Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.09.06 @ 11:56:59 Player: cptwinky Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (18) 3600 Robots Destroyed (377) 1885 Value Destroyed (15464) 15464 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (11591) 11591 TOTAL SCORE: 35660 Bonus ------- Triggered High Security 1500 High Alert Combat Kills 9065 Follower Combat Kills 2012 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -1886 Cogmind --------- Core Integrity 0/1000 Matter 171/300 Energy 520/520 System Corruption 5% Temperature Cool (9) Movement Immobile (Siege) Location -5/Factory Parts ------- > --- POWER (2) -------- Reinforced Fission Core Reinforced Fission Core > --- PROPULSION (6) --- Spiked Medium Treads Armored Medium Treads Heavy Treads Heavy Treads > --- UTILITY (6) ------ Advanced Cooling System High-capacity Storage Unit Improved Heavy Armor Plating Advanced Powered Armor > --- WEAPON (3) ------- Helical Railgun Tri-rail Accelerator > --- INVENTORY (20) --- Reinforced Fission Core Medium Treads Spiked Medium Treads Matter Compressor (250) Long-range Tractor Beam Neutron Cannon Helical Railgun Helical Railgun Helical Railgun Tri-rail Accelerator Katana CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Reinforced Fission Core Reinforced Fission Core > --- PROPULSION ------- Heavy Treads Heavy Treads Advanced Heavy Treads > --- UTILITY ---------- High-capacity Storage Unit Damper Plating Advanced Powered Armor > --- WEAPON ----------- Helical Railgun Tri-rail Accelerator > --- INVENTORY -------- Reinforced Fission Core Medium Treads Spiked Medium Treads Spiked Medium Treads Armored Medium Treads Advanced Cooling System Matter Compressor Improved Heavy Armor Plating Long-range Tractor Beam Neutron Cannon Helical Railgun Helical Railgun Helical Railgun Tri-rail Accelerator Katana CR-A16's Pointy Stick [Rating: 118] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Armored Leg Wheel Armored Huge Wheel Flight Unit Xenon Bombardment Thruster Utility Huge Storage Unit Device Improved Sensor Array Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Hardened Heavy Armor Plating Weapon Gauss Rifle Energy Gun Improved Medium Laser Energy Cannon Neutron Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Rocket Launcher Special Weapon Plasma Flamer Impact Weapon Power Maul Slashing Weapon Great Axe Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Slots Evolved 10 | . . . . . 4 2 . . . . 2 . . . . 2 . . Power 1 | . . . . . . . . . . . . . . . . 1 . . Propulsion 4 | . . . . . 1 1 . . . . 1 . . . . 1 . . Utility 4 | . . . . . 2 1 . . . . 1 . . . . . . . Weapon 1 | . . . . . 1 . . . . . . . . . . . . . Parts Attached 500 | 2 15 9 . 5 39 105 16 3 2 10 57 8 39 1 9 140 15 25 Power 32 | . . 1 . 1 3 8 1 . . 1 1 . 2 . 1 8 3 2 Engine 18 | . . 1 . . 2 8 1 . . 1 1 . 1 . 1 2 . . Core 12 | . . . . 1 1 . . . . . . . 1 . . 5 2 2 Reactor 2 | . . . . . . . . . . . . . . . . 1 1 . Propulsion 78 | 2 2 3 . . 6 23 7 . . 1 5 1 6 . 1 16 3 2 Treads 49 | 2 2 2 . . 4 17 3 . . . 2 1 3 . 1 7 3 2 Leg 2 | . . . . . . . . . . . . . . . . 2 . . Wheel 24 | . . 1 . . 2 6 2 . . 1 3 . 3 . . 6 . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 3 | . . . . . . . 2 . . . . . . . . 1 . . Utility 153 | . 6 1 . . 11 18 3 1 2 2 15 1 14 . 5 54 3 17 Device 84 | . . . . . 3 4 1 . 1 1 9 1 9 . 5 39 1 10 Storage 10 | . 2 . . . 2 . . . . . 1 . . . . 3 . 2 Processor 9 | . 1 1 . . 2 2 . . . . 1 . . . . 1 . 1 Hackware 2 | . . . . . 1 . . . . . . . . . . 1 . . Protection 48 | . 3 . . . 3 12 2 1 1 1 4 . 5 . . 10 2 4 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 237 | . 7 4 . 4 19 56 5 2 . 6 36 6 17 1 2 62 6 4 Energy Gun 38 | . 5 3 . 2 3 11 1 . . . 1 . . . . 12 . . Energy Cannon 10 | . . . . 1 . . . . . . 3 . . . . 5 . 1 Ballistic Gun 62 | . . . . . 10 18 2 . . . 14 1 8 . . 4 4 1 Ballistic Cannon 27 | . . . . . . . . . . 3 3 2 5 . 1 12 . 1 Launcher 46 | . 2 1 . . 2 12 1 1 . 1 3 3 3 1 . 15 1 . Special Weapon 14 | . . . . . 2 5 . . . . 5 . 1 . 1 . . . Impact Weapon 5 | . . . . 1 . 4 . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . 1 1 1 . . . . . . . . . 1 Piercing Weapon 11 | . . . . . . . . . . 1 1 . . . . 8 1 . Special Melee Weapon 20 | . . . . . 2 5 . . . 1 6 . . . . 6 . . Unidentified Prototypes 16 | . 1 . . . 2 1 . . 1 . 2 . 1 . . 6 . 2 Parts Lost 54 | . . . . . 2 17 3 . . . 2 1 3 . . 23 . 3 Power 6 | . . . . . . 1 . . . . . . 2 . . 3 . . Propulsion 17 | . . . . . . 6 1 . . . . 1 1 . . 7 . 1 Utility 12 | . . . . . 1 3 2 . . . . . . . . 5 . 1 Weapon 19 | . . . . . 1 7 . . . . 2 . . . . 8 . 1 Highest Loss Streak 15 | . . . . . 1 5 1 . . . 2 1 2 . . 15 . 1 Average Slot Usage (%) 85 | . 98 100 100 100 97 89 65 92 92 92 86 86 83 93 92 86 46 58 Engine 5 | . 14 14 14 12 1 6 1 7 7 7 6 6 5 6 6 1 . . Core 1 | . . . . 1 7 . . . . . . . . . . 8 4 8 Treads 15 | . 27 27 28 28 25 14 3 15 15 15 16 7 16 20 20 13 9 17 Wheel 7 | . . . . . 1 7 2 15 15 15 9 18 7 6 6 9 . . Device 4 | . . . . . . 3 13 . . . 5 6 4 6 5 8 3 4 Storage 6 | . 14 14 14 14 9 7 7 7 7 7 6 6 6 6 6 4 . 3 Processor 10 | . 3 13 14 14 11 15 7 7 7 7 13 13 13 13 13 10 . . Protection 7 | . 9 . . . 5 8 1 14 15 14 6 6 7 13 13 7 9 6 Energy Gun 4 | . 22 27 28 27 3 7 3 . . . . . . . . 2 . . Ballistic Gun 9 | . 4 . . . 20 13 14 15 15 12 9 5 5 13 13 4 8 1 Ballistic Cannon 3 | . . . . . . . . . . 