Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.26 @ 15:20:28 Player: celerysam Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (30) 150 Value Destroyed (1054) 1054 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (254) 254 TOTAL SCORE: 4678 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 77 Entered Garrisons 200 Friendly Fire -45 Cogmind --------- Core Integrity 0/700 Matter 12/300 Energy 100/100 System Corruption 4% Temperature Cool (9) Movement Flying (184) Ox2 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Improved Flight Unit Cesium-ion Thruster > --- UTILITY (4) ------ Large Storage Unit Improved Terrain Scanner > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Titanium Leg VSS Leg VTOL Module Power Shielding Relay Coupler [NC] (22) Relay Coupler [Cutter] (23) Relay Coupler [Grunt] (25) Relay Coupler [Brawler] (25) Relay Coupler [Heavy] (11) Improved EM Shotgun Flak Cannon Advanced EMP Blaster Improved Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Improved Treads Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Reaction Control System Medium Armor Plating > --- WEAPON ----------- Enhanced Autogun Advanced EMP Blaster > --- INVENTORY -------- Carbon-fiber Leg Titanium Leg VSS Leg VSS Leg VTOL Module Improved Flight Unit Cesium-ion Thruster Relay Coupler [NC] Relay Coupler [Cutter] Relay Coupler [Grunt] Relay Coupler [Brawler] Relay Coupler [Heavy] Flak Cannon Mini Grenade Launcher Improved Datajack [Rating: 40] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg VSS Leg Wheel Armored Huge Wheel Flight Unit Flight Unit Utility Advanced Weight Redist. System Device Advanced Weight Redist. System Storage Large Storage Unit Protection Medium Armor Plating Weapon Enhanced Autogun Energy Gun Advanced Beam Rifle Ballistic Gun Enhanced Autogun Launcher Mini Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Slots Evolved 6 | . . . 2 . 2 . . 2 Power 1 | . . . . . 1 . . . Propulsion 3 | . . . 2 . . . . 1 Utility 2 | . . . . . 1 . . 1 Weapon . | . . . . . . . . . Parts Attached 73 | 5 2 4 17 6 8 8 11 12 Power 11 | . 1 1 1 1 . 3 1 3 Engine 7 | . 1 1 1 1 . 1 . 2 Core 4 | . . . . . . 2 1 1 Reactor . | . . . . . . . . . Propulsion 27 | 2 . 2 6 3 5 . 3 6 Treads 5 | . . . . . 3 . 2 . Leg 5 | . . . 2 . . . . 3 Wheel 4 | 2 . . . . 1 . . 1 Hover . | . . . . . . . . . Flight 13 | . . 2 4 3 1 . 1 2 Utility 9 | 1 1 . 2 . 2 . 1 2 Device 5 | . . . 2 . 1 . 1 1 Storage 2 | 1 . . . . 1 . . . Processor . | . . . . . . . . . Hackware . | . . . . . . . . . Protection 2 | . 1 . . . . . . 1 Artifact . | . . . . . . . . . Weapon 26 | 2 . 1 8 2 1 5 6 1 Energy Gun 11 | 1 . 1 7 . . 1 1 . Energy Cannon . | . . . . . . . . . Ballistic Gun 8 | 1 . . 1 . 1 2 3 . Ballistic Cannon . | . . . . . . . . . Launcher 6 | . . . . 2 . 1 2 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . Unidentified Prototypes 6 | . . . 3 . . . 3 . Parts Lost 30 | . 2 2 10 . . . 1 15 Power 6 | . . . 1 . . . 1 4 Propulsion 13 | . . 2 5 . . . . 6 Utility 6 | . 1 . 2 . . . . 3 Weapon 5 | . 1 . 2 . . . . 2 Highest Loss Streak 6 | . 2 2 5 . . . 1 6 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 83 | . 92 71 73 46 71 88 98 78 Engine 5 | . 14 14 5 8 9 9 . 4 Core 7 | . . . . . . 7 16 5 Treads 20 | . . . . . 16 27 34 17 Leg 2 | . . . 16 . . . . 4 Wheel 2 | . 28 9 . . . . . 4 Flight 6 | . . 11 12 26 18 9 1 . Device 11 | . . . 9 . 