Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.12 @ 23:52:47 Player: Terminus Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (35) 7000 Robots Destroyed (1115) 5575 Value Destroyed (62186) 62186 Prototype IDs (288) 5760 Alien Tech Used (9) 1800 Bonus (77288) 77288 TOTAL SCORE: 164109 Bonus ------- Triggered High Security 1500 High Alert Combat Kills 40608 Follower Combat Kills 42 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 2844 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Scanned by Researcher 500 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Win 3000 Friendly Fire -506 Cogmind --------- Core Integrity 23/1600 Matter 91/300 Energy 577/1200 System Corruption 1% Temperature Cool (1) Movement Walking (176) Ox1 Location To Fleet Rendezvous Parts ------- > --- POWER (4) -------- Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION (6) --- Enhanced Flexi-carbon Leg Experimental Flexi-carbon Leg Experimental Biometal Leg > --- UTILITY (12) ----- Desublimator Experimental Energy Well Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Experimental Core Analyzer Advanced Kinecellerator Experimental Weapon Cycler Heavy Regenerative Plating Experimental Force Field > --- WEAPON (4) ------- Compact Mass Driver Hypervelocity Linear Accelerator Hypervelocity Linear Accelerator > --- INVENTORY (5) ---- Experimental Core Analyzer Graphene Brace Peak State ------------ > --- POWER ------------ Improved Quantum Reactor Zero-point Reactor Vortex Chain Reactor > --- PROPULSION ------- High-density Centrium Heavy Treads High-density Centrium Heavy Treads High-density Centrium Heavy Treads > --- UTILITY ---------- Experimental Cooling System Huge Storage Unit Experimental Targeting Computer Experimental Targeting Computer Experimental Target Analyzer Experimental Core Analyzer Experimental Core Analyzer Advanced Particle Accelerator Experimental Weapon Cycler Experimental Powered Armor Experimental Powered Armor AEGIS Remote Shield > --- WEAPON ----------- Null Cannon Null Cannon Perforator > --- INVENTORY -------- Reinforced Quantum Reactor Reinforced Quantum Reactor Improved Quantum Reactor Zero-point Reactor Experimental Cooling System Experimental Energy Well Experimental Energy Well Experimental Matter Compressor Experimental Targeting Computer Experimental Core Analyzer Advanced Kinecellerator Advanced Weapon Cycler Advanced Phase Shifter Advanced Phase Shifter Layered Heavy Armor Plating Graphene Brace Experimental Force Field Long-range Tractor Beam Transdimensional Reconstructor Transdimensional Reconstructor Sigix Sheargun Multirail Multirail Multirail [Rating: 275] Favorites ----------- Power Improved Quantum Reactor Engine Heavy Deuterium Engine Power Core Neutrino Core Reactor Improved Quantum Reactor Propulsion High-density Centrium Heavy Treads Treads High-density Centrium Heavy Treads Leg Experimental Biometal Leg Utility Huge Storage Unit Device Experimental Sensor Array Storage Huge Storage Unit Processor Experimental Targeting Computer Hackware Hacking Suite Protection Advanced Powered Armor Weapon Gauss Rifle Energy Gun Sigix Sheargun Energy Cannon Null Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Perforator Launcher Missile Launcher Special Weapon Remote Datajack Impact Weapon Core Stripper Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . 2 2 . . . . 2 . . . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . . Power 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . 1 . . Propulsion 4 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . 2 . . . . . . . Utility 9 | . . . 1 . 1 2 . . . . . . . . . . . 2 . . . . 1 . . . . . . 1 . . 1 . . Weapon 2 | . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 861 | 6 6 3 28 2 18 40 3 13 15 10 32 9 32 . 7 16 10 36 8 8 28 3 62 3 9 9 . 50 76 32 23 88 20 85 71 Power 43 | 1 1 . 1 . 1 2 . . 1 1 1 . . . . . . 1 . . 5 . 2 . . 1 . 4 1 2 . 1 1 7 9 Engine 8 | 1 1 . 1 . 1 2 . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Core 3 | . . . . . . . . . . . . . . . . . . 1 . . 1 . 1 . . . . . . . . . . . . Reactor 32 | . . . . . . . . . . 1 . . . . . . . . . . 4 . 1 . . 1 . 4 1 2 . 1 1 7 9 Propulsion 52 | 2 . 1 5 . 3 3 2 . 2 1 6 2 1 . . 1 . 2 . . . . 1 . . . . 1 2 . 5 2 . 2 8 Treads 39 | 2 . 1 5 . 3 3 2 . 2 1 1 2 1 . . 1 . 2 . . . . 1 . . . . 1 2 . 5 2 . 2 . Leg 13 | . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . 8 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 536 | 1 4 . 8 2 4 24 1 9 4 6 9 2 25 . 4 7 7 24 8 8 21 1 47 3 9 4 . 38 51 23 16 63 10 54 39 Device 359 | . 2 . 4 1 . 12 . 4 1 3 4 2 20 . 3 5 6 17 5 7 16 1 29 2 6 3 . 21 31 16 15 53 9 33 28 Storage 9 | 1 1 . . . 1 . . . 1 . . . 1 . . . . . . . . . . . . . . . . 1 . . . 2 1 Processor 15 | . . . . . 1 1 . 1 . . 2 . . . . . . . 1 . 1 . . . 1 . . . . 1 . . 1 2 3 Hackware 6 | . . . . . . 1 . . . . . . . . . 1 . 1 . . . . . . . . . . 1 2 . . . . . Protection 147 | . 1 . 4 1 2 10 1 4 2 3 3 . 4 . 1 1 1 6 2 1 4 . 18 1 2 1 . 17 19 3 1 10 . 17 7 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 230 | 2 1 2 14 . 10 11 . 4 8 2 16 5 6 . 3 8 3 9 . . 2 2 12 . . 4 . 7 22 7 2 22 9 22 15 Energy Gun 22 | 1 . . 6 . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 7 2 Energy Cannon 36 | . 1 . 3 . 2 . . . 1 1 3 1 1 . 1 1 . 1 . . 1 . . . . . . . 6 1 . 3 1 5 3 Ballistic Gun 125 | 1 . 1 4 . 5 6 . 2 6 . 10 3 5 . 2 5 3 8 . . 1 1 11 . . 4 . 5 13 4 . 11 4 6 4 Ballistic Cannon 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 1 4 2 3 6 Launcher 13 | . . 1 1 . . 1 . 2 . 1 2 1 . . . 2 . . . . . . 1 . . . . . . . . 1 . . . Special Weapon 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 1 1 . Slashing Weapon 8 | . . . . . . 3 . . 1 . . . . . . . . . . . . 1 . . . . . 2 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 60 | . . . 4 1 2 2 . . 2 1 2 1 1 . . 1 . 2 . . 5 . 3 . . 3 . 1 7 4 7 2 . 7 2 Corrupted Parts 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . System Corruption 10 | . . . . . . . . . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . Parts Lost 86 | . . . 3 . 4 1 . 1 6 2 5 . 3 . . . 2 . . . . . 1 . . . . 3 7 2 1 . 1 4 40 Power 13 | . . . . . 1 . . . 1 1 1 . . . . . . . . . . . . . . . . . 1 . . . . 2 6 Propulsion 14 | . . . . . . 1 . . 2 1 3 . . . . . . . . . . . . . . . . . 1 . . . . . 6 Utility 31 | . . . 1 . 1 . . 1 1 . . . . . . . 1 . . . . . . . . . . . 3 2 1 . 1 1 18 Weapon 28 | . . . 2 . 2 . . . 2 . 1 . 3 . . . 1 . . . . . 1 . . . . 3 2 . . . . 1 10 Highest Loss Streak 10 | . . . 1 . 4 1 . 1 3 2 3 . 1 . . . 1 . . . . . 1 . . . . 2 5 2 1 . 1 2 10 To Critical Strikes 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 5 Average Slot Usage (%) 88 | . 97 100 100 100 99 99 100 100 89 100 97 93 86 87 87 86 87 87 88 88 87 88 89 90 89 70 90 85 85 82 78 78 79 80 79 Engine 2 | . 14 14 11 11 8 7 7 7 7 1 1 6 6 6 6 6 6 1 . . . . . . . . . . . . . . . . . Reactor 4 | . . . . . . . . . . 5 4 . . . . . . . . . 1 5 7 5 5 7 10 9 8 8 8 8 11 10 11 Treads 14 | . 28 28 22 22 26 22 23 23 23 22 18 5 12 12 12 12 12 11 11 11 11 11 10 10 10 10 10 13 13 12 11 12 11 11 7 Device 16 | . 6 . 11 11 9 13 15 14 9 14 10 12 11 12 11 11 13 21 21 20 19 21 24 24 24 24 25 20 17 15 15 14 16 18 17 Storage 5 | . 14 14 11 11 9 7 7 7 7 7 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 3 3 2 Processor 13 | . . . . . 9 14 15 11 15 14 14 18 18 18 18 18 18 16 16 16 16 16 15 15 15 15 15 13 13 12 16 16 16 14 14 Hackware 3 | . . . . . . 6 7 7 7 7 6 6 6 6 6 6 4 5 5 5 5 5 5 5 5 5 5 4 4 6 4 4 . . . Protection 4 | . 5 14 10 11 9 1 . 3 4 . 4 . . . . . . . . 1 1 . . . . . . 1 3 4 4 5 7 7 7 Energy Gun 1 | . 12 . 11 22 5 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Energy Cannon 1 | . 1 14 10 . 6 1 . . . . 1 5 . . . . . . . . . . . . . . . . . . . 1 . 1 4 Ballistic Gun 14 | . 14 12 10 11 15 20 23 22 10 21 22 16 24 25 24 23 25 21 22 22 21 21 19 20 20 . 20 17 16 14 8 3 5 6 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 246 | 14 37 39 48 46 109 124 121 125 115 129 130 121 116 109 116 113 112 139 139 120 141 129 170 151 151 156 156 175 170 196 196 216 241 242 246 Greatest Support 270 | 40 40 40 46 46 69 69 79 79 79 79 101 140 140 140 140 140 140 140 140 140 140 140 140 140 140 140 140 210 210 210 250 270 270 270 270 Greatest Overweight (x) 4 | 1 . . 1 . 1 1 1 1 1 1 4 1 . . . . . . . . 1 . 1 1 1 1 1 . . . 1 . . . 2 Average Overweight (x) . | . . . . . . 1 1 1 1 1 1 . . . . . . . . . . . 1 1 1 . 1 . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 6 10 15 15 15 18 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 19 Most Carried 25 | 2 15 15 15 15 23 25 25 25 25 24 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Carried 22 | 1 7 14 14 14 16 24 25 24 23 22 23 24 24 25 25 24 24 24 25 24 24 24 24 24 25 24 25 22 23 23 24 24 21 23 16 Final Capacity 25 | 8 15 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 2 15 15 14 15 23 25 25 25 24 22 25 25 25 25 25 25 25 25 25 25 25 25 24 25 25 25 25 25 22 24 25 23 23 24 2 Class Distribution -------------------- 16% | Scavenger-Gunner 13% | Generator-Mutant 13% | Derelict-Gunner 10% | Alien-Mutant 9% | Scavenger-Skirmisher 6% | Gunner 6% | Mutant 6% | Tank 4% | Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Gunner | -8/Materials Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Skirmisher | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Gunner | -6/Waste Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Derelict-Gunner | -5/Upper Caves Derelict-Gunner | -5/Upper Caves Derelict-Gunner | -5/Warlord Derelict-Gunner | -4/Proximity Caves Derelict-Gunner | -4/Factory Gunner | -4/Upper Caves Gunner | -4/Upper Caves Mutant | -4/Zhirov Gunner | -3/Proximity Caves Derelict-Gunner | -3/Research Scavenger-Gunner | -3/Testing Hacker-Gunner | -2/Research Mutant | -2/Quarantine Alien-Mutant | -2/Section 7 Generator-Mutant | -1/Access Generator-Mutant | -1/Command Generator-Mutant | -1/Access_0 Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 43975 | 221 242 76 533 44 501 1019 82 766 385 486 1163 674 1100 170 238 224 369 925 193 274 760 82 2180 317 495 151 39 2221 3391 1868 918 6680 5773 6857 2558 Remotely 24675 | . . . . . . . . . . . . . . . . . . . . 30 503 . 1164 77 201 . . 1289 1220 1068 315 5476 5499 6231 1602 Salvage Created 84367 | . 575 94 2067 95 1505 959 69 553 385 259 1929 1258 1075 59 189 87 465 2089 111 270 1385 203 3325 216 544 . . 3006 4818 2682 1519 15291 16620 17907 2758 Parts 2490 | . 36 4 97 13 66 57 6 14 15 13 86 13 67 3 6 8 21 87 7 9 28 9 189 11 24 . . 172 219 108 64 305 293 310 130 Haulers Intercepted 33 | . 2 . 6 . 1 1 . 1 . . 2 . . . . . . 2 . . . . 5 . . . . 2 1 6 . 3 1 . . Recyclers Shooed 19 | . . . 2 . 3 . . . . . 2 . 1 . . . . 1 . . . . 2 . . . . 2 1 . . . 1 4 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 137 | . . . . . . . . 22 . 11 . . . 11 8 2 21 . 7 8 . 12 . 11 24 . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 943 | . 12 6 33 7 18 14 . 16 4 9 25 6 11 1 3 2 10 18 5 4 21 3 27 3 8 . . 33 57 23 15 145 180 185 39 Guns 351 | . 12 1 20 7 16 11 . 8 4 2 17 2 11 1 3 2 10 18 5 4 21 3 27 3 8 . . 33 52 13 . 4 3 27 3 Cannons 546 | . . 1 10 . 2 1 . . . . . . . . . . . . . . . . . . . . . . 5 10 14 138 175 157 33 AOE 35 | . . 4 2 . . 2 . 8 . 7 8 4 . . . . . . . . . . . . . . . . . . . . . . . Classes Destroyed 32 | . 6 1 3 . 2 1 1 1 . 1 2 1 . . . 1 . . . . 2 . 1 . . . . 2 3 2 1 . 1 . . Worker 51 | . . . 5 . 1 . . . . . 2 . 7 . . . . 1 . . . . 8 . . . . 4 . 1 . 4 5 13 . Builder 44 | . 1 . . . . 1 . . . . 4 . 2 . . . . 2 . . . . 12 . . . . 3 7 . . 1 11 . . Tunneler 3 | . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . Hauler 33 | . 2 . 6 . 1 1 . 1 . . 2 . . . . . . 2 . . . . 5 . . . . 2 1 6 . 3 1 . . Recycler 43 | . . . 3 . 5 4 . . . . 4 . 2 . . . . 5 . . . . 3 . . . . 2 3 1 . 4 4 3 . Carrier 53 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 18 21 13 . Mechanic 28 | . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . . 8 5 12 . Operator 11 | . 1 . 2 . 1 1 . . . . . . 1 . . . . . . . . . 1 . . . . . 1 . 1 1 . 1 . Watcher 42 | . 2 . 3 . 3 1 . . . . . . 2 . . . . 2 . . . . 5 . . . . 5 3 2 2 5 2 5 . Swarmer 82 | . 3 . 8 7 . 5 . 2 . 3 3 . 3 . . . 4 4 5 4 . . 3 . . . . 7 . . . . 10 11 . Cutter 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 . Saboteur 26 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 4 10 10 . Grunt 320 | . 9 2 16 . 10 2 . 8 . 4 10 . 3 1 3 . 5 9 . . 7 3 5 3 5 . . 6 18 6 6 55 59 65 . Brawler 36 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 5 . . 10 5 13 . Duelist 38 | . . . . . . . . 1 . . . . 1 . . . . . . . 4 . . . 1 . . 1 5 . . 8 7 10 . Protector 38 | . . . . . . . . . . . 2 . . . . . . . . . 2 . . . . . . . 3 . . 8 12 11 . Researcher 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 6 . . . Sentry 43 | . . . 9 . 7 1 . . . . . . . . . . . 1 . . . . 6 . . . . 1 . 1 3 3 9 2 . Demolisher 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Specialist 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . . . . 2 . Hunter 69 | . . . . . 1 3 . . . . 7 . . . . . 1 2 . . 4 . 4 . . . . 2 . 5 . 16 13 11 . Programmer 132 | . . . . . . 3 . . . 1 3 . 4 . . . . 2 . . . . 8 . 2 . . 10 19 2 5 28 27 18 . Heavy 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 2 . Behemoth 5 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . 1 1 1 . Compactor 6 | . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 30 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . 26 Enhanced Sentry 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Hunter 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Investigator 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 2 . Striker 40 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 2 4 . 4 14 14 . Executioner 26 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 3 . 6 9 7 . Alpha 7 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Packrat 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Samaritan 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assembled 9 | . . 4 . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . Thug 2 | . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Martyr 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Fireman 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Best Kill Streak 53 | . 6 3 9 4 7 4 . 6 1 4 19 4 6 1 3 1 5 8 3 4 7 3 7 2 4 . . 24 11 7 5 27 53 42 6 Combat Bots Only 44 | . 3 3 6 4 3 3 . 6 1 4 10 4 4 1 3 1 5 6 3 4 7 3 4 2 4 . . 13 6 6 3 18 44 36 6 Max Kills in Single Turn 9 | . 1 1 3 2 2 2 1 2 1 2 9 1 2 1 1 1 2 2 2 3 2 2 3 1 1 . . 2 3 3 2 7 8 6 2 Gunslinging 2 | . . . . 1 1 . . . . . . . 1 . . . 1 1 1 2 1 1 . . . . . 1 1 1 . . . 2 . Exploded 4 | . . 1 2 . . 2 . 2 . 2 4 1 . . . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 7 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 2 4 Imprinter (-6/Zion) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) A4 (-1/Access_0) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Damage Taken 31917 | . 369 113 1176 89 638 437 . 157 1114 572 1643 217 692 . 204 127 570 354 30 58 271 266 718 93 162 . . 938 2028 453 134 1022 1444 4295 11533 Core 2917 | . 54 . 158 19 46 22 . 17 137 74 182 103 85 . 59 . 46 37 . . 18 18 69 13 18 . . 69 61 48 12 62 29 117 1344 Absorbed by Shields 21299 | . . . . . . . . . . . . . . . . . . . . . . . 754 96 174 . . 972 1885 457 138 1062 1493 4426 9842 Reduced by Siege Mode 1473 | . . . . . . . . . . . . . 36 . 15 9 61 33 . 5 12 15 80 5 27 . . 167 333 48 10 87 53 316 161 Redirected to Shielding 239 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99 80 . . . . 60 Regen/Repaired (Parts) 4089 | . . . 11 . 163 . . . . . 449 . . . . 233 . 276 . . 64 . . . . . . . . . 409 2065 . . 419 Core Remaining (%) 69 | 100 . 78 . 55 91 . . . . 64 . . . . . . 44 . . . . 92 . . . . 91 . 85 . . 67 . . 1 Volleys Fired 1904 | . 53 7 98 8 70 43 5 38 26 21 47 25 37 1 17 6 15 46 6 11 30 4 104 7 29 . 9 81 143 50 19 200 151 231 266 Largest 4 | . 2 2 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 . 1 4 4 4 2 2 4 4 4 Hottest 350 | . 80 80 150 135 137 110 75 75 81 90 171 189 186 109 109 109 117 129 129 129 129 129 129 126 126 . 30 126 130 160 100 138 228 290 350 Shots Fired 4590 | . 106 10 286 24 192 123 15 99 78 46 160 46 139 6 35 24 60 151 24 44 120 16 339 28 74 . 8 318 474 159 21 203 155 442 565 Gun 3508 | . 103 3 193 24 161 116 15 91 78 37 150 20 135 6 24 24 60 150 24 44 120 16 339 28 74 . 8 318 457 144 4 25 10 316 191 Cannon 1046 | . 3 3 92 . 31 6 . . . 1 4 18 4 . 11 . . 1 . . . . . . . . . . 17 15 17 178 145 126 374 Launcher 34 | . . 4 1 . . 1 . 8 . 8 4 8 . . . . . . . . . . . . . . . . . . . . . . . Special 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 3598 | . 53 3 91 8 87 116 15 91 78 37 150 20 135 6 24 24 60 150 24 44 120 16 339 28 74 . 8 318 461 155 21 153 140 300 249 Thermal 798 | . 53 3 194 16 105 6 . . . 1 4 18 4 . 11 . . 1 . . . . . . . . . . 13 4 . 46 14 16 289 Explosive 34 | . . 4 1 . . 1 . 8 . 8 4 8 . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 158 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 1 126 27 Robot Hit Streak 70 | . 19 4 19 9 18 17 15 22 20 15 22 15 18 11 29 13 29 18 3 5 47 13 34 11 23 . . 52 70 40 47 41 28 55 30 Robot Miss Streak 9 | . 4 2 5 2 2 3 . 5 2 1 4 8 4 . 1 1 3 2 2 2 1 1 3 1 1 . . 3 3 4 7 6 9 7 5 Penetration Max 3 | . . . . . . . . . . . 1 . 1 . . . 1 1 . . 1 1 1 . 1 . . 1 2 2 2 3 3 3 2 Secondary Targets 68 | . 1 . 2 1 2 1 . . . . 3 . 3 . 1 . 5 5 2 2 3 1 3 . 2 . . 8 12 2 . . . 7 2 Max Gunslinging Chain 2 | . 1 . 1 1 1 1 . . . . 1 . 1 . 1 . 2 1 1 2 1 1 1 . 1 . . 1 1 1 . . . 2 1 Shots Hit Robots 3316 | . 68 4 172 15 141 83 12 56 69 33 118 32 91 3 19 19 45 86 6 12 85 14 217 22 48 . . 252 376 108 13 145 139 391 422 Core Hits 3304 | . 31 9 67 7 56 37 6 40 25 27 134 19 43 2 10 7 24 60 5 8 52 8 123 10 22 . . 111 192 77 29 505 498 783 277 Critical Kills 716 | . . . . . . . . 