Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.05 @ 21:46:05 Player: szymekc Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (32) 6400 Robots Destroyed (466) 2330 Value Destroyed (23779) 23779 Prototype IDs (241) 4820 Alien Tech Used (11) 2200 Bonus (20061) 20061 TOTAL SCORE: 64090 Bonus ------- High Alert Combat Kills 1956 Follower Combat Kills 2005 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 2484 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Invited to Help at Command 2000 Scanned by Researcher 500 Pursued by Intercept 1000 Win 3000 Friendly Fire -4784 Cogmind --------- Core Integrity 1357/1600 Matter 243/300 Energy 2677/2690 System Corruption 4% Temperature Cool (2) Movement Walking (188) Ox2 +NEM 1 Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- Quantum Reactor Light Quantum Reactor Improved Quantum Reactor > --- PROPULSION (3) --- Assembled Alloy Leg Assembled Alloy Leg High-density Centrium Leg > --- UTILITY (16) ----- Assembled Nanovents Assembled Nanovents Huge Storage Unit Assembled Biocell Array Assembled Biocell Array Assembled Metafiber Network Experimental Optical Array Assembled Combat Suite Assembled Alloy Armor Assembled Alloy Armor Heavy Regenerative Plating Experimental EM Shield AEGIS Remote Shield GOLEM Unit > --- WEAPON (3) ------- Assembled Focal Cannon Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY (25) --- Experimental Coolant Injector Zionite Biocell (600) Zionite Biocell (600) Zionite Biocell (600) Advanced Point Defense System Wardrone Bay (1/1) Transdimensional Reconstructor Transdimensional Reconstructor Sigix Sheargun Firepult Gamma Bomb Array Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Assembled Alloy Leg Assembled Alloy Leg High-density Centrium Leg > --- UTILITY ---------- Huge Storage Unit Experimental Optical Array Experimental Signal Interpreter Assembled Combat Suite Wardrone Bay GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY -------- Experimental Coolant Injector Zionite Biocell Zionite Biocell Zionite Biocell Experimental Optical Array Heavy Regenerative Plating Experimental EM Shield Wardrone Bay Transdimensional Reconstructor Transdimensional Reconstructor Transdimensional Reconstructor High-powered Transdimensional Reconstructor Integrated Dissipator Sigix Sheargun Firepult Gamma Bomb Array [Rating: 256] Favorites ----------- Power Vortex Chain Reactor Engine Improved Deuterium Engine Power Core Fission Core Reactor Vortex Chain Reactor Propulsion Assembled Alloy Leg Treads Light Treads Leg Assembled Alloy Leg Flight Unit Improved Flight Unit Utility Huge Storage Unit Device GOLEM Unit Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Assembled Alloy Armor Artifact Phase Redirector Weapon Assembled Focal Cannon Energy Gun Heavy Gatling Laser Energy Cannon Assembled Focal Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Tesla Bomb Launcher Special Weapon Plasma Cutter Impact Weapon Powered Hammer Slashing Weapon Centrium Greatsword Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Slots Evolved 18 | . . . 2 . 2 2 . . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . 2 . 2 Power 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . Propulsion 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 14 | . . . 1 . 2 . . . . . . 2 . . . . 2 . . . . 2 . . . . 1 . . 2 . 2 Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 219 | 7 5 6 10 20 12 38 4 7 3 30 . 4 1 4 5 1 2 2 1 5 . 2 . 1 1 2 3 19 8 9 . 7 Power 35 | 1 2 1 2 1 1 6 1 2 . 5 . 1 . . . . . . . 1 . . . . . . 1 4 1 4 . 1 Engine 12 | 1 1 . 2 1 1 2 1 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . Core 7 | . 1 1 . . . 4 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Reactor 16 | . . . . . . . . . . 4 . . . . . . . . . 1 . . . . . . 1 4 1 4 . 1 Propulsion 41 | 2 . 3 3 8 2 10 . 3 . 5 . . . . 1 . . . 1 1 . . . . 1 . . 1 . . . . Treads 23 | 2 . 1 2 7 2 7 . 2 . . . . . . . . . . . . . . . . . . . . . . . . Leg 15 | . . 2 1 . . 2 . . . 5 . . . . 1 . . . 1 1 . . . . 1 . . 1 . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 3 | . . . . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Utility 86 | 2 1 1 2 3 4 10 . 1 2 13 . 2 1 4 1 1 2 2 . 1 . 2 . 1 . 2 2 10 5 5 . 6 Device 51 | 2 . 1 1 1 2 6 . 1 1 6 . 2 1 1 1 . 1 1 . 1 . 1 . . . 2 1 7 3 3 . 5 Storage 5 | . 1 . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 . . Processor 11 | . . . . . 1 1 . . 1 . . . . 2 . . 1 . . . . 1 . . . . 1 1 1 . . 1 Hackware 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Protection 17 | . . . 1 1 1 2 . . . 6 . . . 1 . 1 . 1 . . . . . 1 . . . 1 1 . . . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Weapon 57 | 2 2 1 3 8 5 12 3 1 1 7 . 1 . . 3 . . . . 2 . . . . . . . 4 2 . . . Energy Gun 15 | 2 . . . 2 . 2 . . . 5 . . . . . . . . . . . . . . . . . 3 1 . . . Energy Cannon 14 | . . 1 . 2 3 4 2 . . 2 . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 10 | . 2 . 1 1 1 2 . . . . . . . . 3 . . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Launcher 9 | . . . 1 2 1 2 . 1 . . . . . . . . . . . 1 . . . . . . . . 1 . . . Special Weapon 2 | . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . Impact Weapon 3 | . . . . 1 . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 48 | . . . . 7 1 8 1 . 1 14 . 1 . . . . . . . . . 1 . . 1 . . 5 6 1 . 1 Parts Lost 22 | . 1 4 . . 1 7 . . . 3 . 1 . . . . . . . . . . . . . . . . 4 . . 1 Power 4 | . 1 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 5 | . . 2 . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 8 | . . 1 . . 1 1 . . . . . 1 . . . . . . . . . . . . . . . . 3 . . 1 Weapon 5 | . . . . . . 1 . . . 3 . . . . . . . . . . . . . . . . . . 1 . . . Highest Loss Streak 6 | . 1 2 . . 1 6 . . . 3 . 1 . . . . . . . . . . . . . . . . 1 . . 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 19 | 2 8 13 14 23 24 24 22 22 22 15 21 21 21 22 21 23 21 22 22 18 14 14 14 14 16 15 15 16 16 16 14 13 Power . | . . . . 2 2 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Propulsion 2 | . 2 4 3 7 5 5 6 5 4 2 2 1 1 1 2 3 2 3 2 . . . . . . . . . . . . . Utility 9 | . 1 1 3 4 4 6 5 5 5 6 14 13 13 13 11 14 13 14 14 12 12 11 11 11 12 11 11 11 7 8 7 7 Weapon 5 | 1 4 6 7 10 11 11 11 11 12 5 4 5 5 6 6 5 4 4 4 2 1 2 2 2 2 1 1 2 2 2 3 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 53 | . . . 3 7 10 8 . 2 . 4 1 1 . 2 2 . . 1 1 3 . . . . 1 . 1 1 2 . . 3 Power 3 | . . . . . 1 . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . Propulsion 10 | . . . 1 2 1 1 . 1 . 1 . . . . 2 . . . . 1 . . . . . . . . . . . . Utility 17 | . . . 1 . 2 1 . . . 2 1 . . 2 . . . 1 . 1 . . . . 1 . 1 1 2 . . 1 Weapon 20 | . . . 1 5 6 6 . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Tool/Special 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 2 Average Slot Usage (%) 90 | . 99 99 94 99 99 99 95 93 92 90 91 92 93 90 87 86 87 88 87 87 88 88 89 89 88 89 89 89 87 65 65 88 Engine 2 | . 10 4 6 11 9 8 1 7 7 2 . 1 6 1 . . . . . . . . . . . . . . . . . . Core 1 | . 3 9 4 . . 5 13 6 7 3 . . . . . . . . . . . . . . . . . . . . . . Reactor 5 | . . . . . . . . . . 7 14 11 6 6 6 6 5 5 5 5 5 5 5 5 5 5 9 10 10 11 13 10 Treads 6 | . 28 26 11 32 27 22 23 23 23 4 . . . . . . . . . . . . . . . . . . . . . . Leg 13 | . . 1 21 . . . . . . 18 23 20 20 19 20 20 17 17 17 17 17 15 15 15 14 15 14 14 14 12 13 12 Device 19 | . 15 13 11 11 20 16 15 15 15 17 15 19 20 15 17 19 24 18 17 17 22 30 30 27 26 26 26 23 20 13 13 27 Storage 10 | . 12 14 11 11 9 7 7 7 7 8 15 13 13 13 13 13 10 11 11 11 11 10 10 10 10 10 9 8 7 4 4 11 Processor 4 | . . . . . 8 8 7 7 7 1 . . . 5 5 . 4 5 5 5 5 3 5 5 5 5 5 8 10 8 8 3 Protection 6 | . . . 6 11 5 4 7 7 7 3 . 5 6 7 6 6 5 9 10 11 5 7 5 8 10 10 9 8 9 . . 11 Energy Cannon 13 | . . 11 . 19 17 18 . . . 11 22 18 19 19 14 20 17 17 17 16 16 15 15 15 15 10 13 11 13 12 13 11 Ballistic Gun 1 | . 7 16 16 . . 3 10 8 . 2 . . . . 