Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.30 @ 20:36:01 Player: Mr Goldstein Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (15) 3000 Robots Destroyed (12) 60 Value Destroyed (274) 274 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (424) 424 TOTAL SCORE: 6018 Bonus ------- Follower Combat Kills 124 Met Data Miner 300 Cogmind --------- Core Integrity 306/850 Matter 290/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (200) Ox3 Location -6/Zion Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Heavy Treads > --- UTILITY (8) ------ Enhanced Optical Array Signal Interpreter Improved Signal Interpreter Improved Signal Interpreter Advanced Salvage Targeting Computer Improved Light Armor Plating Hacking Suite Improved System Shield > --- WEAPON (3) ------- Great Maul Chainsword > --- INVENTORY (5) ---- Signal Interpreter Hardened Light Armor Plating Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Heavy Treads > --- UTILITY ---------- Enhanced Optical Array Signal Interpreter Improved Signal Interpreter Improved Signal Interpreter Advanced Salvage Targeting Computer Improved Light Armor Plating Hacking Suite Improved System Shield > --- WEAPON ----------- Guided Missile Launcher > --- INVENTORY -------- Signal Interpreter Hardened Light Armor Plating Heavy Rocket Launcher Great Maul Chainsword [Rating: 52] Favorites ----------- Power Fission Core Engine Improved Deuterium Engine Power Core Fission Core Propulsion Heavy Treads Treads Heavy Treads Hover Unit Combat Airjet Flight Unit VTOL Module Utility Signal Interpreter Device Reaction Control System Processor Signal Interpreter Hackware Improved System Shield Protection Improved Light Armor Plating Weapon Chainsword Ballistic Gun Precision Assault Rifle Launcher Heavy Missile Launcher Impact Weapon Great Maul Slashing Weapon Chainsword Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 ------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Slots Evolved 8 | . . 2 . 2 2 . . . . 2 . . . . . Power 1 | . . . . . 1 . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . Utility 6 | . . 2 . 2 . . . . . 2 . . . . . Weapon 1 | . . . . . 1 . . . . . . . . . . Parts Attached 39 | 2 2 . . . 6 . 1 . 6 8 2 2 6 1 3 Power 2 | . . . . . 1 . . . . 1 . . . . . Engine 1 | . . . . . 1 . . . . . . . . . . Core 1 | . . . . . . . . . . 1 . . . . . Reactor . | . . . . . . . . . . . . . . . . Propulsion 7 | 2 . . . . 2 . . . . 2 1 . . . . Treads 3 | 2 . . . . . . . . . . 1 . . . . Leg . | . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . 1 . . . . . Flight 3 | . . . . . 2 . . . . 1 . . . . . Utility 17 | . 2 . . . 3 . . . 5 3 1 1 1 1 . Device 3 | . . . . . . . . . 3 . . . . . . Storage . | . . . . . . . . . . . . . . . . Processor 8 | . 2 . . . 1 . . . 1 2 1 . 1 . . Hackware 3 | . . . . . . . . . 1 1 . 1 . . . Protection 3 | . . . . . 2 . . . . . . . . 1 . Artifact . | . . . . . . . . . . . . . . . . Weapon 13 | . . . . . . . 1 . 1 2 . 1 5 . 3 Energy Gun . | . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 1 | . . . . . . . . . . 1 . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 4 | . . . . . . . 1 . 1 1 . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . . . . . . . 2 . 1 Slashing Weapon 5 | . . . . . . . . . . . . 1 3 . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . . 1 . . . . 1 Parts Lost 14 | . . . . 2 . 1 . . 3 8 . . . . . Power . | . . . . . . . . . . . . . . . . Propulsion 5 | . . . . 2 . . . . . 3 . . . . . Utility 8 | . . . . . . 1 . . 3 4 . . . . . Weapon 1 | . . . . . . . . . . 1 . . . . . Highest Loss Streak 4 | . . . . 2 . 1 . . 2 4 . . