Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.23 @ 17:12:32 Player: Vox Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (116) 580 Value Destroyed (4164) 4164 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (1443) 1443 TOTAL SCORE: 11247 Bonus ------- Follower Combat Kills 617 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -74 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 300/300 System Corruption 1% Temperature Cool (0) Movement Walking (120) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Flexi-carbon Leg > --- UTILITY (6) ------ Medium Storage Unit Compact Battery Advanced Signal Interpreter Advanced Target Analyzer Improved Power Shielding Improved Power Shielding > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Light Angular Momentum Engine Neutrino Core Improved Trap Scanner Terrain Scan Processor Matter Filter Advanced ECM Suite Makeshift System Shield Magnetic Acceleration Cannon Great Axe Makeshift Spear Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Makeshift Hover Unit > --- UTILITY ---------- Medium Storage Unit Advanced Signal Interpreter 0b10 Decoder Chip [Scout] Microactuators Improved Power Shielding Utility Shielding > --- WEAPON ----------- Great Axe Makeshift Spear Makeshift Spear > --- INVENTORY -------- Angular Momentum Engine Light Angular Momentum Engine Advanced Target Analyzer Improved Power Shielding Improved Power Shielding Hardened Light Armor Plating Beamcaster Magnetic Acceleration Cannon Heavy Missile Launcher Improved Concussive RPG [Rating: 58] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Improved Targeting Computer Device Microactuators Storage Small Storage Unit Processor Improved Targeting Computer Hackware Makeshift Hacking Suite Protection Improved Power Shielding Weapon Makeshift Spear Energy Gun Plasma Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Slug Cannon Launcher Mini Grenade Launcher Special Weapon Flamer Slashing Weapon Makeshift Axe Piercing Weapon Makeshift Spear Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Slots Evolved 8 | . . 2 2 2 . . . . 2 . . . . Power . | . . . . . . . . . . . . . . Propulsion 3 | . . 1 1 1 . . . . . . . . . Utility 4 | . . 1 1 1 . . . . 1 . . . . Weapon 1 | . . . . . . . . . 1 . . . . Parts Attached 154 | 6 10 10 8 12 14 11 5 12 34 15 17 . . Power 16 | 1 2 1 1 . 2 . . 2 6 . 1 . . Engine 13 | 1 2 1 1 . 1 . . 2 5 . . . . Core 3 | . . . . . 1 . . . 1 . 1 . . Reactor . | . . . . . . . . . . . . . . Propulsion 53 | 2 2 5 1 4 4 2 1 6 14 7 5 . . Treads 11 | 2 . . . . . 1 . 3 3 1 1 . . Leg 38 | . 2 5 1 4 4 1 1 3 9 5 3 . . Wheel 1 | . . . . . . . . . 1 . . . . Hover 2 | . . . . . . . . . 1 1 . . . Flight 1 | . . . . . . . . . . . 1 . . Utility 48 | 1 2 2 3 6 2 7 3 3 11 5 3 . . Device 8 | . . 1 . 1 . 2 . 1 1 . 2 . . Storage 11 | 1 1 . . 2 2 . 1 . 2 1 1 . . Processor 6 | . 1 1 1 . . . . . 2 1 . . . Hackware 3 | . . . . . . 1 1 . 1 . . . . Protection 20 | . . . 2 3 . 4 1 2 5 3 . . . Artifact . | . . . . . . . . . . . . . . Weapon 37 | 2 4 2 3 2 6 2 1 1 3 3 8 . . Energy Gun 6 | . 3 . . . 1 . . . . . 2 . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 10 | 2 . 2 2 . 2 . 1 . . . 1 . . Ballistic Cannon 2 | . . . . . . 1 . . . . 1 . . Launcher 10 | . 1 . 1 2 3 . . . 1 1 1 . . Special Weapon 1 | . . . . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . 1 . . 1 1 2 . . Piercing Weapon 3 | . . . . . . . . 1 1 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . . . . . . Parts Lost 66 | . 3 2 . 4 15 1 . 4 7 13 11 . 6 Power 7 | . 1 1 . 1 1 . . 1 . . 1 . 1 Propulsion 32 | . 2 1 . . 6 1 . 2 5 8 4 . 3 Utility 14 | . . . . 2 4 . . 1 1 4 2 . . Weapon 13 | . . . . 1 4 . . . 