Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.04 @ 12:44:18 Player: Barbarossa Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (93) 465 Value Destroyed (2791) 2791 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7876 Bonus ------- None Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 100/100 System Corruption 17% Temperature Cool (9) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Coolant Injector Matter Compressor (250) Improved Medium Armor Plating Improved Datajack Peak State ------------ > --- POWER ------------ Hybrid Deuterium Engine Fission Core > --- PROPULSION ------- Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved VSS Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Medium Storage Unit Improved Signal Interpreter Melee Analysis Suite Advanced Transmission Jammer Advanced Shield Generator Improved Force Field System Shield > --- WEAPON ----------- Improved KE Penetrator Heavy Hammer Heavy Hammer Heavy Flail > --- INVENTORY -------- Hybrid Deuterium Engine Improved Cooling System Coolant Injector Matter Compressor Medium Armor Plating Improved Medium Armor Plating Improved Arc Projector Improved Datajack Improved Plasma Cutter [Rating: 86] Favorites ----------- Power Hybrid Deuterium Engine Engine Hybrid Deuterium Engine Power Core Fission Core Propulsion Improved Titanium Leg Treads Medium Treads Leg Improved Titanium Leg Wheel Wheel Flight Unit Flight Unit Utility Medium Storage Unit Device Improved Shield Generator Storage Medium Storage Unit Processor Melee Analysis Suite Hackware System Shield Protection Improved Medium Armor Plating Weapon Heavy Hammer Energy Gun Medium Laser Ballistic Gun Improved KE Penetrator Special Weapon Improved Plasma Cutter Impact Weapon Heavy Hammer Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power 1 | . . . . . 1 . . Propulsion 4 | . . 2 . . . . 2 Utility 5 | . . . 2 2 1 . . Weapon 2 | . . . . . . 2 . Parts Attached 162 | . 7 15 22 55 20 11 32 Power 31 | . 1 3 3 6 11 1 6 Engine 25 | . 1 3 3 3 9 1 5 Core 6 | . . . . 3 2 . 1 Reactor . | . . . . . . . . Propulsion 48 | . 2 7 6 16 3 . 14 Treads 1 | . . . . . . . 1 Leg 29 | . . 2 . 16 3 . 8 Wheel 8 | . 2 1 . . . . 5 Hover . | . . . . . . . . Flight 10 | . . 4 6 . . . . Utility 46 | . 2 1 6 18 5 6 8 Device 23 | . 1 . 3 9 3 2 5 Storage 7 | . 1 . 2 2 . . 2 Processor 8 | . . . 1 4 1 2 . Hackware 2 | . . . . . 1 1 . Protection 6 | . . 1 . 3 . 1 1 Artifact . | . . . . . . . . Weapon 37 | . 2 4 7 15 1 4 4 Energy Gun 13 | . 2 2 2 6 . . 1 Energy Cannon . | . . . . . . . . Ballistic Gun 4 | . . . 1 . . 2 1 Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon 3 | . . . . . . 1 2 Impact Weapon 15 | . . 1 4 8 1 1 . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 2 | . . 1 . 1 . . . Unidentified Prototypes 3 | . . . 1 1 . 1 . Parts Lost 58 | . 4 1 5 8 3 4 33 Power 9 | . 1 . 1 . . 1 6 Propulsion 19 | . 2 . 4 1 . . 12 Utility 20 | . . 1 . 5 3 3 8 Weapon 10 | . 1 . . 2 . . 7 Highest Loss Streak 13 | . 3 1 4 4 3 4 13 To Critical Strikes 2 | . . . . 1 . . 1 Average Slot Usage (%) 92 | . 93 91 91 96 99 95 79 Engine 6 | . 13 11 7 3 10 4 4 Core 2 | . . . . 3 2 5 3 Leg 20 | . 