Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.04 @ 12:44:18

Player: Barbarossa

Result: Destroyed by Y-64 Sentinel with KE Penetrator

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (7)        1400
Robots Destroyed (93)      465
Value Destroyed (2791)     2791
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 7876

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/1150
Matter                     300/300
Energy                     100/100
System Corruption          17%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (7) ------
           System Shield
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
           Coolant Injector
           Matter Compressor (250)
  Improved Medium Armor Plating
  Improved Datajack

 Peak State 
------------
>          --- POWER ------------
    Hybrid Deuterium Engine
           Fission Core
>          --- PROPULSION -------
           Titanium Leg
  Improved Titanium Leg
  Improved Titanium Leg
  Improved VSS Leg
           Myomer Leg
           Myomer Leg
>          --- UTILITY ----------
    Medium Storage Unit
  Improved Signal Interpreter
           Melee Analysis Suite
  Advanced Transmission Jammer
  Advanced Shield Generator
  Improved Force Field
           System Shield
>          --- WEAPON -----------
  Improved KE Penetrator
     Heavy Hammer
     Heavy Hammer
     Heavy Flail
>          --- INVENTORY --------
    Hybrid Deuterium Engine
  Improved Cooling System
           Coolant Injector
           Matter Compressor
    Medium Armor Plating
  Improved Medium Armor Plating
  Improved Arc Projector
  Improved Datajack
  Improved Plasma Cutter
[Rating: 86]

 Favorites 
-----------
Power                      Hybrid Deuterium Engine
  Engine                   Hybrid Deuterium Engine
  Power Core               Fission Core
Propulsion                 Improved Titanium Leg
  Treads                   Medium Treads
  Leg                      Improved Titanium Leg
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Medium Storage Unit
  Device                   Improved Shield Generator
  Storage                  Medium Storage Unit
  Processor                Melee Analysis Suite
  Hackware                 System Shield
  Protection               Improved Medium Armor Plating
Weapon                     Heavy Hammer
  Energy Gun               Medium Laser
  Ballistic Gun            Improved KE Penetrator
  Special Weapon           Improved Plasma Cutter
  Impact Weapon            Heavy Hammer
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac 
Slots Evolved              12   | .   .   2   2   2   2   2   2   
  Power                    1    | .   .   .   .   .   1   .   .   
  Propulsion               4    | .   .   2   .   .   .   .   2   
  Utility                  5    | .   .   .   2   2   1   .   .   
  Weapon                   2    | .   .   .   .   .   .   2   .   
Parts Attached             162  | .   7   15  22  55  20  11  32  
  Power                    31   | .   1   3   3   6   11  1   6   
    Engine                 25   | .   1   3   3   3   9   1   5   
    Core                   6    | .   .   .   .   3   2   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               48   | .   2   7   6   16  3   .   14  
    Treads                 1    | .   .   .   .   .   .   .   1   
    Leg                    29   | .   .   2   .   16  3   .   8   
    Wheel                  8    | .   2   1   .   .   .   .   5   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 10   | .   .   4   6   .   .   .   .   
  Utility                  46   | .   2   1   6   18  5   6   8   
    Device                 23   | .   1   .   3   9   3   2   5   
    Storage                7    | .   1   .   2   2   .   .   2   
    Processor              8    | .   .   .   1   4   1   2   .   
    Hackware               2    | .   .   .   .   .   1   1   .   
    Protection             6    | .   .   1   .   3   .   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   37   | .   2   4   7   15  1   4   4   
    Energy Gun             13   | .   2   2   2   6   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          4    | .   .   .   1   .   .   2   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         3    | .   .   .   .   .   .   1   2   
    Impact Weapon          15   | .   .   1   4   8   1   1   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   1   .   1   .   .   .   
  Unidentified Prototypes  3    | .   .   .   1   1   .   1   .   
Parts Lost                 58   | .   4   1   5   8   3   4   33  
  Power                    9    | .   1   .   1   .   .   1   6   
  Propulsion               19   | .   2   .   4   1   .   .   12  
  Utility                  20   | .   .   1   .   5   3   3   8   
  Weapon                   10   | .   1   .   .   2   .   .   7   
  Highest Loss Streak      13   | .   3   1   4   4   3   4   13  
  To Critical Strikes      2    | .   .   .   .   1   .   .   1   
Average Slot Usage (%)     92   | .   93  91  91  96  99  95  79  
  Engine                   6    | .   13  11  7   3   10  4   4   
  Core                     2    | .   .   .   .   3   2   5   3   
  Leg                      20   | .   8   8   .   28  26  23  21  
  Wheel                    4    | .   18  21  .   .   .   .   1   
  Flight                   3    | .   .   6   35  1   .   .   .   
  Device                   10   | .   10  9   14  11  12  7   9   
  Storage                  8    | .   14  11  9   11  6   5   4   
  Processor                9    | .   .   .   9   14  13  12  8   
  Hackware                 2    | .   .   .   .   .   5   4   5   
  Protection               3    | .   .   1   .   4   6   5   2   
  Energy Gun               5    | .   26  14  5   4   .   .   .   
  Ballistic Gun            1    | .   .   .   1   .   .   3   3   
  Impact Weapon            9    | .   .   5   7   9   13  17  12  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             67   | 12  19  20  22  37  48  59  67  
  Greatest Support         122  | 20  26  36  22  66  72  72  122 
  Greatest Overweight (x)  9    | .   .   1   .   .   .   .   9   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | .   10  10  10  10  10  10  10  
  Average Capacity         9    | .   9   10  10  10  10  10  9   
  Most Carried             10   | .   10  10  10  10  10  10  10  
  Average Carried          9    | .   7   9   9   9   9   8   9   
  Final Capacity           10   | 8   10  10  10  10  10  10  5   
  Final Carried            10   | 6   10  10  10  10  10  10  4   

