Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.24 @ 20:11:21 Player: Turbografx16 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (27) 135 Value Destroyed (1509) 1509 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1387) 1387 TOTAL SCORE: 7171 Bonus ------- Follower Combat Kills 687 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 779/850 Matter 280/300 Energy 220/315 System Corruption 0% Temperature Cool (0) Movement Hovering (52) Location -6/Zion Parts ------- > --- POWER (1) -------- Neutrino Core > --- PROPULSION (4) --- Improved Hover Unit Gravmag System Makeshift Hover Unit > --- UTILITY (8) ------ Medium Storage Unit Advanced Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Improved Terrain Scan Processor Improved Propulsion Shielding Hacking Suite Relay Coupler [Grunt] (2) > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Neutrino Core Maneuvering Thrusters Long-range Proton Cannon Long-range Proton Cannon Missile Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Gravmag System Makeshift Hover Unit > --- UTILITY ---------- Medium Storage Unit Advanced Signal Interpreter Improved Terrain Scan Processor Hacking Suite Relay Coupler [Grunt] Heart of Steel > --- WEAPON ----------- Long-range Proton Cannon Remote Datajack > --- INVENTORY -------- Advanced Sensor Array Long-range Terrain Scanner Maneuvering Thrusters Improved Propulsion Shielding Long-range Proton Cannon Missile Launcher Greatsword [Rating: 69] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Improved Hover Unit Treads Improved Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Long-range Terrain Scanner Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Remote Datajack Energy Gun EM Pulse Gun Energy Cannon Long-range Proton Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Special Weapon Remote Datajack Slashing Weapon Greatsword Build | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Low Low Zio Slots Evolved 8 | . . 2 . 2 2 . 2 . . . Power . | . . . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . . . Utility 6 | . . 1 . 1 2 . 2 . . . Weapon . | . . . . . . . . . . . Parts Attached 91 | . 2 4 2 20 29 8 5 7 12 2 Power 4 | . . . . 1 2 . . . 1 . Engine 2 | . . . . 1 1 . . . . . Core 2 | . . . . . 1 . . . 1 . Reactor . | . . . . . . . . . . . Propulsion 29 | . . 2 . 8 15 2 1 1 . . Treads 15 | . . . . 7 8 . . . . . Leg 3 | . . 2 . 1 . . . . . . Wheel . | . . . . . . . . . . . Hover 9 | . . . . . 5 2 1 1 . . Flight 2 | . . . . . 2 . . . . . Utility 36 | . 1 2 . 6 8 4 3 6 4 2 Device 19 | . 1 1 . 3 5 2 . 2 3 2 Storage 2 | . . 1 . . . . . 1 . . Processor 4 | . . . . 3 1 . . . . . Hackware 6 | . . . . . 1 1 1 3 . . Protection 5 | . . . . . 1 1 2 . 1 . Artifact . | . . . . . . . . . . . Weapon 22 | . 1 . 2 5 4 2 1 . 7 . Energy Gun 1 | . . . . 1 . . . . . . Energy Cannon 4 | . . . . . . . . . 4 . Ballistic Gun 7 | . 1 . 1 3 2 . . . . . Ballistic Cannon 1 | . . . . . 1 . . . . . Launcher 3 | . . . 1 1 . 1 . . . . Special Weapon 4 | . . . . . . 1 1 . 2 . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 2 | . . . . . 1 . . . 1 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 7 | . . . . 2 3 . . 1 . 1 Parts Lost 7 | . 1 . 1 . . 1 2 . . 2 Power . | . . . . . . . . . . . Propulsion 4 | . . . . . . 1 2 . . 1 Utility . | . . . . . . . . . . . Weapon 3 | . 1 . 1 . . . . . . 1 Highest Loss Streak 2 | . 1 . 1 . . 1 2 . . 2 Average Slot Usage (%) 94 | . 96 91 100 96 94 92 88 92 94 93 Engine 3 | . 14 11 11 9 4 . . . . . Core 3 | . . . . . 2 7 6 6 6 6 Treads 6 | . . . . 18 19 . . . . . Leg 4 | . 28 33 33 17 . . . . . . Hover 16 | . . . . . 9 29 19 24 26 26 Device 13 | . 11 14 22 14 20 6 13 10 10 13 Storage 7 | . 