1 1 4 . 2 Highest Loss Streak 12 | . 2 1 . 3 8 1 . 2 2 12 11 . 6 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 98 98 99 92 64 87 99 98 94 90 78 93 91 Engine 5 | . 13 9 9 6 5 7 7 7 5 . . . . Core 1 | . . . . . . . . . . 6 5 6 5 Treads 4 | . 16 . . . . 6 7 8 7 1 1 6 6 Leg 23 | . 11 33 36 35 23 25 29 27 19 22 9 13 12 Device 2 | . . 11 1 2 . 2 . 2 4 . 3 . . Storage 8 | . 18 11 9 7 8 7 7 7 6 6 7 13 13 Processor 10 | . 9 11 16 15 9 7 7 7 11 12 13 13 13 Hackware 2 | . . . . . . 4 11 7 1 . . . . Protection 9 | . . . 8 7 . 8 10 11 13 19 13 13 13 Energy Gun 1 | . 2 . . . . . . . . . 10 13 12 Ballistic Gun 5 | . 23 14 15 11 8 6 6 . . . . . . Launcher 2 | . 2 7 2 3 5 6 . . 2 2 . . . Slashing Weapon 2 | . . . . . . . 7 7 3 3 1 . . Piercing Weapon 3 | . . . . . . . . 6 13 12 1 . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 70 | 10 15 16 20 22 18 20 54 62 70 34 38 36 36 Greatest Support 77 | 40 40 36 46 61 61 47 57 68 77 77 35 35 35 Greatest Overweight (x) 9 | . . . . . 1 . . 1 2 7 9 1 1 Average Overweight (x) . | . . . . . . . . . . . 1 1 . Largest Inventory Capacity 20 | 8 8 8 8 8 8 8 20 20 20 10 10 10 10 Average Capacity 11 | 6 8 8 8 8 8 8 17 20 12 10 10 10 10 Most Carried 20 | 6 8 8 8 8 8 8 20 20 20 10 10 10 10 Average Carried 10 | 3 7 7 7 7 5 7 15 19 11 9 8 10 10 Final Capacity 20 | 8 8 8 8 8 8 8 20 20 10 10 10 10 10 Final Carried 20 | 6 8 8 8 8 8 8 20 20 10 10 10 10 10 Class Distribution -------------------- 44% | Scavenger-Mutant 17% | Mutant 16% | Derelict-Mutant 7% | Scavenger-Gladiator 4% | Derelict-Gunner 4% | Scavenger-Gunner 4% | Derelict-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Derelict-Gladiator | -6/Factory Scavenger-Mutant | -6/Lower Caves Derelict-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Matter Collected 2841 | 251 311 174 19 358 494 139 40 201 338 237 279 . . Remotely . | . . . . . . . . . . . . . . Salvage Created 4228 | . 625 365 19 376 362 172 . 275 919 454 661 . . Parts 222 | . 42 42 3 16 7 8 . 12 43 26 23 . . Haulers Intercepted 1 | . . . . 1 . . . . . . . . . Recyclers Shooed 2 | . . 1 . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 68 | . . . . . 2 4 . 18 . 21 23 . . Prevented 7 | . . . . . 1 . . 6 . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Combat Hostiles Destroyed 93 | . 14 14 . 4 10 6 . 5 11 10 19 . . Melee 23 | . . . . . . . . 5 11 5 2 . . Guns 27 | . 12 6 . 1 4 . . . . . 4 . . Cannons 3 | . . . . . . . . . . . 3 . . AOE 39 | . 2 8 . 3 6 6 . . . 5 9 . . Classes Destroyed 14 | . 6 1 . 4 3 . . . . . . . . Worker 3 | . . . . 1 . . . . 2 . . . . Builder 4 | . 1 1 . 1 . . . . 1 . . . . Tunneler 1 | . . . . 1 . . . . . . . . . Hauler 1 | . . . . 1 . . . . . . . . . Recycler 5 | . 1 1 . 2 . . . . 1 . . . . Operator 1 | . 1 . . . . . . . . . . . . Watcher 8 | . 2 3 1 1 . . . . 1 . . . . Swarmer 23 | . 3 9 . 3 2 . . 1 . . 5 . . Grunt 43 | . 11 3 . . 3 5 . . 3 8 10 . . Brawler 5 | . . . . . 1 1 . 2 1 . . . . Duelist 6 | . . . . . 1 . . 1 . . 4 . . Sentry 10 | . . 2 . . 2 . . 1 5 . . . . Hunter 1 | . . . . . 1 . . . . . . . . Programmer 5 | . . . . 1 . . . . 2 2 . . . Best Kill Streak 10 | . 3 10 1 4 6 4 . 3 5 4 9 . . Combat Bots Only 9 | . 3 7 . 3 6 4 . 3 3 4 9 . . Max Kills in Single Turn 4 | . 2 4 1 2 2 1 . 1 1 2 4 . . Gunslinging 1 | . 1 . . . . . . . . . . . . Exploded 4 | . 1 4 . 2 2 1 . . . 2 4 . . Melee 1 | . . . . . . . . 1 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Hostile Shots Fired 816 | . 89 38 . 24 141 10 . 45 245 77 110 . 37 Missed 256 | . 23 8 . 9 52 4 . 10 83 11 41 . 15 Damage Taken 8267 | . 728 390 . 488 1362 77 . 656 1559 1246 1409 . 352 Core 1236 | . 106 43 . . 181 . . 51 262 212 293 . 