Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.07 @ 18:25:15 Player: SunShine214 Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (4) 800 Robots Destroyed (56) 280 Value Destroyed (1860) 1860 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (-188) -188 TOTAL SCORE: 4872 Bonus ------- Friendly Fire -188 Cogmind --------- Core Integrity 0/850 Matter 299/300 Energy 100/100 System Corruption 17% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Improved Heat Sink Microactuators Cobbler Unit Peak State ------------ > --- POWER ------------ Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Microactuators Transmission Jammer Hacking Suite > --- WEAPON ----------- Heavy Particle Gun Heavy Laser Barrage Gun Barrage Gun > --- INVENTORY -------- Light Ion Engine Light Treads Light Treads Wheel Heat Sink Improved Heat Sink Improved Heat Sink Huge Storage Unit Scrap Shield Cobbler Unit EM Pulse Gun Subdweller Machine Gun Mining Claw [Rating: 49] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Scrap Shield Weapon Assault Rifle Energy Gun Heavy Particle Gun Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Battle Cannon Launcher Grenade Launcher Slashing Weapon Mining Claw Build | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Rec Fac Slots Evolved 8 | . . . . 8 Power 1 | . . . . 1 Propulsion 3 | . . . . 3 Utility 2 | . . . . 2 Weapon 2 | . . . . 2 Parts Attached 76 | 7 26 10 5 28 Power 8 | 1 2 1 1 3 Engine 6 | 1 1 1 . 3 Core 2 | . 1 . 1 . Reactor . | . . . . . Propulsion 16 | 3 4 . 1 8 Treads 10 | 2 4 . 1 3 Leg 5 | . . . . 5 Wheel 1 | 1 . . . . Hover . | . . . . . Flight . | . . . . . Utility 18 | 1 9 . . 8 Device 5 | . . . . 5 Storage 9 | 1 8 . . . Processor 1 | . . . . 1 Hackware 1 | . 1 . . . Protection 2 | . . . . 2 Artifact . | . . . . . Weapon 34 | 2 11 9 3 9 Energy Gun 6 | 1 1 1 . 3 Energy Cannon 1 | . . . . 1 Ballistic Gun 17 | 1 5 6 1 4 Ballistic Cannon 2 | . . . 1 1 Launcher 5 | . 4 1 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 3 | . 1 1 1 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . . 2 Parts Lost 26 | . 2 1 1 22 Power 4 | . 1 . . 3 Propulsion 9 | . . . 1 8 Utility 4 | . . . . 4 Weapon 9 | . 1 1 . 7 Highest Loss Streak 7 | . 1 1 1 7 To Critical Strikes . | . . . . . Average Slot Usage (%) 86 | . 97 99 93 50 Engine 7 | . 8 14 . 1 Core 3 | . 5 . 13 1 Treads 21 | . 28 28 21 3 Leg 1 | . . . . 5 Device 1 | . . . . 6 Storage 13 | . 19 14 14 5 Processor 1 | . . . . 4 Hackware 10 | . 6 14 14 5 Energy Gun 2 | . . 3 . 5 Ballistic Gun 16 | . 19 21 18 4 Ballistic Cannon 1 | . . . 8 1 Launcher 1 | . 5 1 . . Peak Build Rating 49 | 6 12 18 18 49 Average Rating 15 | 5 9 14 15 23 On Entrance 10 | . 6 10 18 16 Naked Turns 38 | . . . . 38 Heaviest Build 167 | 12 167 32 33 55 Greatest Support 60 | 40 40 40 40 60 Greatest Overweight (x) 12 | 1 4 . 1 12 Average Overweight (x) . | . . . . 2 Largest Inventory Capacity 25 | 8 25 15 15 15 Average Capacity 14 | 7 15 15 15 14 Most Carried 15 | 3 14 15 15 15 Average Carried 11 | 1 10 14 15 8 Final Capacity 15 | 8 15 15 15 5 Final Carried 15 | 3 14 15 15 5 Class Distribution -------------------- 58% | Mutant 34% | Scavenger-Mutant 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Subcaves Mutant | -8/Recycling Mutant | -6/Factory Resources | -11 -10 -10 -8 -6 ----------- Run | Yrd Mat Sub Rec Fac Matter Collected 1682 | 270 433 390 119 470 Remotely . | . . . . . Salvage Created 1860 | . 567 349 231 713 Parts 120 | . 62 25 9 24 Haulers Intercepted 2 | . 2 . . . Recyclers Shooed 2 | . . . . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 13 | . . 13 . . Prevented . | . . . . . Kills | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Rec Fac Combat Hostiles Destroyed 44 | . 16 12 3 13 Guns 25 | . 8 6 2 9 Cannons 3 | . . . 1 2 AOE 14 | . 8 6 . . Classes Destroyed 13 | . 8 1 2 2 Worker 3 | . 3 . . . Builder 1 | . 1 . . . Tunneler 1 | . 1 . . . Hauler 2 | . 2 . . . Recycler 1 | . . . 1 . Operator 2 | . 1 . . 1 Watcher 2 | . 2 . . . Swarmer 5 | . 