8 9 17 14 Storage 8 | . 14 14 11 . 8 9 9 7 Protection 1 | . 9 . . . . . . 3 Energy Gun 2 | . 12 9 15 . . . . . Ballistic Gun 6 | . 14 11 2 . 9 7 7 5 Launcher 4 | . . . . 11 . 1 8 6 Special Melee Weapon 2 | . . . . . . 8 2 . Naked Turns 2 | . . . 2 . . . . . Heaviest Build 52 | 9 17 13 13 7 24 35 40 52 Greatest Support 92 | 26 26 26 33 12 72 72 92 92 Greatest Overweight (x) 7 | 1 . 4 3 1 . . . 7 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 5 15 15 15 15 Average Capacity 13 | 7 8 8 7 5 14 15 15 15 Most Carried 15 | 7 8 8 8 5 9 15 15 15 Average Carried 12 | 3 7 7 7 4 6 13 14 14 Final Capacity 15 | 8 8 8 5 5 15 15 15 15 Final Carried 15 | 7 8 8 5 5 9 15 15 13 Class Distribution -------------------- 95% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Matter Collected 878 | 249 23 29 133 . 126 50 196 72 Remotely . | . . . . . . . . . Salvage Created 831 | . 127 30 118 15 . . 371 170 Parts 62 | . 15 5 8 6 . . 17 11 Haulers Intercepted 2 | . . . . . . . 2 . Recyclers Shooed 2 | . . . . . . . 1 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Combat Hostiles Destroyed 22 | . 7 2 2 4 . . 6 1 Guns 10 | . 4 2 2 . . . 2 . AOE 12 | . 3 . . 4 . . 4 1 Classes Destroyed 8 | . 2 . 1 . . . 2 3 Worker 3 | . . . . . . . 1 2 Hauler 2 | . . . . . . . 2 . Recycler 2 | . . . . . . . . 2 Watcher 1 | . . . . . . . . 1 Swarmer 12 | . 6 2 . 4 . . . . Grunt 5 | . 1 . . . . . 4 . Sentry 4 | . . . 2 . . . 2 . Hunter 1 | . . . . . . . . 1 Best Kill Streak 7 | . 7 2 1 4 . . 4 3 Combat Bots Only 7 | . 7 2 1 4 . . 3 1 Max Kills in Single Turn 3 | . 3 2 1 2 . . 2 2 Gunslinging 1 | . . 1 . . . . . . Exploded 3 | . 3 . . 2 . . 1 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Hostile Shots Fired 450 | . 39 30 132 3 . . 35 211 Missed 127 | . 11 7 39 3 . . 4 63 Damage Taken 4430 | . 258 181 1176 9 . 34 579 2193 Core 1201 | . 33 35 380 . . . 47 706 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 18 | . . . . . . . 18 . Core Remaining (%) 67 | 100 . 72 . 5 . . 91 . Volleys Fired 94 | . 9 7 17 2 . 21 18 20 Largest 2 | . 2 2 2 1 . 1 2 2 Hottest 106 | . 60 60 106 33 . 65 61 61 Shots Fired 120 | . 14 12 22 2 . 21 24 25 Gun 102 | . 14 12 22 . . 20 15 19 Cannon . | . . . . . . . . . Launcher 18 | . . . . 2 . 1 9 6 Special . | . . . . . . . . . Kinetic 76 | . 9 7 10 . . 16 15 19 Thermal 15 | . . 5 6 . . 4 . . Explosive 14 | . . . . 2 . 1 6 5 Electromagnetic 15 | . 5 . 6 . . . 3 1 Robot Hit Streak 8 | . 4 2 8 2 . . 7 3 Robot Miss Streak 8 | . 2 8 1 . . . 3 2 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . Shots Hit Robots 54 | . 8 2 17 1 . . 13 13 Core Hits 51 | . 8 2 5 4 . . 18 14 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 1 | . . . 1 . . . . . Burn 1 | . . . 1 . . . . . Melee Attacks 2 | . . . . . . 2 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2128 | . 229 35 261 216 . 45 545 797 Guns 686 | . 94 35 258 . . . 172 127 Cannons . | . . . . . . . . . Explosions 1420 | . 134 . . 216 . 45 373 652 Melee . | . . . . . . . . . Ramming 22 | . 1 . 3 . . . . 18 Kinetic 465 | . 62 13 91 . . . 172 127 Thermal 233 | . 134 22 77 . . . . . Explosive 1116 | . . . . 216 . 45 257 598 Electromagnetic 292 | . 32 . 90 . . . 116 54 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . . 6 6 . . . 4 Average Corruption 3 | . . . 5 6 . . . 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 20 | . . . 8 2 . . . 10 Message Errors 3 | . . . 1 1 . . . 