Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.23 @ 20:13:56

Player: Turbografx16

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (9)       45
Value Destroyed (380)      380
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (93)                 93
              TOTAL SCORE: 2318

 Bonus
-------
Follower Combat Kills      93

 Cogmind 
---------
Core Integrity             501/550
Matter                     177/300
Energy                     250/250
System Corruption          0%
Temperature                Cool (227)
Movement                   Treading (160)
Location                   -8/Materials

 Parts 
-------
>       --- POWER (1) --------
        Ion Engine
>       --- PROPULSION (4) ---
  Light Treads
  Light Treads
  Light Treads
  Light Treads
>       --- UTILITY (4) ------
  Small Storage Unit
        Terrain Scan Processor
  Light Armor Plating
>       --- WEAPON (2) -------
        Assault Cannon
        Assault Cannon
>       --- INVENTORY (6) ----
        Ion Engine
  Light Armor Plating
        System Shield
        Assault Cannon
        Assault Cannon
        Rocket Launcher

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
     Light Treads
     Light Treads
>          --- UTILITY ----------
     Small Storage Unit
  Improved Terrain Scanner
  Improved Targeting Computer
     Light Armor Plating
>          --- WEAPON -----------
           Assault Cannon
           Assault Cannon
>          --- INVENTORY --------
           Ion Engine
     Light Armor Plating
           Assault Cannon
           Assault Cannon
           Rocket Launcher
[Rating: 18]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
  Protection               Light Armor Plating
Weapon                     Assault Cannon
  Energy Gun               Beam Rifle
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   1   1   
  Utility                  2    | .   .   .   1   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             16   | .   1   6   5   4   
  Power                    .    | .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               4    | .   .   2   1   1   
    Treads                 4    | .   .   2   1   1   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  7    | .   .   2   2   3   
    Device                 1    | .   .   .   .   1   
    Storage                .    | .   .   .   .   .   
    Processor              2    | .   .   .   1   1   
    Hackware               .    | .   .   .   .   .   
    Protection             4    | .   .   2   1   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   5    | .   1   2   2   .   
    Energy Gun             1    | .   .   1   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          1    | .   .   1   .   .   
    Ballistic Cannon       2    | .   .   .   2   .   
    Launcher               1    | .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 4    | .   .   3   .   1   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   
  Utility                  1    | .   .   .   .   1   
  Weapon                   2    | .   .   2   .   .   
  Highest Loss Streak      2    | .   .   2   .   1   
Average Slot Usage (%)     96   | .   85  95  100 100 
  Engine                   12   | .   14  14  11  9   
  Treads                   27   | .   .   24  33  36  
  Leg                      3    | .   28  2   .   .   
  Device                   2    | .   .   .   .   8   
  Storage                  12   | .   14  14  11  9   
  Processor                3    | .   .   .   8   9   
  Protection               11   | .   .   12  13  9   
  Energy Gun               8    | .   14  14  3   .   
  Ballistic Gun            6    | .   14  10  3   .   
  Ballistic Cannon         7    | .   .   .   14  18  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             25   | 12  14  17  22  25  
  Greatest Support         80   | 20  20  40  60  80  
  Greatest Overweight (x)  1    | .   .   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 6    | 6   6   6   6   6   
  Average Capacity         6    | 6   6   6   6   6   
  Most Carried             6    | 5   5   6   6   6   
  Average Carried          5    | 4   4   5   5   5   
  Final Capacity           6    | 6   6   6   6   6   
  Final Carried            6    | 4   5   6   6   6   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Scr Mat Min Mat Mat 
Matter Collected           374  | 200 5   97  50  22  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            352  | .   86  170 35  61  
  Parts                    15   | .   4   9   1   1   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Combat Hostiles Destroyed  9    | .   2   4   1   2   
  Guns                     5    | .   2   3   .   .   
  Cannons                  3    | .   .   .   1   2   
  AOE                      1    | .   .   1   .   .   
Classes Destroyed          2    | .   1   1   .   .   
  Grunt                    7    | .   2   2   1   2   
  Sentry                   2    | .   .   2   .   .   
Best Kill Streak           2    | .   2   2   1   2   
  Combat Bots Only         2    | .   2   2   1   2   
Max Kills in Single Turn   1    | .   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   .   1   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Mat Mat 
Damage Taken               669  | .   94  373 10  192 
  Core                     113  | .   .   64  .   49  
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         91   | 100 .   74  100 .   
Volleys Fired              38   | .   5   22  1   10  
  Largest                  2    | .   2   2   2   2   
  Hottest                  88   | .   60  70  88  88  
Shots Fired                58   | .   10  26  2   20  
  Gun                      32   | .   10  22  .   .   
  Cannon                   22   | .   .   .   2   20  
  Launcher                 4    | .   .   4   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  29   | .   5   2   2   20  
  Thermal                  10   | .   .   10  .   .   
  Explosive                4    | .   .   4   .   .   
  Electromagnetic          15   | .   5   10  .   .   
  Robot Hit Streak         10   | .   10  5   1   8   
  Robot Miss Streak        2    | .   .   2   1   2   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        1    | .   1   .   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   .   
