Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.09 @ 14:27:37 Player: CallMeBiggSexy Result: Destroyed by X-57 Shotgunner with Shotgun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (91) 455 Value Destroyed (2631) 2631 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (88) 88 TOTAL SCORE: 4914 Bonus ------- High Alert Combat Kills 88 Cogmind --------- Core Integrity 0/550 Matter 280/300 Energy 37/100 System Corruption 0% Temperature Cool (0) Movement Core (150) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Targeting Computer > --- WEAPON (2) ------- Beam Rifle Precision Assault Rifle > --- INVENTORY (5) ---- Improved Heat Sink Small Storage Unit Improved Sensor Array Improved Datajack Axe Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Hover Unit Improved Hover Unit Improved Hover Unit Improved Hover Unit > --- UTILITY ---------- Small Storage Unit Sensor Array Signal Interpreter Terrain Scanner > --- WEAPON ----------- Heavy EM Shotgun Advanced Beam Cannon > --- INVENTORY -------- Hover Unit Improved Propulsion Shielding Heavy EM Shotgun Advanced Beam Cannon Improved Assault Rifle Improved Light Cannon Rocket Launcher Axe [Rating: 23] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Cesium-ion Thruster Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Signal Interpreter Protection Improved Propulsion Shielding Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Slashing Weapon Axe Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 117 | 6 27 39 45 Power 13 | 1 5 4 3 Engine 10 | 1 4 3 2 Core 3 | . 1 1 1 Reactor . | . . . . Propulsion 35 | 2 5 15 13 Treads 8 | . . . 8 Leg 16 | 2 5 7 2 Wheel . | . . . . Hover 10 | . . 8 2 Flight 1 | . . . 1 Utility 26 | 1 6 8 11 Device 16 | . 5 5 6 Storage 5 | 1 1 2 1 Processor 2 | . . 1 1 Hackware . | . . . . Protection 3 | . . . 3 Artifact . | . . . . Weapon 43 | 2 11 12 18 Energy Gun 13 | 1 3 . 9 Energy Cannon 7 | . 2 2 3 Ballistic Gun 6 | 1 2 . 3 Ballistic Cannon 7 | . 1 5 1 Launcher 4 | . 2 1 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon 5 | . . 4 1 Piercing Weapon . | . . . . Special Melee Weapon 1 | . 1 . . Unidentified Prototypes 2 | . . . 2 Parts Lost 33 | . 3 3 27 Power 4 | . 1 1 2 Propulsion 11 | . 1 1 9 Utility 6 | . . . 6 Weapon 12 | . 1 1 10 Highest Loss Streak 12 | . 3 1 12 To Critical Strikes 1 | . . . 1 Average Slot Usage (%) 86 | . 94 99 66 Engine 6 | . 13 3 2 Core 3 | . . 6 4 Treads 3 | . . . 9 Leg 14 | . 27 14 3 Hover 7 | . . 17 4 Device 11 | . 9 11 13 Storage 11 | . 14 11 8 Processor 4 | . . 10 2 Protection 1 | . . . 2 Energy Gun 6 | . 12 3 6 Energy Cannon 3 | . 1 7 1 Ballistic Gun 3 | . 11 . . Ballistic Cannon 5 | . 2 7 4 Slashing Weapon 1 | . . 3 . Peak Build Rating 23 | 6 10 18 23 Average Rating 12 | 4 7 14 15 On Entrance 8 | . 6 10 16 Naked Turns . | . . . . Heaviest Build 60 | 13 16 19 60 Greatest Support 80 | 20 20 30 80 Greatest Overweight (x) 9 | . . 1 9 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 20 | 8 8 8 20 Average Capacity 8 | 7 8 8 9 Most Carried 14 | 6 8 8 14 Average Carried 7 | 3 7 7 7 Final Capacity 8 | 8 8 8 5 Final Carried 8 | 6 8 8 5 Class Distribution -------------------- 83% | Mutant 12% | Scavenger-Mutant 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1913 | 231 391 707 584 Remotely 255 | . . . 255 Salvage Created 3246 | . 