Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.05 @ 12:02:04 Player: Prince Malik Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (47) 235 Value Destroyed (1747) 1747 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (867) 867 TOTAL SCORE: 6269 Bonus ------- Follower Combat Kills 545 Met Imprinter 300 Was Imprinted 300 Friendly Fire -278 Cogmind --------- Core Integrity 0/850 Matter 149/300 Energy 100/100 System Corruption 16% Temperature Cool (18) Movement Core (1350) Ox26 Location -6/Lower Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Huge Storage Unit > --- WEAPON (5) ------- (None) > --- INVENTORY (25) --- Advanced Heat Sink Large Storage Unit Hacking Drone Bay (1/1) Bomb Factory No. 2 Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Nuclear Core Makeshift Power Source Makeshift Power Source > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Huge Storage Unit Core Shielding Hacking Drone Bay > --- WEAPON ----------- Autogun Shotgun Shotgun Mini Grenade Launcher Heavy Missile Launcher > --- INVENTORY -------- Light Treads Light Treads Armored Wheel Heat Sink Advanced Heat Sink Large Storage Unit Bomb Factory No. 2 Heavy EM Pulse Gun Medium Laser Beam Rifle Beam Cannon Datajack Heavy Flail Heavy Flail Great Maul Self-destruct Interrupter [Rating: 42] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Huge Storage Unit Device Hacking Drone Bay Storage Huge Storage Unit Protection Core Shielding Weapon Heavy Flail Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Shotgun Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Impact Weapon Heavy Flail Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Slots Evolved 8 | . . 2 . . . 6 . Power 2 | . . 1 . . . 1 . Propulsion 2 | . . . . . . 2 . Utility 1 | . . . . . . 1 . Weapon 3 | . . 1 . . . 2 . Parts Attached 74 | 6 21 12 . 1 9 6 19 Power 11 | 2 1 4 . . 3 1 . Engine 9 | 2 1 4 . . 1 1 . Core 2 | . . . . . 2 . . Reactor . | . . . . . . . . Propulsion 23 | 1 13 2 . . 2 2 3 Treads 4 | . 2 . . . . . 2 Leg 14 | 1 9 . . . 2 2 . Wheel 5 | . 2 2 . . . . 1 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 14 | 1 3 3 . 1 . 1 5 Device 8 | . 2 . . 1 . . 5 Storage 3 | 1 1 1 . . . . . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 3 | . . 2 . . . 1 . Artifact . | . . . . . . . . Weapon 26 | 2 4 3 . . 4 2 11 Energy Gun 6 | 1 2 . . . . . 3 Energy Cannon 3 | . 1 . . . . . 2 Ballistic Gun 4 | 1 . . . . 1 2 . Ballistic Cannon 1 | . . . . . . . 1 Launcher 5 | . 1 . . . 3 . 1 Special Weapon . | . . . . . . . . Impact Weapon 6 | . . 3 . . . . 3 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 Unidentified Prototypes 1 | . . . . 1 . . . Parts Lost 33 | . . 1 . . 3 . 29 Power 4 | . . . . . 1 . 3 Propulsion 8 | . . . . . 1 . 7 Utility 5 | . . 1 . . . . 4 Weapon 16 | . . . . . 1 . 15 Highest Loss Streak 16 | . . 1 . . 1 . 16 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 89 | . 95 91 . 100 92 98 63 Engine 14 | . 14 16 . 22 13 13 4 Core 2 | . . . . . 8 6 . Leg 5 | . 24 3 . . . 25 8 Wheel 12 | . . 18 . 22 15 . 1 Device 9 | . 12 2 . 9 11 6 9 Storage 10 | . 14 11 . 11 11 6 6 Protection 1 | . . 8 . 1 . 5 1 Energy Gun 2 | . 9 2 . . . . 3 Energy Cannon 1 | . 4 . . . . . 2 Ballistic Gun 4 | . 10 . . . 6 20 6 Launcher 6 | . 3 2 . . 17 13 1 Impact Weapon 16 | . . 26 . 33 8 . 10 Peak Build Rating 42 | 5 12 22 20 31 33 42 42 Average Rating 25 | 4 8 18 20 29 31 41 28 On Entrance 20 | . 5 12 20 20 31 32 42 Naked Turns . | . . . . . . . . Heaviest Build 112 | 13 30 104 101 101 105 112 112 Greatest Support 40 | 10 40 24 24 24 24 40 40 Greatest Overweight (x) 34 | 1 7 4 4 4 8 2 34 Average Overweight (x) 4 | . 