 Class Distribution 
--------------------
 46% | Gladiator
 30% | Mutant
  8% | Scavenger-Gladiator
  7% | Scavenger-Sprinter
  5% | Scavenger-Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -9/Materials
 Scavenger-Sprinter | -8/Materials
             Mutant | -7/Factory
          Gladiator | -6/Factory
          Gladiator | -5/Factory
          Gladiator | -4/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   -5   -4   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Fac  
Matter Collected           2250 | 200  45   84   496  433  304  175  513  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            3879 | .    330  610  444  894  171  370  1060 
  Parts                    138  | .    18   38   16   26   8    7    25   
Haulers Intercepted        3    | .    1    .    2    .    .    .    .    
Recyclers Shooed           5    | .    .    3    1    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac 
Combat Hostiles Destroyed  54   | .   8   9   5   16  1   5   10  
  Melee                    15   | .   .   1   .   7   1   1   5   
  Guns                     22   | .   8   7   3   4   .   .   .   
Classes Destroyed          13   | .   5   4   1   3   .   .   .   
  Worker                   14   | .   .   1   .   .   5   2   6   
  Builder                  1    | .   .   .   .   1   .   .   .   
  Tunneler                 2    | .   1   1   .   .   .   .   .   
  Hauler                   3    | .   1   .   2   .   .   .   .   
  Recycler                 9    | .   .   3   2   1   .   .   3   
  Operator                 2    | .   .   1   .   1   .   .   .   
  Watcher                  8    | .   1   .   3   1   2   1   .   
  Swarmer                  10   | .   3   4   3   .   .   .   .   
  Grunt                    20   | .   5   2   .   9   .   3   1   
  Brawler                  2    | .   .   .   .   1   .   1   .   
  Sentry                   8    | .   .   3   1   3   .   .   1   
  Hunter                   5    | .   .   .   1   .   .   .   4   
  Programmer               9    | .   .   .   .   3   1   1   4   
Best Kill Streak           6    | .   5   5   4   2   3   3   6   
  Combat Bots Only         3    | .   3   2   3   2   1   3   3   
Max Kills in Single Turn   1    | .   1   1   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   1   .   1   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -5   -4   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Fac  
Hostile Shots Fired        765   | .    79   79   42   239  16   28   282  
  Missed                   205   | .    21   29   9    76   4    8    58   
Damage Taken               8265  | .    621  470  333  1941 356  397  4147 
  Core                     1974  | .    174  100  109  350  33   47   1161 
  Absorbed by Shields      942   | .    .    .    .    164  180  141  457  
  Regen/Repaired (Parts)   284   | .    71   31   83   .    .    .    99   
Core Remaining (%)         75    | 100  30   75   80   50   96   95   .    
Volleys Fired              149   | .    46   59   21   14   .    1    8    
  Largest                  2     | .    2    2    1    2    .    1    1    
  Hottest                  138   | .    100  90   63   138  .    33   65   
Shots Fired                207   | .    86   68   21   22   .    2    8    
  Gun                      201   | .    86   68   21   22   .    2    2    
  Cannon                   .     | .    .    .    .    .    .    .    .    
  Launcher                 .     | .    .    .    .    .    .    .    .    
  Special                  6     | .    .    .    .    .    .    .    6    
  Kinetic                  22    | .    .    .    20   .    .    2    .    
  Thermal                  182   | .    86   68   1    22   .    .    5    
  Explosive                .     | .    .    .    .    .    .    .    .    
  Electromagnetic          2     | .    .    .    .    .    .    .    2    
  Robot Hit Streak         12    | .    12   8    6    6    .    1    5    
  Robot Miss Streak        5     | .    4    3    2    5    .    .    1    
  Penetration Max          .     | .    .    .    .    .    .    .    .    
  Secondary Targets        1     | .    1    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    
Shots Hit Robots           307   | .    52   53   33   55   18   26   70   
  Core Hits                93    | .    18   21   7    31   2    2    12   
  Critical Kills           4     | .    .    .    .    1    .    .    3    
  Critical Parts Destroyed 28    | .    .    1    2    8    1    5    11   
  Critical Strikes         45    | .    5    8    2    10   1    5    14   
    Burn                   13    | .    5    7    .    1    .    .    .    
    Smash                  32    | .    .    1    2    9    1    5    14   
Melee Attacks              239   | .    .    26   27   47   22   31   86   
  Impact                   239   | .    .    26   27   47   22   31   86   
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
  Sneak Attacks            26    | .    .    2    3    2    6    3    10   
    Combat Hostiles        1     | .    .    .    1    .    .    .    .    
  Follow-up Attacks        13    | .    .    .    .    3    .    7    3    
Damage Inflicted           10788 | .    702  1036 1306 1880 1166 1172 3526 
  Guns                     1917  | .    702  587  245  330  .    33   20   
  Cannons                  .     | .    .    .    .    .    .    .    .    
  Explosions               .     | .    .    .    .    .    .    .    .    
  Melee                    8759  | .    .    449  1061 1550 1166 1139 3394 
  Ramming                  37    | .    .    .    .    .    .    .    37   
  Kinetic                  278   | .    .    .    245  .    .    33   .    
  Thermal                  1694  | .    702  587  .    330  .    .    75   
  Explosive                .     | .    .    .    .    .    .    .    .    