1 1 . 1 1 . . . . . 3 . 1 4 2 11 1 2 . . 8 22 15 17 181 220 200 25 Critical Parts Destroyed 722 | . . . . . . 1 . . . . 1 . . . . . . 3 . 1 1 . 9 1 3 . . 11 30 15 12 215 209 194 16 Critical Strikes 1660 | . 2 . 10 . 8 1 . 1 1 . 2 3 . . . . . 6 . 2 5 2 20 2 5 . . 21 57 31 33 410 490 487 61 Burn 20 | . 2 . 10 . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Destroy 1629 | . . . . . . 1 . 1 1 . 2 3 . . . . . 6 . 2 5 2 20 2 5 . . 21 57 31 33 410 490 482 55 Blast 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Sever 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Melee Attacks 30 | . . . . . . 3 . . 11 . . . . . . . . . . . . . . . . . . 2 4 . 1 4 1 4 . Kinetic 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 1 4 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 20 | . . . . . . 3 . . 11 . . . . . . . . . . . . . . . . . . 2 4 . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 111931 | . 893 226 3308 231 2572 1659 189 1991 1269 1514 4274 3179 2133 56 362 368 981 2345 151 291 2692 400 6387 513 1342 . . 6791 12335 3420 192 3257 3817 15406 27387 Guns 67357 | . 831 26 1979 231 2062 1319 189 860 1212 531 2335 352 1973 56 362 368 981 2322 151 272 2692 400 6123 513 1342 . . 6673 12158 3054 . 519 302 11036 4133 Cannons 36175 | . 35 54 1089 . 459 111 . . . . 35 373 35 . . . . . . . . . . . . . . . 89 157 192 2712 3480 4100 23254 Explosions 7478 | . . 137 208 . . 205 . 1129 . 983 1904 2454 51 . . . . . . . . . 242 . . . . 76 . 89 . . . . . Melee 262 | . . . . . . . . . 55 . . . . . . . . . . . . . . . . . . . . . . 26 . 181 . Ramming 659 | . 27 9 32 . 51 24 . 2 2 . . . 74 . . . . 23 . 19 . . 22 . . . . 42 88 120 . . 35 89 . Kinetic 72597 | . 396 26 797 76 1147 1319 189 860 1212 531 2335 352 1973 56 362 368 981 2322 151 272 2692 400 6123 513 1342 . . 6673 12247 3211 192 3163 3669 11272 5375 Thermal 26965 | . 470 54 2271 155 1374 111 . . . . 35 373 35 . . . . . . . . . 129 . . . . . . . . . 99 405 21454 Explosive 7236 | . . 137 208 . . 205 . 1129 . 983 1904 2454 51 . . . . . . . . . . . . . . 76 . 89 . . . . . Electromagnetic 113 | . . . . . . . . . . . . . . . . . . . . . . . 113 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 4361 | . . . . . . . . . 55 . . . . . . . . . . . . . . . . . . . . . . 94 14 3640 558 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 36 | . . . . . 4 . . 5 5 6 2 36 36 15 15 15 . . . . . . 10 10 11 11 11 7 21 . . 8 5 16 1 Average Corruption 7 | . . . . . 4 . . 5 5 5 1 21 18 15 15 15 . . . . . . 3 10 10 11 11 3 14 . . 5 3 9 1 Corruption Purged 37 | . . . . . . . . . . . . . 21 . . . . . . . . . . . . . . . . . . . . 16 . Corruption Blocked 100 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 65 . . . . Effects 787 | . . . . . 30 . . 25 14 46 4 13 75 14 24 4 . . . . . . 27 23 31 8 19 19 101 . . 88 53 159 10 Message Errors 188 | . . . . . 6 . . 4 3 15 2 2 18 3 4 . . . . . . . 5 8 5 2 10 4 15 . . 21 14 45 2 Matter Fused 206 | . . . . . 7 . . 10 6 15 . . 21 1 8 1 . . . . . . 12 6 11 3 6 3 24 . . 21 11 37 3 Heat Flow Errors 81 | . . . . . 5 . . . 1 2 . 2 9 1 4 1 . . . . . . 2 2 3 . . 2 7 . . 11 7 22 . Energy Discharges 81 | . . . . . 2 . . 5 1 2 . 1 10 3 1 . . . . . . . 3 4 3 2 1 3 13 . . 12 4 10 1 Parts Rejected 4 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 2 . . 1 . . . Parts Fused 10 | . . . . . . . . . . 1 . 1 1 . 1 . . . . . . . . . . 1 . . 1 . . 1 2 1 . Data Loss (minor) 83 | . . . . . 6 . . 3 1 7 . 1 6 1 3 . . . . . . . 1 2 1 . . 1 11 . . 14 10 14 1 Data Loss (major) 35 | . . . . . 1 . . 1 2 1 . 3 3 3 2 . . . . . . . 1 . 2 . 1 1 3 . . 2 1 8 . Misfires 33 | . . . . . 1 . . 1 . 2 1 1 2 2 . . . . . . . . 1 . . . . 1 5 . . 1 2 12 1 Alerts 18 | . . . . . . . . 1 . . 1 1 1 . . 2 . . . . . . 2 1 . . . . 2 . . 2 1 3 1 Weapon Failures 48 | . . . . . 2 . . . . 1 . 1 4 . . . . . . . . . . . 6 . 1 4 18 . . 2 1 7 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 682 | . . . 6 . 1 60 . 6 . 34 6 . . . . . . . . 7 . . . . . . . 16 36 5 . . . 36 469 Projectiles 512 | . . . 6 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 469 Explosions 122 | . . . . . . 60 . 6 . 34 6 . . . . . . . . . . . . . . . . 16 . . . . . . . Melee 48 | . . . . . . . . . . . . . . . . . . . . 7 . . . . . . . . 36 5 . . . . . Knockbacks 243 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 3 4 20 59 122 30 Impact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Kinetic 228 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 4 20 57 112 29 Secondary 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 10 1 Self-Inflicted Damage 627 | . . . . . . . . . . . 383 220 . . . . . . . . . . 24 . . . . . . . . . . . . Shots 23 | . . . . . . . . . . . 12 10 . . . . . . . . . . 1 . . . . . . . . . . . . Rammed 56 | . 6 3 10 . 3 2 . 1 1 . 2 . 4 . . . . 2 . 1 . . 3 . . . . 2 4 6 . . 1 5 . Targets Rammed 63 | . 7 3 11 . 3 2 . 1 1 . 3 . 4 . . . . 2 . 1 . . 4 . . . . 4 4 6 . . 2 5 . Kicked 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Crushed 6 | . 1 . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . 1 . . Highest Temperature 332 | . 111 117 289 48 252 192 . 1 131 188 27 279 219 232 247 202 141 72 121 128 242 69 120 160 225 . . 220 191 90 . 207 278 332 172 Average Temperature 47 | . 39 64 38 20 29 41 . 1 87 69 12 117 93 137 98 106 53 14 47 47 68 39 15 33 36 . . 110 72 47 . 27 72 66 41 Received Heat Transfer 2696 | . 213 45 444 . 306 . . 36 . 105 333 . 144 . 48 . 84 93 . . 12 109 54 25 14 . . 38 193 . 12 48 64 229 47 Effects 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations 177 | . . . . . . . . . . . . . 7 1 1 2 2 6 2 1 4 1 19 2 3 . . 13 22 8 6 32 16 19 10 Total Turns 7022 | . . . . . . . . . . . . . 167 1 23 18 54 96 86 235 164 8 377 11 84 . . 264 436 127 83 2136 901 1654 97 Longest Duration 1584 | . . . . . . . . . . . . . 97 1 23 13 32 24 47 235 70 8 177 9 40 . . 92 77 35 39 1584 308 790 26 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 5 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 3 1 . . . . . Robots Melted 4 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Combat Hostiles 4 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Parts Melted 47 | . 3 . 14 1 13 . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . 1 10 . 3 Heat Transferred 15869 | . 1517 111 5490 370 3441 185 . . . . . 333 37 . . . . . . . . . 100 . . . . . . . . . 50 160 4075 Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 10283 | . 327 124 493 283 398 161 . . . . 523 264 297 . . . . 403 . . . . 860 . . . . 845 1565 1514 1102 3909 7947 10283 . Initial 5085 | . . 43 20 123 31 114 . . . . 47 183 184 . . . . 69 . . . . . . . . . . 474 879 851 276 2344 5085 . Average 2018 | . 166 98 211 180 231 66 . . . . 185 231 150 . . . . 222 . . . . 311 . . . . 232 945 1037 699 1409 6072 8812 . Maximum Alert Level 5 | . 1 . 2 1 1 . . . . . 2 1 1 . . . . 2 . . . . 3 . . . . 3 4 4 4 5 5 5 . Low Security (%) 31 | 100 51 100 61 51 21 100 . . . . 65 34 90 . . . . 39 . . . . 47 . . . . 57 . . . 5 . . . Level 1 15 | . 48 . 29 48 78 . . . . . 12 65 9 . . . . 46 . . . . 16 . . . . 25 . . . 17 . . . Level 2 9 | . . . 9 . . . . . . . 21 . . . . . . 13 . . . . 26 . . . . 7 22 . 66 7 . . . Level 3 7 | . . . . . . . . . . . . . . . . . . . . . . . 8 . . . . 9 53 74 32 5 . . . Level 4 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 25 1 34 . . . Level 5 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 9 36 . High Security 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 90 63 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Squads Dispatched 195 | . 3 . 4 . 2 6 . . . . 6 . 5 . . . . 7 . . . . 7 . . . . 7 18 2 4 41 42 41 . Investigation 18 | . 1 . 2 . 2 1 . . . . 1 . 1 . . . . 3 . . . . 2 . . . . . . . 1 1 2 1 . Extermination 33 | . . . . . . 3 . . . . 1 . 4 . . . . 2 . . . . 3 . . . . 3 6 . 2 8 1 . . Reinforcement 31 | . 2 . 2 . . . . . . . 4 . . . . . . 2 . . . . 2 . . . . 3 2 2 1 2 5 4 . Assault 107 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 7 . . 30 33 36 . Garrison 6 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 3 . . . 1 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 7 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . 1 . . 1 3 . . Haulers Reinforced 8 | . . . . . . . . . . . 1 . . . . . . 2 . . . . 1 . . . . 2 . 2 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 35 | . 2 1 3 . 1 . . . . . 1 . 1 . . . . 1 . . 2 . 2 . . . . . 1 5 . 2 1 12 . Communications Jammed 92 | . . . . . . . . . . . . . . . . . . . . . . . 43 . . . . 6 43 . . . . . . Distress Signals 81 | . . . . . . . . . . . . . . . . . . . . . . . 38 . . . . 4 39 . . . . . . Times Spotted 1174 | . 23 9 50 7 27 16 . 11 4 7 34 6 13 . 3 4 9 17 4 4 49 4 36 3 7 . . 43 74 22 9 161 194 235 89 Peak Tracking Total 19 | . 5 3 7 4 4 3 . 3 2 4 8 2 4 . 3 2 5 5 2 4 15 4 3 1 3 . . 4 7 4 2 14 19 17 5 Tactical Retreats 40 | . 4 1 . . 3 . . . . . . . 1 . . 2 . . . . 3 . 