88 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 304 | . . . . . . . . . 128 68 86 . 22 Regen/Repaired (Parts) 77 | . . . . . . . 77 . . . . . . Core Remaining (%) 82 | 100 57 89 100 . . . . 66 . . . . . Volleys Fired 196 | . 71 31 8 15 30 9 . . . 7 25 . . Largest 3 | . 2 2 2 2 2 1 . . . 1 3 . . Hottest 192 | . 65 56 48 55 70 30 . . . 39 192 . . Shots Fired 306 | . 127 42 15 20 39 9 . . 1 7 46 . . Gun 233 | . 122 34 14 14 19 . . . . . 30 . . Cannon 8 | . . . . . . . . . . . 8 . . Launcher 63 | . 5 8 1 6 20 9 . . 1 7 6 . . Special 2 | . . . . . . . . . . . 2 . . Kinetic 203 | . 112 34 14 14 17 . . . . . 12 . . Thermal 37 | . 9 . . . . . . . . . 28 . . Explosive 63 | . 5 8 1 6 20 9 . . 1 7 6 . . Electromagnetic 3 | . 1 . . . 2 . . . . . . . . Robot Hit Streak 16 | . 15 4 3 6 13 16 . . 3 8 6 . . Robot Miss Streak 5 | . 5 3 2 3 3 2 . . . 1 3 . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . Shots Hit Robots 303 | . 82 22 9 13 34 6 . 18 64 21 34 . . Core Hits 236 | . 42 23 3 17 43 12 . 7 24 18 47 . . Critical Kills 3 | . 1 . . 1 . . . . . . 1 . . Critical Parts Destroyed 2 | . 1 . 1 . . . . . . . . . . Critical Strikes 31 | . 3 . 1 1 . 1 . 2 10 2 11 . . Burn 6 | . 1 . . . . . . . . . 5 . . Destroy 5 | . 2 . 1 1 . . . . . . 1 . . Sever 10 | . . . . . . 1 . . 4 2 3 . . Impale 10 | . . . . . . . . 2 6 . 2 . . Melee Attacks 158 | . . . . . . 4 5 26 88 27 8 . . Impact . | . . . . . . . . . . . . . . Slashing 70 | . . . . . . 4 5 4 29 22 6 . . Piercing 88 | . . . . . . . . 22 59 5 2 . . Sneak Attacks 6 | . . . . . . . . 1 5 . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 26 | . . . . . . . . 4 16 4 2 . . Damage Inflicted 11659 | . 1019 949 131 760 1836 614 . 549 2417 1310 2074 . . Guns 2038 | . 708 315 131 162 339 . . . . . 383 . . Cannons 139 | . . . . . . . . . . . 139 . . Explosions 5875 | . 311 634 . 578 1497 585 . . 174 768 1328 . . Melee 3577 | . . . . . . 29 . 549 2243 542 214 . . Ramming 20 | . . . . 20 . . . . . . . . . Kinetic 1668 | . 590 315 131 162 295 . . . . . 175 . . Thermal 640 | . 102 . . . 181 . . . . . 357 . . Explosive 5694 | . 311 634 . 578 1316 585 . . 174 768 1328 . . Electromagnetic 60 | . 16 . . . 44 . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 1680 | . . . . . . 29 . 109 954 421 167 . . Piercing 1897 | . . . . . . . . 440 1289 121 47 . . Highest Corruption 1 | . . . . 1 1 1 1 . 1 1 1 1 1 Average Corruption 1 | . . . . 1 1 1 1 . 1 1 1 1 1 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 62 | . . . . . 17 7 1 . 8 13 15 . 1 Message Errors 18 | . . . . . 4 4 . . 2 4 4 . . Matter Fused 16 | . . . . . 4 1 1 . 2 3 5 . . Heat Flow Errors 5 | . . . . . 3 . . . . 1 1 . . Energy Discharges 7 | . . . . . 2 . . . 1 3 1 . . Parts Rejected 1 | . . . . . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . . 1 . . . . Data Loss (minor) 6 | . . . . . 2 2 . . . 1 1 . . Data Loss (major) 4 | . . . . . 1 . . . . 1 2 . . Misfires 2 | . . . . . . . . . 1 . 1 . . Alerts 2 | . . . . . 1 . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 299 | . . 15 . 49 19 6 . 17 108 11 74 . . Projectiles . | . . . . . . . . . . . . . . Explosions 176 | . . 15 . 49 19 6 . . 2 11 74 . . Melee 123 | . . . . . . . . 17 106 . . . . Knockbacks 1 | . . . . . . . . . . . 1 . . Impact . | . . . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . . 1 . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 560 | . . 31 . 348 94 . . . 24 . 63 . . Shots 11 | . . 1 . 5 2 . . . 1 . 2 . . Rammed . | . . . . . . . . . . . . . . Targets Rammed 3 | . . . . 3 . . . . . . . . . Kicked 3 | . . . . 3 . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 560 | . 181 23 . 19 525 . . . . 153 560 . . Average Temperature 100 | . 