3 2 . . Grunt 22 | . 13 . . 9 Brawler 1 | . . . . 1 Sentry 3 | . . . 3 . Programmer 3 | . . . . 3 Subdweller 10 | . . 10 . . Best Kill Streak 8 | . 8 6 2 3 Combat Bots Only 6 | . 6 6 1 3 Max Kills in Single Turn 2 | . 2 2 1 1 Gunslinging 1 | . . 1 . . Exploded 2 | . 2 2 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -8 -6 -------- Run | Yrd Mat Sub Rec Fac Hostile Shots Fired 358 | . 74 27 16 241 Missed 105 | . 24 12 2 67 Damage Taken 4011 | . 596 343 206 2866 Core 1052 | . 97 69 30 856 Absorbed by Shields . | . . . . . Core Remaining (%) 60 | 100 . . 21 . Volleys Fired 149 | . 54 31 9 55 Largest 4 | . 2 2 2 4 Hottest 212 | . 70 60 67 212 Shots Fired 328 | . 92 54 18 164 Gun 274 | . 74 50 16 134 Cannon 32 | . . . 2 30 Launcher 22 | . 18 4 . . Special . | . . . . . Kinetic 193 | . 62 46 18 67 Thermal 109 | . 12 . . 97 Explosive 22 | . 18 4 . . Electromagnetic 4 | . . 4 . . Robot Hit Streak 13 | . 10 11 5 13 Robot Miss Streak 6 | . 3 3 6 5 Penetration Max . | . . . . . Secondary Targets 3 | . 1 1 . 1 Max Gunslinging Chain 1 | . 1 1 . 1 Shots Hit Robots 175 | . 50 24 9 92 Core Hits 110 | . 44 27 6 33 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 8 | . . . 1 7 Burn 7 | . . . . 7 Blast 1 | . . . 1 . Melee Attacks 33 | . 5 17 11 . Impact . | . . . . . Slashing 33 | . 5 17 11 . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4681 | . 1429 1101 173 1978 Guns 2445 | . 489 301 128 1527 Cannons 469 | . . . 43 426 Explosions 1722 | . 922 800 . . Melee . | . . . . . Ramming 45 | . 18 . 2 25 Kinetic 1484 | . 365 269 171 679 Thermal 1398 | . 124 . . 1274 Explosive 1722 | . 922 800 . . Electromagnetic 32 | . . 32 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 17 | . . . . 17 Average Corruption 4 | . . . . 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 27 | . . . . 27 Message Errors 5 | . . . . 5 Matter Fused 8 | . . . . 8 Heat Flow Errors 2 | . . . . 2 Energy Discharges 5 | . . . . 5 Parts Rejected 2 | . . . . 2 Data Loss (minor) 3 | . . . . 3 Data Loss (major) 1 | . . . . 1 Alerts 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 12 | . 12 . . . Projectiles . | . . . . . Explosions 12 | . 12 . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 81 | . 73 . . 8 Shots 4 | . 4 . . . Rammed 12 | . 2 . 1 9 Targets Rammed 15 | . 3 . 1 11 Kicked 2 | . . . . 2 Crushed 1 | . 1 . . . Highest Temperature 677 | . 194 . 62 677 Average Temperature 148 | . 55 . 27 212 Received Heat Transfer 1005 | . 225 78 63 639 Effects 15 | . . . . 15 Shutdowns 2 | . . . . 2 Energy Bleed 2 | . . . . 2 Interference 1 | . . . . 1 Matter Decay 1 | . . . . 1 Damage (minor) 3 | . . . . 3 Damage (major) 6 | . . . . 6 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 2 | . . . . 2 Combat Hostiles 2 | . . . . 2 Parts Melted 12 | . . . . 12 Heat Transferred 3108 | . 370 . . 2738 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Rec Fac Peak Influence 208 | . 208 . 92 139 Initial 18 | . . . 18 . Average 42 | . 60 . 29 34 Maximum Alert Level 1 | . 1 . . . Low Security (%) 97 | 100 92 . 100 100 Level 1 2 | . 7 . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 4 . . 4 Investigation 5 | . 3 . . 2 Extermination 2 | . . . . 2 Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -8 -6 --------- Run | Yrd Mat Sub Rec Fac Distress Signals 2 | . 1 . . 1 Communications Jammed 3 | . . . . 3 Distress Signals 3 | . . . . 3 Times Spotted 64 | . 21 19 2 22 Peak Tracking Total 7 | . 5 7 1 6 Tactical Retreats 1 | . . 1 . . Traps | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Rec Fac Traps Triggered 2 | . 2 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -8 -6 ---------- Run | Yrd Mat Sub Rec Fac Machines Disabled 5 | . 2 1 1 1 Max in Single Turn 1 | . 1 1 1 1 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -8 -6 --------- Run | Yrd Mat Sub Rec Fac Machines Accessed 20 | . 7 2 6 5 Terminals 13 | . 6 . 4 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . 1 . 2 1 Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 58 | . 