4 . . . . . . . . . . . . . . . . . Peak Build Rating 256 | 9 10 10 19 25 30 62 61 71 70 117 120 138 127 134 131 133 157 149 151 156 156 179 176 179 177 178 194 225 207 256 245 242 Average Rating 126 | 7 7 9 13 21 27 43 59 64 65 91 117 133 125 123 123 131 146 143 141 148 154 173 176 175 174 173 192 194 201 243 244 229 On Entrance 118 | . 9 8 10 19 22 28 55 58 67 67 117 118 127 126 123 131 131 145 142 141 150 154 176 176 175 175 174 192 201 198 244 245 Avg Prop Armor Cover (%) 3 | . . . 4 . . . . . . 9 . . . 3 4 . . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 238 | 10 29 30 44 105 111 129 118 124 119 147 167 158 152 187 173 180 183 183 183 187 187 193 192 196 187 201 222 222 221 235 235 238 Greatest Support 112 | 40 40 40 60 60 60 64 64 70 70 88 80 80 80 80 88 88 108 108 88 88 85 105 105 105 110 110 110 112 112 92 92 112 Greatest Overweight (x) 3 | . . 1 1 1 1 3 1 1 1 2 2 1 1 3 2 2 1 2 2 2 2 2 1 1 1 1 2 2 2 3 2 2 Average Overweight (x) 1 | . . . . . 1 1 1 1 1 . 1 1 1 2 1 1 . 1 1 1 2 1 1 1 1 1 1 1 1 2 2 1 Largest Inventory Capacity 25 | 5 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 5 14 15 15 24 25 25 25 25 25 17 25 25 25 25 25 25 23 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 5 11 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 24 25 23 25 25 25 25 25 25 25 17 25 Average Carried 23 | 2 8 13 14 24 24 24 24 24 24 16 24 24 24 24 24 25 22 24 24 24 23 23 23 23 24 24 24 24 24 19 16 22 Final Capacity 25 | 5 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 5 11 13 15 25 25 25 25 25 24 25 25 25 25 25 25 25 25 25 25 24 24 23 23 25 25 25 25 25 23 16 17 19 Class Distribution -------------------- 53% | Golem 9% | Mutant 9% | Scavenger-Mutant 5% | Scavenger-Tank 4% | Scavenger-Golem 4% | Tank 3% | Alien-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Tank | -7/Factory Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Tank | -7/Deep Caves Golem | -6/Proximity Caves Golem | -6/Factory Golem | -6/Lower Caves Gunner | -6/Lower Caves Golem | -6/Data Miner Golem | -5/Proximity Caves Golem | -5/Factory Golem | -5/Upper Caves Golem | -5/Upper Caves Golem | -5/Warlord Golem | -4/Proximity Caves Golem | -4/Factory Golem | -4/Upper Caves Golem | -4/Upper Caves Golem | -4/Zhirov Golem | -3/Proximity Caves Golem | -3/Research Golem | -3/Quarantine Scavenger-Golem | -3/Section 7 Alien-Gunner | -2/Research Alien-Gunner | -2/Testing Alien-Golem | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Matter Collected 6504 | 270 51 128 214 305 320 974 200 278 39 883 60 46 30 60 215 20 75 130 140 83 192 100 90 50 30 99 83 578 296 180 . 285 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 26358 | 194 471 226 147 936 940 1508 104 920 . 1052 1050 1974 176 908 423 219 616 1187 236 1223 219 374 682 739 474 319 1475 1374 3171 749 218 2054 Parts 1261 | 20 14 16 7 70 71 63 4 33 . 33 41 58 5 47 33 11 34 45 15 50 15 22 24 26 8 16 71 90 161 33 21 104 Haulers Intercepted 21 | . 1 . 1 6 4 1 . . . . . 3 . . . . . . . . . 1 . 1 . . 2 . . 1 . . Recyclers Shooed 11 | 1 1 . 1 1 1 . . . . . . 2 . . . . 1 . . . . 1 . . . . 1 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 245 | . . . . . . . 3 17 . . 47 . . 28 . 10 . 45 14 . 11 . 23 28 6 13 . . . . . . Prevented 22 | . . . . . . . . 8 . . . . . . . . . . 4 . 4 . . 3 . 3 . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Combat Hostiles Destroyed 394 | . 8 6 3 18 25 28 1 7 . 45 23 20 . 15 4 1 7 19 4 20 5 3 6 9 . 8 13 13 42 11 3 27 Guns 35 | . 8 5 . . . 9 1 1 . 5 . . . . 4 . . . . . . . . . . . . 1 . . . 1 Cannons 257 | . . 1 1 16 8 11 . . . . 20 20 . 15 . 1 7 19 4 14 1 3 6 9 . 4 13 12 36 11 3 22 AOE 87 | . . . 2 2 17 5 . 5 . 35 3 . . . . . . . . 3 4 . . . . 4 . . 3 . . 4 Classes Destroyed 34 | 3 4 . 1 1 . 5 . 3 . 4 1 . 1 1 . . . . . 3 1 . . . . 1 1 2 2 . . . Worker 15 | 1 1 . . 1 2 1 . . . . . 5 . . . . . . . . . . . . . . 3 . . . . 1 Builder 12 | . . . . 1 2 1 . . . . . 2 . . . . . . . . . . . . . . 2 . 3 . . 1 Tunneler 7 | 5 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 21 | . 1 . 1 6 4 1 . . . . . 3 . . . . . . . . . 1 . 1 . . 2 . . 1 . . Recycler 13 | 1 2 1 1 . 1 2 . . . . . 3 . . . . 1 . . . . 1 . . . . . . . . . . Minesweeper 8 | . . . . . . . . 1 . . . . . . . 3 . 1 1 . . . 1 1 . . . . . . . . Operator 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Drone 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Watcher 12 | . 1 . . 1 1 1 . . . . . . . . . . . . . . . . . . . . 3 . 2 1 . 2 Swarmer 88 | . 3 3 2 7 13 . . 3 . . 10 3 . 9 . . . 5 . 1 4 . . 4 . 4 . . 7 5 . 5 Saboteur 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Grunt 110 | . 5 3 . 6 9 17 . 3 . . 3 13 . 4 . . 3 6 . 5 . . 3 5 . . 6 . 10 1 . 8 Brawler 10 | . . . . . . . . . . . 3 . . . . . . 3 . 1 . . . . . . 1 . . 1 . 1 Duelist 10 | . . . . . . . . . . . 3 1 . . . . 1 3 . 1 . . . . . . . . 1 . . . Protector 3 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . Researcher 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Sentry 24 | . . . 1 5 4 . 1 1 . . 2 1 . 1 . 1 . 2 1 . . . 1 . . . 1 . 1 . . 1 Demolisher 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Specialist 8 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 2 . 4 . . . Hunter 23 | . . . . . . 4 . . . . 1 1 . . . . . . 2 1 . . . . . 2 . . 7 1 . 4 Programmer 36 | . . . . . . 3 . . . . . 1 . 1 . . 2 . 1 7 . 3 2 . . . 2 . 4 . 3 7 Heavy 5 | . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . 1 . 2 . . . Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Quarantine Guard 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . . . . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Enhanced Grunt 5 | . . . . . . . . . . 1 . . . . 4 . . . . . . . . . . . . . . . . . Tracker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Striker 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . Executioner 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Ranger 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . Z-Light 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Decomposer 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Packrat 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Samaritan 3 | . . . . . . . . . . . . . 2 . . 1 . . . . . . . . . . . . . . . . Assembler 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Assembled 35 | . . . . . . . . . . 35 . . . . . . . . . . . . . . . . . . . . . . Golem 5 | . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . Thug 3 | . . . . . . . . 1 . . . . . . . . . . . 2 . . . . . . . . . . . . Savage 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Guerrilla 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Mutant 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Commander 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 37 | 3 4 3 2 6 11 6 1 3 . 37 6 10 . 8 2 1 6 4 2 6 4 2 3 4 . 3 12 2 11 5 2 6 Combat Bots Only 35 | . 2 3 2 4 7 5 1 3 . 35 6 6 . 8 2 1 5 4 2 6 4 2 3 4 . 3 4 2 11 5 2 6 Max Kills in Single Turn 37 | 2 2 1 1 3 3 5 1 2 . 37 3 2 1 2 1 1 1 2 1 2 2 2 1 2 . 1 2 1 2 2 1 2 Gunslinging 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 35 | . . . 1 2 3 5 . 2 . 35 3 . . . . . . . . 1 2 . . . . 1 . . 2 . . 2 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Hostile Shots Fired 1651 | . 42 34 2 41 53 228 27 30 . 66 87 94 . 44 2 4 20 34 9 49 23 6 8 28 . 25 37 58 333 75 2 190 Missed 533 | . 14 3 . 9 18 46 12 14 . 24 26 23 . 8 2 1 11 16 6 21 8 2 5 12 . 9 13 21 119 34 . 56 Hits 1118 | . 28 31 2 32 35 182 15 16 . 42 61 71 . 36 . 3 9 18 3 28 15 4 3 16 . 16 24 37 214 41 2 134 Melee 13 | . . . . . . . . . . . 7 3 . . . . . . . 1 . . . . . . . . 2 . . . Projectile 1105 | . 28 31 2 32 35 182 15 16 . 42 54 68 . 36 . 3 9 18 3 27 15 4 3 16 . 16 24 37 212 41 2 134 AOE 10 | . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . 4 . 1 Critical Strikes 36 | . . . . 1 1 3 . . . 1 5 1 . 1 . . . . . 2 . . . 1 . 1 2 2 13 . . 2 Part Disruptions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Damage Taken 16587 | . 384 339 31 451 399 2521 92 185 . 1066 1120 987 . 457 . 56 145 254 45 609 191 52 41 193 . 127 228 591 3111 1237 46 1629 Core 1383 | . 