Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 15:03:17 Player: Bobby43rocks Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (40) 200 Value Destroyed (761) 761 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (316) 316 TOTAL SCORE: 2597 Bonus ------- High Alert Combat Kills 16 Aligned with FarCom 300 Cogmind --------- Core Integrity 142/400 Matter 222/300 Energy 280/280 System Corruption 5% Temperature Cool (0) Movement Treading (240) Ox1 Location -9/Exiles Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (4) ------ High-capacity Storage Unit Advanced Weight Redist. System Terrain Scan Processor Hardened Light Armor Plating > --- WEAPON (2) ------- Light Assault Rifle Heavy Assault Rifle > --- INVENTORY (20) --- Light Ion Engine Improved Ion Engine Improved Ion Engine Reinforced Deuterium Engine Light Treads Light Treads Improved Treads High-capacity Battery (250) Advanced Weight Redist. System Advanced Weight Redist. System Advanced Weight Redist. System Structural Scanner Transport Network Coupler Improved Targeting Computer ECM Suite Weapon Shielding Heavy Particle Cannon Light Assault Rifle Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Weight Redist. System Advanced Weight Redist. System Hardened Light Armor Plating > --- WEAPON ----------- Light Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Improved Ion Engine Light Treads Light Treads Improved Treads High-capacity Battery Advanced Weight Redist. System Advanced Weight Redist. System Structural Scanner Terrain Scan Processor Transport Network Coupler Improved Targeting Computer ECM Suite Weapon Shielding Heavy Particle Cannon Light Assault Rifle Heavy Assault Rifle [Rating: 20] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Terrain Scan Processor Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Min Exi Slots Evolved 2 | . . 2 . . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . 2 . . Weapon . | . . . . . Parts Attached 54 | 7 11 27 9 . Power 6 | 1 1 4 . . Engine 6 | 1 1 4 . . Core . | . . . . . Reactor . | . . . . . Propulsion 13 | 2 3 7 1 . Treads 13 | 2 3 7 1 . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 21 | 1 5 8 7 . Device 12 | . 4 3 5 . Storage 3 | 1 1 1 . . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 5 | . . 4 1 . Artifact . | . . . . . Weapon 14 | 3 2 8 1 . Energy Gun 2 | 1 1 . . . Energy Cannon . | . . . . . Ballistic Gun 11 | 2 1 7 1 . Ballistic Cannon . | . . . . . Launcher 1 | . . 1 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 13 | . . 8 5 . Power 1 | . . 1 . . Propulsion 2 | . . 1 1 . Utility 5 | . . 2 3 . Weapon 5 | . . 4 1 . Highest Loss Streak 5 | . . 2 5 . To Critical Strikes . | . . . . . Average Slot Usage (%) 98 | . 95 98 98 100 Engine 11 | . 13 10 11 11 Treads 22 | . 27 21 21 22 Device 19 | . 11 23 19 11 Storage 11 | . 14 11 11 11 Processor 1 | . . . . 11 Protection 8 | . . 9 12 11 Energy Gun 4 | . 14 2 . . Ballistic Gun 18 | . 13 18 22 22 Naked Turns . | . . . . . Heaviest Build 63 | 13 29 63 63 57 Greatest Support 49 | 40 40 40 49 49 Greatest Overweight (x) 3 | 1 3 1 1 1 Average Overweight (x) . | . . . 1 1 Largest Inventory Capacity 20 | 8 15 20 20 20 Average Capacity 15 | 6 10 15 20 20 Most Carried 20 | 4 13 20 20 19 Average Carried 13 | 2 7 14 16 18 Final Capacity 20 | 8 15 20 20 20 Final Carried 20 | 4 13 20 18 19 Class Distribution -------------------- 50% | Mutant 49% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Resources | -11 -10 -9 -9 -9 ----------- Run | Yrd Mat Mat Min Exi Matter Collected 1020 | 222 178 495 125 . Remotely . | . . . . . Salvage Created 1190 | . 165 978 47 . Parts 94 | . 12 78 4 . Haulers Intercepted 3 | . . 3 . . Recyclers Shooed 2 | . 2 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Min Exi Combat Hostiles Destroyed 32 | . 6 23 3 . Guns 30 | . 