Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.15 @ 11:52:04 Player: FR-13D Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (108) 540 Value Destroyed (3733) 3733 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1002) 1002 TOTAL SCORE: 10595 Bonus ------- Follower Combat Kills 402 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1150 Matter 22/300 Energy 100/100 System Corruption 27% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ Improved Signal Interpreter Advanced Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Matter Filter Weapon Cycler Improved System Shield Improved System Restoration Module Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Micro Fission Core > --- PROPULSION ------- Improved Treads Armored Treads Armored Medium Treads Antigrav System > --- UTILITY ---------- Improved Cooling System Large Storage Unit Improved Sensor Array Improved Signal Interpreter Matter Filter Transmission Jammer Layered Medium Armor Plating Medium Reactive Plating Graphene Brace > --- WEAPON ----------- Gauss Cannon Bore Cannon Power Maul > --- INVENTORY -------- Fusion Compressor Matter Compressor Structural Scanner Improved Sensor Array Advanced Targeting Computer Matter Filter Weapon Cycler Weapon Cycler Advanced ECM Suite Phase Shifter Layered Medium Armor Plating Medium Reactive Plating Medium Reactive Plating Improved System Shield Improved System Restoration Module [Rating: 81] Favorites ----------- Power Nuclear Core Engine Reinforced Deuterium Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Antigrav System Flight Unit VTOL Module Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Hardened Light Armor Plating Weapon Power Maul Energy Gun Gatling Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Power Maul Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Slots Evolved 12 | . . 2 2 2 . . . . 2 2 2 Power 1 | . . . . 1 . . . . . . . Propulsion 3 | . . . 1 . . . . . 1 . 1 Utility 7 | . . 2 1 . . . . . 1 2 1 Weapon 1 | . . . . 1 . . . . . . . Parts Attached 125 | 7 7 15 11 22 4 . . 17 10 13 19 Power 17 | 1 1 1 1 5 . . . 3 . 2 3 Engine 10 | 1 1 1 1 3 . . . 2 . . 1 Core 7 | . . . . 2 . . . 1 . 2 2 Reactor . | . . . . . . . . . . . . Propulsion 27 | 2 2 3 3 4 1 . . 4 2 2 4 Treads 16 | . . . 3 4 1 . . 4 2 1 1 Leg 4 | 2 . 2 . . . . . . . . . Wheel 3 | . 2 . . . . . . . . . 1 Hover 2 | . . . . . . . . . . 1 1 Flight 2 | . . 1 . . . . . . . . 1 Utility 51 | 2 2 5 5 5 1 . . 8 5 8 10 Device 28 | 1 . 4 1 2 1 . . 5 3 5 6 Storage 2 | 1 1 . . . . . . . . . . Processor 3 | . . . 1 . . . . . 1 . 1 Hackware . | . . . . . . . . . . . . Protection 18 | . 1 1 3 3 . . . 3 1 3 3 Artifact . | . . . . . . . . . . . . Weapon 30 | 2 2 6 2 8 2 . . 2 3 1 2 Energy Gun 6 | 1 . . . 5 . . . . . . . Energy Cannon 2 | . . . . 2 . . . . . . . Ballistic Gun 6 | 1 . 1 1 . . . . 1 . . 2 Ballistic Cannon 11 | . . 4 1 . 1 . . 1 3 1 . Launcher 1 | . . . . . 1 . . . . . . Special Weapon 1 | . 1 . . . . . . . . . . Impact Weapon 2 | . . 1 . 1 . . . . . . . Slashing Weapon 1 | . 1 . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . 1 . 1 1 . . . . . 1 Corrupted Parts 3 | . . . . . . . . 3 . . . System Corruption 12 | . . . . . . . . 12 . . . Parts Lost 56 | . 3 5 1 4 . . . 10 3 4 26 Power 7 | . 1 1 . 1 . . . . 1 . 3 Propulsion 17 | . 1 2 . . . . . 4 2 2 6 Utility 23 | . . 2 1 1 . . . 5 . 1 13 Weapon 9 | . 1 . . 2 . . . 1 . 1 4 Highest Loss Streak 10 | . 3 5 1 1 . . . 7 2 2 10 To Critical Strikes . | . . . . . . . . . . . . Average Backups 13 | 1 8 14 14 14 15 15 14 12 13 14 11 Power . | . 