1 Matter Fused 5 | . . . 3 1 . . . 1 Energy Discharges 6 | . . . 1 . . . . 5 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 2 | . . . 1 . . . . 1 Data Loss (major) 2 | . . . 1 . . . . 1 Misfires 1 | . . . 1 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 56 | . . . . . . . . 56 Projectiles . | . . . . . . . . . Explosions 56 | . . . . . . . . 56 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 240 | . 23 . 1 10 . 34 106 66 Shots 8 | . 1 . . 1 . 1 3 2 Rammed 12 | . 1 . 7 . . . . 4 Targets Rammed 12 | . 1 . 7 . . . . 4 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 135 | . 45 . 135 . . 120 57 40 Average Temperature 36 | . 21 . 67 . . 67 23 13 Received Heat Transfer 1140 | . 30 . 327 . . . 216 567 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 472 | . 200 50 222 . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Peak Influence 451 | . 167 99 98 182 85 433 451 200 Initial 210 | . . 64 38 34 70 57 210 133 Average 182 | . 34 88 63 179 74 297 319 78 Maximum Alert Level 2 | . . . . . . 2 2 1 Low Security (%) 56 | 100 100 100 100 100 100 18 . 95 Level 1 30 | . . . . . . 56 71 4 Level 2 12 | . . . . . . 25 28 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 8 | . 1 . 1 1 . . . 5 Investigation 2 | . 1 . . . . . . 1 Extermination 1 | . . . . . . . . 1 Reinforcement 4 | . . . 1 . . . . 3 Assault 1 | . . . . 1 . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Distress Signals 5 | . . . 2 . . . 2 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 62 | . 9 3 19 4 . . 12 15 Peak Tracking Total 18 | . 6 3 18 4 . . 4 7 Tactical Retreats 6 | . 1 . 1 . . . 2 2 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Traps Triggered 4 | . . . 2 . . . . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Machines Disabled 5 | . . . . 2 . 2 1 . Max in Single Turn 2 | . . . . 2 . 1 1 . Garrison Relay 2 | . . . . . . 2 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Machines Accessed 6 | . 1 . . . 1 . 2 2 Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . . . 1 1 Recycling Units 3 | . 1 . . . . . 1 1 Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 14 | . 3 . . . 3 . 5 3 Successful 10 | . 2 . . . 2 . 5 1 Failed 4 | . 1 . . . 1 . . 2 Catastrophic 1 | . . . . . . . . 1 Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations 4 | . . . . . . . 2 2 Recycling Units 7 | . 3 . . . . . 3 1 Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . 3 . . . Terminal Hacks . | . . . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 . Scan Component 1 | . . . . . . . 1 . Repair 1 | . . . . . . . 1 . Recycling Unit Hacks 6 | . 2 . . . . . 3 1 Process 1 | . . . . . . . 1 . Report Inventory 2 | . 1 . . . . . . 1 Retrieve Matter 1 | . . . . . . . 1 . Retrieve Components 2 | . 1 . . . . . 1 . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . . 2 . . . Unlock Access 1 | . . . . . 1 . . . Coupler Status 1 | . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 5 | . 1 . . . 1 . 1 2 Full Trace Events 3 | . 1 . . . 1 . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . Time 38 | . . . . . . . 38 . Parts Recycled . | . . . . . . . . . Recycled Matter 18 | . . . . . . . 18 . Retrieved Matter 18 | . . . . . . . 18 . Retrieved Components 1 | . 1 . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 7 | . . . . . . 7 . . Machine Destruction 7 | . . . . . . 7 . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Total Allies 1 | . . . . 