Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.21 @ 12:52:26 Player: TheGamingJasper Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (151) 755 Value Destroyed (6827) 6827 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1922) 1922 TOTAL SCORE: 15064 Bonus ------- High Alert Combat Kills 1301 Follower Combat Kills 647 Friendly Fire -26 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 98/100 System Corruption 17% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Particle Reactor Small Battery (100) Improved Reaction Control System Improved Reaction Control System Mini Drone Bay (3/3) Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Targeting Computer Improved Target Analyzer Improved Target Analyzer Improved Kinecellerator ECM Suite Improved Core Shielding Graphene Brace Improved System Shield > --- WEAPON ----------- Precision Phase Gun Precision Phase Gun Heavy Machine Gun Railgun > --- INVENTORY -------- Particle Reactor Experimental Power Amplifier Improved Reaction Control System Improved Reaction Control System Advanced Point Defense System Mini Drone Bay [Rating: 121] Favorites ----------- Power Light Nuclear Core Engine Backup Power III Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Aluminum Leg Treads Heavy Treads Leg Aluminum Leg Hover Unit Backup Propulsion III Utility Improved Target Analyzer Device ECM Suite Storage Medium Storage Unit Processor Improved Target Analyzer Hackware Improved System Shield Protection Backup Plating III Weapon Coil Gun Energy Gun Backup Laser III Ballistic Gun Coil Gun Ballistic Cannon Assault Cannon Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Slots Evolved 14 | . . 2 2 2 2 2 2 . . 2 Power 1 | . . . . . 1 . . . . . Propulsion 3 | . . 2 . . . 1 . . . . Utility 8 | . . . 2 1 1 1 1 . . 2 Weapon 2 | . . . . 1 . . 1 . . . Parts Attached 128 | 6 3 14 11 4 . 11 4 4 32 39 Power 13 | 1 . 2 . . . 2 1 1 3 3 Engine 3 | 1 . 1 . . . 1 . . . . Core 5 | . . 1 . . . 1 1 . 2 . Reactor 5 | . . . . . . . . 1 1 3 Propulsion 40 | 2 . 10 3 1 . 3 . 1 9 11 Treads 1 | . . . . . . . . 1 . . Leg 39 | 2 . 10 3 1 . 3 . . 9 11 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 43 | 1 2 1 4 1 . 5 1 2 10 16 Device 19 | . 1 . 1 . . 3 1 1 3 9 Storage 3 | 1 1 . . . . . . . . 1 Processor 6 | . . . 1 1 . . . . 3 1 Hackware 1 | . . . . . . . . . 1 . Protection 14 | . . 1 2 . . 2 . 1 3 5 Artifact . | . . . . . . . . . . . Weapon 32 | 2 1 1 4 2 . 1 2 . 10 9 Energy Gun 2 | . . . . . . . . . . 2 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 25 | 2 . 1 2 1 . 1 2 . 9 7 Ballistic Cannon 5 | . 1 . 2 1 . . . . 1 . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . . . . . 2 Parts Lost 86 | . . 5 3 . . 4 18 . 22 34 Power 8 | . . . . . . 1 2 . 3 2 Propulsion 26 | . . 4 1 . . . 5 . 5 11 Utility 31 | . . 1 2 . . 3 6 . 9 10 Weapon 21 | . . . . . . . 5 . 5 11 Highest Loss Streak 18 | . . 3 1 . . 2 18 . 12 11 To Critical Strikes 2 | . . . . . . . . . 1 1 Average Backups 6 | 1 4 6 9 9 10 9 7 4 3 7 Power 1 | . 1 1 1 1 1 . . . . 1 Propulsion 1 | . 2 1 2 1 1 . 1 . . 1 Utility 3 | . . 2 2 3 5 4 4 3 1 4 Weapon 1 | . . 2 3 3 3 3 1 . . . Tool/Special . | . . . . . . . . . . . Unused Backups 22 | . 