Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.16 @ 15:09:13 Player: Back to the Scrapyard Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (118) 590 Value Destroyed (3401) 3401 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (327) 327 TOTAL SCORE: 7138 Bonus ------- High Alert Combat Kills 70 Follower Combat Kills 300 Friendly Fire -43 Cogmind --------- Core Integrity 0/700 Matter 33/300 Energy 96/100 System Corruption 7% Temperature Cool (0) Movement Core (1400) Ox27 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Armored Scrap Engine Huge Storage Unit Advanced Targeting Computer > --- WEAPON (2) ------- Heavy Flail > --- INVENTORY (25) --- Heavy Deuterium Engine Micro Nuclear Core Aluminum Leg Heat Sink Improved Heat Sink Huge Storage Unit Makeshift Salvage Targeting Computer Makeshift Salvage Targeting Computer Drone Bay (1/2) Grenade Launcher Plasma Cutter Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Hovering Gravmag-Aluminum Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Huge Storage Unit Machine Analyzer Advanced Targeting Computer Drone Bay > --- WEAPON ----------- Electro Pulse Construct/C > --- INVENTORY -------- Deuterium Engine Heat Sink Improved Heat Sink Huge Storage Unit Makeshift Salvage Targeting Computer Makeshift Salvage Targeting Computer Light Armor Plating Medium Armor Plating Hacking Suite Drone Bay EM Pulse Gun Shotgun Improved Light Cannon Grenade Launcher Rocket Launcher Rocket Launcher Rocket Launcher Plasma Cutter [Rating: 47] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Constructs Flight Unit Improved Flight Unit Utility Huge Storage Unit Device Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Constructs Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Heavy Flail Build | -11 -10 -10 -9 -9 -9 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Slots Evolved 6 | . . . 2 . . 4 Power . | . . . . . . . Propulsion 2 | . . . 1 . . 1 Utility 4 | . . . 1 . . 3 Weapon . | . . . . . . . Parts Attached 67 | 10 8 1 16 20 2 10 Power 6 | 1 1 1 1 1 . 1 Engine 6 | 1 1 1 1 1 . 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 21 | 4 2 . 6 9 . . Treads 18 | 2 2 . 6 8 . . Leg 2 | 2 . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 1 | . . . . 1 . . Utility 22 | 2 3 . 5 5 2 5 Device 11 | 1 2 . 1 5 1 1 Storage 2 | 1 1 . . . . . Processor 2 | . . . . . . 2 Hackware 1 | . . . . . . 1 Protection 6 | . . . 4 . 1 1 Artifact . | . . . . . . . Weapon 18 | 3 2 . 4 5 . 4 Energy Gun 5 | 2 1 . 2 . . . Energy Cannon 1 | . 1 . . . . . Ballistic Gun 3 | 1 . . . 1 . 1 Ballistic Cannon 3 | . . . 1 2 . . Launcher 4 | . . . 1 1 . 2 Special Weapon 1 | . . . . 1 . . Impact Weapon 1 | . . . . . . 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . . 2 1 . Parts Lost 28 | . 4 1 7 2 . 14 Power 5 | . 1 1 . 1 . 2 Propulsion 6 | . 1 . 2 . . 3 Utility 7 | . 1 . 3 . . 3 Weapon 10 | . 1 . 2 1 . 6 Highest Loss Streak 8 | . 3 1 3 1 . 8 To Critical Strikes . | . . . . . . . Average Backups 21 | 3 11 23 23 23 23 17 Power 1 | 1 1 2 2 1 1 1 Propulsion 2 | 1 1 4 3 4 1 . Utility 7 | . 2 4 6 7 10 8 Weapon 8 | 1 5 11 10 10 9 6 Tool/Special . | . . . . . . . Unused Backups 35 | . 2 1 9 6 10 7 Power 6 | . . . 4 . . 2 Propulsion 8 | . 1 . . 3 3 1 Utility 8 | . 1 1 1 1 . 4 Weapon 13 | . . . 4 2 7 . Tool/Special . | . . . . . . . Average Slot Usage (%) 85 | . 94 99 96 99 71 51 Engine 11 | . 12 13 10 10 11 5 Treads 23 | . 21 28 32 32 17 . Leg 1 | . 3 . . . 1 5 Device 13 | . 12 14 11 20 11 8 Storage 11 | . 14 14 11 11 11 7 Processor 1 | . . . . . . 13 Protection 2 | . . . 8 1 3 . Energy Gun 8 | . 12 14 12 11 5 . Energy Cannon 2 | . 9 14 . . . . Ballistic Cannon 7 | . . . 