8 8 . 28 26 23 21 Wheel 4 | . 18 21 . . . . 1 Flight 3 | . . 6 35 1 . . . Device 10 | . 10 9 14 11 12 7 9 Storage 8 | . 14 11 9 11 6 5 4 Processor 9 | . . . 9 14 13 12 8 Hackware 2 | . . . . . 5 4 5 Protection 3 | . . 1 . 4 6 5 2 Energy Gun 5 | . 26 14 5 4 . . . Ballistic Gun 1 | . . . 1 . . 3 3 Impact Weapon 9 | . . 5 7 9 13 17 12 Naked Turns . | . . . . . . . . Heaviest Build 67 | 12 19 20 22 37 48 59 67 Greatest Support 122 | 20 26 36 22 66 72 72 122 Greatest Overweight (x) 9 | . . 1 . . . . 9 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | . 10 10 10 10 10 10 10 Average Capacity 9 | . 9 10 10 10 10 10 9 Most Carried 10 | . 10 10 10 10 10 10 10 Average Carried 9 | . 7 9 9 9 9 8 9 Final Capacity 10 | 8 10 10 10 10 10 10 5 Final Carried 10 | 6 10 10 10 10 10 10 4 Class Distribution -------------------- 46% | Gladiator 30% | Mutant 8% | Scavenger-Gladiator 7% | Scavenger-Sprinter 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Sprinter | -8/Materials Mutant | -7/Factory Gladiator | -6/Factory Gladiator | -5/Factory Gladiator | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Matter Collected 2250 | 200 45 84 496 433 304 175 513 Remotely . | . . . . . . . . Salvage Created 3879 | . 330 610 444 894 171 370 1060 Parts 138 | . 18 38 16 26 8 7 25 Haulers Intercepted 3 | . 1 . 2 . . . . Recyclers Shooed 5 | . . 3 1 . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 54 | . 8 9 5 16 1 5 10 Melee 15 | . . 1 . 7 1 1 5 Guns 22 | . 8 7 3 4 . . . Classes Destroyed 13 | . 5 4 1 3 . . . Worker 14 | . . 1 . . 5 2 6 Builder 1 | . . . . 1 . . . Tunneler 2 | . 1 1 . . . . . Hauler 3 | . 1 . 2 . . . . Recycler 9 | . . 3 2 1 . . 3 Operator 2 | . . 1 . 1 . . . Watcher 8 | . 1 . 3 1 2 1 . Swarmer 10 | . 3 4 3 . . . . Grunt 20 | . 5 2 . 9 . 3 1 Brawler 2 | . . . . 1 . 1 . Sentry 8 | . . 3 1 3 . . 1 Hunter 5 | . . . 1 . . . 4 Programmer 9 | . . . . 3 1 1 4 Best Kill Streak 6 | . 5 5 4 2 3 3 6 Combat Bots Only 3 | . 3 2 3 2 1 3 3 Max Kills in Single Turn 1 | . 1 1 1 1 1 1 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee 1 | . . 1 . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Hostile Shots Fired 765 | . 79 79 42 239 16 28 282 Missed 205 | . 21 29 9 76 4 8 58 Damage Taken 8265 | . 621 470 333 1941 356 397 4147 Core 1974 | . 174 100 109 350 33 47 1161 Absorbed by Shields 942 | . . . . 164 180 141 457 Regen/Repaired (Parts) 284 | . 71 31 83 . . . 99 Core Remaining (%) 75 | 100 30 75 80 50 96 95 . Volleys Fired 149 | . 46 59 21 14 . 1 8 Largest 2 | . 2 2 1 2 . 1 1 Hottest 138 | . 100 90 63 138 . 33 65 Shots Fired 207 | . 86 68 21 22 . 2 8 Gun 201 | . 86 68 21 22 . 2 2 Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special 6 | . . . . . . . 6 Kinetic 22 | . . . 20 . . 2 . Thermal 182 | . 86 68 1 22 . . 5 Explosive . | . . . . . . . . Electromagnetic 2 | . . . . . . . 2 Robot Hit Streak 12 | . 12 8 6 6 . 1 5 Robot Miss Streak 5 | . 4 3 2 5 . . 1 Penetration Max . | . . . . . . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 307 | . 52 53 33 55 18 26 70 Core Hits 93 | . 18 21 7 31 2 2 12 Critical Kills 4 | . . . . 1 . . 3 Critical Parts Destroyed 28 | . . 1 2 8 1 5 11 Critical Strikes 45 | . 