Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.31 @ 23:30:36 Player: daxter767676 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (5) 1000 Robots Destroyed (18) 90 Value Destroyed (352) 352 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 4882 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/1000 Matter 224/300 Energy 100/100 System Corruption 3% Temperature Cool (18) Movement Hovering (80) Location -5/Factory Parts ------- > --- POWER (2) -------- Backup Power I > --- PROPULSION (4) --- Backup Propulsion I > --- UTILITY (8) ------ Improved Terrain Scan Processor Improved Utility Shielding > --- WEAPON (3) ------- Backup Laser I Backup Laser I > --- INVENTORY (5) ---- Improved Deuterium Engine Scrap Shield Remote Datajack Scrap Shield Fragment (33) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- VTOL Module VTOL Module VTOL Module Xenon Bombardment Thruster > --- UTILITY ---------- Medium Storage Unit Humpback Improved Terrain Scanner Improved Terrain Scan Processor Transmission Jammer System Shield System Shield > --- WEAPON ----------- Plasma Cutter Multitool Heavy Flail > --- INVENTORY -------- Improved Deuterium Engine Wheel Cesium-ion Thruster Cesium-ion Thruster Xenon Bombardment Thruster Makeshift Microdissipator Network Improved Power Shielding Improved Power Shielding Improved Power Shielding Improved Power Shielding Improved Power Shielding Improved Propulsion Shielding Scrap Shield Heavy Ion Cannon Gauss Cannon Remote Datajack Great Axe Scrap Shield Fragment Scrap Shield Fragment Scrap Shield Fragment Scrap Shield Fragment Scrap Shield Fragment Scrap Shield Fragment Scrap Shield Fragment DRS Beacon [Rating: 47] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Wheel Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Xenon Bombardment Thruster Utility Humpback Device Improved Terrain Scanner Storage Humpback Processor Improved Terrain Scan Processor Hackware System Shield Protection Improved Power Shielding Weapon Plasma Cutter Energy Gun Small Laser Launcher Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Heavy Flail Build | -11 -10 -10 -7 -7 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Slots Evolved 10 | . . . . . 10 Power 1 | . . . . . 1 Propulsion 2 | . . . . . 2 Utility 6 | . . . . . 6 Weapon 1 | . . . . . 1 Parts Attached 34 | 5 6 4 3 1 15 Power 2 | . . . 1 1 . Engine 2 | . . . 1 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 14 | 2 4 1 1 . 6 Treads . | . . . . . . Leg . | . . . . . . Wheel 3 | 2 . 1 . . . Hover 2 | . 2 . . . . Flight 9 | . 2 . 1 . 6 Utility 13 | 3 . 2 . . 8 Device 4 | 3 . . . . 1 Storage 2 | . . 1 . . 1 Processor 1 | . . . . . 1 Hackware 3 | . . 1 . . 2 Protection 3 | . . . . . 3 Artifact . | . . . . . . Weapon 5 | . 2 1 1 . 1 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun . | . . . . . . Ballistic Cannon . | . . . . . . Launcher 1 | . . 1 . . . Special Weapon 3 | . 2 . 1 . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 16 | . . 1 . . 15 Power 1 | . . . . . 1 Propulsion 7 | . . . . . 7 Utility 4 | . . . . . 4 Weapon 4 | . . 1 . . 3 Highest Loss Streak 7 | . . 1 . . 7 To Critical Strikes . | . . . . . . Average Backups 20 | 6 4 10 24 25 12 Power . | 1 1 . 1 1 1 Propulsion 5 | 4 2 4 6 6 2 Utility 8 | . . 2 9 12 5 Weapon 4 | . 1 2 6 5 2 Tool/Special . | . . . . . . Unused Backups 31 | 1 2 . 2 14 12 Power 3 | . . . . 2 1 Propulsion 7 | 1 2 . . 3 1 Utility 10 | . . . 2 2 6 Weapon 10 | . . . . 7 3 Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 84 | . 83 90 85 85 63 Engine 13 | . 14 14 14 14 2 Wheel 13 | . 17 9 14 14 2 Flight 14 | . 10 18 14 14 14 Device 3 | . 28 5 . . 7 Storage 11 | . . 