14 11 11 9 7 7 6 6 6 6 Processor 11 | . . . . 9 15 15 13 13 13 13 Hackware 7 | . . . . . . 7 7 16 13 13 Protection 1 | . . . . . 2 6 7 . 3 6 Ballistic Gun 4 | . 15 22 12 13 5 . . . . . Launcher 2 | . . . 9 . . 1 6 6 1 . Special Weapon 2 | . . . . . . 1 6 6 3 . Slashing Weapon 1 | . . . . . 4 5 . . . 6 Naked Turns . | . . . . . . . . . . . Heaviest Build 45 | 13 14 21 20 28 34 34 29 32 45 32 Greatest Support 112 | 20 20 33 33 91 112 33 33 44 44 44 Greatest Overweight (x) 1 | . . . . . . 1 1 1 1 . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 6 6 10 8 8 8 8 8 8 8 8 Average Capacity 7 | 6 6 6 8 8 8 8 8 8 8 8 Most Carried 8 | 5 5 5 6 8 8 8 8 8 8 7 Average Carried 7 | 5 4 4 5 6 7 7 7 7 6 6 Final Capacity 8 | 6 6 8 8 8 8 8 8 8 8 8 Final Carried 8 | 4 5 5 6 8 8 7 8 8 6 6 Class Distribution -------------------- 37% | Mutant 17% | Scavenger-Scout 13% | Skirmisher 12% | Scout 9% | Scavenger-Mutant 6% | Assassin 3% | Bothacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Skirmisher | -7/Factory Mutant | -7/Garrison Mutant | -6/Factory Scavenger-Scout | -6/Lower Caves Mutant | -6/Lower Caves Scout | -6/Zion Resources | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Mat Min Mat Fac Gar Fac Low Low Zio Matter Collected 3537 | 200 58 54 69 225 222 73 56 1669 911 . Remotely . | . . . . . . . . . . . Salvage Created 1114 | . 208 55 14 420 276 5 . 73 63 . Parts 63 | . 9 5 5 24 17 . . 1 2 . Haulers Intercepted 1 | . . 1 . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 26 | . . . . . . . . 15 11 . Prevented 3 | . . . . . . . . . 3 . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Low Low Zio Combat Hostiles Destroyed 25 | . 4 . 3 8 6 1 . 2 1 . Melee 3 | . . . . . 2 1 . . . . Guns 12 | . 4 . . 5 3 . . . . . Cannons 2 | . . . . . 1 . . . 1 . AOE 8 | . . . 3 3 . . . 2 . . Classes Destroyed 8 | . 2 1 1 1 2 1 . . . . Hauler 1 | . . 1 . . . . . . . . Operator 1 | . 1 . . . . . . . . . Swarmer 3 | . . . 3 . . . . . . . Grunt 15 | . 4 . . 5 3 . . 2 1 . Sentry 3 | . . . . 3 . . . . . . Demolisher 1 | . . . . . . 1 . . . . Hunter 1 | . . . . . 1 . . . . . Programmer 2 | . . . . . 2 . . . . . Best Kill Streak 3 | . 2 1 3 3 2 1 . 1 1 . Combat Bots Only 3 | . 2 . 3 3 2 1 . 1 1 . Max Kills in Single Turn 2 | . 1 1 2 2 1 1 . 1 1 . Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . 2 1 . . . 1 . . Melee 1 | . . . . . 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Gar Fac Low Low Zio Damage Taken 1679 | . 139 28 113 323 360 259 118 158 120 61 Core 174 | . 33 . . 27 16 27 15 50 6 . Absorbed by Shields 27 | . . . . 21 6 . . . . . Core Remaining (%) 94 | 100 86 . 100 95 . 93 . . . . Volleys Fired 89 | . 14 6 3 13 16 4 4 17 12 . Largest 2 | . 2 2 2 2 2 1 1 1 2 . Hottest 162 | . 60 40 50 70 76 30 30 36 162 . Shots Fired 139 | . 25 12 6 26 32 4 4 17 13 . Gun 88 | . 25 12 3 24 24 . . . . . Cannon 16 | . . . . . 8 . . . 8 . Launcher 10 | . . . 3 2 . . . 5 . . Special 25 | . . . . . . 4 4 12 5 . Kinetic 75 | . 15 12 3 13 32 . . . . . Thermal . | . . . . . . . . . . . Explosive 10 | . . . 3 2 . . . 5 . . Electromagnetic 29 | . 10 . . 11 . . . . 8 . Robot Hit Streak 17 | . 14 5 1 17 12 5 6 5 5 . Robot Miss Streak 5 | . 2 2 5 1 2 . 1 4 3 . Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 95 | . 16 7 1 22 25 4 3 8 9 . Core Hits 53 | . 10 2 4 19 10 1 . 5 2 . Critical Hits . | . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Melee Attacks 40 | . . . . . 11 25 . . 4 . Impact . | . . . . . . . . . . . Slashing 40 | . . . . . 11 25 . . 4 . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 2110 | . 207 80 125 580 624 47 . 240 207 . Guns 1036 | . 207 80 . 374 375 . . . . . Cannons 348 | . . . . . 141 . . . 