1 1 1 . 1 1 . . 1 . . Propulsion 1 | . 2 4 4 2 . . . 1 . . . Utility 8 | . 3 6 6 7 9 9 9 7 9 12 10 Weapon 2 | . 1 2 3 3 5 5 5 3 2 1 . Tool/Special . | . . . . . . . . . . . . Unused Backups 34 | . . 8 1 16 . . 1 . . 1 7 Power 3 | . . 1 . . . . . . . . 2 Propulsion 10 | . . 6 . 4 . . . . . . . Utility 17 | . . . 1 9 . . 1 . . 1 5 Weapon 4 | . . 1 . 3 . . . . . . . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 93 | . 97 94 94 98 100 100 100 97 98 89 68 Engine 7 | . 12 10 9 9 7 7 7 6 11 5 2 Core 4 | . . . . 4 7 7 7 8 . 4 5 Treads 16 | . . . 22 23 23 23 23 21 25 12 8 Leg 2 | . 16 20 4 . . . . . . . . Device 21 | . 8 19 13 17 22 23 23 18 22 29 17 Storage 6 | . 14 11 9 7 7 7 7 7 5 5 3 Processor 4 | . . . 4 7 7 7 7 2 3 5 6 Protection 4 | . 5 8 14 4 . . . 7 6 3 7 Energy Gun 3 | . 7 . . 6 7 7 7 3 . . . Ballistic Gun 2 | . 12 7 7 3 . . . 4 1 . 1 Ballistic Cannon 7 | . . 14 4 . 4 7 7 6 10 10 5 Impact Weapon 5 | . . . 6 7 6 7 7 6 5 5 3 Peak Build Rating 81 | 7 8 18 25 43 47 42 42 54 63 67 81 Average Rating 42 | 5 7 13 21 34 40 42 41 47 59 61 55 On Entrance 33 | . 7 8 16 25 42 42 42 42 54 51 67 Avg Prop Armor Cover (%) 2 | . . . 5 . . . . . . 2 1 Naked Turns . | . . . . . . . . . . . . Heaviest Build 105 | 14 29 42 47 63 60 53 53 76 81 105 98 Greatest Support 96 | 20 20 23 62 62 68 68 68 76 96 68 70 Greatest Overweight (x) 5 | 1 2 3 2 1 . . . 2 . 5 3 Average Overweight (x) . | . . 1 . . . . . . . 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 15 15 15 14 15 12 Most Carried 15 | 5 13 15 15 15 15 15 15 15 15 15 15 Average Carried 13 | 2 8 14 14 14 15 15 14 12 13 14 11 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 4 13 15 15 15 15 15 15 11 14 15 5 Class Distribution -------------------- 34% | Scavenger-Mutant 33% | Scavenger-Assassin 25% | Mutant 5% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Assassin | -7/Factory Scavenger-Assassin | -7/Lower Caves Scavenger-Assassin | -7/Lower Caves Scavenger-Assassin | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Matter Collected 3585 | 283 159 581 284 525 249 6 10 499 305 484 200 Remotely . | . . . . . . . . . . . . Salvage Created 3679 | 167 146 572 298 682 320 . . 451 225 615 203 Parts 160 | 13 8 36 7 30 14 . . 19 5 22 6 Haulers Intercepted 8 | . 1 3 1 2 1 . . . . . . Recyclers Shooed 6 | . . 3 1 . . . . . . 1 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 32 | . . . . . 12 . . 20 . . . Prevented 5 | . . . . . . . . 5 . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Combat Hostiles Destroyed 79 | . 5 14 6 11 9 . . 15 5 8 6 Melee 7 | . . . 1 2 . . . 1 1 . 2 Guns 22 | . 5 4 . 5 1 . . 5 . . 2 Cannons 30 | . . 10 3 2 3 . . 3 3 6 . AOE 9 | . . . . . 5 . . 4 . . . Classes Destroyed 13 | 2 3 3 . 1 . . . 2 2 . . Worker 6 | . . 1 1 . . . . . 1 3 . Builder 5 | . . 1 . . . . . . 1 3 . Tunneler 5 | 4 . . . 1 . . . . . . . Hauler 8 | . 1 3 1 2 1 . . . . . . Recycler 5 | 1 . 1 1 . . . . . . 2 . Swarmer 22 | . 3 5 . . 3 . . 6 . 2 3 Grunt 28 | . 2 4 5 5 6 . . 6 . . . Brawler 1 | . . . . . . . . 1 . . . Sentry 13 | . . 5 1 4 . . . 1 1 1 . Specialist 4 | . . . . . . . . . 2 2 . Programmer 9 | . . . . 2 . . . . 1 3 3 Heavy 1 | . . . . . . . . . 1 . . Behemoth 1 | . . . . . . . . 1 . . . Best Kill Streak 7 | 3 4 7 4 2 5 . . 4 4 4 1 Combat Bots Only 6 | . 3 6 3 2 5 . . 4 3 2 1 Max Kills in Single Turn 3 | 1 1 2 1 1 3 . . 2 2 1 1 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . . . 2 . . 2 . . . Melee 1 | . . . 1 1 . . . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Hostile Shots Fired 1021 | . 