9 14 14 7 Hackware 1 | . . 4 . . 8 Launcher 1 | . . 11 . . . Special Weapon 23 | . 12 16 27 28 7 Peak Build Rating 47 | 11 14 15 22 25 47 Average Rating 20 | 7 10 13 18 23 35 On Entrance 15 | 6 11 14 15 22 25 Avg Prop Armor Cover (%) 2 | . . 2 2 2 4 Naked Turns . | . . . . . . Heaviest Build 228 | 12 8 207 212 213 228 Greatest Support 23 | 20 20 10 10 10 23 Greatest Overweight (x) 22 | . 1 20 21 21 22 Average Overweight (x) 11 | . . 3 20 21 2 Largest Inventory Capacity 35 | 8 5 35 35 35 35 Average Capacity 30 | 6 5 25 35 35 22 Most Carried 35 | 7 5 31 35 35 34 Average Carried 27 | 5 4 14 34 34 17 Final Capacity 35 | 5 5 35 35 35 5 Final Carried 35 | 5 5 31 35 35 5 Class Distribution -------------------- 83% | Hauler-Mutant 8% | Sprinter 6% | Scavenger-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Hauler-Mutant | -10/Subcaves Hauler-Mutant | -7/Recycling Hauler-Mutant | -7/Scraptown Hauler-Mutant | -5/Factory Resources | -11 -10 -10 -7 -7 -5 ----------- Run | Yrd Mat Sub Rec Scr Fac Matter Collected 639 | 250 . 260 60 10 59 Remotely . | . . . . . . Salvage Created 361 | 185 . 115 . . 61 Parts 32 | 12 . 17 . . 3 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 3 | . . 3 . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -7 -7 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Combat Hostiles Destroyed 11 | . . 8 . . 3 Melee 2 | . . . . . 2 AOE 8 | . . 8 . . . Classes Destroyed 5 | 2 . 3 . . . Tunneler 5 | 5 . . . . . Recycler 1 | 1 . . . . . Turret 1 | . . 1 . . . Swarmer 7 | . . 4 . . 3 Subdweller 4 | . . 4 . . . Best Kill Streak 6 | 4 . 6 . . 2 Combat Bots Only 4 | . . 4 . . 2 Max Kills in Single Turn 4 | 2 . 4 . . 1 Gunslinging . | . . . . . . Exploded 4 | . . 4 . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -7 -7 -5 -------- Run | Yrd Mat Sub Rec Scr Fac Hostile Shots Fired 252 | . . 43 . . 209 Missed 122 | . . 26 . . 96 Hits 130 | . . 17 . . 113 Projectile 130 | . . 17 . . 113 Critical Strikes 1 | . . . . . 1 Damage Taken 1970 | . . 178 . . 1792 Core 1081 | . . 68 . . 1013 Absorbed by Shields 57 | . . . . . 57 Redirected to Shielding 9 | . . . . . 9 Core Remaining (%) 86 | 100 . . . 72 . Volleys Fired 50 | 11 3 36 . . . Largest 2 | 2 1 1 . . . Hottest 100 | 90 100 100 . . . Shots Fired 61 | 22 3 36 . . . Gun 22 | 22 . . . . . Cannon . | . . . . . . Launcher 16 | . . 16 . . . Special 23 | . 3 20 . . . Kinetic . | . . . . . . Thermal 45 | 22 3 20 . . . Explosive 16 | . . 16 . . . Electromagnetic . | . . . . . . Robot Hit Streak 7 | 7 . 1 . . . Robot Miss Streak 2 | 2 . 1 . . . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 19 | 12 . 2 . . 5 Core Hits 22 | 7 . 14 . . 1 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | 2 . . . . . Burn 2 | 2 . . . . . Melee Attacks 10 | . . . . . 10 Impact 10 | . . . . . 10 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 981 | 153 . 656 . . 172 Guns 153 | 153 . . . . . Cannons . | . . . . . . Explosions 656 | . . 656 . . . Melee 172 | . . . . . 172 Ramming . | . . . . . . Kinetic . | . . . . . . Thermal 153 | 153 . . . . . Explosive 656 | . . 656 . . . Electromagnetic . | . . . . . . Impact 172 | . . . . . 172 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . . 3 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 2 | . . . . . 2 Message Errors 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 44 | . . . . . 44 Projectiles . | . . . . . . Explosions . | . . . . . . Melee 44 | . . . . . 44 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 14 | . . 14 . . . Shots 1 | . . 1 . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 210 | 210 40 . . . . Average Temperature 74 | 88 25 . . . . Received Heat Transfer 258 | . . 