207 . Explosions 571 | . . . 125 206 . . . 240 . . Melee 155 | . . . . . 108 47 . . . . Ramming . | . . . . . . . . . . . Kinetic 810 | . 79 80 . 135 516 . . . . . Thermal 31 | . . . . 31 . . . . . . Explosive 540 | . . . 125 175 . . . 240 . . Electromagnetic 574 | . 128 . . 239 . . . . 207 . Impact . | . . . . . . . . . . . Slashing 155 | . . . . . 108 47 . . . . Piercing . | . . . . . . . . . . . Highest Corruption 2 | . . . . 1 2 2 . . . . Average Corruption 1 | . . . . 1 2 2 . . . . Corruption Purged . | . . . . . . . . . . . Effects 16 | . . . . 2 7 7 . . . . Message Errors 6 | . . . . . 3 3 . . . . Heat Flow Errors 1 | . . . . . 1 . . . . . Energy Discharges 5 | . . . . . 1 4 . . . . Data Loss (minor) 3 | . . . . 2 1 . . . . . Targeting Errors 1 | . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 5 | . . . . . . . . 5 . . Projectiles . | . . . . . . . . . . . Explosions 5 | . . . . . . . . 5 . . Melee . | . . . . . . . . . . . Knockbacks 2 | . . . . . 2 . . . . . Impact . | . . . . . . . . . . . Kinetic 2 | . . . . . 2 . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 129 | . . . 37 92 . . . . . . Shots 3 | . . . 1 2 . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 90 | . 18 . . 20 89 42 22 18 90 . Average Temperature 18 | . 11 . . 7 17 22 12 9 35 . Received Heat Transfer 415 | . 81 9 9 107 86 45 30 39 9 . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Low Low Zio Peak Influence 248 | . 202 112 118 248 112 131 136 . . . Initial 85 | . . 85 43 45 67 19 58 . . . Average 69 | . 102 91 89 90 44 81 88 . . . Maximum Alert Level 1 | . 1 . . 1 . . . . . . Low Security (%) 98 | 100 97 100 100 94 100 100 100 . . . Level 1 1 | . 2 . . 6 . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 8 | . 1 . . 2 5 . . . . . Investigation 2 | . . . . 2 . . . . . . Extermination 3 | . . . . . 3 . . . . . Reinforcement 3 | . 1 . . . 2 . . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Gar Fac Low Low Zio Distress Signals 1 | . 1 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 83 | . 15 1 6 10 16 4 3 11 15 2 Peak Tracking Total 6 | . 6 1 4 4 4 2 1 5 5 2 Tactical Retreats 3 | . 2 . . . 1 . . . . . Traps | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Low Low Zio Traps Triggered 1 | . . . . . 1 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Mat Min Mat Fac Gar Fac Low Low Zio Machines Disabled 3 | . 1 . . . . 2 . . . . Max in Single Turn 1 | . 1 . . . . 1 . . . . Garrison Relay 2 | . . . . . . 2 . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised 1 | . . . . . 1 . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Gar Fac Low Low Zio Machines Accessed 25 | . 4 1 . 6 7 . 4 2 1 . Terminals 16 | . 4 1 . 4 5 . 2 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . . . . . 1 . 2 . . . Scanalyzers 2 | . . . . 2 . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Total Hacks 53 | . 6 2 . 17 16 . 9 2 1 . Successful 34 | . 5 1 . 13 6 . 6 2 1 . Failed 19 | . 1 1 . 4 10 . 3 . . . Catastrophic 5 | . 1 . . 2 2 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 35 | . 6 2 . 9 12 . 6 . . . Terminals 36 | . 6 2 . 9 13 . 6 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 4 | . . . . . 1 . 3 . . . Scanalyzers 8 | . . . . 8 . . . . . . Garrison Access 2 | . . . . . 2 . . . . . Terminal Hacks 7 | . 1 . . 1 1 . 1 2 1 . Open Door 3 | . . . . . . . . 2 1 . Level Access Points 1 | . . . . 1 . . . . . . Branch Access Points 1 | . . . . . . . 1 . . . Recall Reinforcements 1 | . 1 . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . 1 . 2 . . . Report Inventory 1 | . . . . . 1 . . . . . Retrieve Matter 2 | . . . . . . . 2 . . . Scanalyzer 8 | . . . . 8 . . . . . . Insert Component 4 | . . . . 