6 21 3 . AOE 2 | . . 2 . . Classes Destroyed 7 | . 2 5 . . Worker 1 | . . 1 . . Builder 1 | . . 1 . . Hauler 3 | . . 3 . . Recycler 3 | . . 3 . . Swarmer 19 | . 3 13 3 . Grunt 7 | . 3 4 . . Sentry 6 | . . 6 . . Best Kill Streak 6 | . 3 6 3 . Combat Bots Only 6 | . 3 6 3 . Max Kills in Single Turn 2 | . 1 2 1 . Gunslinging 1 | . . 1 . . Exploded 1 | . . 1 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -9 -------- Run | Yrd Mat Mat Min Exi Hostile Shots Fired 270 | . 28 168 65 9 Missed 67 | . 12 34 18 3 Damage Taken 2393 | . 263 1679 382 69 Core 408 | . 150 181 63 14 Absorbed by Shields . | . . . . . Core Remaining (%) 70 | 100 40 . . . Volleys Fired 114 | . 20 82 12 . Largest 2 | . 2 2 2 . Hottest 63 | . 60 63 46 . Shots Fired 211 | . 38 147 24 2 Gun 206 | . 38 142 24 2 Cannon . | . . . . . Launcher 5 | . . 5 . . Special . | . . . . . Kinetic 178 | . 18 134 24 2 Thermal 28 | . 20 8 . . Explosive 5 | . . 5 . . Electromagnetic . | . . . . . Robot Hit Streak 11 | . 11 11 4 5 Robot Miss Streak 5 | . 3 5 4 . Penetration Max . | . . . . . Secondary Targets 3 | . . 3 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 132 | . 26 93 12 1 Core Hits 65 | 2 11 48 3 1 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1979 | 13 271 1471 210 14 Guns 1613 | . 271 1123 205 14 Cannons . | . . . . . Explosions 298 | . . 298 . . Melee . | . . . . . Ramming 68 | 13 . 50 5 . Kinetic 1405 | . 119 1067 205 14 Thermal 208 | . 152 56 . . Explosive 298 | . . 298 . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . . 5 5 5 Average Corruption 5 | . . 5 5 5 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 23 | . . 9 7 7 Message Errors 4 | . . 2 1 1 Matter Fused 3 | . . 2 1 . Heat Flow Errors 3 | . . . 2 1 Energy Discharges 8 | . . 2 3 3 Data Loss (minor) 2 | . . 2 . . Misfires 2 | . . . . 2 Alerts 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 32 | . . 32 . . Projectiles . | . . . . . Explosions 32 | . . 32 . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 11 | 4 . 6 1 . Targets Rammed 15 | 4 . 10 1 . Kicked . | . . . . . Crushed 4 | . . 4 . . Highest Temperature 278 | . 70 66 278 159 Average Temperature 34 | . 27 20 68 81 Received Heat Transfer 477 | . 48 429 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 475 | . 350 125 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Min Exi Peak Influence 459 | . 125 459 176 . Initial 156 | . . 52 156 . Average 119 | . 73 132 170 . Maximum Alert Level 2 | . . 2 . . Low Security (%) 83 | 100 100 76 100 . Level 1 6 | . . 8 . . Level 2 10 | . . 15 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . 2 1 . . Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 2 | . 1 1 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Min Exi Distress Signals 3 | . . 3 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 72 | . 15 50 4 3 Peak Tracking Total 9 | . 5 8 4 9 Tactical Retreats 4 | . . 4 . . Traps | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Min Exi Traps Triggered 5 | . 4 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -9 ---------- Run | Yrd Mat Mat Min Exi Machines Disabled 2 | . . 2 . . Max in Single Turn 1 | . . 1 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Min Exi Machines Accessed 4 | . . 3 . 1 Terminals 2 | . . 2 . . Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 16 | . . 7 . 9 Successful 13 | . . 4 . 9 Failed 3 | . . 3 . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 6 | . . 6 . . Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 12 | . . 3 . 9 Record 9 | . . . . 9 Locate Traps 1 | . . 1 . . Patrol Status 1 | . . 1 . . Hauler Manifests 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 1 | . . 1 . . Scan Component 1 | . . 1 . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . . 2 . . Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -9 ------------ Run | Yrd Mat Mat Min Exi Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -9 -------- Run | Yrd Mat Mat Min Exi Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Min Exi Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -9 ------------- Run | Yrd Mat Mat Min Exi Turns Passed 4289 | 138 747 2750 281 373 Spaces Moved 2202 | 83 414 1454 97 154 Core 18 | 14 4 . . . Treads 2184 | 69 410 1454 97 154 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 100 160 240 240 Average Speed 173 | 143 160 167 240 240 Slowest Speed 240 | 160 200 240 240 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . 1 . . Exploration Rate (%) 33 | 6 49 58 15 40 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 2 | . . . 2 . Spaces Dug . | . . . . . Terrain Destroyed 32 | . . 32 . . Melee . | . . . . . Projectile . | . . . . . AOE 32 | . . 32 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Min Exi Total 2478 | 96 459 1645 121 157 Wait 25 | . 2 23 . . Move 2198 | 82 413 1453 96 154 Hop . | . . . . . Pick Up 45 | 3 11 27 3 1 Fast Attach 13 | 6 5 2 . . Attach 15 | . 2 8 5 . Detach . | . . . . . Swap 26 | 1 4 17 4 . Drop 25 | . 2 23 . . Fire 114 | . 20 82 12 . Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 15 | 4 . 10 1 . Escape Stasis . | . . . . . Rewire 2 | . . . . 2 Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -9/Exiles History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 139 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 642 | -10/Materials | Core integrity fell below 50% 665 | -10/Materials | Discovered new exit (range 4) 886 | -10/Materials | Entered another Materials area 886 | -9/Materials | Evolved 2 slots: Utility x2 2065 | -9/Materials | Discovered new exit (range 6) 2202 | -9/Materials | Build established: Scavenger-Mutant 3256 | -9/Materials | Crushed by falling debris 3363 | -9/Materials | Discovered new exit (range 16) 3636 | -9/Materials | Entered Mines 3643 | -9/Mines | Core integrity fell below 50% 3702 | -9/Mines | Lost 5 parts (1n3u1w) 3872 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3872 | -9/Mines | Discovered new exit (range 6) 3917 | -9/Mines | Entered Exiles 4012 | -9/Exiles | Met 8R-AWN 4067 | -9/Exiles | Met EX-HEX 4201 | -9/Exiles | Met EX-BIN 4247 | -9/Exiles | Aligned with FarCom system 4249 | -9/Exiles | Given EX-Vault access code 4265 | -9/Exiles | Attacked by the Exiles 4290 | -9/Exiles | Self-destructed Last Messages --------------- the enemy. ** HEX: To be honest I think v2 needs to be undeployable. FarCom alignment achieved. EX-BIN: All done! Way to be a champ, here's the access code as promised: \\9GG7. Only take ONE, mind you, and sorry we don't have much left to pick from. A bunch of our other prototypes were already given to Derelicts out handling other tasks for us. I haven't taken inventory for a while and I'm not sure what's in there now, but if there are more than one of the same prototype you can choose to take all of those and it just counts as your one! System corrupted: FCS attempts to trigger Hvy. Assault Rifle. System corrupted: Hvy. Assault Rifle misfires. EXILES: Hostile robot within lab perimeter. Defensive protocols time, folks! EX-BIN: "I just want to science!" 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"" " ?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 85 ECM Strength 1 Additional Mass Support 9 Armor Coverage 300 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SkeletonVisualAutobeam Manual? 0 Play Time 00:27:20 Cumulative 6.4 hours Start 2024.04.05 @ 13:25:13 End 2024.04.07 @ 15:03:17 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 12 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Tallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9bbaa60e-b93e-49e8-9905-c8c59750f97a