Shots Hit Robots           44   | .   10  19  1   14  
  Core Hits                18   | .   4   9   1   4   
  Critical Hits            1    | .   .   .   .   1   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed 1    | .   .   .   .   1   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           802  | .   111 342 24  325 
  Guns                     327  | .   111 216 .   .   
  Cannons                  349  | .   .   .   24  325 
  Explosions               126  | .   .   126 .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   
  Kinetic                  403  | .   39  15  24  325 
  Thermal                  102  | .   .   102 .   .   
  Explosive                126  | .   .   126 .   .   
  Electromagnetic          171  | .   72  99  .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 4    | .   .   .   .   4   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  4    | .   .   .   .   4   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        262  | .   94  262 27  227 
  Average Temperature      105  | .   52  112 16  128 
  Received Heat Transfer   318  | .   54  150 6   108 
  Effects                  1    | .   .   1   .   .   
    Interference           1    | .   .   1   .   .   
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              1    | .   .   1   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         259  | .   .   259 .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Peak Influence             146  | .   65  100 146 121 
  Initial                  52   | .   .   25  .   52  
  Average                  51   | .   29  56  37  57  
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   1   1   1   1   
  Investigation            2    | .   1   .   .   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   .   .   1   .   
  Assault                  1    | .   .   1   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Distress Signals           1    | .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              20   | .   3   4   10  3   
  Peak Tracking Total      5    | .   2   2   5   3   
  Tactical Retreats        1    | .   .   .   1   .   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Mat Mat 
Machines Disabled          2    | .   .   2   .   .   
  Max in Single Turn       2    | .   .   2   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Machines Accessed          3    | .   1   .   1   1   
  Terminals                2    | .   .   .   1   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                7    | .   3   .   2   2   
  Successful               2    | .   1   .   1   .   
  Failed                   5    | .   2   .   1   2   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   4    | .   .   .   2   2   
  Terminals                4    | .   .   .   2   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          3    | .   3   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   
  Report Inventory         1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   1   .   
  Terminals                1    | .   .   .   1   .   
    Botnet                 1    | .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         3    | .   1   .   1   1   
  Full Trace Events        2    | .   1   .   .   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Mat Mat 
Total Allies               1    | .   .   1   .   .   
  Largest Group            1    | .   .   1   1   .   
  Highest-Rated Group      31   | .   .   31  31  .   
  Highest-Rated Ally       31   | .   .   31  31  .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               18   | .   .   .   18  .   
  Total Damage             272  | .   .   .   272 .   
  Kills                    5    | .   .   .   5   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  
-------------              Run  | Scr Mat Min Mat Mat 
Turns Passed               1188 | 4   82  565 239 298 
Spaces Moved               578  | 3   50  308 141 76  
  Core                     .    | .   .   .   .   .   
  Treads                   486  | .   .   269 141 76  
  Legs                     92   | 3   50  39  .   .   
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            120  | 120 120 120 160 160 
  Average Speed            154  | 120 120 156 160 160 
  Slowest Speed            160  | 120 120 160 160 160 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       26   | 2   16  82  21  10  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             1    | .   .   1   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          18   | .   .   14  1   3   
  Melee                    .    | .   .   .   .   .   
  Projectile               4    | .   .   .   1   3   
  AOE                      14   | .   .   14  .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Total                      817  | 4   62  365 154 232 
  Wait                     171  | .   6   26  .   139 
  Move                     574  | 2   49  307 140 76  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  8    | .   1   3   3   1   
  Fast Attach              7    | .   .   2   3   2   
  Attach                   6    | .   .   2   2   2   
  Detach                   2    | .   .   .   1   1   
  Swap                     3    | .   1   2   .   .   
  Drop                     8    | 2   .   1   4   1   
  Fire                     38   | .   5   22  1   10  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 0)
    5 | -11/Scrapyard | Entered Materials
   65 | -10/Materials | Discovered new exit (range 14)
   87 | -10/Materials | Entered Mines
  200 | -10/Mines     | Assembled infested the area
  300 | -10/Mines     | Build established: Mutant
  312 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  462 | -10/Mines     | Discovered new exit (range 9)
  633 | -10/Mines     | Discovered new exit (range 5)
  634 | -10/Mines     | Met a Derelict testing a Signal Generator
  652 | -10/Mines     | Entered Materials
  652 | -9/Materials  | Accompanied by 1 ally
  652 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  853 | -9/Materials  | Discovered new exit (range 8)
  891 | -9/Materials  | Entered another Materials area
  891 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1189 | -8/Materials  | Self-destructed