1 . 1 . . 2 2 . . 6 9 5 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 16 | . 1 . . . 1 . . . . . 1 . 1 . . . . 1 . . . . 5 . . . . 3 . . . 1 1 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 32 | . . . . . . . . 3 . . . . . . . . . . . . 24 . . . . . . 4 . . . . . 1 . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 93 | . . . 1 . . . . . 1 . 6 . 3 . . 1 . . . . . . 23 . . . . 1 14 3 4 18 7 8 3 Max in Single Turn 6 | . . . 1 . . . . . 1 . 1 . 3 . . 1 . . . . . . 6 . . . . 1 1 1 1 1 1 2 1 Garrison Access 6 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . 2 1 . 1 . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 93 | . . . 14 1 5 6 1 1 4 . 5 . 4 . . . . 6 . . 1 . 8 . . 4 . 6 4 1 9 9 2 2 . Terminals 60 | . . . 10 . 4 5 . 1 . . 3 . 1 . . . . 2 . . . . 6 . . . . 5 3 1 6 9 2 2 . Fabricators 5 | . . . . . . . . . . . 1 . . . . . . 2 . . . . 1 . . . . . 1 . . . . . . Repair Stations 6 | . . . 1 . 1 . . . . . 1 . . . . . . 2 . . . . . . . . . . . . 1 . . . . Recycling Units 3 | . . . 1 . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . 2 . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . 1 . . . . Garrison Access 3 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . 1 . . . . Total Hacks 265 | . . . 39 1 16 17 1 1 29 . 18 . 11 . . . . 20 . . 4 . 14 . . 17 . 9 9 6 24 20 5 4 . Successful 177 | . . . 24 1 11 8 1 1 29 . 12 . 6 . . . . 14 . . 4 . 9 . . 17 . 5 4 3 15 12 . 1 . Failed 87 | . . . 14 . 5 9 . . . . 6 . 5 . . . . 6 . . . . 5 . . . . 4 5 3 9 8 5 3 . Catastrophic 16 | . . . . . 2 2 . . . . 1 . 1 . . . . 2 . . . . 1 . . . . 4 . . 1 . . 2 . Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 94 | . . . 25 . 8 11 . . . . 8 . . . . . . 3 . . 1 . 10 . . . . 4 2 2 6 13 . 1 . Terminals 151 | . . . 29 . 10 15 . 1 . . 9 . 4 . . . . 5 . . . . 12 . . . . 7 7 6 17 20 5 4 . Fabricators 12 | . . . . . . . . . . . 3 . . . . . . 6 . . . . 1 . . . . . 2 . . . . . . Repair Stations 26 | . . . 2 . 6 . . . . . 6 . . . . . . 9 . . . . . . . . . . . . 3 . . . . Recycling Units 5 | . . . 1 . . 2 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 15 | . . . 7 . . . . . . . . . 4 . . . . . . . . . . . . . . 2 . . 2 . . . . Garrison Access 4 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . 2 . . . . Terminal Hacks 102 | . . . 10 1 4 4 1 1 29 . 1 . . . . . . 3 . . 4 . 5 . . 17 . 2 2 2 6 9 . 1 . Record 17 | . . . . . . . . 1 11 . . . . . . . . . . . . . . . . 5 . . . . . . . . . Part Schematic 15 | . . . . . 1 . . . 10 . . . . . . . . . . . . . . . . 4 . . . . . . . . . Robot Schematic 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 7 | . . . 2 . . 1 . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 11 | . . . . . . . . . 3 . . . . . . . . . . . 4 . . . . 4 . . . . . . . . . Open Door 4 | . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Branch Access Points 5 | . . . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . . . 1 . 1 . . . . . Terminal Index 7 | . . . 1 . 1 1 . . . . . . . . . . . . . . . . 1 . . . . 1 . . . 2 . . . Scanalyzer Index 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 9 | . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 1 2 1 . 1 . Unreport Threat 8 | . . . 2 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 3 2 . . . Locate Traps 3 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . 1 . . . . Hauler Manifests 7 | . . . . . 1 1 . . . . 1 . . . . . . 1 . . . . 1 . . . . . . . . 2 . . . Zone Layout 3 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Fabricator Hacks 9 | . . . . . . . . . . . 3 . . . . . . 4 . . . . 1 . . . . . 1 . . . . . . Network Status 4 | . . . . . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . . 1 . . . . . . Load Schematic 3 | . . . . . . . . . . . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . Build 2 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . Repair Station Hacks 21 | . . . 2 . 5 . . . . . 6 . . . . . . 6 . . . . . . . . . . . . 2 . . . . Scan Component 12 | . . . 1 . 3 . . . . . 3 . . . . . . 4 . . . . . . . . . . . . 1 . . . . Repair 9 | . . . 1 . 2 . . . . . 3 . . . . . . 2 . . . . . . . . . . . . 1 . . . . Recycling Unit Hacks 4 | . . . . . . 2 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Process 2 | . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Retrieve Matter 2 | . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 9 | . . . 3 . . . . . . . . . 3 . . . . . . . . . . . . . . 1 . . 2 . . . . Insert Component 6 | . . . 2 . . . . . . . . . 2 . . . . . . . . . . . . . . 1 . . 1 . . . . Analyze 3 | . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . Garrison Access Hacks 3 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . 1 . . . . Seal Access 3 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . 1 . . . . Unauthorized Hacks 29 | . . . 9 . 2 2 . . . . 2 . . . . . . 1 . . . . 2 . . . . 2 1 1 4 3 . . . Terminals 28 | . . . 8 . 2 2 . . . . 2 . . . . . . 1 . . . . 2 . . . . 2 1 1 4 3 . . . Assimilate 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Botnet 25 | . . . 8 . 1 2 . . . . 2 . . . . . . 1 . . . . 2 . . . . . 1 1 4 3 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 6 | . . . 1 . 1 1 . . . . . . 1 . . . . . . . . . . . . . . . . . 1 1 . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 69 | . . . 12 . 5 6 . . . . 4 . 2 . . . . 6 . . . . 6 . . . . 5 4 1 7 7 2 2 . Full Trace Events 14 | . . . 1 . 1 1 . . . . 1 . 1 . . . . 3 . . . . 2 . . . . . . . 1 1 2 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . . . 5 . . . . . . 3 . . . . . . . . . . . . . . . 2 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 39 | . . . 1 . 1 . . . 10 . . . 1 . . 15 . . . . . . . . . 4 . . . . 1 6 . . . Parts Built 3 | . . . . . . . . . . . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 129 | . . . . . . . . . . . 76 . . . . . . 53 . . . . . . . . . . . . . . . . . Total Part Build Rating 17 | . . . . . . . . . . . 5 . . . . . . 12 . . . . . . . . . . . . . . . . . Parts Repaired 9 | . . . 1 . 2 . . . . . 3 . . . . . . 2 . . . . . . . . . . . . 1 . . . . Time 482 | . . . 136 . 64 . . . . . 132 . . . . . . 88 . . . . . . . . . . . . 62 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 464 | . . . . . . 458 . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter 68 | . . . . . . 62 . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . Part Schematics Acquired 3 | . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . Parts Damaged 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Non-combat 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . find_chute 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 12 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 4 2 . 3 1 . . Machine Destruction 5 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 2 . . 1 . . Programmers 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Total Allies 6 | . . 4 . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Largest Group 3 | . . 3 3 . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Highest-Rated Group 63 | . . 63 63 . . . . . . . . . . . . . . . . . . . 49 . . . . 26 . . . . . . . Highest-Rated Ally 49 | . . 31 31 . . . . . . . . . . . . . . . . . . . 49 . . . . 26 . . . . . . . Total Orders 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . RETURN 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 27 | . . 7 13 . . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . Total Damage 429 | . . 66 136 . . . . . . . . . . . . . . . . . . . 227 . . . . . . . . . . . . Kills 7 | . . 2 4 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 7 | . . . 2 . . 1 . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 16 | . . 1 . 1 . . . 1 . 2 . . . 1 1 1 1 . 3 1 . 2 . 1 . . . . . . . . . . . Drone Launches 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 51176 | 72 839 504 3185 475 1303 2244 1525 1428 689 1772 1096 260 1832 318 622 1921 734 1366 825 922 1472 559 2526 598 992 273 538 1187 1913 792 1361 4449 2754 6037 1793 Spaces Moved 19125 | 51 321 276 1103 277 458 700 627 503 225 675 332 96 720 194 348 1006 384 541 417 382 700 329 701 220 326 145 205 376 643 298 678 1024 971 2150 723 Core 22 | 22 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 18754 | 29 321 276 1103 277 458 700 627 503 225 675 239 66 720 194 348 1006 384 541 417 382 700 329 701 220 326 145 205 376 643 298 678 1024 971 2150 497 Legs 349 | . . . . . . . . . . . 93 30 . . . . . . . . . . . . . . . . . . . . . . 226 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 240 240 240 240 235 190 160 160 160 160 160 160 160 160 160 160 160 240 255 255 170 255 166 161 161 161 160 160 160 90 Average Speed 184 | 122 160 160 233 160 193 240 240 240 240 236 227 173 160 160 160 160 160 160 160 160 165 160 246 255 255 173 255 166 161 161 164 164 160 160 144 Slowest Speed 480 | 160 160 160 240 160 240 240 240 240 240 240 480 240 160 160 160 160 160 160 160 160 240 160 255 255 255 255 255 166 166 161 232 166 160 160 320 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 Exploration Rate (%) 49 | 4 48 55 76 55 43 18 68 59 81 74 10 87 20 45 43 85 59 15 67 54 82 52 20 38 58 60 48 19 65 13 62 64 30 64 54 Regions Visited 35 Branch Regions 23 Pre-discovered Areas 11 | . . . 