6 7 11 13 6 . 4 . 4 Launcher 1 | . . . . . . . . 6 7 3 . 1 . . 5 1 2 2 Naked Turns 89 | . . . . . . . . . . . . . . . . 35 54 . Heaviest Build 158 | 12 32 31 31 33 97 123 137 137 127 138 143 133 151 122 135 158 84 153 Greatest Support 210 | 40 40 40 40 40 60 89 28 26 26 26 52 52 56 28 28 139 210 210 Greatest Overweight (x) 37 | . . 1 . . 6 6 37 5 4 5 5 3 5 4 4 15 . . Average Overweight (x) 3 | . . . . . . 3 12 4 4 4 3 2 3 4 4 2 . . Largest Inventory Capacity 25 | 8 15 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 5 20 Average Capacity 22 | 8 12 15 15 15 16 25 25 25 25 25 25 25 25 25 25 24 5 11 Most Carried 25 | 6 15 15 15 15 22 25 22 25 25 25 25 25 25 25 25 25 5 18 Average Carried 21 | 6 11 14 15 14 15 24 19 24 24 24 24 24 24 25 24 24 4 10 Final Capacity 25 | 8 15 15 15 15 25 25 25 25 25 25 25 25 25 25 25 5 5 20 Final Carried 25 | 6 15 15 15 15 22 22 22 25 25 25 25 25 25 25 25 5 5 13 Class Distribution -------------------- 25% | Mutant 21% | Gunner 15% | Scavenger-Mutant 13% | Scavenger-Tank 6% | Scavenger-Gunner 5% | Skirmisher 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Scavenger-Tank | -6/Data Miner Mutant | -5/Proximity Caves Mutant | -5/Factory Scavenger-Mutant | -5/Waste Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Matter Collected 13300 | 220 291 186 . 122 655 2810 646 40 20 285 1158 144 1286 . 100 3870 218 1249 Remotely 1325 | . . . . . . . . . . . . . . . . 500 . 825 Salvage Created 15494 | . 510 109 . 109 815 5532 129 . . 159 799 94 955 . 14 4436 142 1691 Parts 608 | . 51 6 . 1 40 201 3 . . 13 31 9 30 . . 154 9 60 Haulers Intercepted 11 | . 2 . . . 2 . . . . . 2 . 1 . . 3 . 1 Recyclers Shooed 14 | . . . . . 2 5 . . . . . . . . . 5 . 2 Parts Field Recycled 16 | . . . . . . . 16 . . . . . . . . . . . Retrieved Matter 60 | . . . . . . . 60 . . . . . . . . . . . Parts Self-Destructed 86 | . . . . . . . 13 . 1 38 . 5 16 . 13 . . . Prevented 1 | . . . . . . . . . . . . . 1 . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Combat Hostiles Destroyed 332 | . 16 4 . 2 16 125 4 . . 7 20 4 18 . . 83 . 33 Melee 5 | . . . . . . . . . . . . . . . . 5 . . Guns 113 | . 10 2 . 2 10 62 3 . . 3 4 . 3 . . 12 . 2 Cannons 60 | . . . . . . 1 . . . . 4 1 6 . . 22 . 26 AOE 144 | . 6 2 . . 6 60 1 . . 4 7 3 7 . . 43 . 5 Classes Destroyed 25 | . 6 . . 4 3 7 2 . . . . . 1 . . 1 . 1 Worker 14 | . 1 . . . 2 3 . . . . 1 . . . . 6 . 1 Builder 11 | . . . . . 1 1 . . . . . . . . . 8 . 1 Tunneler 2 | . . . . 1 . . . . . . 1 . . . . . . . Hauler 11 | . 2 . . . 2 . . . . . 2 . 1 . . 3 . 1 Recycler 17 | . . . . 1 1 7 . . . . . . . . . 6 . 2 Carrier 1 | . . . . . . 1 . . . . . . . . . . . . Minesweeper 2 | . . . . . . . . . . . . . 1 . 1 . . . Mechanic 10 | . . . . . . 6 . . . . 1 . . . . 2 . 1 Operator 2 | . 2 . . . . . . . . . . . . . . . . . Watcher 15 | . 2 . . . 3 3 . . . . 2 . . . . 5 . . Swarmer 54 | . 6 2 . . 3 8 . . . 6 6 4 3 . . 12 . 4 Saboteur 1 | . . . . . . . . . . . . . . . . 1 . . Grunt 163 | . 10 2 . . 10 71 . . . . 6 . 10 . . 43 . 11 Brawler 16 | . . . . . . 7 . . . . 1 . 3 . . 3 . 2 Duelist 28 | . . . . . . 14 . . . . 2 . . . . 11 . 1 Protector 6 | . . . . . . 5 . . . . . . . . . 1 . . Sentry 17 | . . . . . 2 11 . . . 1 . . 1 . . 2 . . Demolisher 3 | . . . . 1 . . . . . . . . . . . 1 . 1 Specialist 4 | . . . . . . . . . . . . . . . . . . 4 Hunter 8 | . . . . . 1 2 . . . . 3 . . . . 1 . 1 Programmer 25 | . . . . . . 6 . . . . 2 . 1 . . 8 . 8 Heavy 2 | . . . . . . 1 . . . . . . . . . . . 1 Z-Courier 1 | . . . . . . . . . . . . . . . . . . 1 Decomposer 1 | . . . . . . . . . . . . . 1 . . . . . Thief 1 | . . . . . . . 1 . . . . . . . . . . . Assembled 1 | . . . . 1 . . . . . . . . . . . . . . Thug 3 | . . . . . . 2 . . . . . . 1 . . . . . Butcher 3 | . . . . . . . 2 . . . . . 1 . . . . . Martyr 2 | . . . . . . . . . . . . . . . . . 2 . Mutant 3 | . . . . . . . 1 . . . . 1 1 . . . . . Best Kill Streak 29 | . 4 2 . 1 9 29 2 . . 3 7 4 4 . 1 12 . 8 Combat Bots Only 24 | . 4 2 . 1 8 24 2 . . 3 7 4 4 . . 7 . 8 Max Kills in Single Turn 11 | . 2 1 . 1 2 11 1 . . 2 4 2 2 . 1 4 1 5 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 8 | . 2 1 . . 2 8 1 . . 2 4 2 2 . . 3 . 4 Melee 1 | . . . . . . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Damage Taken 19313 | . 321 106 . 210 847 5346 660 . . 392 1938 162 1246 . . 6037 27 2021 Core 1959 | . . 5 . 44 136 502 22 . . 17 178 . 54 . . 917 27 57 Absorbed by Shields 931 | . . . . . . . . . . . . . . . . 931 . . Reduced by Siege Mode 48 | . . . . . . . . . . . . . . . . . . 48 Core Remaining (%) 69 | 100 . . . 80 75 . . . . 22 . . . . 72 . . . Volleys Fired 799 | . 40 6 . 10 52 197 33 . . 16 81 9 82 . 3 176 . 94 Largest 3 | . 2 2 . 2 3 3 3 . . 3 3 2 3 . 1 3 . 2 Hottest 300 | . 112 112 . 112 135 240 125 . . 109 300 96 129 . 100 195 . 98 Shots Fired 1585 | . 76 9 . 20 114 503 65 . . 29 141 10 121 . 3 376 . 118 Gun 999 | . 72 6 . 20 96 447 61 . . 20 50 5 44 . . 151 . 27 Cannon 385 | . . . . . . . . . . 3 53 2 65 . . 171 . 91 Launcher 133 | . 4 3 . . 6 41 4 . . 6 3 3 9 . . 54 . . Special 68 | . . . . . 12 15 . . . . 35 . 3 . 3 . . . Kinetic 1012 | . 18 . . . 86 288 45 . . 23 88 7 109 . . 231 . 117 Thermal 361 | . 53 6 . 20 22 174 16 . . . 50 . 3 . 3 13 . 1 Explosive 113 | . 4 3 . . 6 41 4 . . 6 3 3 9 . . 34 . . Electromagnetic 99 | . 1 . . . . . . . . . . . . . . 