38 10 . 19 135 . . . . 58 153 . . Received Heat Transfer 2744 | . 300 129 . 18 972 27 . 96 366 461 366 . 9 Effects 10 | . . . . . 3 . . . . . 7 . . Shutdowns 2 | . . . . . . . . . . . 2 . . Energy Bleed 4 | . . . . . 1 . . . . . 3 . . Interference 3 | . . . . . 1 . . . . . 2 . . Matter Decay 1 | . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . Parts Melted 1 | . . . . . . . . . . . 1 . . Heat Transferred 1772 | . 333 . . . 150 . . . . . 1289 . . Parts Sabotaged 2 | . . . . . . . . 2 . . . . . Parts Stolen 2 | . . . . . . 2 . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Peak Influence 378 | . 262 378 208 284 . . . . 319 . . . . Initial 159 | . . 74 159 94 . . . . . . . . . Average 126 | . 99 194 171 124 . . . . 103 . . . . Maximum Alert Level 1 | . 1 1 1 1 . . . . 1 . . . . Low Security (%) 78 | 100 78 62 96 88 . . . . 75 . . . . Level 1 21 | . 21 37 3 11 . . . . 24 . . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 17 | . 3 3 . 1 . . . 1 8 . 1 . . Investigation 2 | . 1 1 . . . . . . . . . . . Extermination 3 | . . . . . . . . . 3 . . . . Reinforcement 6 | . 2 2 . . . . . . 2 . . . . Assault 2 | . . . . . . . . 1 . . 1 . . Garrison 4 | . . . . 1 . . . . 3 . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 2 | . . 1 . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Distress Signals 6 | . 2 3 1 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 170 | . 27 19 6 10 16 8 . 22 19 9 26 . 8 Peak Tracking Total 9 | . 6 6 4 3 7 4 . 5 4 4 9 . 9 Tactical Retreats 16 | . . . . . 5 . . 6 3 . 1 . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Traps Triggered 5 | . 1 1 1 2 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Disabled 11 | . . 4 . 4 1 . . . 1 . 1 . . Max in Single Turn 4 | . . 2 . 4 1 . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Accessed 25 | . 4 7 3 3 . 1 1 . 2 . . 4 . Terminals 16 | . 4 5 3 3 . . . . 1 . . . . Fabricators 1 | . . . . . . . . . 1 . . . . Repair Stations 1 | . . 1 . . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 89 | . 7 18 11 11 . 1 5 . 2 . . 34 . Successful 58 | . 2 6 6 2 . 1 5 . 2 . . 34 . Failed 31 | . 5 12 5 9 . . . . . . . . . Catastrophic 6 | . 2 1 1 2 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 58 | . 7 12 7 10 . . 1 . 21 . . . . Terminals 44 | . 7 14 11 11 . . . . 1 . . . . Fabricators 1 | . . . . . . . . . 1 . . . . Repair Stations 1 | . . 1 . . . . . . . . . . . Recycling Units 3 | . . 3 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 48 | . 2 2 2 1 . 1 5 . 1 . . 34 . Record 11 | . . . . . . . . . . . . 11 . Part Schematic 18 | . . . . . . . 5 . . . . 13 . Robot Schematic 7 | . . . . . . . . . . . . 7 . Robot Analysis 1 | . 1 . . . . . . . . . . . . Prototype ID Bank 4 | . . . 1 . . . . . . . . 3 . Open Door 1 | . . . . . . 1 . . . . . . . Open DSF 1 | . . . . . . . . . 1 . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . . . Recall Reinforcements 1 | . . 1 . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . . . . Build 1 | . . . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . . . . . . . Report Inventory 1 | . . 1 . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 8 | . . 3 4 1 . . . . . . . . . Terminals 8 | . . 3 4 1 . . . . . . . . . Track 1 | . . . 1 . . . . . . . . . . Botnet 7 | . . 3 3 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 15 | . 3 6 3 3 . . . . . . . . . Full Trace Events 1 | . 1 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . . . 3 . . 7 . Robots Built 1 | . . . . . . . . . 1 . . . . Authchips . | . . . . . . . . . . . . . . Time 81 | . . . . . . . . . 81 . . . . Total Robot Build Rating 1 | . . . . . . . . . 1 . . . . Part Schematics Acquired 43 | . . . . . . . 