1 . 6 . 1 3 1 . 3 7 Power 4 | . 1 . . . 1 . . . . 2 Propulsion 2 | . . . 1 . . . . . 1 . Utility 9 | . . . 1 . . 2 1 . 1 4 Weapon 7 | . . . 4 . . 1 . . 1 1 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 88 | . 92 98 97 98 86 94 72 46 73 92 Engine 3 | . 14 10 . . . 3 . 9 4 . Core 3 | . . . 9 7 6 1 7 . . 3 Reactor 1 | . . . . . . . . . 3 4 Leg 25 | . 28 42 35 30 26 29 18 4 13 21 Device 12 | . 6 9 7 7 6 15 14 4 8 19 Storage 5 | . 14 11 9 7 6 5 4 . . 3 Processor 6 | . . . 7 7 6 5 4 . 7 13 Hackware 1 | . . . . . . . . . 4 3 Protection 6 | . . 1 9 15 13 12 6 11 9 1 Energy Gun 1 | . . . . . . . . 9 3 2 Ballistic Gun 10 | . 15 11 5 7 6 9 11 . 10 14 Ballistic Cannon 5 | . 12 11 12 13 13 6 3 . 1 . Peak Build Rating 121 | 6 7 14 24 30 31 53 64 48 101 121 Average Rating 53 | 4 6 11 20 29 30 45 46 32 65 108 On Entrance 24 | . 6 7 14 24 30 31 53 1 36 68 Avg Prop Armor Cover (%) 3 | . . . . . . . . 5 2 3 Naked Turns 65 | . . . . . . . 51 1 . 13 Heaviest Build 82 | 12 20 30 37 42 42 56 62 25 51 82 Greatest Support 123 | 20 20 40 47 47 47 67 67 10 103 123 Greatest Overweight (x) 6 | . . 1 1 . . 1 . 5 6 1 Average Overweight (x) . | . . . . . . . . 1 . . Largest Inventory Capacity 15 | 8 10 10 10 10 10 10 10 5 5 15 Average Capacity 9 | 6 8 10 10 10 10 10 8 5 5 12 Most Carried 13 | 5 6 10 10 10 10 10 10 5 5 13 Average Carried 6 | 1 4 6 9 9 9 9 7 4 3 7 Final Capacity 10 | 8 10 10 10 10 10 10 5 5 5 5 Final Carried 10 | 1 6 10 10 10 10 10 5 5 4 5 Class Distribution -------------------- 31% | Scavenger-Gunner 25% | Mutant 23% | Scavenger-Mutant 19% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Gunner | -4/Factory Mutant | -4/Waste Mutant | -4/Factory Scavenger-Gunner | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Matter Collected 4615 | 260 156 574 475 35 . 597 128 87 948 1355 Remotely 533 | . 125 408 . . . . . . . . Salvage Created 6504 | . 318 959 450 31 . 581 355 . 1427 2383 Parts 344 | . 20 59 25 . . 37 12 . 76 115 Haulers Intercepted 4 | . 1 3 . . . . . . . . Recyclers Shooed 4 | . . . . . . . . . . 4 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Combat Hostiles Destroyed 130 | . 10 22 17 1 . 15 6 . 27 32 Guns 96 | . 4 11 11 . . 12 4 . 22 32 Cannons 32 | . 6 11 6 1 . 3 1 . 4 . AOE 2 | . . . . . . . 1 . 1 . Classes Destroyed 13 | . 3 3 1 1 . 2 1 . 1 1 Worker 7 | . . . . . . 3 . . 4 . Builder 6 | . . 1 . . . 2 . . . 3 Hauler 4 | . 1 3 . . . . . . . . Recycler 3 | . . 1 . . . . . . 1 1 Watcher 1 | . . . . . . 1 . . . . Swarmer 31 | . 3 3 6 . . 9 . . 6 4 Saboteur 1 | . . . . . . . . . 1 . Grunt 52 | . 7 16 10 . . 2 2 . 6 9 Brawler 1 | . . . 1 . . . . . . . Duelist 1 | . . . . . . . . . . 1 Sentry 13 | . . 3 . . . 1 1 . 4 4 Hunter 14 | . . . . . . . 3 . 4 7 Programmer 17 | . . . . 1 . 3 . . 6 7 Best Kill Streak 11 | . 3 5 5 1 . 7 3 . 11 5 Combat Bots Only 8 | . 3 4 5 1 . 5 3 . 8 4 Max Kills in Single Turn 2 | . 2 1 1 1 . 2 1 . 2 2 Gunslinging 1 | . . . . . . . . . . 1 Exploded 1 | . . . . . . . 1 . 1 . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Hostile Shots Fired 1172 | . 29 100 97 4 . 70 210 . 221 441 Missed 383 | . 7 28 34 1 . 23 62 . 68 160 Hits 789 | . 