Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.10 @ 00:27:25 Player: Ms. V3-11A Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (126) 630 Value Destroyed (4216) 4216 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (2000) 2000 TOTAL SCORE: 8926 Bonus ------- High Alert Combat Kills 456 Follower Combat Kills 344 Entered Garrisons 200 Used RIF Installer 1000 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 290/290 System Corruption 3% Temperature Cool (9) Movement Walking (186) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg VSS Leg > --- UTILITY (5) ------ Improved Heat Sink Large Storage Unit Target Analyzer > --- WEAPON (2) ------- Heavy Particle Gun > --- INVENTORY (15) --- Large Storage Unit Medium Battery (150) High-capacity Matter Pod (200) Improved Terrain Scanner Hacking Suite Hacking Suite Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Relay Coupler [NC] (22) Heavy Missile Launcher Remote Datajack Great Maul Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg VSS Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Target Analyzer Improved Light Armor Plating Reflective Plating > --- WEAPON ----------- Heavy Particle Gun Heavy Particle Gun > --- INVENTORY -------- Improved Deuterium Engine Aluminum Leg Large Storage Unit Medium Battery High-capacity Matter Pod Improved Terrain Scanner Hacking Suite Hacking Suite Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Relay Coupler [NC] Heavy Missile Launcher Remote Datajack Great Maul [Rating: 38] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Medium Treads Leg Aluminum Leg Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Heavy Missile Launcher Special Weapon Remote Datajack Impact Weapon Great Maul Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 3 | . . 1 2 . . Weapon . | . . . . . . Parts Attached 98 | . 7 18 16 33 24 Power 9 | . 1 1 1 4 2 Engine 6 | . 1 1 . 2 2 Core 3 | . . . 1 2 . Reactor . | . . . . . . Propulsion 34 | . . 6 7 11 10 Treads 4 | . . . . 4 . Leg 30 | . . 6 7 7 10 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 25 | . 1 7 5 6 6 Device 10 | . . 3 3 3 1 Storage 3 | . 1 1 . . 1 Processor 1 | . . . . . 1 Hackware 4 | . . . 1 2 1 Protection 7 | . . 3 1 1 2 Artifact . | . . . . . . Weapon 30 | . 5 4 3 12 6 Energy Gun 15 | . 4 4 . 4 3 Energy Cannon 3 | . . . 2 1 . Ballistic Gun 3 | . . . . 2 1 Ballistic Cannon 3 | . . . 1 2 . Launcher 1 | . . . . 1 . Special Weapon 3 | . . . . 1 2 Impact Weapon 1 | . . . . 1 . Slashing Weapon 1 | . 1 . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 . . 1 Parts Lost 30 | . 2 2 3 16 7 Power 5 | . 1 . . 3 1 Propulsion 10 | . . 1 1 6 2 Utility 9 | . . . 1 5 3 Weapon 6 | . 1 1 1 2 1 Highest Loss Streak 11 | . 1 1 1 11 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 88 | . 84 97 96 71 89 Engine 8 | . 13 11 5 . 9 Treads 1 | . . . . 8 . Leg 26 | . 28 32 26 16 26 Device 9 | . . 9 19 15 5 Storage 10 | . 14 11 9 9 9 Processor 1 | . . . . . 7 Hackware 2 | . . . 9 2 3 Protection 5 | . . 10 4 . 10 Energy Gun 14 | . 25 21 2 3 14 Energy Cannon 1 | . . . 7 . . Ballistic Gun 2 | . 2 . . 7 2 Ballistic Cannon 1 | . . . 7 3 . Peak Build Rating 38 | 6 7 17 30 29 38 Average Rating 17 | 6 6 15 26 18 31 On Entrance 14 | 6 6 7 16 29 25 Naked Turns . | . . . . . . Heaviest Build 49 | 13 29 41 49 42 44 Greatest Support 70 | 20 20 30 33 70 40 Greatest Overweight (x) 2 | . 