Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.27 @ 14:40:48 Player: Ramborex Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (106) 530 Value Destroyed (3189) 3189 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (-204) -204 TOTAL SCORE: 6855 Bonus ------- High Alert Combat Kills 110 Follower Combat Kills 33 Friendly Fire -347 Cogmind --------- Core Integrity 549/850 Matter 80/300 Energy 325/325 System Corruption 0% Temperature Cool (0) Movement Walking (150) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Deuterium Engine Micro Nuclear Core > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (4) ------ Advanced Heat Sink Large Storage Unit Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON (5) ------- Plasma Rifle Flak Gun Mini Assault Cannon Mini Assault Cannon > --- INVENTORY (10) --- Angular Momentum Engine Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Plasma Cannon Enhanced Autogun Gauss Cannon Advanced EMP Blaster Peak State ------------ > --- POWER ------------ Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Plasma Rifle Flak Gun Advanced Assault Cannon Mini Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Improved Ion Engine Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Plasma Cannon Enhanced Autogun Gauss Cannon Advanced EMP Blaster [Rating: 56] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Seismic Analyzer Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Advanced EMP Blaster Special Weapon Mining Laser Build | -11 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Slots Evolved 8 | . . 2 2 . 2 2 Power 1 | . . . . . . 1 Propulsion 2 | . . 1 1 . . . Utility 2 | . . . . . 2 . Weapon 3 | . . 1 1 . . 1 Parts Attached 126 | 7 20 24 26 28 15 6 Power 21 | 1 3 2 7 2 4 2 Engine 14 | 1 3 2 4 . 3 1 Core 7 | . . . 3 2 1 1 Reactor . | . . . . . . . Propulsion 34 | 2 3 7 9 11 2 . Treads . | . . . . . . . Leg 34 | 2 3 7 9 11 2 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 22 | 2 2 6 2 4 4 2 Device 9 | . 1 2 . 3 1 2 Storage 5 | 1 1 2 . 1 . . Processor 1 | 1 . . . . . . Hackware . | . . . . . . . Protection 7 | . . 2 2 . 3 . Artifact . | . . . . . . . Weapon 49 | 2 12 9 8 11 5 2 Energy Gun 10 | 1 1 2 3 1 . 2 Energy Cannon 1 | . . . . 1 . . Ballistic Gun 23 | 1 7 5 2 7 1 . Ballistic Cannon 6 | . . . 3 . 3 . Launcher 6 | . 2 1 . 2 1 . Special Weapon 3 | . 2 1 . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 7 | . . 1 1 4 1 . Parts Lost 5 | . . 1 . 3 . 1 Power . | . . . . . . . Propulsion 2 | . . . . 2 . . Utility 1 | . . 1 . . . . Weapon 2 | . . . . 1 . 1 Highest Loss Streak 2 | . . 1 . 2 . 1 Average Slot Usage (%) 98 | . 98 96 98 98 99 99 Engine 6 | . 14 11 5 . 3 6 Core 3 | . . . 3 9 3 5 Leg 32 | . 27 32 35 35 30 26 Device 4 | . . 5 2 6 7 6 Storage 9 | . 14 11 9 8 7 6 Processor 2 | . 13 . . . . . Protection 5 | . . 5 6 1 14 13 Energy Gun 4 | . 5 3 7 3 . 6 Ballistic Gun 23 | . 18 26 22 28 18 6 Ballistic Cannon 4 | . . . 5 3 8 19 Naked Turns . | . . . . . . . Heaviest Build 62 | 10 26 39 44 40 54 62 Greatest Support 60 | 20 20 39 49 60 60 60 Greatest Overweight (x) 2 | 2 1 1 1 1 . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 12 | 6 10 12 10 10 10 10 Average Capacity 9 | 5 6 10 10 9 10 10 Most Carried 11 | 6 7 11 10 10 10 10 Average Carried 8 | 3 5 8 9 9 9 9 Final Capacity 10 | 6 10 10 10 10 10 10 Final Carried 10 | 4 7 10 10 10 10 10 Class Distribution -------------------- 36% | Scavenger-Tank 15% | Tank 14% | Mutant 10% | Commander-Gunner 7% | Scavenger-Mutant 7% | Gunner 3% | Scavenger-Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -8/Materials Commander-Gunner | -8/Storage Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Matter Collected 3298 | 221 254 678 676 1110 299 60 Remotely . | . . . . . . . Salvage Created 4337 | 115 372 927 1073 1428 340 82 Parts 260 | 14 27 58 67 75 14 5 Haulers Intercepted 8 | . . 3 2 3 . . Recyclers Shooed 3 | . 1 2 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Combat Hostiles Destroyed 75 | . 12 16 18 23 5 1 Guns 62 | . 9 16 17 16 4 . Cannons 10 | . . . 1 7 1 1 AOE 3 | . 3 . . . . . Classes Destroyed 11 | 2 3 4 1 . 1 . Worker 5 | . . 2 . 1 1 1 Builder 4 | . . 2 1 1 . . Tunneler 5 | 4 . 1 . . . . Hauler 8 | . . 3 2 3 . . Recycler 3 | 1 . 2 . . . . Watcher 5 | . 1 2 1 1 . . Swarmer 11 | . 5 6 . . . . Grunt 36 | . 7 4 10 14 . 1 Brawler 2 | . . . 2 . . . Sentry 26 | . . 6 6 10 4 . Hunter 1 | . . . . . 1 . Best Kill Streak 10 | 2 4 10 5 4 1 2 Combat Bots Only 5 | . 4 5 3 4 1 1 Max Kills in Single Turn 3 | 1 2 3 1 2 1 1 Gunslinging 1 | . 1 . . 1 . . Exploded 2 | . 2 . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -------- Run | Scr Mat Mat Mat Sto Fac Fac Damage Taken 4797 | . 501 759 750 1487 831 469 Core 730 | . 108 59 85 126 51 301 Absorbed by Shields 82 | . . 26 56 . . . Core Remaining (%) 78 | 100 56 85 . 61 92 . Volleys Fired 229 | 7 40 47 47 67 14 7 Largest 5 | 2 2 3 4 4 4 5 Hottest 247 | 60 100 160 157 166 172 247 Shots Fired 704 | 14 76 131 167 239 49 28 Gun 599 | 14 71 123 157 195 29 10 Cannon 85 | . . . 10 40 17 18 Launcher 12 | . 2 3 . 4 3 . Special 8 | . 3 5 . . . . Kinetic 605 | 7 62 113 141 211 46 25 Thermal 77 | 7 12 5 26 24 . 3 Explosive 9 | . 2 3 . 4 . . Electromagnetic 13 | . . 10 . . 3 . Robot Hit Streak 21 | 5 11 11 21 10 12 7 Robot Miss Streak 7 | 1 3 7 4 5 4 5 Penetration Max . | . . . . . . . Secondary Targets 6 | . 1 1 1 3 . . Max Gunslinging Chain 1 | . 1 1 1 1 . . Shots Hit Robots 457 | 10 52 85 110 144 35 21 Core Hits 214 | 6 23 46 46 61 22 10 Critical Hits 2 | . . 1 1 . . . Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 1 | . . 1 . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6825 | 124 679 1440 1345 2321 626 290 Guns 5158 | 124 513 1059 1245 1663 373 181 Cannons 765 | . . . 100 387 169 109 Explosions 830 | . 166 309 . 271 84 . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 5046 | 54 437 931 1085 1774 542 223 Thermal 821 | 70 76 72 260 276 . 67 Explosive 746 | . 166 309 . 271 . . Electromagnetic 212 | . . 128 . . 84 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 9 | . . . . 9 1 . Average Corruption 4 | . . . . 5 1 . Corruption Purged . | . . . . . . . Effects 41 | . . . . 41 . . Message Errors 8 | . . . . 8 . . Matter Fused 11 | . . . . 11 . . Heat Flow Errors 6 | . . . . 6 . . Energy Discharges 5 | . . . . 5 . . Data Loss (minor) 3 | . . . . 3 . . Targeting Errors 6 | . . . . 6 . . Weapon Failures 2 | . . . . 2 . . Overload Shots . | . . . . . . . Overflow Damage 11 | . . 1 . . . 10 Projectiles 10 | . . . . . . 10 Explosions 1 | . . 1 . . . . Melee . | . . . . . . . Knockbacks 4 | . . . . 2 . 2 Impact . | . . . . . . . Kinetic 4 | . . . . 2 . 2 Secondary . | . . . . . . . Self-Inflicted Damage 188 | . 11 32 . 102 43 . Shots 8 | . 