22 72 63 3 . 47 148 . 153 281 Melee 4 | . . . 1 . . . . . . 3 Projectile 785 | . 22 72 62 3 . 47 148 . 153 278 AOE 1 | . . . . . . . . . 1 . Critical Strikes 36 | . 1 2 3 . . 2 5 . 10 13 Actively Blocked 6 | . . . . . . . . . 2 4 Part Disruptions 2 | . . . . . . . . . 1 1 Damage Taken 14443 | . 245 917 803 46 . 860 2222 . 3147 6203 Core 2456 | . 40 158 145 . . 51 512 . 242 1308 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 110 | . . . . . . . . . 56 54 Regen/Repaired (Parts) 49 | . . . . . . . . 42 7 . Core Remaining (%) 80 | 100 84 60 73 100 100 94 . . 34 . Volleys Fired 334 | . 30 60 39 1 . 33 13 . 67 91 Largest 4 | . 2 2 2 3 . 3 4 . 4 4 Hottest 253 | . 50 53 74 102 . 102 125 . 147 253 Shots Fired 914 | . 60 120 78 3 . 99 45 . 218 291 Gun 709 | . 38 60 32 1 . 63 38 . 187 290 Cannon 205 | . 22 60 46 2 . 36 7 . 31 1 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 827 | . 60 120 78 3 . 99 45 . 195 227 Thermal 87 | . . . . . . . . . 23 64 Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 24 | . 9 13 15 8 . 13 10 . 12 24 Robot Miss Streak 15 | . 3 6 7 . . 15 4 . 8 7 Penetration Max 1 | . . . . . . 1 1 . 1 1 Secondary Targets 12 | . . . . . . . 1 . 3 8 Max Gunslinging Chain 1 | . . . . . . . 1 . 1 1 Shots Hit Robots 596 | . 42 79 50 3 . 64 35 . 125 198 Core Hits 371 | . 19 36 57 2 . 62 36 . 65 94 Critical Kills 12 | . 1 . . . . 1 . . 4 6 Critical Parts Destroyed 26 | . . . . . . . . . 16 10 Critical Strikes 57 | . 1 3 2 . . 2 . . 24 25 Burn 9 | . . . . . . . . . . 9 Destroy 38 | . 1 . . . . 1 . . 20 16 Blast 10 | . . 3 2 . . 1 . . 4 . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 15531 | . 469 1315 1032 92 . 1600 1034 . 4304 5685 Guns 12183 | . 225 625 558 37 . 1177 638 . 3238 5685 Cannons 2664 | . 244 690 474 55 . 423 121 . 657 . Explosions 673 | . . . . . . . 264 . 409 . Melee . | . . . . . . . . . . . Ramming 11 | . . . . . . . 11 . . . Kinetic 12926 | . 469 1315 1032 92 . 1600 759 . 3693 3966 Thermal 2330 | . . . . . . . . . 611 1719 Explosive 264 | . . . . . . . 264 . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 17 | . . . . . . . . . 5 17 Average Corruption 5 | . . . . . . . . . 2 8 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 55 | . . . . . . . . . 14 41 Message Errors 8 | . . . . . . . . . 2 6 Matter Fused 13 | . . . . . . . . . 3 10 Heat Flow Errors 9 | . . . . . . . . . 4 5 Energy Discharges 6 | . . . . . . . . . 1 5 Parts Rejected 1 | . . . . . . . . . 1 . Data Loss (minor) 6 | . . . . . . . . . 2 4 Misfires 2 | . . . . . . . . . . 2 Alerts 2 | . . . . . . . . . 1 1 Misdirections 2 | . . . . . . . . . . 2 Weapon Failures 6 | . . . . . . . . . . 6 Overload Shots . | . . . . . . . . . . . Overflow Damage 203 | . . . . . . . . . 203 . Projectiles 26 | . . . . . . . . . 26 . Explosions 177 | . . . . . . . . . 177 . Melee . | . . . . . . . . . . . Knockbacks 29 | . 3 9 7 . . 3 2 . 5 . Impact . | . . . . . . . . . . . Kinetic 29 | . 3 9 7 . . 3 2 . 5 . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 77 | . . . . . . . 5 . 72 . Shots 1 | . . . . . . . . . 1 . Rammed 2 | . . . . . . . 2 . . . Targets Rammed 2 | . . . . . . . 2 . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 546 | . 53 146 273 45 . 134 202 . 546 538 Average Temperature 116 | . 12 26 67 25 . 44 95 . 169 185 Received Heat Transfer 2049 | . 135 429 378 . . 90 242 . 367 408 Effects 34 | . . . . . . . . . 10 24 Shutdowns 16 | . . . . . . . . . 7 9 Energy Bleed 3 | . . . . . . . . . 2 1 Interference 2 | . . . . . . . . . . 2 Short Circuit 3 | . . . . . . . . . 1 2 Damage (minor) 3 | . . . . . . . . . . 3 Damage (major) 5 | . . . . . . . . . . 5 Damage (core) 2 | . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 14 | . . . . . . . . . 2 12 Heat Transferred 3580 | . . . . . . . . . 805 2775 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Maximum Alert Level 4 | . . 1 . . . . . . 4 3 Low Security (%) 61 | 100 100 88 100 100 100 100 100 100 27 . Level 1 7 | . . 11 . . . . . . 13 15 Level 2 22 | . . . . . . . . . 7 83 Level 3 6 | . . . . . . . . . 38 1 Level 4 1 | . . . . . . . . . 12 . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 1141 | . 94 264 182 77 . 164 84 25 1141 711 Initial 598 | . . 35 107 77 . . 67 25 . 598 Average 250 | . 29 103 48 31 . 40 53 1 617 493 Influence Increases 4932 | . 287 554 405 30 . 438 261 . 2127 830 Destroy 0b10 Robot/C 2860 | . 200 440 340 20 . 300 120 . 800 640 Destroy 0b10 Robot/NC 150 | . 5 25 . . . 30 . . 70 20 Destroy Leader 570 | . 52 86 40 10 . 52 40 . 170 120 Allied During Kill 407 | . . . . . . . . . 407 . Successful Hack 24 | . . . . . . 16 . . 8 . Disable Machine 330 | . 15 . 15 . . 15 45 . 210 30 Destroy Structure 531 | . . 3 10 . . 10 26 . 462 20 Partial Spotted 15 | . . . . . . 15 . . . . Lose Combat Pursuer 45 | . 15 . . . . . 30 . . . Influence Decreases 4472 | . 201 384 491 200 . 300 325 74 986 1511 Entered New Map 956 | . . 51 149 93 . . 71 49 . 543 Time Decay 2325 | . 201 283 312 107 . 233 120 25 416 628 Lost Part 794 | . . 50 30 . . 30 134 . 210 340 Lost Ally 210 | . . . . . . . . . 210 . Purge Threat 187 | . . . . . . 37 . . 150 . Squads Dispatched 31 | . 3 1 2 . . 1 . . 15 9 Investigation 3 | . 1 . 1 . . . . . . 1 Extermination 6 | . . . . . . 1 . . 3 2 Reinforcement 10 | . 2 1 . . . . . . 4 3 Assault 2 | . . . . . . . . . 2 . Garrison 10 | . . . 1 . . . . . 6 3 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Distress Signals 12 | . 1 3 4 . . 2 . . 1 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 251 | . 15 28 45 1 . 29 15 . 49 69 Peak Tracking Total 8 | . 3 5 6 1 . 6 7 . 8 8 Tactical Retreats 30 | . 1 . 12 . . 3 3 . 1 10 ECM-based Alert Blocks 67 | . . . 24 . . 6 4 . 2 31 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Traps Triggered 8 | . 1 . 1 . . 2 2 . 1 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Machines Disabled 22 | . 1 . 1 . . 1 3 . 14 2 Max in Single Turn 3 | . 1 . 1 . . 1 1 . 3 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Machines Accessed 14 | . 1 1 . 4 1 3 1 . 3 . Terminals 14 | . 1 1 . 4 1 3 1 . 3 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 26 | . 2 1 . 6 1 6 1 . 9 . Successful 8 | . . . . . . 3 . . 5 . Failed 18 | . 2 1 . 6 1 3 1 . 4 . Catastrophic 7 | . 1 . . 2 . 2 1 . 1 . Database Lockouts . | . . . . . . . . . . . Manual 11 | . 2 1 . 