1 1 4 4 6 2 4 Largest Inventory Capacity 25 | 8 15 25 25 25 25 25 25 Average Capacity 22 | 7 14 17 25 25 25 25 25 Most Carried 25 | 7 15 21 20 25 25 22 17 Average Carried 18 | 4 13 16 20 24 24 17 9 Final Capacity 25 | 8 15 25 25 25 25 25 25 Final Carried 25 | 7 15 20 20 25 23 17 6 Class Distribution -------------------- 75% | Mutant 16% | Gunner 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Gunner | -6/Proximity Caves Scavenger-Tank | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Low Matter Collected 1182 | 216 260 160 . 10 218 . 318 Remotely . | . . . . . . . . Salvage Created 1615 | . 308 368 . . 391 . 548 Parts 66 | . 22 13 . . 14 . 17 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 54 | . . . . . 36 . 18 Prevented 2 | . . . . . 2 . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Combat Hostiles Destroyed 47 | . 12 10 . . 11 . 14 Melee 11 | . . 8 . . 2 . 1 Guns 13 | . 7 . . . . . 6 Cannons 3 | . 1 . . . . . 2 AOE 13 | . 3 . . . 7 . 3 Classes Destroyed 6 | . 2 2 . . 2 . . Drone 1 | . . . . . 1 . . Swarmer 13 | . 6 . . . 3 . 4 Grunt 27 | . 6 7 . . 5 . 9 Brawler 2 | . . 1 . . 1 . . Duelist 2 | . . . . . 1 . 1 Sentry 2 | . . 2 . . . . . Best Kill Streak 6 | . 3 3 . . 3 . 6 Combat Bots Only 6 | . 3 3 . . 3 . 6 Max Kills in Single Turn 3 | . 2 1 . . 3 . 1 Gunslinging . | . . . . . . . . Exploded 3 | . 2 . . . 3 . 1 Melee 1 | . . 1 . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Hostile Shots Fired 441 | . 56 35 . . 35 . 315 Missed 123 | . 12 5 . . 16 . 90 Damage Taken 4721 | . 444 402 . . 480 23 3372 Core 1146 | . 111 81 . . 104 23 827 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 154 | . . 102 . . . . 52 Ignored by Resistances 6 | . . . . . . . 6 Regen/Repaired (Parts) 20 | . . 20 . . . . . Core Remaining (%) 69 | 100 55 . . . 53 . . Volleys Fired 71 | . 28 . . . 11 . 32 Largest 5 | . 2 . . . 3 . 5 Hottest 177 | . 80 . . . 92 . 177 Shots Fired 152 | . 56 . . . 14 . 82 Gun 102 | . 48 . . . 1 . 53 Cannon 27 | . 6 . . . . . 21 Launcher 23 | . 2 . . . 13 . 8 Special . | . . . . . . . . Kinetic 75 | . 26 . . . 1 . 48 Thermal 37 | . 13 . . . . . 24 Explosive 23 | . 2 . . . 13 . 8 Electromagnetic 17 | . 15 . . . . . 2 Robot Hit Streak 7 | . 7 . . . 4 . 7 Robot Miss Streak 5 | . 4 . . . 2 . 5 Penetration Max . | . . . . . . . . Secondary Targets 2 | . 2 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 128 | . 31 31 . . 13 . 53 Core Hits 80 | . 16 5 . . 23 . 36 Critical Kills 3 | . 2 1 . . . . . Critical Parts Destroyed 6 | . . 5 . . 1 . . Critical Strikes 9 | . 2 6 . . 1 . . Meltdown 1 | . 1 . . . . . . Destroy 1 | . 1 . . . . . . Smash 7 | . . 6 . . 1 . . Melee Attacks 66 | . . 43 . . 8 . 15 Impact 66 | . . 43 . . 8 . 15 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . . 2 . . Combat Hostiles 2 | . . . . . 2 . . Follow-up Attacks 14 | . . 9 . . 3 . 2 Damage Inflicted 5151 | . 631 1375 . . 1366 . 1779 Guns 935 | . 327 . . . 10 . 598 Cannons 229 | . 89 . . . . . 140 Explosions 1954 | . 215 . . . 1084 . 655 Melee 2033 | . . 1375 . . 272 . 386 Ramming . | . . . . . . . . Kinetic 587 | . 126 . . . 10 . 451 Thermal 432 | . 162 . . . . . 270 Explosive 1954 | . 215 . . . 1084 . 655 Electromagnetic 145 | . 128 . . . . . 17 Impact 2033 | . . 1375 . . 272 . 386 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 16 | . . 2 2 2 . . 16 Average Corruption 2 | . . 2 2 2 . . 9 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 5 | . . 3 . . . . 2 Message Errors 4 | . . 