1 . . . . Largest Group 1 | . . . . 1 1 1 1 . Highest-Rated Group 31 | . . . . 31 31 31 31 . Highest-Rated Ally 31 | . . . . 31 31 31 31 . Total Orders . | . . . . . . . . . Ally Attacks 17 | . . . . . 1 14 2 . Total Damage 232 | . . . . . . 191 41 . Kills 3 | . . . . . . 3 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Turns Passed 3368 | 53 143 58 374 83 197 821 745 894 Spaces Moved 2205 | 41 127 46 318 90 145 465 397 576 Core 211 | 9 . 4 187 4 . . . 7 Treads 1272 | . . . . . 72 465 397 338 Legs 31 | . . . 25 . . . . 6 Wheels 369 | 32 127 1 . . . . . 209 Hover . | . . . . . . . . . Flight 322 | . . 41 106 86 73 . . 16 Fastest Speed 31 | 50 90 37 37 34 31 160 160 100 Average Speed 127 | 89 90 69 75 38 95 160 160 142 Slowest Speed 400 | 100 90 280 200 120 160 160 160 400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 1 | . . 1 . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 24 | 3 34 18 30 20 12 54 31 21 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 124 | . 1 . . 14 . 9 59 41 Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 124 | . 1 . . 14 . 9 59 41 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Total 2647 | 57 141 59 423 134 199 523 485 626 Wait 188 | . . . 47 34 41 17 39 10 Move 2194 | 40 126 43 317 89 145 462 396 576 Hop 1 | . . 1 . . . . . . Pick Up 48 | 12 3 1 7 2 4 9 8 2 Fast Attach 33 | . . 2 11 4 3 . 7 6 Attach 20 | 5 2 1 3 2 1 2 . 4 Detach 2 | . . . . . 1 . 1 . Swap 20 | . . 1 3 . 4 6 4 2 Drop 33 | . . 3 11 1 . 4 12 2 Fire 94 | . 9 7 17 2 . 21 18 20 Melee 2 | . . . . . . 2 . . Ram 12 | . 1 . 7 . . . . 4 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 14) 54 | -11/Scrapyard | Entered Materials 171 | -10/Materials | Discovered new exit (range 15) 197 | -10/Materials | Entered Mines 202 | -10/Mines | Destroyed 7 combat bots 250 | -10/Mines | Discovered new exit (range 16) 255 | -10/Mines | Entered Materials 255 | -9/Materials | Evolved 2 slots: Propulsion x2 326 | -9/Materials | Build established: Mutant 509 | -9/Materials | Lost 5 parts (1p3n1w) 607 | -9/Materials | Core integrity fell below 50% 617 | -9/Materials | Core integrity fell below 20% 618 | -9/Materials | Discovered new exit (range 16) 627 | -9/Materials | Discovered new exit (range 10) 629 | -9/Materials | Entered Mines 658 | -9/Mines | Lost 5 parts (2n2u1w) 688 | -9/Mines | Discovered new exit (range 8) 689 | -9/Mines | Met a Derelict testing a Signal Generator 712 | -9/Mines | Entered Materials 712 | -8/Materials | Accompanied by 1 ally 712 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 909 | -8/Materials | Identified exit to Garrison 909 | -8/Materials | Entered Garrison 909 | -8/Garrison | Discovered recently destroyed garrison 909 | -8/Garrison | Accompanied by 1 ally 1057 | -8/Garrison | Garrison Relay disabled 1154 | -8/Garrison | Garrison Relay disabled 1450 | -8/Garrison | Discovered new exit (range 11) 1538 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 1720 | -8/Garrison | Discovered new exit (range 6) 1730 | -8/Garrison | Entered Materials 1730 | -8/Materials | Accompanied by 1 ally 2177 | -8/Materials | Repaired Imp. Datajack 2358 | -8/Materials | Discovered new exit (range 10) 2374 | -8/Materials | Discovered new exit (range 9) 2475 | -8/Materials | Entered Factory 2475 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3102 | -7/Factory | Lost 5 parts (1p2n2u) 3317 | -7/Factory | Core integrity fell below 50% 3355 | -7/Factory | Core integrity fell below 20% 3369 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03317_ Carbon-fiber Leg destroyed. 