Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.13 @ 23:07:26 // Halloween2020/ForbiddenLore Player: rusmal Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (63) 315 Value Destroyed (1930) 1930 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (805) 805 TOTAL SCORE: 6590 Bonus ------- Follower Combat Kills 247 Met Imprinter 300 Was Imprinted 300 Friendly Fire -42 Cogmind --------- Core Integrity 0/850 Matter 14/300 Energy 94/100 System Corruption 11% Temperature Cool (9) Movement Walking (180) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Armored Leg > --- UTILITY (6) ------ Large Storage Unit Large Storage Unit Improved Terrain Scan Processor > --- WEAPON (3) ------- Chainsword > --- INVENTORY (16) --- Improved Deuterium Engine Improved Heat Sink Improved Cooling System Experimental Sensor Array Improved ECM Suite Advanced ECM Suite Improved Heavy Armor Plating Hacking Suite Hacking Drone Bay Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Rocket Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine Fission Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Long-range Terrain Scanner Improved Terrain Scan Processor Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- Heavy Battle Rifle Hypervelocity Gauss Rifle Magnetic Acceleration Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Heat Sink Improved Cooling System Experimental Sensor Array Improved ECM Suite Advanced ECM Suite Improved Heavy Armor Plating Hacking Suite Hacking Drone Bay Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Rocket Launcher Chainsword [Rating: 47] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Rocket Launcher Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Slashing Weapon Chainsword Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 2 | . . . 1 . . . 1 Utility 4 | . . . 1 . . . 3 Weapon 1 | . . . . . . . 1 Parts Attached 72 | 7 14 2 22 . 5 5 17 Power 9 | 2 1 . 2 . . 2 2 Engine 6 | 2 1 . 2 . . . 1 Core 3 | . . . . . . 2 1 Reactor . | . . . . . . . . Propulsion 24 | 2 4 1 10 . 2 1 4 Treads . | . . . . . . . . Leg 24 | 2 4 1 10 . 2 1 4 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 11 | 1 2 . 3 . . . 5 Device 3 | . . . . . . . 3 Storage 5 | 1 2 . 2 . . . . Processor 2 | . . . 1 . . . 1 Hackware . | . . . . . . . . Protection 1 | . . . . . . . 1 Artifact . | . . . . . . . . Weapon 28 | 2 7 1 7 . 3 2 6 Energy Gun 3 | 2 . . 1 . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 13 | . 2 1 5 . 3 . 2 Ballistic Cannon 3 | . 2 . . . . . 1 Launcher 6 | . 2 . 1 . . 2 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon 1 | . . . . . . . 1 Special Melee Weapon 1 | . 1 . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . Parts Lost 17 | . 1 . . . . 1 15 Power 3 | . . . . . . . 3 Propulsion 6 | . . . . . . . 6 Utility 3 | . . . . . . . 3 Weapon 5 | . 1 . . . . 1 3 Highest Loss Streak 11 | . 1 . . . . 1 11 Average Slot Usage (%) 97 | . 96 100 99 100 99 99 87 Engine 9 | . 14 14 11 11 11 1 2 Core 1 | . . . . . . 9 8 Leg 30 | . 28 28 32 33 33 33 23 Storage 21 | . 24 28 22 22 22 22 13 Processor 8 | . . . 11 11 11 11 12 Ballistic Gun 13 | . 5 23 21 11 10 11 8 Ballistic Cannon 2 | . 13 . . . . . 3 Launcher 5 | . 2 4 . 11 11 10 . Naked Turns . | . . . . . . . . Heaviest Build 78 | 13 45 42 48 47 48 54 78 Greatest Support 50 | 20 20 20 35 35 35 40 50 Greatest Overweight (x) 11 | . 