5 . 25 . . 13 . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . 2 . . 2 . . 2 . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Total Allies 19 | . . . . . 2 . 6 2 5 . 3 . 1 Largest Group 6 | . . . . . 2 . 6 6 4 . 2 . 1 Highest-Rated Group 242 | . . . . . 36 . 225 225 242 . 106 . 96 Highest-Rated Ally 106 | . . . . . 20 . 51 51 70 . 106 . 96 Zionite Dispatches 2 | . . . . . . . . . 2 . . . . Light 1 | . . . . . . . . . 1 . . . . Hover Resupply 1 | . . . . . . . . . 1 . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 100 | . . . . . 6 . . 40 39 . 13 . 2 Total Damage 2303 | . . . . . 32 . . 1047 784 . 345 . 95 Kills 19 | . . . . . 1 . . 10 4 . 4 . . Allies Corrupted 2 | . . . . . . . . 2 . . . . . Allies Melted 1 | . . . . . . . . . . . . . 1 Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Robot Analysis Total 1 | . 1 . . . . . . . . . . . . Derelict Logs Recovered 13 | . . . . . 2 2 2 3 . 3 1 . . Drone Launches 2 | . . . . . . . . . . . 2 . . Drone Recoveries 1 | . . . . . . . . . . . 1 . . Decoded 0b10 Intel 18 | . . . . . . . . . 18 . . . . Traps 17 | . . . . . . . . . 17 . . . . Garrisons 1 | . . . . . . . . . 1 . . . . Zionite Intel Received 4 | . . . . . . . . . 4 . . . . Component Schematics 1 | . . . . . . . . . 1 . . . . Prototype Schematics 1 | . . . . . . . . . 1 . . . . Unaware Schematics 1 | . . . . . . . . . 1 . . . . Depthwide Sectors/-1 1 | . . . . . . . . . 1 . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Turns Passed 12197 | 75 797 670 315 592 1621 988 1511 1409 1267 1300 1342 206 104 Spaces Moved 7749 | 39 407 441 220 417 1199 762 1117 661 692 1005 623 109 57 Core 9 | 1 . . . . . . . . . 1 7 . . Treads 392 | 38 200 . . . . . . 6 137 . 11 . . Legs 7320 | . 207 441 220 417 1199 762 1117 655 527 1004 605 109 57 Wheels 28 | . . . . . . . . . 28 . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 123 127 112 114 120 190 120 Average Speed 137 | 157 139 120 120 120 121 122 126 192 144 117 190 190 181 Slowest Speed 500 | 160 160 120 120 120 190 123 127 245 250 400 500 190 190 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 53 | 4 56 39 15 10 97 94 91 74 15 93 74 75 7 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 13 | . . . . . 1 . 1 1 8 . 1 1 . Known Exits Taken 8 | . 1 1 1 1 . . . . 1 1 1 1 . Unknown Exits Taken 5 | 1 . . . . 1 1 1 1 . . . . . Scrap Searched 18 | . . . . . 2 5 2 2 . 4 3 . . Spaces Dug 2 | . . . . . . . . . 2 . . . . Terrain Destroyed 431 | . 30 28 11 55 131 43 . . 13 56 64 . . Melee 2 | . . . . . . . . . 2 . . . . Projectile 2 | . . . . . . . . . . . 2 . . AOE 427 | . 30 28 11 55 131 43 . . 11 56 62 . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Total 8816 | 50 532 542 256 487 1316 804 1208 773 887 1074 722 108 57 Wait 340 | . 28 48 12 31 21 10 56 53 43 13 25 . . Move 7736 | 38 406 440 219 416 1198 761 1116 660 691 1004 622 108 57 Hop . | . . . . . . . . . . . . . . Pick Up 98 | 6 7 6 4 5 9 3 17 1 24 9 7 . . Fast Attach 77 | 6 7 1 3 6 3 9 4 8 16 7 7 . . Attach 42 | . 2 4 2 3 9 1 . . 9 6 6 . . Detach 4 | . 1 1 . . . . . . 2 . . . . Swap 35 | . 1 5 3 3 2 1 1 4 9 2 4 . . Drop 78 | . 9 6 5 5 . 6 9 6 26 5 1 . . Fire 196 | . 71 31 8 15 30 9 . . . 7 25 . . Melee 125 | . . . . . . 4 5 22 67 21 6 . . Ram . | . . . . . . . . . . . . . . Kick 3 | . . . . 3 . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 82 | . . . . . 44 . . 19 . . 19 . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 3 exits: *Fac x2 / *Dat) -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 16) 76 | -11/Scrapyard | Entered Materials 332 | -10/Materials | Build established: Mutant 415 | -10/Materials | Discovered new exit (range 12) 433 | -10/Materials | Identified exit to Materials 578 | -10/Materials | Discovered exit to Materials (range 16) 873 | -10/Materials | Entered another Materials area 873 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1305 | -9/Materials | Destroyed 7 combat bots 1342 | -9/Materials | Discovered new exit (range 14) 1357 | -9/Materials | Identified exit to Materials 1543 | -9/Materials | Entered another Materials area 1543 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1656 | -8/Materials | Build established: Scavenger-Mutant 1670 | -8/Materials | Identified exit to Storage 1723 | -8/Materials | Discovered new exit (range 9) 1839 | -8/Materials | Identified exit to Factory 1858 | -8/Materials | Entered Factory 1858 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2223 | -7/Factory | Lost 3 parts (2u1w) 2338 | -7/Factory | Discovered new exit (range 7) 2343 | -7/Factory | Identified exit to Lower Caves 2394 | -7/Factory | Garrison activated, responded to threat 2450 | -7/Factory | Entered Lower Caves 2540 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2597 | -7/Lower Caves | Learned Factory terminal intel 2664 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2710 | -7/Lower Caves | Lost 8 parts (1p4n1u2w) 2884 | -7/Lower Caves | Spotted B-75 Beast 3024 | -7/Lower Caves | Lost 3 parts (1n1u1w) 3796 | -7/Lower Caves | Encountered a Warlord checkpoint 3809 | -7/Lower Caves | Learned location of Extension (-5) 3924 | -7/Lower Caves | Discovered new exit (range 10) 4071 | -7/Lower Caves | Entered another Lower Caves area 4178 | -7/Lower Caves | Discovered new exit (range 8) 4316 | -7/Lower Caves | Learned Factory emergency access door positions 4714 | -7/Lower Caves | Encountered a Warlord checkpoint 4822 | -7/Lower Caves | Spotted B-75 Beast 4905 | -7/Lower Caves | Learned Factory security intel 4913 | -7/Lower Caves | Discovered new exit (range 11) 5059 | -7/Lower Caves | Entered Zion 5219 | -7/Zion | Discovered new exit (range 15) 5274 | -7/Zion | System corruption cleaned by Quarantine Array 5359 | -7/Zion | Received a hallucinogenic algorithm 5385 | -7/Zion | Build established: Derelict-Mutant 5444 | -7/Zion | Gained Derelict followers 5580 | -7/Zion | Identified exit to Deep Caves 5644 | -7/Zion | Found Prototype Hackware 5644 | -7/Zion | Identified Exp. System Shield 5667 | -7/Zion | Found Prototype Processor 5669 | -7/Zion | Found Prototype Processor 5671 | -7/Zion | Found Prototype Processor 5676 | -7/Zion | Found Prototype Processor 5759 | -7/Zion | Learned Factory stockpile data 5785 | -7/Zion | Given A8's code to call for help 5832 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 6146 | -7/Zion | Imprinted 6148 | -7/Zion | Declared Zion's savior 6570 | -7/Zion | Entered Proximity Caves 6570 | -6/Proximity Caves | Accompanied by 6 allies 6670 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6676 | -6/Proximity Caves | Lost 6 allies 6995 | -6/Proximity Caves | Build established: Scavenger-Mutant 7329 | -6/Proximity Caves | Learned Factory emergency access door positions 7366 | -6/Proximity Caves | Learned Factory emergency access door positions 7751 | -6/Proximity Caves | Build established: Scavenger-Gladiator 7936 | -6/Proximity Caves | Discovered new exit (range 3) 7979 | -6/Proximity Caves | Entered Factory 7979 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7983 | -6/Factory | Loaded intel: 26 terminal locations 8170 | -6/Factory | Fabricated K-01 Serf? 8304 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 8449 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 8450 | -6/Factory | Zion Hover Resupply teleported in 8522 | -6/Factory | Zion Light squad teleported in 8683 | -6/Factory | Build established: Derelict-Gladiator 8744 | -6/Factory | Lost 4 allies 8817 | -6/Factory | Discovered new exit (range 10) 8891 | -6/Factory | Retrieved Zion intel report: Component Schematics 8919 | -6/Factory | Identified exit to Factory 8932 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 9187 | -6/Factory | Discovered new exit (range 14) 9200 | -6/Factory | Identified exit to Lower Caves 9246 | -6/Factory | Entered Lower Caves 9272 | -6/Lower Caves | Build established: Scavenger-Mutant 9452 | -6/Lower Caves | Spotted B-75 Beast 9822 | -6/Lower Caves | Core integrity fell below 50% 9858 | -6/Lower Caves | Lost 12 parts (7n4u1w) 10051 | -6/Lower Caves | Learned Factory stockpile data 10068 | -6/Lower Caves | Learned Factory stockpile data 10125 | -6/Lower Caves | Build established: Mutant 10141 | -6/Lower Caves | Discovered new exit (range 14) 10168 | -6/Lower Caves | Identified exit to Lower Caves 10500 | -6/Lower Caves | Build established: Derelict-Mutant 10546 | -6/Lower Caves | Entered another Lower Caves area 10557 | -6/Lower Caves | Discovered exit to Factory (range 14) 10574 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 10616 | -6/Lower Caves | Destroyed 9 combat bots 10674 | -6/Lower Caves | 12-ASH showed up to help 10676 | -6/Lower Caves | 12-ASH revealed a hidden path 10686 | -6/Lower Caves | Lost 11 parts (1p4n2u4w) 10869 | -6/Lower Caves | Build established: Mutant 10921 | -6/Lower Caves | Encountered a Warlord checkpoint 11274 | -6/Lower Caves | Build established: Derelict-Gunner 11599 | -6/Lower Caves | Core integrity fell below 20% 11686 | -6/Lower Caves | Discovered new exit (range 12) 11711 | -6/Lower Caves | Identified exit to Data Miner 11888 | -6/Lower Caves | Entered Data Miner 11888 | -6/Data Miner | Discovered new exit (range 6) 11896 | -6/Data Miner | Identified exit to Proximity Caves 11918 | -6/Data Miner | Build established: Scavenger-Gunner 11925 | -6/Data Miner | Met Data Miner 11980 | -6/Data Miner | Learned location of Section 7 (-2) 11980 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 12012 | -6/Data Miner | Received God Mode back door access code from Data Miner 12094 | -6/Data Miner | Entered Proximity Caves 12198 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- instructions. God Mode is nearly complete and we think you might be able to put it to better use than Warlord, so if you see an opportunity, hack it and enter \\CGJJ to gain control via the back door I've installed. Now off with you. 12039_ Connecting with ORACLE Interface... LOCATION=PROXIMITY CAVES GOAL=ESCAPE 12095_ 5E-4CC(k) breaks down the debris. 12159_ G-67 Veteran: "INCOMING HOSTILES. DEFEND SHIPMENT RENDEZVOUS PERIMETER." 12180_ System corrupted: Plasma Rifle rejected. 12184_ Mic. Nuclear Core destroyed. 12186_ Carbon-fiber Leg destroyed. 12193_ Hvy. Laser destroyed. 12194_ Slug Cannon destroyed. 12197_ VTOL Module destroyed. 12197_ Lgt. Treads destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????# ######????????????????????????? | | ????????# #????????????????????????? | | ????????# #### #????????????????????????? | | ?????????# ##?????????# #????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# ###########??????? ??????? | | ??????????????????????# [ #?????# ????? | | ??????????????????????########## #???# ???? | | ???????????????? ??????????????# #?? ?? | | ???????????????? ??????????????# ## ?? | | ???????????????? ?????????????##gg ?? | | ???????????????? ????????????## ?? | | ???????????????? ?????????#### #????? | | ???????????????? ????????## s #????? | | ???????????????? ???????