3 . . . . 1 Matter Fused 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 614 | . 6 321 . . 167 . 120 Projectiles . | . . . . . . . . Explosions 71 | . 6 . . . 37 . 28 Melee 543 | . . 321 . . 130 . 92 Knockbacks 9 | . . 8 . . . . 1 Impact 8 | . . 7 . . . . 1 Kinetic . | . . . . . . . . Secondary 1 | . . 1 . . . . . Self-Inflicted Damage 170 | . . . . . 104 . 66 Shots 7 | . . . . . 4 . 3 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 664 | . 136 . . . 98 . 664 Average Temperature 184 | . 45 . . . 36 . 305 Received Heat Transfer 1428 | . 162 159 . . 132 . 975 Effects 19 | . . . . . . . 19 Shutdowns 5 | . . . . . . . 5 Energy Bleed 4 | . . . . . . . 4 Interference 1 | . . . . . . . 1 Matter Decay 2 | . . . . . . . 2 Short Circuit 3 | . . . . . . . 3 Damage (minor) 3 | . . . . . . . 3 Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted 6 | . . 2 . . 2 . 2 Combat Hostiles 6 | . . 2 . . 2 . 2 Parts Fried 7 | . . 3 . . 4 . . Impact Corruptions 19 | . . 9 . . 4 . 6 Robots Melted 1 | . 1 . . . . . . Combat Hostiles 1 | . 1 . . . . . . Parts Melted 4 | . 2 . . . . . 2 Heat Transferred 1036 | . 407 . . . . . 629 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Peak Influence 363 | . 197 216 84 . . 363 . Initial 348 | . . 19 84 . . 348 . Average 94 | . 74 88 84 . . 362 . Maximum Alert Level 1 | . . 1 . . . 1 . Low Security (%) 92 | 100 100 97 100 . . . . Level 1 7 | . . 2 . . . 100 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 6 | . 2 2 . . . 2 . Investigation 2 | . . 1 . . . 1 . Extermination . | . . . . . . . . Reinforcement 4 | . 2 1 . . . 1 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Distress Signals 4 | . 1 3 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 84 | . 22 19 . . 23 2 18 Peak Tracking Total 7 | . 5 6 . . 7 1 4 Tactical Retreats 2 | . 1 1 . . . . . Traps | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Traps Triggered 5 | . 3 2 . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Low Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Machines Accessed 5 | . 2 3 . . . . . Terminals 3 | . 2 1 . . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . 1 . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . 1 . . . . . Garrison Access . | . . . . . . . . Total Hacks 14 | . 3 11 . . . . . Successful 11 | . 2 9 . . . . . Failed 3 | . 1 2 . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 2 | . . . . 2 . . . Terminals 6 | . 3 3 . . . . . Fabricators . | . . . . . . . . Repair Stations 2 | . . 2 . . . . . Recycling Units . | . . . . . . . . Scanalyzers 6 | . . 6 . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 4 | . 2 2 . . . . . Record 1 | . 1 . . . . . . Robot Analysis 1 | . 1 . . . . . . Dispatch Records 1 | . . 1 . . . . . Zone Layout 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . Scan Component 1 | . . 1 . . . . . Repair 1 | . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 5 | . . 5 . . . . . Insert Component 3 | . . 3 . . . . . Analyze 2 | . . 2 . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 2 | . . 2 . . . . . Full Trace Events 1 | . . 1 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . 1 . . . . . Time 26 | . . 26 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . Part Schematics Acquired 2 | . . 2 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Total Allies 6 | . . . . 6 . . . Largest Group 6 | . . . . 6 6 3 2 Highest-Rated Group 339 | . . . . 339 339 110 72 Highest-Rated Ally 96 | . . . . 96 96 38 36 Total Orders . | . . . . . . . . Ally Attacks 88 | . . . . . 