1 1 1 2 1 Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 8 14 15 15 15 15 Most Carried 15 | 5 13 15 15 15 15 Average Carried 13 | 4 8 14 14 13 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 2 13 15 14 15 13 Class Distribution -------------------- 54% | Mutant 29% | Scavenger-Mutant 15% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Matter Collected 2235 | 200 168 378 434 617 438 Remotely . | . . . . . . Salvage Created 4378 | . 488 1350 907 527 1106 Parts 264 | . 30 96 58 35 45 Haulers Intercepted 2 | . 1 . . . 1 Recyclers Shooed 2 | . . . 1 . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Combat Hostiles Destroyed 112 | . 10 34 29 17 22 Guns 69 | . 9 30 . 8 22 Cannons 38 | . . . 29 9 . AOE 5 | . 1 4 . . . Classes Destroyed 16 | . 4 3 2 3 4 Worker 6 | . 1 3 1 . 1 Builder 1 | . . . . . 1 Tunneler 1 | . . 1 . . . Hauler 2 | . 1 . . . 1 Recycler 1 | . . . 1 . . Mechanic 1 | . . . . . 1 Watcher 2 | . . 2 . . . Swarmer 31 | . 3 13 10 3 2 Cutter 1 | . . . . 1 . Grunt 54 | . 7 15 13 7 12 Brawler 1 | . . . 1 . . Duelist 1 | . . . . . 1 Sentry 19 | . . 6 5 2 6 Hunter 1 | . . . . . 1 Programmer 3 | . . . . 3 . Behemoth 1 | . . . . 1 . Best Kill Streak 9 | . 4 9 8 5 9 Combat Bots Only 6 | . 3 6 6 5 5 Max Kills in Single Turn 3 | . 2 3 2 1 1 Gunslinging 1 | . 1 1 . . . Exploded 1 | . 1 1 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Hostile Shots Fired 641 | . 38 126 140 197 140 Missed 177 | . 13 32 42 49 41 Damage Taken 5399 | . 284 881 1049 2139 1046 Core 688 | . 37 101 124 307 119 Absorbed by Shields . | . . . . . . Ignored by Resistances 1686 | . 84 271 310 613 408 Regen/Repaired (Parts) 46 | . . 46 . . . Core Remaining (%) 86 | 100 85 74 . . . Volleys Fired 298 | . 25 68 59 75 71 Largest 2 | . 2 2 2 2 2 Hottest 120 | . 80 90 119 120 110 Shots Fired 545 | . 50 128 111 137 119 Gun 357 | . 50 128 . 63 116 Cannon 183 | . . . 111 72 . Launcher 2 | . . . . 2 . Special 3 | . . . . . 3 Kinetic 172 | . 5 . 59 101 7 Thermal 196 | . 1 . 52 34 109 Explosive 2 | . . . . 2 . Electromagnetic 172 | . 44 128 . . . Robot Hit Streak 38 | . 12 14 18 30 38 Robot Miss Streak 5 | . 2 3 5 2 1 Penetration Max . | . . . . . . Secondary Targets 16 | . 4 6 . 1 5 Max Gunslinging Chain 1 | . 1 1 . 1 1 Shots Hit Robots 437 | . 37 105 88 102 105 Core Hits 258 | . 22 67 89 34 46 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 15 | . 1 2 . 2 10 Burn 11 | . 1 . . . 10 Destroy 1 | . . . . 1 . Blast 1 | . . . . 1 . Corrupt 2 | . . 2 . . . Melee Attacks 1 | . . . . 1 . Impact 1 | . . . . 1 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 8353 | . 596 1810 2147 1898 1902 Guns 4477 | . 446 1411 . 718 1902 Cannons 3326 | . . . 2146 1180 . Explosions 496 | . 141 355 . . . Melee . | . . . . . . Ramming 54 | . 9 44 1 . . Kinetic 2527 | . 21 . 1086 1349 71 Thermal 3949 | . 154 355 1060 549 1831 Explosive . | . . . . . . Electromagnetic 1823 | . 412 1411 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . 1 . 3 3 Average Corruption 1 | . . 1 . 1 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 40 | . . 9 . 11 20 Message Errors 6 | . . 1 . . 5 Matter Fused 11 | . . 3 . 3 5 Heat Flow Errors 8 | . . 2 . 3 3 Energy Discharges 4 | . . 1 . . 3 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 3 | . . 1 . 1 1 Data Loss (major) 1 | . . . . 1 . Misfires 5 | . . 1 . 3 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 26 | . . . 13 13 . Projectiles 26 | . . . 13 13 . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 24 | . . . 20 4 . Impact . | . . . . . . Kinetic 24 | . . . 20 4 . Secondary . | . . . . . . Self-Inflicted Damage 58 | . . 58 . . . Shots 3 | . . 3 . . . Rammed . | . . . . . . Targets Rammed 7 | . 2 4 1 . . Kicked 7 | . 2 4 1 . . Crushed . | . . . . . . Highest Temperature 520 | . 163 212 57 235 520 Average Temperature 89 | . 53 59 17 47 139 Received Heat Transfer 2607 | . 168 402 639 750 648 Effects 8 | . . . . . 8 Shutdowns 2 | . . . . . 2 Matter Decay 1 | . . . . . 1 Short Circuit 1 | . . . . . 1 Damage (major) 4 | . . . . . 4 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 5 | . 1 4 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 16 | . . . . . 16 Heat Transferred 7656 | . 261 550 1591 888 4366 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 9 | . 2 7 . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Peak Influence 939 | . 205 406 441 927 939 Initial 388 | . . . 34 250 388 Average 288 | . 67 149 224 498 664 Maximum Alert Level 3 | . 1 2 2 3 3 Low Security (%) 48 | 100 98 72 46 . . Level 1 21 | . 1 27 51 23 1 Level 2 19 | . . . 2 52 54 Level 3 11 | . . . . 23 44 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 18 | . 2 6 5 . 5 Investigation 3 | . 2 1 . . . Extermination . | . . . . . . Reinforcement 10 | . . 5 2 . 3 Assault 1 | . . . . . 1 Garrison 4 | . . . 3 . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Distress Signals 14 | . 2 5 3 . 4 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 185 | . 20 60 36 23 46 Peak Tracking Total 8 | . 6 6 6 6 8 Tactical Retreats 16 | . . 5 1 6 4 Traps | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Traps Triggered 10 | . 1 2 . 6 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 6 | . 6 . . . . Reused 2 | . 2 . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . 2 . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Machines Disabled 6 | . 1 2 2 1 . Max in Single Turn 1 | . 1 1 1 1 . Garrison Access 1 | . . . . . 1 Garrison Relay 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Machines Accessed 25 | . 7 9 5 . 4 Terminals 17 | . 5 6 4 . 2 Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 3 | . 2 1 . . . Scanalyzers 3 | . . 1 . . 2 Garrison Access 1 | . . . 1 . . Total Hacks 70 | . 15 21 17 . 17 Successful 53 | . 10 16 15 . 12 Failed 17 | . 5 5 2 . 5 Catastrophic 2 | . 1 1 . . . Database Lockouts . | . . . . . . Manual 38 | . 11 16 10 . 1 Terminals 52 | . 13 15 16 . 8 Fabricators . | . . . . . . Repair Stations 4 | . . 4 . . . Recycling Units 3 | . 2 1 . . . Scanalyzers 10 | . . 1 . . 9 Garrison Access 1 | . . . 1 . . Terminal Hacks 15 | . 2 1 6 . 6 Record 1 | . . . . . 1 Robot Analysis 1 | . 1 . . . . Prototype ID Bank 1 | . . . 1 . . Branch Access Points 3 | . . 1 1 . 1 Emergency Access Points 1 | . . . . . 1 Recycling Unit Index 1 | . . . 1 . . Reprogram Traps 1 | . 1 . . . . Security Status 1 | . . . 1 . . Surveillance Status 1 | . . . . . 1 Patrol Status 1 | . . . . . 1 Transport Status 1 | . . . 1 . . Hauler Manifests 1 | . . . 1 . . Zone Layout 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . 4 . . . Scan Component 2 | . . 2 . . . Repair 2 | . . 2 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 6 | . . . . . 6 Insert Component 3 | . . . . . 3 Analyze 3 | . . . . . 3 Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks 27 | . 8 11 8 . . Terminals 24 | . 6 10 8 . . Botnet 9 | . 1 4 4 . . Skim 15 | . 