9 10 9 5 Peak Build Rating 47 | 7 12 15 20 25 37 47 Average Rating 22 | 5 9 13 18 21 29 39 On Entrance 16 | . 7 12 15 19 24 37 Avg Prop Armor Cover (%) 16 | . . . . 16 . . Naked Turns . | . . . . . . . Heaviest Build 108 | 11 90 94 104 108 104 100 Greatest Support 69 | 40 40 40 60 69 69 25 Greatest Overweight (x) 33 | . 4 2 2 19 30 33 Average Overweight (x) 1 | . 1 2 1 1 2 4 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 Average Capacity 24 | 7 23 25 25 25 25 25 Most Carried 25 | 6 18 25 25 25 25 20 Average Carried 21 | 4 11 23 24 23 23 17 Final Capacity 25 | 8 25 25 25 25 25 25 Final Carried 25 | 4 18 25 24 25 21 11 Scrap Engine Consumption 36 | . . . . . 25 11 Constructs Created 4 | . . . . . 2 2 Constructs Modified 9 | . . . . . 6 3 Class Distribution -------------------- 35% | Scavenger-Mutant 26% | Commander-Mutant 20% | Commander-Construct 18% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Commander-Construct | -9/Recycling Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -7 ----------- Run | Yrd Mat Min Mat Sto Rec Fac Matter Collected 1488 | 307 144 36 366 483 56 96 Remotely . | . . . . . . . Salvage Created 3584 | 187 721 129 1000 1010 97 440 Parts 204 | 14 41 10 56 58 4 21 Haulers Intercepted 9 | . 1 . 3 5 . . Recyclers Shooed 5 | 1 3 . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Combat Hostiles Destroyed 76 | . 15 5 24 16 . 16 Guns 27 | . 11 2 9 5 . . Cannons 38 | . 4 3 15 11 . 5 AOE 11 | . . . . . . 11 Classes Destroyed 14 | 2 5 . 3 2 1 1 Worker 6 | . . . 1 2 . 3 Builder 3 | . . . . 1 1 1 Tunneler 4 | 4 . . . . . . Hauler 9 | . 1 . 3 5 . . Recycler 8 | 1 1 . 2 3 1 . Operator 7 | . 2 . 2 3 . . Watcher 5 | . 1 . 3 1 . . Swarmer 9 | . 3 3 3 . . . Grunt 51 | . 12 2 13 13 . 11 Brawler 1 | . . . . 1 . . Duelist 2 | . . . 1 . . 1 Sentry 11 | . . . 7 2 . 2 Programmer 2 | . . . . . . 2 Scientist 1 | . . . . . 1 . Best Kill Streak 9 | 2 6 3 5 5 1 9 Combat Bots Only 6 | . 6 3 4 3 . 6 Max Kills in Single Turn 3 | 2 2 1 2 2 1 3 Gunslinging 1 | . 1 . . . . . Exploded 3 | . . . . . . 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -------- Run | Yrd Mat Min Mat Sto Rec Fac Hostile Shots Fired 659 | . 76 44 124 58 16 341 Missed 198 | . 23 13 31 20 2 109 Hits 461 | . 53 31 93 38 14 232 Melee 3 | . . . 3 . . . Projectile 458 | . 53 31 90 38 14 232 Critical Strikes 18 | . 1 . 3 1 4 9 Damage Taken 5813 | . 709 261 1406 510 235 2692 Core 965 | . 76 37 82 43 19 708 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 151 | . 50 . . . . 101 Core Remaining (%) 72 | 100 . 54 . . 64 . Volleys Fired 318 | 14 53 16 68 92 11 64 Largest 2 | 2 2 2 2 2 2 2 Hottest 130 | 60 125 125 130 98 98 66 Shots Fired 521 | 28 106 33 127 145 16 66 Gun 257 | 28 73 16 71 60 5 4 Cannon 206 | . 33 17 55 61 11 29 Launcher 21 | . . . 1 1 . 19 Special 37 | . . . . 23 . 14 Kinetic 196 | 14 34 . 54 68 11 15 Thermal 286 | 14 72 33 72 76 5 14 Explosive 21 | . . . 1 1 . 19 Electromagnetic 18 | . . . . . . 18 Robot Hit Streak 23 | 4 10 4 14 11 7 23 Robot Miss Streak 11 | 3 3 5 11 8 3 2 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 349 | 14 68 16 98 94 14 45 Core Hits 298 | 7 34 6 102 82 14 53 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 12 | . 2 . 3 5 . 2 Burn 4 | . 2 . 2 . . . Blast 8 | . . . 1 5 . 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7531 | 153 950 267 2009 1742 338 2072 Guns 2695 | 145 542 153 917 783 83 72 Cannons 2709 | . 408 104 802 901 199 295 Explosions 1916 | . . . 212 . . 1704 Melee . | . . . . . . . Ramming 211 | 8 . 10 78 58 56 1 Kinetic 2481 | 57 205 . 784 955 199 281 Thermal 3167 | 88 745 257 1108 729 83 157 Explosive 1586 | . . . 39 . . 1547 Electromagnetic 86 | . . . . . . 86 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . 1 1 . . . 7 Average Corruption 1 | . 1 1 . . . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 20 | . 3 13 . . . 4 Message Errors 4 | . 1 3 . . . . Matter Fused 5 | . 1 4 . . . . Heat Flow Errors 2 | . 1 1 . . . . Energy Discharges 2 | . . 1 . . . 1 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 2 | . . . . . . 2 Data Loss (major) 3 | . . 3 . . . . Misfires 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 196 | . 13 . 113 12 . 58 Projectiles 25 | . 13 . . 12 . . Explosions 171 | . . . 113 . . 58 Melee . | . . . . . . . Knockbacks 20 | . . . 7 6 1 6 Impact 4 | . . . 3 . 1 . Kinetic 14 | . . . 3 5 . 6 Secondary 2 | . . . 1 1 . . Self-Inflicted Damage 238 | . . . 114 79 . 45 Shots 4 | . . . 1 1 . 2 Rammed 26 | . 1 1 12 3 8 1 Targets Rammed 33 | 1 1 1 13 6 10 1 Kicked 1 | 1 . . . . . . Crushed 6 | . . . 1 3 2 . Highest Temperature 319 | 40 177 169 319 30 121 8 Average Temperature 48 | 17 51 66 61 10 48 6 Received Heat Transfer 1945 | . 333 24 525 249 166 648 Effects 1 | . . . 1 . . . Interference 1 | . . . 1 . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . . . . 2 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . 3 1 . . . . Heat Transferred 5273 | 200 1793 592 1618 905 65 100 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Maximum Alert Level 2 | . . . 1 . . 2 Low Security (%) 93 | 100 100 100 60 100 100 72 Level 1 4 | . . . 39 . . 8 Level 2 1 | . . . . . . 19 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 504 | 10 154 66 298 150 38 504 Initial 109 | . . 12 3 109 19 100 Average 45 | 1 51 9 137 54 . 129 Influence Increases 3205 | 25 454 120 855 709 103 939 Destroy 0b10 Robot/C 1640 | . 300 100 480 340 60 360 Destroy 0b10 Robot/NC 210 | 25 25 . 55 75 10 20 Destroy Leader 428 | . 74 20 152 92 . 90 Allied During Kill 85 | . . . . 35 29 21 Successful Hack 93 | . 24 . 44 21 4 . Disable Machine 255 | . 15 . 60 60 . 120 Anti-Garrison Action 150 | . . . . . . 150 Destroy Structure 154 | . 1 . 34 41 . 78 Advance Influence 100 | . . . . . . 100 Lose Combat Pursuer 90 | . 15 . 30 45 . . Influence Decreases 2753 | 25 422 142 605 919 153 487 Entered New Map 209 | . . 20 7 151 31 . Time Decay 2182 | 25 392 122 528 708 122 285 Lost Part 240 | . 30 . 70 10 . 130 Lost Ally 122 | . . . . 50 . 72 Squads Dispatched 19 | . 3 . 4 3 . 9 Investigation 4 | . 1 . 2 . . 1 Extermination 2 | . . . . . . 2 Reinforcement 10 | . 2 . 2 3 . 3 Assault 2 | . . . . . . 2 Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . . 2 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 --------- Run | Yrd Mat Min Mat Sto Rec Fac Distress Signals 10 | . 3 . 4 2 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 128 | . 34 6 40 26 4 18 Peak Tracking Total 7 | . 7 3 4 6 3 5 Tactical Retreats 5 | . 1 . 2 2 . . Traps | -11 -10 -10 -9 -9 -9 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Traps Triggered 6 | . 4 . . 1 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 ---------- Run | Yrd Mat Min Mat Sto Rec Fac Machines Disabled 19 | . 1 . 4 4 1 9 Max in Single Turn 4 | . 1 . 2 2 1 4 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled 1 | . . . . 1 . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 --------- Run | Yrd Mat Min Mat Sto Rec Fac Machines Accessed 40 | . 6 . 8 13 11 2 Terminals 29 | . 5 . 6 12 5 1 Fabricators 1 | . . . . . . 1 Repair Stations 2 | . 1 . 1 . . . Recycling Units 6 | . . . . 1 5 . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 86 | . 14 . 23 23 21 5 Successful 52 | . 10 . 16 13 13 . Failed 32 | . 3 . 6 10 8 5 Catastrophic 5 | . . . . 3 . 2 Database Lockouts 2 | . 1 . 1 . . . Manual 49 | . 11 . 18 8 9 3 Terminals 60 | . 11 . 17 20 9 3 Fabricators 2 | . . . . . . 