Cogmind - Beta 15 X2 *** ADVENTURER MODE // 2025.03.28 @ 02:44:16 Player: UnifiBg Result: Smashed by cave-in Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (124) 620 Value Destroyed (2850) 2850 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1009) 1009 TOTAL SCORE: 6179 Bonus ------- Follower Combat Kills 209 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 280/280 System Corruption 7% Temperature Cool (0) Movement Rolling (100) Ox1 Location -9/Scraptown Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Wheel Armored Wheel > --- UTILITY (3) ------ Scrap Suit Large Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Heavy Ion Engine Wheel Compact Wheel Structural Scanner Surveybot 17 Chip Seismic Detector Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Heavy Battle Rifle Grenade Launcher Grenade Launcher Great Maul Great Maul Katana Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Wheel Wheel Armored Wheel > --- UTILITY ---------- Scrap Suit Large Storage Unit > --- WEAPON ----------- Improved Assault Rifle Grenade Launcher > --- INVENTORY -------- Heavy Ion Engine Wheel Compact Wheel Structural Scanner Surveybot 17 Chip Seismic Detector Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Grenade Launcher Grenade Launcher Great Maul Great Maul Katana [Rating: 23] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Improved Signal Interpreter Protection Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Impact Weapon Great Maul Build | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 91 | 7 19 43 16 2 4 Power 15 | 1 5 6 3 . . Engine 15 | 1 5 6 3 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 25 | 2 4 12 5 1 1 Treads . | . . . . . . Leg 3 | . . 3 . . . Wheel 22 | 2 4 9 5 1 1 Hover . | . . . . . . Flight . | . . . . . . Utility 19 | 2 4 10 2 . 1 Device 7 | 1 1 3 1 . 1 Storage 5 | 1 2 2 . . . Processor 2 | . 1 1 . . . Hackware . | . . . . . . Protection 5 | . . 4 1 . . Artifact . | . . . . . . Weapon 32 | 2 6 15 6 1 2 Energy Gun 2 | 1 . . 1 . . Energy Cannon 1 | . . 1 . . . Ballistic Gun 25 | 1 6 12 5 . 1 Ballistic Cannon . | . . . . . . Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon 3 | . . 2 . 1 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . 4 1 . . Parts Lost 9 | . . 3 1 . 5 Power . | . . . . . . Propulsion 4 | . . 3 . . 1 Utility 3 | . . . 1 . 2 Weapon 2 | . . . . . 2 Highest Loss Streak 4 | . . 1 1 . 4 To Critical Strikes . | . . . . . . Average Backups 13 | 1 9 14 14 15 15 Power . | . . 1 1 1 1 Propulsion 1 | . 2 . 2 2 2 Utility 4 | . 3 5 3 3 3 Weapon 7 | . 3 7 8 9 9 Tool/Special . | . . . . . . Unused Backups 23 | 1 4 7 4 . 7 Power 4 | 1 . 2 . . 1 Propulsion 3 | . . . 2 . 1 Utility 5 | . 2 1 . . 2 Weapon 11 | . 2 4 2 . 3 Tool/Special . | . . . . . . Average Slot Usage (%) 99 | . 100 98 99 100 98 Engine 11 | . 14 11 11 11 11 Wheel 31 | . 28 31 33 33 33 Device 8 | . 10 7 16 . . Storage 11 | . 14 11 11 11 11 Processor 4 | . 3 8 . . . Protection 7 | . . 4 5 22 20 Ballistic Gun 16 | . 23 21 15 1 2 Impact Weapon 5 | . . . 6 20 18 Peak Build Rating 23 | 8 8 20 19 20 23 Average Rating 16 | 5 7 17 17 19 20 On Entrance 12 | . 