2 2 1 1 1 1 11 Average Overweight (x) 1 | . 1 2 1 1 1 1 1 Largest Inventory Capacity 16 | 6 16 16 16 16 16 16 16 Average Capacity 15 | 5 13 16 16 16 16 16 16 Most Carried 16 | 6 16 16 16 16 16 16 16 Average Carried 14 | 2 11 15 15 16 15 15 13 Final Capacity 16 | 6 16 16 16 16 16 16 16 Final Carried 16 | 6 16 16 16 16 16 15 15 Class Distribution -------------------- 62% | Mutant 32% | Scavenger-Mutant 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Matter Collected 2091 | 176 364 95 855 26 97 312 166 Remotely . | . . . . . . . . Salvage Created 1899 | . 406 73 1005 . . 147 268 Parts 117 | . 27 3 71 . . 2 14 Haulers Intercepted 5 | . 2 . 3 . . . . Recyclers Shooed 7 | . 1 . 6 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 9 | . . . . . 4 5 . Prevented 3 | . . . . . . 3 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 47 | . 10 2 23 . . 7 5 Melee 1 | . . . . . . . 1 Guns 28 | . 2 2 23 . . . 1 Cannons 7 | . 4 . . . . . 3 AOE 11 | . 4 . . . . 7 . Classes Destroyed 13 | . 4 . 4 . . 3 2 Builder 2 | . 2 . . . . . . Tunneler 1 | . . . 1 . . . . Hauler 5 | . 2 . 3 . . . . Recycler 1 | . . . 1 . . . . Operator 5 | . 2 . 2 . . . 1 Watcher 2 | . . . . . . . 2 Swarmer 10 | . . . 9 . . . 1 Grunt 23 | . 10 2 9 . . 2 . Brawler 1 | . . . . . . 1 . Sentry 9 | . . . 5 . . 1 3 Hunter 2 | . . . . . . 2 . Programmer 1 | . . . . . . . 1 Behemoth 1 | . . . . . . 1 . Best Kill Streak 6 | . 6 2 4 . . 5 3 Combat Bots Only 5 | . 2 2 4 . . 5 1 Max Kills in Single Turn 3 | . 3 1 1 . . 2 1 Gunslinging . | . . . . . . . . Exploded 2 | . 2 . . . . 2 . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Damage Taken 4557 | . 371 14 937 . . 557 2678 Core 1184 | . 26 . 205 . . 88 865 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 71 | 100 . 89 . . . 26 . Volleys Fired 184 | . 35 2 94 . . 27 26 Largest 3 | . 2 2 2 . . 2 3 Hottest 119 | . 100 46 46 . . 66 119 Shots Fired 347 | . 61 4 187 . . 35 60 Gun 256 | . 23 4 187 . . 8 34 Cannon 58 | . 32 . . . . . 26 Launcher 33 | . 6 . . . . 27 . Special . | . . . . . . . . Kinetic 291 | . 32 4 187 . . 8 60 Thermal 23 | . 23 . . . . . . Explosive 33 | . 6 . . . . 27 . Electromagnetic . | . . . . . . . . Robot Hit Streak 16 | . 9 5 16 . . 5 8 Robot Miss Streak 6 | . 3 1 5 . . 2 6 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . 1 1 . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . Shots Hit Robots 236 | . 40 4 133 . . 18 41 Core Hits 113 | . 24 4 47 . . 22 16 Critical Hits 1 | . . . 1 . . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . Melee Attacks 19 | . 3 . . . . . 16 Impact . | . . . . . . . . Slashing 15 | . . . . . . . 15 Piercing 1 | . . . . . . . 1 Sneak Attacks 3 | . 3 . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5595 | . 1061 62 1821 . . 1503 1148 Guns 2560 | . 200 62 1821 . . 116 361 Cannons 756 | . 342 . . . . . 414 Explosions 1906 | . 519 . . . . 1387 . Melee 367 | . . . . . . . 367 Ramming 6 | . . . . . . . 6 Kinetic 3116 | . 342 62 1821 . . 116 775 Thermal 200 | . 200 . . . . . . Explosive 1906 | . 519 . . . . 1387 . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing 331 | . . . . . . . 331 Piercing 36 | . . . . . . . 36 Highest Corruption 11 | . . . 4 4 4 . 