98 . . Robot Hit Streak 36 | . 12 5 . 3 15 28 13 . . 6 18 3 36 . 2 24 . 20 Robot Miss Streak 7 | . 3 1 . 3 4 7 6 . . 4 5 3 6 . 1 3 . 3 Penetration Max 2 | . . . . . . 1 . . . 1 . . 2 . . 1 . 2 Secondary Targets 6 | . . . . . 2 3 . . . . . . . . . 1 . . Max Gunslinging Chain 1 | . . . . . 1 1 . . . . . . . . . 1 . . Shots Hit Robots 1168 | . 47 5 . 8 83 406 39 . . 16 91 5 77 . 2 283 3 103 Core Hits 972 | . 28 5 . 6 50 441 9 . . 17 45 10 47 . . 231 2 81 Critical Kills 10 | . . . . . . 1 . . . . 2 1 4 . . 1 . 1 Critical Parts Destroyed 10 | . . . . . . . 2 . . . 5 1 1 . . . . 1 Critical Strikes 43 | . 1 . . . 1 3 2 . . . 9 2 8 . 1 9 . 7 Burn 8 | . 1 . . . 1 2 . . . . 2 . 1 . 1 . . . Destroy 20 | . . . . . . 1 2 . . . 7 2 5 . . 1 . 2 Blast 15 | . . . . . . . . . . . . . 2 . . 8 . 5 Melee Attacks 65 | . . . . 1 1 10 1 10 . 2 2 . . . . 35 3 . Impact 5 | . . . . 1 . 4 . . . . . . . . . . . . Slashing 15 | . . . . . . 4 1 10 . . . . . . . . . . Piercing 38 | . . . . . . . . . . . 1 . . . . 34 3 . Sneak Attacks 11 | . . . . . 1 1 . . . 2 1 . . . . 3 3 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . 1 . . Follow-up Attacks 3 | . . . . . . . . . . . . . . . . 3 . . Damage Inflicted 51580 | . 1270 277 . 141 2264 17564 1315 . . 792 2520 444 2822 . 27 15617 325 6202 Guns 14958 | . 731 89 . 134 1100 7812 816 . . 237 579 26 444 . . 2275 . 715 Cannons 11154 | . . . . . . . . . . 88 657 30 1075 . . 4362 . 4942 Explosions 23427 | . 532 182 . . 1012 9569 354 . . 467 860 388 1263 . . 8255 . 545 Melee 1195 | . . . . . . . 145 . . . . . . . . 725 325 . Ramming 43 | . 7 6 . 7 13 10 . . . . . . . . . . . . Kinetic 20491 | . 152 . . . 970 4495 642 . . 325 1236 56 1519 . . 5439 . 5657 Thermal 7602 | . 579 89 . 134 269 3955 174 . . . 424 . 40 . 27 1366 . 545 Explosive 19585 | . 532 182 . . 1012 8744 354 . . 467 860 388 1263 . . 5783 . . Electromagnetic 2664 | . . . . . . 360 . . . . . . . . . 2304 . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 145 | . . . . . . . 145 . . . . . . . . . . . Piercing 1050 | . . . . . . . . . . . . . . . . 725 325 . Highest Corruption 5 | . 2 2 2 2 . 2 . . . . 2 . . . . 5 2 5 Average Corruption 2 | . 2 2 2 2 . 1 . . . . 1 . . . . 4 2 2 Corruption Purged 16 | . . . . . . 2 . . . . 2 . . . . 12 . . Effects 68 | . 7 8 1 6 . 14 . . . . 2 . . . . 15 6 9 Message Errors 23 | . 4 1 . 3 . 6 . . . . 1 . . . . 4 3 1 Matter Fused 6 | . . . . . . . . . . . . . . . . 6 . . Heat Flow Errors 7 | . 2 2 . 1 . . . . . . . . . . . 1 1 . Energy Discharges 12 | . . 3 1 2 . 3 . . . . . . . . . . 1 2 Data Loss (minor) 15 | . 1 2 . . . 3 . . . . 1 . . . . 3 1 4 Data Loss (major) 1 | . . . . . . . . . . . . . . . . 1 . . Misfires 1 | . . . . . . . . . . . . . . . . . . 1 Weapon Failures 3 | . . . . . . 2 . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 1486 | . 42 10 . . 10 247 237 . . 25 99 101 133 . . 392 . 190 Projectiles 477 | . . . . . . 2 . . . . 2 . 50 . . 233 . 190 Explosions 894 | . 42 10 . . 10 245 122 . . 25 97 101 83 . . 159 . . Melee 115 | . . . . . . . 115 . . . . . . . . . . . Knockbacks 90 | . . . . . . . . . . . 7 . 11 . . 44 . 28 Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 81 | . . . . . . . . . . . 7 . 11 . . 37 . 26 Secondary 9 | . . . . . . . . . . . . . . . . 7 . 2 Self-Inflicted Damage 1202 | . . . . . 47 249 149 . . . 65 . 65 . . 514 . 113 Shots 38 | . . . . . 3 10 3 . . . 2 . 2 . . 16 . 2 Rammed 7 | . 2 2 . 1 1 1 . . . . . . . . . . . . Targets Rammed 9 | . 3 2 . 2 1 1 . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed 2 | . 1 . . 1 . . . . . . . . . . . . . . Highest Temperature 479 | . 180 240 . 180 346 365 366 . . 208 250 24 365 . 167 479 167 102 Average Temperature 86 | . 49 127 . 64 65 90 150 . . 36 66 16 88 . 84 105 87 47 Received Heat Transfer 5253 | . 123 30 . . 423 1983 . . . 96 309 . 486 . . 1398 . 405 Effects 15 | . . . . . . 3 4 . . . 1 . 2 . . 5 . . Shutdowns 4 | . . . . . . 1 . . . . . . . . . 3 . . Energy Bleed 4 | . . . . . . 2 2 . . . . . . . . . . . Interference 2 | . . . . . . . . . . . 1 . . . . 1 . . Matter Decay 2 | . . . . . . . 1 . . . . . 1 . . . . . Short Circuit 2 | . . . . . . . 1 . . . . . 1 . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . 1 . . Siege Activations 9 | . . . . . . . . . . . . . . . . . . 9 Total Turns 314 | . . . . . . . . . . . . . . . . . . 314 Longest Duration 149 | . . . . . . . . . . . . . . . . . . 149 Robots Corrupted 1 | . . . . . . . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . 1 . . Parts Fried 8 | . . . . . . 2 . . . . . . . . . 6 . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . 1 . . Robots Melted 10 | . . . . . . 3 . . . . 5 . 1 . 1 . . . Combat Hostiles 7 | . . . . . . 2 . . . . 5 . . . . . . . Parts Melted 24 | . . . . . 1 16 . . . . 4 . 1 . 1 . . 1 Heat Transferred 17068 | . 1406 185 . 296 1213 8530 333 . . . 2960 . 400 . 320 1025 . 400 Parts Sabotaged 7 | . . . . . . . . . . . . . . . . 7 . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 10 | . . . . . . . . . . . . . . . . 10 . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Peak Influence 3322 | . 277 178 . 30 223 3322 . . . . 1302 . . . . 2944 1163 2757 Initial 1100 | . . 78 . . . . . . . . 280 . . . . 3 1100 646 Average 654 | . 137 60 . 5 84 780 . . . . 633 . . . . 810 1085 1445 Maximum Alert Level 5 | . 1 . . . 1 5 . . . . 4 . . . . 