5 6 4 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 2 1 . . . Tunnel 3 | . 2 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 19 | . 4 8 4 . 3 Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . . . 2 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . 2 . . . Time 38 | . . 38 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . . . . 3 Part Schematics Acquired 2 | . . . . . 2 Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Used RIF Installer 2 | . . . . 2 . Zone Cloak 1 | . . . . 1 . Robots Hacked 3 | . . . . . 3 Non-combat . | . . . . . . Combat 3 | . . . . . 3 Robot Hacks Applied 3 | . . . . . 3 overload_power 1 | . . . . . 1 formatsys_high 2 | . . . . . 2 Relay Couplers Released 6 | . . . . 3 3 Machine Destruction 6 | . . . . 3 3 Attached 2 | . . . . 1 1 Fabnet Peak Effective % . | . . . . . . Robots Rewired 3 | . . . . 3 . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Total Allies 5 | . . . . 3 2 Largest Group 3 | . . . . 3 3 Highest-Rated Group 120 | . . . . 120 95 Highest-Rated Ally 40 | . . . . 40 40 Total Orders 2 | . . . . . 2 STAY 1 | . . . . . 1 FOLLOW 1 | . . . . . 1 Ally Attacks 58 | . . . . 14 44 Total Damage 1528 | . . . . 480 1048 Kills 15 | . . . . 4 11 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Turns Passed 8162 | 2 1640 2585 1032 1819 1084 Spaces Moved 3598 | 1 697 1188 431 792 489 Core . | . . . . . . Treads 206 | . . . . 206 . Legs 3392 | 1 697 1188 431 586 489 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 120 190 120 120 Average Speed 180 | 120 189 187 190 166 165 Slowest Speed 260 | 120 190 190 190 260 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 51 | 2 80 83 38 54 51 Regions Visited 5 Branch Regions . Pre-discovered Areas 3 | . 2 1 . . . Known Exits Taken 2 | . . 1 1 . . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 64 | . 7 26 6 25 . Melee . | . . . . . . Projectile 6 | . . . 6 . . AOE 58 | . 7 26 . 25 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Total 4725 | 4 967 1420 537 1154 643 Wait 578 | . 219 104 8 203 44 Move 3594 | . 696 1187 431 791 489 Hop . | . . . . . . Pick Up 52 | . 14 17 8 10 3 Fast Attach 39 | . 3 8 3 16 9 Attach 21 | . 3 3 4 6 5 Detach 2 | . . 1 . . 1 Swap 38 | . 1 7 9 11 10 Drop 67 | 4 4 21 14 13 11 Fire 298 | . 25 68 59 75 71 Melee 1 | . . . . 1 . Ram . | . . . . . . Kick 7 | . 2 4 1 . . Crush . | . . . . . . Escape Stasis 20 | . . . . 20 . Rewire 8 | . . . . 8 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 1 exit: *Fac) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 0) 3 | -11/Scrapyard | Entered Materials 279 | -10/Materials | Discovered new exit (range 15) 300 | -10/Materials | Build established: Mutant 701 | -10/Materials | Discovered new exit (range 5) 1182 | -10/Materials | Discovered new exit (range 16) 1370 | -10/Materials | Discovered new exit (range 6) 1643 | -10/Materials | Entered another Materials area 1643 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1915 | -9/Materials | Repaired Corrupted Hvy. Assault Rifle 2046 | -9/Materials | Repaired Cooling System 2359 | -9/Materials | Discovered new exit (range 15) 2643 | -9/Materials | Discovered new exit (range 15) 3255 | -9/Materials | Discovered new exit (range 16) 3630 | -9/Materials | Identified exit to Mines 4179 | -9/Materials | Identified exit to Materials 4179 | -9/Materials | Learned location of 1 exit from Materials 4228 | -9/Materials | Entered