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 51 | . 31 44 44 27 40 47 46 46 45 49 40 52 58 60 62 Treads 5 | . 28 22 22 9 . . . . . . 4 6 6 6 6 Flight 4 | . . . . . 10 15 15 15 15 5 . . . . . Processor 26 | . 3 22 22 18 19 16 15 15 15 26 28 33 37 33 33 Hackware 7 | . . . . . . . . . . 9 6 12 13 13 13 Protection 5 | . . . . . 10 15 15 15 10 . . . . 6 6 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 8 | . . . . . 7 7 7 7 8 2 . . 3 3 6 Greatest Support 40 | 20 40 3 3 3 9 9 9 9 9 12 3 3 3 3 3 Greatest Overweight (x) 1 | . . . . . . . . . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . 2 2 3 4 4 5 5 5 5 5 4 4 4 4 5 Average Carried 4 | . . 2 2 3 3 4 4 5 4 4 4 3 3 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 2 2 3 4 4 5 5 5 5 4 4 4 4 4 3 Class Distribution -------------------- 54% | Hacker-Mutant 24% | Sprinter 17% | Mutant 4% | Derelict-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Data Miner Sprinter | -6/Proximity Caves Hacker-Mutant | -6/Factory Mutant | -6/Waste Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Zion Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 ----------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Matter Collected 594 | 220 . . . 5 . 34 34 . 82 97 20 . 12 70 20 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 88 | . 5 . . . . . 39 . 10 34 . . . . . Parts 10 | . 1 . . . . . 2 . 3 4 . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . . 7 . . . . . . Prevented 2 | . . . . . . 2 . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 ------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Combat Hostiles Destroyed 11 | . 2 . . . . . 3 . 4 2 . . . . . Melee 2 | . 2 . . . . . . . . . . . . . . AOE 9 | . . . . . . . 3 . 4 2 . . . . . Classes Destroyed 2 | . 1 . . . . . . . . 1 . . . . . Worker 1 | . . . . . . . . . . 1 . . . . . Swarmer 11 | . 2 . . . . . 3 . 4 2 . . . . . Best Kill Streak 4 | . 2 . . . . . 3 . 4 3 . . . . . Combat Bots Only 4 | . 2 . . . . . 3 . 4 2 . . . . . Max Kills in Single Turn 3 | . 1 . . . . . 3 . 1 3 . . . . . Gunslinging . | . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . 3 . 1 2 . . . . . Melee 1 | . 1 . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Damage Taken 2191 | . 90 . 145 132 . 357 52 . 310 584 . 145 292 84 . Core 747 | . 32 . 34 18 . 78 . . 41 354 . 37 126 27 . Absorbed by Shields . | . . . . . . . . . . . . . . . . Core Remaining (%) 91 | 100 87 . 91 96 . . . . 83 . . . . . . Volleys Fired 7 | . . . . . . . 1 . 5 1 . . . . . Largest 1 | . . . . . . . 1 . 1 1 . . . . . Hottest 39 | . . . . . . . 39 . 39 39 . . . . . Shots Fired 7 | . . . . . . . 1 . 5 1 . . . . . Gun . | . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . Launcher 7 | . . . . . . . 1 . 5 1 . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . Explosive 7 | . . . . . . . 1 . 5 1 . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 2 | . . . . . . . . . 2 . . . . . . Robot Miss Streak 1 | . . . . . . . . . 1 1 . . . . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots 3 | . . . . . . . . . 3 . . . . . . Core Hits 14 | . 2 . 1 . . . 4 . 5 2 . . . . . Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . . Melee Attacks 13 | . . . . . . . . . . . . 1 5 . 7 Impact 3 | . . . . . . . . . . . . . . . 3 Slashing 10 | . . . . . . . . . . . . 1 5 . 4 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 1177 | . 6 . 13 19 . . 170 . 511 439 . 18 1 . . Guns . | . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . Explosions 1104 | . . . . . . . 170 . 511 423 . . . . . Melee . | . . . . . . . . . . . . . . . . Ramming 73 | . 6 . 13 19 . . . . . 16 . 