47 27 . 28 43 277 9 26 . 117 164 90 . 27 . . 19 15 . 50 9 15 . 11 . 16 11 32 178 76 . 96 Absorbed by Shields 3397 | . . . . . 143 194 24 . . 208 . . . . . . . . . 148 49 15 7 54 . 138 238 566 725 . . 888 Ignored by Resistances 3164 | . . . . . . 354 . . . 171 . 165 . 103 . 11 29 52 9 150 51 13 10 53 . 55 100 217 864 16 . 741 Regen/Repaired (Parts) 1484 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 915 159 . 410 Core Remaining (%) 79 | 100 . 70 . 93 92 . . . . . 15 . . . . 86 . . . . 90 . . . . 96 . . 59 . 86 84 Volleys Fired 1119 | 11 35 23 13 47 51 69 3 16 . 35 52 41 12 28 17 23 20 50 14 56 26 18 25 41 14 36 50 59 111 45 11 67 Largest 3 | 2 2 2 2 2 2 3 3 3 . 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 1 3 3 3 3 3 3 3 Hottest 269 | 90 90 80 56 136 150 230 150 150 . 269 75 75 75 75 103 75 75 75 75 75 75 75 75 75 25 75 75 243 80 75 75 150 Shots Fired 2741 | 20 67 44 24 91 91 203 9 27 . 98 135 112 35 82 42 69 43 148 45 135 70 32 75 123 14 52 112 158 260 121 29 175 Gun 375 | 20 67 36 16 . . 97 9 17 . 52 . . . . 27 . . . . . . . . . . . . 28 . . . 6 Cannon 2306 | . . 8 6 90 80 105 . . . 43 134 112 35 82 15 69 43 148 45 127 66 32 75 123 14 45 112 130 254 121 29 163 Launcher 58 | . . . 2 1 11 1 . 10 . 3 1 . . . . . . . . 6 4 . . . . 7 . . 6 . . 6 Special 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Kinetic 231 | . 15 36 22 2 . 96 6 11 . 16 . . . . 27 . . . . . . . . . . . . . . . . . Thermal 2408 | 20 52 8 . 88 80 105 3 6 . 44 134 112 35 82 15 69 43 148 45 127 66 32 75 123 14 45 112 158 254 121 29 163 Explosive 18 | . . . 2 1 11 1 . . . 2 1 . . . . . . . . . . . . . . . . . . . . . Electromagnetic 76 | . . . . . . 1 . 10 . 36 . . . . . . . . . 6 4 . . . . 7 . . 6 . . 6 Slashing 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Robot Hit Streak 36 | 5 10 12 5 8 8 18 11 14 . 12 22 13 5 12 3 6 11 16 7 19 10 4 14 19 8 10 26 34 36 9 6 17 Robot Miss Streak 8 | 3 3 5 3 4 5 3 . 2 . 7 8 2 3 2 2 2 1 4 1 2 . 2 1 3 1 1 1 2 3 2 . 3 Penetration Max 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Secondary Targets 8 | . . 2 . . . 4 . . . 2 . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1297 | 10 41 30 14 50 47 136 8 31 . 59 63 72 9 47 11 14 15 38 8 67 9 7 14 29 9 9 51 94 146 46 6 107 Core Hits 859 | 8 21 13 8 26 55 76 5 19 . 123 24 37 5 24 10 6 9 27 5 45 9 5 10 16 6 11 28 44 93 24 6 61 Critical Kills 9 | . . . . . . 5 . . . . . . . . 4 . . . . . . . . . . . . . . . . . Critical Parts Destroyed 5 | . . . . . . 2 . . . . . 1 . . 1 . . . . . . . . . . . . 1 . . . . Critical Strikes 21 | . 1 . . . . 7 . 2 . . . 1 . . 7 . . . . . . . . . . . . 3 . . . . Burn 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 14 | . . . . . . 4 . . . . . . . . 7 . . . . . . . . . . . . 3 . . . . Smash 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Sever 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Melee Attacks 39 | . . . . 2 . 3 4 23 . 2 . 5 . . . . . . . . . . . . . . . . . . . . Impact 8 | . . . . 2 . 1 . . . . . 5 . . . . . . . . . . . . . . . . . . . . Slashing 31 | . . . . . . 2 4 23 . 2 . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 19 | . . . . . . . . 18 . . . 1 . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 67956 | 130 758 328 353 1293 2604 3720 305 2808 . 3714 3269 4280 498 2238 184 621 1026 2372 423 4705 572 633 1513 2208 524 823 3822 5489 8432 2055 386 5870 Guns 4131 | 130 481 196 94 . . 1083 173 291 . 856 . . . . 149 . . . . . . . . . . . . 586 . . . 92 Cannons 52920 | . . 122 120 1070 1291 2011 . . . 671 3019 3910 498 2238 . 608 1022 2372 423 3927 380 633 1513 2208 524 447 3688 4903 7538 2055 386 5343 Explosions 8156 | . 268 . 139 184 1253 621 . 438 . 2187 250 169 . . . . . . . 778 192 . . . . 376 . . 866 . . 435 Melee 2385 | . . . . . . . 132 2079 . . . 174 . . . . . . . . . . . . . . . . . . . . Ramming 364 | . 9 10 . 39 60 5 . . . . . 27 . . 35 13 4 . . . . . . . . . 134 . 28 . . . Kinetic 2014 | . 49 196 214 . . 1061 86 139 . 120 . . . . 149 . . . . . . . . . . . . . . . . . Thermal 54932 | 130 700 122 . 1070 1291 2011 87 152 . 736 3019 3978 498 2238 . 608 1022 2372 423 3943 380 633 1513 2208 524 447 3688 5489 7750 2055 386 5459 Explosive 4725 | . . . 139 184 1253 621 . . . 2177 250 101 . . . . . . . . . . . . . . . . . . . . Electromagnetic 3444 | . . . . . . 22 . 438 . 681 . . . . . . . . . 762 192 . . . . 376 . . 654 . . 319 Impact 174 | . . . . . . . . . . . . 174 . . . . . . . . . . . . . . . . . . . . Slashing 2303 | . . . . . . . 132 2079 . . . . . . . . . . . . . . . . . . . . . . . 92 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 4 | . 2 2 . 2 . 1 1 1 1 . . . . . . . 2 2 2 3 3 . . . . . 2 3 4 . . 4 Average Corruption 1 | . 2 2 . 1 . 1 1 1 1 . . . . . . . 1 2 2 2 3 . . . . . 1 2 2 . . 2 Corruption Purged 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 236 | . 8 15 . 9 . 8 9 11 1 . . . . . . . . 23 25 12 28 . . . . . 6 35 19 . . 27 Message Errors 55 | . . 3 . 3 . 1 1 4 . . . . . . . . . 1 4 3 8 . . . . . 3 9 6 . . 9 Matter Fused 60 | . 2 3 . 4 . 1 4 2 1 . . . . . . . . 6 6 2 7 . . . . . . 9 2 . . 11 Heat Flow Errors 32 | . 3 . . . . 1 . . . . . . . . . . . 8 4 1 6 . . . . . . 5 2 . . 2 Energy Discharges 23 | . . . . 1 . 1 2 1 . . . . . . . . . 3 4 2 3 . . . . . . 3 3 . . . Parts Rejected 3 | . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . Parts Fused 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Data Loss (minor) 25 | . 1 5 . 1 . 2 . 3 . . . . . . . . . 2 3 1 3 . . . . . . 3 1 . . . Data Loss (major) 9 | . 1 1 . . . . 1 . . . . . . . . . . . 1 1 . . . . . . 1 3 . . . . Misfires 9 | . . . . . . . . . . . . . . . . . . 1 3 . . . . . . . . 1 2 . . 2 Alerts 7 | . 1 1 . . . . 1 . . . . . . . . . . . . 2 . . . . . . . 1 1 . . . Weapon Failures 11 | . . 2 . . . 1 . 1 . . . . . . . . . 2 . . . . . . . . . . 2 . . 3 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3459 | . 149 . 24 57 36 41 . 304 . 42 286 319 83 141 25 48 89 154 12 115 10 95 151 229 68 82 274 103 362 . 23 137 Projectiles 2708 | . . . 10 6 6 41 . . . . 286 279 83 141 . 37 89 154 12 110 . 95 151 229 68 32 267 103 349 . 23 137 Explosions 356 | . 149 . 14 51 30 . . . . 42 . . . . . . . . . 5 10 . . . . 50 . . 5 . . . Melee 395 | . . . . . . . . 304 . . . 40 . . 25 11 . . . . . . . . . . 7 . 8 . . . Knockbacks 7 | . . . 1 . . . . . . . . 4 . . . . . . . . . . . . . . 2 . . . . . Impact 5 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . 2 . . . . . Kinetic 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 659 | . 73 . . . . 256 . . . . . . . . . . . . . . 25 . . . . . . . 91 . . 214 Shots 32 | . 1 . . . . 7 . . . . . . . . . . . . . . 1 . . . . . . . 3 . . 20 Rammed 22 | . 3 2 . 5 9 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 36 | . 3 2 . 6 9 3 . . . . . 2 . . 1 1 1 . . . . . . . . . 7 . 1 . . . Kicked 13 | . . . . . . . . . . . . 2 . . 1 1 1 . . . . . . . . . 7 . 1 . . . Crushed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 312 | 90 246 137 . 189 162 200 179 192 . 240 157 312 . 3 . . 8 261 216 219 268 30 45 73 . . 6 270 93 . . 132 Average Temperature 65 | 28 97 38 . 51 34 114 103 81 . 102 38 94 . 3 . . 7 51 84 17 81 12 15 26 . . 6 74 41 . . 67 Received Heat Transfer 2423 | . 144 108 9 129 187 473 28 42 . 240 142 279 . 63 . 18 27 54 . 69 6 . 9 23 . . 47 9 194 63 . 60 Effects 9 | . 3 . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Interference 8 | . 3 . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 16 | . . . . . . . . 1 . 5 . 2 . . . 1 . . . 3 . . . . . . 1 . 3 . . . Combat Hostiles 12 | . . . . . . . . 1 . 5 . . . . . . . . . 3 . . . . . . . . 3 . . . Parts Fried 26 | . . . . . . . . 3 . . . 4 . . . 1 . . . 3 . . . . . 2 1 . 11 . . 1 Impact Corruptions 8 | . . . . . . . . . . . . 4 . . 1 1 . . . . . . . . . . 1 . 1 . . . Robots Melted 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 43 | . 1 . . 2 2 13 . . . 3 3 4 . 1 . . . 1 . 1 . . . . . . 3 1 4 1 . 3 Heat Transferred 32923 | 347 1389 259 . 1924 1961 2598 150 250 . 