  Electromagnetic          20    | .    .    .    .    .    .    .    20   
  Impact                   8759  | .    .    449  1061 1550 1166 1139 3394 
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
Highest Corruption         17    | .    .    .    .    14   .    7    17   
  Average Corruption       7     | .    .    .    .    8    .    6    7    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    
  Effects                  60    | .    .    .    .    24   .    14   22   
    Message Errors         15    | .    .    .    .    10   .    1    4    
    Matter Fused           13    | .    .    .    .    4    .    3    6    
    Heat Flow Errors       7     | .    .    .    .    4    .    2    1    
    Energy Discharges      6     | .    .    .    .    2    .    2    2    
    Parts Rejected         2     | .    .    .    .    .    .    .    2    
    Parts Fused            1     | .    .    .    .    .    .    1    .    
    Data Loss (minor)      10    | .    .    .    .    3    .    3    4    
    Data Loss (major)      1     | .    .    .    .    .    .    .    1    
    Misfires               1     | .    .    .    .    .    .    1    .    
    Alerts                 2     | .    .    .    .    .    .    1    1    
    Misdirections          2     | .    .    .    .    1    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    
Overflow Damage            2777  | .    .    87   220  447  316  356  1351 
  Projectiles              21    | .    .    .    .    .    .    .    21   
  Explosions               .     | .    .    .    .    .    .    .    .    
  Melee                    2756  | .    .    87   220  447  316  356  1330 
Knockbacks                 40    | .    .    4    3    4    7    6    16   
  Impact                   37    | .    .    4    3    4    6    6    14   
  Kinetic                  .     | .    .    .    .    .    .    .    .    
  Secondary                3     | .    .    .    .    .    1    .    2    
Self-Inflicted Damage      15    | .    .    .    .    .    .    .    15   
  Shots                    .     | .    .    .    .    .    .    .    .    
  Rammed                   15    | .    .    .    .    .    .    .    15   
Targets Rammed             15    | .    .    .    .    .    .    .    15   
  Kicked                   .     | .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    
Highest Temperature        307   | .    304  27   24   307  .    205  155  
  Average Temperature      106   | .    110  12   9    118  .    91   77   
  Received Heat Transfer   1389  | .    288  57   18   746  .    66   214  
  Effects                  3     | .    2    .    .    1    .    .    .    
    Energy Bleed           1     | .    1    .    .    .    .    .    .    
    Interference           2     | .    1    .    .    1    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Fried              41    | .    .    .    7    8    8    6    12   
  Impact Corruptions       103   | .    .    5    9    19   13   13   44   
Robots Melted              .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Melted             9     | .    6    1    .    2    .    .    .    
  Heat Transferred         5054  | .    2395 2074 .    437  .    .    148  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac 
Peak Influence             393  | .   149 250 393 178 183 110 146 
  Initial                  178  | .   .   5   105 178 72  9   53  
  Average                  74   | .   40  108 276 64  52  47  57  
Maximum Alert Level        1    | .   .   1   1   .   .   .   .   
  Low Security (%)         94   | .   100 94  18  100 100 100 100 
  Level 1                  5    | .   .   5   81  .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          15   | .   2   1   .   4   5   1   2   
  Investigation            3    | .   1   .   .   .   1   1   .   
  Extermination            7    | .   .   .   .   3   2   .   2   
  Reinforcement            5    | .   1   1   .   1   2   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Fac 
Distress Signals           8    | .   .   6   1   1   .   .   .   
Communications Jammed      6    | .   .   .   .   .   .   .   6   
  Distress Signals         6    | .   .   .   .   .   .   .   6   
Times Spotted              113  | .   14  24  15  27  7   8   18  
  Peak Tracking Total      6    | .   5   6   5   5   2   4   5   
  Tactical Retreats        9    | .   .   3   .   4   1   .   1   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac 
Traps Triggered            8    | .   .   .   .   4   .   1   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         5    | .   .   .   .   5   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             1    | .   .   .   .   1   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Fac Fac 
Machines Disabled          .    | .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Fac 
Machines Accessed          35   | .   5   3   8   6   8   2   3   
  Terminals                22   | .   4   1   6   5   4   1   1   
  Fabricators              5    | .   .   .   .   1   3   1   .   
  Repair Stations          5    | .   1   1   1   .   1   .   1   
  Recycling Units          1    | .   .   .   .   .   .   .   1   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   .   
Total Hacks                117  | .   23  9   23  18  25  5   14  
  Successful               57   | .   11  7   11  7   11  2   8   
  Failed                   59   | .   11  2   12  11  14  3   6   
    Catastrophic           8    | .   1   .   1   5   .   1   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   
  Manual                   76   | .   19  5   20  15  14  2   1   
  Terminals                88   | .   19  5   20  16  17  4   7   
  Fabricators              9    | .   .   .   .   2   6   1   .   
  Repair Stations          12   | .   4   2   2   .   2   .   2   
  Recycling Units          5    | .   .   .   .   .   .   .   5   