18 1 . . Kinetic . | . . . . . . . . . . . . . . . . Thermal 187 | . . . . . . . . . . 187 . . . . . Explosive 917 | . . . . . . . 170 . 511 236 . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 3 | . . . . 1 . . . . . 2 2 3 3 3 3 Average Corruption 2 | . . . . 1 . . . . . 2 2 2 3 3 3 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 15 | . . . . 1 . . . . . . 1 3 6 3 1 Message Errors 5 | . . . . . . . . . . . . 1 2 2 . Matter Fused 1 | . . . . 1 . . . . . . . . . . . Heat Flow Errors 3 | . . . . . . . . . . . 1 . 2 . . Energy Discharges 2 | . . . . . . . . . . . . 2 . . . Data Loss (minor) 3 | . . . . . . . . . . . . . 2 . 1 Data Loss (major) 1 | . . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 145 | . . . . . . . 3 . 72 70 . . . . . Projectiles . | . . . . . . . . . . . . . . . . Explosions 145 | . . . . . . . 3 . 72 70 . . . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 71 | . 1 . 6 9 . . . . 38 8 . 9 . . . Shots 2 | . . . . . . . . . 2 . . . . . . Rammed 18 | . 5 . 4 2 . . . . . 5 . 1 1 . . Targets Rammed 20 | . 7 . 4 2 . . . . . 5 . 1 1 . . Kicked . | . . . . . . . . . . . . . . . . Crushed 2 | . 2 . . . . . . . . . . . . . . Highest Temperature 222 | . . . . . . 8 . . 2 1 175 . 222 . . Average Temperature 81 | . . . . . . 5 . . 2 1 101 . 110 . . Received Heat Transfer 618 | . . . . 18 . 198 . . 51 177 . 69 87 18 . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred 100 | . . . . . . . . . . 100 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 ------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Peak Influence 463 | . 65 27 10 33 11 . . . . 463 155 204 . . . Initial 155 | . . 27 10 3 5 . . . . 112 155 108 . . . Average 123 | . 39 27 10 19 7 . . . . 269 155 128 . . . Maximum Alert Level 2 | . . . . . . . . . . 2 . 1 . . . Low Security (%) 81 | 100 100 100 100 100 100 . . . . 44 100 88 . . . Level 1 11 | . . . . . . . . . . 30 . 11 . . . Level 2 7 | . . . . . . . . . . 24 . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 9 | . . . . 1 . . . . . 5 . 3 . . . Investigation 6 | . . . . . . . . . . 4 . 2 . . . Extermination . | . . . . . . . . . . . . . . . . Reinforcement 3 | . . . . 1 . . . . . 1 . 1 . . . Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Data Miner Redirects 3 | . . . . . . . . . . 3 . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 --------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Distress Signals 1 | . . . . . . . . . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 89 | . 5 . 4 3 2 19 4 . 8 29 . 6 7 2 . Peak Tracking Total 11 | . 4 . 4 2 4 10 4 . 5 11 . 5 5 2 . Tactical Retreats 10 | . . . . . . 3 . . . 5 . . 2 . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 ------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Traps Triggered 2 | . . . . . . . . . . 2 . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 ---------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Machines Disabled 2 | . . . . . . . . . . 1 . . . . 1 Max in Single Turn 1 | . . . . . . . . . . 1 . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills 4 | . . . . . . . . . . . . 4 . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 --------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Machines Accessed 18 | . . . . . 2 . 1 4 . 7 . 3 . 1 . Terminals 10 | . . . . . 1 . 1 . . 7 . 1 . . . Fabricators 2 | . . . . . 1 . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 . . . Total Hacks 65 | . . . . . 4 . 1 28 . 21 . 10 . 1 . Successful 36 | . . . . . 1 . 1 28 . 4 . 1 . 1 . Failed 29 | . . . . . 3 . . . . 17 . 9 . . . Catastrophic 12 | . . . . . 1 . . . . 9 . 2 . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 33 | . . . . . 3 . 1 . . 21 . 7 . . 1 Terminals 31 | . . . . . 3 . 1 . . 21 . 6 . . . Fabricators 2 | . . . . . 1 . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . 3 . . . Terminal Hacks 31 | . . . . . . . 1 28 . 1 . . . 1 . Record 13 | . . . . . . . 1 11 . . . . . 1 . Part Schematic 10 | . . . . . . . . 10 . . . . . . . Robot Schematic 4 | . . . . . . . . 4 . . . . . . . Prototype ID Bank 3 | . . . . . . . . 3 . . . . . . . Branch Access Points 1 | . . . . . . . . . . 1 . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . . . . . . Build 1 | . . . . . 1 . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 4 | . . . . . . . . . . 3 . 1 . . . Terminals 3 | . . . . . . . . . . 3 . . . . . Botnet 3 | . . . . . . . . . . 3 . . . . . Fabricators 1 | . . . . . . . . . . . . 1 . . . Overload 1 | . . . . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 9 | . . . . . 1 . . . . 6 . 2 . . . Full Trace Events 5 | . . . . . . . . . . 4 . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . 4 . . . . . . 3 Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 23 | . . . . . . . . 10 . . . . . . 13 Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 187 | . . . . . 187 . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 ------------ Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Total Allies 1 | . . . . . . . . . 1 . . . . . . Largest Group 1 | . . . . . . . . . 1 . . . . . . Highest-Rated Group 96 | . . . . . . . . . 96 . . . . . . Highest-Rated Ally 96 | . . . . . . . . . 96 . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 8 | . . . . . . . . . 8 . . . . . . Total Damage 391 | . . . . . . . . . 391 . . . . . . Kills 3 | . . . . . . . . . 3 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 ------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . 2 . . 1 1 . 1 . . . . 1 2 Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 ------------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Turns Passed 2025 | 19 97 18 22 52 145 126 84 26 146 239 60 107 239 84 561 Spaces Moved 4017 | 25 147 35 34 97 218 389 245 82 393 556 112 201 423 164 896 Core 2390 | 22 140 35 34 97 79 . . . . 187 112 201 423 164 896 Treads 10 | 3 7 . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . 3 . . . . . Flight 1614 | . . . . . 139 389 245 82 393 366 . . . . . Fastest Speed 32 | 50 50 50 50 50 32 32 32 32 32 32 50 50 50 50 50 Average Speed 45 | 63 55 50 50 50 38 32 32 32 32 39 50 50 50 50 59 Slowest Speed 160 | 160 160 50 50 50 50 32 32 32 32 80 50 50 50 50 100 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 14 | . . . . . 2 6 1 . 2 3 . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 4 34 9 12 16 5 58 45 70 57 27 85 8 65 43 83 Regions Visited 15 Branch Regions 8 Pre-discovered Areas 2 | . . . 1 . . . . 1 . . . . . . . Known Exits Taken 12 | . 1 1 1 1 1 1 1 1 1 . . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . . Scrap Searched 18 | . . . 1 . . 9 1 . 3 . . . 1 2 1 Spaces Dug 6 | . . . . . . . . . . . . 1 5 . . Terrain Destroyed 89 | . . . . . . . 9 . 53 21 . 1 5 . . Melee 6 | . . . . . . . . . . . . 1 5 . . Projectile . | . . . . . . . . . . . . . . . . AOE 83 | . . . . . . . 9 . 53 21 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 --------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Total 4148 | 26 157 34 38 99 274 383 248 81 402 571 114 205 443 165 908 Wait 56 | . . . . . 50 . . . . 1 . . 5 . . Move 3976 | 24 146 34 33 96 213 377 242 81 388 550 111 200 422 163 896 Hop 13 | . . . . . 2 5 1 . 2 3 . . . . . Pick Up 10 | . 2 . 1 1 2 1 1 . . 1 . . . . 