03320_ System corrupted: Substantial component data lost. 03320_ U-05 Engineer builds a Wall. 03321_ K-01 Serf collects debris. 03322_ Imp. Carbon-fiber Leg destroyed. 03323_ Penetrated by Slug. 03325_ K-01 Serf collects debris. 03326_ Mni. Grenade Launcher destroyed. 03328_ Penetrated by Slug. 03329_ Acquired 10 matter. 03330_ K-01 Serf collects debris. 03336_ Acquired Lgt. Ion Engine. 03339_ U-05 Engineer lays Concrete. 03339_ Penetrated by Slug. 03339_ Lgt. Ion Engine destroyed. 03355_ System corrupted: Energy discharge (-39). 03356_ Adv. Weight Redist. System destroyed. 03359_ G-47 Trooper destroyed. 03363_ Slug penetrates Wall. 03364_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | " " " # # ! """""??????????# "" ## ### | | " " " # # """"" #????????# S # | | " " " # """ #????????# "" ! + | | " " " + + ! #????????# "" # | | " " " # # ! = #????????# "" # ## | | " " " # # ###################?# # # | | # # ## ?? #?########## # | | ####### # ## """""" ############ # | | ??????# # ] ## """""" + # | | ??????# # ## """""" # ## | | ??????# " ! ## """""" # ^ ## | | ??????# # ## + ## | | ??????# # ## ################ | | ??????# # ## [ #??????????????## | | ??????# ############ #???????????????? | | ??????# #??????????# ! #???????????????? | | ??????+ |=#??????????# ] "" #???????????????? | | ??????# ! #??????????# Y" #???????????????? | | ??????# = #??????????# "" #???????????????? | | ??????# #???????#### ! #???????????????? | | ??????# #########T ######+##+#???????????????? | | ??????# =%= g #???????????????? | | ??????# g gg # ???????? | | ??????# + ???????? | | ??????# # ???????? | | ??????# @ +???????????????? | | ??????# ######################???????????????? | | ??????# #??????# #????????????????? | | ??????# #??????# #????????????????? | | ??????# #??????# #????????????????? | | ??????# #??????# #????????????????? | | ??????# #??????# #????????????????? | | ??????# #??????# #????????????????? | | ??????# #??????# #????????????????? | | ??????# ######## #????????????????? | | ??????# # #????????????????? | | ??????# # #????????????????? | | ??????# # #????????????????? | | ??????# + #????????????????? | | ??????# ##+########???????????????????? | | ?#########+### # #???????????????????? | | ?# # # "" "" #???????????????????? | | ?# """ * # # "" "" #???????????????????? | | ?# """ # # """ """ #???????????????????? | | ?# """ # # """ """ #???????????????????? | | ?# "" " " # + """ """ #???????????????????? | | ?# "" "Y" # # #???????????????????? | | ?# """ # # = #???????????????????? | | ?######+###### ###########???????????????????? | | ??????# #???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 25 Energy Capacity 350 Matter Stores 289 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Evasion (%) 63 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BackupCompositeMace Manual? 0 Play Time 00:51:52 Cumulative 62.1 hours Start 2024.06.26 @ 04:14:42 End 2024.06.26 @ 15:20:28 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 93 Rogue 93 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 46 Achievement% 32 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 420e143e-4c8c-4249-ba58-c7feaef1295b