another Materials area 4228 | -8/Materials | Evolved 2 slots: Utility x2 4229 | -8/Materials | Identified exit to Factory 4516 | -8/Materials | Build established: Hacker-Mutant 4684 | -8/Materials | Discovered exit to Factory (range 14) 5033 | -8/Materials | Garrison activated, responded to threat 5260 | -8/Materials | Identified exit to Garrison 5260 | -8/Materials | Entered Garrison 5290 | -8/Garrison | Spotted B-75 Beast 5349 | -8/Garrison | Core integrity fell below 50% 5368 | -8/Garrison | Destroyed B-75 Beast 5379 | -8/Garrison | Lost 11 parts (2p3n4u2w) 5443 | -8/Garrison | Installed Relay Interface Framework 5610 | -8/Garrison | Triggered checkpoint 5630 | -8/Garrison | Triggered checkpoint 5971 | -8/Garrison | Discovered new exit (range 14) 6154 | -8/Garrison | Build established: Scavenger-Mutant 6390 | -8/Garrison | Triggered checkpoint 6576 | -8/Garrison | Expanded RIF knowledge: Zone Cloak 6620 | -8/Garrison | Triggered checkpoint 6652 | -8/Garrison | Garrison Relay disabled 6993 | -8/Garrison | Discovered new exit (range 10) 7026 | -8/Garrison | Triggered checkpoint 7079 | -8/Garrison | Entered Materials 7079 | -8/Materials | Accompanied by 2 allies 7502 | -8/Materials | Garrison activated, responded to threat 7522 | -8/Materials | Core integrity fell below 20% 7554 | -8/Materials | Lost 3 allies 8085 | -8/Materials | Lost 5 parts (1p1n2u1w) 8102 | -8/Materials | Discovered exit to Factory (range 11) 8163 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 08021_ Hvy. Particle Gun destroyed. 08027_ Reflective Plating destroyed. 08030_ Imp. Carbon-fiber Leg destroyed. 08030_ Critical hit (Burn: +37). 08031_ Lgt. Armor Plating melted. 08031_ Y-45 Defender destroyed. 08045_ System corrupted: Heat flow error (+266). 08048_ Imp. Light Armor Plating destroyed. 08049_ G-47 Trooper suffers critical hit (Burn). 08054_ Lgt. Angular Momentum Engine destroyed. 08055_ G-47 Trooper suffers critical hit (Burn). 08055_ G-47 Trooper destroyed. 08072_ G-47 Trooper suffers critical hit (Burn). 08076_ Particle Gun melted. 08076_ Aluminum Leg melted. 08076_ G-47 Trooper destroyed. 08080_ Acquired 25 matter. 08102_ EXIT=FOUND: FACTORY 08132_ Dropped Lrg. Storage Unit. 08133_ Acquired Lrg. Storage Unit. 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""" ####????? | | ???????????????????????# """ #???????? | | ???????????????????????# """ #???????? | | ???????????????????????#[ #???????? | | ???????????????????????########???????? | | ??????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Resistance: TH 30 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Target Analysis 5 Recoil Reduction 3 Offensive Hacking 20 Relay Coupler Types 1 Relay Coupler Value 32 Authchip Count 3 Item Schematics ----------------- Hacking Suite | -8/Materials | Scanalyzed Remote Datajack | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PitchforkPoweredDrive Manual? 0 Play Time 00:56:08 Cumulative 255.6 hours Start 2024.08.09 @ 21:54:42 End 2024.08.10 @ 00:27:25 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 191 Rogue 63 Adventurer 102 Explorer 26 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 58 Gallery% 68 Achievement% 68 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 18/CogNarrow Map View 64x51 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(115)|SATURATION(100)|LOW_CONTRAST(0,16,30) Steam 1 RUN: 9d623bbc-26f9-4e14-ae59-02ae8967bb33