72 . . 186 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 2 | . . . . . 2 Impact Corruptions 3 | . . . . . 3 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | 3 . . . . . Heat Transferred 557 | 557 . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -7 -7 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 . 100 . 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 140 | 15 31 . 12 . 140 Initial . | . . . . . . Average 4 | 3 2 . . . 20 Influence Increases 617 | 30 52 145 18 . 372 Destroy 0b10 Robot/C 160 | . . 100 . . 60 Destroy 0b10 Robot/NC 30 | 30 . . . . . Destroy Leader 10 | . . . . . 10 Successful Hack 80 | . 49 . 18 . 13 Destroy Structure 7 | . 3 . . . 4 Lose Combat Pursuer 330 | . . 45 . . 285 Influence Decreases 607 | 30 52 145 18 . 362 Time Decay 327 | 30 52 145 18 . 82 Lost Part 150 | . . . . . 150 Purge Threat 130 | . . . . . 130 Squads Dispatched 3 | . . . . . 3 Investigation 2 | . . . . . 2 Extermination 1 | . . . . . 1 Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -7 -7 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Distress Signals 1 | . . . . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 56 | . 2 13 . . 41 Peak Tracking Total 19 | . 2 6 . . 19 Tactical Retreats 8 | . . 1 . . 7 Traps | -11 -10 -10 -7 -7 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Traps Triggered 2 | . . . . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Most Traps Carried 1 | . . 1 1 . . Machines | -11 -10 -10 -7 -7 -5 ---------- Run | Yrd Mat Sub Rec Scr Fac Machines Disabled 3 | . . 3 . . . Max in Single Turn 2 | . . 2 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -7 -7 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Machines Accessed 22 | . 6 . 4 4 8 Terminals 14 | . 6 . 4 . 4 Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units 2 | . . . . . 2 Scanalyzers 1 | . . . . . 1 Garrison Access . | . . . . . . Total Hacks 52 | . 22 . 4 10 16 Successful 36 | . 14 . 3 10 9 Failed 16 | . 8 . 1 . 7 Catastrophic 3 | . . . . . 3 Database Lockouts . | . . . . . . Manual 27 | . 17 . 4 . 6 Terminals 35 | . 22 . 4 . 9 Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units 2 | . . . . . 2 Scanalyzers 4 | . . . . . 4 Garrison Access . | . . . . . . Terminal Hacks 17 | . 4 . . 10 3 Record 5 | . . . . 5 . Robot Analysis 5 | . 1 . . 4 . Branch Access Points 1 | . . . . . 1 Emergency Access Points 1 | . 1 . . . . Recycling Unit Index 1 | . . . . . 1 Unreport Threat 1 | . . . . . 1 Locate Traps 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Proto ID Catalog 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . . . . 1 Refit 1 | . . . . . 1 Recycling Unit Hacks . | . . . . . . Scanalyzer 3 | . . . . . 3 Insert Component 1 | . . . . . 1 Analyze 1 | . . . . . 1 Retrieve Study 1 | . . . . . 1 Garrison Access Hacks . | . . . . . . Unauthorized Hacks 15 | . 10 . 3 . 2 Terminals 13 | . 10 . 3 . . Botnet 5 | . 5 . . . . Skim 8 | . 5 . 3 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . . . . 2 Fedlink 2 | . . . . . 2 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 6 . . . 3 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . . 1 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 1 | . . . . . 1 Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . . 1 Part Schematics Acquired 1 | . . . . . 1 Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -7 -7 -5 ------------ Run | Yrd Mat Sub Rec Scr Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -7 -7 -5 -------- Run | Yrd Mat Sub Rec Scr Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Initial UFD Resources 39 | . . . . . 