1 Fast Attach 25 | 2 2 . . . 4 . . . 5 6 2 1 1 1 1 Attach 13 | . . . . . 2 . 1 . 1 2 . 1 4 . 2 Detach 7 | . . . . . . . 1 . 1 . . 1 4 . . Swap 1 | . . . . . . . . . . . . . 1 . . Drop 7 | . . . . . 1 . 1 . . 2 1 . . 1 1 Fire 7 | . . . . . . . 1 . 5 1 . . . . . Melee 13 | . . . . . . . . . . . . 1 5 . 7 Ram 14 | . 1 . 4 2 . . . . . 5 . 1 1 . . Kick . | . . . . . . . . . . . . . . . . Crush 6 | . 6 . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / Low x2) -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 9 | -11/Junkyard | Discovered new exit (range 14) 20 | -11/Junkyard | Entered Materials 99 | -10/Materials | Discovered new exit (range 15) 114 | -10/Materials | Identified exit to Materials 117 | -10/Materials | Entered another Materials area 117 | -9/Materials | Evolved 2 slots: Utility x2 129 | -9/Materials | Discovered new exit (range 12) 134 | -9/Materials | Identified exit to Mines 135 | -9/Materials | Entered Mines 139 | -9/Mines | Learned location of Zion (-6) 141 | -9/Mines | Learned Materials stockpile data 148 | -9/Mines | Discovered new exit (range 10) 157 | -9/Mines | Identified exit to Materials 157 | -9/Mines | Entered Materials 157 | -8/Materials | Evolved 2 slots: Utility x2 201 | -8/Materials | Discovered new exit (range 15) 208 | -8/Materials | Identified exit to Factory 209 | -8/Materials | Entered Factory 209 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 213 | -7/Factory | Discovered new exit (range 9) 216 | -7/Factory | Identified exit to Lower Caves 354 | -7/Factory | Entered Lower Caves 363 | -7/Lower Caves | Learned Factory garrison access intel 435 | -7/Lower Caves | Spotted B-75 Beast 477 | -7/Lower Caves | Discovered new exit (range 7) 479 | -7/Lower Caves | Identified exit to Lower Caves 480 | -7/Lower Caves | Entered another Lower Caves area 505 | -7/Lower Caves | Discovered new exit (range 8) 534 | -7/Lower Caves | Build established: Sprinter 537 | -7/Lower Caves | Learned Factory emergency access door positions 558 | -7/Lower Caves | Discovered new exit (range 13) 563 | -7/Lower Caves | Identified exit to Data Miner 564 | -7/Lower Caves | Entered Data Miner 564 | -7/Data Miner | Discovered new exit (range 7) 566 | -7/Data Miner | Identified exit to Proximity Caves 571 | -7/Data Miner | Met Data Miner 577 | -7/Data Miner | Learned location of Section 7 (-2) 577 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 583 | -7/Data Miner | Received God Mode back door access code from Data Miner 590 | -7/Data Miner | Entered Proximity Caves 661 | -6/Proximity Caves | Escorted by Enhanced Grunt 726 | -6/Proximity Caves | Identified exit to Factory 727 | -6/Proximity Caves | Spotted B-75 Beast 736 | -6/Proximity Caves | Entered Factory 736 | -6/Factory | Evolved 2 slots: Utility x2 738 | -6/Factory | Loaded intel: 3 garrison access locations 794 | -6/Factory | Incoming investigation squad redirected 799 | -6/Factory | Discovered new exit (range 22) 809 | -6/Factory | Identified exit to Factory 826 | -6/Factory | Incoming investigation squad redirected 841 | -6/Factory | Incoming investigation squad redirected 841 | -6/Factory | Lost 4 parts (2n2u) 958 | -6/Factory | Identified exit to Lower Caves 975 | -6/Factory | Sucked down chute 975 | -6/Factory | Entered Waste 975 | -6/Waste | The area was eerily silent 1029 | -6/Waste | Discovered new exit (range 12) 1034 | -6/Waste | Identified exit to Factory 1035 | -6/Waste | Entered Factory 1136 | -6/Factory | Discovered exit to Lower Caves (range 13) 1142 | -6/Factory | Entered Lower Caves 1210 | -6/Lower Caves | Spotted B-75 Beast 1211 | -6/Lower Caves | Core integrity