Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.05 @ 17:43:47 Player: Johnny5001 Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (53) 265 Value Destroyed (2412) 2412 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (4657) 4657 TOTAL SCORE: 15414 Bonus ------- Follower Combat Kills 157 Entered DSFs 500 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Win 3000 Cogmind --------- Core Integrity 1503/1600 Matter 60/300 Energy 124/150 System Corruption 4% Temperature Cool (12) Movement Treading (53) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Quantum-Antimatter Reactor > --- PROPULSION (7) --- Treaded Heavy-Gravmag Exoskeleton > --- UTILITY (13) ----- Armored Scrap Engine Large Storage Unit Visual Processing Unit Improved Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Makeshift Hacking Suite System Shield Makeshift System Shield Improved System Shield Minesniffer Drone Bay (3/10) > --- WEAPON (3) ------- Improved Plasma Cutter Hpw. Accelerated HMG Construct/G Heavy Flail > --- INVENTORY (15) --- Medium Storage Unit Compact Battery (200) Energy Well (350) Improved Targeting Computer Improved Melee Analysis Suite Advanced Target Analyzer Matter Filter Phase Shifter Minesniffer Drone Bay (10/10) Railgun Molecular Scythe Molecular Scythe Molecular Scythe Faulty Kinetic Spear Force Lance Peak State ------------ > --- POWER ------------ Quantum-Antimatter Reactor > --- PROPULSION ------- Treaded Heavy-Gravmag Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Large Storage Unit Visual Processing Unit Improved Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Makeshift Hacking Suite System Shield Makeshift System Shield Improved System Shield Minesniffer Drone Bay > --- WEAPON ----------- Improved Plasma Cutter Hpw. Accelerated HMG Construct/G Heavy Flail > --- INVENTORY -------- Medium Storage Unit Compact Battery Energy Well Improved Targeting Computer Improved Melee Analysis Suite Advanced Target Analyzer Matter Filter Phase Shifter Minesniffer Drone Bay Railgun Molecular Scythe Molecular Scythe Molecular Scythe Kinetic Spear Force Lance [Rating: 139] Favorites ----------- Power Constructs Engine Light Angular Momentum Engine Reactor Constructs Propulsion Constructs Treads Constructs Leg Aluminum Leg Hover Unit Backup Propulsion I Utility Advanced Targeting Computer Device Armored Scrap Engine Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware System Shield Weapon Heavy Flail Energy Gun Constructs Ballistic Gun Constructs Launcher Grenade Launcher Special Weapon Improved Plasma Cutter Impact Weapon Heavy Flail Slashing Weapon Axe Build | -11 -10 -9 -8 -8 -8 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Upp Upp War Pro Res DSF Res Acc Slots Evolved 18 | . . 2 2 . . 4 2 2 . . . . 2 . 2 2 Power 1 | . . . . . . . . . . . . . . . . 1 Propulsion 5 | . . 1 . . . 1 1 1 . . . . . . 1 . Utility 11 | . . 1 1 . . 3 1 1 . . . . 2 . 1 1 Weapon 1 | . . . 1 . . . . . . . . . . . . . Parts Attached 49 | 7 2 5 2 1 2 9 7 1 2 2 1 3 2 . 1 2 Power 5 | 1 . . . . . 1 1 . . 1 . 1 . . . . Engine 4 | 1 . . . . . 1 . . . 1 . 1 . . . . Core . | . . . . . . . . . . . . . . . . . Reactor 1 | . . . . . . . 1 . . . . . . . . . Propulsion 8 | 2 . 3 . . . 2 1 . . . . . . . . . Treads 1 | . . . . . . 1 . . . . . . . . . . Leg 7 | 2 . 3 . . . 1 1 . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 21 | 1 2 1 1 . 1 4 3 1 1 1 1 . 2 . 1 1 Device 7 | . 1 . . . 1 1 . 1 . 1 1 . 1 . . . Storage 3 | 1 1 . . . . . . . 