Cogmind - Beta 12 --- EXPLORER MODE // 2023.11.18 @ 15:06:04 Player: viper Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (176) 880 Value Destroyed (6101) 6101 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 12141 Bonus ------- None Cogmind --------- Core Integrity 480/1150 Matter 184/300 Energy 2/500 System Corruption 6% Temperature Cool (-200) Movement Walking (260) Ox2 Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- Myomer Leg > --- UTILITY (8) ------ Advanced Cryofiber Web Advanced Coolant Injector High-capacity Storage Unit Improved Energy Well Advanced Gravity Neutralizer Experimental Optical Array Experimental Signal Interpreter Improved Target Analyzer > --- WEAPON (3) ------- Railgun Railgun Railgun > --- INVENTORY (20) --- Thermal Shield Cooled Phase Gun Railgun Railgun Light Antimatter Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Coolant Injector High-capacity Storage Unit Improved Energy Well Advanced Gravity Neutralizer Experimental Optical Array Experimental Signal Interpreter Target Analyzer Improved Phase Shifter > --- WEAPON ----------- Railgun Railgun Railgun > --- INVENTORY -------- Advanced Cryofiber Web Improved Heat Sink Improved Target Analyzer Thermal Shield Cooled Phase Gun Railgun Railgun Railgun Railgun Railgun Light Antimatter Cannon [Rating: 107] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Utility Weapon Shielding Device Structural Scanner Storage High-capacity Storage Unit Processor Target Analyzer Hackware Improved Hacking Suite Protection Weapon Shielding Weapon Improved Assault Rifle Energy Gun Cooled Phase Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Antimatter Cannon Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac Was Fac Fac Fac Slots Evolved 13 | . 1 2 2 2 2 . . 2 2 Power 2 | . 1 . . . . . . . 1 Propulsion 4 | . . . . 2 2 . . . . Utility 6 | . . 1 2 . . . . 2 1 Weapon 1 | . . 1 . . . . . . . Parts Attached 117 | 7 4 9 12 2 2 . 28 3 50 Power 21 | 1 2 1 1 . . . 4 1 11 Engine 11 | 1 2 1 1 . . . 4 . 2 Core 5 | . . . . . . . . 1 4 Reactor 5 | . . . . . . . . . 5 Propulsion 29 | 2 . 1 4 2 2 . 9 . 9 Treads 11 | 2 . 1 4 2 2 . . . . Leg 18 | . . . . . . . 9 . 9 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 39 | 2 . 5 5 . . . 7 2 18 Device 19 | . . 2 2 . . . 2 1 12 Storage 7 | 1 . 1 1 . . . 2 . 2 Processor 5 | . . . 1 . . . . 1 3 Hackware 2 | . . . . . . . 1 . 1 Protection 6 | 1 . 2 1 . . . 2 . . Artifact . | . . . . . . . . . . Weapon 28 | 2 2 2 2 . . . 8 . 12 Energy Gun 3 | . . . . . . . 2 . 1 Energy Cannon 3 | . . . . . . . 3 . . Ballistic Gun 19 | 2 2 2 2 . . . 3 . 8 Ballistic Cannon 3 | . . . . . . . . . 3 Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 10 | . 1 . 1 . . . 2 . 6 Corrupted Parts 2 | . . . . . . . 2 . . System Corruption 2 | . . . . . . . 2 . . Parts Lost 45 | . . . . . . 7 1 . 37 Power 11 | . . . . . . 1 . . 10 Propulsion 13 | . . . . . . 2 . . 11 Utility 13 | . . . . . . 3 1 . 9 Weapon 8 | . . . . . . 1 . . 7 Highest Loss Streak 18 | . . . . . . 7 1 . 18 To Critical Strikes 2 | . . . . . . . . . 2 Average Slot Usage (%) 91 | . 98 99 98 100 100 55 73 100 87 Engine 13 | . 23 20 16 14 12 7 11 5 2 Core 1 | . . . . . . . . 4 7 Treads 13 | . 25 19 16 28 37 18 . . . Leg 9 | . . . . . . . 25 33 20 Device 10 | . . 9 15 14 12 7 5 11 13 Storage 9 | . 12 10 8 7 6 3 11 11 9 Processor 2 | . . . 8 7 6 3 . 