11 Average Corruption 3 | . . . 4 4 4 . 3 Corruption Purged . | . . . . . . . . Effects 41 | . . . 27 2 1 . 11 Message Errors 3 | . . . 3 . . . . Matter Fused 13 | . . . 7 2 1 . 3 Heat Flow Errors 6 | . . . 5 . . . 1 Energy Discharges 4 | . . . 3 . . . 1 Data Loss (minor) 5 | . . . 4 . . . 1 Targeting Errors 9 | . . . 5 . . . 4 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 48 | . 23 . . . . 12 13 Projectiles 34 | . 23 . . . . . 11 Explosions 12 | . . . . . . 12 . Melee 2 | . . . . . . . 2 Knockbacks 8 | . 6 . . . . . 2 Impact . | . . . . . . . . Kinetic 8 | . 6 . . . . . 2 Secondary . | . . . . . . . . Self-Inflicted Damage 3 | . . . . . . . 3 Shots . | . . . . . . . . Rammed 1 | . . . . . . . 1 Targets Rammed 1 | . . . . . . . 1 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 342 | . 219 4 206 . . 48 342 Average Temperature 86 | . 64 4 47 . . 23 133 Received Heat Transfer 1065 | . 204 9 339 . . 42 471 Effects 3 | . . . . . . . 3 Energy Bleed 2 | . . . . . . . 2 Short Circuit 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . 3 . . . . . . Heat Transferred 592 | . 592 . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Peak Influence 314 | . 267 50 314 122 . . 154 Initial 122 | . . . . 122 . . 12 Average 67 | . 62 12 113 122 . . 34 Maximum Alert Level 1 | . 1 . 1 . . . . Low Security (%) 94 | 100 92 100 90 100 . . 100 Level 1 5 | . 7 . 9 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . 3 . 3 . . . 2 Investigation 4 | . 1 . 2 . . . 1 Extermination 1 | . . . . . . . 1 Reinforcement 3 | . 2 . 1 . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Distress Signals 3 | . . . 1 . . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 106 | . 29 2 46 . 1 7 21 Peak Tracking Total 7 | . 3 2 4 . 1 3 7 Tactical Retreats 5 | . 1 . 2 . . . 2 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Traps Triggered 4 | . 2 . 1 . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Machines Disabled 2 | . 1 . . . . . 1 Max in Single Turn 1 | . 1 . . . . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Machines Accessed 24 | . 10 . 11 . . . 3 Terminals 14 | . 7 . 7 . . . . Fabricators 2 | . . . . . . . 2 Repair Stations 2 | . 1 . 1 . . . . Recycling Units 4 | . 2 . 1 . . . 1 Scanalyzers 2 | . . . 2 . . . . Garrison Access . | . . . . . . . . Total Hacks 64 | . 22 . 35 . . . 7 Successful 38 | . 16 . 19 . . . 3 Failed 26 | . 6 . 16 . . . 4 Catastrophic 3 | . . . 2 . . . 1 Database Lockouts . | . . . . . . . . Manual 35 | . 10 . 17 . 2 . 6 Terminals 34 | . 16 . 18 . . . . Fabricators 6 | . . . . . . . 6 Repair Stations 8 | . 4 . 4 . . . . Recycling Units 6 | . 2 . 3 . . . 1 Scanalyzers 10 | . . . 10 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 8 | . 7 . 1 . . . . Prototype ID Bank 3 | . 3 . . . . . . Alert Level 3 | . 2 . 1 . . . . Unreport Threat 1 | . 1 . . . . . . Recall Investigation 1 | . 1 . . . . . . Fabricator Hacks 2 | . . . . . . . 2 Load Schematic 2 | . . . . . . . 2 Repair Station Hacks 7 | . 3 . 4 . . . . Scan Component 4 | . 2 . 2 . . . . Repair 3 | . 1 . 2 . . . . Recycling Unit Hacks 5 | . 2 . 2 . . . 1 Report Inventory 4 | . 2 . 1 . . . 1 Retrieve Components 1 | . . . 1 . . . . Scanalyzer 9 | . . . 9 . . . . Insert Component 4 | . . . 4 . . . . Analyze 5 | . . . 5 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 7 | . 