1 1 . 4 2 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 647 | . 31 207 647 533 106 625 Average Temperature 141 | . 10 44 157 186 38 348 Received Heat Transfer 1572 | . 165 201 327 630 150 99 Effects 42 | . . . 15 11 . 16 Shutdowns 7 | . . . 1 3 . 3 Energy Bleed 6 | . . . 4 . . 2 Interference 10 | . . . 3 4 . 3 Matter Decay 1 | . . . . . . 1 Short Circuit 6 | . . . 2 1 . 3 Damage (minor) 6 | . . . 3 1 . 2 Damage (major) 4 | . . . 2 2 . . Damage (core) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 1846 | 150 175 150 592 629 . 150 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Peak Influence 543 | 25 274 314 497 543 394 155 Initial 212 | . 16 21 130 172 212 120 Average 243 | 9 143 167 318 348 262 122 Maximum Alert Level 2 | . 1 1 2 2 1 . Low Security (%) 37 | 100 65 65 15 6 8 100 Level 1 49 | . 34 34 58 62 91 . Level 2 12 | . . . 25 30 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . 3 1 1 2 1 . Investigation 2 | . 2 . . . . . Extermination . | . . . . . . . Reinforcement 5 | . 1 1 1 1 1 . Assault . | . . . . . . . Garrison 1 | . . . . 1 . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 --------- Run | Scr Mat Mat Mat Sto Fac Fac Distress Signals 4 | . . 1 1 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 118 | . 18 24 31 33 7 5 Peak Tracking Total 7 | . 3 7 5 6 2 4 Tactical Retreats 5 | . . 2 3 . . . Traps | -11 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Traps Triggered 7 | . . 1 . 5 1 . Indirectly 1 | . . . . . 1 . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Machines Disabled 3 | . . 1 . 2 . . Max in Single Turn 1 | . . 1 . 1 . . Garrison Access 2 | . . . . 1 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 --------- Run | Scr Mat Mat Mat Sto Fac Fac Machines Accessed 31 | . 6 9 4 8 3 1 Terminals 15 | . 3 4 3 4 1 . Fabricators . | . . . . . . . Repair Stations 6 | . 1 2 1 2 . . Recycling Units 5 | . 2 1 . 1 . 1 Scanalyzers 3 | . . 2 . . 1 . Garrison Access 2 | . . . . 1 1 . Total Hacks 87 | . 17 20 12 29 7 2 Successful 54 | . 11 12 6 21 3 1 Failed 33 | . 6 8 6 8 4 1 Catastrophic 3 | . . . 2 1 . . Database Lockouts . | . . . . . . . Manual 19 | . 4 6 2 7 . . Terminals 32 | . 6 9 7 8 2 . Fabricators . | . . . . . . . Repair Stations 33 | . 6 4 5 18 . . Recycling Units 10 | . 5 1 . 2 . 2 Scanalyzers 8 | . . 6 . . 2 . Garrison Access 4 | . . . . 1 3 . Terminal Hacks 12 | . 3 4 2 3 . . Open Door 1 | . . . . 1 . . Branch Access Points 1 | . . . . 1 . . Alert Level 1 | . . 1 . . . . Locate Traps 2 | . 1 . . 1 . . Zone Layout 7 | . 2 3 2 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 29 | . 6 4 4 15 . . Scan Component 15 | . 3 2 2 8 . . Repair 14 | . 3 2 2 7 . . Recycling Unit Hacks 6 | . 2 1 . 2 . 1 Report Inventory 3 | . 1 . . 1 . 1 Retrieve Matter 2 | . 1 . . 1 . . Retrieve Components 1 | . . 1 . . . . Scanalyzer 5 | . . 3 . . 2 . Insert Component 3 | . . 2 . . 1 . Analyze 2 | . . 1 . . 1 . Garrison Access Hacks 2 | . . . . 1 1 . Seal Access 2 | . . . . 1 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 25 | . 5 7 4 5 3 1 Full Trace Events 2 | . 2 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . 1 . . 1 . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 13 | . 3 1 2 7 . . Time 436 | . 78 58 64 236 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter 93 | . 74 . . 19 . . Retrieved Components 9 | . . 9 . . . . Parts Scanalyzed 2 | . . 