8 8 19 19 20 Naked Turns . | . . . . . . Heaviest Build 50 | 12 29 49 49 50 50 Greatest Support 42 | 26 26 42 42 42 38 Greatest Overweight (x) 3 | 1 1 3 1 1 1 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 10 15 15 15 15 Most Carried 15 | 7 15 15 15 15 15 Average Carried 13 | 1 9 14 14 15 15 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 7 15 15 15 15 15 Class Distribution -------------------- 54% | Mutant 24% | Commander-Mutant 21% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Commander-Mutant | -9/Recycling Commander-Mutant | -9/Scraptown Resources | -11 -10 -9 -9 -9 -9 ----------- Run | Yrd Mat Mat Sto Rec Scr Matter Collected 3056 | 278 533 1243 763 58 181 Remotely . | . . . . . . Salvage Created 5043 | 113 800 2097 1521 128 384 Parts 279 | 9 43 122 88 3 14 Haulers Intercepted 14 | . 2 6 6 . . Recyclers Shooed 8 | . 1 4 2 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Combat Hostiles Destroyed 75 | . 17 33 17 1 7 Melee 1 | . . . . 1 . Guns 70 | . 17 33 17 . 3 AOE 4 | . . . . . 4 Classes Destroyed 17 | 2 3 7 1 . 4 Worker 5 | . . 2 3 . . Builder 3 | . . 1 2 . . Tunneler 4 | 3 1 . . . . Hauler 14 | . 2 6 6 . . Recycler 14 | 1 3 4 5 1 . Mechanic 1 | . . . 1 . . Operator 3 | . . 1 2 . . Watcher 5 | . . 4 1 . . Swarmer 16 | . 9 4 3 . . Grunt 32 | . 8 18 6 . . Brawler 1 | . . 1 . . . Duelist 1 | . . 1 . . . Sentry 18 | . . 9 8 1 . Explorer 3 | . . . . . 3 Ranger 1 | . . . . . 1 Guru 1 | . . . . . 1 Scrapper 2 | . . . . . 2 Best Kill Streak 6 | 2 4 6 6 2 5 Combat Bots Only 6 | . 4 6 6 1 5 Max Kills in Single Turn 2 | 1 1 2 1 1 2 Gunslinging 1 | . . 1 . . . Exploded 2 | . . . . . 2 Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Rec Scr Hostile Shots Fired 304 | . 80 120 71 2 31 Missed 81 | . 15 35 25 . 6 Damage Taken 2568 | . 437 959 494 24 654 Core 485 | . 83 200 84 . 118 Absorbed by Shields . | . . . . . . Ignored by Resistances 688 | . 144 282 139 7 116 Core Remaining (%) 83 | 100 66 . . . . Volleys Fired 291 | 8 64 114 91 . 14 Largest 2 | 2 2 2 2 . 2 Hottest 70 | 70 70 48 46 . 53 Shots Fired 542 | 16 128 229 141 . 28 Gun 538 | 16 128 229 141 . 24 Cannon . | . . . . . . Launcher 4 | . . . . . 4 Special . | . . . . . . Kinetic 509 | 8 107 229 141 . 24 Thermal 29 | 8 21 . . . . Explosive 4 | . . . . . 4 Electromagnetic . | . . . . . . Robot Hit Streak 41 | 9 17 34 24 . 41 Robot Miss Streak 2 | 1 2 2 2 . 1 Penetration Max . | . . . . . . Secondary Targets 4 | . 1 2 . . 1 Max Gunslinging Chain 1 | . 1 1 . . 1 Shots Hit Robots 448 | 11 93 190 121 5 28 Core Hits 191 | 6 46 77 49 1 12 Critical Kills 3 | . . . 2 1 . Critical Parts Destroyed 7 | . 1 . 2 2 2 Critical Strikes 13 | 1 3 . 4 3 2 Burn 3 | 1 2 . . . . Destroy 4 | . 1 . 2 . 1 Smash 6 | . . . 2 3 1 Melee Attacks 25 | . . 4 14 6 1 Impact 25 | . . 4 14 6 1 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 6 | . . . 1 5 . Combat Hostiles 3 | . . . . 3 . Follow-up Attacks 1 | . . . . 1 . Damage Inflicted 6770 | 117 864 2700 2130 370 589 Guns 5772 | 117 864 2647 1808 . 336 Cannons . | . . . . . . Explosions 192 | . . . . . 192 Melee 806 | . . 53 322 370 61 Ramming . | . . . . . . Kinetic 5525 | 42 692 2647 1808 . 336 Thermal 247 | 75 172 . . . . Explosive 192 | . . . . . 192 Electromagnetic . | . . . . . . Impact 806 | . . 53 322 370 61 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . 1 1 1 2 Average Corruption 1 | . . 1 1 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 32 | . . 18 8 3 3 Message Errors 4 | . . 2 1 1 . Matter Fused 10 | . . 5 2 1 2 Heat Flow Errors 4 | . . 1 1 1 1 Energy Discharges 8 | . . 6 2 . . Data Loss (minor) 3 | . . 3 . . . Data Loss (major) 1 | . . . 1 . . Misfires 1 | . . 1 . . . Weapon Failures 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 277 | . . 