  Scanalyzers              2    | .   .   2   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   .   
Terminal Hacks             15   | .   5   .   1   3   5   .   1   
  Part Schematic           2    | .   .   .   1   .   .   .   1   
  Prototype ID Bank        5    | .   3   .   .   .   2   .   .   
  Terminal Index           1    | .   .   .   .   1   .   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   
  Unreport Threat          5    | .   2   .   .   2   1   .   .   
  Locate Traps             1    | .   .   .   .   .   1   .   .   
Fabricator Hacks           4    | .   .   .   .   1   2   1   .   
  Network Status           4    | .   .   .   .   1   2   1   .   
Repair Station Hacks       10   | .   4   2   2   .   .   .   2   
  Scan Component           5    | .   2   1   1   .   .   .   1   
  Repair                   5    | .   2   1   1   .   .   .   1   
Recycling Unit Hacks       4    | .   .   .   .   .   .   .   4   
  Process                  1    | .   .   .   .   .   .   .   1   
  Report Inventory         1    | .   .   .   .   .   .   .   1   
  Retrieve Matter          2    | .   .   .   .   .   .   .   2   
Scanalyzer                 2    | .   .   2   .   .   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   .   .   
  Analyze                  1    | .   .   1   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   .   .   
  Seal Access              1    | .   .   .   1   .   .   .   .   
Unauthorized Hacks         21   | .   2   3   7   3   4   1   1   
  Terminals                20   | .   2   3   7   3   3   1   1   
    Track                  1    | .   .   .   1   .   .   .   .   
    Assimilate             1    | .   .   1   .   .   .   .   .   
    Botnet                 15   | .   2   1   5   2   3   1   1   
    Operators              3    | .   .   1   1   1   .   .   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   
    Fabnet                 1    | .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         28   | .   4   2   5   6   8   1   2   
  Full Trace Events        3    | .   1   .   .   .   1   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   1   1   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             5    | .   2   1   1   .   .   .   1   
  Time                     135  | .   52  26  32  .   .   .   25  
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          17   | .   .   .   .   .   .   .   17  
  Retrieved Matter         17   | .   .   .   .   .   .   .   17  
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  
------------               Run  | Yrd Mat Mat Mat Fac Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   1   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   1   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   1   
  parse_system             1    | .   .   .   .   .   .   .   1   
Relay Couplers Released    3    | .   .   .   .   .   .   .   3   
  Programmers              3    | .   .   .   .   .   .   .   3   
Fabnet Peak Effective %    3    | .   .   .   .   .   .   3   1   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   -4   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Fac  
Turns Passed               6381 | .    617  639  394  1844 1088 687  1112 
Spaces Moved               4321 | 1    398  327  539  1260 824  494  478  
  Core                     8    | .    .    .    .    .    .    .    8    
  Treads                   13   | .    .    .    .    .    .    .    13   
  Legs                     2998 | 1    89   87   .    1051 824  494  452  
  Wheels                   496  | .    309  182  .    .    .    .    5    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   806  | .    .    58   539  209  .    .    .    
  Fastest Speed            26   | 120  90   26   26   31   115  120  95   
  Average Speed            102  | 120  96   104  30   106  120  120  128  
  Slowest Speed            500  | 120  120  190  31   123  122  120  500  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            2    | .    .    .    1    1    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       27   | 2    61   39   47   25   22   14   13   
  Regions Visited          7
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    .    .    1    1    1    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          2    | .    .    .    .    .    .    2    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               2    | .    .    .    .    .    .    2    .    
  AOE                      .    | .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -4   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Fac  
Total                      5678 | .    544  510  707  1656 891  548  822  
  Wait                     624  | .    78   62   75   202  2    7    198  
  Move                     4310 | .    397  326  536  1257 823  493  478  
  Hop                      2    | .    .    .    1    1    .    .    .    
  Pick Up                  73   | .    12   8    12   21   6    10   4    
  Fast Attach              67   | .    2    7    5    18   8    3    24   
  Attach                   38   | .    4    2    10   5    2    8    7    
  Detach                   4    | .    .    1    2    .    .    .    1    
  Swap                     57   | .    1    6    7    32   10   .    1    
  Drop                     99   | .    4    13   11   39   20   4    8    
  Fire                     149  | .    46   59   21   14   .    1    8    
  Melee                    217  | .    .    26   27   44   20   22   78   
  Ram                      15   | .    .    .    .    .    .    .    15   
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            18   | .    .    .    .    18   .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     5    | .    .    .    .    5    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Factory
-5/Factory
-4/Factory