46 93 46 185 25 . . 135 63 91 337 Missed 298 | . 8 25 9 63 11 . . 36 16 22 108 Hits 723 | . 38 68 37 122 14 . . 99 47 69 229 Melee 9 | . . . . . . . . 9 . . . Projectile 714 | . 38 68 37 122 14 . . 90 47 69 229 AOE 2 | . . . . . . . . . . 2 . Critical Strikes 29 | . 1 . 1 1 . . . 6 3 4 13 Part Disruptions 3 | . . . . . . . . . . 2 1 Damage Taken 12281 | . 533 743 635 1141 226 . . 2171 1310 1401 4121 Core 2002 | . 135 163 69 79 . . . 190 87 122 1157 Absorbed by Shields 12 | . . 12 . . . . . . . . . Redirected to Shielding 139 | . 40 10 . . . . . . 89 . . Ignored by Resistances 79 | . . . . . . . . . . 32 47 Regen/Repaired (Parts) 724 | . . . . . . . . . 416 308 . Core Remaining (%) 75 | 100 46 59 87 . . . . 61 89 87 . Volleys Fired 302 | 28 32 65 22 33 11 . . 47 16 32 16 Largest 3 | 1 2 2 2 2 3 . . 3 3 2 2 Hottest 153 | 20 120 66 66 113 153 . . 153 136 88 88 Shots Fired 523 | 28 43 130 44 62 23 . . 81 33 61 18 Gun 231 | 28 37 40 3 52 8 . . 48 . . 15 Cannon 277 | . . 90 41 10 10 . . 29 33 61 3 Launcher 9 | . . . . . 5 . . 4 . . . Special 6 | . 6 . . . . . . . . . . Kinetic 431 | 28 29 130 44 26 8 . . 54 33 61 18 Thermal 75 | . 6 . . 36 10 . . 23 . . . Explosive 9 | . . . . . 5 . . 4 . . . Electromagnetic 8 | . 8 . . . . . . . . . . Robot Hit Streak 22 | 4 13 12 10 10 7 . . 22 11 4 3 Robot Miss Streak 7 | 2 2 4 2 4 3 . . 7 4 6 5 Penetration Max . | . . . . . . . . . . . . Secondary Targets 1 | . . . . 1 . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . Shots Hit Robots 413 | 17 30 75 40 61 17 . . 70 34 41 28 Core Hits 198 | 8 10 28 10 28 20 . . 54 20 14 6 Critical Kills 8 | 1 1 . 1 1 . . . 1 . 3 . Critical Parts Destroyed 19 | . . . 3 5 . . . 1 4 3 3 Critical Strikes 36 | 1 1 3 6 6 1 . . 4 4 7 3 Destroy 10 | 1 1 . 1 1 . . . . 2 3 1 Blast 9 | . . 3 2 . 1 . . 2 . 1 . Smash 17 | . . . 3 5 . . . 2 2 3 2 Melee Attacks 136 | . 1 2 9 29 2 . . 8 20 31 34 Impact 135 | . . 2 9 29 2 . . 8 20 31 34 Slashing 1 | . 1 . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 13 | . 1 . 2 2 1 . . . 1 5 1 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 10874 | 146 349 1300 1072 1558 948 . . 1830 870 1563 1238 Guns 2539 | 146 253 225 36 729 169 . . 843 . . 138 Cannons 3860 | . . 1075 636 200 174 . . 494 586 695 . Explosions 757 | . . . . . 524 . . 233 . . . Melee 3665 | . 48 . 400 629 81 . . 260 284 868 1095 Ramming 5 | . . . . . . . . . . . 5 Kinetic 4898 | 146 157 1300 672 236 117 . . 851 586 695 138 Thermal 1453 | . 48 . . 693 226 . . 486 . . . Explosive 757 | . . . . . 524 . . 233 . . . Electromagnetic 96 | . 96 . . . . . . . . . . Impact 3617 | . . . 400 629 81 . . 260 284 868 1095 Slashing 48 | . 48 . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 26 | . . . . 4 . . . 18 . 7 26 Average Corruption 8 | . . . . 3 . . . 13 . 4 23 Corruption Purged 9 | . . . . 4 . . . 5 . . . Corruption Blocked . | . . . . . . . . . . . . Effects 113 | . . . . 21 . . . 25 . 33 34 Message Errors 22 | . . . . 3 . . . 2 . 10 7 Matter Fused 23 | . . . . 6 . . . 5 . 7 5 Heat Flow Errors 12 | . . . . 2 . . . 2 . 5 3 Energy Discharges 14 | . . . . 3 . . . 3 . 2 6 Parts Rejected 5 | . . . . 1 . . . 1 . 2 1 Parts Fused 1 | . . . . . . . . . . . 1 Data Loss (minor) 12 | . . . . 1 . . . 5 . 4 2 Data Loss (major) 1 | . . . . . . . . . . 1 . Misfires 8 | . . . . 4 . . . 1 . 1 2 Alerts 3 | . . . . 1 . . . 1 . 1 . Misdirections 6 | . . . . . . . . . . . 6 Weapon Failures 6 | . . . . . . . . 5 . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 1362 | . . . 