## ## #???? | | ???????????????# #?????## ##??? ???? | | ???????????????# #?##### ## ##?????????? | | ???????????????# ### @ #### ##??????????? | | ???????????????# ## ##??# #???????????? | | ???????????????# ## ##???? ##???????????? | | ???????????????# ## ####????? ##????????????? | | ?????????????### ## ###???????? #?????????????? | | ????????????## ## #?????????? ?????????????? | | ????????????# #?????????? ?????????????? | | ????????????# ####?????????? ????????????? | | ????????????# %%##????????????? ????????????? | | ????????????# #??????????????? ??? ???????????? | | ????????????# ### ???????????????????????????????? | | ????????????##???# ??????????????????????????????? | | ?????????????????? ?????????????????????????????? | | ??????????????????? ?????????????????????????????? | | ??????????????????? ????????????????????????????? | | ????????????????????##???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 360 Matter Stores 350 Matter Capacity 350 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 300 Power Shielding 66 Utility Shielding 33 Weapon Shielding 33 Melee Speed Boost 20 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 8 Recoil Reduction 3 Matter Filtering 30 Energy Filtering 30 Kinecelleration 30 Offensive Hacking 22 Defensive Hacking 16 Item Schematics ----------------- Barrage Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Flamer | -7/Zion | Free Ripper | -7/Zion | Free Mace | -6/Factory | Z-intel Recalibrator | -6/Factory | Z-intel Cloaking Device | -6/Factory | Z-intel System Shield | -6/Factory | Z-intel Arc Projector | -6/Factory | Z-intel Great Maul | -6/Factory | Z-intel Hpw. Shotgun | -6/Factory | Z-intel Kinecellerator | -6/Factory | Z-intel Imp. Target Analyzer | -6/Factory | Z-intel Matter Compressor | -6/Factory | Z-intel Hvy. Plasma Cannon | -6/Factory | Z-intel Mic. Nuclear Core | -6/Factory | Z-intel Power Amplifier | -6/Factory | Z-intel Thermal Shield | -6/Factory | Z-intel Hvy. EM Shotgun | -6/Factory | Z-intel Imp. VTOL Module | -6/Factory | Z-intel Cld. Airjet | -6/Factory | Z-intel Cld. Pulse Rifle | -6/Factory | Z-intel Prc. Rocket Launcher | -6/Factory | Z-intel Imp. Heavy Laser | -6/Factory | Z-intel Cold Fusion Reactor | -6/Factory | Z-intel Prc. Assault Rifle | -6/Factory | Z-intel Scatter Rocket Array | -6/Factory | Z-intel Thermal Defense Suite | -6/Factory | Z-intel Cld. Plasma Cannon | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Imp. Thermal Defense Suite | -6/Data Miner | Free Hvy. Proton Cannon | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Imp. Remote Shield | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Adv. Hacking Suite | -6/Data Miner | Free Adv. Transmission Jammer | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Gamma Rifle | -6/Data Miner | Free Biometal Medium Treads | -6/Data Miner | Free Robot Schematics ------------------ Y-54 Guardian | -6/Factory | Z-intel G-50 Soldier | -6/Factory | Z-intel A-15 Conveyor | -6/Factory | Z-intel L-41 Fighter | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free M-36 Artificer | -6/Data Miner | Free C-35 Carver | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free H-77 Assassin | -6/Data Miner | Free Fabricated ------------ K-01 Serf | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SeismicBeamDeconstructor Manual? 0 Play Time 01:49:49 Cumulative 35.2 hours Start 2024.04.21 @ 22:20:13 End 2024.04.23 @ 17:12:32 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 27 Adventurer 0 Explorer 4 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 34 Achievement% 35 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d65c2e16-1d6a-48df-82f1-960d20da3016