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
   46 | -10/Materials | Discovered new exit (range 11)
  196 | -10/Materials | Core integrity fell below 50%
  231 | -10/Materials | Lost 3 parts (2n1w)
  287 | -10/Materials | Discovered new exit (range 16)
  313 | -10/Materials | Build established: Mutant
  466 | -10/Materials | Repaired Sml. Laser
  493 | -10/Materials | Repaired Flight Unit
  567 | -10/Materials | Central database locked down
  618 | -10/Materials | Entered another Materials area
  618 | -9/Materials  | Evolved 2 slots: Propulsion x2
  788 | -9/Materials  | Repaired Aluminum Leg
 1255 | -9/Materials  | Discovered new exit (range 8)
 1257 | -9/Materials  | Entered another Materials area
 1257 | -8/Materials  | Evolved 2 slots: Utility x2
 1329 | -8/Materials  | Lost 4 parts (1p3n)
 1605 | -8/Materials  | Build established: Scavenger-Sprinter
 1635 | -8/Materials  | Repaired Hvy. Hammer
 1640 | -8/Materials  | Discovered new exit (range 16)
 1647 | -8/Materials  | Identified exit to Factory
 1651 | -8/Materials  | Entered Factory
 1651 | -7/Factory    | Evolved 2 slots: Utility x2
 1922 | -7/Factory    | Discovered new exit (range 5)
 1925 | -7/Factory    | Identified exit to Lower Caves
 2058 | -7/Factory    | Build established: Mutant
 2810 | -7/Factory    | Build established: Gladiator
 2932 | -7/Factory    | System corruption reached 10%
 2962 | -7/Factory    | Lost 4 parts (3u1w)
 3209 | -7/Factory    | Discovered exit to Lower Caves (range 14)
 3361 | -7/Factory    | Build established: Scavenger-Gladiator
 3405 | -7/Factory    | Discovered new exit (range 14)
 3477 | -7/Factory    | Identified exit to Factory
 3495 | -7/Factory    | Entered another Factory area
 3495 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 3897 | -6/Factory    | Build established: Gladiator
 4548 | -6/Factory    | Discovered new exit (range 11)
 4582 | -6/Factory    | Identified exit to Factory
 4583 | -6/Factory    | Entered another Factory area
 4583 | -5/Factory    | Evolved 2 slots: Weapon x2
 4606 | -5/Factory    | Lost 3 parts (3u)
 4811 | -5/Factory    | Lost 4 parts (1p3u)
 5260 | -5/Factory    | Discovered new exit (range 6)
 5264 | -5/Factory    | Identified exit to Factory
 5270 | -5/Factory    | Entered another Factory area
 5270 | -4/Factory    | Evolved 2 slots: Propulsion x2
 5490 | -4/Factory    | Repaired Imp. VSS Leg
 6070 | -4/Factory    | System corruption reached 10%
 6160 | -4/Factory    | Lost 13 parts (2p6n2u3w)
 6246 | -4/Factory    | Core integrity fell below 50%
 6313 | -4/Factory    | Lost 11 parts (2p4n5u)
 6369 | -4/Factory    | Core integrity fell below 20%
 6382 | -4/Factory    | Destroyed by Y-64 Sentinel with KE Penetrator