39 Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -7 -7 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Active Infowar (turns) 1702 | 52 873 500 . . 277 Terrain 1702 | 52 873 500 . . 277 Seismic 34 | 34 . . . . . Jamming 1 | . . . . . 1 Robot Analysis Total 5 | . 1 . . 4 . Derelict Logs Recovered 6 | . . 1 . 5 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -7 -7 -5 ------------- Run | Yrd Mat Sub Rec Scr Fac Turns Passed 10154 | 116 873 1506 1332 5869 458 Spaces Moved 4006 | 52 325 1339 330 1480 480 Core 23 | . . . . . 23 Treads . | . . . . . . Legs 24 | 24 . . . . . Wheels 2369 | 28 219 258 330 1480 54 Hover 27 | . 18 . . . 9 Flight 1563 | . 88 1081 . . 394 Fastest Speed 27 | 80 32 32 380 395 27 Average Speed 226 | 98 65 99 389 395 76 Slowest Speed 410 | 120 115 380 395 395 410 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 13 | . . . . . 13 Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 51 | 3 73 63 60 91 16 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 5 | . 1 1 . 2 1 Known Exits Taken 3 | . 1 . 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . Scrap Searched 12 | . . 6 . 6 . Spaces Dug 5 | . 3 . . . 2 Terrain Destroyed 56 | . 3 51 . . 2 Melee 2 | . . . . . 2 Projectile 3 | . 3 . . . . AOE 51 | . . 51 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -7 -7 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Total 4955 | 95 975 1448 379 1517 541 Wait 722 | 19 625 39 20 4 15 Move 3980 | 51 324 1338 329 1479 459 Hop 8 | . . . . . 8 Pick Up 62 | 3 5 27 10 17 . Fast Attach 16 | 5 5 1 2 . 3 Attach 16 | . 1 2 . . 13 Detach 2 | . 1 1 . . . Swap 5 | . . 1 1 1 2 Drop 50 | 6 10 3 8 16 7 Fire 50 | 11 3 36 . . . Melee 10 | . . . . . 10 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 22 | . . . . . 22 Rewire 5 | . . . 5 . . Trap . | . . . . . . Miscellaneous 7 | . 1 . 4 . 2 Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / *Rec) -7/Recycling (discovered 2 exits: *Fac / *Scr) -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory (discovered 5 exits: Fac / Upp x2 / Ext x2) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 2) 117 | -11/Scrapyard | Entered Materials 235 | -10/Materials | Discovered new exit (range 16) 315 | -10/Materials | Build established: Scavenger-Mutant 601 | -10/Materials | Discovered new exit (range 8) 646 | -10/Materials | Discovered new exit (range 9) 753 | -10/Materials | Identified exit to Materials 807 | -10/Materials | Loaded intel: 1 repair station location 850 | -10/Materials | Identified exit to Subcaves 882 | -10/Materials | Learned 4 Recycling zone layouts 914 | -10/Materials | Learned 2 Materials zone layouts 930 | -10/Materials | Learned Storage emergency access door positions 946 | -10/Materials | Build established: Sprinter 954 | -10/Materials | Learned Recycling recycling unit intel 988 | -10/Materials | Learned location of Recycling (-7) 990 | -10/Materials | Entered Subcaves 991 | -10/Subcaves | Identified exit to Materials 1100 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1159 | -10/Subcaves | Learned location of Zion (-7) 1159 | -10/Subcaves | Met a Zionite searching for "candidates" 1161 | -10/Subcaves | Learned Materials terminal intel 1249 | -10/Subcaves | Discovered new exit (range 14) 1344 | -10/Subcaves | Discovered exit to Materials (range 7) 1425 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 1798 | -10/Subcaves | Build established: Hauler-Mutant 2496 | -10/Subcaves | Entered Recycling 2497 | -7/Recycling | Identified exit to Scraptown 2497 | -7/Recycling | Identified exit to Factory 2498 | -7/Recycling | Loaded intel: 3 recycling unit locations 3733 | -7/Recycling | Scanned before Scraplab entrance 3788 | -7/Recycling | Entered Scraplab 3828 | -7/Recycling | Entered Scraptown 4399 | -7/Scraptown | Visited Shadow of the Wyrm 4541 | -7/Scraptown | Visited Symbiants 4668 | -7/Scraptown | Visited Awakened 4799 | -7/Scraptown | Scanned Subdweller tech in exchange for log data 4811 | -7/Scraptown | Learned location of Quarantine (-2) 4818 | -7/Scraptown | Learned location of 1 exit from Factory 4822 | -7/Scraptown | Learned location of 1 exit from Lower Caves 4862 | -7/Scraptown | Discovered exit to Factory (range 11) 6407 | -7/Scraptown | Visited IN-MT5's Study 6510 | -7/Scraptown | Visited Fellowship of the Rings 6664 | -7/Scraptown | Visited SPCMW 6771 | -7/Scraptown | Visited The Evicted 7463 | -7/Scraptown | Visited UFD Registry 7463 | -7/Scraptown | Registered with UFD as "Deaththruster" 7534 | -7/Scraptown | Visited Curators Association 7629 | -7/Scraptown | Visited LU-1G1's Boring Crew 7688 | -7/Scraptown | Visited Derelict Rescue Squad 7713 | -7/Scraptown | Found DRS Beacon 7837 | -7/Scraptown | Delivered Scrap Shield to a Scientist 8189 | -7/Scraptown | Visited DA-N13 Charitable Foundation 8205 | -7/Scraptown | Found DCF Scrap (28 items) 8504 | -7/Scraptown | Visited Supply Room 8575 | -7/Scraptown | Visited Analyses Database 8666 | -7/Scraptown | Visited Junk Repository 8842 | -7/Scraptown | Visited Research Penetration Think Tank 8938 | -7/Scraptown | Visited Science Guys 9467 | -7/Scraptown | Met Optimus 9467 | -7/Scraptown | Accepted into 0bPrime 9677 | -7/Scraptown | Discovered exit to Factory (range 5) 9697 | -7/Scraptown | Entered Factory 9697 | -5/Factory | Evolved 10 slots: Power x1, Propulsion x2, Utility x6, Weapon x1 9698 | -5/Factory | Identified exit to Upper Caves 9699 | -5/Factory | Identified exit to Factory 9908 | -5/Factory | Loaded intel: 7 recycling unit locations 9975 | -5/Factory | Discovered new exit (range 10) 10063 | -5/Factory | Lost 7 parts (2n3u2w) 10071 | -5/Factory | Identified exit to Extension 10079 | -5/Factory | Learned location of Protoforge (-2) 10112 | -5/Factory | Lost 4 parts (3n1w) 10121 | -5/Factory | Core integrity fell below 50% 10142 | -5/Factory | Core integrity fell below 20% 10155 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 10130_ Field strength at 31. 10131_ Field strength at 20. 10132_ Field strength at 14. 10133_ Field strength at 3. 10134_ Stasis field depleted. 10138_ Dropped Imp. Power Shielding. 10139_ System Shield destroyed. 10141_ Slug penetrates Wall. 10141_ Penetrated by Slug. 10142_ Slug penetrates Wall. 10149_ Connecting with Repair Station... >>Refit Scanning configuration... Attaching: Backup Power I x2 Backup Propulsion I x2 Backup Laser I x2 10151_ Backup Power I destroyed. 10154_ Backup Propulsion I destroyed. 10154_ Slug penetrates G-50 Soldier. 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""""?????????????????????????????????? | | ?????????######??????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Power Shielding 66 Utility Shielding 66 Evasion (%) 64 Offensive Hacking 11 Defensive Hacking 20 Item Schematics ----------------- Cesium-ion Thruster | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Cesium-ion Thruster | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Low-level Research Challenges ------------ None Game ------ Seed SmartPulseNeutralizer Manual? 0 Play Time 00:59:40 Cumulative 165.2 hours Start 2026.03.31 @ 22:32:09 End 2026.03.31 @ 23:30:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 178 Rogue 176 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 67 Gallery% 55 Achievement% 34 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 863166bd-1dc2-46d5-af09-32ae32f881b6