858 1223 1165 Parts 197 | . 53 93 51 Haulers Intercepted 7 | . 2 4 1 Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 68 | . 18 26 24 Melee 2 | . . 2 . Guns 23 | . 10 2 11 Cannons 32 | . 6 20 6 AOE 9 | . 2 2 5 Classes Destroyed 10 | . 7 1 2 Worker 2 | . 1 1 . Builder 4 | . 2 2 . Hauler 7 | . 2 4 1 Operator 3 | . 1 2 . Watcher 7 | . 3 3 1 Swarmer 12 | . 3 6 3 Grunt 45 | . 15 14 16 Brawler 1 | . . . 1 Sentry 9 | . . 6 3 Hunter 1 | . . . 1 Best Kill Streak 9 | . 7 6 9 Combat Bots Only 8 | . 4 4 8 Max Kills in Single Turn 3 | . 1 2 3 Gunslinging . | . . . . Exploded 2 | . 1 2 2 Melee 1 | . . 1 . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 455 | . 114 103 238 Missed 126 | . 33 27 66 Damage Taken 4530 | . 966 816 2748 Core 912 | . 206 149 557 Absorbed by Shields . | . . . . Redirected to Shielding 105 | . . . 105 Regen/Repaired (Parts) 47 | . 31 16 . Core Remaining (%) 59 | 100 17 62 . Volleys Fired 227 | . 70 73 84 Largest 2 | . 2 2 2 Hottest 136 | . 90 136 118 Shots Fired 410 | . 140 144 126 Gun 215 | . 116 19 80 Cannon 184 | . 19 123 42 Launcher 11 | . 5 2 4 Special . | . . . . Kinetic 159 | . 68 75 16 Thermal 128 | . 16 48 64 Explosive 11 | . 5 2 4 Electromagnetic 112 | . 51 19 42 Robot Hit Streak 17 | . 14 7 17 Robot Miss Streak 4 | . 3 4 4 Penetration Max . | . . . . Secondary Targets 2 | . 2 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 258 | . 86 81 91 Core Hits 132 | . 45 38 49 Critical Kills . | . . . . Critical Parts Destroyed 1 | . 1 . . Critical Strikes 14 | . 1 5 8 Burn 7 | . . . 7 Destroy 1 | . 1 . . Blast 6 | . . 5 1 Melee Attacks 31 | . 2 26 3 Impact . | . . . . Slashing 29 | . . 26 3 Piercing . | . . . . Sneak Attacks 5 | . 2 3 . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 5778 | . 1457 2077 2244 Guns 2134 | . 776 146 1212 Cannons 1935 | . 228 1227 480 Explosions 1214 | . 453 209 552 Melee 495 | . . 495 . Ramming . | . . . . Kinetic 1171 | . 363 656 152 Thermal 1913 | . 388 571 954 Explosive 817 | . 276 209 332 Electromagnetic 1382 | . 430 146 806 Impact . | . . . . Slashing 495 | . . 495 . Piercing . | . . . . Highest Corruption 3 | . 2 3 . Average Corruption 2 | . 1 2 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 6 | . 3 3 . Message Errors 2 | . 1 1 . Matter Fused 1 | . 1 . . Heat Flow Errors 1 | . 1 . . Data Loss (minor) 2 | . . 2 . Overload Shots . | . . . . Overflow Damage 130 | . 13 104 13 Projectiles 38 | . . 25 13 Explosions 31 | . 13 18 . Melee 61 | . . 61 . Knockbacks 12 | . . 10 2 Impact . | . . . . Kinetic 12 | . . 10 2 Secondary . | . . . . Self-Inflicted Damage 172 | . 45 . 127 Shots 6 | . 2 . 4 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 449 | . 207 326 449 Average Temperature 97 | . 48 80 161 Received Heat Transfer 2013 | . 492 297 1224 Effects 12 | . . 1 11 Energy Bleed 2 | . . . 2 Interference 4 | . . 1 3 Matter Decay 2 | . . . 2 Short Circuit 1 | . . . 1 Damage (minor) 3 | . . . 3 Siege Activations . | . . . . Robots Corrupted 2 | . . . 2 Combat Hostiles 2 | . . . 2 Parts Fried 4 | . . . 4 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 8 | . 1 2 5 Heat Transferred 4176 | . 744 1036 2396 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 5 | . 2 . 3 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 491 | . 361 491 491 Initial 207 | . . 76 207 Average 260 | . 171 295 309 Maximum Alert Level 2 | . 