4 . 3 . . . . Terminals 7 | . 4 . 3 . . . . Botnet 6 | . 3 . 3 . . . . Operators 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used . | . . . . . . . . Hacking Detections 18 | . 6 . 10 . . . 2 Full Trace Events 1 | . . . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . . . 4 . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . 1 . 2 . . . . Time 90 | . 26 . 64 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 10 | . . . 10 . . . . Parts Scanalyzed 4 | . . . 4 . . . . Part Schematics Acquired 4 | . . . 4 . . . . Parts Damaged 1 | . . . 1 . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked 2 | . 2 . . . . . . Non-combat 2 | . 2 . . . . . . Combat . | . . . . . . . . Robot Hacks Applied 2 | . 2 . . . . . . parse_system 1 | . 1 . . . . . . no_distress 1 | . 1 . . . . . . Relay Couplers Released 4 | . . . . . . . 4 Programmers 4 | . . . . . . . 4 Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Total Allies 8 | . . 2 . . 6 . . Largest Group 6 | . . 2 2 . 6 6 . Highest-Rated Group 204 | . . 42 42 . 204 204 . Highest-Rated Ally 38 | . . 31 31 . 38 38 . Total Orders . | . . . . . . . . Ally Attacks 45 | . . . 21 . 3 21 . Total Damage 765 | . . . 336 . 49 380 . Kills 9 | . . . 4 . 1 4 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 4 | . . . . 1 2 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Zionite Intel Received 2 | . . . . . . . 2 Main Access 1 | . . . . . . . 1 Unaware Analyses 1 | . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Turns Passed 9266 | 84 1603 749 1933 51 2870 941 1035 Spaces Moved 5286 | 60 836 405 940 35 1892 579 539 Core 13 | 4 . . . . . . 9 Treads . | . . . . . . . . Legs 5273 | 56 836 405 940 35 1892 579 530 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 180 150 150 150 150 150 Average Speed 154 | 115 161 180 150 150 150 150 158 Slowest Speed 600 | 120 180 180 150 150 150 150 600 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 54 | 3 94 89 59 13 91 70 18 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 2 . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 8 | . . 1 . 1 3 3 . Spaces Dug . | . . . . . . . . Terrain Destroyed 126 | . 46 . . . . 75 5 Melee . | . . . . . . . . Projectile 6 | . 1 . . . . . 5 AOE 120 | . 45 . . . . 75 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Total 6035 | 72 1036 422 1284 34 1924 618 645 Wait 351 | . 104 8 191 . 21 . 27 Move 5279 | 59 835 404 939 34 1891 578 539 Hop . | . . . . . . . . Pick Up 57 | 6 21 2 12 . 2 2 12 Fast Attach 25 | 5 6 . 6 . 2 4 2 Attach 17 | 1 1 . 2 . . 1 12 Detach 8 | . 5 . . . . . 3 Swap 30 | 1 7 2 14 . 3 . 3 Drop 63 | . 19 3 26 . 5 6 4 Fire 184 | . 35 2 94 . . 27 26 Melee 19 | . 3 . . . . . 16 Ram . | . . . . . . . . Kick 1 | . . . . . . . 1 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 1 | . . 1 . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: [*Mat x2] / [*Min] / [*Sto]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: Fac x4 / [*Low]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 279 | -10/Materials | Discovered new exit (range 3) 308 | -10/Materials | Build established: Mutant 1036 | -10/Materials | Repaired Aluminum Leg 1207 | -10/Materials | Discovered new exit (range 4) 1381 | -10/Materials | Discovered new exit (range 15) 1471 | -10/Materials | Discovered new exit (range 13) 1548 | -10/Materials | Discovered new exit (range 10) 1688 | -10/Materials | Entered Mines 1884 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1943 | -10/Mines | Found Prototype Device 2077 | -10/Mines | Discovered new exit (range 15) 2395 | -10/Mines | Discovered new exit (range 15) 2437 | -10/Mines | Entered Materials 2437 | -9/Materials | Accompanied by 2 allies 2437 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2442 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2524 | -9/Materials | Discovered new exit (range 3) 3044 | -9/Materials | Discovered new exit (range 10) 3074 | -9/Materials | Identified Exp. Sensor Array 3124 | -9/Materials | Build established: Scavenger-Mutant 3961 | -9/Materials | Repaired Carbon-fiber Leg 3989 | -9/Materials | Repaired Aluminum Leg 4153 | -9/Materials | Discovered new exit (range 4) 4254 | -9/Materials | Core integrity fell below 50% 4313 | -9/Materials | Discovered new exit (range 16) 4370 | -9/Materials | Entered Mines 4403 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4417 | -9/Mines | Learned Materials emergency access door positions 4421 | -9/Mines | Entered Zion 4463 | -7/Zion | System corruption cleaned by Quarantine Array 4535 | -7/Zion | Found CR-A16's Pointy Stick 4774 | -7/Zion | Learned Factory fabricator intel 4810 | -7/Zion | Gained Derelict followers 4839 | -7/Zion | Build established: Mutant 4906 | -7/Zion | Learned 4 Factory zone layouts 4975 | -7/Zion | Learned location of Quarantine (-2) 5007 | -7/Zion | Learned Factory emergency access door positions 5140 | -7/Zion | Received a visual enhancement algorithm 5215 | -7/Zion | Given the Hacking Drone Bay 5219 | -7/Zion | Found Prototype Device 5299 | -7/Zion | Learned location of Armory (-3) 5475 | -7/Zion | Imprinted 5478 | -7/Zion | Declared Zion's savior 6523 | -7/Zion | Discovered new exit (range 9) 6556 | -7/Zion | Learned Factory non-interactive machine intel 7291 | -7/Zion | Entered Proximity Caves 7291 | -6/Proximity Caves | Accompanied by 6 allies 7568 | -6/Proximity Caves | Spotted B-75 Beast 7684 | -6/Proximity Caves | Destroyed B-75 Beast 7716 | -6/Proximity Caves | Build established: Scavenger-Mutant 7953 | -6/Proximity Caves | Learned Factory terminal intel 8106 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8130 | -6/Proximity Caves | Discovered new exit (range 13) 8232 | -6/Proximity Caves | Entered Factory 8232 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 8235 | -6/Factory | Loaded intel: 231 non-interactive machine locations 8236 | -6/Factory | Loaded intel: 22 terminal locations 8237 | -6/Factory | Loaded intel: 6 fabricator locations 8433 | -6/Factory | Retrieved Zion intel report: Main Access 8433 | -6/Factory | Identified exit to Factory 8649 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 8831 | -6/Factory | Lost 3 parts (1p2n) 8859 | -6/Factory | Discovered new exit (range 10) 9197 | -6/Factory | System corruption reached 10% 9211 | -6/Factory | Core integrity fell below 50% 9215 | -6/Factory | Lost 11 parts (2p4n2u3w) 9236 | -6/Factory | Core integrity fell below 20% 9267 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 09237_ K-01 Serf collects debris. 09241_ U-05 Engineer lays Concrete. 