75 3 10 Total Damage 2478 | . . . . . 2198 77 203 Kills 17 | . . . . . 15 . 2 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 6 | . . . . 1 3 . 2 Drone Launches 2 | . . . . 1 . . 1 Drone Recoveries 2 | . . . . . . . 2 Exploration | -11 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Low Turns Passed 7113 | 98 847 727 3 1983 1917 116 1422 Spaces Moved 3538 | 52 307 360 3 1297 1009 43 467 Core 8 | 5 1 . . . . . 2 Treads 143 | . 2 . . . . . 141 Legs 604 | 47 300 64 . . 1 43 149 Wheels 2783 | . 4 296 3 1297 1008 . 175 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 100 105 150 150 150 260 195 Average Speed 178 | 156 198 134 150 150 183 260 261 Slowest Speed 1750 | 190 400 190 150 150 470 260 1750 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 41 | 5 57 29 3 91 90 2 52 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 3 | . . . . 2 1 . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 6 | . . . . 2 4 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 166 | . 6 . . . 98 . 62 Melee . | . . . . . . . . Projectile 4 | . . . . . . . 4 AOE 162 | . 6 . . . 98 . 58 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Total 4155 | 69 498 554 2 1336 1053 48 595 Wait 325 | . 103 119 . 29 15 . 59 Move 3531 | 51 306 359 2 1296 1008 42 467 Hop . | . . . . . . . . Pick Up 69 | 12 26 17 . 7 2 . 5 Fast Attach 7 | . 1 5 . . 1 . . Attach 41 | 5 10 2 . . 2 6 16 Detach 2 | . 1 1 . . . . . Swap 26 | 1 10 5 . 1 6 . 3 Drop 34 | . 13 14 . 3 3 . 1 Fire 71 | . 28 . . . 11 . 32 Melee 49 | . . 32 . . 5 . 12 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: Fac x3 / *Low x2 / Ext) -6/Lower Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 99 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 516 | -10/Materials | Discovered new exit (range 8) 742 | -10/Materials | Discovered new exit (range 16) 946 | -10/Materials | Entered another Materials area 946 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1230 | -9/Materials | Repaired Lgt. Ion Engine 1359 | -9/Materials | Discovered new exit (range 15) 1673 | -9/Materials | Entered Mines 1674 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1676 | -9/Mines | Entered Zion 1725 | -7/Zion | System corruption cleaned by Quarantine Array 1861 | -7/Zion | Given the Hacking Drone Bay 1861 | -7/Zion | Found Prototype Device 1862 | -7/Zion | Identified Hacking Drone Bay 1904 | -7/Zion | Given A8's code to call for help 1962 | -7/Zion | Discovered new exit (range 12) 2146 | -7/Zion | Learned location of Quarantine (-3) 2202 | -7/Zion | Learned location of 1 exit from Factory 2373 | -7/Zion | Met Imprinter 2403 | -7/Zion | Imprinted 2406 | -7/Zion | Declared Zion's savior 2748 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2751 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2963 | -7/Zion | Found Prototype Device 3437 | -7/Zion | Received a visual enhancement algorithm 3659 | -7/Zion | Entered Proximity Caves 3659 | -6/Proximity Caves | Accompanied by 7 allies 3842 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3915 | -6/Proximity Caves | Spotter reported a threat 3923 | -6/Proximity Caves | Learned 8 Factory zone layouts 3925 | -6/Proximity Caves | Learned 12 Factory zone layouts 4353 | -6/Proximity Caves | Spotted B-75 Beast 4381 | -6/Proximity Caves | Allies destroyed B-75 Beast 4674 | -6/Proximity Caves | Build established: Gunner 5547 | -6/Proximity Caves | Discovered new exit (range 10) 5576 | -6/Proximity Caves | Entered Factory 5576 | -6/Factory | Accompanied by 4 allies 5576 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x1, Weapon