137 304 . . . 51 176 383 311 Projectiles 30 | . . . 14 . . . . 11 . 5 . Explosions 20 | . . . . . . . . 20 . . . Melee 1312 | . . . 123 304 . . . 20 176 378 311 Knockbacks 45 | . . 2 13 . 2 . . 9 7 10 2 Impact 8 | . . . 1 . . . . 2 . 3 2 Kinetic 36 | . . 2 11 . 2 . . 7 7 7 . Secondary 1 | . . . 1 . . . . . . . . Self-Inflicted Damage 147 | . . . . . 17 . . . 130 . . Shots 3 | . . . . . 1 . . . 2 . . Rammed 8 | . . . . . . . . . . . 8 Targets Rammed 8 | . . . . . . . . . . . 8 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 367 | . 206 169 285 321 329 . . 367 58 308 126 Average Temperature 99 | . 85 38 121 118 148 . . 135 24 87 51 Received Heat Transfer 1922 | . 252 175 342 396 81 . . 589 . 60 27 Effects 8 | . . . . 4 . . . 4 . . . Shutdowns 3 | . . . . 1 . . . 2 . . . Interference 5 | . . . . 3 . . . 2 . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 14 | . . . 3 3 . . . 1 2 4 1 Combat Hostiles 9 | . . . 2 2 . . . 1 1 2 1 Parts Fried 21 | . . . 3 2 . . . . 2 13 1 Impact Corruptions 45 | . . . 4 9 . . . 1 4 13 14 Robots Melted 1 | . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . 1 . . . Parts Melted 5 | . . . . 2 1 . . 1 . . 1 Heat Transferred 2730 | . 100 . . 1297 449 . . 884 . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Maximum Alert Level 1 | . . . . . . . . . 1 . . Low Security (%) 96 | 100 100 100 100 100 . . . . 75 100 100 Level 1 3 | . . . . . . . . . 24 . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 355 | 5 80 151 79 80 . . . . 355 116 71 Initial 353 | . . 7 18 . . . . . 353 74 45 Average 40 | 1 19 50 29 16 . . . . 113 31 15 Influence Increases 3489 | 25 144 485 220 382 195 . . 536 732 486 284 Destroy 0b10 Robot/C 1780 | . 100 280 120 220 180 . . 400 140 220 120 Destroy 0b10 Robot/NC 155 | 25 5 30 15 15 5 . . 10 10 40 . Destroy Leader 404 | . 22 86 32 84 10 . . 40 60 40 30 Allied During Kill 61 | . . . . . . . . 41 6 14 . Successful Hack 158 | . 14 40 6 20 . . . . 52 26 . Disable Machine 180 | . . 15 30 . . . . . 90 45 . Destroy Structure 196 | . 3 4 2 13 . . . . 74 86 14 Advance Influence 300 | . . . . . . . . . 300 . . Partial Spotted 45 | . . . 15 15 . . . . . 15 . Lose Combat Pursuer 210 | . . 30 . 15 . . . 45 . . 120 Influence Decreases 3489 | 25 127 457 265 353 202 22 . 450 666 544 378 Entered New Map 213 | . . 10 27 . 11 5 . . 33 78 49 Time Decay 2666 | 25 117 397 228 329 191 17 . 290 473 408 191 Search Patrol Dispatched 100 | . . . . . . . . . 100 . . Lost Part 362 | . 10 50 10 24 . . . 80 30 20 138 Lost Ally 148 | . . . . . . . . 80 30 38 . Squads Dispatched 24 | . . 1 1 6 . . . 1 5 7 3 Investigation . | . . . . . . . . . . . . Extermination 11 | . . . . 3 . . . . 2 4 2 Reinforcement 6 | . . 1 . . . . . . 3 1 1 Assault 3 | . . . . . . . . 1 . 2 . Garrison 4 | . . . 1 3 . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . 1 . . Construction Impeded 1 | . . . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Distress Signals 4 | . 1 2 . . . . . . . . 1 Communications Jammed 51 | . . . . . . . . . 8 42 1 Distress Signals 45 | . . . . . . . . . 3 42 . Times Spotted 153 | . 9 24 10 12 9 . . 26 9 23 31 Peak Tracking Total 11 | . 5 7 3 3 5 . . 7 2 2 11 Tactical Retreats 10 | . . 2 . 1 . . . 2 . . 5 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Traps Triggered 3 | . 1 1 . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Machines Disabled 13 | . . 1 2 . . . . 1 6 3 . Max in Single Turn 2 | . . 1 1 . . . . 1 2 1 . Garrison Access 1 | . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Machines Accessed 21 | . 