Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.09 @ 14:27:37

Player: CallMeBiggSexy

Result: Destroyed by X-57 Shotgunner with Shotgun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (91)      455
Value Destroyed (2631)     2631
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (88)                 88
              TOTAL SCORE: 4914

 Bonus
-------
High Alert Combat Kills    88

 Cogmind 
---------
Core Integrity             0/550
Matter                     280/300
Energy                     37/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (150) Ox2
Location                   -8/Materials

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (4) ---
                (None)
>           --- UTILITY (4) ------
            Targeting Computer
>           --- WEAPON (2) -------
            Beam Rifle
  Precision Assault Rifle
>           --- INVENTORY (5) ----
   Improved Heat Sink
      Small Storage Unit
   Improved Sensor Array
   Improved Datajack
            Axe

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
>          --- PROPULSION -------
           Hover Unit
  Improved Hover Unit
  Improved Hover Unit
  Improved Hover Unit
>          --- UTILITY ----------
     Small Storage Unit
           Sensor Array
           Signal Interpreter
           Terrain Scanner
>          --- WEAPON -----------
     Heavy EM Shotgun
  Advanced Beam Cannon
>          --- INVENTORY --------
           Hover Unit
  Improved Propulsion Shielding
     Heavy EM Shotgun
  Advanced Beam Cannon
  Improved Assault Rifle
  Improved Light Cannon
           Rocket Launcher
           Axe
[Rating: 23]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Improved Hover Unit
  Flight Unit              Cesium-ion Thruster
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Protection               Improved Propulsion Shielding
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Rocket Launcher
  Slashing Weapon          Axe
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   1   1   
  Utility                  2    | .   .   1   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             117  | 6   27  39  45  
  Power                    13   | 1   5   4   3   
    Engine                 10   | 1   4   3   2   
    Core                   3    | .   1   1   1   
    Reactor                .    | .   .   .   .   
  Propulsion               35   | 2   5   15  13  
    Treads                 8    | .   .   .   8   
    Leg                    16   | 2   5   7   2   
    Wheel                  .    | .   .   .   .   
    Hover                  10   | .   .   8   2   
    Flight                 1    | .   .   .   1   
  Utility                  26   | 1   6   8   11  
    Device                 16   | .   5   5   6   
    Storage                5    | 1   1   2   1   
    Processor              2    | .   .   1   1   
    Hackware               .    | .   .   .   .   
    Protection             3    | .   .   .   3   
    Artifact               .    | .   .   .   .   
  Weapon                   43   | 2   11  12  18  
    Energy Gun             13   | 1   3   .   9   
    Energy Cannon          7    | .   2   2   3   
    Ballistic Gun          6    | 1   2   .   3   
    Ballistic Cannon       7    | .   1   5   1   
    Launcher               4    | .   2   1   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        5    | .   .   4   1   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   1    | .   1   .   .   
  Unidentified Prototypes  2    | .   .   .   2   
Parts Lost                 33   | .   3   3   27  
  Power                    4    | .   1   1   2   
  Propulsion               11   | .   1   1   9   
  Utility                  6    | .   .   .   6   
  Weapon                   12   | .   1   1   10  
  Highest Loss Streak      12   | .   3   1   12  
  To Critical Strikes      1    | .   .   .   1   
Average Slot Usage (%)     86   | .   94  99  66  
  Engine                   6    | .   13  3   2   
  Core                     3    | .   .   6   4   
  Treads                   3    | .   .   .   9   
  Leg                      14   | .   27  14  3   
  Hover                    7    | .   .   17  4   
  Device                   11   | .   9   11  13  
  Storage                  11   | .   14  11  8   
  Processor                4    | .   .   10  2   
  Protection               1    | .   .   .   2   
  Energy Gun               6    | .   12  3   6   
  Energy Cannon            3    | .   1   7   1   
  Ballistic Gun            3    | .   11  .   .   
  Ballistic Cannon         5    | .   2   7   4   
  Slashing Weapon          1    | .   .   3   .   
Peak Build Rating          23   | 6   10  18  23  
  Average Rating           12   | 4   7   14  15  
  On Entrance              8    | .   6   10  16  
Naked Turns                .    | .   .   .   .   
Heaviest Build             60   | 13  16  19  60  
  Greatest Support         80   | 20  20  30  80  
  Greatest Overweight (x)  9    | .   .   1   9   
  Average Overweight (x)   .    | .   .   .   1   
Largest Inventory Capacity 20   | 8   8   8   20  
  Average Capacity         8    | 7   8   8   9   
  Most Carried             14   | 6   8   8   14  
  Average Carried          7    | 3   7   7   7   
  Final Capacity           8    | 8   8   8   5   
  Final Carried            8    | 6   8   8   5   