1 2 2 Low Security (%) 31 | 100 58 24 13 Level 1 54 | . 41 52 67 Level 2 14 | . . 22 18 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 20 | . 6 9 5 Investigation 14 | . 4 7 3 Extermination . | . . . . Reinforcement 6 | . 2 2 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 5 | . 2 2 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 96 | . 28 31 37 Peak Tracking Total 9 | . 5 5 9 Tactical Retreats 8 | . 4 1 3 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 6 | . 3 2 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 6 | . . 6 . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered 1 | . 1 . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 4 | . 2 2 . Max in Single Turn 1 | . 1 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 23 | . 7 14 2 Terminals 17 | . 4 11 2 Fabricators . | . . . . Repair Stations 2 | . 1 1 . Recycling Units 4 | . 2 2 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 79 | . 24 50 5 Successful 42 | . 15 24 3 Failed 37 | . 9 26 2 Catastrophic 9 | . 2 6 1 Database Lockouts . | . . . . Manual 36 | . 13 21 2 Terminals 67 | . 19 43 5 Fabricators . | . . . . Repair Stations 7 | . 3 4 . Recycling Units 5 | . 2 3 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 32 | . 11 18 3 Record 1 | . . 1 . Prototype ID Bank 2 | . . 2 . Level Access Points 2 | . 1 1 . Emergency Access Points 1 | . 1 . . Terminal Index 1 | . . 1 . Alert Level 6 | . 1 4 1 Unreport Threat 3 | . 1 1 1 Locate Traps 2 | . 1 1 . Disarm Traps 1 | . . 1 . Dispatch Records 1 | . 1 . . Patrol Status 2 | . 1 1 . Transport Status 1 | . . 1 . Investigation Status 1 | . 1 . . Hauler Manifests 3 | . 1 1 1 Zone Layout 5 | . 2 3 . Fabricator Hacks . | . . . . Repair Station Hacks 5 | . 2 3 . Scan Component 3 | . 1 2 . Repair 2 | . 1 1 . Recycling Unit Hacks 5 | . 2 3 . Report Inventory 4 | . 2 2 . Retrieve Components 1 | . . 1 . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 20 | . 6 12 2 Full Trace Events 18 | . 5 11 2 Feedback Events 1 | . . 1 . Corruption 1 | . . 1 . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . 1 1 . Time 58 | . 26 32 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 1 | . . 1 . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 1 | . 1 . . Non-combat 1 | . 1 . . Combat . | . . . . Robot Hacks Applied 1 | . 1 . . no_distress 1 | . 1 . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 3699 | 61 1035 1312 1291 Spaces Moved 2292 | 43 609 1083 557 Core 138 | 11 . . 127 Treads 208 | . . . 208 Legs 1016 | 32 609 303 72 Wheels . | . . . . Hover 928 | . . 780 148 Flight 2 | . . . 2 Fastest Speed 48 | 50 120 52 48 Average Speed 107 | 102 120 71 164 Slowest Speed 500 | 120 120 120 500 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 50 | 4 84 82 30 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug 29 | . . 26 3 Terrain Destroyed 111 | . 25 38 48 Melee 18 | . . 15 3 Projectile 2 | . . 1 1 AOE 91 | . 25 22 44 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 3083 | 60 789 1433 801 Wait 282 | . 42 172 68 Move 2289 | 42 608 1082 557 Hop . | . . . . Pick Up 73 | 12 18 15 28 Fast Attach 18 | . 3 7 8 Attach 40 | 6 5 3 26 Detach 2 | . . . 2 Swap 59 | . 19 29 11 Drop 62 | . 22 26 14 Fire 227 | . 70 73 84 Melee 31 | . 