Cogmind - Beta 9.6 --- EXPLORER MODE // 2020.06.22 @ 22:23:13 Player: Qreeper Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (10) 50 Value Destroyed (253) 253 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 4343 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 836/850 Matter 124/300 Energy 45/190 System Corruption 2% Temperature Cool (0) Movement Flying (31) Location -6/Lower Caves Parts ------- > --- POWER (3) -------- Light Deuterium Engine Light Angular Momentum Engine > --- PROPULSION (4) --- VTOL Module Cesium-ion Thruster Xenon Bombardment Thruster Nuclear Pulse Thruster > --- UTILITY (7) ------ Triangulator Enhanced Optical Array Improved Sensor Array Target Analyzer Improved Maneuvering Thrusters Improved Hacking Suite System Backup Module > --- WEAPON (2) ------- Molecular Deconstructor > --- INVENTORY (4) ---- Ion Engine VTOL Module Advanced Weight Redist. System Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- VTOL Module Cesium-ion Thruster Xenon Bombardment Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Triangulator Enhanced Optical Array Improved Sensor Array Target Analyzer Improved Maneuvering Thrusters Improved Hacking Suite System Backup Module > --- WEAPON ----------- Molecular Deconstructor > --- INVENTORY -------- Ion Engine VTOL Module Advanced Weight Redist. System Self-destruct Interrupter [Rating: 69] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion VTOL Module Leg Aluminum Leg Hover Unit Combat Airjet Flight Unit VTOL Module Utility Improved Sensor Array Device Improved Sensor Array Processor Targeting Computer Hackware Improved Hacking Suite Protection Propulsion Shielding Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Special Weapon Molecular Deconstructor Build | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Slots Evolved 9 | . 1 2 . . . 6 . Power 2 | . . 1 . . . 1 . Propulsion 2 | . . . . . . 2 . Utility 5 | . 1 1 . . . 3 . Weapon . | . . . . . . . . Parts Attached 48 | 7 3 7 3 4 10 14 . Power 8 | 1 . 1 . . 2 4 . Engine 7 | 1 . 1 . . 1 4 . Core 1 | . . . . . 1 . . Reactor . | . . . . . . . . Propulsion 11 | 2 . 2 . . 2 5 . Treads . | . . . . . . . . Leg 2 | 2 . . . . . . . Wheel . | . . . . . . . . Hover 1 | . . . . . . 1 . Flight 8 | . . 2 . . 2 4 . Utility 14 | 2 1 2 . 1 3 5 . Device 7 | . 1 2 . . 1 3 . Storage . | . . . . . . . . Processor 5 | 1 . . . 1 2 1 . Hackware 1 | . . . . . . 1 . Protection 1 | 1 . . . . . . . Artifact . | . . . . . . . . Weapon 15 | 2 2 2 3 3 3 . . Energy Gun 9 | . 2 1 2 2 2 . . Energy Cannon 1 | . . 1 . . . . . Ballistic Gun 2 | 2 . . . . . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon 3 | . . . 1 1 1 . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . 1 . . 1 . . Parts Lost 3 | . . . . . 3 . . Power 1 | . . . . . 1 . . Propulsion 1 | . . . . . 1 . . Utility . | . . . . . . . . Weapon 1 | . . . . . 1 . . Highest Loss Streak 3 | . . . . . 3 . . Average Slot Usage (%) 74 | . 92 94 68 72 67 74 87 Engine 10 | . 12 18 10 10 6 12 12 Leg 2 | . 25 16 . . . . . Flight 18 | . . 2 20 20 19 23 25 Device 13 | . 6 24 10 10 10 17 25 Processor 14 | . 12 10 10 12 20 12 12 Energy Gun 10 | . 21 20 17 17 8 . . Special Weapon 2 | . . . 1 1 . 6 6 Naked Turns . | . . . . . . . . Heaviest Build 25 | 7 11 17 10 10 10 25 25 Greatest Support 26 | 20 20 20 10 10 10 26 26 Greatest Overweight (x) 1 | . . . . . 1 . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 Most Carried 4 | 1 2 4 4 4 4 4 4 Average Carried 3 | . 