5 4 5 Low Security (%) 31 | 100 63 100 . 100 84 21 . . . . . . . . . 29 . . Level 1 17 | . 36 . . . 15 10 . . . . 27 . . . . 23 . . Level 2 15 | . . . . . . 26 . . . . 41 . . . . 1 . . Level 3 12 | . . . . . . 14 . . . . 17 . . . . 10 18 30 Level 4 14 | . . . . . . 11 . . . . 12 . . . . 17 81 51 Level 5 4 | . . . . . . 7 . . . . . . . . . 9 . 3 High Security 4 | . . . . . . 7 . . . . . . . . . 7 . 14 Max Security . | . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . 1 . . . . . . . . . . . . Squads Dispatched 111 | . 7 . . . 2 37 . . . . 12 . . . . 34 . 19 Investigation 13 | . 3 . . . 1 2 . . . . 3 . . . . 4 . . Extermination 18 | . . . . . . 7 . . . . 4 . . . . 4 . 3 Reinforcement 20 | . 4 . . . 1 3 . . . . 1 . . . . 4 . 7 Assault 56 | . . . . . . 23 . . . . 4 . . . . 21 . 8 Garrison 4 | . . . . . . 2 . . . . . . . . . 1 . 1 Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . 2 . . . . . . . . . 1 . 2 Haulers Reinforced 3 | . . . . . . . . . . . . . . . . 2 . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . . . . . 1 . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Distress Signals 10 | . . . . 2 2 2 . . . . 3 . . . . 1 . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 581 | . 30 6 . 6 32 181 9 . . 24 53 4 25 . . 141 4 66 Peak Tracking Total 16 | . 5 2 . 2 6 12 2 . . 7 9 4 7 . . 16 3 13 Tactical Retreats 25 | . 2 . . . 1 4 4 . . . . . 2 . . 9 . 3 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Traps Triggered 13 | . 2 . . . . 6 . . . . . . . . . 5 . . Indirectly 1 | . . . . . . 1 . . . . . . . . . . . . Trap Hack Attempts 471 | . . . . . 61 163 . . . . 120 . . . . 127 . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed 3 | . . . . . . 1 . . . . 1 . . . . 1 . . Reprogrammed 39 | . . . . . 4 7 . . . . 16 . . . . 12 . . Reused 18 | . . . . . 2 2 . . . . 6 . 2 . . 6 . . Traps Extracted 4 | . . . . . . . . . . . 3 . . . . 1 . . Installed 13 | . . . . . . . . . . . 3 . 6 . . 4 . . Triggered 25 | . . 1 . . 2 2 . . . . 7 . 6 . 1 6 . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Machines Disabled 72 | . 1 . . . . 23 1 . . 1 4 . . . . 27 . 15 Max in Single Turn 6 | . 1 . . . . 6 1 . . . 1 . . . . 6 . 5 Garrison Access 7 | . . . . . . 2 . . . . 2 . . . . 2 . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . 1 . . . . . . . Overloaded Fab Kills 6 | . . . . . . . . . . . 6 . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Machines Accessed 67 | . 6 2 1 . 9 21 . . 1 . 9 . 1 3 . 13 . 1 Terminals 22 | . 4 . . . 6 12 . . . . . . . . . . . . Fabricators 6 | . . . . . . 1 . . . . 2 . . . . 3 . . Repair Stations 11 | . 1 . . . 1 4 . . . . 2 . . . . 3 . . Recycling Units 11 | . 1 . . . 1 2 . . . . 2 . . . . 4 . 1 Scanalyzers 4 | . . . . . 1 1 . . . . 1 . . . . 1 . . Garrison Access 5 | . . . . . . 1 . . . . 2 . . . . 2 . . Total Hacks 196 | . 23 2 1 . 27 58 . . 6 . 20 . 1 20 . 34 . 4 Successful 110 | . 11 2 1 . 13 25 . . 6 . 7 . 1 20 . 22 . 2 Failed 86 | . 12 . . . 14 33 . . . . 13 . . . . 12 . 2 Catastrophic 18 | . 2 . . . 4 10 . . . . . . . . . 2 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 107 | . 14 . . . 15 31 . . 1 . 16 . . . . 21 . 9 Terminals 59 | . 16 . . . 15 28 . . . . . . . . . . . . Fabricators 14 | . . . . . . 1 . . . . 5 . . . . 8 . . Repair Stations 38 | . 4 . . . 6 16 . . . . 5 . . . . 7 . . Recycling Units 31 | . 3 . . . 2 6 . . . . 4 . . . . 12 . 4 Scanalyzers 15 | . . . . . 4 6 . . . . 2 . . . . 3 . . Garrison Access 9 | . . . . . . 1 . . . . 4 . . . . 4 . . Terminal Hacks 43 | . 6 2 1 . 3 4 . . 6 . . . 1 20 . . . . Record 7 | . . . 1 . . . . . . . . . . 6 . . . . Part Schematic 12 | . 1 . . . . . . . 6 . . . . 5 . . . . Robot Schematic 6 | . . . . . . . . . . . . . . 6 . . . . Robot Analysis 4 | . 3 . . . 1 . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . . 3 . . . . Open Door 3 | . . 2 . . . . . . . . . . 1 . . . . . Branch Access Points 3 | . 1 . . . 1 1 . . . . . . . . . . . . Terminal Index 1 | . . . . . . 1 . . . . . . . . . . . . Fabricator Index 1 | . . . . . . 1 . . . . . . . . . . . . Unreport Threat 2 | . . . . . 1 1 . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . . . 2 . . . . 3 . . Load Schematic 3 | . . . . . . . . . . . 1 . . . . 2 . . Build 2 | . . . . . . . . . . . 1 . . . . 1 . . Repair Station Hacks 26 | . 3 . . . 4 10 . . . . 3 . . . . 6 . . Scan Component 15 | . 2 . . . 2 6 . . . . 2 . . . . 3 . . Repair 11 | . 1 . . . 2 4 . . . . 1 . . . . 3 . . Recycling Unit Hacks 5 | . 1 . . . 1 . . . . . . . . . . 2 . 1 Retrieve Components 5 | . 1 . . . 1 . . . . . . . . . . 2 . 1 Scanalyzer 13 | . . . . . 4 6 . . . . . . . . . 3 . . Insert Component 6 | . . . . . 2 3 . . . . . . . . . 1 . . Analyze 7 | . . . . . 2 3 . . . . . . . . . 2 . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 18 | . 1 . . . 1 5 . . . . 2 . . . . 8 . 1 Terminals 3 | . . . . . 1 2 . . . . . . . . . . . . Track 1 | . . . . . . 1 . . . . . . . . . . . . Botnet 1 | . . . . . 1 . . . . . . . . . . . . . Detonate 1 | . . . . . . 1 . . . . . . . . . . . . Fabricators 3 | . . . . . . 1 . . . . 1 . . . . 1 . . Haulers 2 | . . . . . . 1 . . . . . . . . . 1 . . Overload 1 | . . . . . . . . . . . 1 . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . . . . . . . . Mechanics 1 | . . . . . . 1 . . . . . . . . . . . . Recycling Units 6 | . 1 . . . . . . . . . . . . . . 4 . 