5 8 2 10 1 5 14 Burn 13 | . 5 7 . 1 . . . Smash 32 | . . 1 2 9 1 5 14 Melee Attacks 239 | . . 26 27 47 22 31 86 Impact 239 | . . 26 27 47 22 31 86 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 26 | . . 2 3 2 6 3 10 Combat Hostiles 1 | . . . 1 . . . . Follow-up Attacks 13 | . . . . 3 . 7 3 Damage Inflicted 10788 | . 702 1036 1306 1880 1166 1172 3526 Guns 1917 | . 702 587 245 330 . 33 20 Cannons . | . . . . . . . . Explosions . | . . . . . . . . Melee 8759 | . . 449 1061 1550 1166 1139 3394 Ramming 37 | . . . . . . . 37 Kinetic 278 | . . . 245 . . 33 . Thermal 1694 | . 702 587 . 330 . . 75 Explosive . | . . . . . . . . Electromagnetic 20 | . . . . . . . 20 Impact 8759 | . . 449 1061 1550 1166 1139 3394 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 17 | . . . . 14 . 7 17 Average Corruption 7 | . . . . 8 . 6 7 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 60 | . . . . 24 . 14 22 Message Errors 15 | . . . . 10 . 1 4 Matter Fused 13 | . . . . 4 . 3 6 Heat Flow Errors 7 | . . . . 4 . 2 1 Energy Discharges 6 | . . . . 2 . 2 2 Parts Rejected 2 | . . . . . . . 2 Parts Fused 1 | . . . . . . 1 . Data Loss (minor) 10 | . . . . 3 . 3 4 Data Loss (major) 1 | . . . . . . . 1 Misfires 1 | . . . . . . 1 . Alerts 2 | . . . . . . 1 1 Misdirections 2 | . . . . 1 . . 1 Overload Shots . | . . . . . . . . Overflow Damage 2777 | . . 87 220 447 316 356 1351 Projectiles 21 | . . . . . . . 21 Explosions . | . . . . . . . . Melee 2756 | . . 87 220 447 316 356 1330 Knockbacks 40 | . . 4 3 4 7 6 16 Impact 37 | . . 4 3 4 6 6 14 Kinetic . | . . . . . . . . Secondary 3 | . . . . . 1 . 2 Self-Inflicted Damage 15 | . . . . . . . 15 Shots . | . . . . . . . . Rammed 15 | . . . . . . . 15 Targets Rammed 15 | . . . . . . . 15 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 307 | . 304 27 24 307 . 205 155 Average Temperature 106 | . 110 12 9 118 . 91 77 Received Heat Transfer 1389 | . 288 57 18 746 . 66 214 Effects 3 | . 2 . . 1 . . . Energy Bleed 1 | . 1 . . . . . . Interference 2 | . 1 . . 1 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 41 | . . . 7 8 8 6 12 Impact Corruptions 103 | . . 5 9 19 13 13 44 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 9 | . 6 1 . 2 . . . Heat Transferred 5054 | . 2395 2074 . 437 . . 148 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Peak Influence 393 | . 149 250 393 178 183 110 146 Initial 178 | . . 5 105 178 72 9 53 Average 74 | . 40 108 276 64 52 47 57 Maximum Alert Level 1 | . . 1 1 . . . . Low Security (%) 94 | . 100 94 18 100 100 100 100 Level 1 5 | . . 5 81 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 15 | . 2 1 . 4 5 1 2 Investigation 3 | . 1 . . . 1 1 . Extermination 7 | . . . . 3 2 . 2 Reinforcement 5 | . 1 1 . 1 2 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Distress Signals 8 | . . 6 1 1 . . . Communications Jammed 6 | . . . . . . . 6 Distress Signals 6 | . . . . . . . 6 Times Spotted 113 | . 14 24 15 27 7 8 18 Peak Tracking Total 6 | . 5 6 5 5 2 4 5 Tactical Retreats 9 | . . 3 . 4 1 . 1 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Traps Triggered 8 | . . . . 4 . 1 3 Indirectly . | . . . . . . . . Trap Hack Attempts 5 | . . . . 