Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.13 @ 23:35:37 Player: Hamilcar Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (30) 150 Value Destroyed (892) 892 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2662 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 265/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Ion Engine Light Assault Rifle Assault Cannon Peak State ------------ > --- POWER ------------ Ion Engine Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Heat Sink Sensor Array Signal Interpreter Improved Targeting Computer > --- WEAPON ----------- Beam Rifle Assault Cannon > --- INVENTORY -------- Ion Engine EM Pulse Gun Light Assault Rifle [Rating: 15] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Signal Interpreter Device Sensor Array Storage Small Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Special Weapon Mining Laser Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion 1 | . . . 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 38 | 6 13 11 8 Power 5 | 1 1 3 . Engine 5 | 1 1 3 . Core . | . . . . Reactor . | . . . . Propulsion 11 | 2 4 2 3 Treads . | . . . . Leg 11 | 2 4 2 3 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 8 | 1 3 2 2 Device 4 | . 2 . 2 Storage 1 | 1 . . . Processor 2 | . 1 1 . Hackware . | . . . . Protection 1 | . . 1 . Artifact . | . . . . Weapon 14 | 2 5 4 3 Energy Gun 9 | 1 4 3 1 Energy Cannon 1 | . . . 1 Ballistic Gun 2 | 1 . 1 . Ballistic Cannon 1 | . . . 1 Launcher . | . . . . Special Weapon 1 | . 1 . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 16 | . . 4 12 Power 3 | . . 1 2 Propulsion 4 | . . . 4 Utility 3 | . . . 3 Weapon 6 | . . 3 3 Highest Loss Streak 10 | . . 1 10 Average Slot Usage (%) 93 | . 97 96 79 Engine 16 | . 14 21 14 Leg 24 | . 27 22 20 Device 12 | . 11 11 15 Storage 3 | . 6 . . Processor 12 | . 7 18 13 Energy Gun 13 | . 13 19 2 Energy Cannon 1 | . . . 5 Ballistic Gun 6 | . 13 2 . Ballistic Cannon 1 | . . . 6 Naked Turns . | . . . . Heaviest Build 21 | 11 12 17 21 Greatest Support 30 | 20 20 20 30 Greatest Overweight (x) 1 | 1 . . 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 6 | 6 6 4 4 Average Capacity 4 | 5 4 4 4 Most Carried 6 | 4 6 4 4 Average Carried 3 | 2 4 3 3 Final Capacity 6 | 6 4 4 4 Final Carried 4 | 4 4 4 3 Class Distribution -------------------- 70% | Mutant 29% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 693 | 259 206 148 80 Remotely 109 | . 109 . . Salvage Created 1273 | . 590 487 196 Parts 62 | . 30 24 8 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 21 | . 10 7 4 Guns 13 | . 9 4 . Cannons 5 | . 1 . 4 AOE 3 | . . 3 . Classes Destroyed 8 | . 3 4 1 Worker 2 | . . 2 . Builder 2 | . 2 . . Recycler 3 | . 2 1 . Operator 1 | . . 1 . Watcher 1 | . . 1 . Grunt 18 | . 10 5 3 Duelist 1 | . . . 1 Sentry 2 | . . 2 . Best Kill Streak 9 | . 9 4 2 Combat Bots Only 5 | . 5 2 2 Max Kills in Single Turn 3 | . 1 3 1 Gunslinging . | . . . . Exploded 2 | . . 2 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2211 | . 449 492 1270 Core 775 | . 103 119 553 Absorbed by Shields . | . . . . Core Remaining (%) 76 | 100 58 70 . Volleys Fired 89 | . 43 31 15 Largest 2 | . 2 2 2 Hottest 120 | . 120 96 107 Shots Fired 173 | . 82 61 30 Gun 139 | . 76 61 2 Cannon 28 | . . . 28 Launcher . | . . . . Special 6 | . 6 . . Kinetic 64 | . 42 7 15 Thermal 54 | . 40 12 2 Explosive . | . . . . Electromagnetic 55 | . . 42 13 Robot Hit Streak 14 | . 14 7 7 Robot Miss Streak 4 | . 4 2 1 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 120 | . 55 43 22 Core Hits 58 | . 28 19 11 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2222 | . 811 818 593 Guns 1305 | . 709 560 36 Cannons 499 | . . . 499 Explosions 316 | . . 258 58 Melee . | . . . . Ramming 6 | . 6 . . Kinetic 603 | . 323 34 246 Thermal 963 | . 482 387 94 Explosive . | . . . . Electromagnetic 650 | . . 397 253 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . 2 . . Average Corruption 2 | . 2 . . Corruption Purged . | . . . . Effects 10 | . 