x2 5577 | -6/Factory | Identified exit to Factory 5578 | -6/Factory | Identified exit to Extension 5578 | -6/Factory | Identified exit to Lower Caves 5679 | -6/Factory | Discovered exit to Lower Caves (range 5) 5692 | -6/Factory | Entered Lower Caves 5692 | -6/Lower Caves | Accompanied by 4 allies 5781 | -6/Lower Caves | Learned location of 1 exit from Factory 5821 | -6/Lower Caves | Encountered a Warlord checkpoint 5855 | -6/Lower Caves | Build established: Scavenger-Tank 6162 | -6/Lower Caves | Core integrity fell below 50% 6212 | -6/Lower Caves | Lost 16 parts (2p4n2u8w) 6403 | -6/Lower Caves | Build established: Mutant 6696 | -6/Lower Caves | Lost 3 parts (2n1w) 6696 | -6/Lower Caves | Learned 8 Factory zone layouts 7055 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7093 | -6/Lower Caves | System corruption reached 10% 7095 | -6/Lower Caves | Core integrity fell below 20% 7114 | -6/Lower Caves | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- Med. Laser destroyed. System corrupted by crushing effect (+5). Arm. Wheel destroyed. System corrupted by crushing effect (+2). Knocked back. Proton Cannon destroyed. Knocked back. Hvy. Flail destroyed. System corrupted: Matter fused (-5). Imp. Kinecellerator destroyed. Critical hit (Smash). Hvy. Flail destroyed. System corrupted by crushing effect (+3). Knocked back. Imp. Focal Shield destroyed. System corrupted by crushing effect (+1). Great Maul destroyed. System corrupted by crushing effect (+5). Knocked back. Q|1YOC2EXOUJLT QJFKR9%5W Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????#########?????????????????????? | | ???????????????????# ## #?????#????? ###??????? | | ???????????????????# ##### ### #??????? | | ???????????????????# Y #?????? | | ??????????????????## % #????? | | ???????????????#### ## ???## | | ???????????????# #### ##??? #### | | ???????????????# ##??# b##?????? | | ???????????????# #######@ #????????? | | ???????????????####?## ###??????? ????# | | ??????????????????### #?????? ????# | | ?????????????????## #####????? #### | | ?????????????????# #????????? | | ?????????????????# ##???????? | | ?????????????????# ##??????? ###### | | ?????????????????#### #????????## ?????#### | | ????????????????????## #??#####??????????## # | | ?????????????????????# ##??# ######?????# | | ?????????????????????## ##?## #?????# | | ??????????????????????## ### #????## | | ??????????????????###### ## ### #???## # | | ??????????????????# % ##?# #???# ## | | ????????????####??# ###??# #???# ## | | ??????#####?# #### ##### #####?# #???# # | | ??????# #?# #???# #### ### ##??### | | ??????# #### #???# #?# ## ##???## | | ??????# ### #####???# ### ####?## | | ??????# ## ## ##??????# ## #### | | ??????## #### ##?????# ## | | ???????####??# ####### ## ## | | ?????????????## ## ## ###### | | ??????????????## ## #????# | | ???????????????##### ### ##???## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 34 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 25 Core Shielding 20 Propulsion Shielding 66 Evasion (%) 55 Recoil Reduction 2 Kinecelleration 40 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Beam Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places Power Corrupts Challenges ------------ None Game ------ Seed BiomechanicalPointMatrix Manual? 0 Play Time 01:04:50 Cumulative 6.6 hours Start 2025.01.05 @ 10:55:45 End 2025.01.05 @ 12:02:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 10 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 17c89f10-227d-496e-af1a-fe96663929eb