 Class Distribution 
--------------------
 83% | Mutant
 12% | Scavenger-Mutant
  3% | Scout

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Yrd  Mat  Mat  Mat  
Matter Collected           1913 | 231  391  707  584  
  Remotely                 255  | .    .    .    255  
Salvage Created            3246 | .    858  1223 1165 
  Parts                    197  | .    53   93   51   
Haulers Intercepted        7    | .    2    4    1    
Recyclers Shooed           1    | .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  68   | .   18  26  24  
  Melee                    2    | .   .   2   .   
  Guns                     23   | .   10  2   11  
  Cannons                  32   | .   6   20  6   
  AOE                      9    | .   2   2   5   
Classes Destroyed          10   | .   7   1   2   
  Worker                   2    | .   1   1   .   
  Builder                  4    | .   2   2   .   
  Hauler                   7    | .   2   4   1   
  Operator                 3    | .   1   2   .   
  Watcher                  7    | .   3   3   1   
  Swarmer                  12   | .   3   6   3   
  Grunt                    45   | .   15  14  16  
  Brawler                  1    | .   .   .   1   
  Sentry                   9    | .   .   6   3   
  Hunter                   1    | .   .   .   1   
Best Kill Streak           9    | .   7   6   9   
  Combat Bots Only         8    | .   4   4   8   
Max Kills in Single Turn   3    | .   1   2   3   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   1   2   2   
  Melee                    1    | .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        455  | .    114  103  238  
  Missed                   126  | .    33   27   66   
Damage Taken               4530 | .    966  816  2748 
  Core                     912  | .    206  149  557  
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  105  | .    .    .    105  
  Regen/Repaired (Parts)   47   | .    31   16   .    
Core Remaining (%)         59   | 100  17   62   .    
Volleys Fired              227  | .    70   73   84   
  Largest                  2    | .    2    2    2    
  Hottest                  136  | .    90   136  118  
Shots Fired                410  | .    140  144  126  
  Gun                      215  | .    116  19   80   
  Cannon                   184  | .    19   123  42   
  Launcher                 11   | .    5    2    4    
  Special                  .    | .    .    .    .    
  Kinetic                  159  | .    68   75   16   
  Thermal                  128  | .    16   48   64   
  Explosive                11   | .    5    2    4    
  Electromagnetic          112  | .    51   19   42   
  Robot Hit Streak         17   | .    14   7    17   
  Robot Miss Streak        4    | .    3    4    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    2    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           258  | .    86   81   91   
  Core Hits                132  | .    45   38   49   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    
  Critical Strikes         14   | .    1    5    8    
    Burn                   7    | .    .    .    7    
    Destroy                1    | .    1    .    .    
    Blast                  6    | .    .    5    1    
Melee Attacks              31   | .    2    26   3    
  Impact                   .    | .    .    .    .    
  Slashing                 29   | .    .    26   3    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            5    | .    2    3    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           5778 | .    1457 2077 2244 
  Guns                     2134 | .    776  146  1212 
  Cannons                  1935 | .    228  1227 480  
  Explosions               1214 | .    453  209  552  
  Melee                    495  | .    .    495  .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  1171 | .    363  656  152  
  Thermal                  1913 | .    388  571  954  
  Explosive                817  | .    276  209  332  
  Electromagnetic          1382 | .    430  146  806  
  Impact                   .    | .    .    .    .    
  Slashing                 495  | .    .    495  .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         3    | .    2    3    .    
  Average Corruption       2    | .    1    2    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  6    | .    3    3    .    
    Message Errors         2    | .    1    1    .    
    Matter Fused           1    | .    1    .    .    
    Heat Flow Errors       1    | .    1    .    .    
    Data Loss (minor)      2    | .    .    2    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            130  | .    13   104  13   
  Projectiles              38   | .    .    25   13   
  Explosions               31   | .    13   18   .    
  Melee                    61   | .    .    61   .    
Knockbacks                 12   | .    .    10   2    
  Impact                   .    | .    .    .    .    
  Kinetic                  12   | .    .    10   2    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      172  | .    45   .    127  
  Shots                    6    | .    2    .    4    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        449  | .    207  326  449  
  Average Temperature      97   | .    48   80   161  
  Received Heat Transfer   2013 | .    492  297  1224 
  Effects                  12   | .    .    1    11   
    Energy Bleed           2    | .    .    .    2    
    Interference           4    | .    .    1    3    
    Matter Decay           2    | .    .    .    2    
    Short Circuit          1    | .    .    .    1    
    Damage (minor)         3    | .    .    .    3    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           2    | .    .    .    2    
  Combat Hostiles          2    | .    .    .    2    
  Parts Fried              4    | .    .    .    4    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             8    | .    1    2    5    
  Heat Transferred         4176 | .    744  1036 2396 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      5    | .    2    .    3    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             491  | .   361 491 491 
  Initial                  207  | .   .   76  207 
  Average                  260  | .   171 295 309 
Maximum Alert Level        2    | .   1   2   2   
  Low Security (%)         31   | 100 58  24  13  
  Level 1                  54   | .   41  52  67  
  Level 2                  14   | .   .   22  18  
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          20   | .   6   9   5   
  Investigation            14   | .   4   7   3   