 Last Messages 
---------------
01115_ K-01 Serf collects debris. <x4>
01124_ K-01 Serf cleans the Terminal. <x2>
01129_ K-01 Serf collects debris.
01132_ Connecting with Terminal...
01132_ Current location identified: Materials
01132_ ALERT: Suspicious activity at Terminal M001. Dispatching
  Investigation squad.
01133_ K-01 Serf collects debris.
01133_ K-01 Serf cleans the Terminal.
01165_ G-47 Trooper destroyed.
01168_ G-47 Trooper knocked back.
01171_ G-47 Trooper destroyed.
01178_ G-47 Trooper suffers critical hit.
01178_ Destroyed Imp. Heat Sink.
01178_ G-47 Trooper knocked back.
01181_ Acquired 22 matter.
01182_ U-05 Engineer builds a Door.
01186_ Imp. Terrain Scanner destroyed.
01186_ G-47 Trooper knocked back. <x2>
01187_ U-05 Engineer builds a Wall.

 Map 
-----
+----------------------------------------------------+
|      ??????????#?#      #   """"" ##  ?#?##### "?? |
|      ????????????#      #    """  #? ? ####?##?"?? |
|      ?????????#??#      # [       ##   #?###??  ?? |
|      ?????????####      #         ##   ###?###+#?? |
|      ????????????####+######+#######   #####?#? ?? |
|      ????????????#                             ??? |
|      ??????????#?#                     #?#?##?? ?? |
|      ???????????##                     #####?#  ?? |
|      ???????????#####+#######   #####+###?###?? ?? |
|      ??????????##      #?####   #    ? ? ??  + ??? |
|      ???????????#      #???##   # ?  "??  "???#??? |
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|      ??????????##  """ ######   #  ? "?"  "" #???? |
|      ???????????#  """ ##??##   # ?  ?     ? ????? |
|      ??????????##      ######   ###########+?????? |
|      ???????##??#############   ##?######?#?#????? |
|      ??????#??###?#         #   ###?#####????????? |
|      ?????????#???# """ """ #   ###########??????? |
|      ?????????????# """ """ +                 ???? |
|      ??????####?### """ """ #                 ???? |
|      ???????##??#?#         #  T              ???? |
|      ??????##????##         #      *          ???? |
|      ???????#??#??#         #          """   ????? |
|      ??????????##?#      *  #         """"???????? |
|      ????###??##??#######u###   [[    """????????? |
|      ??????#???#?####?###@###   [[    ""?????????? |
|      ????????##???#????##%#?#   [      """???????? |
|      ????#?#???##??##?### ;##             ???????? |
|      ???????##?????####?# #?#            ????????? |
|      ?????????##???##?#?# #?##########     ??????? |
|      ???????????##??##?## #?#???#???##  ?????????? |
|      ????????##????????## #?? ?    ? ? ??????????? |
|      ???????#?##???#???## #?"""?"?"??#???????????? |
|      ????????#?## ????#?#g#??"????"??????????????? |
|      ?????????? ??  ???#? # ??"?"????????????????? |
|      ??????????????"????  ?? ?? ? ?  ????????????? |
|      ??????????? ??""???  ?? ?? ??? ?????????????? |
|      ??????????? ???""??? ? ?????????????????????? |
|      ???????????? ? ?????a???##??#???????????????? |
|      ???????????????"????  ??????????????????????? |
|      ???????????????????? ???????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       85
Armor Coverage             300
Evasion (%)                40
Targeting Accuracy         6
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              StructuralMetafieldBoosters
  Manual?         0
Play Time         00:09:28
  Cumulative      24.4 hours
  Start           2020.09.23 @ 17:44:44
  End             2020.09.23 @ 20:13:56
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          45
  Rogue           8
  Adventurer      37
  Explorer        0
Win Type          -
  Total           1
  Types           0/0/0/1/0/0/0/0/0
Lore%             22
Gallery%          34
Achievement%      39
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              20/SmallcapsGlow
Map View          66x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3f6853a2-cc05-42d8-a6db-9bd3b8006234