3 5 2 3 . 2 . . 3 2 1 Terminals 13 | . 3 4 2 3 . . . . . . 1 Fabricators . | . . . . . . . . . . . . Repair Stations 4 | . . . . . . . . . 2 2 . Recycling Units . | . . . . . . . . . . . . Scanalyzers 2 | . . 1 . . . . . . 1 . . Garrison Access . | . . . . . . . . . . . . Total Hacks 55 | . 5 19 5 6 . 7 . . 7 5 1 Successful 38 | . 3 12 2 3 . 7 . . 6 4 1 Failed 16 | . 2 7 3 3 . . . . . 1 . Catastrophic 6 | . 2 1 1 2 . . . . . . . Database Lockouts 1 | . . . . . . . . . 1 . . Manual 41 | . 6 8 5 6 . . . . 10 4 2 Terminals 27 | . 5 10 5 6 . . . . . . 1 Fabricators . | . . . . . . . . . . . . Repair Stations 9 | . . . . . . . . . 4 5 . Recycling Units . | . . . . . . . . . . . . Scanalyzers 12 | . . 9 . . . . . . 3 . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 17 | . 1 5 1 2 . 7 . . . . 1 Record 6 | . . . . . . 6 . . . . . Robot Analysis 7 | . 1 3 1 2 . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . . Open Door 1 | . . . . . . 1 . . . . . Open DSF 1 | . . . . . . . . . . . 1 Branch Access Points 1 | . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 8 | . . . . . . . . . 4 4 . Scan Component 4 | . . . . . . . . . 2 2 . Repair 4 | . . . . . . . . . 2 2 . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 8 | . . 6 . . . . . . 2 . . Retrieve Study 8 | . . 6 . . . . . . 2 . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 5 | . 2 1 1 1 . . . . . . . Terminals 5 | . 2 1 1 1 . . . . . . . Botnet 5 | . 2 1 1 1 . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 13 | . 3 3 2 2 . . . . 1 1 1 Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . 14 . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 8 | . . 6 . . . . . . 2 . . Parts Repaired 4 | . . . . . . . . . 2 2 . Time 107 | . . . . . . . . . 35 72 . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . 3 . Machine Destruction 3 | . . . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . 2 . . . Allies Hacked 2 | . . . . . . . . . . 2 . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Total Allies 13 | . . . . . . . 4 2 2 4 1 Largest Group 4 | . . . . . . . 4 4 2 4 1 Highest-Rated Group 149 | . . . . . . . 149 149 62 112 27 Highest-Rated Ally 38 | . . . . . . . 38 38 35 28 27 Zionite Dispatches 5 | . . . . . . . . . 3 1 1 Recon 1 | . . . . . . . . . 1 . . Fire 1 | . . . . . . . . . . 1 . Demo 1 | . . . . . . . . . 1 . . Kinetic Resupply 1 | . . . . . . . . . 1 . . Offense Resupply 1 | . . . . . . . . . . . 1 Total Orders 6 | . . . . . . . . . 2 1 3 STAY 2 | . . . . . . . . . 1 . 1 DROP 2 | . . . . . . . . . 1 . 1 EXPLORE 2 | . . . . . . . . . . 1 1 Ally Attacks 67 | . . . . . . . . 43 9 15 . Total Damage 1472 | . . . . . . . . 946 331 195 . Kills 12 | . . . . . . . . 7 2 3 . Allies Corrupted 1 | . . . . . . . . 1 . . . Allies Melted 3 | . . . . . . . . 2 1 . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Active Infowar (turns) 12310 | 89 294 1332 550 1566 794 679 1628 363 1444 2365 1206 Sensors 10315 | . . 991 550 1551 794 679 1628 91 606 2219 1206 Structural 6396 | . . 958 142 1110 778 679 1628 363 . 406 332 Seismic 489 | 89 294 106 . . . . . . . . . Jamming 4558 | . . . . . . . . . 1444 2365 749 ECM 2 | . . . . . . . . . . . 2 Robot Analysis Total 7 | . 1 3 1 2 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches 3 | . . . . . . . . . . 1 2 Drone Recoveries 1 | . . . . . . . . . . 1 . Zionite Intel Received 1 | . . . . . . . . . 1 . . Main Access 1 | . . . . . . . . . 1 . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Turns Passed 13265 | 251 486 1332 550 1619 794 679 1628 880 1445 2365 1236 Spaces Moved 6148 | 159 334 479 259 776 458 422 1011 397 733 665 455 Core 80 | 26 . . . . . . . . . . 54 Treads 4916 | . . . 233 776 458 422 1011 397 733 665 221 Legs 744 | 133 151 434 26 . . . . . . . . Wheels 275 | . 183 45 . . . . . . . . 47 Hover 70 | . . . . . . . . . . . 70 Flight 63 | . . . . . . . . . . . 63 Fastest Speed 50 | 50 95 95 155 155 160 160 160 160 162 163 50 Average Speed 174 | 115 109 184 158 158 160 160 160 170 162 281 191 Slowest Speed 570 | 120 260 315 245 240 160 160 160 330 163 570 330 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 38 | 5 55 38 21 18 69 59 89 63 19 18 13 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . 2 . . . . Known Exits Taken 8 | . . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . Scrap Searched 8 | . . . . . 2 2 3 1 . . . Spaces Dug 62 | . 3 2 . 12 8 . . . 14 16 7 Terrain Destroyed 202 | . 3 4 2 12 41 . . 35 55 42 8 Melee 50 | . . 2 . 12 1 . . . 14 16 5 Projectile 45 | . 3 2 2 . 2 . . 7 . 26 3 AOE 107 | . . . . . 38 . . 28 41 . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Total 7953 | 201 396 803 337 1062 493 426 1023 516 924 1047 725 Wait 966 | . 6 193 23 136 8 . 8 26 112 278 176 Move 6137 | 158 333 478 258 775 457 421 1010 396 732 664 455 Hop . | . . . . . . . . . . . . Pick Up 101 | 7 10 21 4 23 2 . 2 5 14 10 3 Fast Attach 45 | 5 1 5 3 4 . . . 2 5 8 12 Attach 40 | 2 2 6 1 4 . . . 10 4 3 8 Detach 4 | . . . . 1 . . . . 3 . . Swap 111 | . 11 15 10 27 10 . 1 10 12 11 4 Drop 87 | 1 . 18 7 30 3 . 2 2 6 9 9 Fire 302 | 28 32 65 22 33 11 . . 47 16 32 16 Melee 136 | . 1 2 9 29 2 . . 8 20 31 34 Ram 5 | . . . . . . . . . . . 5 Kick . | . . . . . . . . . . . . Crush 3 | . . . . . . . . . . . 3 Escape Stasis . | . . . . . . . . . . . . Rewire 16 | . . . . . . 5 . 10 . 1 . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -4/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 252 | -11/Scrapyard | Entered Materials 336 | -10/Materials | Build established: Mutant 569 | -10/Materials | Lost 3 parts (1p1n1w) 690 | -10/Materials | Discovered new exit (range 4) 693 | -10/Materials | Core integrity fell below 50% 738 | -10/Materials | Entered another Materials area 738 | -9/Materials | Evolved 2 slots: Utility x2 882 | -9/Materials | Lost 5 parts (1p2n2u) 1144 | -9/Materials | Discovered new exit (range 14) 1901 | -9/Materials | Identified exit to Mines 2010 | -9/Materials | Discovered new exit (range 15) 2070 | -9/Materials | Entered another Materials area 2070 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2205 | -8/Materials | Garrison activated, responded to threat 2570 | -8/Materials | Discovered new exit (range 16) 2592 | -8/Materials | Identified exit to Factory 2620 | -8/Materials | Entered Factory 2620 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2765 | -7/Factory | Build established: Assassin 2992 | -7/Factory | Garrison activated, responded to threat 4169 | -7/Factory | Discovered new exit (range 13) 4233 | -7/Factory | Identified exit to Lower Caves 4239 | -7/Factory | Entered Lower Caves 4538 | -7/Lower Caves | Build established: Scavenger-Assassin 4658 | -7/Lower Caves | Found Imp. Powered Armor 5019 | -7/Lower Caves | Discovered new exit (range 6) 5028 | -7/Lower Caves | Identified exit to Lower Caves 5033 | -7/Lower Caves | Entered another Lower Caves area 5167 | -7/Lower Caves | Encountered a Warlord checkpoint 5342 | -7/Lower Caves | Identified exit to Factory 5342 | -7/Lower Caves | Learned location