5 6 Hackware 1 | . . . . . . . . 5 7 Protection 6 | . 12 9 8 7 6 4 3 5 1 Ballistic Gun 20 | . 25 29 24 21 18 10 11 16 13 Naked Turns 47 | . . . . . . 47 . . . Heaviest Build 110 | 18 27 43 68 68 68 68 40 42 110 Greatest Support 124 | 40 40 40 42 80 120 120 108 108 124 Greatest Overweight (x) 5 | 5 . 1 3 . . 3 4 . 3 Average Overweight (x) . | . . . 1 . . . . . . Largest Inventory Capacity 20 | 10 10 15 20 20 20 20 5 5 20 Average Capacity 14 | 8 10 13 20 20 20 13 5 5 18 Most Carried 16 | 4 7 10 16 15 13 13 5 5 12 Average Carried 8 | 2 4 8 12 14 12 9 3 3 7 Final Capacity 20 | 10 10 15 20 20 20 5 5 5 20 Final Carried 16 | 3 6 10 16 14 13 5 5 5 5 Class Distribution -------------------- 37% | Hacker-Tank 33% | Hacker-Gunner 13% | Hacker-Mutant 7% | Scavenger-Tank 6% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Tank | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Hacker-Mutant | -6/Waste Scavenger-Tank | -6/Factory Hacker-Tank | -5/Factory Hacker-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ----------- Run | Jun Mat Mat Mat Fac Fac Was Fac Fac Fac Matter Collected 4940 | 270 61 1050 262 80 70 . 1004 63 2080 Remotely . | . . . . . . . . . . Salvage Created 7993 | . 162 2071 491 132 96 . 1516 . 3525 Parts 382 | . 14 115 32 6 5 . 59 . 151 Haulers Intercepted 11 | . . 4 1 . . . 1 . 5 Recyclers Shooed 11 | . . 2 1 . . . 3 . 5 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac Was Fac Fac Fac Combat Hostiles Destroyed 113 | . 5 35 6 3 3 . 15 . 46 Guns 106 | . 5 35 6 3 3 . 13 . 41 Cannons 7 | . . . . . . . 2 . 5 Classes Destroyed 15 | . 2 7 1 . 1 . 4 . . Worker 16 | . . 1 2 . . . 1 . 12 Builder 5 | . . . . . . . 1 . 4 Tunneler 1 | . . . . . . . 1 . . Hauler 11 | . . 4 1 . . . 1 . 5 Recycler 13 | . . 3 1 . . . 4 . 5 Mechanic 1 | . . 1 . . . . . . . Operator 2 | . . 1 . . . . 1 . . Watcher 14 | . . 5 2 . . . 3 . 4 Swarmer 23 | . 2 5 2 . 2 . 1 . 11 Grunt 51 | . 3 22 . 3 . . 8 . 15 Brawler 2 | . . . . . . . 1 . 1 Duelist 1 | . . . . . . . 1 . . Sentry 11 | . . 8 2 . . . . . 1 Hunter 13 | . . . 2 . . . 2 . 9 Programmer 12 | . . . . . 1 . 2 . 9 Best Kill Streak 10 | . 2 7 4 3 2 . 4 . 10 Combat Bots Only 6 | . 2 3 3 3 2 . 3 . 6 Max Kills in Single Turn 2 | . 1 2 1 1 1 . 1 . 2 Gunslinging 1 | . . 1 . . . . . . 1 Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -------- Run | Jun Mat Mat Mat Fac Fac Was Fac Fac Fac Damage Taken 7027 | . 57 579 101 40 61 282 739 . 5168 Core 1088 | . 9 97 7 . 9 189 107 . 670 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 220 | . 3 55 6 . 2 . 25 . 129 Regen/Repaired (Parts) 340 | . 23 239 78 . . . . . . Core Remaining (%) 90 | 100 96 75 98 100 . . 64 100 . Volleys Fired 336 | . 14 88 18 4 7 . 49 . 156 Largest 3 | . 2 3 3 3 3 . 3 . 3 Hottest 230 | . 40 69 69 71 71 . 230 . 128 Shots Fired 968 | . 24 264 54 12 21 . 147 . 446 Gun 914 | . 24 264 54 12 21 . 137 . 402 Cannon 54 | . . . . . . . 10 . 44 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 942 | . 24 264 54 12 21 . 132 . 435 Thermal 21 | . . . . . . . 10 . 11 Explosive . | . . . . . . . . . . Electromagnetic 5 | . . . . . . . 5 . . Robot Hit Streak 51 | . 16 51 40 44 48 . 21 . 42 Robot Miss Streak 3 | . 3 2 1 . 2 . 3 . 2 Penetration Max 2 | . . . . . . . . . 2 Secondary Targets 17 | . . 4 . . . . 3 . 10 Max Gunslinging Chain 1 | . . 1 . . . . 1 . 1 Shots Hit Robots 748 | . 18 201 40 10 15 . 107 . 357 Core Hits 344 | . 12 75 21 6 5 . 