1 Mask 5 | . . . . . . . . . . . . . . . . 4 . 1 Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . 1 . . . . 1 . . . . 3 . . Reprogram 2 | . . . . . . . . . . . . . . . . 2 . . Jam 3 | . . . . . . 1 . . . . 1 . . . . 1 . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 48 | . 5 . . . 8 18 . . . . 8 . . . . 8 . 1 Full Trace Events 8 | . 3 . . . 1 1 . . . . 1 . . . . 2 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . . . 6 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 18 | . 1 . . . 2 3 . . 6 . . . . 5 . 1 . . Parts Built 4 | . . . . . . . . . . . 2 . . . . 2 . . Matter 336 | . . . . . . . . . . . 168 . . . . 168 . . Time 84 | . . . . . . . . . . . 42 . . . . 42 . . Total Part Build Rating 16 | . . . . . . . . . . . 8 . . . . 8 . . Parts Repaired 11 | . 1 . . . 2 4 . . . . 1 . . . . 3 . . Time 336 | . 26 . . . 32 146 . . . . 22 . . . . 110 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 25 | . 3 . . . . . . . . . . . . . . 12 . 10 Parts Scanalyzed 6 | . . . . . 2 3 . . . . . . . . . 1 . . Part Schematics Acquired 6 | . . . . . 2 3 . . . . . . . . . 1 . . Parts Damaged 1 | . . . . . . . . . . . . . . . . 1 . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked 5 | . . . . . 1 1 . . . 2 1 . . . . . . . Non-combat 3 | . . . . . 1 1 . . . . 1 . . . . . . . Combat 2 | . . . . . . . . . . 2 . . . . . . . . Robot Hacks Applied 5 | . . . . . 1 1 . . . 2 1 . . . . . . . parse_system 2 | . . . . . . . . . . 2 . . . . . . . . no_distress 2 | . . . . . 1 . . . . . 1 . . . . . . . find_chute 1 | . . . . . . 1 . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . 2 . . . . 1 . . . . 2 . 1 Machine Destruction 6 | . . . . . . 2 . . . . 1 . . . . 2 . 1 Robots Rewired 8 | . . . . . . . 3 . . 2 . . 2 . . 1 . . Allies Hacked 4 | . . . . . . . . . . . . . . . . 1 . 3 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Total Allies 51 | . . 1 . 3 . 3 3 . 6 2 3 . 2 . 1 6 19 2 Largest Group 19 | . . 1 1 3 3 3 3 . 6 6 3 . 2 . 1 4 19 15 Highest-Rated Group 696 | . . 31 31 40 40 93 60 . 339 339 169 . 61 . 95 128 696 546 Highest-Rated Ally 95 | . . 31 31 16 16 31 20 . 95 95 95 . 32 . 95 95 50 46 Zionite Dispatches 4 | . . . . . . . . . . . 1 . . . . 1 . 2 Fire 1 | . . . . . . . . . . . 1 . . . . . . . Explosive Resupply 1 | . . . . . . . . . . . . . . . . 1 . . Trap Resupply 1 | . . . . . . . . . . . . . . . . . . 1 Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . 1 Total Orders 17 | . . . . . . . 9 . . . . . . . 5 2 . 1 STAY 2 | . . . . . . . . . . . . . . . 1 1 . . ROAM 1 | . . . . . . . 1 . . . . . . . . . . . DROP 2 | . . . . . . . . . . . . . . . . 1 . 1 EXPLORE 11 | . . . . . . . 8 . . . . . . . 3 . . . RETURN 1 | . . . . . . . . . . . . . . . 1 . . . Ally Attacks 520 | . . . . 8 9 4 17 . . 80 41 . 13 . 9 71 76 192 Total Damage 11368 | . . . . 67 106 54 122 . . 2033 916 . 315 . 277 1157 2524 3797 Kills 67 | . . . . 2 1 . . . . 19 10 . 1 . 4 5 6 19 Allies Corrupted 6 | . . . . . . 1 . . . 1 . . . . . 2 . 2 Allies Melted 2 | . . . . . . . . . . . 1 . 1 . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Robot Analysis Total 4 | . 3 . . . 1 . . . . . . . . . . . . . Derelict Logs Recovered 16 | . . 1 . 1 . . 2 3 2 2 . 2 1 . 2 . . . Drone Launches 16 | . . . . . . . 13 . . . . . . . 3 . . . Drone Recoveries 1 | . . . . . . . . . . . . . . . 1 . . . Zionite Intel Received 3 | . . . . . . . . . . . 1 . . . . 1 . 1 Main Access 1 | . . . . . . . . . . . . . . . . . . 1 Branch Access 1 | . . . . . . . . . . . . . . . . 1 . . Emergency Access 1 | . . . . . . . . . . . 1 . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Turns Passed 32949 | 10 1429 841 241 845 1285 5238 3637 723 1675 1336 3831 1173 2801 125 1093 4978 493 1195 Spaces Moved 15431 | 5 678 480 147 347 530 2207 560 448 1102 777 1805 901 1531 78 570 2464 367 434 Core 224 | . . . . . . . 33 . . . . . . . . 65 126 . Treads 2767 | 5 678 454 147 347 407 14 2 . . . . . . . . 38 241 434 Legs . | . . . . . . . . . . . . . . . . . . . Wheels 12301 | . . 26 . . 123 2193 402 448 1102 777 1805 901 1531 78 570 2345 . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 139 | . . . . . . . 123 . . . . . . . . 16 . . Fastest Speed 35 | 160 160 115 165 165 130 140 160 150 150 150 123 123 130 160 160 35 50 155 Average Speed 165 | 160 160 162 165 165 162 150 597 151 150 156 148 126 152 160 160 137 122 155 Slowest Speed 1900 | 160 160 165 165 165 190 260 1900 165 150 165 175 140 175 160 160 305 160 155 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 66 | 3 94 99 53 80 39 59 98 61 89 89 27 88 98 69 66 46 92 9 Regions Visited 18 Branch Regions 11 Pre-discovered Areas 7 | . 1 . 1 . . . . . 1 1 . 1 . 1 1 . . . Known Exits Taken 12 | . 1 . . . 1 1 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . . . . . . . . . . . Scrap Searched 30 | . . 3 . 2 . . 4 10 2 2 . 2 2 . 3 . . . Spaces Dug 126 | . . . . 1 . 19 30 9 . . 15 . 31 . . 21 . . Terrain Destroyed 1134 | . 14 8 . 1 20 366 49 9 . 72 53 19 145 . . 247 . 131 Melee 24 | . . . . 1 . 4 . 9 . . 1 . . . . 9 . . Projectile 138 | . . . . . . 3 2 . . 4 17 . 15 . . 41 . 56 AOE 971 | . 14 8 . . 20 359 47 . . 68 35 19 129 . . 197 . 75 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Total 21344 | 6 945 533 146 597 850 3708 792 475 1126 866 2797 922 1883 78 748 3630 404 838 Wait 3501 | . 183 21 . 225 136 921 137 . 