968 1558 2075 250 1200 . 350 400 1150 200 1697 225 250 600 900 212 225 1450 2353 3801 1031 200 2950 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 10 | . . . . . . 1 . . . 1 . . . . . . . . . 2 . . . . . . . . 2 . . 4 Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Maximum Alert Level 4 | . 1 . . 2 3 3 . . . . . 2 . . . . . . . . . . . . . . 2 1 3 4 3 3 Low Security (%) 50 | 100 84 100 100 20 8 79 . . . . . 28 . . . . 100 . . . . 100 . . . . 19 86 25 . . . Level 1 17 | . 15 . . 67 21 10 . . . . . 3 . . . . . . . . . . . . . . 67 13 4 . . 9 Level 2 21 | . . . . 11 12 7 . . . . . 67 . . . . . . . . . . . . . . 12 . 66 50 90 70 Level 3 9 | . . . . . 57 2 . . . . . . . . . . . . . . . . . . . . . . 3 41 9 20 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1133 | 10 225 112 138 424 872 715 . . . . . 659 . . . . 131 . . . . 57 . . . . 486 287 808 1133 818 866 Initial 630 | . . 72 22 48 156 337 . . . . . 42 . . . . . . . . . . . . . . 150 268 38 450 630 384 Average 279 | 1 107 23 37 297 601 137 . . . . . 377 . . . . 44 . . . . 8 . . . . 276 73 370 780 657 543 Influence Increases 13536 | 35 380 218 195 948 1306 1076 25 262 . . 547 892 . 340 . 35 263 438 105 445 120 173 155 215 15 165 772 583 1315 1221 366 926 Destroy 0b10 Robot/C 7780 | . 160 140 100 500 720 540 20 200 . . 480 400 . 300 . 20 140 380 80 400 100 60 120 180 . 120 260 260 860 640 60 540 Destroy 0b10 Robot/NC 535 | 35 25 5 10 55 70 35 5 5 . . 5 65 . . . 15 5 10 5 . . 10 15 10 15 10 55 . 30 15 5 20 Destroy Leader 1510 | . 34 30 32 166 154 124 . 20 . . 50 86 . 40 . . 30 30 20 . 20 22 20 10 . 20 70 110 174 114 20 114 Allied During Kill 433 | . . 28 34 58 248 . . 22 . . 12 . . . . . . 3 . . . . . . . . . 1 . 27 . . Successful Hack 98 | . . . 2 21 2 24 . . . . . . . . . . 16 . . . . 21 . . . . . . 4 8 . . Select Force Hacks 140 | . 30 . . 60 . 50 . . . . . . . . . . . . . . . . . . . . . . . . . . Disable Machine 1050 | . 75 15 . 75 30 105 . . . . . 255 . . . . 30 . . . . 30 . . . . 45 150 105 . 45 90 Anti-Garrison Action 650 | . . . . . . 150 . . . . . . . . . . . . . . . . . . . . . . . 300 200 . Destroy Structure 980 | . 26 . 17 13 82 33 . . . . . 71 . . . . 42 . . . . 30 . . . . 162 62 142 117 36 147 Advance Influence 150 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 150 . . . . . Lose Combat Pursuer 210 | . 30 . . . . 15 . 15 . . . 15 . . . . . 15 . 45 . . . 15 . 15 30 . . . . 15 Influence Decreases 12682 | 35 195 346 138 692 934 1111 732 262 . . 480 309 650 295 45 35 176 437 193 110 455 132 194 217 15 165 294 993 583 900 847 712 Entered New Map 3147 | . . 113 35 66 214 405 263 . . . . 25 241 . 45 . . 33 17 . 335 . 16 2 . . . 210 30 350 491 256 Time Decay 8605 | 35 185 203 83 606 530 486 469 262 . . 460 254 409 295 . 35 176 384 176 110 120 132 178 215 15 165 294 633 513 530 206 446 Lost Part 180 | . 10 30 . . 10 70 . . . . . 10 . . . . . . . . . . . . . . . . 40 . . 10 Lost Ally 300 | . . . 20 20 180 . . . . . 20 20 . . . . . 20 . . . . . . . . . . . 20 . . Purge Threat 450 | . . . . . . 150 . . . . . . . . . . . . . . . . . . . . . 150 . . 150 . Squads Dispatched 64 | . 1 . . 4 4 10 . . . . 1 7 . . . . 2 . . . . 2 . . . . 7 . 11 2 4 9 Investigation 8 | . 1 . . 3 1 1 . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Extermination 12 | . . . . . . 3 . . . . . 1 . . . . 1 . . . . 2 . . . . 1 . 2 . . 2 Reinforcement 28 | . . . . 1 2 4 . . . . . 3 . . . . 1 . . . . . . . . . 3 . 7 1 2 4 Assault 6 | . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . 1 . . 2 Garrison 8 | . . . . . 1 . . . . . . 3 . . . . . . . . . . . . . . 3 . . . 1 . Intercept 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 6 | . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . 3 . . . Haulers Reinforced 5 | . . . . . . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . 1 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Distress Signals 25 | . 3 . . 1 5 1 . 1 . . . . . . . . . . . 1 . . . . . . 1 . 2 7 2 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 601 | . 15 7 5 29 44 49 1 9 . 49 23 21 . 14 5 1 6 19 2 67 5 4 4 6 . 8 19 12 71 54 4 48 Peak Tracking Total 37 | . 4 3 4 5 7 11 1 3 . 37 7 6 . 4 1 1 3 5 2 12 4 3 2 3 . 4 8 1 6 7 3 9 Tactical Retreats 14 | . 2 . . . . 1 . 1 . 1 . 1 . . . . . 1 . 2 . . . 1 . 1 2 . . . . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Traps Triggered 11 | . 1 . . 6 . . . . . . . . . . . . . . . . . . . . . . . 3 . . . 1 Indirectly 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Machines Disabled 84 | . 5 1 . 5 2 8 . . 3 1 1 17 . . . . 2 1 . 2 . 2 . . 2 . 3 11 7 2 3 6 Max in Single Turn 11 | . 5 1 . 1 1 6 . . 1 1 1 11 . . . . 1 1 . 1 . 1 . . 1 . 1 1 1 1 1 1 Garrison Access 5 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 3 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Machines Accessed 56 | . 2 . 1 9 2 4 1 . . . . 2 . 1 4 . 3 1 1 2 . 2 . 1 4 . 2 7 2 1 3 1 Terminals 27 | . 1 . . 7 1 2 . . . . . . . . . . 1 . . . . 2 . . . . 2 5 2 1 2 1 Fabricators 3 | . . . . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 7 | . . . 1 . 1 1 . . . . . 1 . . . . 1 . . . . . . . . . . 2 . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Total Hacks 134 | . 4 . 2 16 5 8 1 . . . . 6 . 1 31 . 9 1 1 6 . 4 . 1 13 . 5 12 2 2 3 1 Successful 97 | . 2 . 2 11 3 6 1 . . . . 2 . 1 31 . 7 1 1 6 . 2 . 1 13 . . 2 2 1 2 . Failed 36 | . 2 . . 5 1 2 . . . . . 4 . . . . 2 . . . . 2 . . . . 5 10 . 1 1 1 Catastrophic 7 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 3 . 1 1 . Database Lockouts 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 25 | . 2 . . 6 . 4 . . 1 . . 3 . . . . 2 . . 1 . . . . . . . 3 . 2 1 . Terminals 47 | . 2 . . 12 2 4 . . . . . . . . . . 2 . . . . 4 . . . . 5 9 2 2 2 1 Fabricators 7 | . . . . . . 1 . . . . . 4 . . . . 2 . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . 2 . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 18 | . . . 2 . 3 3 . . . . . 2 . . . . 5 . . . . . . . . . . 3 . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Terminal Hacks 73 | . 1 . . 6 1 2 1 . . . . . . 1 31 . 1 1 1 6 . 2 . 1 13 . . 1 2 1 1 . Record 16 | . . . . . . . . . . . . . . . 11 . . . . . . . . . 5 . . . . . . . Part Schematic 17 | . . . . . . . . . . . . . . . 13 . . . . . . . . . 4 . . . . . . . Robot Schematic 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Prototype ID Bank 14 | . . . . 1 1 . . . . . . . . . 3 . . . . 5 . . . . 4 . . . . . . . Open Door 10 | . . . . 2 . . 1 . . . . . . 1 . . . 1 1 1 . . . 1 . . . . 2 . . . Branch Access Points 3 | . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . Unreport Threat 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Hauler Manifests 4 | . 1 . . 2 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Network Status 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 13 | . . . 2 . 2 3 . . . . . . . . . . 5 . . . . . . . . . . 1 . . . . Insert Component 4 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . 1 . . . . Analyze 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Retrieve Study 7 | . . . 2 . 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 9 | . 1 . . 4 . 1 . . . . . 1 . . . . 1 . . . . . . . . . . . . . 1 . Terminals 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Haulers 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Overload 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 3 | . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Jam 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 32 | . 2 . 1 5 1 3 . . . . . 2 . . . . 2 . . . . 2 . . . . 2 7 1 1 2 1 Full Trace Events 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . 1 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 21 | . . . . . . . . . . . . . . . 13 . 2 . . . . . . . 4 . . . 2 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 7 | . . . 2 . 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 9 | . . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 6 . . Machine Destruction 7 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 6 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . 2 . . . . . . 1 . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Total Allies 22 | . . 5 . 10 . . . 2 2 . 2 . . . . . . 1 . . . . . . . . . . . . . . Largest Group 12 | . . 5 5 12 10 . . 2 2 2 2 1 . . . . . 1 . . . . . . . . . . . . . . Highest-Rated Group 192 | . . 97 97 109 88 . . 52 192 192 58 29 . . . . . 30 . . . . . . . . . . . . . . Highest-Rated Ally 96 | . . 31 31 26 16 . . 31 96 96 29 29 . . . . . 30 . . . . . . . . . . . . . . Total Orders 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 11 . . RETURN 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 11 . . Ally Attacks 307 | . . 7 11 33 123 . . 6 . 36 17 2 . . . . . 3 . . . . . . . . . 16 . 53 . . Total Damage 10443 | . . 148 112 366 938 . . 138 . 759 251 20 . . . . . 116 . . . . . . . . . 2024 . 5571 . . Kills 55 | . . 1 2 8 14 . . 3 . 3 2 . . . . . . . . . . . . . . . . . . 22 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Active Infowar (turns) 36175 | 162 583 256 . . 1488 884 1295 1965 1483 . . . 1491 2818 1225 1757 428 1580 2216 1259 1403 649 1358 1098 666 1408 497 3975 1559 1480 429 763 Optics 9969 | . . . . . 1454 353 . . . . . . . . . . . . . . . . . . . . 239 3692 1559 1480 429 763 Sensors 28647 | . . . . . . 810 1295 1965 1483 . . . 1491 2818 1225 1757 428 1580 2216 1259 1403 649 1358 1098 666 1408 497 2828 413 . . . Terrain 200 | 155 45 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Seismic 1531 | 162 583 256 . . 480 50 . . . . . . . . . . . . . . . . . . . . . . . . . . ECM 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Robot Analysis Total 154 | . . . . . . . . . . . . . . . 154 . . . . . . . . . . . . . . . . . Derelict Logs Recovered 25 | . . 1 . . . . 2 3 2 . 2 . 2 2 . 2 . 3 1 . 1 . 3 1 . . . . . . . . Drone Launches 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 11 . . Drone Recoveries 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 10 . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Turns Passed 51187 | 215 593 902 314 2163 1489 1596 1373 1965 1709 4288 2733 552 1522 2847 1225 1769 584 2109 2300 1871 1485 790 1584 1694 666 1435 644 4194 1559 1480 429 1108 Spaces Moved 21289 | 109 293 508 172 816 568 573 702 938 829 2138 1138 195 806 963 189 878 252 814 782 670 629 399 789 752 191 730 209 1642 494 541 174 406 Core 4 | 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 5750 | 105 293 482 65 816 568 573 702 938 829 379 . . . . . . . . . . . . . . . . . . . . . . Legs 15535 | . . 26 107 . . . . . . 1759 1138 195 806 963 189 878 252 814 782 670 629 399 789 752 191 730 209 1642 494 541 174 406 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 120 160 200 190 190 190 195 116 183 183 183 183 183 183 140 183 183 183 222 176 176 176 176 183 183 183 183 226 226 152 Average Speed 194 | 155 160 161 145 234 222 214 190 193 195 149 183 183 183 216 206 183 182 209 225 219 222 180 176 176 179 183 198 211 217 235 226 184 Slowest Speed 285 | 160 160 240 240 240 240 280 190 195 195 260 226 183 183 240 210 226 183 226 226 226 222 222 176 176 183 183 226 226 226 285 226 226 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 2 5 . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Teleports 106 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 30 37 10 27 Exploration Rate (%) 63 | 4 61 93 18 93 63 19 78 91 85 85 96 8 91 93 80 90 10 93 89 85 89 16 94 90 61 86 12 93 40 22 40 11 Regions Visited 32 Branch Regions 22 Pre-discovered Areas 39 | . 1 . . 2 . . . . 2 . . . . . 28 . . 1 . . 1 . . 1 3 . . . . . . . Known Exits Taken 21 | . . . 1 . . 1 1 1 . . . 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 11 | 1 1 1 . 1 1 . . . 1 1 1 . 1 1 1 . . . . . . . . . . . . . . . . . Scrap Searched 44 | . . 2 . . . . 2 13 1 . 2 . 3 2 . 2 . 4 2 . 2 . 3 3 . 3 . . . . . . Spaces Dug 338 | . . . . . . 3 3 3 . 5 27 2 15 . . 33 9 33 24 5 42 9 9 15 . 16 19 16 11 26 9 4 Terrain Destroyed 1168 | . 26 . 20 10 81 46 3 3 . 8 77 72 25 34 . 55 22 95 36 31 51 19 33 68 . 36 91 37 71 58 12 48 Melee 9 | . . . . . . 3 3 3 . . . . . . . . . . . . . . . . . . . . . . . . Projectile 848 | . . . . . 16 1 . . . 8 64 20 25 34 . 55 22 95 36 19 51 19 33 68 . 36 45 37 59 58 12 35 AOE 311 | . 26 . 20 10 65 42 . . . . 13 52 . . . . . . . 12 . . . . . . 46 . 12 . . 13 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Total 28824 | 131 350 547 217 971 691 797 728 1021 865 3166 1686 293 827 1670 996 986 342 1123 1290 967 662 440 924 1029 500 778 342 2235 765 663 188 634 Wait 5119 | . 8 3 4 18 4 17 4 12 4 772 464 23 3 654 757 83 23 224 473 198 1 10 102 224 287 7 60 424 119 26 3 108 Move 21253 | 108 292 507 171 815 567 572 701 937 826 2137 1137 194 805 962 188 877 251 813 781 669 628 398 788 751 190 729 208 1641 492 540 173 405 Hop 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Pick Up 291 | 5 5 5 8 24 18 31 3 5 1 64 4 11 1 4 8 . 27 7 3 9 . 1 . 5 2 1 3 13 7 6 1 9 Fast Attach 63 | 7 2 1 1 4 1 7 . 3 . 15 2 1 . 3 1 . . . . 1 . . . . . . . 6 2 3 . 3 Attach 61 | . . 3 1 1 3 9 3 . . 15 . . . . 4 . . . . . . . . . . . 1 5 2 7 . 7 Detach 130 | . 1 . . 3 1 4 . 2 . 20 10 1 1 6 10 . . 1 7 7 1 5 . . 2 . 1 15 3 16 . 13 Swap 347 | . 3 3 11 23 19 50 6 11 5 43 1 5 3 3 3 2 9 9 7 10 6 7 9 5 3 5 9 39 20 8 . 10 Drop 294 | . 1 . 8 24 18 32 4 10 1 61 6 10 2 9 7 . 11 6 5 16 . 1 . 3 2 . 3 23 7 12 . 12 Fire 1119 | 11 35 23 13 47 51 69 3 16 . 35 52 41 12 28 17 23 20 50 14 56 26 18 25 41 14 36 50 59 111 45 11 67 Melee 39 | . . . . 2 . 3 4 23 . 2 . 5 . . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 13 | . . . . . . . . . . . . 2 . . 1 1 1 . . . . . . . . . 7 . 1 . . . Crush 23 | . 3 2 . 6 9 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 15 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . 10 1 . . . Rewire 28 | . . . . . . . . 2 . 2 10 . . . . . . 13 . 1 . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 28 | . . . . . . . . . 27 . . . . 1 . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min] / [*Sub]) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials -9/Storage (discovered 2 exits: *Mat / [*Rec]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 3 exits: Fac x2 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: Fac x3 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 5 exits: *Res / *Upp x2 / Ext x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: Res x2 / *Qua) -3/Quarantine (discovered 3 exits: *Res / *Sec / [*Frg]) -3/Section 7 -2/Research (discovered 2 exits: *Tes x2) -2/Testing -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 216 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 430 | -10/Materials | Discovered new exit (range 16) 570 | -10/Materials | Discovered new exit (range 9) 716 | -10/Materials | Derelicts attacked the area 790 | -10/Materials | Discovered new exit (range 8) 809 | -10/Materials | Entered Mines 1145 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1175 | -10/Mines | Discovered new exit (range 9) 1439 | -10/Mines | Discovered new exit (range 5) 1593 | -10/Mines | Discovered new exit (range 4) 1711 | -10/Mines | Entered Materials 1711 | -9/Materials | Accompanied by 5 allies 1711 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1712 | -9/Materials | Identified exit to Storage 1716 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2025 | -9/Materials | Entered Storage 2025 | -9/Storage | Accompanied by 4 allies 2652 | -9/Storage | Build established: Scavenger-Mutant 2675 | -9/Storage | Discovered new exit (range 15) 2996 | -9/Storage | Used back door to open Recycling access 2996 | -9/Storage | Discovered new exit (range 5) 3043 | -9/Storage | Build established: Mutant 3182 | -9/Storage | Found Prototype Launcher 3182 | -9/Storage | Identified Scatter Rocket Array 3607 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3913 | -9/Storage | Build established: Commander-Mutant 4188 | -9/Storage | Entered Materials 4188 | -8/Materials | Accompanied by 10 allies 4188 | -8/Materials | Evolved 2 slots: Utility x2 4352 | -8/Materials | Destroyed 7 combat bots 4744 | -8/Materials | Lost 6 allies 4796 | -8/Materials | Lost 3 allies 4814 | -8/Materials | Garrison activated, responded to threat 4999 | -8/Materials | Build established: Mutant 5129 | -8/Materials | Central database locked down 5205 | -8/Materials | Discovered new exit (range 19) 5559 | -8/Materials | Build established: Scavenger-Mutant 5602 | -8/Materials | Discovered new exit (range 16) 5677 | -8/Materials | Entered Factory 5677 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 5747 | -7/Factory | Identified exit to Lower Caves 6101 | -7/Factory | Found Prototype Launcher 6101 | -7/Factory | Identified Rocket Array 6108 | -7/Factory | Found Rocket Array 6304 | -7/Factory | Build established: Tank 6935 | -7/Factory | Cargo convoy interrupted 7028 | -7/Factory | Lost 6 parts (2p2n1u1w) 7132 | -7/Factory | Found Prototype Launcher 7135 | -7/Factory | Found Prototype Launcher 7149 | -7/Factory | Identified Tesla Bomb Launcher (x2) 7178 | -7/Factory | Found Tesla Bomb Launcher 7273 | -7/Factory | Entered Lower Caves 7417 | -7/Lower Caves | Learned Factory emergency access door positions 7464 | -7/Lower Caves | Encountered a Warlord checkpoint 7536 | -7/Lower Caves | Build established: Mutant 7640 | -7/Lower Caves | Learned Factory emergency access door positions 8296 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8477 | -7/Lower Caves | Discovered new exit (range 5) 8644 | -7/Lower Caves | Identified exit to Lower Caves 8646 | -7/Lower Caves | Entered another Lower Caves area 8671 | -7/Lower Caves | Build established: Skirmisher 8733 | -7/Lower Caves | Learned 4 Factory zone layouts 8785 | -7/Lower Caves | Learned Factory trap positions 8856 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9026 | -7/Lower Caves | Encountered a Warlord checkpoint 9108 | -7/Lower Caves | Entered an active Warlord outpost 9122 | -7/Lower Caves | Learned 4 Factory zone layouts 9156 | -7/Lower Caves | A Commander dispatched an escort 9164 | -7/Lower Caves | Destroyed O3-MX9(g) 9198 | -7/Lower Caves | Murdered 5 allies 9371 | -7/Lower Caves | Discovered new exit (range 12) 9477 | -7/Lower Caves | Build established: Scavenger-Mutant 9717 | -7/Lower Caves | Murdered 3 allies 10419 | -7/Lower Caves | Discovered new exit (range 13) 10439 | -7/Lower Caves | Identified exit to Zion 10611 | -7/Lower Caves | Entered Zion 10611 | -7/Zion | Accompanied by 2 allies 10612 | -7/Zion | Commander's escort returned to base 10612 | -7/Zion | Commander's escort returned to base 10728 | -7/Zion | Discovered new exit (range 11) 10771 | -7/Zion | System corruption cleaned by Quarantine Array 10988 | -7/Zion | Learned Factory emergency access door positions 11007 | -7/Zion | Given A8's code to call for help 11089 | -7/Zion | Learned location of Warlord (-5) 11159 | -7/Zion | Learned location of Armory (-3) 11251 | -7/Zion | Met Imprinter 11563 | -7/Zion | Learned 4 Factory zone layouts 11572 | -7/Zion | Learned 4 Factory zone layouts 11793 | -7/Zion | Given the Hacking Drone Bay 11793 | -7/Zion | Found Prototype Device 11793 | -7/Zion | Identified Hacking Drone Bay 12258 | -7/Zion | Discovered new exit (range 3) 12258 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 12295 | -7/Zion | Enhanced Grunt warped into view, answering call for help 12302 | -7/Zion | Enhanced Grunt warped into view, answering call for help 12320 | -7/Zion | Entered Deep Caves 12320 | -7/Deep Caves | Accompanied by 2 allies 12635 | -7/Deep Caves | Build established: Scavenger-Tank 12881 | -7/Deep Caves | Attacked by Z-Imprinter 12896 | -7/Deep Caves | Destroyed Z-Imprinter 12933 | -7/Deep Caves | Found Prototype Protection 12933 | -7/Deep Caves | Identified Zio. Weapon Casing 13078 | -7/Deep Caves | Found Zio. Weapon Casing 13199 | -7/Deep Caves | Core integrity fell below 50% 13208 | -7/Deep Caves | Z-Facility disabled 13245 | -7/Deep Caves | Lost 3 parts (3w) 13438 | -7/Deep Caves | Found Prototype Protection 13438 | -7/Deep Caves | Identified Zio. Heavy Carapace 13446 | -7/Deep Caves | Found Zio. Heavy Carapace 13767 | -7/Deep Caves | Discovered new exit (range 6) 13932 | -7/Deep Caves | Found Prototype Device 13932 | -7/Deep Caves | Identified Exp. Thermal Shield 14221 | -7/Deep Caves | Spotted Golem 14249 | -7/Deep Caves | Destroyed Golem 14319 | -7/Deep Caves | Spotted Golem 14370 | -7/Deep Caves | Destroyed Golem 14381 | -7/Deep Caves | Found GOLEM Unit 14559 | -7/Deep Caves | Triggered Deep Caves wall 14559 | -7/Deep Caves | Spotted Assembler 14559 | -7/Deep Caves | Destroyed Assembler 14559 | -7/Deep Caves | Destroyed Assembler 14580 | -7/Deep Caves | Destroyed 35 combat bots 14774 | -7/Deep Caves | Exposed GOLEM chamber 14778 | -7/Deep Caves | Found GOLEM Unit 14790 | -7/Deep Caves | Found GOLEM Unit 14931 | -7/Deep Caves | Build established: Scavenger-Mutant 15391 | -7/Deep Caves | Build established: Golem 15474 | -7/Deep Caves | Found Prototype Energy Cannon 15474 | -7/Deep Caves | Identified Firepult 15809 | -7/Deep Caves | Found Zio. Weapon Casing 15820 | -7/Deep Caves | Found Zio. Weapon Casing 15827 | -7/Deep Caves | Found Zio. Weapon Casing 15884 | -7/Deep Caves | Found Zio. Weapon Casing 16232 | -7/Deep Caves | Found GOLEM Unit 16250 | -7/Deep Caves | Found GOLEM Unit 16608 | -7/Deep Caves | Entered Proximity Caves 16672 | -6/Proximity Caves | Found Alien Artifact 16819 | -6/Proximity Caves | Learned 4 Factory zone layouts 16825 | -6/Proximity Caves | Learned Factory emergency access door positions 17680 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 17784 | -6/Proximity Caves | Core integrity fell below 20% 18191 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 18296 | -6/Proximity Caves | Discovered new exit (range 15) 18787 | -6/Proximity Caves | Spotted B-75 Beast 19341 | -6/Proximity Caves | Entered Factory 19341 | -6/Factory | Accompanied by 1 ally 19341 | -6/Factory | Evolved 2 slots: Utility x2 19342 | -6/Factory | Identified exit to Factory 19342 | -6/Factory | Identified exit to Lower Caves 19343 | -6/Factory | Loaded intel: 94 trap records 19412 | -6/Factory | Garrison activated, responded to threat 19893 | -6/Factory | Entered Lower Caves 20093 | -6/Lower Caves | Encountered a Warlord checkpoint 20757 | -6/Lower Caves | Discovered new exit (range 9) 20924 | -6/Lower Caves | Learned location of 1 exit from Factory 21415 | -6/Lower Caves | Entered another Lower Caves area 21462 | -6/Lower Caves | Discovered exit to Factory (range 11) 22380 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 22454 | -6/Lower Caves | Build established: Tank 22640 | -6/Lower Caves | Destroyed 8 combat bots 22695 | -6/Lower Caves | Learned 8 Factory zone layouts 22978 | -6/Lower Caves | Activated DRS Beacon 23280 | -6/Lower Caves | Discovered new exit (range 11) 23448 | -6/Lower Caves | Build established: Gunner 23770 | -6/Lower Caves | Learned 12 Factory zone layouts 24262 | -6/Lower Caves | Entered Data Miner 24262 | -6/Data Miner | Discovered new exit (range 6) 24302 | -6/Data Miner | Met Data Miner 24357 | -6/Data Miner | Learned location of Section 7 (-3) 24357 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 24374 | -6/Data Miner | Received God Mode back door access code from Data Miner 24401 | -6/Data Miner | Interfaced with the Data Conduit 25017 | -6/Data Miner | Build established: Golem 25487 | -6/Data Miner | Entered Proximity Caves 25589 | -5/Proximity Caves | Learned Factory trap positions 26412 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 26898 | -5/Proximity Caves | Discovered exit to Factory (range 7) 27256 | -5/Proximity Caves | Entered Factory 27256 | -5/Factory | Evolved 2 slots: Utility x2 27257 | -5/Factory | Identified exit to Upper Caves 27258 | -5/Factory | Identified exit to Factory 27260 | -5/Factory | Loaded intel: 107 trap records 27262 | -5/Factory | Loaded intel: 298 machine locations 27621 | -5/Factory | Identified Dimensional Node Initializer 27840 | -5/Factory | Entered Upper Caves 28703 | -5/Upper Caves | Learned Factory emergency access door positions 29002 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 29299 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 29867 | -5/Upper Caves | Discovered new exit (range 15) 29947 | -5/Upper Caves | Identified exit to Upper Caves 29949 | -5/Upper Caves | Entered another Upper Caves area 29950 | -5/Upper Caves | Identified exit to Warlord 30057 | -5/Upper Caves | Discovered exit to Factory (range 10) 30076 | -5/Upper Caves | Encountered a Warlord checkpoint 30647 | -5/Upper Caves | Learned location of 1 exit from Factory 32249 | -5/Upper Caves | Entered Warlord 32313 | -5/Warlord | System corruption cleaned by Quarantine Array 32599 | -5/Warlord | Opened Warlord's prototype stash 32628 | -5/Warlord | Found Vortex Chain Reactor 32951 | -5/Warlord | Found Prototype Device 33220 | -5/Warlord | Met Warlord 33245 | -5/Warlord | Warlord's base attacked by MAIN.C 33524 | -5/Warlord | P-80 Master assimilated allied 1X-V15(g) 33595 | -5/Warlord | Warlord forces counterattacked 33689 | -5/Warlord | Spotted Striker 33708 | -5/Warlord | Spotted B-75 Beast 33711 | -5/Warlord | Spotted B-86 Titan 33730 | -5/Warlord | Spotted Striker 33747 | -5/Warlord | Lost 7 allies 33843 | -5/Warlord | Spotted Striker 33850 | -5/Warlord | Destroyed Striker 33877 | -5/Warlord | Spotted Striker 33920 | -5/Warlord | Warlord base infiltrated, sounded retreat 33961 | -5/Warlord | Spotted Striker 33961 | -5/Warlord | Attached CPS modules to Enhanced Demolisher 33968 | -5/Warlord | Discovered new exit (range 12) 33987 | -5/Warlord | Lost 9 allies 33988 | -5/Warlord | Identified exit to Proximity Caves 34120 | -5/Warlord | Entered Proximity Caves 35029 | -4/Proximity Caves | Spotted B-86 Titan 35042 | -4/Proximity Caves | Destroyed B-86 Titan 35197 | -4/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 35309 | -4/Proximity Caves | Discovered exit to Factory (range 15) 35605 | -4/Proximity Caves | Entered Factory 35605 | -4/Factory | Evolved 2 slots: Utility x2 35606 | -4/Factory | Identified exit to Upper Caves 35608 | -4/Factory | Loaded intel: 271 machine locations 35924 | -4/Factory | Identified exit to Extension 36012 | -4/Factory | Found Prototype Processor 36015 | -4/Factory | Identified Exp. Signal Interpreter 36025 | -4/Factory | Discovered new exit (range 4) 36029 | -4/Factory | Identified exit to Research 36395 | -4/Factory | Entered Upper Caves 36406 | -4/Upper Caves | Learned location of 1 exit from Research 36930 | -4/Upper Caves | Learned Research garrison access intel 37740 | -4/Upper Caves | Discovered new exit (range 15) 37752 | -4/Upper Caves | Learned location of 1 exit from Research 37775 | -4/Upper Caves | Identified exit to Upper Caves 37979 | -4/Upper Caves | Entered another Upper Caves area 38214 | -4/Upper Caves | Discovered exit to Research (range 8) 38852 | -4/Upper Caves | Found Imp. Powered Armor 39131 | -4/Upper Caves | Discovered new exit (range 13) 39671 | -4/Upper Caves | Identified exit to Zhirov 39673 | -4/Upper Caves | Entered Zhirov 39673 | -4/Zhirov | Discovered new exit (range 4) 39707 | -4/Zhirov | Met Zhirov 39767 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 39793 | -4/Zhirov | Found Alien Artifact 39793 | -4/Zhirov | Identified Integrated Dissipator 39793 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 40257 | -4/Zhirov | Found Alien Artifact 40326 | -4/Zhirov | Identified exit to Proximity Caves 40339 | -4/Zhirov | Entered Proximity Caves 40669 | -3/Proximity Caves | Spotter reported a threat 41083 | -3/Proximity Caves | Discovered exit to Research (range 12) 41774 | -3/Proximity Caves | Entered Research 41774 | -3/Research | Evolved 2 slots: Power x1, Utility x1 41775 | -3/Research | Identified exit to Research 41776 | -3/Research | Loaded intel: 125 machine locations 41777 | -3/Research | Loaded intel: 4 garrison access locations 41871 | -3/Research | Garrison activated, responded to threat 42179 | -3/Research | Found Spectral Analyzer 42372 | -3/Research | Discovered new exit (range 20) 42416 | -3/Research | Identified exit to Quarantine 42418 | -3/Research | Entered Quarantine 42419 | -3/Quarantine | Loaded intel: 91 machine locations 42472 | -3/Quarantine | Cryocooling Duct disabled 42487 | -3/Quarantine | Ambient heat levels rising (+20) 42487 | -3/Quarantine | Non-combat units ordered to evacuate 42516 | -3/Quarantine | Cryocooling Duct disabled 42531 | -3/Quarantine | Ambient heat levels rising (+20) 42531 | -3/Quarantine | Combat units ordered to evacuate 42631 | -3/Quarantine | Quarantine Guard activated 42732 | -3/Quarantine | Spotted Quarantine Guard 42757 | -3/Quarantine | Spotted Quarantine Guard 42802 | -3/Quarantine | Destroyed Quarantine Guard 42827 | -3/Quarantine | Destroyed Quarantine Guard 42862 | -3/Quarantine | Spotted Quarantine Guard 42873 | -3/Quarantine | Destroyed Quarantine Guard 42885 | -3/Quarantine | Spotted Quarantine Guard 42899 | -3/Quarantine | Destroyed Quarantine Guard 43034 | -3/Quarantine | Found Alien Artifact 43273 | -3/Quarantine | Spotted Quarantine Guard 43315 | -3/Quarantine | Spotted Quarantine Guard 43326 | -3/Quarantine | Destroyed Quarantine Guard 43427 | -3/Quarantine | Spotted Quarantine Guard 43464 | -3/Quarantine | Destroyed Quarantine Guard 43542 | -3/Quarantine | Destroyed Quarantine Guard 43604 | -3/Quarantine | Spotted Quarantine Guard 43623 | -3/Quarantine | Destroyed Quarantine Guard 43642 | -3/Quarantine | Spotted Alpha 7 43733 | -3/Quarantine | Destroyed Alpha 7 43886 | -3/Quarantine | Identified Wardrone Bay 43931 | -3/Quarantine | Discovered exit to Research (range 4) 43931 | -3/Quarantine | Spotted Quarantine Guard 43947 | -3/Quarantine | Destroyed Quarantine Guard 43994 | -3/Quarantine | Found Alien Artifact 43994 | -3/Quarantine | Identified Phase Redirector 45325 | -3/Quarantine | Initialized slip node 45404 | -3/Quarantine | Build established: Scavenger-Tank 45519 | -3/Quarantine | Found Gamma Bomb Array 45617 | -3/Quarantine | Spotted Fortress 45650 | -3/Quarantine | Destroyed Fortress 45683 | -3/Quarantine | Found Prototype Device 45683 | -3/Quarantine | Identified Exp. Force Field 45721 | -3/Quarantine | Found Exp. EM Shield 45732 | -3/Quarantine | Found Vortex Chain Reactor 46162 | -3/Quarantine | Found Alien Artifact 46162 | -3/Quarantine | Identified Transdimensional Reconstructor (x2) 46162 | -3/Quarantine | Warped through subspace to slip node 46174 | -3/Quarantine | Found Alien Artifact 46174 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor 46174 | -3/Quarantine | Warped through subspace to slip node 46186 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 46189 | -3/Quarantine | Found Transdimensional Reconstructor 46246 | -3/Quarantine | Build established: Scavenger-Golem 46550 | -3/Quarantine | Discovered new exit (range 21) 46550 | -3/Quarantine | Spotted Quarantine Guard 46561 | -3/Quarantine | Spotted Quarantine Guard 46562 | -3/Quarantine | Destroyed Quarantine Guard 46569 | -3/Quarantine | Destroyed Quarantine Guard 46599 | -3/Quarantine | Discovered new exit (range 6) 46610 | -3/Quarantine | Identified exit to Section 7 46612 | -3/Quarantine | Entered Section 7 46613 | -3/Section 7 | Loaded intel: 128 machine locations 46625 | -3/Section 7 | Found Alien Artifact 46625 | -3/Section 7 | Identified Integrated Reactor 46625 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 46867 | -3/Section 7 | Found Integrated Dissipator 46986 | -3/Section 7 | Spotted S7 Guard 46992 | -3/Section 7 | Discovered exit to Research (range 14) 47030 | -3/Section 7 | Destroyed S7 Guard 47051 | -3/Section 7 | Found Alien Artifact 47051 | -3/Section 7 | Identified Navigation Efficiency Matrix 47051 | -3/Section 7 | Installed Navigation Efficiency Matrix, process failed with unexpected side effects 47071 | -3/Section 7 | Found Prototype Protection 47071 | -3/Section 7 | Identified Hvy. Regenerative Plating 47111 | -3/Section 7 | Destroyed 11 combat bots 47139 | -3/Section 7 | Spotted Alpha 7 47140 | -3/Section 7 | Spotted Alpha 7 47160 | -3/Section 7 | Build established: Scavenger-Tank 47181 | -3/Section 7 | Warped through subspace 47209 | -3/Section 7 | Found Hpw. Transdimensional Reconstructor 47215 | -3/Section 7 | Found Transdimensional Reconstructor 47255 | -3/Section 7 | Spotted Striker 47330 | -3/Section 7 | Spotted Striker 47376 | -3/Section 7 | Spotted Striker 47376 | -3/Section 7 | Spotted Striker 47387 | -3/Section 7 | Found Alien Energy Gun 47388 | -3/Section 7 | Identified Sigix Sheargun 47487 | -3/Section 7 | Build established: Scavenger-Golem 47491 | -3/Section 7 | Intercept squad dispatched 47505 | -3/Section 7 | Spotted Tracker 47525 | -3/Section 7 | Destroyed Tracker 47531 | -3/Section 7 | Spotted Executioner 47531 | -3/Section 7 | Spotted Executioner 47549 | -3/Section 7 | Spotted Combat Programmer 47550 | -3/Section 7 | Found Exp. Phase Shifter 47558 | -3/Section 7 | Destroyed Combat Programmer 47567 | -3/Section 7 | Found Transdimensional Reconstructor 47573 | -3/Section 7 | Found Alien Artifact 47573 | -3/Section 7 | Identified Terrabomb 47573 | -3/Section 7 | Used Terrabomb 47596 | -3/Section 7 | Destroyed Executioner 47603 | -3/Section 7 | Destroyed Executioner 47725 | -3/Section 7 | Crushed by falling debris 47745 | -3/Section 7 | Found Exp. Targeting Computer 47869 | -3/Section 7 | Found Alien Artifact 47869 | -3/Section 7 | Identified Core Reset Matrix 47869 | -3/Section 7 | Identified Subatomic Replicator 47869 | -3/Section 7 | Used Core Reset Matrix 47873 | -3/Section 7 | Detected hypermatrix surge 47873 | -3/Section 7 | Sensed 13 artifacts in vicinity 48020 | -3/Section 7 | Scanned by Researcher 48060 | -3/Section 7 | Warped through subspace 48084 | -3/Section 7 | Discovered exit to Research (range 23) 48112 | -3/Section 7 | First assault squad dispatched 48151 | -3/Section 7 | Destroyed 11 combat bots 48171 | -3/Section 7 | Entered Research 48171 | -2/Research | Warlord forces began assault on 0b10 48171 | -2/Research | Evolved 2 slots: Utility x2 48240 | -2/Research | Identified exit to Testing 48240 | -2/Research | Watched by a mysterious "MATRIX" hacker 48281 | -2/Research | Research machine network offline 48592 | -2/Research | Borebot progress halted 48625 | -2/Research | Build established: Alien-Gunner 48699 | -2/Research | Borebot progress halted 48792 | -2/Research | Borebot progress halted 48855 | -2/Research | Spotted Executioner 48855 | -2/Research | Spotted Striker 48864 | -2/Research | Destroyed Striker 48874 | -2/Research | Destroyed Executioner 48874 | -2/Research | Spotted Executioner 48905 | -2/Research | Allies destroyed Executioner 49166 | -2/Research | Used Subatomic Replicator to replicate Wardrone Bay 49282 | -2/Research | Spotted Executioner 49285 | -2/Research | Spotted Executioner 49289 | -2/Research | Spotted Striker 49289 | -2/Research | Spotted Executioner 49291 | -2/Research | Warped through subspace 49317 | -2/Research | Destroyed Executioner 49321 | -2/Research | Spotted Striker 49327 | -2/Research | Allies destroyed Striker 49335 | -2/Research | Met up with Warlord 49336 | -2/Research | Warlord invited to help at Command 49336 | -2/Research | Given Cave Seal Controls access code 49378 | -2/Research | Met DD-05H 49651 | -2/Research | Entered Testing 49699 | -2/Testing | Garrison activated, responded to threat 49711 | -2/Testing | Found Prototype Device 49781 | -2/Testing | Lost 3 allies 50055 | -2/Testing | Discovered new exit (range 13) 50077 | -2/Testing | Identified exit to Access 50080 | -2/Testing | Entered Access 50080 | -1/Access | Evolved 2 slots: Utility x2 50264 | -1/Access | Identified AEGIS Remote Shield 50330 | -1/Access | First assault squad dispatched 50368 | -1/Access | Installed Integrated Dissipator, increased core heat dissipation (+20) 50408 | -1/Access | Build established: Alien-Golem 50414 | -1/Access | Warped through subspace 50914 | -1/Access | Intercept squad dispatched 50935 | -1/Access | Spotted Tracker 50936 | -1/Access | Spotted Tracker 50951 | -1/Access | Destroyed Tracker 51158 | -1/Access | Discovered new exit (range 5) 51188 | *** | Heading to fleet! Last Messages --------------- 51133_ U-05 Engineer builds a Wall. 51136_ GOLEM Unit beginning Asb. Focal Cannon integration. 51140_ U-05 Engineer builds a Wall. 51147_ U-05 Engineer lays Concrete. 51158_ Main Access Shell breached. 51158_ EXIT=FOUND 51159_ U-05 Engineer lays Concrete. 51163_ XNR V%ZNLI/S|Q||OBU: A7YZHTTQ PVGWK 51163_ Navigation matrix triggers involuntary quantum shift. 51163_ U-05 Engineer lays Concrete. 51164_ Penetrated by Slug. 51164_ U-05 Engineer lays Concrete. 51181_ K-01 Serf collects debris. 51183_ Penetrated by Slug. 51183_ Critical hit (Destroy). 51185_ K-01 Serf collects debris. 51186_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 5I. 51186_ Slug penetrates Main Access Shell. 51187_ Asb. Focal Cannon integration complete. Map ----- +----------------------------------------------------+ | ???????????????????# # # !! | | ???????????????????# + / = | | ???????????????????# ] # # | | ???????????????????# # # | | ???????????????????############### ## # | | ???????????????????????????# """"" # #? | | ???????????????????????????# ""T"" #% #??? | | ???????????????????????????# = # #????##### | | ???????????????????????????# = + #????????? | | ???????????????????????????# # #??####### | | ???????????????????????????# # #??""""" | | ???????????????????????????# # #? 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""""T" #????????? | | ????????????????????#????#####"####### #????????? | | ?????????????????????????????????## ## #????????? | | ????????????????????????????######"### #????????? | | ????????????????????????????# # #????????? | | ????????????????????????????# # #????????? | | ????????????????????????????# + #????????? | | ????????????????????????????# ] # #????????? | | ????????????????????????????# # #????????? | | ????????????????????????????# # #????????? | | ????????????????????????????# ! # #????????? | | ????????????????????????????# # #????????? | | ????????????????????????????# # #????????? | | ????????????????????????????########## #????????? | | ?????????????????????????????????????? ?????????? | | ?????????????????????????????????????? ?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 152 Coolant Potential 130 Energy Generation 111 Energy Capacity 2850 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Power Amplification 30 Additional Mass Support 20 Armor Coverage 1200 Resistance: KI 30 Resistance: TH 30 Resistance: EX 15 Resistance: EM 75 Resistance: I 15 Resistance: S 15 Resistance: P 15 Weapon Shielding 100 Point Defense Rating 240 Weapon Cycling 20 Phase Shifting 20 Evasion (%) 69 Targeting Accuracy 20 Target Analysis 6 Core Analysis 8 Recoil Reduction 3 Particle Charging 45 Item Schematics ----------------- Exp. Target Analyzer | -3/Section 7 | Archive Imp. Energy Well | -3/Section 7 | Archive Robot Schematics ------------------ E-15 Imp | -3/Section 7 | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- Integrated Dissipator Phase Redirector Dimensional Node Initializer Transdimensional Reconstructor High-powered Transdimensional Reconstructor Integrated Reactor Navigation Efficiency Matrix Sigix Sheargun Terrabomb Core Reset Matrix Subatomic Replicator Achievements -------------- Chop Chop Full Golem Challenges ------------ None Game ------ Seed GhostRecyclingExoskeleton Manual? 0 Play Time 04:29:35 Cumulative 1438.4 hours Start 2026.09.05 @ 12:57:26 End 2026.09.05 @ 21:46:05 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 447 Rogue 445 Adventurer 2 Explorer 0 Win Type 2 Total 130 Types 34/32/31/2/1/1/22/3/1/3 Lore% 97 Gallery% 92 Achievement% 93 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ce9b9cff-cd64-4c61-a5ad-7db1fc8c6191