1 . . 1 . Part Schematics Acquired 2 | . . 1 . . 1 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . 3 . Machine Destruction 3 | . . . . . 3 . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -------- Run | Scr Mat Mat Mat Sto Fac Fac Total Allies 10 | . . . . 10 . . Largest Group 10 | . . . . 10 . . Highest-Rated Group 173 | . . . . 173 . . Highest-Rated Ally 29 | . . . . 29 . . Total Orders 4 | . . . . 4 . . STAY 2 | . . . . 2 . . FOLLOW 2 | . . . . 2 . . Ally Attacks 22 | . . . . 22 . . Total Damage 306 | . . . . 306 . . Kills 2 | . . . . 2 . . Allies Corrupted 3 | . . . . 3 . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Turns Passed 5640 | 158 821 1161 975 1568 596 361 Spaces Moved 3076 | 108 451 700 467 762 379 209 Core 35 | 35 . . . . . . Treads . | . . . . . . . Legs 3041 | 73 451 700 467 762 379 209 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 Average Speed 123 | 111 126 120 122 120 120 149 Slowest Speed 150 | 150 150 150 150 150 120 150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 33 | 6 58 52 28 76 8 3 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 18 | . 3 . . 15 . . Terrain Destroyed 97 | . 19 28 1 35 4 10 Melee . | . . . . . . . Projectile 31 | . 3 2 1 11 4 10 AOE 66 | . 16 26 . 24 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 --------- Run | Scr Mat Mat Mat Sto Fac Fac Total 4463 | 131 626 919 781 1271 496 239 Wait 856 | . 95 116 198 375 63 9 Move 3070 | 107 450 699 466 761 378 209 Hop . | . . . . . . . Pick Up 85 | 10 10 18 14 20 9 4 Fast Attach 34 | 1 2 2 15 8 4 2 Attach 34 | 6 3 10 5 7 1 2 Detach 1 | . . 1 . . . . Swap 58 | . 15 12 6 13 10 2 Drop 95 | . 11 14 30 19 17 4 Fire 229 | 7 40 47 47 67 14 7 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 1 | . . . . 1 . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 159 | -11/Scrapyard | Entered Materials 159 | -10/Materials | Discovered new exit (range 7) 316 | -10/Materials | Build established: Mutant 356 | -10/Materials | Discovered new exit (range 12) 430 | -10/Materials | Repaired Assault Rifle 458 | -10/Materials | Repaired Aluminum Leg 566 | -10/Materials | Repaired Assault Rifle 860 | -10/Materials | Build established: Scavenger-Mutant 924 | -10/Materials | Discovered new exit (range 16) 980 | -10/Materials | Entered another Materials area 980 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1214 | -9/Materials | Repaired Aluminum Leg 1529 | -9/Materials | Discovered new exit (range 8) 1897 | -9/Materials | Build established: Tank 1949 | -9/Materials | Discovered new exit (range 16) 2141 | -9/Materials | Entered another Materials area 2141 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2452 | -8/Materials | Repaired Imp. Aluminum Leg 2486 | -8/Materials | Repaired Imp. Aluminum Leg 2545 | -8/Materials | Build established: Scavenger-Tank 3081 | -8/Materials | Discovered new exit (range 15) 3116 | -8/Materials | Entered Storage 3187 | -8/Storage | Learned location of Armory (-4) 3380 | -8/Storage | Garrison activated, responded to threat 3615 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3619 | -8/Storage | Identified exit to Recycling 3914 | -8/Storage | Build established: Commander-Gunner 4172 | -8/Storage | Repaired Carbon-fiber Leg 4199 | -8/Storage | Repaired Grenade Launcher 4226 | -8/Storage | Repaired Lrg. Storage Unit 4364 | -8/Storage | Repaired