Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.04 @ 15:36:36 Player: Grant Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (14) 70 Value Destroyed (343) 343 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1313 Bonus ------- None Cogmind --------- Core Integrity 184/400 Matter 300/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Walking (150) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Light Ion Engine Aluminum Leg Aluminum Leg Large Storage Unit High-capacity Matter Pod (166) Small Laser Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Sensor Array Light Armor Plating Hardened Light Armor Plating > --- WEAPON ----------- Light Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Ion Engine Aluminum Leg Aluminum Leg Large Storage Unit High-capacity Matter Pod Small Laser Light Assault Rifle [Rating: 11] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 2 | . . 2 Weapon . | . . . Parts Attached 24 | 5 6 13 Power 3 | 1 1 1 Engine 3 | 1 1 1 Core . | . . . Reactor . | . . . Propulsion 6 | 2 1 3 Treads . | . . . Leg 6 | 2 1 3 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 6 | . 2 4 Device 1 | . 1 . Storage 3 | . 1 2 Processor . | . . . Hackware . | . . . Protection 2 | . . 2 Artifact . | . . . Weapon 9 | 2 2 5 Energy Gun 4 | 1 1 2 Energy Cannon . | . . . Ballistic Gun 5 | 1 1 3 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 9 | . . 9 Power 1 | . . 1 Propulsion 1 | . . 1 Utility 3 | . . 3 Weapon 4 | . . 4 Highest Loss Streak 7 | . . 7 Average Slot Usage (%) 89 | . 76 98 Engine 12 | . 14 11 Leg 24 | . 28 21 Device 7 | . 1 10 Storage 16 | . 3 25 Protection 4 | . . 6 Energy Gun 10 | . 14 8 Ballistic Gun 13 | . 14 13 Naked Turns . | . . . Heaviest Build 44 | 5 22 44 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 2 | . 1 2 Average Overweight (x) . | . . 1 Largest Inventory Capacity 16 | 4 10 16 Average Capacity 9 | 4 5 15 Most Carried 7 | 2 5 7 Average Carried 3 | 1 2 5 Final Capacity 10 | 4 10 10 Final Carried 6 | 1 5 6 Class Distribution -------------------- 50% | Scavenger-Mutant 49% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 618 | 255 51 312 Remotely . | . . . Salvage Created 437 | 45 80 312 Parts 24 | 1 9 14 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 14 | 1 4 9 Guns 14 | 1 4 9 Classes Destroyed 3 | 1 1 1 Swarmer 6 | . 3 3 Grunt 7 | 1 1 5 Sentry 1 | . . 1 Best Kill Streak 3 | 1 3 3 Combat Bots Only 3 | 1 3 3 Max Kills in Single Turn 1 | 1 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 1437 | 100 139 1198 Core 257 | 12 29 216 Absorbed by Shields . | . . . Core Remaining (%) 89 | 95 83 . Volleys Fired 48 | 5 11 32 Largest 2 | 2 2 2 Hottest 85 | 60 60 85 Shots Fired 93 | 10 22 61 Gun 93 | 10 22 61 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 57 | 5 11 41 Thermal 36 | 5 11 20 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 7 | 4 4 7 Robot Miss Streak 3 | 1 3 2 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 48 | 8 11 29 Core Hits 23 | 3 5 15 Critical Hits 1 | . . 1 Critical Kills 1 | . . 1 Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 488 | 71 77 340 Guns 488 | 71 77 340 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 168 | 27 33 108 Thermal 320 | 44 44 232 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 7 | . 1 7 Average Corruption 1 | . 1 4 Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 199 | 70 40 199 Average Temperature 52 | 44 19 64 Received Heat Transfer 507 | 54 42 411 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 745 | 100 100 545 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 307 | 20 128 307 Initial 53 | . 13 53 Average 97 | 9 70 146 Maximum Alert Level 1 | . . 1 Low Security (%) 85 | 100 100 69 Level 1 14 | . . 30 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 3 | . 1 2 Investigation 1 | . . 1 Extermination . | . . . Reinforcement 2 | . 1 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 29 | 1 9 19 Peak Tracking Total 5 | 1 5 5 Tactical Retreats 2 | . . 2 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 3 | . . 3 Terminals 3 | . . 3 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 8 | . . 8 Successful 7 | . . 7 Failed . | . . . Catastrophic . | . . . Database Lockouts 1 | . . 1 Manual . | . . . Terminals 8 | . . 8 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 7 | . . 7 Record 7 | . . 7 Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 2 | . . 2 Full Trace Events 1 | . . 1 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 1041 | 176 353 512 Spaces Moved 551 | 130 226 195 Core 18 | 18 . . Treads . | . . . Legs 533 | 112 226 195 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 150 Average Speed 140 | 110 128 175 Slowest Speed 180 | 120 150 180 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 16 | 7 26 15 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 729 | 153 268 308 Wait 81 | 8 16 57 Move 549 | 129 225 195 Hop . | . . . Pick Up 22 | 6 8 8 Fast Attach . | . . . Attach 11 | 5 2 4 Detach . | . . . Swap 13 | . 4 9 Drop 5 | . 2 3 Fire 48 | 5 11 32 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 58 | -11/Scrapyard | Discovered new exit (range 8) 177 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 420 | -10/Materials | Discovered new exit (range 15) 530 | -10/Materials | Entered another Materials area 530 | -9/Materials | Evolved 2 slots: Utility x2 653 | -9/Materials | Central database locked down 948 | -9/Materials | Build established: Scavenger-Mutant 1038 | -9/Materials | Core integrity fell below 50% 1042 | -9/Materials | Self-destructed Last Messages --------------- Dropped Lgt. Ion Engine. Acquired Hvy. Assault Rifle. Dropped Lgt. Assault Rifle. Acquired 20 matter. U-05 Engineer destroyed. Aluminum Leg destroyed. R-06 Scavenger destroyed. Hrd. Light Armor Plating destroyed. R-06 Scavenger collects Com. Wheel. Sensor Array destroyed. System corrupted by crushing effect (+3). R-06 Scavenger collects Com. Wheel. U-05 Engineer lays Concrete. Lgt. Armor Plating destroyed. Hvy. Assault Rifle destroyed. System corrupted by crushing effect (+3). Lgt. Ion Engine destroyed. System corrupted by crushing effect (+1). Lgt. Assault Rifle destroyed. B-36 Bruiser destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ????????????????????????? | | ??????????????????????? ????????????????????????? | | ??????????????????????? ????????????????????????? | | ####??????????????????? r????????????????????????? | | #?????????????????###/##??????????????????????? | | "" #?????????????????# ??????????????????????? | | "" #?????????????????# ??????????????????????? | | "" #????######???????+ ??????????????????????? | | #???##!!!!##??????? 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