19 3 21 15 Successful 33 | . 8 3 12 10 Failed 25 | . 11 . 9 5 Catastrophic 3 | . 2 . . 1 Database Lockouts . | . . . . . Manual 7 | . . 1 5 1 Terminals 43 | . 17 . 15 11 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 11 | . 2 . 6 3 Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Terminal Hacks 25 | . 7 3 7 8 Record 5 | . . 1 1 3 Part Schematic 1 | . . . 1 . Prototype ID Bank 2 | . 1 . 1 . Open Door 1 | . . 1 . . Level Access Points 1 | . 1 . . . Branch Access Points 2 | . . . 1 1 Emergency Access Points 1 | . . . . 1 Alert Level 1 | . . . 1 . Unreport Threat 2 | . 2 . . . Maintenance Status 1 | . . . . 1 Patrol Status 1 | . . . 1 . Transport Status 1 | . 1 . . . Assault Status 1 | . . . 1 . Registered Prototypes 1 | . 1 . . . Zone Layout 3 | . 1 . . 2 Release Object 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 7 | . 1 . 5 1 Report Inventory 5 | . 1 . 3 1 Retrieve Matter 1 | . . . 1 . Retrieve Components 1 | . . . 1 . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . . 1 Used . | . . . . . Hacking Detections 15 | . 6 . 5 4 Full Trace Events 4 | . 2 . . 2 Feedback Events 1 | . . . . 1 Corruption 1 | . . . . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 1 | . . . 1 . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -8 -6 ------------ Run | Yrd Mat Sub Rec Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -8 -6 -------- Run | Yrd Mat Sub Rec Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Rec Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -8 -6 ------------- Run | Yrd Mat Sub Rec Fac Turns Passed 6790 | 99 1654 2476 932 1629 Spaces Moved 3303 | 65 763 1444 463 568 Core 287 | 5 . . . 282 Treads 2807 | 45 763 1444 463 92 Legs 194 | . . . . 194 Wheels 15 | 15 . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 50 Average Speed 183 | 134 188 160 186 238 Slowest Speed 650 | 160 480 160 240 650 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 37 | 5 76 43 53 8 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 2 | . . 2 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 3 | . 3 . . . Terrain Destroyed 101 | . 83 18 . . Melee 3 | . 3 . . . Projectile . | . . . . . AOE 98 | . 80 18 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -8 -6 --------- Run | Yrd Mat Sub Rec Fac Total 3653 | 74 869 1524 490 696 Wait 30 | . 8 3 1 18 Move 3299 | 64 762 1443 462 568 Hop . | . . . . . Pick Up 16 | 2 6 6 . 2 Fast Attach 33 | 7 8 1 2 15 Attach 10 | . 1 . . 9 Detach 8 | 1 3 . . 4 Swap 33 | . 17 9 3 4 Drop 24 | . 2 11 1 10 Fire 149 | . 54 31 9 55 Melee 33 | . 5 17 11 . Ram 9 | . . . . 9 Kick 2 | . . . . 2 Crush 4 | . 3 . 1 . Escape Stasis . | . . . . . Rewire 2 | . . 2 . . Trap . | . . . . . Miscellaneous 1 | . . 1 . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / *Sub) -10/Subcaves (discovered 2 exits: [*Mat] / *Rec) -8/Recycling -6/Factory (discovered 4 exits: Low x2 / Ext x2) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 100 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 509 | -10/Materials | Discovered new exit (range 8) 1067 | -10/Materials | Discovered new exit (range 10) 1157 | -10/Materials | Build established: Scavenger-Mutant 1372 | -10/Materials | Identified exit to Materials 1547 | -10/Materials | Build established: Mutant 1735 | -10/Materials | Discovered new exit (range 8) 1754 | -10/Materials | Entered Subcaves 1835 | -10/Subcaves | Ambushed by swarm of Subdwellers 1837 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1837 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1839 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1977 | -10/Subcaves | Lost 3 allies 1997 | -10/Subcaves | Learned location of Zion (-7) 2348 | -10/Subcaves | Core integrity fell below 50% 2434 | -10/Subcaves | Build established: Scavenger-Mutant 3413 | -10/Subcaves | Learned location of Recycling (-8) 3443 | -10/Subcaves | Released subatomizers from SUBCON Basin 3919 | -10/Subcaves | Discovered new exit (range 11) 4064 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 