4 . . . . . . Analyze 4 | . . . . 4 . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . Unlock Access 1 | . . . . . 1 . . . . . Unauthorized Hacks 15 | . 4 1 . 4 3 . 3 . . . Terminals 15 | . 4 1 . 4 3 . 3 . . . Assimilate 2 | . . . . . 2 . . . . . Botnet 11 | . 3 1 . 4 1 . 2 . . . Detonate 2 | . 1 . . . . . 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 17 | . 2 . . 5 6 . 4 . . . Full Trace Events 2 | . . . . 2 . . . . . . Feedback Events 1 | . . . . 1 . . . . . . Corruption 1 | . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 4 | . . . . 4 . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 4 | . . . . 4 . . . . . . Part Schematics Acquired 4 | . . . . 4 . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Mat Min Mat Fac Gar Fac Low Low Zio Used RIF Installer 1 | . . . . . . 1 . . . . Robots Hacked 13 | . . . . . . 2 3 5 3 . Non-combat 1 | . . . . . . . 1 . . . Combat 12 | . . . . . . 2 2 5 3 . Robot Hacks Applied 13 | . . . . . . 2 3 5 3 . no_distress 1 | . . . . . . . 1 . . . scatter_targeting 1 | . . . . . . . . . 1 . overwrite_iff 3 | . . . . . . . . 2 1 . formatsys_high 8 | . . . . . . 2 2 3 1 . Relay Couplers Released 7 | . . . . . . 7 . . . . Machine Destruction 7 | . . . . . . 7 . . . . Attached 5 | . . . . . . 1 1 3 . . Robots Rewired 1 | . . . . . . . . 1 . . Allies Hacked 1 | . . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Gar Fac Low Low Zio Total Allies 17 | . . . . . 1 2 5 6 3 . Largest Group 6 | . . . . . 1 1 6 6 5 4 Highest-Rated Group 237 | . . . . . 10 16 173 177 237 208 Highest-Rated Ally 99 | . . . . . 10 16 32 49 99 98 Total Orders 1 | . . . . . 1 . . . . . ROAM 1 | . . . . . 1 . . . . . Ally Attacks 122 | . . . . . . 5 13 45 59 . Total Damage 2874 | . . . . . . 69 136 892 1777 . Kills 20 | . . . . . . . 1 5 14 . Allies Corrupted 1 | . . . . . . . . . 1 . Allies Melted 1 | . . . . . . . . 1 . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Low Low Zio Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 5 | . . . 2 . . . . . 2 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Mat Min Mat Fac Gar Fac Low Low Zio Turns Passed 7437 | 1 336 109 312 700 1923 482 350 2211 961 52 Spaces Moved 4573 | 1 200 71 244 344 714 174 408 1726 592 99 Core . | . . . . . . . . . . . Treads 614 | . . . . 188 426 . . . . . Legs 672 | 1 200 71 244 156 . . . . . . Wheels . | . . . . . . . . . . . Hover 3287 | . . . . . 288 174 408 1726 592 99 Flight . | . . . . . . . . . . . Fastest Speed 48 | 120 120 120 120 120 48 48 48 48 48 48 Average Speed 77 | 120 120 120 120 139 113 59 71 48 57 48 Slowest Speed 160 | 120 120 120 120 156 160 112 116 112 110 48 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 34 | 2 45 10 53 29 24 19 11 92 79 11 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . 1 . . . . . . . Known Exits Taken 5 | . . . . 1 1 . 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . Scrap Searched 7 | . . . . . . . . 5 2 . Spaces Dug 26 | . . . . . 8 14 . . 4 . Terrain Destroyed 110 | . . . 11 19 10 14 . 52 4 . Melee 26 | . . . . . 8 14 . . 4 . Projectile 2 | . . . . . 2 . . . . . AOE 82 | . . . 11 19 . . . 52 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Gar Fac Low Low Zio Total 8262 | 2 270 83 256 535 1775 501 461 3085 1191 103 Wait 3356 | . 53 . 6 137 966 279 40 1307 568 . Move 4564 | . 199 70 243 343 714 173 407 1725 591 99 Hop . | . . . . . . . . . . . Pick Up 42 | . 2 1 2 8 16 6 2 4 1 . Fast Attach 19 | . 1 2 . 6 4 . 3 2 . 1 Attach 22 | . 1 1 1 2 7 4 . 1 4 1 Detach 6 | . . . . 1 . . . 2 2 1 Swap 50 | . . 1 1 12 18 4 2 4 8 . Drop 56 | 2 . 2 . 13 23 6 2 6 1 1 Fire 89 | . 14 6 3 13 16 4 4 17 12 . Melee 40 | . . . . . 11 25 . . 4 . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 18 | . . . . . . . 1 17 . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -7/Factory (discovered 2 exits: *Fac / Gar) -7/Garrison -6/Factory (discovered 4 exits: *Low x2 / *Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 0) 2 | -11/Scrapyard | Entered Materials 155 | -10/Materials | Discovered new exit (range 15) 249 | -10/Materials | Discovered new exit (range 9) 321 | -10/Materials | Build established: Mutant 338 | -10/Materials | Entered another Materials area 338 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 427 | -9/Materials | Discovered new exit (range 8) 447 | -9/Materials | Entered Mines 498 | -9/Mines | Learned location of Storage (-8) 579 | -9/Mines | Discovered new exit (range 9) 627 | -9/Mines | Discovered new exit (range 10) 703 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 759 | -9/Mines | Entered Materials 759 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 760 | -8/Materials | Identified exit to Factory 1211 | -8/Materials | Discovered new exit (range 10) 1247 | -8/Materials | Identified exit to Storage 1459 | -8/Materials | Entered Factory 1459 | -7/Factory | Evolved 2 slots: Utility x2 1968 | -7/Factory | Build established: Skirmisher 2551 | -7/Factory | Build established: Assassin 2819 | -7/Factory | Found Powered Armor 2854 | -7/Factory | Discovered new exit (range 14) 2860 | -7/Factory | Identified exit to Factory 3037 | -7/Factory | Build established: Scout 3382 | -7/Factory | Identified exit to Garrison 3382 | -7/Factory | Entered Garrison 3385 | -7/Garrison | Installed Relay Interface Framework 3413 | -7/Garrison | Garrison Relay disabled 3426 | -7/Garrison | Triggered checkpoint 3670 | -7/Garrison | Build established: Mutant 3781 | -7/Garrison | Garrison Relay disabled 3803 | -7/Garrison | Triggered checkpoint 3843 | -7/Garrison | Discovered exit to Factory (range 12) 3864 | -7/Garrison | Entered Factory 3864 | -6/Factory | Accompanied by 1 ally 3864 | -6/Factory | Evolved 2 slots: Utility x2 3898 | -6/Factory | Identified exit to Lower Caves 3898 | -6/Factory | Identified exit to Extension 3972 | -6/Factory | Allied Derelicts emerged from ambush trap array 4214 | -6/Factory | Entered Lower Caves 4214 | -6/Lower Caves | Accompanied by 6 allies 4245 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4490 | -6/Lower Caves | Build established: Scavenger-Scout 4773 | -6/Lower Caves | Encountered a Warlord checkpoint 5098 | -6/Lower Caves | Spotted B-75 Beast 5499 | -6/Lower Caves | Found Prototype Device 5499 | -6/Lower Caves | Identified Heart of Steel 5807 | -6/Lower Caves | Build established: Scavenger-Mutant 6275 | -6/Lower Caves | Discovered new exit (range 5) 6277 | -6/Lower Caves | Identified exit to Lower Caves 6425 | -6/Lower Caves | Entered another Lower Caves area 6425 | -6/Lower Caves | Accompanied by 4 allies 6496 | -6/Lower Caves | Discovered new exit (range 5) 6498 | -6/Lower Caves | Identified exit to Factory 6526 | -6/Lower Caves | Build established: Mutant 6572 | -6/Lower Caves | Learned Factory terminal intel 6740 | -6/Lower Caves | Attacked by a faux Warlord 6795 | -6/Lower Caves | Heart of Steel transformed into Warbot 7103 | -6/Lower Caves | Identified exit to Zion 7386 | -6/Lower Caves | Entered Zion 7386 | -6/Zion | Accompanied by 4 allies (Warbot) 7421 | -6/Zion | Found Prototype Device 7421 | -6/Zion | Identified Phasing AFG 7437 | -6/Zion | RIF detected upon attempting to enter Zion 7437 | -6/Zion | Attacked by Zionites 7437 | -6/Zion | Spotted XU-JMO(B) 7437 | -6/Zion | Spotted 8N-4U9(B) 7438 | -6/Zion | Self-destructed Last Messages --------------- Because you look like a thief... Excellent! You've gotta test out this new gizmo I put together. Well, I can't claim all the credit because we stole an early prototype from MAIN.C, after all. But seriously, this is just... infinitely better than what they're working on. We can totally use this to steal more stuff from Storage and elsewhere without causing a ruckus! I think I'll name the next version the Kleptoattractor. 