Carbon-fiber Leg 4403 | -8/Storage | Repaired Carbon-fiber Leg 4557 | -8/Storage | Build established: Gunner 4570 | -8/Storage | Repaired Imp. Heat Sink 4604 | -8/Storage | Repaired Hvy. Assault Rifle 4661 | -8/Storage | Discovered new exit (range 14) 4684 | -8/Storage | Entered Factory 4684 | -7/Factory | Evolved 2 slots: Utility x2 5205 | -7/Factory | Discovered new exit (range 3) 5212 | -7/Factory | Build established: Scavenger-Tank 5280 | -7/Factory | Entered another Factory area 5280 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 5641 | -6/Factory | Self-destructed Last Messages --------------- 05620_ Overheating: Imp. Light Armor Plating damaged (-38). 05621_ Overheating: Core damaged (-119). 05621_ Destroyed Hvy. Laser. 05621_ G-50 Soldier knocked back. 05622_ Power failure, Deuterium Engine shutdown. 05622_ Carbon-fiber Leg permanently disabled. 05622_ Overheating: Short circuit. 05623_ Overheating: System interference. 05623_ Mni. Assault Cannon temporarily disabled. 05624_ Overheating: Deuterium Engine damaged (-33). 05624_ U-05 Engineer builds a Wall. 05625_ Overheating: Energy bleed (-71). 05626_ Flak Gun permanently disabled. 05626_ Overheating: Short circuit. 05627_ Power failure, Mic. Nuclear Core shutdown. 05627_ Dropped Imp. Cooling System. 05628_ Overheating: Matter decay (-3). 05628_ Acquired Adv. Heat Sink. 05631_ Acquired 60 matter. 05631_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????##############??????????????????? | | ?????????????????# #??????????????????? | | ?????????????????# #??????????????????? | | ?????????????????# " " " #??????????????????? | | ???????########### " " " #??????????????????? | | ???????# # " " " #??????????????????? | | ???????# """"""" # " " " #??????????????????? | | ???????# """"""" # " " " #??????????????????? | | ???????# """"""" # " " " #???? #????????????? | | ???????# """"""" # " " " #??? #????????????? | | ???????# # " " " " " #?? +????????????? | | ???????# # " " "!"Y" #? #????????????? | | ???????# # u@""" # #????????????? | | ??#########+#############/##### #????????????? | | ??# #????????????? | | ??# ####?????????? | | ??# = ????????? | | ??# *%! #?????????? | | ### u #?????????? | | # #################+;#;"######## #?????????? | | # #??????????# #????????????????? | | # #??????????# """""" #????????????????? | | # #??????????# """""" [ + ??????????????? | | # #??????????# """""" #????????????????? | | + #??????????# """""" #????????????????? | | # #??????????# #????????????????? | | # #??????????# """""" #????????????????? | | # #??????????# """""" #????????????????? | | #######??????????# """""" #????????????????? | | #????????????????# """""" #????????????????? | | #????????????????# #????????????????? | | ###????????????????# #????????????????? | | ???????????????????##############????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 24 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 60 Armor Coverage 300 Evasion (%) 50 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed Carbon-fiber Leg | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AlloyCloakSink Manual? 0 Play Time 01:30:31 Cumulative 17.7 hours Start 2021.01.27 @ 12:06:09 End 2021.01.27 @ 14:40:48 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 16 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2d3e5332-5c64-4d29-ab50-0be841765029