 Last Messages 
---------------
06368_ Penetrated by Slug.
06368_ Slammed into Y-64 Sentinel.
06369_ Acquired 13 matter.
06369_ Slammed into Y-64 Sentinel. <x2>
06371_ Imp. Remote Datajack destroyed.
06371_ Penetrated by Slug.
06371_ Slammed into Y-64 Sentinel. <x3>
06374_ Penetrated by Slug.
06374_ Construction Platform disabled.
06374_ Slammed into Y-64 Sentinel. <x3>
06377_ Penetrated by Slug.
06377_ Slammed into Y-64 Sentinel. <x2>
06378_ P-70 Sage resets Y-64 Sentinel, system
  corruption cleaned.
06379_ Slammed into Y-64 Sentinel.
06379_ Penetrated by Slug.
06380_ System corrupted: Matter fused (-5).
06380_ Acquired 2 matter.
06380_ Slammed into Y-64 Sentinel. <x2>
06381_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????????????????? ????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          31
Energy Capacity            1010
Matter Stores              450
Matter Capacity            450
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
ECM Strength               1
Jamming Range              16
Additional Mass Support    6
Armor Coverage             225
Evasion (%)                71
Melee Accuracy             10
Target Analysis            7
Recoil Reduction           1
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
 Lgt. Armor Plating | -9/Materials | Scanalyzed
   Imp. Flight Unit | -8/Materials | Hacked
       Biometal Leg | -4/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Deadly Force

 Challenges 
------------
None

 Game 
------
Seed              PowerSmartbombLeg
  Manual?         0
Play Time         01:09:08
  Cumulative      205.5 hours
  Start           2024.06.04 @ 11:29:43
  End             2024.06.04 @ 12:44:18
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          373
  Rogue           373
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             45
Gallery%          56
Achievement%      39
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: dc7a4ac6-ebfd-4c7c-b38d-5384b444915c