1 . . . . . . . Processor 5 | . . 1 1 . . 2 1 . . . . . . . . . Hackware 6 | . . . . . . 1 2 . . . . . 1 . 1 1 Protection . | . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 15 | 3 . 1 1 1 1 2 2 . 1 . . 2 . . . 1 Energy Gun 2 | 1 . . . . . . 1 . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . Ballistic Gun 4 | 2 . . . . 1 . . . . . . 1 . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher 4 | . . . 1 . . 2 1 . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . 1 Impact Weapon 3 | . . 1 . 1 . . . . . . . 1 . . . . Slashing Weapon 1 | . . . . . . . . . 1 . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . . 1 . . . . . Parts Lost 21 | . . . . . 2 . 10 . . 5 . 3 . . . 1 Power 3 | . . . . . . . 1 . . 1 . 1 . . . . Propulsion 7 | . . . . . 1 . 4 . . 2 . . . . . . Utility 4 | . . . . . . . 2 . . 1 . . . . . 1 Weapon 7 | . . . . . 1 . 3 . . 1 . 2 . . . . Highest Loss Streak 5 | . . . . . 1 . 4 . . 5 . 2 . . . 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 76 | . 98 95 100 100 85 88 73 73 72 66 64 67 69 71 69 67 Engine 4 | . 14 11 9 9 9 6 2 1 1 4 5 4 . . . . Treads 1 | . . . . . . 6 1 . . . . . 4 4 3 . Leg 9 | . 28 29 27 27 26 18 4 5 5 5 5 3 . . . . Hover 2 | . . . . . . . 7 5 5 2 . . . . . 3 Device 9 | . 12 11 9 9 9 6 5 10 10 9 10 10 14 14 13 11 Storage 6 | . 14 11 9 9 9 6 5 5 5 5 5 5 4 4 4 4 Processor 18 | . . 11 18 18 9 20 21 21 21 21 21 21 19 19 17 16 Hackware 5 | . . . . . . 5 4 5 5 5 5 5 9 9 13 16 Energy Gun 2 | . . . . . . . 3 7 5 2 1 8 4 4 . . Energy Cannon 1 | . . . . . . 1 1 . . 1 5 . . . . . Ballistic Gun 4 | . 28 19 9 9 12 . . 3 . . . . 4 4 5 7 Launcher 1 | . . . 9 9 1 7 1 . . . . . . . . . Impact Weapon 3 | . . 2 9 9 9 6 5 5 2 . . . 4 4 4 4 Slashing Weapon 1 | . . . . . . . . . 2 5 5 4 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 68 | 13 20 22 25 25 24 34 39 40 50 50 55 55 61 61 68 68 Greatest Support 226 | 20 20 33 33 33 33 33 35 28 28 84 84 165 165 165 226 226 Greatest Overweight (x) 2 | . . . . . . 1 2 1 1 2 . . . . . . Average Overweight (x) . | . . . . . . . . 1 1 . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 10 10 10 10 15 15 15 15 15 15 15 15 Average Capacity 12 | 6 9 10 10 10 10 10 10 10 12 15 15 15 15 15 15 15 Most Carried 15 | 6 10 10 9 10 10 10 10 10 12 13 15 15 15 15 15 15 Average Carried 11 | 3 9 9 8 9 8 8 9 9 10 11 13 14 14 15 14 14 Final Capacity 15 | 8 10 10 10 10 10 10 10 10 15 15 15 15 15 15 15 15 Final Carried 15 | 6 10 10 8 10 8 10 10 10 12 13 15 15 15 15 15 15 Scrap Engine Consumption 134 | . . . . . 4 12 33 8 5 5 20 7 3 17 14 6 Constructs Created 7 | . . . . . . 2 2 . 1 . 1 . 1 . . . Constructs Modified 44 | . . . . . . . 13 3 2 3 1 7 . . 10 5 Class Distribution -------------------- 74% | Mutant 16% | Hacker-Mutant 3% | Commander-Mutant 3% | Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -4/Warlord Mutant | -3/Proximity Caves Hacker-Mutant | -3/Research Hacker-Mutant | -3/DSF Hacker-Mutant | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -9 -8 -8 -8 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Upp Upp War Pro Res DSF Res Acc Matter Collected 1250 | 199 147 34 . 46 54 70 331 . 63 79 10 111 . 35 11 60 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 2253 | . 117 . . 67 54 91 411 . 250 287 . 374 . 35 . 567 Parts 76 | . 6 . . 9 4 1 14 . 2 6 . 14 . . . 20 Haulers Intercepted . | . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . . . . 10 . 6 . . . . Prevented 3 | . . . . . . . . . . 