11 10 692 4 128 . 151 614 12 256 Move 15414 | 4 677 479 146 346 529 2206 559 447 1101 776 1804 900 1530 77 569 2464 366 434 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 181 | . 15 7 . 3 15 37 3 9 6 8 10 1 18 . 6 25 3 15 Fast Attach 130 | . 8 1 . 2 11 23 9 . . 1 14 . 9 . 2 32 11 7 Attach 68 | . . . . . 6 20 3 . . . 3 1 5 . 2 20 3 5 Detach 35 | . 1 . . . 3 5 6 . . . 4 . 2 . 2 9 1 2 Swap 302 | 2 7 8 . 3 22 62 4 3 2 9 40 7 25 1 5 88 1 13 Drop 220 | . 11 9 . 5 13 47 4 6 6 9 24 . 22 . 8 40 4 12 Fire 799 | . 40 6 . 10 52 197 33 . . 16 81 9 82 . 3 176 . 94 Melee 61 | . . . . 1 1 10 1 10 . 2 2 . . . . 31 3 . Ram 1 | . . . . . . 1 . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush 8 | . 3 2 . 2 1 . . . . . . . . . . . . . Escape Stasis 16 | . . . . . . 16 . . . . . . . . . . . . Rewire 124 | . . . . . . . 33 . . 35 . . 56 . . . . . Trap 484 | . . . . . 61 163 . . . . 123 . 6 . . 131 . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 7 exits: *Fac x3 / *Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x3 / *Low / [*Ext]) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Waste -5/Factory (discovered 4 exits: Fac x4) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 2) 11 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 602 | -10/Materials | Discovered new exit (range 9) 728 | -10/Materials | Identified exit to Mines 825 | -10/Materials | Discovered new exit (range 7) 970 | -10/Materials | Discovered new exit (range 16) 1223 | -10/Materials | Repaired Lgt. Treads 1440 | -10/Materials | Entered Mines 1465 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1763 | -10/Mines | Discovered new exit (range 15) 2089 | -10/Mines | Discovered new exit (range 8) 2108 | -10/Mines | Found the Drone Emporium 2120 | -10/Mines | Found Prototype Device 2175 | -10/Mines | Received a Mining Laser from a helpful Derelict 2271 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2273 | -10/Mines | Discovered new exit (range 5) 2281 | -10/Mines | Entered Exiles 2281 | -10/Exiles | Accompanied by 1 ally 2321 | -10/Exiles | Met 8R-AWN 2349 | -10/Exiles | Met EX-HEX 2422 | -10/Exiles | Met EX-DEC 2448 | -10/Exiles | Learned location of Zion (-7) 2503 | -10/Exiles | Discovered new exit (range 14) 2522 | -10/Exiles | Entered Mines 2523 | -9/Mines | Assembled infested the area 2528 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2885 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3021 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3177 | -9/Mines | Discovered new exit (range 7) 3234 | -9/Mines | Discovered new exit (range 7) 3247 | -9/Mines | Learned 2 Materials zone layouts 3259 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3367 | -9/Mines | Entered Materials 3367 | -8/Materials | Accompanied by 3 allies 3367 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3367 | -8/Materials | Identified Bomb Drone Bay 3657 | -8/Materials | Build established: Gunner 3991 | -8/Materials | Destroyed 8 combat bots 4185 | -8/Materials | Repaired Arm. Treads 4199 | -8/Materials | Repaired Lgt. Treads 4424 | -8/Materials | Discovered new exit (range 16) 4631 | -8/Materials | Identified exit to Factory 4652 | -8/Materials | Entered Factory 4652 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5068 | -7/Factory | Discovered new exit (range 15) 5272 | -7/Factory | Discovered new exit (range 15) 5283 | -7/Factory | Identified exit to Storage 5302 | -7/Factory | Identified exit to Factory 5518 | -7/Factory | Build established: Scavenger-Tank 5990 | -7/Factory | Build established: Gunner 7052 | -7/Factory | First assault squad dispatched 7233 | -7/Factory | Discovered exit to Factory (range 12) 7833 | -7/Factory | Repaired Hrd. Medium Armor Plating 7872 | -7/Factory | Repaired Deuterium Engine 8008 | -7/Factory | Discovered exit to Factory (range 16) 8102 | -7/Factory | Identified exit to Lower Caves 8185 | -7/Factory | Repaired Lgt. Treads 8231 | -7/Factory | Repaired Gatling Laser 9192 | -7/Factory | Destroyed 13 combat bots 9513 | -7/Factory | High security lockdown imminent 9591 | -7/Factory | Garrison activated, responded to threat 9593 | -7/Factory | High security lockdown engaged 9623 | -7/Factory | Core integrity fell below 50% 9650 | -7/Factory | Destroyed 11 combat bots 9687 | -7/Factory | Lost 5 parts (1p2n1u1w) 9722 | -7/Factory | Destroyed 10 combat bots 9883 | -7/Factory | Destroyed 24 combat bots 9884 | -7/Factory | Lost 4 parts (1n3w) 9890 | -7/Factory | Sterilization system engaged 9890 | -7/Factory | Non-combat units ordered to evacuate 9890 | -7/Factory | Entered Lower Caves 9958 | -7/Lower Caves | Learned Factory trap positions 10151 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 11228 | -7/Lower Caves | Discovered new exit (range 111) 12129 | -7/Lower Caves | Build established: Mutant 12552 | -7/Lower Caves | Learned Factory security intel 13287 | -7/Lower Caves | Build established: Scavenger-Mutant 13524 | -7/Lower Caves | Identified exit to Lower Caves 13527 | -7/Lower Caves | Entered another Lower Caves area 13539 | -7/Lower Caves | Discovered exit to Factory (range 8) 13633 | -7/Lower Caves | Encountered a Warlord checkpoint 13899 | -7/Lower Caves | Spotted B-75 Beast 14026 | -7/Lower Caves | Build established: Scavenger-Tank 14098 | -7/Lower Caves | Identified exit to Zion 14172 | -7/Lower