2 Repair Stations 6 | . 3 . 3 . . . Recycling Units 13 | . . . . 3 10 . Scanalyzers 3 | . . . 3 . . . Garrison Access . | . . . . . . . Terminal Hacks 15 | . 1 . 6 6 2 . Robot Analysis 4 | . 1 . 3 . . . Open Door 6 | . . . . 6 . . Branch Access Points 1 | . . . 1 . . . Hauler Manifests 2 | . . . 2 . . . Release Object 2 | . . . . . 2 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . 2 . 1 . . . Scan Component 2 | . 1 . 1 . . . Repair 1 | . 1 . . . . . Recycling Unit Hacks 8 | . . . . 2 6 . Report Inventory 6 | . . . . 1 5 . Retrieve Components 2 | . . . . 1 1 . Scanalyzer 3 | . . . 3 . . . Insert Component 1 | . . . 1 . . . Analyze 2 | . . . 2 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 23 | . 7 . 6 5 5 . Terminals 23 | . 7 . 6 5 5 . Botnet 1 | . 1 . . . . . Operators 2 | . 1 . 1 . . . Skim 20 | . 5 . 5 5 5 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 26 | . 4 . 7 8 5 2 Full Trace Events 9 | . 1 . 3 2 2 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 32 | . 32 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 12 | . . . . 10 2 . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 ------------ Run | Yrd Mat Min Mat Sto Rec Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 1 | . . . . . . 1 Machine Destruction 1 | . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked 2 | . . . . . . 2 Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -------- Run | Yrd Mat Min Mat Sto Rec Fac Total Allies 10 | . . . . 10 . . Largest Group 10 | . . . . 10 9 5 Highest-Rated Group 88 | . . . . 88 80 48 Highest-Rated Ally 16 | . . . . 16 16 16 Total Orders 5 | . . . . 2 . 3 FOLLOW 1 | . . . . . . 1 EXPLORE 4 | . . . . 2 . 2 Ally Attacks 89 | . . . . 8 53 28 Total Damage 814 | . . . . 81 481 252 Kills 10 | . . . . 1 7 2 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Active Infowar (turns) 1717 | 30 647 . . . . 1040 Seismic 677 | 30 647 . . . . . Machine Analysis 1040 | . . . . . . 1040 Robot Analysis Total 4 | . 1 . 3 . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches 8 | . . . . 6 . 2 Drone Recoveries 2 | . . . . 2 . . Exploration | -11 -10 -10 -9 -9 -9 -7 ------------- Run | Yrd Mat Min Mat Sto Rec Fac Turns Passed 16314 | 256 1955 1500 1657 4252 5425 1269 Spaces Moved 4587 | 165 551 449 541 1341 1341 199 Core 28 | 14 . . . . 6 8 Treads 3968 | 9 416 449 541 1337 1216 . Legs 575 | 142 135 . . . 119 179 Wheels . | . . . . . . . Hover 12 | . . . . . . 12 Flight 4 | . . . . 4 . . Fastest Speed 50 | 50 120 320 240 240 240 384 Average Speed 299 | 116 305 320 240 243 370 453 Slowest Speed 1700 | 160 480 320 320 1410 1550 1700 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 63 | 4 97 96 45 93 95 16 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 10 | . 2 1 1 3 3 . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 144 | . . . 31 39 . 74 Melee . | . . . . . . . Projectile 3 | . . . 2 1 . . AOE 141 | . . . 29 38 . 74 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 --------- Run | Yrd Mat Min Mat Sto Rec Fac Total 6554 | 200 721 481 759 2140 1765 488 Wait 1364 | 2 76 4 85 637 369 191 Move 4581 | 164 550 448 540 1340 1340 199 Hop . | . . . . . . . Pick Up 91 | 8 25 9 18 15 10 6 Fast Attach 9 | 3 . . 2 3 1 . Attach 37 | 4 6 1 8 2 . 16 Detach 5 | . . . . . 2 3 Swap 35 | 4 5 . 8 17 1 . Drop 69 | . 5 2 17 18 21 6 Fire 318 | 14 53 16 68 92 11 64 Melee . | . . . . . . . Ram 1 | . . . . . . 1 Kick 1 | 1 . . . . . . Crush 31 | . 1 1 13 6 10 . Escape Stasis 2 | . . . . 2 . . Rewire 2 | . . . . . . 2 Trap . | . . . . . . . Miscellaneous 8 | . . . . 8 . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub) -10/Mines (discovered 4 exits: *Mat x2 / *Exi / *Sub) -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto) -9/Storage (discovered 2 exits: *Mat / *Rec) -9/Recycling -7/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 257 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 317 | -10/Materials | Discovered new exit (range 5) 326 | -10/Materials | Central database locked down 651 | -10/Materials | Discovered new exit (range 16) 937 | -10/Materials | Lost 3 parts (1p1u1w) 1281 | -10/Materials | Discovered new exit (range 16) 1622 | -10/Materials | Repaired Particle Gun 1713 | -10/Materials | Discovered new exit (range 13) 1929 | -10/Materials | Build established: Scavenger-Mutant 1995 | -10/Materials | Discovered new exit (range 12) 2053 | -10/Materials | Learned location of Mines (-9) 2092 | -10/Materials | Identified exit to Subcaves 2123 | -10/Materials | Learned location of Recycling (-9) 2143 | -10/Materials | Learned Storage trap positions 2171 | -10/Materials | Learned 2 Storage zone layouts 2203 | -10/Materials | Identified exit to Materials 2203 | -10/Materials | Identified exit to Mines 2212 | -10/Materials | Entered Mines 2219 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2255 | -10/Mines | Met a Derelict bent on vengeance 2329 | -10/Mines | Learned location of Storage (-9) 2437 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2808 | -10/Mines | Found a hidden stash of uninstalled traps 3003 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3016 | -10/Mines | Identified exit to Exiles 3105 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 3300 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 3304 | -10/Mines | Discovered exit to Subcaves (range 15) 3307 | -10/Mines | Found Scrap Suit 3712 | -10/Mines | Entered Materials 3712 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3713 | -9/Materials | Identified exit to Materials 3792 | -9/Materials | Lost 3 parts (1n1u1w) 4327 | -9/Materials | Discovered new exit (range 9) 4753 | -9/Materials | Discovered exit to Materials (range 15) 4932 | -9/Materials | Discovered new exit (range 13) 5121 | -9/Materials | Identified exit to Mines 5139 | -9/Materials | Central database locked down 5240 | -9/Materials | Learned Materials emergency access door positions 5258 | -9/Materials | Identified exit to Storage 5263 | -9/Materials | Learned location of Zion (-7) 5278 | -9/Materials | Learned location of 2 exits from Materials 5299 | -9/Materials | Learned 4 Recycling zone layouts 5326 | -9/Materials | Learned location of 1 exit from Recycling 5364 | -9/Materials | Learned Storage emergency access door positions 5369 | -9/Materials | Entered Storage 5370 | -9/Storage | Identified exit to Recycling 5371 | -9/Storage | Loaded intel: 17 trap records 6372 | -9/Storage | Build established: Mutant 6799 | -9/Storage | Build established: Scavenger-Mutant 7973 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 8262 | -9/Storage | Build established: Commander-Mutant 8697 | -9/Storage | Discovered exit to Materials (range 9) 9201 | -9/Storage | Used back door to open Recycling access 9205 | -9/Storage | Learned Materials stockpile data 9275 | -9/Storage | Learned location of 1 exit from Recycling 9423 | -9/Storage | Learned 2 Materials zone layouts 9621 | -9/Storage | Entered Recycling 9621 | -9/Recycling | Accompanied by 9 allies 9622 | -9/Recycling | Identified exit to Factory 9622 | -9/Recycling | Identified exit to Scraptown 10205 | -9/Recycling | Scanned before Scraplab entrance 10596 | -9/Recycling | Learned Materials garrison access intel 10640 | -9/Recycling | Learned Storage emergency access door positions 10674 | -9/Recycling | Learned Storage security intel 10714 | -9/Recycling | Learned Materials stockpile data 10770 | -9/Recycling | Learned Storage emergency access door positions 10808 | -9/Recycling | Learned location of 1 exit from Recycling 10946 | -9/Recycling | Entered Scraplab 11497 | -9/Recycling | Angered Scraplab inhabitants 11515 | -9/Recycling | Found Prototype Device 11515 | -9/Recycling | Identified Scrap Engine 12039 | -9/Recycling | Build established: Commander-Construct 15046 | -9/Recycling | Entered Factory 15046 | -7/Factory | Accompanied by 5 allies 15046 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x3 15350 | -7/Factory | Build established: Commander-Mutant 15720 | -7/Factory | P-60 Hacker assimilated allied Mercenary 2h 15820 | -7/Factory | Build established: Mutant 16069 | -7/Factory | Lost 4 parts (2n1u1w) 16202 | -7/Factory | Core integrity fell below 50% 16279 | -7/Factory | Core integrity fell below 20% 16315 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 16272_ Rocket Launcher destroyed. 16272_ U-05 Engineer lays Concrete. 16278_ U-05 Engineer builds a Wall. 16279_ U-05 Engineer lays Concrete. 16282_ Scrap Engine envelopes itself in armor. 16282_ U-05 Engineer lays Concrete. 16282_ U-05 Engineer builds a Wall. 16283_ U-05 Engineer lays Concrete. 16285_ U-05 Engineer builds a Wall. 16285_ U-05 Engineer lays Concrete. 16286_ U-05 Engineer builds a Wall. 16287_ U-05 Engineer lays Concrete. 16291_ U-05 Engineer builds a Wall. 16293_ Shotgun destroyed. 16295_ U-05 Engineer lays Concrete. 16295_ U-05 Engineer builds a Wall. 16297_ Acquired 30 matter. 16298_ U-05 Engineer lays Concrete. 16299_ U-05 Engineer builds a Door. 16307_ System corrupted: Energy discharge (-23). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????""""??????????????????????????? | | ???????????????????""""??????????????????????????? | | ???????????????????""""??????????????????????????? | | ??????????? ???????""""????????????????"""?"""???? | | ??????????? ==?????????????????????????"""?"""???? | | ?????????? == ???????????####?????????"""?"""???? | | ?????????? #######???#T"#??????????""??""???? | | ??????????# #########T #### "#######????""??""???? | | ????????? #?????????????? | | ????????? % #?????????????? | | ???????? % % #?????????????? | | ???????? #?????????????? | | ???????? p@ #?????????????? | | ?????????# #########/##### #?????????????? | | ????????????????# % # ###+####??????? | | ???????????"""??# # #??????? | | ?????????"""""??# % # #? ??? | | ?????????"""""??#! #* """ #? ??? | | ????????????????# % # """ # """"? | | ???????????"""??# # / """ # """"? | | ?????????"""""??# # """"? | | ?????????"""""??# # """ # """"? | | ????????????????# # " " # """? | | ???????????"""??# # "" + """" | | ?????????"""""??# + ! # """" | | ?????????"""""??# # # | | ????????????????############## # | | ???????????"""??????????#########"T"# # | | ?????????"""""??????????????????#"""# # ###+?? | | ?????????"""""??????????????????#### ####???? | | ???????????????????????????????????# # ## | | ???????????????????????????????????# % | | ???????????????????????????????????# ####### | | ???????????????????????????????????## ! | | ????????????????????????????????????# """ | | ????????????????????????????????????# #""" | | ????????????????????????????????????# #""" ? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Particle Gun | 33% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CooledSpacefoldArchive Manual? 0 Play Time 01:08:58 Cumulative 294.5 hours Start 2026.05.16 @ 13:52:33 End 2026.05.16 @ 15:09:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 410 Rogue 392 Adventurer 18 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 51 Achievement% 40 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5e06511e-0d7e-4ed0-8528-ba41eb9ef3f0