3 . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Upp Upp War Pro Res DSF Res Acc Combat Hostiles Destroyed 43 | . 2 . . 6 1 4 11 . . 4 . 9 . . . 6 Guns 21 | . 2 . . . 1 . 4 . . 2 . 6 . . . 6 Cannons 8 | . . . . . . . 4 . . 2 . 2 . . . . AOE 12 | . . . . 6 . 4 2 . . . . . . . . . Classes Destroyed 10 | . 3 . . 2 1 1 1 . . 1 . . . . . 1 Worker 2 | . . . . . . . 1 . . . . . . . . 1 Builder 1 | . . . . 1 . . . . . . . . . . . . Recycler 1 | . . . . . . . . . . . . . . . . 1 Operator 2 | . 1 . . 1 . . . . . . . . . . . . Watcher 4 | . 1 . . 2 . . . . . . . . . . . 1 Swarmer 13 | . . . . 4 . . 4 . . . . 5 . . . . Grunt 17 | . 2 . . 2 . 3 5 . . 1 . 3 . . . 1 Brawler 2 | . . . . . . . . . . 2 . . . . . . Sentry 4 | . . . . . 1 . . . . 1 . 1 . . . 1 Programmer 7 | . . . . . . 1 2 . . . . . . . . 4 Best Kill Streak 9 | . 3 . . 9 1 3 5 . . 3 . 4 . . . 4 Combat Bots Only 6 | . 2 . . 6 1 3 4 . . 3 . 4 . . . 2 Max Kills in Single Turn 3 | . 1 . . 3 1 2 2 . . 1 . 1 . . . 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 2 | . . . . 2 . 2 2 . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Upp Upp War Pro Res DSF Res Acc Hostile Shots Fired 387 | . 17 . . 17 36 19 95 . . 44 10 56 . 33 4 56 Missed 132 | . 3 . . 5 14 8 22 . . 11 6 24 . 10 3 26 Damage Taken 5235 | . 156 . . 208 323 198 1399 . . 721 276 713 . 554 20 667 Core 879 | . 68 . . 53 58 18 284 . . 138 16 82 . 65 . 97 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 1657 | . . 31 . . . 179 238 44 . 173 50 226 . . 470 246 Core Remaining (%) 88 | 100 72 100 . . 79 97 71 . . . . 79 . 95 100 93 Volleys Fired 157 | . 14 2 . 7 3 10 38 . . 20 . 32 . 2 . 29 Largest 2 | . 2 2 . 2 2 1 2 . . 2 . 2 . 2 . 2 Hottest 123 | . 40 40 . 50 40 30 123 . . 122 . 85 . 80 . 63 Shots Fired 250 | . 28 3 . 10 5 10 46 . . 32 . 54 . 4 . 58 Gun 189 | . 28 3 . 3 5 . 35 . . 12 . 42 . 4 . 57 Cannon 40 | . . . . . . . 8 . . 20 . 12 . . . . Launcher 20 | . . . . 7 . 10 3 . . . . . . . . . Special 1 | . . . . . . . . . . . . . . . . 1 Kinetic 126 | . 28 3 . 3 5 . 8 . . 20 . . . 2 . 57 Thermal 58 | . . . . . . . 35 . . . . 20 . 2 . 1 Explosive 20 | . . . . 7 . 10 3 . . . . . . . . . Electromagnetic 12 | . . . . . . . . . . 12 . . . . . . Entropic 34 | . . . . . . . . . . . . 34 . . . . Robot Hit Streak 18 | . 10 5 . 6 4 3 16 . . 17 . 18 . 2 . 18 Robot Miss Streak 2 | . 1 . . 1 . 1 2 . . 1 . 2 . 1 . 2 Penetration Max 1 | . . . . . . . 1 . . . . . . . . 1 Secondary Targets 1 | . . . . . . . . . . . . 1 . . . . Max Gunslinging Chain 1 | . . . . . . . . . . . . 1 . . . . Shots Hit Robots 195 | . 21 2 . 8 3 4 43 . 6 29 . 36 . 3 . 40 Core Hits 105 | . 7 . . 18 2 13 22 . 2 11 . 11 . 1 . 18 Critical Kills . | . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . . . . . . 1 Critical Strikes 1 | . . . . . . . . . . . . . . . . 1 Destroy 1 | . . . . . . . . . . . . . . . . 1 Melee Attacks 45 | . . 5 . 4 3 3 16 . 6 . . 1 . . . 7 Impact 38 | . . 5 . 4 3 3 16 . . . . . . . . 7 Slashing 7 | . . . . . . . . . 6 . . 1 . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 7814 | . 240 22 . 678 31 600 1551 . 326 555 . 1917 . 159 . 1735 Guns 4468 | . 237 22 . 11 31 . 637 . . 194 . 1442 . 159 . 1735 Cannons 1092 | . . . . . . . 256 . . 361 . 475 . . . . Explosions 1512 | . . . . 635 . 600 277 . . . . . . . . . Melee 739 | . . . . 32 . . 381 . 326 . . . . . . . Ramming 3 | . 3 . . . . . . . . . . . . . . . Kinetic 2709 | . 237 22 . 11 31 . 256 . . 361 . . . 56 . 1735 Thermal 1714 | . . . . . . . 