5 . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 1 | . . . . 1 . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Garrison Access 1 | . . . 1 . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Accessed 35 | . 5 3 8 6 8 2 3 Terminals 22 | . 4 1 6 5 4 1 1 Fabricators 5 | . . . . 1 3 1 . Repair Stations 5 | . 1 1 1 . 1 . 1 Recycling Units 1 | . . . . . . . 1 Scanalyzers 1 | . . 1 . . . . . Garrison Access 1 | . . . 1 . . . . Total Hacks 117 | . 23 9 23 18 25 5 14 Successful 57 | . 11 7 11 7 11 2 8 Failed 59 | . 11 2 12 11 14 3 6 Catastrophic 8 | . 1 . 1 5 . 1 . Database Lockouts 1 | . 1 . . . . . . Manual 76 | . 19 5 20 15 14 2 1 Terminals 88 | . 19 5 20 16 17 4 7 Fabricators 9 | . . . . 2 6 1 . Repair Stations 12 | . 4 2 2 . 2 . 2 Recycling Units 5 | . . . . . . . 5 Scanalyzers 2 | . . 2 . . . . . Garrison Access 1 | . . . 1 . . . . Terminal Hacks 15 | . 5 . 1 3 5 . 1 Part Schematic 2 | . . . 1 . . . 1 Prototype ID Bank 5 | . 3 . . . 2 . . Terminal Index 1 | . . . . 1 . . . Alert Level 1 | . . . . . 1 . . Unreport Threat 5 | . 2 . . 2 1 . . Locate Traps 1 | . . . . . 1 . . Fabricator Hacks 4 | . . . . 1 2 1 . Network Status 4 | . . . . 1 2 1 . Repair Station Hacks 10 | . 4 2 2 . . . 2 Scan Component 5 | . 2 1 1 . . . 1 Repair 5 | . 2 1 1 . . . 1 Recycling Unit Hacks 4 | . . . . . . . 4 Process 1 | . . . . . . . 1 Report Inventory 1 | . . . . . . . 1 Retrieve Matter 2 | . . . . . . . 2 Scanalyzer 2 | . . 2 . . . . . Insert Component 1 | . . 1 . . . . . Analyze 1 | . . 1 . . . . . Garrison Access Hacks 1 | . . . 1 . . . . Seal Access 1 | . . . 1 . . . . Unauthorized Hacks 21 | . 2 3 7 3 4 1 1 Terminals 20 | . 2 3 7 3 3 1 1 Track 1 | . . . 1 . . . . Assimilate 1 | . . 1 . . . . . Botnet 15 | . 2 1 5 2 3 1 1 Operators 3 | . . 1 1 1 . . . Fabricators 1 | . . . . . 1 . . Fabnet 1 | . . . . . 1 . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 28 | . 4 2 5 6 8 1 2 Full Trace Events 3 | . 1 . . . 1 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . 1 1 . . . 1 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 5 | . 2 1 1 . . . 1 Time 135 | . 52 26 32 . . . 25 Parts Recycled . | . . . . . . . . Recycled Matter 17 | . . . . . . . 17 Retrieved Matter 17 | . . . . . . . 17 Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . . 1 Non-combat . | . . . . . . . . Combat 1 | . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . 1 parse_system 1 | . . . . . . . 1 Relay Couplers Released 3 | . . . . . . . 3 Programmers 3 | . . . . . . . 3 Fabnet Peak Effective % 3 | . . . . . . 3 1 Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Turns Passed 6381 | . 617 639 394 1844 1088 687 1112 Spaces Moved 4321 | 1 398 327 539 1260 824 494 478 Core 8 | . . . . . . . 8 Treads 13 | . . . . . . . 13 Legs 2998 | 1 89 87 . 1051 824 494 452 Wheels 496 | . 309 182 . . . . 5 Hover . | . . . . . . . . Flight 806 | . . 58 539 209 . . . Fastest Speed 26 | 120 90 26 26 31 115 120 95 Average Speed 102 | 120 96 104 30 106 120 120 128 Slowest Speed 500 | 120 120 190 31 123 122 120 500 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 2 | . . . 1 1 . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 27 | 2 61 39 47 25 22 14 13 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 4 | . . . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 2 | . . . . . . 2 . Melee . | . . . . . . . . Projectile 2 | . . . . . . 2 . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total 5678 | . 544 510 707 1656 891 548 822 Wait 624 | . 78 62 75 202 2 7 198 Move 4310 | . 397 326 536 1257 823 493 478 Hop 2 | . . . 1 1 . . . Pick Up 73 | . 12 8 12 21 6 10 4 Fast Attach 67 | . 2 7 5 18 8 3 24 Attach 38 | . 4 2 10 5 2 8 7 Detach 4 | . . 1 2 . . . 1 Swap 57 | . 1 6 7 32 10 . 1 Drop 99 | . 4 13 11 39 20 4 8 Fire 149 | . 46 59 21 14 . 1 8 Melee 217 | . . 26 27 44 20 22 78 Ram 15 | . . . . . . . 15 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 18 | . . . . 18 . . . Rewire . | . . . . . . . . Trap 5 | . . . . 5 . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 46 | -10/Materials | Discovered new exit (range 11) 196 | -10/Materials | Core integrity fell below 50% 231 | -10/Materials | Lost 3 parts (2n1w) 287 | -10/Materials | Discovered new exit (range 16) 313 | -10/Materials | Build established: Mutant 466 | -10/Materials | Repaired Sml. Laser 493 | -10/Materials | Repaired Flight Unit 567 | -10/Materials | Central database locked down 618 | -10/Materials | Entered another Materials area 618 | -9/Materials | Evolved 2 slots: Propulsion x2 788 | -9/Materials | Repaired Aluminum Leg 1255 | -9/Materials | Discovered new exit (range 8) 1257 | -9/Materials | Entered another Materials area 1257 | -8/Materials | Evolved 2 slots: Utility x2 1329 | -8/Materials | Lost 4 parts (1p3n) 1605 | -8/Materials | Build established: Scavenger-Sprinter 1635 | -8/Materials | Repaired Hvy. Hammer 1640 | -8/Materials | Discovered new exit (range 16) 1647 | -8/Materials | Identified exit to Factory 1651 | -8/Materials | Entered Factory 1651 | -7/Factory | Evolved 2 slots: Utility x2 1922 | -7/Factory | Discovered new exit (range 5) 1925 | -7/Factory | Identified exit to Lower Caves 2058 | -7/Factory | Build established: Mutant 2810 | -7/Factory | Build established: Gladiator 2932 | -7/Factory | System corruption reached 10% 2962 | -7/Factory | Lost 4 parts (3u1w) 3209 | -7/Factory | Discovered exit to Lower Caves (range 14) 3361 | -7/Factory | Build established: Scavenger-Gladiator 3405 | -7/Factory | Discovered new exit (range 14) 3477 | -7/Factory | Identified exit to Factory 3495 | -7/Factory | Entered another Factory area 3495 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3897 | -6/Factory | Build established: Gladiator 4548 | -6/Factory | Discovered new exit (range 11) 4582 | -6/Factory | Identified exit to Factory 4583 | -6/Factory | Entered another Factory area 4583 | -5/Factory | Evolved 2 slots: Weapon x2 4606 | -5/Factory | Lost 3 parts (3u) 4811 | -5/Factory | Lost 4 parts (1p3u) 5260 | -5/Factory | Discovered new exit (range 6) 5264 | -5/Factory | Identified exit to Factory 5270 | -5/Factory | Entered another Factory area 5270 | -4/Factory | Evolved 2 slots: Propulsion x2 5490 | -4/Factory | Repaired Imp. VSS Leg 6070 | -4/Factory | System corruption reached 10% 6160 | -4/Factory | Lost 13 parts (2p6n2u3w) 6246 | -4/Factory | Core integrity fell below 50% 6313 | -4/Factory | Lost 11 parts (2p4n5u) 6369 | -4/Factory | Core integrity fell below 20% 6382 | -4/Factory | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 06368_ Penetrated by Slug. 06368_ Slammed into Y-64 Sentinel. 