Caves | Learned Factory emergency access door positions 14250 | -7/Lower Caves | Entered Zion 14277 | -7/Zion | Given the Hacking Drone Bay 14278 | -7/Zion | Found Prototype Device 14280 | -7/Zion | Identified Hacking Drone Bay 14370 | -7/Zion | Discovered new exit (range 15) 14531 | -7/Zion | Learned location of Quarantine (-2) 14546 | -7/Zion | Learned Factory emergency access door positions 14708 | -7/Zion | Learned 8 Factory zone layouts 15146 | -7/Zion | Given A8's code to call for help 15174 | -7/Zion | Found CR-A16's Pointy Stick 15453 | -7/Zion | Imprinted 15455 | -7/Zion | Declared Zion's savior 15609 | -7/Zion | Enhanced Grunt warped into view, answering call for help 15611 | -7/Zion | Enhanced Grunt warped into view, answering call for help 15909 | -7/Zion | Identified exit to Proximity Caves 15925 | -7/Zion | Entered Proximity Caves 15925 | -6/Proximity Caves | Accompanied by 6 allies 16154 | -6/Proximity Caves | Learned Factory stockpile data 16188 | -6/Proximity Caves | Spotted B-75 Beast 16205 | -6/Proximity Caves | Allies destroyed B-75 Beast 16296 | -6/Proximity Caves | Build established: Scavenger-Mutant 16311 | -6/Proximity Caves | Discovered exit to Factory (range 14) 16486 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16797 | -6/Proximity Caves | Found Exp. Thermal Shield 17022 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 17224 | -6/Proximity Caves | Build established: Derelict-Tank 17261 | -6/Proximity Caves | Entered Factory 17261 | -6/Factory | Accompanied by 3 allies 17261 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 17262 | -6/Factory | Identified exit to Lower Caves 17262 | -6/Factory | Identified exit to Factory 17263 | -6/Factory | Loaded intel: 82 trap records 17695 | -6/Factory | Fabricated Arm. Huge Wheel (x2) 17779 | -6/Factory | Repaired Hrd. Heavy Armor Plating 17961 | -6/Factory | First assault squad dispatched 18426 | -6/Factory | Discovered new exit (range 16) 18437 | -6/Factory | Retrieved Zion intel report: Emergency Access 18438 | -6/Factory | Zion Fire squad teleported in 18654 | -6/Factory | Build established: Scavenger-Gunner 18739 | -6/Factory | Terminal network hard line cut 19501 | -6/Factory | Build established: Scavenger-Mutant 19608 | -6/Factory | Discovered exit to Factory (range 12) 19847 | -6/Factory | Cargo convoy interrupted 19855 | -6/Factory | Build established: Scavenger-Gunner 20193 | -6/Factory | Destroyed 7 combat bots 21092 | -6/Factory | Entered Lower Caves 21494 | -6/Lower Caves | Encountered a Warlord checkpoint 21602 | -6/Lower Caves | Learned Factory emergency access door positions 21735 | -6/Lower Caves | Build established: Skirmisher 21986 | -6/Lower Caves | Discovered new exit (range 13) 22020 | -6/Lower Caves | Identified exit to Lower Caves 22265 | -6/Lower Caves | Entered another Lower Caves area 22348 | -6/Lower Caves | Discovered exit to Factory (range 6) 23055 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 23727 | -6/Lower Caves | Encountered a Warlord checkpoint 23775 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 24450 | -6/Lower Caves | Learned Factory machine intel 24519 | -6/Lower Caves | Build established: Scavenger-Skirmisher 24567 | -6/Lower Caves | Discovered new exit (range 4) 24812 | -6/Lower Caves | Identified exit to Data Miner 25066 | -6/Lower Caves | Entered Data Miner 25066 | -6/Data Miner | Discovered new exit (range 6) 25097 | -6/Data Miner | Met Data Miner 25129 | -6/Data Miner | Learned location of Section 7 (-2) 25129 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 25151 | -6/Data Miner | Received God Mode back door access code from Data Miner 25188 | -6/Data Miner | Identified exit to Proximity Caves 25191 | -6/Data Miner | Entered Proximity Caves 25491 | -5/Proximity Caves | Escorted by Enhanced Grunt 25493 | -5/Proximity Caves | Build established: Mutant 26173 | -5/Proximity Caves | Build established: Scavenger-Mutant 26284 | -5/Proximity Caves | Entered Factory 26284 | -5/Factory | Accompanied by 1 ally 26284 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 26286 | -5/Factory | Loaded intel: 364 machine locations 26484 | -5/Factory | Repaired Arm. Huge Wheel 26523 | -5/Factory | Repaired Arm. Treads? 27342 | -5/Factory | Fabricated Arm. Huge Wheel? 27692 | -5/Factory | Retrieved Zion intel report: Branch Access 27692 | -5/Factory | Identified exit to Upper Caves 27693 | -5/Factory | Zion Explosive Resupply teleported in 27715 | -5/Factory | Terminal network hard line cut 28479 | -5/Factory | Repaired KE Penetrator 28823 | -5/Factory | Incoming investigation squad redirected 28984 | -5/Factory | First assault squad dispatched 28999 | -5/Factory | Incoming assault squad redirected 29000 | -5/Factory | Garrison activated, responded to threat 29012 | -5/Factory | Found Prototype Launcher 29012 | -5/Factory | Identified Tesla Bomb Launcher 29038 | -5/Factory | Incoming assault squad redirected 29425 | -5/Factory | Discovered new exit (range 15) 29458 | -5/Factory | Discovered new exit (range 5) 29575 | -5/Factory | Identified exit to Factory 30138 | -5/Factory | Found Exp. Targeting Computer 30146 | -5/Factory | Found Exp. Targeting Computer 30505 | -5/Factory | Incoming assault squad redirected 30511 | -5/Factory | Incoming assault squad redirected 30811 | -5/Factory | Incoming