637 . . . . 974 . 103 . . Explosive 1512 | . . . . 635 . 600 277 . . . . . . . . . Electromagnetic 194 | . . . . . . . . . . 194 . . . . . . Impact 413 | . . . . 32 . . 381 . . . . . . . . . Slashing 326 | . . . . . . . . . 326 . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Entropic 943 | . . . . . . . . . . . . 943 . . . . Highest Corruption 6 | . 2 . . 3 4 1 6 . . . . . . . . 4 Average Corruption 3 | . 2 . . 2 3 1 5 . . . . . . . . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked 2 | . . . . . . . . . . . 2 . . . . . Effects 27 | . . . . 1 4 2 18 . . . . . . . . 2 Message Errors 1 | . . . . . . . . . . . . . . . . 1 Matter Fused 10 | . . . . 1 . 1 8 . . . . . . . . . Heat Flow Errors 5 | . . . . . 2 1 2 . . . . . . . . . Energy Discharges 6 | . . . . . 1 . 4 . . . . . . . . 1 Data Loss (minor) 5 | . . . . . 1 . 4 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 251 | . . . . 32 . . 49 . 113 . . 57 . . . . Projectiles 57 | . . . . . . . . . . . . 57 . . . . Explosions 22 | . . . . 22 . . . . . . . . . . . . Melee 172 | . . . . 10 . . 49 . 113 . . . . . . . Knockbacks 3 | . . . . . . . 2 . . 1 . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic 3 | . . . . . . . 2 . . 1 . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 78 | . . . . 40 . . 38 . . . . . . . . . Shots 3 | . . . . 2 . . 1 . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . . . . . . . . Kicked 1 | . 1 . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 315 | . 12 . . 7 264 91 315 . . 263 7 6 . 1 . . Average Temperature 102 | . 7 . . 7 126 35 112 . . 115 7 3 . 1 . . Received Heat Transfer 1097 | . 84 . . 81 45 84 261 . . 165 64 126 . 142 27 18 Effects 5 | . . . . . . . 1 . . 4 . . . . . . Energy Bleed 2 | . . . . . . . 1 . . 1 . . . . . . Interference 3 | . . . . . . . . . . 3 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . 3 . . . . . . . . . . . . Impact Corruptions 4 | . . . . 1 . . 3 . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . . . . . 1 . . . . Parts Melted 2 | . . . . . . . 2 . . . . . . . . . Heat Transferred 1949 | . . . . . . . 999 . . . . 850 . 100 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Upp Upp War Pro Res DSF Res Acc Peak Influence 372 | . 106 51 21 270 155 193 172 24 . . . . 93 69 48 372 Initial 105 | . . . 21 8 105 57 4 24 . . . . 90 69 33 17 Average 69 | . 53 25 21 136 136 67 48 24 . . . . 90 52 42 203 Maximum Alert Level 1 | . . . . 1 . . . . . . . . . . . 1 Low Security (%) 93 | 100 100 100 100 47 100 100 100 100 . . . . 100 100 100 48 Level 1 6 | . . . . 52 . . . . . . . . . . . 51 Level 2 . | . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 15 | . 1 1 . 2 . 1 4 . . . . . . 2 . 4 Investigation 2 | . . . . 1 . . 1 . . . . . . . . . Extermination 3 | . . . . . . 1 1 . . . . . . . . 1 Reinforcement 7 | . 1 1 . 1 . . . . . . . . . 2 . 2 Assault 1 | . . . . . . . . . . . . . . . . 1 Garrison 2 | . . . . . . . 2 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Upp Upp War Pro Res DSF Res Acc Distress Signals 10 | . 1 . . . . . . . . . 1 . . . 5 3 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 132 | . 9 1 2 10 8 5 14 . . 6 37 10 . 7 9 14 Peak Tracking Total 19 | . 3 1 2 7 8 3 5 . . 6 19 4 . 5 6 4 Tactical Retreats 7 | . 1 . . . . . . . . . . 1 . 1 1 3 Traps | -11 -10 -9 -8 -8 -8 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Upp Upp War Pro Res DSF Res Acc Traps Triggered 5 | . 1 . . 2 . . 1 . . . . . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 10 | . . . . . . . . . . . 10 . . . . . Machines | -11 -10 -9 -8 -8 -8 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Upp Upp War Pro Res DSF Res Acc Machines Disabled 6 | . . . . 3 . . 1 . . . . . . 1 . 1 Max in Single Turn 1 | . . . . 1 . . 1 . . . . . . 1 . 1 Garrison Access 3 | . . . . . . . 1 . . . . . . . 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled 1 | . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Upp Upp War Pro Res DSF Res Acc Machines Accessed 37 | . 3 4 . 3 5 5 5 . . . 6 . 1 . 2 3 Terminals 21 | . 3 3 . 2 5 1 2 . . . . . 1 . 1 3 Fabricators 3 | . . . . . . 1 1 . . . . . . . 1 . Repair Stations 4 | . . 1 . . . 2 1 . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 1 . . . . . . . . . Total Hacks 100 | . 7 13 . 3 23 9 13 . . . 15 . 1 . 3 13 Successful 60 | . 4 6 . 1 14 6 6 . . . 15 . 1 . 1 6 Failed 40 | . 3 7 . 2 9 3 7 . . . . . . . 2 7 Catastrophic 13 | . 1 2 . 1 2 1 2 . . . . . . . 1 3 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 34 | . 4 4 . 3 16 2 2 . . . . . . . 1 2 Terminals 67 | . 7 11 . 2 23 2 6 . . . . . 1 . 2 13 Fabricators 4 | . . . . . . 1 2 . . . . . . . 1 . Repair Stations 8 | . . 2 . . . 5 1 . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . 1 4 . . . . . . . . . Terminal Hacks 41 | . 2 2 . . 11 1 3 . . . 15 . 1 . 1 5 Record 12 | . . . . . 2 . 1 . . . 7 . . . 1 1 Robot Analysis 2 | . . . . . 2 . . . . . . . . . . . Prototype ID Bank 7 | . . 1 . . . . . . . . 6 . . . . . Open Door 2 | . . . . . . . . . . . 2 . . . . . Open DSF 1 | . . . . . . . . . . . . . 1 . . . Level Access Points 2 | . . . . . 1 . . . . . . . . . . 1 Emergency Access Points 1 | . . . . . 1 . . . . . . . . . . . Alert Level 2 | . . . . . 1 . 1 . . . . . . . . . Locate Traps 1 | . . . . . . . 1 . . . . . . . . . Security Status 3 | . . 1 . . 1 . . . . . . . . . . 1 Surveillance Status 1 | . . . . . 1 . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . . . 1 Zone Layout 5 | . 1 . . . 2 1 . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 6 | . . 2 . . . 3 1 . . . . . . . . . Scan Component 3 | . . 1 . . . 2 . . . . . . . . . . Repair 2 | . . 1 . . . 1 . . . . . . . . . . Refit 1 | . . . . . . . 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . . . . . Unauthorized Hacks 12 | . 2 2 . 1 3 2 1 . . . . . . . . 1 Terminals 9 | . 2 2 . . 3 1 . . . . . . . . . 1 Assimilate 1 | . . . . . . . . . . . . . . . . 1 Botnet 8 | . 2 2 . . 3 1 . . . . . . . . . . Fabricators 2 | . . . . . . 1 1 . . . . . . . . . Fabnet 2 | . . . . . . 1 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . . . . . Tunnel 1 | . . . . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 26 | . 3 4 . 3 4 4 3 . . . . . . . 2 3 Full Trace Events . | . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . 1 . . . 1 . . . . . . . . . . Time 42 | . . 26 . . . 16 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Upp Upp War Pro Res DSF Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . 2 . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat 2 | . . . . . . . . . . . 2 . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . 2 . . . . . . . . 2 Machine Destruction 4 | . . . . . . . 2 . . . . . . . . 2 Fabnet Peak Effective % 4 | . . . . . . . 3 4 4 4 4 1 1 1 . . Autooverrided 2 | . . . . . . . . . . . 2 . . . . . Robots Rewired 6 | . . . . . . . . 1 . . 5 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Upp Upp War Pro Res DSF Res Acc Total Allies 11 | . . . . . . . . 