1 . . . . . 1 . . . . . . 3 . . 3 . . . . . . 3 . . . . . . . . . Known Exits Taken 27 | . . 1 . . 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 6 | 1 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Scrap Searched 30 | . . 1 . 1 . . 1 4 . 2 . . . . 1 4 2 . 4 1 . 1 . 4 2 . 2 . . . . . . . . Spaces Dug 218 | . . . . . 1 6 . . . 8 3 1 3 . 4 . . 9 8 21 . . 94 . 10 . 12 3 11 1 1 15 4 1 2 Terrain Destroyed 1343 | . . 39 9 . 3 6 . 57 1 43 46 135 24 . 11 1 . 30 18 29 12 6 160 4 30 . 15 31 31 60 17 67 111 167 180 Melee 8 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . 2 3 . . . . . . Projectile 531 | . . . . . 3 . . . 1 1 5 9 3 . 11 1 . 28 18 29 12 6 104 4 30 . 15 8 23 9 . 28 8 9 166 AOE 524 | . . 39 9 . . 3 . 57 . 42 41 126 21 . . . . . . . . . 56 . . . . 16 . 39 . . . 75 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Total 31970 | 58 536 326 1500 290 748 1199 642 680 316 819 565 144 1312 200 386 1304 476 964 562 670 955 355 1316 244 447 168 216 768 1259 520 896 3535 1971 4459 1164 Wait 9339 | . 130 36 212 3 170 376 6 113 20 107 132 6 496 6 14 264 56 315 129 265 182 16 426 14 81 . 3 246 356 104 145 2154 808 1868 80 Move 19090 | 50 320 275 1102 276 457 699 626 502 224 674 332 95 719 193 347 1005 383 540 416 381 699 328 700 219 325 144 204 375 642 297 677 1023 970 2149 722 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 259 | 2 14 1 19 . 19 18 . 7 12 3 12 2 9 . . 3 6 8 1 2 4 1 7 1 . 3 . 7 11 13 8 21 5 33 7 Fast Attach 222 | 6 2 . 6 1 5 5 2 . . 1 6 2 10 . 1 6 2 11 . . 7 2 13 . 3 9 . 3 13 4 12 15 2 33 40 Attach 153 | . . . 6 . 7 3 . 1 9 4 4 . 5 . . 2 2 2 . . . . 3 . . 1 . 5 12 8 4 17 10 29 19 Detach 44 | . 1 . . 1 1 . . . . 1 1 . . . . . . . . . . . 1 . . . . . 5 7 1 8 6 10 1 Swap 499 | . 4 3 16 1 6 32 1 12 6 6 22 7 17 . 6 8 6 23 8 8 21 1 46 3 6 . . 42 52 20 8 63 8 24 13 Drop 344 | . 5 1 30 . 10 18 2 6 7 2 6 7 15 . . 10 6 17 2 2 12 3 11 . 3 11 . 3 17 11 21 30 3 57 16 Fire 1904 | . 53 7 98 8 70 43 5 38 26 21 47 25 37 1 17 6 15 46 6 11 30 4 104 7 29 . 9 81 143 50 19 200 151 231 266 Melee 30 | . . . . . . 3 . . 11 . . . . . . . . . . . . . . . . . . 2 4 . 1 4 1 4 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Crush 62 | . 7 3 11 . 3 2 . 1 1 . 2 . 4 . . . . 2 . 1 . . 4 . . . . 4 4 6 . . 2 5 . Escape Stasis 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 11 . Rewire 7 | . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . 5 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min / [*Sto]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: *Res / *Upp x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: Arm / *Tes x2) -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 11 | -11/Junkyard | Discovered new exit (range 15) 73 | -11/Junkyard | Entered Materials 304 | -10/Materials | Build established: Mutant 384 | -10/Materials | Discovered new exit (range 16) 601 | -10/Materials | Discovered new exit (range 16) 912 | -10/Materials | Entered Mines 994 | -10/Mines | Assembled infested the area 1113 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1118 | -10/Mines | Found Prototype Device 1133 | -10/Mines | Identified exit to Materials 1199 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1396 | -10/Mines | Received a Mining Laser from a helpful Derelict 1416 | -10/Mines | Entered Materials 1416 | -9/Materials | Accompanied by 3 allies 1416 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1418 | -9/Materials | Discovered new exit (range 7) 1484 | -9/Materials | Identified Exp. Sensor Array 2069 | -9/Materials | Build established: Tank 2176 | -9/Materials | Discovered new exit (range 16) 2465 | -9/Materials | Discovered new exit (range 16) 3133 | -9/Materials | Central database locked down 3630 | -9/Materials | Repaired Broken Exp. Sensor Array 4601 | -9/Materials | Entered Mines 4750 | -9/Mines | Learned 8 Materials zone layouts 4758 | -9/Mines | Discovered new exit (range 7) 4816 | -9/Mines | Found the Drone Emporium 4824 | -9/Mines | Found Prototype Device 4824 | -9/Mines | Identified Splice Drone Bay 4967 | -9/Mines | Discovered new exit (range 7) 5076 | -9/Mines | Entered Materials 5076 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5077 | -8/Materials | Identified exit to Factory 5288 | -8/Materials | Lost 4 parts (1p1u2w) 5307 | -8/Materials | Discovered exit to Factory (range 16) 5377 | -8/Materials | Build established: Gunner 5647 | -8/Materials | Repaired Imp. Treads 5680 | -8/Materials | Repaired Imp. Treads 6379 | -8/Materials | Entered Factory 6379 | -7/Factory | Evolved 2 slots: Utility x2 6671 | -7/Factory | Build established: Skirmisher 7076 | -7/Factory | Identified exit to Lower Caves 7296 | -7/Factory | Found Powered Armor 8446 | -7/Factory | Garrison activated, responded to threat 8623 | -7/Factory | Entered Lower Caves 8846 | -7/Lower Caves | Encountered a Warlord checkpoint 9083 | -7/Lower Caves | Build established: Scavenger-Skirmisher 10030 | -7/Lower Caves | Discovered new exit (range 12) 10064 | -7/Lower Caves | Identified exit to Lower Caves 10119 | -7/Lower Caves | Spotted B-75 Beast 10148 | -7/Lower Caves | Entered another Lower Caves area 10163 | -7/Lower Caves | Discovered new exit (range 8) 10820 | -7/Lower Caves | Learned 12 Factory zone layouts 11173 | -7/Lower Caves | Found Imp. Powered Armor 11227 | -7/Lower Caves | Encountered a Warlord checkpoint 11303 | -7/Lower Caves | Discovered new exit (range 6) 11313 | -7/Lower Caves | Identified exit to Data Miner 11576 | -7/Lower Caves | Entered Data Miner 11576 | -7/Data Miner | Discovered new exit (range 6) 11624 | -7/Data Miner | Met Data Miner 11673 | -7/Data Miner | Learned location of Section 7 (-2) 11673 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 11707 | -7/Data Miner | Received God Mode back door access code from Data Miner 11878 | -7/Data Miner | Build established: Scavenger-Mutant 11903 | -7/Data Miner | Data Conduit disabled 12117 | -7/Data Miner | Lost 3 parts (1n1u1w) 12260 | -7/Data Miner | Identified exit to Proximity Caves 12265 | -7/Data Miner | Entered Proximity Caves 12281 | -6/Proximity Caves | Learned 4 Factory zone layouts 12399 | -6/Proximity Caves | Build established: Scavenger-Skirmisher 12627 | -6/Proximity Caves | Spotted B-75 Beast 12666 | -6/Proximity Caves | Destroyed B-75 Beast 13001 | -6/Proximity Caves | Learned Factory stockpile data 13938 | -6/Proximity Caves | Discovered new exit (range 15) 13970 | -6/Proximity Caves | Found Alien Artifact 13970 | -6/Proximity Caves | Identified Core Expander 13970 | -6/Proximity Caves | Installed Core Expander, added new Utility slot 14032 | -6/Proximity Caves | Identified exit to Factory 14037 | -6/Proximity Caves | Entered Factory 14037 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 14148 | -6/Factory | Discovered new exit (range 16) 14192 | -6/Factory | Identified exit to Lower Caves 14441 | -6/Factory | Found Prototype Launcher 14453 | -6/Factory | Fabricated Exp. Targeting Computer? 14458 | -6/Factory | Identified Scatter Rocket Array 14496 | -6/Factory | Repaired Gauss Rifle 14579 | -6/Factory | Repaired Gauss Rifle 14627 | -6/Factory | Repaired Med. Reactive Plating 14828 | -6/Factory | Cargo convoy interrupted 14871 | -6/Factory | Destroyed 10 combat bots 14872 | -6/Factory | Lost 3 parts (1p2n) 14997 | -6/Factory | Build established: Scavenger-Gunner 15133 | -6/Factory | Sucked down chute 15133 | -6/Factory | Entered Waste 15148 | -6/Waste | EMP discharged 15148 | -6/Waste | System corruption reached 10% 15169 | -6/Waste | Spotted C-40 Crusher 15192 | -6/Waste | Destroyed C-40 Crusher 15220 | -6/Waste | Spotted C-40 Crusher 15230 | -6/Waste | Spotted C-40 Crusher 15230 | -6/Waste | Spotted C-40 Crusher 15230 | -6/Waste | Destroyed C-40 Crusher 15241 | -6/Waste | Destroyed C-40 Crusher 15244 | -6/Waste | Destroyed C-40 Crusher 15248 | -6/Waste | EMP discharged 15250 | -6/Waste | Spotted C-40 Crusher 15255 | -6/Waste | Destroyed C-40 Crusher 15279 | -6/Waste | System corruption reached 30% 15310 | -6/Waste | Spotted C-40 Crusher 15310 | -6/Waste | Destroyed C-40 Crusher 15348 | -6/Waste | EMP discharged 15371 | -6/Waste | Discovered new exit (range 12) 15390 | -6/Waste | Identified exit to Factory 15393 | -6/Waste | Entered Factory 16706 | -6/Factory | Discovered exit to Lower Caves (range 11) 16902 | -6/Factory | Found Exp. Targeting Computer 17225 | -6/Factory | Entered Lower Caves 17265 | -6/Lower Caves | Encountered a Warlord checkpoint 17393 | -6/Lower Caves | Identified exit to Lower Caves 17543 | -6/Lower Caves | Entered another Lower Caves area 17677 | -6/Lower Caves | Learned 4 Factory zone