07421_ Acquired Prototype Device. 07421_ Identified Phasing AFG. 07423_ Dropped Phasing AFG. 07434_ System quarantine in progress... 07434_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 1 system, cleaned 0. 07437_ PUBLIC SERVICE ANNOUNCEMENT: 0b10 RIF detected in Zion! Defend our home! 07437_ Slug penetrates System Quarantine Field Array. 07437_ System Quarantine Field Array disabled. 07437_ Greatsword destroyed. 07437_ Imp. Hover Unit destroyed. 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""###??# | | ????????????????#?????#???##???#??????# "##??? | | ???????????????????#??#??????##?##?#??#"" ""#?##? | | ????????????????#????#??#?##???#??##??## ####???? | | ????????????????????????????#?#?????### ##?#? | | ????????????"?????#?####?#??????????#?# #?#?? | | ???????????????#??#??#????##?#?????#### ##### | | ?????????????????????##???????#?????## ### | | ??????????????#??#?????#?#??#?#??#???# # | | ?????????????"????????##?#??#????#?#### ## | | ?????????????????##?????#?????????????## ### | | ?????????????????????#####??##????#????#g ### | | ???????????????????#?#BB"############?## ## | | ?????????????????#??##BB""""""""""""### | | ???????????"?????#?### """""""""""## | | ?? ??????????""""""# ## # | | ?????????? @ ## | | ?????????? ##### | | ????????????"""""""# ## ### | | ??????????????#???#### """""""""""##### ## | | ???????????????????#?#BB""""""""""""#?### | | ???????? ????????#???#BB"################### | | ?????????????????????####?#?#??????##??#??## | | ???????????????????????#??????##?#?#????### | | ???????"?????????????##?#???#####?#???#??# | | ???????????????????#????##??#??####?#?#?# ## | | ???????????????????????????#???#???##???# ?## | | ?????????????????????????#????#????#?#### #### | | ????????????? ???????????????##?#?#??#?# #???#### | | ??????????????????##??????????#????????###????#??? | | ???????????????????????????????#????????##???#???? | | ???????????????????#??????????#?#?#??#??????#?#??# | | ????????????????#???????#???????#?????#?###?#??#?? | | ????????????????????????##?????????#????#?#???#### | | ?????????????????????????????#?????#?#???#?#?#?#?# | | ????????????????????????#??????????????##?#?#????? | | ??????????????????????????????#?????#?#?##??##?#?# | | ????????????????????????????????#?#???#??#???##?#? | | ???????????????????????????#????????##?#????#?###? | | ???????????????????????????????????##????##???#??# | | ?????????????????????????????????#?##????????#???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 110 Armor Coverage 400 Propulsion Shielding 66 Evasion (%) 61 Targeting Accuracy 6 Recoil Reduction 4 Offensive Hacking 10 Relay Coupler Types 53 Relay Coupler Value 2 Item Schematics ----------------- Adv. Treads | -8/Materials | Scanalyzed Remote Datajack | -8/Materials | Scanalyzed Adv. Terrain Scanner | -8/Materials | Scanalyzed Imp. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AlloyBiomechanicalCharger Manual? 0 Play Time 01:11:35 Cumulative 27.7 hours Start 2020.09.23 @ 21:40:04 End 2020.09.24 @ 20:11:21 Sessions 10 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 12 Adventurer 37 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0 Lore% 23 Gallery% 34 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1ffa3732-2e8a-40a6-abe7-7f40b7c5b487