1 . . 7 . 3 . . . Largest Group 5 | . . . . . . . . 1 1 1 5 . 3 3 . . Highest-Rated Group 259 | . . . . . . . . 56 56 56 259 . 138 138 . . Highest-Rated Ally 56 | . . . . . . . . 56 56 56 56 . 46 46 . . Total Orders 9 | . . . . . . . . . . . . 3 . . 1 5 EXPLORE 9 | . . . . . . . . . . . . 3 . . 1 5 Ally Attacks 41 | . . . . . . . . . . 4 26 . . 11 . . Total Damage 1656 | . . . . . . . . . . 103 1258 . . 295 . . Kills 9 | . . . . . . . . . . 1 7 . . 1 . . Allies Corrupted 1 | . . . . . . . . . . . . 1 . . . . Allies Melted 1 | . . . . . . . . . . . . . . 1 . . Intel | -11 -10 -9 -8 -8 -8 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Upp Upp War Pro Res DSF Res Acc Robot Analysis Total 2 | . . . . . 2 . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . 2 . . . . . . . Drone Launches 9 | . . . . . . . . . . . . 3 . . 1 5 Drone Recoveries 2 | . . . . . . . . . . . . . . . . 2 Exploration | -11 -10 -9 -8 -8 -8 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Upp Upp War Pro Res DSF Res Acc Turns Passed 6836 | 66 457 251 29 168 210 795 1088 299 667 678 615 600 90 60 409 354 Spaces Moved 4921 | 44 221 160 22 115 154 527 540 212 465 535 697 176 75 78 563 337 Core 3 | 3 . . . . . . . . . . . . . . . . Treads 638 | . . . . . . . . . . . . 26 75 78 453 6 Legs 3460 | 41 221 160 22 115 154 527 161 212 465 535 697 150 . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover 808 | . . . . . . . 379 . . . . . . . 110 319 Flight 12 | . . . . . . . . . . . . . . . . 12 Fastest Speed 50 | 50 120 120 120 120 120 120 91 139 139 83 83 70 70 70 70 53 Average Speed 110 | 115 120 120 120 120 120 133 171 139 139 113 83 74 70 70 71 58 Slowest Speed 260 | 120 120 120 120 120 120 190 260 139 139 209 83 83 70 70 77 77 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 34 | 3 39 19 3 27 43 12 17 7 62 67 91 69 2 76 22 19 Regions Visited 16 Branch Regions 6 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . . . . . Known Exits Taken 9 | . . . . . 1 . 1 1 1 1 1 1 1 . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . . . . . . . . . . Scrap Searched 4 | . . . . . . . . . 2 1 . 1 . . . . Spaces Dug 23 | . . 5 . . 3 3 3 . . . . 2 . . . 7 Terrain Destroyed 107 | . . 5 . 16 3 39 17 . . . . 17 . . . 10 Melee 18 | . . 5 . . 3 3 3 . . . . . . . . 4 Projectile 25 | . . . . . . . 2 . . . . 17 . . . 6 AOE 64 | . . . . 16 . 36 12 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Upp Upp War Pro Res DSF Res Acc Total 5969 | 57 389 210 24 128 171 602 634 217 475 571 733 588 113 79 570 408 Wait 689 | . 138 26 1 . 7 46 29 . . 13 1 375 32 . 4 17 Move 4904 | 43 220 159 21 114 153 526 539 211 464 534 696 175 74 77 562 336 Hop . | . . . . . . . . . . . . . . . . . Pick Up 45 | 6 8 7 . 1 . 5 3 2 2 2 1 2 3 . 2 1 Fast Attach 19 | 6 2 1 . 1 1 3 2 . . 1 1 1 . . . . Attach 22 | 1 . 2 2 . . 5 4 1 . 1 . 2 2 . 1 1 Detach 6 | 1 1 . . . . 2 1 . . . 1 . . . . . Swap 8 | . . 2 . . 1 1 1 . 2 . . . . . . 1 Drop 22 | . 5 6 . 1 3 1 1 1 1 . . . 2 . 1 . Fire 157 | . 14 2 . 7 3 10 38 . . 20 . 32 . 2 . 29 Melee 45 | . . 5 . 4 3 3 16 . 6 . . 1 . . . 7 Ram . | . . . . . . . . . . . . . . . . . Kick 1 | . 1 . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire 35 | . . . . . . . . 2 . . 33 . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous 16 | . . . . . . . . . . . . . . . . 