54 . 171 Critical Kills 11 | . . . . . . . 2 . 9 Critical Parts Destroyed 14 | . . 1 . . . . . . 13 Critical Strikes 26 | . . 1 . . . . 2 . 23 Destroy 25 | . . 1 . . . . 2 . 22 Blast 1 | . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 15915 | . 159 3046 535 167 251 . 2508 . 9249 Guns 14253 | . 159 3046 535 155 251 . 2230 . 7877 Cannons 1612 | . . . . . . . 272 . 1340 Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Ramming 50 | . . . . 12 . . 6 . 32 Kinetic 15329 | . 159 3046 535 155 251 . 2160 . 9023 Thermal 466 | . . . . . . . 272 . 194 Explosive . | . . . . . . . . . . Electromagnetic 70 | . . . . . . . 70 . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 10 | . . 1 . 1 1 1 4 . 10 Average Corruption 2 | . . 1 . 1 1 1 3 . 6 Corruption Purged 5 | . . . . . . . . . 5 Corruption Blocked . | . . . . . . . . . . Effects 66 | . . 8 . 1 1 2 25 . 29 Message Errors 12 | . . 1 . . . . 7 . 4 Matter Fused 18 | . . 1 . . 1 1 7 . 8 Heat Flow Errors 7 | . . 1 . . . . 4 . 2 Energy Discharges 11 | . . 2 . . . . 4 . 5 Parts Rejected 1 | . . . . . . 1 . . . Data Loss (minor) 6 | . . 1 . 1 . . 1 . 3 Data Loss (major) 4 | . . 2 . . . . 1 . 1 Misfires 2 | . . . . . . . . . 2 Alerts 1 | . . . . . . . 1 . . Weapon Failures 4 | . . . . . . . . . 4 Overload Shots . | . . . . . . . . . . Overflow Damage 33 | . . . . . . . . . 33 Projectiles 33 | . . . . . . . . . 33 Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 23 | . . . . 1 . . 1 . 21 Impact 2 | . . . . 1 . . 1 . . Kinetic 18 | . . . . . . . . . 18 Secondary 3 | . . . . . . . . . 3 Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed 2 | . . . . 2 . . . . . Targets Rammed 7 | . . . . 2 . . 1 . 4 Kicked 5 | . . . . . . . 1 . 4 Crushed . | . . . . . . . . . . Highest Temperature 551 | . 49 214 . . . . 551 . 346 Average Temperature 74 | . 25 43 . . . . 142 . 103 Received Heat Transfer 1896 | . 36 429 18 9 . . 234 . 1170 Effects 7 | . . . . . . . 2 . 5 Shutdowns 4 | . . . . . . . 2 . 2 Interference 3 | . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 709 | . . . . . . . 450 . 259 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac Was Fac Fac Fac Peak Influence 369 | . 157 356 251 161 80 19 248 17 369 Initial 48 | . . 47 48 26 . 19 . 10 6 Average 87 | . 98 102 87 63 34 8 46 13 125 Maximum Alert Level 1 | . . 1 1 . . . 1 . 1 Low Security (%) 90 | 100 100 86 89 100 100 100 98 100 80 Level 1 9 | . . 13 10 . . . 1 . 19 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 27 | . 1 5 1 3 1 . 4 . 12 Investigation 8 | . 1 3 1 2 . . . . 1 Extermination 7 | . . . . . 1 . 2 . 4 Reinforcement 12 | . . 2 . 1 . . 2 . 7 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 3 | . . . . . . . 1 . 2 Haulers Reinforced 4 | . . . . . . . . . 4 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Jun Mat Mat Mat Fac Fac Was Fac Fac Fac Distress Signals 12 | . . 4 1 . . . 2 . 5 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 160 | . 5 44 9 4 3 6 23 . 66 Peak Tracking Total 7 | . 2 3 2 3 2 6 4 . 7 Tactical Retreats 2 | . . . . . . . 1 . 1 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac Was Fac Fac Fac Traps Triggered 5 | . . . . 1 1 . 3 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 6 | . . . . . . . . 6 . Reprogrammed 1 | . . . . . . . . . 1 Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ---------- Run | Jun Mat Mat Mat Fac Fac Was Fac Fac Fac Machines Disabled 8 | . . . . . . . 