06369_ Acquired 13 matter. 06369_ Slammed into Y-64 Sentinel. 06371_ Imp. Remote Datajack destroyed. 06371_ Penetrated by Slug. 06371_ Slammed into Y-64 Sentinel. 06374_ Penetrated by Slug. 06374_ Construction Platform disabled. 06374_ Slammed into Y-64 Sentinel. 06377_ Penetrated by Slug. 06377_ Slammed into Y-64 Sentinel. 06378_ P-70 Sage resets Y-64 Sentinel, system corruption cleaned. 06379_ Slammed into Y-64 Sentinel. 06379_ Penetrated by Slug. 06380_ System corrupted: Matter fused (-5). 06380_ Acquired 2 matter. 06380_ Slammed into Y-64 Sentinel. 06381_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????? # # """""" | | ???????????????????? ? ####/##### ### """""" | | ???????????????????? # # #?# """""" | | ???????????????????"""" # = # #?# | | ?????????????????#?"""" # # #?? | | ?????????????????# """" # # #####+#### # | | ?????????????????# """" # # =[ [ *% % | | ?????????????????# """" # ########"### # ! | | ?????????????????# """" + #??????## ### | | ?????????????????# """" # #????????##?# # | | ?????????????????# # #???????????### | | ?????????????????# ##########?????????????# | | ?????????????????# #??????????????????????### | | ??????????????# #####+###????????????????????????? | | ??????????????# #????#######???????????????? | | ??????????????####### #????# ###########?????? | | ????????????????????# ###### T %![ #?????? | | ????????????????????# % [ % #?????? | | ????????????????????######## %%% % #?????? | | ???????????????????????????# % ####### #?????? | | ???????????????????????????###%###???????? #?????? | | ????????????????????????????##%# ???????????????? | | ???????????????????????????# #%# ?? ????????????? | | ??????????????????????????# ## #"""" ????????????? | | ???????????????###############k#"""" ???????????? | | ???????????+ uY@pu%m%u """ ???????????? | | ???????????????### #############"""" ???????????? | | ???????????????????????????????#"""" ????????????? | | ???????????????????????????????????? ????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 31 Energy Capacity 1010 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 16 Additional Mass Support 6 Armor Coverage 225 Evasion (%) 71 Melee Accuracy 10 Target Analysis 7 Recoil Reduction 1 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Lgt. Armor Plating | -9/Materials | Scanalyzed Imp. Flight Unit | -8/Materials | Hacked Biometal Leg | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Deadly Force Challenges ------------ None Game ------ Seed PowerSmartbombLeg Manual? 0 Play Time 01:09:08 Cumulative 205.5 hours Start 2024.06.04 @ 11:29:43 End 2024.06.04 @ 12:44:18 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 373 Rogue 373 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 56 Achievement% 39 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dc7a4ac6-ebfd-4c7c-b38d-5384b444915c