1 1 2 3 3 3 4 Final Capacity 4 | 4 4 4 4 4 4 4 4 Final Carried 4 | 1 1 2 3 4 4 4 4 Class Distribution -------------------- 49% | Messiah-Mutant 30% | Hacker-Mutant 20% | Messiah-Sprinter Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Messiah-Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Sprinter | -6/Factory Messiah-Sprinter | -6/Lower Caves Resources | -11 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Min Zio Pro Fac Low Matter Collected 528 | 274 30 30 40 35 119 . . Remotely . | . . . . . . . . Salvage Created 418 | 34 57 175 . . 122 . 30 Parts 22 | 2 1 8 . . 8 . 3 Haulers Intercepted 3 | . 1 2 . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Combat Hostiles Destroyed 7 | 1 . 1 . . 4 . 1 Guns 6 | 1 . 1 . . 4 . . Classes Destroyed 5 | 1 1 1 . . 2 . . Hauler 3 | . 1 2 . . . . . Swarmer 4 | . . . . . 3 . 1 Grunt 1 | 1 . . . . . . . Sentry 1 | . . 1 . . . . . Programmer 1 | . . . . . 1 . . Best Kill Streak 3 | 1 1 3 . . 3 . 1 Combat Bots Only 3 | 1 . 1 . . 3 . 1 Max Kills in Single Turn 1 | 1 1 1 . . 1 . 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Damage Taken 601 | 7 . 52 18 . 301 53 170 Core 59 | . . . . . 45 7 7 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 96 | 100 100 . . . 88 . . Volleys Fired 41 | 1 1 7 3 8 17 . 4 Largest 2 | 2 2 2 2 2 1 . 1 Hottest 145 | 40 90 90 100 145 81 . . Shots Fired 52 | 2 2 14 4 9 17 . 4 Gun 38 | 2 2 14 2 1 17 . . Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special 14 | . . . 2 8 . . 4 Kinetic 2 | 2 . . . . . . . Thermal 27 | . . . 2 8 17 . . Explosive . | . . . . . . . . Electromagnetic 19 | . 2 14 2 1 . . . Robot Hit Streak 9 | 2 3 9 4 . 9 . 1 Robot Miss Streak 2 | . . 1 . . 1 . 2 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 31 | 2 1 12 2 . 13 . 1 Core Hits 13 | 2 1 4 1 . 5 . . Critical Hits . | . . . . . . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 609 | 24 16 209 26 . 334 . . Guns 562 | 24 16 162 26 . 334 . . Cannons . | . . . . . . . . Explosions 47 | . . 47 . . . . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 24 | 24 . . . . . . . Thermal 381 | . . 47 . . 334 . . Explosive . | . . . . . . . . Electromagnetic 204 | . 16 162 26 . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . . . . . 3 2 Average Corruption 2 | . . . . . . 2 2 Corruption Purged 1 | . . . . . . 1 . Effects 3 | . . . . . . 2 1 Message Errors 2 | . . . . . . 1 1 Heat Flow Errors 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 344 | . 30 162 27 40 344 290 . Average Temperature 102 | . 18 62 12 14 136 165 . Received Heat Transfer 75 | 6 . 27 . . 12 30 . Effects 1 | . . . . . 1 . . Short Circuit 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . 1 . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . . 2 . . Heat Transferred 444 | . . . . . 444 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Peak Influence 74 | 20 19 74 20 . . 60 . Average Influence 13 | 3 12 28 18 . . 9 . Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 . . 100 . Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 1 | . . . . . . 1 . Investigation 1 | . . . . . . 1 . Extermination . | . . . . . . . . Reinforcement . | . . . . . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Distress Signals . | . . . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 30 | 1 1 1 3 . 14 5 5 Peak Tracking Total 5 | 1 1 1 2 . 4 3 5 Tactical Retreats 7 | . . . 2 . 4 1 . Traps | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Traps Triggered 1 | . . . . . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Min Zio Pro Fac Low Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Machines Accessed 4 | . 1 1 . . 1 1 . Terminals 3 | . 1 1 . . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . . 1 . Garrison Access . | . . . . . . . . Total Hacks 10 | . 3 4 . . 1 2 . Successful 8 | . 3 2 . . 1 2 . Failed 2 | . . 2 . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 6 | . . . . 1 . 5 . Terminals 8 | . 3 4 . . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . . . . 2 . Garrison Access . | . . . . . . . . Terminal Hacks 6 | . 3 2 . . 1 . . Record 1 | . . . . . 1 . . Branch Access Points 1 | . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . Transport Status 1 | . . 1 . . . . . Zone Layout 2 | . 1 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . . . . . 2 . Insert Component 1 | . . . . . . 1 . Analyze 1 | . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 4 | . 1 1 . . 1 1 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . 1 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Min Zio Pro Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Total Allies 8 | . . . 1 7 . . . Largest Group 7 | . . . 1 7 . . . Highest-Rated Group 227 | . . . 31 227 . . . Highest-Rated Ally 40 | . . . 31 40 . . . Total Orders . | . . . . . . . . Ally Attacks 12 | . . . 12 . . . . Total Damage 150 | . . . 150 . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . . 1 1 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Zionite Intel Received 1 | . . . . . . 1 . Branch Access 1 | . . . . . . 1 . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Min Zio Pro Fac Low Turns Passed 2373 | 85 153 150 164 611 614 479 117 Spaces Moved 5267 | 72 120 132 396 1409 1474 1338 326 Core 21 | 21 . . . . . . . Treads . | . . . . . . . . Legs 246 | 51 120 75 . . . . . Wheels . | . . . . . . . . Hover 2 | . . . . . . 2 . Flight 4998 | . . 57 396 1409 1474 1336 326 Fastest Speed 31 | 50 120 37 37 37 37 31 31 Average Speed 39 | 99 120 84 37 37 37 31 31 Slowest Speed 120 | 120 120 120 37 37 120 80 31 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 20 | . . . 5 . 1 12 2 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 44 | 5 22 13 81 91 92 23 26 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 3 | . . . . 2 1 . . Known Exits Taken 6 | 1 1 1 . 1 1 1 . Unknown Exits Taken 1 | . . . 1 . . . . Scrap Searched 6 | . . . . 2 4 . . Spaces Dug 2 | . . . 2 . . . . Terrain Destroyed 5 | . . 3 2 . . . . Melee . | . . . . . . . . Projectile 2 | . . . 2 . . . . AOE 3 | . . 3 . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Total 5469 | 80 127 161 400 1473 1519 1378 331 Wait 88 | . . . . 48 11 26 3 Move 5221 | 71 119 131 386 1408 1471 1313 322 Hop 19 | . . . 4 . 1 12 2 Pick Up 15 | 1 . 4 2 2 2 4 . Fast Attach 30 | 7 3 2 . 1 8 9 . Attach 13 | . . 5 2 1 . 5 . Detach 16 | . 2 6 1 1 2 4 . Swap 5 | . . . 1 2 2 . . Drop 21 | . 2 6 1 2 5 5 . Fire 41 | 1 1 7 3 8 17 . 4 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 60 | -11/Scrapyard | Identified exit to Materials 60 | -11/Scrapyard | Discovered exit to Materials (range 8) 86 | -11/Scrapyard | Entered Materials 86 | -10/Materials | Evolved 1 slot: Utility x1 182 | -10/Materials | Identified exit to Materials 182 | -10/Materials | Discovered exit to Materials (range 14) 182 | -10/Materials | Identified exit to Mines 239 | -10/Materials | Entered another Materials area 239 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 318 | -9/Materials | Build established: Hacker-Mutant 372 | -9/Materials | Identified exit to Mines 372 | -9/Materials | Discovered exit to Mines (range 13) 389 | -9/Materials | Entered Mines 414 | -9/Mines | Received a Mining Laser from a helpful Derelict 455 | -9/Mines | Assembled infested the area 542 | -9/Mines | Identified exit to Materials 542 | -9/Mines | Discovered exit to Materials (range 12) 550 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 551 | -9/Mines | Discovered exit to Materials (range 7) 553 | -9/Mines | Entered Zion 610 | -7/Zion | Learned location of 2 exits from Factory 719 | -7/Zion | Imprinted 721 | -7/Zion | Declared Zion's savior 922 | -7/Zion | Received a visual enhancement algorithm 1026 | -7/Zion | Build established: Messiah-Mutant 1072 | -7/Zion | Gained