31 55 130 61 Projectiles . | . . . . . . Explosions . | . . . . . . Melee 277 | . . 31 55 130 61 Knockbacks 4 | . . . 1 2 1 Impact 4 | . . . 1 2 1 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 30 | . . . . . 30 Shots 2 | . . . . . 2 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 243 | 80 220 197 243 241 184 Average Temperature 48 | 36 63 16 74 119 44 Received Heat Transfer 879 | . 123 420 213 9 114 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 3 | . . 1 1 1 . Combat Hostiles . | . . . . . . Parts Fried 5 | . . 3 2 . . Impact Corruptions 9 | . . 2 2 3 2 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 962 | 296 666 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Maximum Alert Level 1 | . . . 1 . . Low Security (%) 99 | 100 100 100 96 100 . Level 1 . | . . . 3 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 210 | 10 160 150 210 85 . Initial 61 | . . . 7 61 . Average 58 | 2 57 52 85 21 . Influence Increases 2493 | 20 521 1113 777 62 . Destroy 0b10 Robot/C 1460 | . 340 660 420 40 . Destroy 0b10 Robot/NC 250 | 20 30 90 105 5 . Destroy Leader 410 | . 64 190 156 . . Allied During Kill 56 | . . . 47 9 . Trap Triggered on 0b10 20 | . . 20 . . . Successful Hack 82 | . 27 39 8 8 . Disable Machine 36 | . . . 36 . . Destroy Structure 14 | . . 9 5 . . Partial Spotted 30 | . . 30 . . . Lose Combat Pursuer 135 | . 60 75 . . . Influence Decreases 2356 | 20 521 1093 599 123 . Time Decay 2267 | 20 482 1073 569 123 . Lost Part 30 | . . 20 10 . . Lost Ally 20 | . . . 20 . . Purge Threat 39 | . 39 . . . . Squads Dispatched 5 | . 2 2 1 . . Investigation 4 | . 2 1 1 . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Scr Distress Signals 4 | . 1 1 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 120 | . 30 47 26 1 16 Peak Tracking Total 8 | . 7 4 7 . 8 Tactical Retreats 7 | . 3 4 . . . Traps | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Traps Triggered 3 | . 1 . 2 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . . 6 . . . Reprogrammed 9 | . . 4 5 . . Reused 2 | . . 2 . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . . 2 . . . Machines | -11 -10 -9 -9 -9 -9 ---------- Run | Yrd Mat Mat Sto Rec Scr Machines Disabled 6 | . . . 4 . 2 Max in Single Turn 2 | . . . 1 . 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Scr Machines Accessed 42 | . 9 9 13 6 5 Terminals 30 | . 8 9 12 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 5 | . 1 . 1 3 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 156 | . 26 26 40 32 32 Successful 112 | . 14 16 22 28 32 Failed 43 | . 12 9 18 4 . Catastrophic 4 | . . 1 3 . . Database Lockouts 1 | . . 1 . . . Manual 53 | . 21 14 18 . . Terminals 92 | . 24 26 39 3 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 8 | . 2 . 1 5 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 96 | . 5 14 19 26 32 Record 56 | . . . . 24 32 Robot Analysis 6 | . . 4 2 . . Prototype ID Bank 4 | . . . 4 . . Open Door 2 | . . . 2 . . Branch Access Points 1 | . . . 1 . . Emergency Access Points 1 | . . . . 1 . Garrison Index 2 | . . . 1 1 . Alert Level 4 | . . 2 2 . . Unreport Threat 1 | . 1 . . . . Locate Traps 6 | . 1 2 3 . . Disarm Traps 1 | . . 1 . . . Reprogram Traps 2 | . . 1 1 . . Surveillance Status 1 | . . 1 . . . Transport Status 1 | . . 1 . . . Zone Layout 8 | . 3 2 3 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 4 | . 1 . 1 2 . Retrieve Components 4 | . 1 . 1 2 . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 12 | . 8 2 2 . . Terminals 12 | . 