fell below 50% 1343 | -6/Lower Caves | Encountered a Warlord checkpoint 1348 | -6/Lower Caves | Build established: Hacker-Mutant 1378 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 1378 | -6/Lower Caves | Discovered new exit (range 10) 1381 | -6/Lower Caves | Identified exit to Lower Caves 1381 | -6/Lower Caves | Entered another Lower Caves area 1391 | -6/Lower Caves | Discovered exit to Factory (range 5) 1398 | -6/Lower Caves | Learned Factory trap positions 1413 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 1455 | -6/Lower Caves | Discovered new exit (range 20) 1465 | -6/Lower Caves | Identified exit to Zion 1465 | -6/Lower Caves | Entered Zion 1482 | -6/Zion | Discovered new exit (range 21) 1494 | -6/Zion | Found Prototype Launcher 1494 | -6/Zion | Identified Gui. Missile Launcher 1541 | -6/Zion | System corruption cleaned by Quarantine Array 1644 | -6/Zion | Learned Factory terminal intel 1646 | -6/Zion | Learned location of 1 exit from Proximity Caves 1692 | -6/Zion | Learned Factory emergency access door positions 1697 | -6/Zion | Given the Hacking Drone Bay 2026 | -6/Zion | Self-destructed Last Messages --------------- 01817_ Extracted schematic archive: Phase Shifter. 01819_ Extracted schematic archive: A-02 Transporter. 01820_ Extracted schematic archive: Stasis Canceller. 01820_ Extracted schematic archive: Neutrino Core. 01821_ Extracted schematic archive: S-27 Virus. 01822_ Extracted schematic archive: Wave Gun. 01822_ Extracted schematic archive: Remote Shield. 01832_ Extracted schematic archive: X-77 Beamer. 01847_ Z6-UFZ(z) fiddles with the Twisted Machinery. 01870_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 1 system, cleaned 0. 01906_ EO-PLB(z) disappears into the Twisted Machinery. 01974_ Acquired 20 matter. W7-CYN(M): These doors are sealed for a reason, and it's not to keep you or anyone else out. If you have the proper authorization, go ahead and get yourself scrapped. We aren't even sure what's down there anymore, but it only ever got worse over time, so I can't imagine it's a nice place for a stroll. 02005_ Connecting with Deep Containment System... 02005_ Deep Containment System disabled. 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Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Cld. Plasma Cannon | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Mni. Drone Bay | -7/Data Miner | Free Hyp. Coil Gun | -7/Data Miner | Free Hardcell Cannon | -7/Data Miner | Free Hvy. Plasma Cannon | -7/Data Miner | Free Lgt. Angular Momentum Engine | -6/Zion | Archive Adv. Hacking Suite | -6/Zion | Archive Beamcaster | -6/Zion | Archive Phase Gun | -6/Zion | Archive Hyp. Mass Driver | -6/Zion | Archive Angular Momentum Engine | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive Imp. Weapon Cycler | -6/Zion | Archive Wave Gun | -6/Zion | Archive Phase Shifter | -6/Zion | Archive Stasis Canceller | -6/Zion | Archive Neutrino Core | -6/Zion | Archive Remote Shield | -6/Zion | Archive Robot Schematics ------------------ M-14 Sweeper | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free A-02 Transporter | -6/Zion | Archive S-27 Virus | -6/Zion | Archive X-77 Beamer | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MatterSupercompositeMeganuke Manual? 0 Play Time 00:26:18 Cumulative 161.2 hours Start 2023.04.30 @ 09:30:40 End 2023.04.30 @ 20:36:01 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 483 Rogue 483 Adventurer 0 Explorer 0 Win Type - Total 7 Types 6/0/0/1/0/0/0/0/0 Lore% 66 Gallery% 73 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8245f38d-fb64-43b7-968b-2c753e1d6510