assault squad redirected 30909 | -5/Factory | High security lockdown imminent 30989 | -5/Factory | High security lockdown engaged 31201 | -5/Factory | Core integrity fell below 50% 31213 | -5/Factory | Released all parts (7) 31231 | -5/Factory | Destroyed 7 combat bots 31244 | -5/Factory | Core integrity fell below 20% 31262 | -5/Factory | Manually triggered Chute Trap 31262 | -5/Factory | Sucked down chute 31262 | -5/Factory | Entered Waste 31265 | -5/Waste | Spotted C-40 Crusher 31272 | -5/Waste | Lost 15 parts (2p4n4u5w) 31272 | -5/Waste | Spotted C-40 Crusher 31276 | -5/Waste | Spotted C-40 Crusher 31281 | -5/Waste | Spotted C-40 Crusher 31282 | -5/Waste | Spotted C-40 Crusher 31304 | -5/Waste | Warlord forces began an assault 31313 | -5/Waste | Allies destroyed C-40 Crusher 31321 | -5/Waste | Allies destroyed C-40 Crusher 31322 | -5/Waste | Allies destroyed C-40 Crusher 31343 | -5/Waste | Allies destroyed C-40 Crusher 31346 | -5/Waste | Found Damper Plating 31504 | -5/Waste | Found Adv. Powered Armor 31721 | -5/Waste | Discovered new exit (range 12) 31755 | -5/Waste | Entered Factory 31755 | -5/Factory | Accompanied by 15 allies 32355 | -5/Factory | First assault squad dispatched 32379 | -5/Factory | Incoming assault squad redirected 32394 | -5/Factory | P-70 Sage assimilated allied NQ-MTP(m) 32619 | -5/Factory | Retrieved Zion intel report: Main Access 32620 | -5/Factory | Zion Heavy Resupply teleported in 32678 | -5/Factory | Incoming assault squad redirected 32731 | -5/Factory | Zion Trap Resupply teleported in 32735 | -5/Factory | Cargo convoy interrupted 32738 | -5/Factory | Garrison activated, responded to threat 32764 | -5/Factory | Incoming assault squad redirected 32772 | -5/Factory | High security lockdown imminent 32793 | -5/Factory | Destroyed 8 combat bots 32852 | -5/Factory | High security lockdown engaged 32950 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 32868_ Slug penetrates P-70 Sage. 32868_ P-70 Sage knocked back. 32871_ Slug penetrates P-70 Sage. 32872_ ALERT: Assault forces dispatched. 32874_ System corrupted: Tri-rail Accelerator jammed. 32877_ Slug penetrates Wall. 32877_ Destroyed Hpw. Shock Rifle. 32877_ Fusion Modulator explodes. 32877_ P-70 Sage destroyed. 32893_ System corrupted: Component data lost. 32931_ The unstable cave ceiling collapses. 32931_ Helical Railgun crushed. 32940_ The unstable cave ceiling collapses. 32944_ C-30 ARC bursts open, deploying its payload. 32944_ G-67 Veteran unfolds itself. 32944_ G-50 Soldier unfolds itself. 32945_ Damper Plating destroyed. 32945_ Critical hit (Burn: +37). 32948_ Slug penetrates G-67 Veteran. 32948_ G-67 Veteran Unknown Leg blasted off. Map ----- +----------------------------------------------------+ | ??????????????????? #### | | ??????????????????? %[#??# | | ???????????????????? ???# | | ???????????????????? ???# | | ????????????????????? ?### | | ????????????????????????? + | | ????????????????????????? # | | ?????????? ?????????????? #########+# | | ?????????# ???????????? #??????## # | | ?????????# ???????????# #??????#" # | | ?????????+ ???????????# #??????#" " | | ?????????# ???????????# #??????#" | | ??????#### ######;##??# #??????## | | ???? ^^ #??# #???????# | | ???# #### ###?????# % | | ???#^^ ;; #######% | | ???# ;; ! ! % | | ??"" ! % %%% | | ??G ^ ;# % | | ?"" % ## ## | | ?#!; ######### | | # ; ;;########## | | ?# ; ## | | # * % ## | | */ * ### | | ?# [ ! @ #?# ##### | | *= = * #?# #???? | | ?# ; #### # #?# #???? | | # ; *#*=!% #?# ####? | | ?### " # = #?# #? | | ???# """" *!= %=;;########?#### #? | | ???? """" [[ %% ??????????? #? | | ??????""" "* [ =ggg #??????? ? | | ??????""" # =%!g% #???????## | | ??????""" " ; *|%% #????????? | | ???????"" ?#"##" " ";; ? #????????? | | ??????? ?# ?? m ????????????? | | ???????####?##?? ??????????????? | | ???????????????? ????????????????? | | ????????????????? "??????????????????? | | ?????????????????? ??????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 37 Energy Capacity 810 Matter Stores 300 Matter Capacity 550 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 4000 Resistance: KI 30 Resistance: TH 30 Resistance: EM 90 Propulsion Shielding 90 Evasion (%) 63 Targeting Accuracy 12 Recoil Reduction 6 Matter Filtering 50 Energy Filtering 50 Kinecelleration 30 Defensive Hacking 10 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Bore Cannon | -8/Materials | Scanalyzed Imp. Trap Extractor | -8/Materials | Scanalyzed Hrd. Heavy Armor Plating | -7/Factory | Scanalyzed Plasma Flamer | -7/Factory | Scanalyzed Arm. Huge Wheel | -7/Factory | Scanalyzed Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Ripper | -7/Zion | Free Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Tiamat Missile Launcher | -5/Factory | Scanalyzed Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Arm. Huge Wheel | x2 | -6/Factory Arm. Huge Wheel | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SiegeBombardmentFalx Manual? 0 Play Time 03:27:46 Cumulative 938.7 hours Start 2021.09.06 @ 01:45:42 End 2021.09.06 @ 11:56:59 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 645 Rogue 641 Adventurer 4 Explorer 0 Win Type - Total 100 Types 77/9/5/4/2/0/0/2/1 Lore% 95 Gallery% 97 Achievement% 96 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 27c96891-3e17-4396-ace3-989b259e5cc2