10 . . Message Errors 2 | . 2 . . Heat Flow Errors 3 | . 3 . . Targeting Errors 3 | . 3 . . Weapon Failures 2 | . 2 . . Overload Shots . | . . . . Overflow Damage 44 | . 7 34 3 Projectiles 10 | . 7 . 3 Explosions 34 | . . 34 . Melee . | . . . . Knockbacks 6 | . 1 . 5 Impact 1 | . 1 . . Kinetic 5 | . . . 5 Secondary . | . . . . Self-Inflicted Damage 102 | . 3 83 16 Shots 3 | . . 2 1 Rammed 2 | . 2 . . Targets Rammed 2 | . 2 . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 312 | . 312 198 87 Average Temperature 79 | . 91 78 29 Received Heat Transfer 873 | . 261 171 441 Effects 3 | . 3 . . Interference 3 | . 3 . . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . 1 . . Heat Transferred 2054 | . 1347 533 174 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 4 | . . 3 1 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 282 | . 282 268 110 Average Influence 118 | . 134 153 50 Maximum Alert Level 1 | . 1 1 . Low Security (%) 75 | 100 68 67 100 Level 1 24 | . 31 32 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 3 1 . Investigation . | . . . . Extermination . | . . . . Reinforcement 4 | . 3 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 6 | . 2 2 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 58 | . 23 17 18 Peak Tracking Total 11 | . 4 8 11 Tactical Retreats 7 | . 2 1 4 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 1 | . 1 . . Terminals 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 2 | . 2 . . Successful 2 | . 2 . . Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 1 | . . 1 . Terminals 2 | . 2 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 2 | . 2 . . Record 2 | . 2 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . 1 1 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1333 | 61 598 422 252 Spaces Moved 750 | 42 308 237 163 Core 75 | 3 . . 72 Treads . | . . . . Legs 675 | 39 308 237 91 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 50 Average Speed 113 | 116 120 120 89 Slowest Speed 150 | 120 120 120 150 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 23 | 3 51 23 17 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 23 | . 2 16 5 Melee . | . . . . Projectile 4 | . 2 . 2 AOE 19 | . . 16 3 Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1043 | 51 440 313 239 Wait 130 | . 59 26 45 Move 747 | 41 307 236 163 Hop . | . . . . Pick Up 11 | 4 2 3 2 Fast Attach 30 | 6 12 7 5 Attach 6 | . . 3 3 Detach 4 | . 1 1 2 Swap 3 | . 1 2 . Drop 21 | . 13 4 4 Fire 89 | . 43 31 15 Melee . | . . . . Ram . | . . . . Kick 2 | . 2 . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 571 | -10/Materials | Discovered new exit (range 14) 659 | -10/Materials | Identified exit to Materials 660 | -10/Materials | Entered another Materials area 660 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1051 | -9/Materials | Discovered new exit (range 15) 1081 | -9/Materials | Identified exit to Materials 1082 | -9/Materials | Entered another Materials area 1082 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1202 | -8/Materials | Build established: Scavenger-Mutant 1311 | -8/Materials | Core integrity fell below 50% 1330 | -8/Materials | Core integrity fell below 20% 1332 | -8/Materials | Lost 10 parts (2p3n2u3w) 1334 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 01289_ Aluminum Leg destroyed. 01289_ Lgt. EM Pulse Cannon destroyed. 01290_ K-01 Serf collects debris. 01291_ Ion Engine destroyed. 01292_ G-50 Soldier knocked back. 01293_ Aluminum Leg destroyed. 01294_ K-01 Serf collects debris. 01295_ G-50 Soldier destroyed. 01295_ Imp. Heat Sink destroyed. 01297_ Critical hit. 01297_ Electrolaser destroyed. 01297_ K-01 Serf collects debris. 01297_ Assault Cannon destroyed. 01300_ U-05 Engineer lays Concrete. 01301_ K-01 Serf collects debris. 01301_ Sensor Array destroyed. 01303_ Processing Tank disabled. 01305_ K-01 Serf collects debris. 01329_ U-05 Engineer lays Concrete. 01332_ Processing Tank disabled. 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