4094 | -10/Subcaves | Discovered new exit (range 3) 4230 | -10/Subcaves | Entered Recycling 4231 | -8/Recycling | Met a Zionite searching for Scraptown 4301 | -8/Recycling | Build established: Mutant 4981 | -8/Recycling | Discovered new exit (range 8) 5162 | -8/Recycling | Entered Factory 5162 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x3, Utility x2, Weapon x2 5284 | -6/Factory | Identified exit to Lower Caves 5284 | -6/Factory | Identified exit to Extension 5633 | -6/Factory | Build established: Scavenger-Gunner 5698 | -6/Factory | Lost 7 parts (2p4n1w) 5786 | -6/Factory | Lost 7 parts (1p3n3w) 6044 | -6/Factory | Build established: Mutant 6632 | -6/Factory | System corruption reached 10% 6652 | -6/Factory | Lost 4 parts (1u3w) 6673 | -6/Factory | Core integrity fell below 50% 6736 | -6/Factory | Core integrity fell below 20% 6791 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- Acquired 5 matter. Scrap Shield destroyed. Acquired 1 matter. System corrupted: Matter fused (-7). System corrupted: Component data lost. System corrupted: Matter fused (-6). Target Analyzer destroyed. Dropped Lrg. Storage Unit. W-25 Informer sends out distress signal. Slammed into T-07 Excavator. 7>Access(Emergency) Found 2 emergency access doors: (135,64) (135,61) Map updated. >>Layout(Zone) Retrieving Zone 2M layout... Downloaded map data. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????? ???? | | ?????????????????????????????????????????## +??? | | ????????????????????????????????????????? #??? | | ????????????????????????????????????????? #??? | | ?????????????????????????????????????? ? #??? | | ?????????????????????????????????????" """ #??? | | ?????????????????????????????????????" """ #### | | ????????????????????????????????????"" """ # | | ???????????????????????????????? + | | ???????????????????????????????? # | | ???????????????????????????????? # " | | ????????????????????????????????? # " | | ???????????????????????# ############## # " | | ?????????????????????#####+#####?# # # " | | ?????????????????????# #?# """ # # | | ?????????????????????# #?# """ +! #### | | ?????????????????????# """ #?# """ # | | ?????????????????????# """ #?# # #### | | ?????????????????????# """ #?# """ # #??? | | ?????????????????????# "" #?# """ # #??? | | ?????????????????????# "" #?# """ # #??? | | ?????????????????????# #?# !# #??? | | ?????????????????????####@######?###/###### +??? | | ????????????????????????# #????????# #????# #??? | | ????????????????????????# #????????# #????# #??? | | ??????????????????????###p########## #????# #??? | | ??????????????????????# p # ###### #??? | | ??????????????????????# "T" # #??? | | ??????????????????????# # #??? | | ??????????????????????# """ """ # #??? | | ??????????????????????# """ """ # #??? | | ??????????????????????# """ """ + +??? | | ??????????????????????# # #??? | | ??????????????????????# """ """ ### #### #??? | | ??????????????????????# """ """ #?# #??? #??? | | ??????????????????????# """ """ #?# #???? #??? | | ??????????????????????# #?# #????? #??? | | ??????????????????????# #?# #??????#??? | | ??????????????????????################+##????????? | | ????????????????????????????????# ????????? | | ????????????????????????????????#""" """????????? | | ????????????????????????????????#"R """????????? | | ????????????????????????????????#""" """????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 27 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 800 Melee Speed Boost 20 Evasion (%) 55 Target Analysis 5 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Focal Shield | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Novice Programmer Challenges ------------ None Game ------ Seed MassTractorRecalibrator Manual? 0 Play Time 00:56:53 Cumulative 10.9 hours Start 2025.01.07 @ 17:17:32 End 2025.01.07 @ 18:25:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 19 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4cee6dd9-ae97-485a-b3d2-55aca365bc42