8 2 2 . . Botnet 6 | . 2 2 2 . . Skim 6 | . 6 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . . . 2 . . Used 1 | . . . 1 . . Hacking Detections 28 | . 8 8 11 1 . Full Trace Events 4 | . 2 1 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 8 | . . . 2 6 . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 ------------ Run | Yrd Mat Mat Sto Rec Scr Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired 1 | . . . 1 . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Rec Scr Total Allies 10 | . . . 10 . . Largest Group 10 | . . . 10 9 9 Highest-Rated Group 88 | . . . 88 80 80 Highest-Rated Ally 16 | . . . 16 16 16 Total Orders 2 | . . . . . 2 STAY 1 | . . . . . 1 FOLLOW 1 | . . . . . 1 Ally Attacks 87 | . . . 18 9 60 Total Damage 804 | . . . 176 106 522 Kills 8 | . . . 5 1 2 Allies Corrupted . | . . . . . . Allies Melted 5 | . . . . . 5 Intel | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Active Infowar (turns) 3692 | 11 885 1789 1007 . . Sensors 1328 | . . 1328 . . . Structural 942 | . . . 942 . . Seismic 2311 | 11 885 461 954 . . Robot Analysis Total 5 | . . 4 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -9 -9 ------------- Run | Yrd Mat Mat Sto Rec Scr Turns Passed 6208 | 90 1151 2462 1260 423 822 Spaces Moved 4788 | 56 949 1926 895 250 712 Core 1 | 1 . . . . . Treads . | . . . . . . Legs 3 | . . 3 . . . Wheels 4784 | 55 949 1923 895 250 712 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 86 86 105 98 Average Speed 95 | 88 87 93 95 105 104 Slowest Speed 330 | 95 105 330 108 108 105 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 62 | 4 95 93 94 47 41 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . 2 . . . . Known Exits Taken 3 | . 1 1 1 . . Unknown Exits Taken 2 | 1 . . . 1 . Scrap Searched . | . . . . . . Spaces Dug 3 | . . 3 . . . Terrain Destroyed 22 | . . 3 . . 19 Melee 3 | . . 3 . . . Projectile . | . . . . . . AOE 19 | . . . . . 19 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Scr Total 5917 | 79 1161 2382 1136 399 760 Wait 535 | . 102 208 66 138 21 Move 4783 | 55 948 1925 894 249 712 Hop . | . . . . . . Pick Up 49 | 8 9 23 7 . 2 Fast Attach 27 | 7 2 12 4 1 1 Attach 6 | . 1 4 1 . . Detach 3 | . 2 1 . . . Swap 91 | . 16 39 27 4 5 Drop 98 | 1 17 52 21 3 4 Fire 291 | 8 64 114 91 . 14 Melee 23 | . . 4 14 4 1 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 8 | . . . 8 . . Rewire 3 | . . . 3 . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 7 exits: *Mat x3 / *Min x2 / *Sto x2) -9/Storage (discovered 2 exits: *Mat / *Rec) -9/Recycling -9/Scraptown (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 14) 91 | -11/Scrapyard | Entered Materials 108 | -10/Materials | Discovered new exit (range 15) 168 | -10/Materials | Discovered new exit (range 10) 310 | -10/Materials | Build established: Mutant 381 | -10/Materials | Discovered new exit (range 8) 727 | -10/Materials | Discovered new exit (range 16) 971 | -10/Materials | Discovered new exit (range 8) 984 | -10/Materials | Identified exit to Materials 1078 | -10/Materials | Learned Storage non-interactive machine intel 1156 | -10/Materials | Learned location of Storage (-9) 1180 | -10/Materials | Learned location of 1 exit from Storage 1193 | -10/Materials | Learned location of 3 exits from Materials 1195 | -10/Materials | Learned 4 Materials zone layouts 1209 | -10/Materials | Learned 2 Mines zone layouts 1234 | -10/Materials | Learned 2 Mines zone layouts 1242 | -10/Materials | Entered another Materials area 1242 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1243 | -9/Materials | Identified exit to Materials 1243 | -9/Materials | Identified exit to Storage 1345 | -9/Materials | Build established: Scavenger-Mutant 1818 | -9/Materials | Discovered new exit (range 3) 1820 | -9/Materials | Identified exit to Mines 2094 | -9/Materials | Discovered exit to Mines (range 15) 2186 | -9/Materials | Discovered exit to Storage (range 12) 2482 | -9/Materials | Build established: Mutant 3493 | -9/Materials | Central database locked down 3704 | -9/Materials | Entered Storage 3706 | -9/Storage | Loaded intel: 30 non-interactive machine locations 3743 | -9/Storage | Identified exit to Recycling 3767 | -9/Storage | Core integrity fell below 50% 4590 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 4694 | -9/Storage | Used back door to open Recycling access 4901 | -9/Storage | Build established: Commander-Mutant 4964 | -9/Storage | Entered Recycling 4964 | -9/Recycling | Accompanied by 9 allies 5201 | -9/Recycling | Scanned before Scraplab entrance 5320 | -9/Recycling | Entered Scraplab 5367 | -9/Recycling | Discovered new exit (range 3) 5387 | -9/Recycling | Entered Scraptown 5387 | -9/Scraptown | Accompanied by 9 allies 5491 | -9/Scraptown | Visited UFD Registry 5491 | -9/Scraptown | Registered with UFD as "Ionrunner" 5540 | -9/Scraptown | Visited Modified Component R&D 5596 | -9/Scraptown | Visited LU-1G1's Boring Crew 5740 | -9/Scraptown | Discovered new exit (range 5) 5779 | -9/Scraptown | Visited Cartography Club 5809 | -9/Scraptown | Found Surveybot 17 Chip 5861 | -9/Scraptown | Visited Scrap Suit Storage 6009 | -9/Scraptown | Met Optimus 6009 | -9/Scraptown | Accepted into 0bPrime 6058 | -9/Scraptown | Visited Derelict Rescue Squad 6072 | -9/Scraptown | Civil war broke out across Scraptown 6169 | -9/Scraptown | Core integrity fell below 20% 6201 | -9/Scraptown | Found Scrap Suit 6210 | -9/Scraptown | Crushed by falling debris 6210 | -9/Scraptown | Smashed by cave-in Last Messages --------------- 06195_ Acquired 49 matter. 06195_ Med. Armor Plating destroyed. 06196_ YY-826(j) switches sides: "Sorry, the bolts are shinier on the other side!" 06196_ JN-POI(j) suffers critical hit (Destroy). 06196_ Destroyed Ovr. Titanium Leg. 06196_ JN-POI(j) destroyed. 06197_ Acquired 13 matter. 06201_ Acquired Scrap Suit. 06204_ Dropped Imp. Assault Rifle. 06204_ Acquired Hvy. Battle Rifle. 06204_ Acquired 10 matter. 06210_ The unstable cave ceiling collapses. 06210_ Crushed by falling debris. 06210_ Wheel destroyed. 06210_ System corrupted by crushing effect (+1). 06210_ Imp. Assault Rifle destroyed. 06210_ System corrupted by crushing effect (+2). 06210_ Grenade Launcher destroyed. 06210_ System corrupted by crushing effect (+2). 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"## #"""""#""#????? | | # "" "" ##????????#""=%%*="#############????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 44 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BattleHypervelocityAmplifier Manual? 0 Play Time 00:59:19 Cumulative 52.4 hours Start 2025.03.28 @ 01:44:44 End 2025.03.28 @ 02:44:16 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 47 Rogue 32 Adventurer 15 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 40 Achievement% 32 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 48/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5eeeb7df-89be-4afe-95e4-8595a0dfd102