  Extermination            .    | .   .   .   .   
  Reinforcement            6    | .   2   2   2   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       1    | .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           5    | .   2   2   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              96   | .   28  31  37  
  Peak Tracking Total      9    | .   5   5   9   
  Tactical Retreats        8    | .   4   1   3   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            6    | .   3   2   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 6    | .   .   6   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                1    | .   1   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          4    | .   2   2   .   
  Max in Single Turn       1    | .   1   1   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          23   | .   7   14  2   
  Terminals                17   | .   4   11  2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   1   1   .   
  Recycling Units          4    | .   2   2   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                79   | .   24  50  5   
  Successful               42   | .   15  24  3   
  Failed                   37   | .   9   26  2   
    Catastrophic           9    | .   2   6   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   36   | .   13  21  2   
  Terminals                67   | .   19  43  5   
  Fabricators              .    | .   .   .   .   
  Repair Stations          7    | .   3   4   .   
  Recycling Units          5    | .   2   3   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             32   | .   11  18  3   
  Record                   1    | .   .   1   .   
  Prototype ID Bank        2    | .   .   2   .   
  Level Access Points      2    | .   1   1   .   
  Emergency Access Points  1    | .   1   .   .   
  Terminal Index           1    | .   .   1   .   
  Alert Level              6    | .   1   4   1   
  Unreport Threat          3    | .   1   1   1   
  Locate Traps             2    | .   1   1   .   
  Disarm Traps             1    | .   .   1   .   
  Dispatch Records         1    | .   1   .   .   
  Patrol Status            2    | .   1   1   .   
  Transport Status         1    | .   .   1   .   
  Investigation Status     1    | .   1   .   .   
  Hauler Manifests         3    | .   1   1   1   
  Zone Layout              5    | .   2   3   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       5    | .   2   3   .   
  Scan Component           3    | .   1   2   .   
  Repair                   2    | .   1   1   .   
Recycling Unit Hacks       5    | .   2   3   .   
  Report Inventory         4    | .   2   2   .   
  Retrieve Components      1    | .   .   1   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         20   | .   6   12  2   
  Full Trace Events        18   | .   5   11  2   
  Feedback Events          1    | .   .   1   .   
    Corruption             1    | .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             2    | .   1   1   .   
  Time                     58   | .   26  32  .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     1    | .   .   1   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              1    | .   1   .   .   
  Non-combat               1    | .   1   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        1    | .   1   .   .   
  no_distress              1    | .   1   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  
Turns Passed               3699 | 61   1035 1312 1291 
Spaces Moved               2292 | 43   609  1083 557  
  Core                     138  | 11   .    .    127  
  Treads                   208  | .    .    .    208  
  Legs                     1016 | 32   609  303  72   
  Wheels                   .    | .    .    .    .    
  Hover                    928  | .    .    780  148  
  Flight                   2    | .    .    .    2    
  Fastest Speed            48   | 50   120  52   48   
  Average Speed            107  | 102  120  71   164  
  Slowest Speed            500  | 120  120  120  500  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       50   | 4    84   82   30   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        2    | .    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 29   | .    .    26   3    
Terrain Destroyed          111  | .    25   38   48   
  Melee                    18   | .    .    15   3    
  Projectile               2    | .    .    1    1    
  AOE                      91   | .    25   22   44   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -9   -8   
---------                  Run  | Yrd  Mat  Mat  Mat  
Total                      3083 | 60   789  1433 801  
  Wait                     282  | .    42   172  68   
  Move                     2289 | 42   608  1082 557  
  Hop                      .    | .    .    .    .    
  Pick Up                  73   | 12   18   15   28   
  Fast Attach              18   | .    3    7    8    
  Attach                   40   | 6    5    3    26   
  Detach                   2    | .    .    .    2    
  Swap                     59   | .    19   29   11   
  Drop                     62   | .    22   26   14   
  Fire                     227  | .    70   73   84   
  Melee                    31   | .    2    26   3    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 16)
   62 | -11/Scrapyard | Entered Materials
  315 | -10/Materials | Build established: Mutant
  408 | -10/Materials | Core integrity fell below 50%
  441 | -10/Materials | Lost 3 parts (1p1n1w)
  526 | -10/Materials | Discovered new exit (range 7)
  595 | -10/Materials | Repaired EM Pulse Gun
  713 | -10/Materials | Discovered new exit (range 4)
  882 | -10/Materials | Discovered new exit (range 11)
 1022 | -10/Materials | Identified exit to Materials
 1052 | -10/Materials | Core integrity fell below 20%
 1097 | -10/Materials | Entered another Materials area
 1097 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1765 | -9/Materials  | Identified exit to Materials
 1962 | -9/Materials  | Repaired Imp. Hover Unit
 2146 | -9/Materials  | Discovered new exit (range 12)
 2409 | -9/Materials  | Entered another Materials area
 2409 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2595 | -8/Materials  | Destroyed 8 combat bots
 2606 | -8/Materials  | Lost 7 parts (4n1u2w)
 2648 | -8/Materials  | Lost 3 parts (1n1u1w)
 3219 | -8/Materials  | Discovered new exit (range 13)
 3299 | -8/Materials  | Lost 3 parts (1p2w)
 3648 | -8/Materials  | Core integrity fell below 50%
 3677 | -8/Materials  | Core integrity fell below 20%
 3700 | -8/Materials  | Destroyed by X-57 Shotgunner with Shotgun