3 . 5 Max in Single Turn 1 | . . . . . . . 1 . 1 Garrison Access 2 | . . . . . . . 1 . 1 Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Jun Mat Mat Mat Fac Fac Was Fac Fac Fac Machines Accessed 26 | . 5 11 1 3 . . 1 1 4 Terminals 19 | . 4 9 . 2 . . . 1 3 Fabricators 1 | . . . . 1 . . . . . Repair Stations 4 | . 1 2 1 . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . 1 Total Hacks 96 | . 21 39 5 8 . . 1 5 17 Successful 74 | . 16 34 4 4 . . 1 3 12 Failed 22 | . 5 5 1 4 . . . 2 5 Catastrophic 2 | . . . . 1 . . . 1 . Database Lockouts . | . . . . . . . . . . Manual 8 | . 1 2 . . . . . 3 2 Terminals 72 | . 18 27 . 7 . . . 5 15 Fabricators 1 | . . . . 1 . . . . . Repair Stations 20 | . 3 12 5 . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 . 2 Terminal Hacks 53 | . 14 22 . 3 . . . 3 11 Record 21 | . 9 10 . . . . . . 2 Robot Schematic 2 | . . . . 2 . . . . . Prototype ID Bank 4 | . 1 2 . . . . . . 1 Level Access Points 2 | . . . . . . . . 1 1 Branch Access Points 2 | . . 1 . . . . . . 1 Garrison Index 1 | . . . . . . . . . 1 Alert Level 2 | . . 1 . . . . . . 1 Locate Traps 7 | . 2 3 . . . . . 1 1 Disarm Traps 1 | . . . . . . . . 1 . Reprogram Traps 1 | . . . . . . . . . 1 Dispatch Records 1 | . . . . . . . . . 1 Maintenance Status 1 | . 1 . . . . . . . . Transport Status 1 | . . 1 . . . . . . . Hauler Manifests 1 | . . . . . . . . . 1 Zone Layout 6 | . 1 4 . 1 . . . . . Fabricator Hacks 1 | . . . . 1 . . . . . Build 1 | . . . . 1 . . . . . Repair Station Hacks 18 | . 2 12 4 . . . . . . Scan Component 10 | . 1 7 2 . . . . . . Repair 8 | . 1 5 2 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . 1 Seal Access 2 | . . . . . . . 1 . 1 Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 20 | . 4 10 1 2 . . . . 3 Full Trace Events 14 | . 3 7 1 2 . . . . 1 Feedback Events 2 | . . 1 . 1 . . . . . Corruption 2 | . . 1 . 1 . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 2 | . . . . 2 . . . . . Robots Built 1 | . . . . 1 . . . . . Authchips . | . . . . . . . . . . Time 40 | . . . . 40 . . . . . Total Robot Build Rating 1 | . . . . 1 . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 8 | . 1 5 2 . . . . . . Time 258 | . 26 155 77 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------------ Run | Jun Mat Mat Mat Fac Fac Was Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -------- Run | Jun Mat Mat Mat Fac Fac Was Fac Fac Fac Total Allies 1 | . . . . 1 . . . . . Largest Group 1 | . . . . 1 1 1 . . . Highest-Rated Group 10 | . . . . 10 10 9 . . . Highest-Rated Ally 10 | . . . . 10 10 9 . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac Was Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------------- Run | Jun Mat Mat Mat Fac Fac Was Fac Fac Fac Turns Passed 8010 | 72 384 2766 659 436 387 124 1371 91 1720 Spaces Moved 3656 | 53 195 1064 200 218 215 108 757 70 776 Core 219 | 27 . . . . . 69 105 . 18 Treads 1957 | 26 195 1064 200 218 215 39 . . . Legs 1480 | . . . . . . . 652 70 758 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 237 170 170 50 125 125 123 Average Speed 170 | 112 160 207 249 170 170 98 143 125 147 Slowest Speed 410 | 300 160 240 410 170 170 410 250 125 260 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 28 | 3 45 93 20 6 6 68 20 2 20 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 . . 1 1 . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 36 | . . . . . . . 2 . 34 Melee . | . . . . . . . . . . Projectile 35 | . . . . . . . 2 . 33 AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Jun Mat Mat Mat Fac Fac Was Fac Fac Fac Total 4740 | 63 248 1417 318 275 225 125 958 73 1038 Wait 560 | . 26 251 82 50 . 18 99 . 34 Move 3648 | 52 194 1063 199 217 215 107 756 69 776 Hop . | . . . . . . . . . . Pick Up 44 | 4 6 5 4 . 1 . 12 1 11 Fast Attach 48 | 6 2 5 3 . . . 16 . 16 Attach 44 | 1 1 2 3 2 2 . 8 2 23 Detach 8 | . 1 . 1 . . . . . 6 Swap 25 | . 1 2 6 . . . 4 1 11 Drop 20 | . 3 1 2 . . . 13 . 1 Fire 336 | . 14 88 18 4 7 . 49 . 156 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 5 | . . . . . . . 1 . 4 Crush 2 | . . . . 2 . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials -7/Factory (discovered 2 exits: *Fac / Low) -6/Factory -6/Waste -6/Factory -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 6 exits: Res x4 / Upp x2) History --------- Turn | Location | Event 3 | -11/Junkyard | Identified exit to Materials 3 | -11/Junkyard | Discovered exit to Materials (range 15) 73 | -11/Junkyard | Entered Materials 73 | -10/Materials | Evolved 1 slot: Power x1 304 | -10/Materials | Build established: Hacker-Mutant 384 | -10/Materials | Repaired Ion Engine 417 | -10/Materials | Identified exit to Materials 417 | -10/Materials | Discovered exit to Materials (range 11) 457 | -10/Materials | Entered another Materials area 457 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 745 | -9/Materials | Build established: Hacker-Tank 823 | -9/Materials | Identified exit to Materials 823 | -9/Materials | Discovered exit to Materials (range 7) 1040 | -9/Materials | Discovered exit to Materials (range 12) 1090 | -9/Materials | Repaired Weapon Shielding 1433 | -9/Materials | Identified exit to Mines 1943 | -9/Materials | Discovered exit to Materials (range 8) 2886 | -9/Materials | Repaired Lgt. Treads 3088 | -9/Materials | Repaired Structural Scanner 3115 | -9/Materials | Repaired Weapon Shielding 3168 | -9/Materials | Repaired Imp. Assault Rifle 3223 | -9/Materials | Entered another Materials area 3223 | -8/Materials | Evolved 2 slots: Utility x2 3519 | -8/Materials | Build established: Hacker-Gunner 3610 | -8/Materials | Repaired Structural Scanner 3662 | -8/Materials | Repaired Imp. Assault Rifle 3870 | -8/Materials | Identified exit to Factory 3870 | -8/Materials | Discovered exit to Factory (range 3) 3882 | -8/Materials | Entered Factory 3882 | -7/Factory | Evolved 2 slots: Propulsion x2 4086 | -7/Factory | Identified exit to Lower Caves 4086 | -7/Factory | Discovered exit to Lower Caves (range 8) 4190 | -7/Factory | Identified exit to Factory 4190 | -7/Factory | Discovered exit to Factory (range 7) 4278 | -7/Factory | Fabricated A-02 Transporter (x1) 4318 | -7/Factory | Entered another Factory area 4318 | -6/Factory | Accompanied by 1 ally 4318 | -6/Factory | Evolved 2 slots: Propulsion x2 4705 | -6/Factory | Sucked down chute 4705 | -6/Factory | Entered Waste 4719 | -6/Waste | Spotted C-40 Crusher 4724 | -6/Waste | Spotted C-40 Crusher 4725 | -6/Waste | 1 allies followed down the chute 4753 | -6/Waste | Spotted C-40 Crusher 4763 | -6/Waste | Spotted C-40 Crusher 4766 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4769 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4770 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4773 | -6/Waste | Spotted C-40 Crusher 4773 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4774 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4776 | -6/Waste | Crushed by Compactor (1 part destroyed) 4777 | -6/Waste | Spotted C-40 Crusher 4782 | -6/Waste | Crushed by Compactor (1 part destroyed) 4804 | -6/Waste | Identified exit to Factory 4804 | -6/Waste | Discovered exit to Factory (range 13) 4813 | -6/Waste | Lost 7 parts (1p2n3u1w) 4829 | -6/Waste | Entered Factory 5062 | -6/Factory | Build established: Hacker-Mutant 5853 | -6/Factory | Build established: Scavenger-Tank 6048 | -6/Factory | Identified exit to Factory 6048 | -6/Factory | Discovered exit to Factory (range 3) 6200 | -6/Factory | Entered another Factory area 6200 | -5/Factory | Evolved 2 slots: Utility x2 6249 | -5/Factory | Identified exit to Factory 6291 | -5/Factory | Entered another Factory area 6291 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 6749 | -4/Factory | Build established: Hacker-Gunner 7099 | -4/Factory | Identified exit to Upper Caves 7320 | -4/Factory | Lost 18 parts (4p8n3u3w) 7363 | -4/Factory | System corruption reached 10% 7673 | -4/Factory | Found Prototype Processor 7674 | -4/Factory | Identified Exp. Signal Interpreter 7705 | -4/Factory | Build established: Scavenger-Gunner 7868 | -4/Factory | Identified exit to Research 7959 | -4/Factory | Core integrity fell below 50% 7988 | -4/Factory | Lost 11 parts (3p2n3u3w) 8011 | -4/Factory | Self-destructed Last Messages --------------- 07973_ R-10 Processor collects Sml. Matter Pod. 07974_ Slug penetrates H-77 Assassin. 07974_ H-77 Assassin suffers critical hit (Destroy). 07974_ H-77 Assassin destroyed. 07974_ Slug penetrates Wall. 07975_ U-05 Engineer builds a Wall. 07976_ U-05 Engineer builds a Door. 07976_ R-10 Processor collects Wheel. 07991_ System corrupted: Component data lost. 08001_ Acquired Myomer Leg. 08003_ Slug penetrates P-70 Sage. 08003_ P-70 Sage suffers critical hit (Destroy). 08003_ Destroyed Tesla Rifle. 08003_ Slug penetrates Wall. 08003_ K-01 Serf destroyed. 08003_ Slug penetrates P-70 Sage. 08003_ Slug penetrates A-15 Conveyor. 08003_ A-15 Conveyor destroyed. 08006_ Acquired 17 matter. 08009_ Acquired 67 matter. 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"" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Coolant Potential 100 Energy Generation 49 Energy Capacity 680 Matter Stores 600 Matter Capacity 600 Sight Range 23 Terrain Scan Density 10 Additional Mass Support 16 Base Temperature (-) 200 Armor Coverage 150 Resistance: KI 35 Resistance: TH 55 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Shielding 90 Phase Shifting 10 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 6 Recoil Reduction 6 Offensive Hacking 32 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ B-36 Bruiser | -7/Factory | Hacked R-06 Scavenger | -7/Factory | Hacked Fabricated ------------ A-02 Transporter | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed InsulatedSniperExpander Manual? 0 Play Time 00:57:09 Cumulative 1588.5 hours Start 2023.11.18 @ 14:00:37 End 2023.11.18 @ 15:06:04 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 919 Rogue 62 Adventurer 0 Explorer 857 Win Type - Total 9 Types 9/0/0/0/0/0/0/0/0 Lore% 71 Gallery% 82 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 41b36300-d786-4d26-ac01-346856902236