16 Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -8/Recycling -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: Res / Qua / DSF) -3/DSF -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 515 | -10/Materials | Discovered new exit (range 8) 524 | -10/Materials | Entered another Materials area 524 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 684 | -9/Materials | Repaired Aluminum Leg 763 | -9/Materials | Discovered new exit (range 7) 775 | -9/Materials | Entered another Materials area 775 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 777 | -8/Materials | Discovered new exit (range 7) 804 | -8/Materials | Entered Storage 967 | -8/Storage | Used back door to open Recycling access 967 | -8/Storage | Discovered new exit (range 5) 972 | -8/Storage | Entered Recycling 974 | -8/Recycling | Found Scrap Engine 1052 | -8/Recycling | Identified exit to Factory 1182 | -8/Recycling | Entered Factory 1182 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x3 1874 | -6/Factory | Repaired Imp. Aluminum Leg 1895 | -6/Factory | Discovered new exit (range 18) 1977 | -6/Factory | Entered another Factory area 1977 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2289 | -5/Factory | Garrison activated, responded to threat 2365 | -5/Factory | Lost 4 parts (3n1w) 2447 | -5/Factory | Lost 4 parts (1p1n2w) 2938 | -5/Factory | Discovered new exit (range 13) 3009 | -5/Factory | Identified exit to Factory 3065 | -5/Factory | Entered another Factory area 3065 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3351 | -4/Factory | Discovered new exit (range 4) 3360 | -4/Factory | Identified exit to Upper Caves 3364 | -4/Factory | Entered Upper Caves 3364 | -4/Upper Caves | Accompanied by 1 ally 3699 | -4/Upper Caves | Discovered new exit (range 10) 3710 | -4/Upper Caves | Identified exit to Upper Caves 3990 | -4/Upper Caves | Learned location of 2 exits from Research 4031 | -4/Upper Caves | Entered another Upper Caves area 4031 | -4/Upper Caves | Accompanied by 1 ally 4277 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 4353 | -4/Upper Caves | Lost 5 parts (1p2n1u1w) 4407 | -4/Upper Caves | Encountered a Warlord checkpoint 4572 | -4/Upper Caves | Discovered new exit (range 15) 4583 | -4/Upper Caves | Identified exit to Warlord 4709 | -4/Upper Caves | Entered Warlord 4892 | -4/Warlord | Met Warlord 4917 | -4/Warlord | Warlord's base attacked by MAIN.C 5046 | -4/Warlord | Found Prototype Device 5048 | -4/Warlord | Found Prototype Device 5048 | -4/Warlord | Identified Minesniffer Drone Bay (x2) 5267 | -4/Warlord | Warlord forces counterattacked 5275 | -4/Warlord | Opened side exit 5317 | -4/Warlord | Spotted Striker 5317 | -4/Warlord | Spotted Executioner 5318 | -4/Warlord | Discovered new exit (range 9) 5323 | -4/Warlord | Identified exit to Proximity Caves 5324 | -4/Warlord | Entered Proximity Caves 5787 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5922 | -3/Proximity Caves | Discovered new exit (range 2) 5923 | -3/Proximity Caves | Identified exit to Research 5924 | -3/Proximity Caves | Entered Research 5924 | -3/Research | Evolved 2 slots: Utility x2 5925 | -3/Research | Identified exit to Quarantine 5925 | -3/Research | Identified exit to Research 5940 | -3/Research | Found Molecular Scythe 5942 | -3/Research | Found Molecular Scythe 5974 | -3/Research | Found Molecular Scythe 6007 | -3/Research | Allied Derelicts emerged from ambush trap array 6012 | -3/Research | Identified exit to DSF 6014 | -3/Research | Entered DSF 6014 | -3/DSF | Accompanied by 3 allies 6053 | -3/DSF | Additional patrols routed to DSF 6063 | -3/DSF | Discovered exit to Research (range 18) 6074 | -3/DSF | Entered Research 6074 | -2/Research | Warlord forces began assault on 0b10 6074 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 6079 | -2/Research | Lost 3 allies 6184 | -2/Research | Research machine network offline 6228 | -2/Research | Build established: Hacker-Mutant 6390 | -2/Research | Discovered new exit (range 77) 6471 | -2/Research | Borebot progress halted 6477 | -2/Research | Borebot progress halted 6482 | -2/Research | Identified exit to Access 6483 | -2/Research | Entered Access 6483 | -1/Access | Evolved 2 slots: Power x1, Utility x1 6508 | -1/Access | Identified exit to Surface 6694 | -1/Access | Spotted B-99 Colossus 6722 | -1/Access | Spotted B-99 Colossus 6837 | *** | Escaped! Last Messages --------------- K-01 Serf collects debris. Dismantling Sealed Barrier with Imp. Plasma Cutter. K-01 Serf collects debris. Dismantling Sealed Barrier with Imp. Plasma Cutter. Scrap Engine modifies Hovering Antigrav-Gravmag Exoskeleton: Max Integrity +603, +Siege Expanded to 7 slots (? T53 S104) Renamed Treaded Heavy-Gravmag Exoskeleton. K-01 Serf collects debris. Dismantling Sealed Barrier with Imp. Plasma Cutter. Sealed Barrier dismantled. K-01 Serf collects debris. Main Access Shell breached. K-01 Serf collects debris. System corrupted: Energy discharge (-39). [Achievement: Epsilon Run] Map ----- +----------------------------------------------------+ | ?????????# ##########++###### % # | | ?????????# " %!! # | | ?????????# "T ! + | | ?????????# ##########+##########"##"#""# | | ?????????## ########### #### ## | | ??????????# # ! # #??#### | | ??????????# # # #?????# | | ??????????# / " # "" #?????# | | ??????????# # """ # "" #?????######## | | ??????????# #?? """ # """""" #????????????? | | ??????????# #????" ?# """""" #????????????? | | ??????????# #?????? # "" ?????????????? | | ??????????# #???????? # "" ?????######### | | ??????????# #?????????# ?????# | | ??????????# #?????????# ?????# | | ??????????# #?????????# ?????# | | ??????????# #??????????############?????# " | | ??????????# #???????????????????????????#""" | | ??????????# =#???????????????????????????# """ | | ??????????#!%#######"######??????????????# " | | ??????????# %"""T"""" ???????????????# | | ??????????# "" """" ????????????????# | | ??????????# w " """"""????????????##"###### | | ??????????# k " " "???????????? ?????? | | ??????????# " "" "??????????? ??????? | | ??????????# m @" "?????????? ??????? | | ??????????# " "???????? ???????? | | ??????????# % " """"""??????? #???????? | | ??????????#% " ?????????? ????????? | | ??????????# " ??????" ?????????? | | ??????????# #######"#######?????#######?????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ?????????? ?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 27 Energy Capacity 458 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 ECM Strength 1 Resistance: EM 25 Phase Shifting 10 Evasion (%) 69 Targeting Accuracy 16 Recoil Reduction 7 Offensive Hacking 11 Defensive Hacking 33 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A Powerful Ally? Charge!!! Denied? Epsilon Run Challenges ------------ None Game ------ Seed DisruptorInsulationCarapace Manual? 0 Play Time 01:37:03 Cumulative 19.4 hours Start 2024.05.05 @ 16:07:48 End 2024.05.05 @ 17:43:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 26 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: e8d2cbba-e176-4764-8a76-06f1330208ad