Particle Charging 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Cannon Core Reset Matrix Achievements -------------- Payload Armed Release The Drones! Challenges ------------ None Game ------ Seed SlugThrusterStreamer Manual? 0 Play Time 01:47:55 Cumulative 52.6 hours Start 2020.02.07 @ 23:47:57 End 2020.02.08 @ 13:31:26 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 36 Adventurer 0 Explorer 0 Win Type 3 Total 2 Types 1/0/0/1/0/0/0 Lore% 52 Gallery% 55 Achievement% 45 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3889c5e1-6651-4a86-9d5b-f5e39a13af95