of 1 exit from Research 5342 | -7/Lower Caves | Learned Factory trap positions 5342 | -7/Lower Caves | Learned Research security intel 5342 | -7/Lower Caves | Learned Extension terminal intel 5381 | -7/Lower Caves | Discovered new exit (range 15) 5402 | -7/Lower Caves | Identified exit to Zion 5712 | -7/Lower Caves | Entered Zion 6015 | -7/Zion | Learned location of Warlord (-5) 6191 | -7/Zion | Learned location of Data Miner (-6) 6200 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 6211 | -7/Zion | Given the Hacking Drone Bay 6669 | -7/Zion | Given A8's code to call for help 6808 | -7/Zion | Met Imprinter 6834 | -7/Zion | Imprinted 6837 | -7/Zion | Declared Zion's savior 7320 | -7/Zion | Discovered new exit (range 7) 7330 | -7/Zion | Identified exit to Proximity Caves 7340 | -7/Zion | Entered Proximity Caves 7340 | -6/Proximity Caves | Accompanied by 4 allies 7342 | -6/Proximity Caves | Spotter reported a threat 7343 | -6/Proximity Caves | Spotter reported a threat 7400 | -6/Proximity Caves | Spotted B-75 Beast 7443 | -6/Proximity Caves | Destroyed B-75 Beast 7621 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 7769 | -6/Proximity Caves | Build established: Scavenger-Mutant 7802 | -6/Proximity Caves | Lost 7 parts (4n3u) 7802 | -6/Proximity Caves | System corruption reached 10% 8220 | -6/Proximity Caves | Entered Factory 8220 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8221 | -6/Factory | Identified exit to Factory 8222 | -6/Factory | Loaded intel: 115 trap records 8229 | -6/Factory | Central database locked down 8465 | -6/Factory | Repaired Lrg. Storage Unit 8570 | -6/Factory | Search patrols dispatched 8814 | -6/Factory | Zion Kinetic Resupply teleported in 8877 | -6/Factory | Zion Demo squad teleported in 9154 | -6/Factory | Repaired Med. Treads 9249 | -6/Factory | Retrieved Zion intel report: Main Access 9250 | -6/Factory | Zion Recon squad teleported in 9665 | -6/Factory | Entered another Factory area 9665 | -5/Factory | Evolved 2 slots: Utility x2 9834 | -5/Factory | Repaired Bore Cannon 10038 | -5/Factory | Zion Fire squad teleported in 10276 | -5/Factory | Lost 3 allies 10620 | -5/Factory | Repaired Gauss Cannon+ 10892 | -5/Factory | Terminal network hard line cut 11086 | -5/Factory | Build established: Mutant 11513 | -5/Factory | Build established: Scavenger-Assassin 11906 | -5/Factory | Build established: Scavenger-Mutant 11929 | -5/Factory | Discovered new exit (range 16) 12027 | -5/Factory | Identified exit to Factory 12030 | -5/Factory | Entered another Factory area 12030 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12037 | -4/Factory | Identified exit to DSF 12331 | -4/Factory | Zion Offense Resupply teleported in 12641 | -4/Factory | Build established: Scavenger-Assassin 12720 | -4/Factory | System corruption reached 10% 12773 | -4/Factory | Lost 10 parts (1p3n4u2w) 13033 | -4/Factory | Build established: Mutant 13036 | -4/Factory | Core integrity fell below 50% 13037 | -4/Factory | Lost 10 parts (2p1n6u1w) 13260 | -4/Factory | Core integrity fell below 20% 13266 | -4/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 13230_ The unstable cave ceiling collapses. 13230_ U-05 Engineer lays Concrete. 13231_ U-05 Engineer builds a Wall. 13234_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 4D. 13234_ K-01 Serf cleans the Assembly Bed. 13235_ U-05 Engineer builds a Wall. 13241_ K-01 Serf cleans the Assembly Bed. 13245_ KE Penetrator destroyed. 13245_ Dropped Autogun+. 13246_ Dropped Lgt. Nuclear Core. 13246_ VTOL Module+ destroyed. 