2 26 3 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 408 | -10/Materials | Core integrity fell below 50% 441 | -10/Materials | Lost 3 parts (1p1n1w) 526 | -10/Materials | Discovered new exit (range 7) 595 | -10/Materials | Repaired EM Pulse Gun 713 | -10/Materials | Discovered new exit (range 4) 882 | -10/Materials | Discovered new exit (range 11) 1022 | -10/Materials | Identified exit to Materials 1052 | -10/Materials | Core integrity fell below 20% 1097 | -10/Materials | Entered another Materials area 1097 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1765 | -9/Materials | Identified exit to Materials 1962 | -9/Materials | Repaired Imp. Hover Unit 2146 | -9/Materials | Discovered new exit (range 12) 2409 | -9/Materials | Entered another Materials area 2409 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2595 | -8/Materials | Destroyed 8 combat bots 2606 | -8/Materials | Lost 7 parts (4n1u2w) 2648 | -8/Materials | Lost 3 parts (1n1u1w) 3219 | -8/Materials | Discovered new exit (range 13) 3299 | -8/Materials | Lost 3 parts (1p2w) 3648 | -8/Materials | Core integrity fell below 50% 3677 | -8/Materials | Core integrity fell below 20% 3700 | -8/Materials | Destroyed by X-57 Shotgunner with Shotgun Last Messages --------------- Core. 03676_ Acquired Beam Rifle. 03677_ Overheating: System interference. 03677_ Beam Rifle temporarily disabled. 03677_ U-05 Engineer repairs door. 03680_ U-05 Engineer lays Concrete. 03681_ G-47 Trooper heat damages Aluminum Leg. 03681_ U-05 Engineer lays Concrete. 03684_ Critical hit (Burn: +37). 03685_ U-05 Engineer lays Concrete. 03685_ Acquired 20 matter. 03686_ U-05 Engineer lays Concrete. 03686_ Beam Rifle destroyed. 03686_ Critical hit (Burn: +37). 03688_ U-05 Engineer lays Concrete. 03689_ Penetrated by Slug. 03689_ U-05 Engineer lays Concrete. 03695_ Acquired Prototype Ballistic Gun. 03695_ Identified Prc. Assault Rifle. 03698_ Dropped Prc. Assault Rifle. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | #########????????????????????? | | # #????????????????????? | | # #????????????????????? | | #???????????##???????? | | #??????????? ???????? | | #???????????# ???????? | | # #???????????# ???????? | | # = #?###+####### #####??? | | ####%###### !!#??? | | ### ####T# !!#??? | | ### ! ]]#??? | | ### ! x < ]]#??? | | #?# === " x [@#??? | | #?# == T ##### [#??? | | ### === " #####+#####??? | | #"" # #???? | | #"T #! """"" #???? | | #"" [// # """"" #???? | | #### = [/= # """"" #???? | | ???#! %= [/= %+ """"" #???? | | ???####+##### # """"" #???? | | ?????# * !*!# # """""?#???? | | ?????# =%!!*! # """"??????? | | ?????# [ [%" %=# ??????? | | ?????# [[[[="% ########?????? | | ?????# [[[ " #????????????? | | ?????# # #????????????? | | ?????######## #????????????? | | ????????????# #????????????? | | ????????????# #????????????? | | ????????????# #????????????? | | ????????????+ #????????????? | | ????????????# #????????????? | | ????????????# #????????????? | | ????????????? #????????????? | | ????????????? ????????????? | | ????????????? ????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Part-time Excavator Party Time Use The Force root@ Challenges ------------ None Game ------ Seed ImprovedFluxPenetrator Manual? 0 Play Time 01:15:33 Cumulative 7.7 hours Start 2025.02.09 @ 10:26:42 End 2025.02.09 @ 14:27:37 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 305aaaa6-acb9-4070-895b-7bad5f1b768d