4 1 1 1 . 1 . Terminals 26 | . 2 1 . 6 1 6 1 . 9 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 8 | . . . . . . 3 . . 5 . Record 4 | . . . . . . 1 . . 3 . Branch Access Points 1 | . . . . . . 1 . . . . Emergency Access Points 1 | . . . . . . . . . 1 . Unreport Threat 2 | . . . . . . 1 . . 1 . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 11 | . 1 1 . 3 1 2 1 . 2 . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Total Allies 20 | . . . . . . . . 20 . . Largest Group 20 | . . . . . . . . 20 16 . Highest-Rated Group 766 | . . . . . . . . 766 597 . Highest-Rated Ally 50 | . . . . . . . . 50 50 . Total Orders . | . . . . . . . . . . . Ally Attacks 125 | . . . . . . . . . 125 . Total Damage 3875 | . . . . . . . . . 3875 . Kills 23 | . . . . . . . . . 23 . Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . 1 . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Active Infowar (turns) 5923 | . . . 1209 258 100 1063 188 . 943 2162 ECM 5923 | . . . 1209 258 100 1063 188 . 943 2162 Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Turns Passed 8317 | 60 630 713 1365 258 100 1063 242 439 1272 2175 Spaces Moved 3808 | 48 229 255 464 198 81 578 193 198 653 911 Core 211 | 14 . . . . . . 99 48 24 26 Treads . | . . . . . . . . . . . Legs 3568 | 34 229 255 464 198 81 578 94 146 604 885 Wheels . | . . . . . . . . . . . Hover 29 | . . . . . . . . 4 25 . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 122 122 122 50 50 120 50 Average Speed 126 | 99 120 120 120 122 122 122 85 216 140 117 Slowest Speed 350 | 120 120 190 190 122 122 190 122 330 350 190 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins 2 | . . . . . . . . . 2 . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 25 | 4 46 29 30 8 2 17 9 89 28 17 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . . . . Spaces Dug 3 | . . . . . . . . . 3 . Terrain Destroyed 133 | . . . 7 . . 6 14 . 99 7 Melee . | . . . . . . . . . . . Projectile 55 | . . . 7 . . 6 2 . 34 6 AOE 77 | . . . . . . . 12 . 65 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Total 6617 | 60 532 553 1193 212 82 861 241 210 854 1819 Wait 2150 | . 262 197 656 5 . 217 27 . 64 722 Move 3799 | 47 228 254 463 197 80 577 193 197 652 911 Hop . | . . . . . . . . . . . Pick Up 130 | 7 7 19 12 3 1 12 1 2 28 38 Fast Attach 20 | . 1 1 5 . . 2 . 4 5 2 Attach 93 | 6 1 7 3 2 . 9 5 2 24 34 Detach 7 | . . . . . . 1 . 1 . 5 Swap 29 | . 1 6 3 2 . 4 . . 4 9 Drop 51 | . 2 9 12 2 1 5 . 3 10 7 Fire 334 | . 30 60 39 1 . 33 13 . 67 91 Melee . | . . . . . . . . . . . Ram 2 | . . . . . . . 2 . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 2 | . . . . . . 1 . 1 . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory (discovered 5 exits: *Fac / Upp x2 / Ext x2) -4/Factory -4/Waste -4/Factory -3/Research History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 574 | -10/Materials | Discovered new exit (range 7) 602 | -10/Materials | Discovered new exit (range 4) 691 | -10/Materials | Entered another Materials area 691 | -9/Materials | Evolved 2 slots: Propulsion x2 1288 | -9/Materials | Build established: Scavenger-Mutant 1328 | -9/Materials | Lost 3 parts (2n1u) 1342 | -9/Materials | Discovered new exit (range 8) 1404 | -9/Materials | Entered another Materials area 1404 | -8/Materials | Evolved 2 slots: Utility x2 2689 | -8/Materials | Garrison activated, responded to threat 2730 | -8/Materials | Discovered new exit (range 16) 2769 | -8/Materials | Entered Factory 2769 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3005 | -7/Factory | Discovered new exit (range 15) 3027 | -7/Factory | Entered another Factory area 3027 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3079 | -6/Factory | Discovered new exit (range 4) 3127 | -6/Factory | Build established: Scavenger-Tank 3127 | -6/Factory | Entered another Factory area 3127 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4106 | -5/Factory | Identified exit to Upper Caves 4106 | -5/Factory | Identified exit to Extension 4179 | -5/Factory | Discovered new exit (range 6) 4190 | -5/Factory | Entered another Factory area 4190 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 4309 | -4/Factory | Build established: Scavenger-Gunner 4381 | -4/Factory | Released all parts (4) 4410 | -4/Factory | Lost 18 parts (2p5n6u5w) 4432 | -4/Factory | Sucked down chute 4432 | -4/Factory | Entered Waste 4433 | -4/Waste | Joined by Warlord forces that had cleared the area 4667 | -4/Waste | Build established: Mutant 4829 | -4/Waste | Discovered new exit (range 14) 4871 | -4/Waste | Entered Factory 4871 | -4/Factory | Accompanied by 16 allies 5058 | -4/Factory | Lost 5 allies 5361 | -4/Factory | Garrison activated, responded to threat 5425 | -4/Factory | Garrison activated, responded to threat 5510 | -4/Factory | Build established: Scavenger-Tank 5526 | -4/Factory | Lost 4 allies 5617 | -4/Factory | Lost 3 allies 5621 | -4/Factory | First assault squad dispatched 5637 | -4/Factory | Lost 3 parts (3u) 5759 | -4/Factory | Core integrity fell below 50% 5805 | -4/Factory | Destroyed 8 combat bots 5808 | -4/Factory | Lost 12 parts (1p4n3u4w) 6009 | -4/Factory | Lost 5 parts (2p1n2u) 6013 | -4/Factory | Destroyed 8 combat bots 6123 | -4/Factory | Discovered new exit (range 9) 6143 | -4/Factory | Entered Research 6143 | -3/Research | Evolved 2 slots: Utility x2 6361 | -3/Research | Build established: Scavenger-Gunner 6422 | -3/Research | Lost 5 parts (3u2w) 6430 | -3/Research | Garrison activated, responded to threat 7648 | -3/Research | Lost 7 parts (1p3n1u2w) 7908 | -3/Research | Core integrity fell below 50% 8120 | -3/Research | System corruption reached 10% 8171 | -3/Research | Lost 6 parts (2n2u2w) 8202 | -3/Research | Garrison activated, responded to threat 8305 | -3/Research | Core integrity fell below 20% 8305 | -3/Research | Released all parts (9) 8318 | -3/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- Released Broken Imp. Targeting Computer. Released ECM Suite. Released Imp. System Shield. Released Imp. Target Analyzer. Released Lrg. Storage Unit. Released Mic. Antimatter Reactor. Released Myomer Leg. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. R-10 Processor collects Lgt. Antimatter Reactor. Penetrated by Slug. K-01 Serf collects debris. Slug penetrates Wall. R-10 Processor collects Wheel. K-01 Serf collects debris. ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. IJUWQR3XJGLUOJ2%KDFZM7FPTB Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ???????????????????????????????????????########### | | ???????????????????????????????????????# ## | | ???????????????????????????????????????# [[ # | | ???????????????????????????????????????# [[ # | | ???????????????????????????????????????# [[ # | | ???????????????????????????????????????# +% | | ???????????????????????????????????????# # | | ???????????????????????????????????????# # | | ???????????????????????????????????????# # | | ???????????????????????????????????????# * # | | ???????????????????????????????????????########## | | ?????????????????????????????????? ?????????????# | | ???????????????????????????####??/##+##?????????# | | ????????????????????##????# """ ??????????## | | ????????????????????# ????# """ ?????????????? | | ????????????????????# ???# """ ??????????????? | | ????????????????????# H??# ???????????????? | | ????????????????????# ??# ?????????????????? | | ????????????????????# ??# ??????????????????? | | ?????????????????????# ?# ???????????????????? | | ?????????????????????# ##;########?????????##### | | ?????????????????????# @ ########### | | ?????????????????????# / | | ?????????????????????# sss ########### | | ?????????????????????######+##### ##?????????# | | ?????????????????????????? ???# #??????????# | | ?????????????????????????? ???#"########???# "" | | ?????????????????????????""" ??# #???# "" | | ?????????????????????????"""" ??# #???# "" | | ???????????????????????? """" ?# ######### | | ???????????????????????? """ ?# * + | | ??????????????????????? # # | | ??????????????????????? ???? # """" #== | | ?????????????????????????????#### """" /%%[! | | ????????????????????????????????# """" #%==[#### | | ????????????????????????????????# """" #=|!=#??? | | ????????????????????????????????##########!* #### | | ??????????????????????????????????# =![! | | ????????????????????????????????### !!* | | ????????????????????????????????#"" ! | | ????????????????????????????????#"" =%| | | ????????????????????????????????#"" """ """% | | ????????????????????????????????#G """" """ | | ????????????????????????????????#"" """" """ | | ????????????????????????????????#"" """ """ | | ????????????????????????????????#"" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 44 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Power Amplification 40 Armor Coverage 600 Core Shielding 30 Propulsion Shielding 66 Phase Shifting 15 Evasion (%) 85 Targeting Accuracy 8 Target Analysis 9 Recoil Reduction 2 Matter Filtering 30 Kinecelleration 40 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- I Laugh At Your Crits Respectable Loadout We Are Legion Challenges ------------ None Game ------ Seed RocketCannonRifle Manual? 0 Play Time 01:36:15 Cumulative 27.5 hours Start 2025.12.21 @ 10:31:22 End 2025.12.21 @ 12:52:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 50 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 27 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ab4e8fa7-ce79-4044-a42a-bc23c418f938