09241_ K-01 Serf collects debris. 09242_ U-05 Engineer lays Concrete. 09242_ K-01 Serf collects debris. 09243_ U-05 Engineer lays Concrete. 09244_ K-01 Serf collects debris. 09244_ K-01 Serf destroyed. 09245_ K-01 Serf collects debris. 09245_ U-05 Engineer builds a Wall. 09246_ K-01 Serf collects debris. 09247_ R-10 Processor collects Wheel. 09247_ K-01 Serf collects debris. 09251_ R-10 Processor collects Wheel. 09251_ Acquired Arm. Leg. 09251_ K-01 Serf collects debris. 09258_ System corrupted: Matter fused (-9). 09258_ K-01 Serf collects debris. 09261_ System corrupted: Chainsword targeting data glitched. 09261_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ??????? ? ? # """ ? ? #? | | ???? ??? # """ ? # ?? | | #?? ?? ??? ?# """ #?? ? | | ?#?????? ?# ?? ??####### | | ?????? ?? # ################ # | | ?? ? ? ?# # #?## | # | | ?? #?? ? ? ?? # # #### # | | ???#??? ? ? ? ?+ # ##?# # | | ? ##?? ??? ?? ##?# # #######+## | | ??????? ? #### # + | | ???# ???? #### # ####### | | ????? ? #### "" # ####### | | ######?########### """ ###+############### | | ##?#######?### F" ############ ## | | ??? ? ? ? ?# """ # """ ## ## | | ?# ? ??""" ? # " # """ ## ## | | ? ? ? """""? + A # """ ## #? | | ??# ???""""" ? # # ## ## | | ? ? ? ?? # # ###### # ""## ## | | ??#??#?##??+#### %# # Y"## ## | | ? ? ? k # ""## ## | | ? ?? ? ?? ^ + ## #? | | ??? ? ? ########+###+## | | ?? ? ?? # ## | | ?? # g # # ## | | ??#????######### g @ # ## | | ? ?? ?? #?##### k % # """ """ #? | | ?""" ? #?#?#?# # %k # """ """ ## | | ?"""?? ? ###??## # ! k # """ """ #? | | ?""" ? #####?# ? # k# ^^+ ## | | ???? ? ? ??##### ? ######### ^^ # """ """ ## | | ?"""???? #??#### ###?#?### # """ """ #? | | ?"""???? ####?#??? #####?######### """ """ ## | | ?"""???????##??? ?#?#??####?#### ## | | ??????????###?##? ?? ?#######??#?### ! /## | | ??????????#????# ? ##?####??###############+#### | | ?????????????### ? ####??######## ### ##?# | | ?????????????????? ? ??"?" # " """ ### #### | | ???????? ?????##?????? ? ?""R?" # " """ ### #### | | ??????????????#???? ?# """" "" ""?# " "" # ## | | # ????? ? ????#? ???# """" ?? # " F"" # ## | | ???????+###??#???? ????"""" ? ?# " """ + < | | ?????# ??? ????????"""" ?? # " # ## | | ????#? ???? ??????? ? ?? ??? ??# " # ## | | ?#???? ?????????????"""" """" ?# " ###+#### | | ????## #?????? ????""""?""""??# " #? ? | | ???#?# #?##????#?????""""?""""??# #""" ?? | | ?????# #?##?##?#?????""""?""""? #########""" # | | ?## #?#?????#?? ????????? ? ???####??""" # | | ### ###??##??#? ??????+????#?##?###### # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 32 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 24 Terrain Scan Density 110 Armor Coverage 150 Evasion (%) 40 Targeting Accuracy 5 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Exp. Sensor Array | -9/Materials | Scanalyzed Imp. Terrain Scanner | -9/Materials | Scanalyzed Imp. Terrain Scan Processor | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- The One Challenges ------------ None Game ------ Seed LobotomyCloakingJammer Manual? 0 Play Time 01:18:45 Cumulative 25.8 hours Start 2020.11.13 @ 21:41:57 End 2020.11.13 @ 23:07:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 34 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ef28063f-ca01-45cf-b74e-d678ea5b7b2c