 Last Messages 
---------------
  Core.
03676_ Acquired Beam Rifle.
03677_ Overheating: System interference.
03677_ Beam Rifle temporarily disabled. <x2>
03677_ U-05 Engineer repairs door.
03680_ U-05 Engineer lays Concrete.
03681_ G-47 Trooper heat damages Aluminum Leg.
03681_ U-05 Engineer lays Concrete. <x3>
03684_ Critical hit (Burn: +37).
03685_ U-05 Engineer lays Concrete.
03685_ Acquired 20 matter.
03686_ U-05 Engineer lays Concrete.
03686_ Beam Rifle destroyed.
03686_ Critical hit (Burn: +37).
03688_ U-05 Engineer lays Concrete.
03689_ Penetrated by Slug.
03689_ U-05 Engineer lays Concrete.
03695_ Acquired Prototype Ballistic Gun.
03695_ Identified Prc. Assault Rifle.
03698_ Dropped Prc. Assault Rifle.

 Map 
-----
+----------------------------------------------------+
|                                                    |
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|                                                    |
| #########?????????????????????                     |
| #       #?????????????????????                     |
| #       #?????????????????????                     |
|         #???????????##????????                     |
|         #???????????  ????????                     |
|         #???????????# ????????                     |
| #       #???????????# ????????                     |
| #   =   #?###+####### #####???                     |
| ####%######             !!#???                     |
|  ### ####T#             !!#???                     |
|  ###          !         ]]#???                     |
|  ###       !  x <       ]]#???                     |
|  #?#  ===    "  x       [@#???                     |
|  #?#   ==    T  #####    [#???                     |
|  ### ===     "  #####+#####???                     |
|  #""            #        #????                     |
|  #"T            #! """"" #????                     |
|  #""      [//   #  """"" #????                     |
| ####    = [/=   #  """"" #????                     |
| ???#!  %= [/=  %+  """"" #????                     |
| ???####+#####   #  """"" #????                     |
| ?????# * !*!#   #  """""?#????                     |
| ?????#   =%!!*! #  """"???????                     |
| ?????# [  [%" %=#      ???????                     |
| ?????# [[[[="%  ########??????                     |
| ?????# [[[  "   #?????????????                     |
| ?????#      #   #?????????????                     |
| ?????########   #?????????????                     |
| ????????????#   #?????????????                     |
| ????????????#   #?????????????                     |
| ????????????#   #?????????????                     |
| ????????????+   #?????????????                     |
| ????????????#   #?????????????                     |
| ????????????#   #?????????????                     |
| ?????????????   #?????????????                     |
| ?????????????    ?????????????                     |
| ?????????????    ?????????????                     |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             150
Propulsion Shielding       66
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Part-time Excavator
Party Time
Use The Force
root@

 Challenges 
------------
None

 Game 
------
Seed              ImprovedFluxPenetrator
  Manual?         0
Play Time         01:15:33
  Cumulative      7.7 hours
  Start           2025.02.09 @ 10:26:42
  End             2025.02.09 @ 14:27:37
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           6
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          12
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 305aaaa6-acb9-4070-895b-7bad5f1b768d