layouts 17792 | -6/Lower Caves | Core integrity fell below 50% 18075 | -6/Lower Caves | Encountered a Warlord checkpoint 18139 | -6/Lower Caves | Discovered new exit (range 15) 18163 | -6/Lower Caves | Identified exit to Zion 18165 | -6/Lower Caves | Entered Zion 18246 | -6/Zion | System corruption cleaned by Quarantine Array 18347 | -6/Zion | Learned Factory emergency access door positions 18408 | -6/Zion | Discovered new exit (range 16) 18919 | -6/Zion | Learned location of Warlord (-5) 19150 | -6/Zion | Given the Hacking Drone Bay 19166 | -6/Zion | Given A8's code to call for help 19741 | -6/Zion | Attacked by Zionites 20002 | -6/Zion | Destroyed Imprinter 20021 | -6/Zion | Extracted access codes from Imprinter's data core 20084 | -6/Zion | Identified exit to Proximity Caves 20086 | -6/Zion | Entered Proximity Caves 20406 | -5/Proximity Caves | Encountered a Derelict sapper outpost 20690 | -5/Proximity Caves | Discovered new exit (range 12) 20709 | -5/Proximity Caves | Identified exit to Factory 20764 | -5/Proximity Caves | Learned location of 1 exit from Factory 20820 | -5/Proximity Caves | Entered Factory 20820 | -5/Factory | Evolved 2 slots: Utility x2 20821 | -5/Factory | Identified exit to Factory 20962 | -5/Factory | Fabricated Hvy. Treads (x2) 21076 | -5/Factory | Repaired Gauss Rifle 21121 | -5/Factory | Repaired Med. Reactive Plating 21526 | -5/Factory | Identified exit to Upper Caves 22046 | -5/Factory | Build established: Derelict-Gunner 22186 | -5/Factory | Entered Upper Caves 22995 | -5/Upper Caves | Discovered new exit (range 9) 23008 | -5/Upper Caves | Identified exit to Upper Caves 23011 | -5/Upper Caves | Entered another Upper Caves area 23911 | -5/Upper Caves | Discovered new exit (range 13) 23930 | -5/Upper Caves | Identified exit to Warlord 23933 | -5/Upper Caves | Entered Warlord 24515 | -5/Warlord | Met Warlord 24529 | -5/Warlord | Opened Warlord's prototype stash 24537 | -5/Warlord | Found Prototype Reactor 24540 | -5/Warlord | Warlord's base attacked by MAIN.C 24541 | -5/Warlord | Found Prototype Device 24541 | -5/Warlord | Identified Exp. Phase Shifter 24552 | -5/Warlord | Found Prototype Processor 24552 | -5/Warlord | Identified Exp. Core Analyzer 24555 | -5/Warlord | Found Prototype Device 24555 | -5/Warlord | Identified Exp. Focal Shield 24874 | -5/Warlord | Spotted Executioner 24880 | -5/Warlord | Destroyed Executioner 24890 | -5/Warlord | Warlord forces counterattacked 24906 | -5/Warlord | Destroyed Striker 24944 | -5/Warlord | Destroyed 7 combat bots 24949 | -5/Warlord | Found Prototype Device 24949 | -5/Warlord | Identified Adv. Kinecellerator 24959 | -5/Warlord | Spotted Striker 24970 | -5/Warlord | Destroyed Striker 24972 | -5/Warlord | Spotted Executioner 24978 | -5/Warlord | Spotted Executioner 25215 | -5/Warlord | Warlord base infiltrated, sounded retreat 25216 | -5/Warlord | Enhanced Grunt warped into view 25216 | -5/Warlord | Enhanced Grunt warped into view 25216 | -5/Warlord | Enhanced Grunt warped into view 25216 | -5/Warlord | Enhanced Demolisher warped into view 25216 | -5/Warlord | Enhanced Demolisher warped into view 25216 | -5/Warlord | Enhanced Demolisher warped into view 25345 | -5/Warlord | Spotted Executioner 25352 | -5/Warlord | P-80 Master assimilated allied ST-DQZ(g) 25362 | -5/Warlord | Discovered new exit (range 15) 25403 | -5/Warlord | Identified exit to Proximity Caves 25405 | -5/Warlord | Entered Proximity Caves 25628 | -4/Proximity Caves | Learned Research garrison access intel 25942 | -4/Proximity Caves | Discovered exit to Factory (range 12) 25964 | -4/Proximity Caves | Entered Factory 25964 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 25965 | -4/Factory | Identified exit to Upper Caves 26599 | -4/Factory | Discovered new exit (range 9) 26657 | -4/Factory | Identified exit to Research 28448 | -4/Factory | System corruption reached 10% 28490 | -4/Factory | Entered Upper Caves 28643 | -4/Upper Caves | Build established: Gunner 28884 | -4/Upper Caves | Identified exit to Upper Caves 29088 | -4/Upper Caves | Entered another Upper Caves area 29231 | -4/Upper Caves | Spotted B-86 Titan 29425 | -4/Upper Caves | Build established: Mutant 29743 | -4/Upper Caves | Build established: Gunner 30061 | -4/Upper Caves | Discovered new exit (range 7) 30071 | -4/Upper Caves | Identified exit to Zhirov 30080 | -4/Upper Caves | Entered Zhirov 30080 | -4/Zhirov | Discovered new exit (range 3) 30116 | -4/Zhirov | Met Zhirov 30146 | -4/Zhirov | Learned location of Quarantine (-2) 30146 | -4/Zhirov | Learned location of Testing (-3) 30146 | -4/Zhirov | Learned location of Command (-1) 30162 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 30188 | -4/Zhirov | Found Alien Artifact 30188 | -4/Zhirov | Identified Integrated Dissipator 30188 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 30211 | -4/Zhirov | Found Alien Artifact 30347 | -4/Zhirov | Identified exit to Proximity Caves 30353 | -4/Zhirov | Entered Proximity Caves 30860 | -3/Proximity Caves | Discovered exit to Research (range 12) 30891 | -3/Proximity Caves | Entered Research 30891 | -3/Research | Evolved 2 slots: Propulsion x2 30892 | -3/Research | Loaded intel: 3 garrison access locations 31025 | -3/Research | Identified Transdimensional Reconstructor 31474 | -3/Research | Build established: Derelict-Gunner 31543 | -3/Research | Spotted B-86 Titan 31559 | -3/Research | Destroyed B-86 Titan 31598 | -3/Research | Cargo convoy interrupted 31697 | -3/Research | Identified exit to Armory 31697 | -3/Research | Identified exit to Testing 31935 | -3/Research | Build established: Scavenger-Gunner 31936 | -3/Research | First assault squad dispatched 31987 | -3/Research | Destroyed 13 combat bots 32078 | -3/Research | Entered Testing 32107 | -3/Testing | Protovariant out of control (PL-NNU11W95WY) 32328 | -3/Testing | First assault squad dispatched 32490 | -3/Testing | Found Prototype Processor 32578 | -3/Testing | Found Prototype Hackware 32578 | -3/Testing | Identified Exp. System Shield 32607 | -3/Testing | Spotted Striker 32613 | -3/Testing | Spotted Striker 32633 | -3/Testing | Spotted Alpha 7 32638 | -3/Testing | Destroyed Striker 32650 | -3/Testing | Destroyed Striker 32660 | -3/Testing | System corruption reached 10% 32674 | -3/Testing | Destroyed Alpha 7 32705 | -3/Testing | Found Prototype Processor 32721 | -3/Testing | Lost 5 parts (3u2w) 32867 | -3/Testing | Garrison activated, responded to threat 32882 | -3/Testing | Warped through subspace 32882 | -3/Testing | Discovered new exit (range 14) 32985 | -3/Testing | Found Prototype Energy Cannon 32986 | -3/Testing | Identified Null Cannon 33020 | -3/Testing | Found Prototype Device 33020 | -3/Testing | Identified AEGIS Remote Shield 33210 | -3/Testing | Found Prototype Ballistic Cannon 33210 | -3/Testing | Identified Perforator 33986 | -3/Testing | Identified exit to Research 33991 | -3/Testing | Entered Research 33991 | -2/Research | Warlord forces began assault on 0b10 33991 | -2/Research | Evolved 2 slots: Power x1, Utility x1 33992 | -2/Research | Identified exit to Quarantine 33992 | -2/Research | Identified Vortex Chain Reactor 34101 | -2/Research | Research machine network offline 34132 | -2/Research | Met up with Warlord 34277 | -2/Research | Build established: Hacker-Gunner 34316 | -2/Research | Found Adv. Powered Armor 34356 | -2/Research | Spotted Executioner 34359 | -2/Research | Spotted Executioner 34435 | -2/Research | Found Exp. Core Analyzer 34569 | -2/Research | Spotted Striker 34584 | -2/Research | Destroyed Striker 34598 | -2/Research | Identified Exp. Target Analyzer 34646 | -2/Research | Spotted Executioner 34647 | -2/Research | Destroyed Executioner 34670 | -2/Research | Spotted Executioner 34670 | -2/Research | Spotted Executioner 34671 | -2/Research | Destroyed Executioner 34673 | -2/Research | Destroyed Executioner 34702 | -2/Research | Spotted Striker 34714 | -2/Research | Destroyed Striker 34715 | -2/Research | Borebot progress halted 34726 | -2/Research | Spotted Striker 34728 | -2/Research | Spotted Striker 34729 | -2/Research | Destroyed Striker 34729 | -2/Research | Destroyed Striker 34752 | -2/Research | Found Adv. Kinecellerator 34783 | -2/Research | Entered Quarantine 34802 | -2/Quarantine | Identified Exp. Signal Interpreter 34822 | -2/Quarantine | Cryocooling Duct disabled 34837 | -2/Quarantine | Ambient heat levels rising (+20) 34837 | -2/Quarantine | Non-combat units ordered to evacuate 34956 | -2/Quarantine | Build established: Mutant 35049 | -2/Quarantine | Found Alien Impact Weapon 35449 | -2/Quarantine | Repaired Hvy. Siege Treads 35638 | -2/Quarantine | Discovered new exit (range 10) 35658 | -2/Quarantine | Found Alien Artifact 35658 | -2/Quarantine | Identified Core Reset Matrix 35658 | -2/Quarantine | Identified Core Stripper 35658 | -2/Quarantine | Used Core Reset Matrix 35662 | -2/Quarantine | Detected hypermatrix surge 35662 | -2/Quarantine | Sensed 5 artifacts in vicinity 35664 | -2/Quarantine | Discovered new exit (range 3) 35815 | -2/Quarantine | Spotted Fortress 35823 | -2/Quarantine | Destroyed Fortress 35832 | -2/Quarantine | Found Prototype Device 35832 | -2/Quarantine | Identified Exp. Force Field 35848 | -2/Quarantine | Found Prototype Device 35848 | -2/Quarantine | Identified Thermal Barrier 35867 | -2/Quarantine | Found Prototype Device 35867 | -2/Quarantine | Identified Exp. EM Disruption Field 35948 | -2/Quarantine | Build established: Alien-Mutant 36134 | -2/Quarantine | Discovered new exit (range 5) 36139 | -2/Quarantine | Identified exit to Section 7 36144 | -2/Quarantine | Entered Section 7 36145 | -2/Section 7 | Sensed 17 artifacts in vicinity 36206 | -2/Section 7 | Found Integrated Dissipator 36206 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 36401 | -2/Section 7 | Found Integrated Dissipator 36401 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 36721 | -2/Section 7 | Found Core Reset Matrix 36723 | -2/Section 7 | Sensed 14 artifacts in vicinity 36836 | -2/Section 7 | Found Integrity Redistributor 36905 | -2/Section 7 | Spotted B-90 Cyclops 37218 | -2/Section 7 | Found Adv. Powered Armor 37221 | -2/Section 7 | Found Adv. Powered Armor 37224 | -2/Section 7 | Found Adv. Powered Armor 37325 | -2/Section 7 | Spotted Alpha 7 37394 | -2/Section 7 | First assault squad dispatched 37530 | -2/Section 7 | Destroyed 7 combat bots 37548 | -2/Section 7 | Spotted Alpha 7 37557 | -2/Section 7 | Destroyed Alpha 7 37568 | -2/Section 7 | Destroyed Alpha 7 37576 | -2/Section 7 | Found Prototype Ballistic Gun 37576 | -2/Section 7 | Identified Multirail 37655 | -2/Section 7 | Spotted B-99 Colossus 37672 | -2/Section 7 | Destroyed B-99 Colossus 37688 | -2/Section 7 | Found Multirail 37695 | -2/Section 7 | Found Multirail 37794 | -2/Section 7 | Found Integrated Reactor 37794 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 37856 | -2/Section 7 | Found LRC Insulator 37856 | -2/Section 7 | Installed LRC Insulator, gained EM resistance (25) 37859 | -2/Section 7 | Found LRC Insulator 37859 | -2/Section 7 | Installed LRC Insulator, gained EM resistance (25) 38122 | -2/Section 7 | Found Transdimensional Reconstructor 38126 | -2/Section 7 | Found Transdimensional Reconstructor 38334 | -2/Section 7 | Found Sigix Sheargun 38339 | -2/Section 7 | Found Sigix Sheargun 38387 | -2/Section 7 | Spotted Striker 38387 | -2/Section 7 | Spotted Striker 38402 | -2/Section 7 | Destroyed Striker 38412 | -2/Section 7 | Destroyed Striker 39514 | -2/Section 7 | High security lockdown imminent 39594 | -2/Section 7 | High security lockdown engaged 39820 | -2/Section 7 | Destroyed 8 combat bots 39887 | -2/Section 7 | Destroyed Executioner 39890 | -2/Section 7 | Destroyed Executioner 39890 | -2/Section 7 | Destroyed Striker 39918 | -2/Section 7 | Destroyed 13 combat bots 39984 | -2/Section 7 | Spotted Executioner 39984 | -2/Section 7 | Destroyed Executioner 40008 | -2/Section 7 | Destroyed Executioner 40040 | -2/Section 7 | Destroyed 8 combat bots 40044 | -2/Section 7 | Spotted Striker 40045 | -2/Section 7 | Destroyed Striker 40199 | -2/Section 7 | Spotted Investigator 40200 | -2/Section 7 | Destroyed Investigator 40209 | -2/Section 7 | Sterilization system engaged 40209 | -2/Section 7 | Non-combat units ordered to evacuate 40246 | -2/Section 7 | Destroyed 18 combat bots 40309 | -2/Section 7 | Combat units ordered to evacuate 40445 | -2/Section 7 | Spotted Executioner 40451 | -2/Section 7 | Destroyed Executioner 40451 | -2/Section 7 | Destroyed Executioner 40509 | -2/Section 7 | Ambient heat levels rising (+10) 40565 | -2/Section 7 | Discovered new exit (range 9) 40576 | -2/Section 7 | Identified exit to Access 40587 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-349) 40593 | -2/Section 7 | Entered Access 40593 | -1/Access | Evolved 2 slots: Power x1, Utility x1 40864 | -1/Access | High security lockdown imminent 40887 | -1/Access | Destroyed 7 combat bots 40944 | -1/Access | High security lockdown engaged 40966 | -1/Access | Build established: Generator-Mutant 40973 | -1/Access | Destroyed 13 combat bots 41067 | -1/Access | Destroyed 9 combat bots 41115 | -1/Access | Destroyed Executioner 41118 | -1/Access | Destroyed Striker 41161 | -1/Access | Destroyed 18 combat bots 41177 | -1/Access | Spotted Investigator 41214 | -1/Access | Destroyed Investigator 41238 | -1/Access | Destroyed Striker 41262 | -1/Access | Destroyed 10 combat bots 41330 | -1/Access | Spotted Investigator 41331 | -1/Access | Scanned by Researcher 41331 | -1/Access | Destroyed Investigator 41338 | -1/Access | Spotted Striker 41339 | -1/Access | Destroyed Striker 41423 | -1/Access | Destroyed 23 combat bots 41548 | -1/Access | Spotted Striker 41548 | -1/Access | Spotted Striker 41548 | -1/Access | Destroyed Striker 41548 | -1/Access | Destroyed Striker 41558 | -1/Access | Spotted Striker 41558 | -1/Access | Destroyed Striker 41560 | -1/Access | Destroyed Striker 41565 | -1/Access | Destroyed Executioner 41575 | -1/Access | Spotted Striker 41577 | -1/Access | Spotted Striker 41577 | -1/Access | Destroyed Striker 41585 | -1/Access | Destroyed Striker 41620 | -1/Access | Destroyed 29 combat bots 41776 | -1/Access | Destroyed Striker 41776 | -1/Access | Destroyed Executioner 41776 | -1/Access | Spotted Executioner 41778 | -1/Access | Spotted Striker 41778 | -1/Access | Spotted Striker 41778 | -1/Access | Destroyed Striker 41778 | -1/Access | Destroyed Striker 41778 | -1/Access | Destroyed Executioner 41778 | -1/Access | Destroyed Executioner 41793 | -1/Access | Destroyed Executioner 41794 | -1/Access | Sterilization system engaged 41795 | -1/Access | Spotted Striker 41795 | -1/Access | Destroyed Striker 41807 | -1/Access | Destroyed Executioner 41810 | -1/Access | Destroyed Executioner 41814 | -1/Access | Destroyed Striker 41817 | -1/Access | Spotted Executioner 41817 | -1/Access | Destroyed Executioner 41850 | -1/Access | Destroyed 44 combat bots 42094 | -1/Access | Ambient heat levels rising (+10) 42244 | -1/Access | Ambient heat levels rising (+10) 42394 | -1/Access | Ambient heat levels rising (+10) 42544 | -1/Access | Ambient heat levels rising (+10) 42599 | -1/Access | Destroyed 7 combat bots 42694 | -1/Access | Ambient heat levels rising (+10) 42844 | -1/Access | Ambient heat levels rising (+10) 42994 | -1/Access | Ambient heat levels rising (+10) 43006 | -1/Access | Spotted B-99 Colossus 43021 | -1/Access | Destroyed B-99 Colossus 43027 | -1/Access | Found Multirail 43144 | -1/Access | Ambient heat levels rising (+10) 43183 | -1/Access | Spotted B-99 Colossus 43183 | -1/Access | Spotted B-99 Colossus 43292 | -1/Access | Discovered new exit (range 6) 43294 | -1/Access | Ambient heat levels rising (+10) 43347 | -1/Access | Entered Command 43493 | -1/Command | High security lockdown imminent 43573 | -1/Command | High security lockdown engaged 43726 | -1/Command | Destroyed 19 combat bots 43817 | -1/Command | Spotted Investigator 43823 | -1/Command | Destroyed Investigator 43861 | -1/Command | Destroyed 16 combat bots 43960 | -1/Command | Spotted Investigator 43985 | -1/Command | Spotted Striker 43991 | -1/Command | Destroyed Striker 44024 | -1/Command | Destroyed 24 combat bots 44128 | -1/Command | Destroyed Executioner 44142 | -1/Command | Destroyed Striker 44143 | -1/Command | Spotted Executioner 44147 | -1/Command | Destroyed Executioner 44149 | -1/Command | Destroyed Executioner 44150 | -1/Command | Spotted Striker 44154 | -1/Command | Destroyed Striker 44155 | -1/Command | Spotted Striker 44159 | -1/Command | Destroyed Striker 44169 | -1/Command | Spotted Striker 44169 | -1/Command | Spotted Striker 44169 | -1/Command | Spotted Striker 44170 | -1/Command | Destroyed Striker 44173 | -1/Command | Destroyed Striker 44175 | -1/Command | Destroyed Striker 44196 | -1/Command | Destroyed 28 combat bots 44400 | -1/Command | Spotted Striker 44402 | -1/Command | Destroyed Striker 44415 | -1/Command | Spotted Striker 44415 | -1/Command | Spotted Executioner 44415 | -1/Command | Spotted Executioner 44417 | -1/Command | Destroyed Executioner 44419 | -1/Command | Destroyed Striker 44422 | -1/Command | Destroyed Striker 44422 | -1/Command | Destroyed Striker 44424 | -1/Command | Spotted Striker 44424 | -1/Command | Spotted Striker 44424 | -1/Command | Destroyed Striker 44424 | -1/Command | Destroyed Striker 44440 | -1/Command | Destroyed Executioner 44454 | -1/Command | Spotted Striker 44455 | -1/Command | Destroyed Striker 44486 | -1/Command | Destroyed 36 combat bots 44750 | -1/Command | Destroyed Investigator 44757 | -1/Command | Destroyed Executioner 44780 | -1/Command | Destroyed Executioner 44801 | -1/Command | Destroyed 13 combat bots 45672 | -1/Command | Phase Generator disabled 46095 | -1/Command | Spotted Combat Programmer 46096 | -1/Command | Spotted Combat Programmer 46097 | -1/Command | System corruption reached 10% 46099 | -1/Command | Destroyed Combat Programmer 46104 | -1/Command | Destroyed Combat Programmer 46111 | -1/Command | Spotted M Guard 46112 | -1/Command | Spotted M Guard 46158 | -1/Command | Destroyed M Guard 46160 | -1/Command | Destroyed M Guard 46160 | -1/Command | All MAIN.C guards destroyed 46182 | -1/Command | Found Prototype Device 46182 | -1/Command | Identified Thermal Barrier 46192 | -1/Command | Found Exp. Targeting Computer 46537 | -1/Command | Build established: Alien-Mutant 46651 | -1/Command | Found Unknown Protection 46651 | -1/Command | Identified Hvy. Reactive Plating 46680 | -1/Command | Spotted B-99 Colossus 46711 | -1/Command | Destroyed B-99 Colossus 46726 | -1/Command | Found Multirail 46941 | -1/Command | Destroyed 7 combat bots 47080 | -1/Command | Build established: Alien-Gunner 47275 | -1/Command | Met MAIN.C 47279 | -1/Command | 0b10 Conduit disabled 47312 | -1/Command | Destroyed MAIN.C Shell 47314 | -1/Command | MAIN.C activated Command garrisons 47349 | -1/Command | Destroyed MAIN.C 47363 | -1/Command | Discovered new exit (range 39) 47363 | -1/Command | Discovered new exit (range 93) 47363 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 47371 | -1/Command | Found Exp. Powered Armor 47374 | -1/Command | Found Exp. Powered Armor 47378 | -1/Command | Found Zero-point Reactor 47547 | -1/Command | Found Null Cannon 47553 | -1/Command | Found Vortex Chain Reactor 47557 | -1/Command | Found Zero-point Reactor 47564 | -1/Command | Found Adv. Particle Accelerator 47566 | -1/Command | Found Exp. Weapon Cycler 47570 | -1/Command | Found Exp. System Purifier 47970 | -1/Command | Build established: Generator-Gunner 48272 | -1/Command | Found Adv. Kinecellerator 48536 | -1/Command | Found Prototype Device 48536 | -1/Command | Identified Exp. ECM Suite 48749 | -1/Command | Found Exp. Core Analyzer 48759 | -1/Command | Found Exp. Core Analyzer 48809 | -1/Command | Build established: Generator-Mutant 49099 | -1/Command | Found Exp. Target Analyzer 49376 | -1/Command | Warped through subspace to slip node 49376 | -1/Command | Discovered new exit (range 4) 49384 | -1/Command | Entered Access_0 49385 | -1/Access_0 | Architect warped through subspace 49385 | -1/Access_0 | Sensed 4 artifacts in vicinity 49391 | -1/Access_0 | Destroyed A8 49457 | -1/Access_0 | Architect warped through subspace 49500 | -1/Access_0 | Architect warped through subspace 49535 | -1/Access_0 | Architect warped through subspace 49580 | -1/Access_0 | Architect warped through subspace 49620 | -1/Access_0 | A6 warped into view 49623 | -1/Access_0 | Architect warped through subspace 49627 | -1/Access_0 | Destroyed A6 49649 | -1/Access_0 | Architect warped through subspace 49683 | -1/Access_0 | Architect warped through subspace 49697 | -1/Access_0 | Subspace Access Node disabled 49711 | -1/Access_0 | Architect warped through subspace 49757 | -1/Access_0 | Architect warped through subspace 49787 | -1/Access_0 | Architect warped through subspace 49821 | -1/Access_0 | Architect warped through subspace 49854 | -1/Access_0 | Architect warped through subspace 49880 | -1/Access_0 | Architect warped through subspace 49910 | -1/Access_0 | Architect warped through subspace 49947 | -1/Access_0 | Architect warped through subspace 49971 | -1/Access_0 | Architect warped through subspace 49998 | -1/Access_0 | Architect warped through subspace 50017 | -1/Access_0 | Architect warped through subspace 50027 | -1/Access_0 | A5 warped into view 50031 | -1/Access_0 | Destroyed A5 50036 | -1/Access_0 | Architect warped through subspace 50053 | -1/Access_0 | Architect warped through subspace 50088 | -1/Access_0 | Architect warped through subspace 50125 | -1/Access_0 | Architect warped through subspace 50154 | -1/Access_0 | Architect warped through subspace 50188 | -1/Access_0 | Architect warped through subspace 50217 | -1/Access_0 | Architect warped through subspace 50243 | -1/Access_0 | Architect warped through subspace 50265 | -1/Access_0 | Architect warped through subspace 50286 | -1/Access_0 | Architect warped through subspace 50307 | -1/Access_0 | Architect warped through subspace 50329 | -1/Access_0 | Architect warped through subspace 50350 | -1/Access_0 | Architect warped through subspace 50356 | -1/Access_0 | Subspace Access Node disabled 50375 | -1/Access_0 | Architect warped through subspace 50397 | -1/Access_0 | Architect warped through subspace 50427 | -1/Access_0 | Architect warped through subspace 50447 | -1/Access_0 | Architect warped through subspace 50473 | -1/Access_0 | Architect warped through subspace 50494 | -1/Access_0 | Architect warped through subspace 50511 | -1/Access_0 | Architect warped through subspace 50521 | -1/Access_0 | A4 warped into view 50548 | -1/Access_0 | Destroyed A4 50590 | -1/Access_0 | Architect warped through subspace 50613 | -1/Access_0 | Lost 10 parts (2p1n5u2w) 50631 | -1/Access_0 | Architect warped through subspace 50644 | -1/Access_0 | Found Exp. Phase Shifter 50669 | -1/Access_0 | Found Exp. Weapon Cycler 50726 | -1/Access_0 | Core integrity fell below 50% 50729 | -1/Access_0 | Architect warped through subspace 50744 | -1/Access_0 | Lost 4 parts (1n1u2w) 50750 | -1/Access_0 | Architect warped through subspace 50756 | -1/Access_0 | Found Hvy. Regenerative Plating 50887 | -1/Access_0 | Architect warped through subspace 50907 | -1/Access_0 | Lost 3 parts (2u1w) 50923 | -1/Access_0 | Architect warped through subspace 50948 | -1/Access_0 | Found Exp. Targeting Computer 50951 | -1/Access_0 | Found Prototype Device 50951 | -1/Access_0 | Identified Desublimator 50957 | -1/Access_0 | Architect warped through subspace 50984 | -1/Access_0 | Build established: Scavenger-Mutant 51033 | -1/Access_0 | Subspace Access Node disabled 51037 | -1/Access_0 | Lost 4 parts (2p1n1u) 51061 | -1/Access_0 | Core integrity fell below 20% 51086 | -1/Access_0 | Architect warped through subspace 51110 | -1/Access_0 | Lost 5 parts (1p1n2u1w) 51113 | -1/Access_0 | Found Exp. Targeting Computer 51119 | -1/Access_0 | Architect warped through subspace 51160 | -1/Access_0 | Found Desublimator 51165 | -1/Access_0 | Warped through subspace to slip node 51165 | -1/Access_0 | Discovered new exit (range 8) 51177 | *** | Heading to fleet! Last Messages --------------- 51153_ HV Slug penetrates Earth. 51153_ HV Slug penetrates Wall. 51155_ Quantum Shear penetrates Earth. 51155_ Penetrated by Quantum Shear. 51155_ Neutron Cannon destroyed. 51156_ HV Slug penetrates Wall. 51156_ HV Slug penetrates Architect. 51156_ Architect suffers critical hit (Destroy). 51158_ Penetrated by Quantum Shear. 51158_ Exp. Biometal Leg destroyed. 51158_ Quantum Shear penetrates Wall. 51160_ Quantum Shear penetrates Earth. 51160_ Penetrated by Quantum Shear. 51160_ Dropped Gravity Neutralizer. 51160_ Acquired Desublimator. 51162_ Penetrated by Quantum Shear. 51165_ Warped through subspace, drawn to slip node. 51165_ EXIT=FOUND 51167_ A0_RES: I have more important things to do than play hide-and-seek. Deal with this piece of junk if it returns. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# = #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 150 Energy Generation 142 Energy Capacity 1200 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Power Amplification 30 Armor Coverage 2450 Resistance: KI 40 Resistance: TH 20 Resistance: EM 100 Core Shielding 40 Weapon Shielding 90 Weapon Cycling 30 Phase Shifting 20 Evasion (%) 72 Targeting Accuracy 24 Target Analysis 10 Core Analysis 12 Recoil Reduction 6 Particle Charging 50 Kinecelleration 50 Offensive Hacking 28 Defensive Hacking 16 Item Schematics ----------------- Exp. Power Amplifier | -2/Section 7 | Archive Adv. Gravity Neutralizer | -2/Section 7 | Archive Imp. Thermal Defense Suite | -2/Section 7 | Archive Com. Mass Driver | -2/Section 7 | Archive Cld. Proton Cannon | -2/Section 7 | Archive Exp. Thermal Defense Suite | -2/Section 7 | Archive Robot Schematics ------------------ L-61 Swordsman | -2/Section 7 | Archive A-02 Transporter | -2/Section 7 | Archive Fabricated ------------ Exp. Targeting Computer | x1 | -6/Factory Hvy. Treads | x2 | -5/Factory Alien Tech Used ----------------- Core Expander Integrated Dissipator Transdimensional Reconstructor Core Reset Matrix Core Stripper Integrated Reactor LRC Insulator Sigix Sheargun Integrity Redistributor Achievements -------------- None Challenges ------------ None Game ------ Seed FlakNeutrinoProjector Manual? 0 Play Time 06:27:47 Cumulative 1674.4 hours Start 2023.03.10 @ 10:43:10 End 2023.03.12 @ 23:52:47 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 590 Rogue 590 Adventurer 0 Explorer 0 Win Type 2 Total 126 Types 27/13/53/7/1/2/21/1/1 Lore% 97 Gallery% 97 Achievement% 87 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7746c717-3690-4715-b779-61a3f573701a