13247_ K-01 Serf cleans the Assembly Bed. 13247_ Imp. Sensor Array destroyed. 13248_ U-05 Engineer lays Concrete. 13249_ U-05 Engineer builds a Wall. 13251_ K-01 Serf cleans the Assembly Bed. 13252_ System corrupted: Energy discharge (-36). 13263_ R-10 Processor collects Autogun+. 13265_ S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ???????????????????? | | ????????????????????????? pp#??????????????????? | | ????????????????????????? #??????????????????? | | ????????????????????????? +??????????????????? | | ????????????????????????? #??????????????????? | | ??????#########?????????? +??????????????????? | | ??????# #?????????# #??????????????????? | | ??????# #?????????# k#??????????????????? | | ??????# """ #?????????#o #??????????????????? | | ??????# """ #?????????# #??????????????????? | | ??????# """ #?????????# #??????????????????? | | ??????# #?????????+ #??????????????????? | | ??????# #?????????# #??????????????????? | | ??????# #?????????# w#??????????????????? | | ??????# ###########@ w#####??????????????? | | ####### = ?????????? | | ## %[ ????????? | | ## = A ?????????? | | ## """""" <<<<< ##########?????????? | | ## """""" <<<<< #??????????????????? | | ## """"""g<<< #??????????????????? | | ## """""" < g #??????????????????? | | ## g R """#??????????????????? | | ## Y"#??????????????????? | | ## """#??????????????????? | | ! ## #??????????????????? | | !! ## #??????????????????? | | ! ## ###+###############???????? | | ####### # #???????? | | # """ """ """ """ #???????? | | # """ """ """ """ #???????? | | / """ """ """ """ #???????? | | * #???????? | | # #???????? | | ### T########+######## # #???????? | | ??####?# # # #################???????? | | ???????# # # #?????? ????????????? | | ???????# # #???? """ ?????????????? | | ???????# ## #### """ ?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 30 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Base Temperature (-) 100 Armor Coverage 900 Resistance: KI 30 Power Shielding 66 Weapon Shielding 33 Weapon Cycling 30 Evasion (%) 55 Recoil Reduction 4 Matter Filtering 30 Item Schematics ----------------- Adv. Signal Interpreter | -7/Zion | Archive Matter Filter | -7/Zion | Archive Adv. Cooling System | -7/Zion | Archive Arm. Medium Treads | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Arc Projector | -7/Zion | Archive Flak Gun | -7/Zion | Archive Remote Datajack | -7/Zion | Archive System Guard | -7/Zion | Archive Drone Bay | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive S-27 Virus | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Lrg. Storage Unit | 13% | -6/Factory Med. Treads | 39% | -6/Factory Bore Cannon | 10% | -5/Factory Gauss Cannon | 5% | -5/Factory Studied --------- Imp. Light Cannon | -9/Materials | Hacked Aluminum Leg | -9/Materials | Hacked Imp. Aluminum Leg | -9/Materials | Hacked Flight Unit | -9/Materials | Hacked VTOL Module | -9/Materials | Hacked Autogun | -9/Materials | Hacked Power Maul | -6/Factory | Hacked Gauss Cannon | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Fancy Inventory I Laugh At Your Crits Challenges ------------ None Game ------ Seed PlasmaSuperquantumMask Manual? 0 Play Time 01:50:22 Cumulative 77.9 hours Start 2025.11.14 @ 09:06:54 End 2025.11.15 @ 11:52:04 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 89 Rogue 89 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 39 Achievement% 31 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bedaf915-ff36-4c57-8f66-0fc8288d51f3