Derelict followers 1134 | -7/Zion | Identified exit to Proximity Caves 1134 | -7/Zion | Discovered exit to Proximity Caves (range 20) 1164 | -7/Zion | Entered Proximity Caves 1412 | -6/Proximity Caves | Spotted B-75 Beast 1701 | -6/Proximity Caves | Lost 3 parts (1p1n1w) 1733 | -6/Proximity Caves | Found Prototype Special Weapon 1733 | -6/Proximity Caves | Identified Molecular Deconstructor 1762 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1772 | -6/Proximity Caves | Identified exit to Factory 1772 | -6/Proximity Caves | Discovered exit to Factory (range 13) 1778 | -6/Proximity Caves | Entered Factory 1778 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 1779 | -6/Factory | Identified exit to Factory 1779 | -6/Factory | Identified exit to Lower Caves 2124 | -6/Factory | Spotted B-75 Beast 2158 | -6/Factory | Retrieved Zion intel report: Branch Access 2183 | -6/Factory | Build established: Messiah-Sprinter 2257 | -6/Factory | Entered Lower Caves 2374 | -6/Lower Caves | Self-destructed Last Messages --------------- 02193_ Acquired Adv. Weight Redist. System. 02236_ Subcomponent Replicator disabled. 02239_ Pressure Siphon disabled. 02241_ K-01 Serf collects debris. 02253_ System Backup Module purges 1% of system corruption (2%). 02253_ Discarded Adv. Visual Processing Unit. 02254_ Acquired Enh. Optical Array. LOCATION=LOWER CAVES GOAL=ESCAPE 02275_ N|FF71 G8QRA#FIY&LYYOOZKKSUVDZIC6ALGY9,/ 02345_ Entropy package melds with Wall. 02346_ Wall disintegrates. 02348_ Entropy package melds with Wall. 02355_ Entropy package works its way towards S-27 Virus core. 02356_ Wall disintegrates. 02357_ S-27 Virus core destabilizing. 02357_ S-27 Virus destroyed. [Achievement: Deconstruction] 02371_ Entropy package melds with Wall. 02373_ Wall disintegrates. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##################????## | | ???????????????????????# s ## ###?## | | ???????????????????????# @### #?# | | ??????????????????????## s ## " """ # #?# | | ??????????????????????# s ### """"""" #######?## | | ??????????????????????# s ## """"""" #????????## | | ???????????????????#### ## " """ #???????### | | ??????????????????## # = #???????# | | ??????????????????# *%= #???????# | | ?????????????????# ### ######?####??## | | ????????????????# #?# ##??????# ##?## | | ????????????????# #??## ####????## ### | | ????????????????## ????# # ### ###### ## | | ?????????????????# ????## ##### ## ### | | ?????????????????# ????# ### #?### | | ????????????????? ?????# #?### | | ???????????????? ??????# ###### #?# | | ???????????????? ??????# ##?### ### | | ???????????????#???????## #?## ## | | ????????????????????????## ## #### ## | | ?????????????????????????## ## ### ## | | ?????????????????????????? # #?## | | ????????????????????????? ??## | | ????????????????????????## ??## | | ?????????????????????????# ?## # | | ?????????????????????????## ## ?# # | | ??????????????????????????###?## ## ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 32 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 13 Terrain Scan Range 14 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Evasion (%) 73 Targeting Accuracy 5 Target Analysis 5 Offensive Hacking 32 Item Schematics ----------------- Lgt. Ion Engine | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Deconstruction Challenges ------------ None Game ------ Seed CryofiberSiegeSabre Manual? 0 Play Time 01:22:46 Cumulative 20.5 hours Start 2020.06.20 @ 04:34:21 End 2020.06.22 @ 22:23:13 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 18 Rogue 13 Adventurer 0 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 15 Gallery% 31 Achievement% 21 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 019c8d3d-77b6-44b2-be61-086aed7031bd