Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.23 @ 01:24:15

Player: szymekc

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (111)     555
Value Destroyed (3645)     3645
Prototype IDs (27)         540
Alien Tech Used (0)        0
Bonus (1260)               1260
              TOTAL SCORE: 8900

 Bonus
-------
High Alert Combat Kills    922
Follower Combat Kills      121
Entered Garrisons          200
Aligned with FarCom        300
Friendly Fire              -283

 Cogmind 
---------
Core Integrity             552/700
Matter                     3/300
Energy                     29/100
System Corruption          6%
Temperature                Cool (0)
Movement                   Core (1800) Ox35
Location                   -7/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (5) ------
       Improved Heat Sink
                Huge Storage Unit
         Medium Reactive Plating
>               --- WEAPON (2) -------
       Improved Grenade Launcher
>               --- INVENTORY (25) ---
  High-capacity Matter Pod (0)
   Experimental Sensor Array
                Terrain Scan Processor
                Seismic Detector
       Advanced Melee Analysis Suite
       Advanced Melee Analysis Suite
       Advanced Melee Analysis Suite
                Microactuators
         Medium Reactive Plating
         Medium Reactive Plating
         Medium Reactive Plating
                System Shield
   High-powered Tractor Beam
       Improved EM Pulse Cannon
       Improved EM Pulse Cannon
          Heavy Assault Cannon
          Heavy Assault Cannon
                Rocket Launcher
                Field Lobotomy Kit (5)
                Spear
                Spear

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
                Deuterium Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
          Light Treads
          Light Treads
>               --- UTILITY ----------
       Improved Heat Sink
                Huge Storage Unit
         Medium Reactive Plating
         Medium Reactive Plating
       Improved Shield Generator
>               --- WEAPON -----------
          Heavy Assault Cannon
>               --- INVENTORY --------
  High-capacity Matter Pod
   Experimental Sensor Array
       Improved Terrain Scanner
                Terrain Scan Processor
                Seismic Detector
       Advanced Melee Analysis Suite
       Advanced Melee Analysis Suite
       Advanced Melee Analysis Suite
       Hardened Light Armor Plating
         Medium Reactive Plating
         Medium Reactive Plating
         Medium Reactive Plating
         Medium Reactive Plating
   High-powered Tractor Beam
       Improved EM Pulse Cannon
       Improved EM Pulse Cannon
          Heavy Assault Cannon
          Heavy Assault Cannon
                Rocket Launcher
       Improved Grenade Launcher
                Field Lobotomy Kit
                Spear
                Spear
[Rating: 40]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Aerolev Unit
Utility                    Huge Storage Unit
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Protection               Medium Armor Plating
Weapon                     Light Cannon
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Improved Grenade Launcher
  Impact Weapon            Flail

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Fac 
Slots Evolved              6    | .   .   .   .   .   4   .   2   
  Power                    1    | .   .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   .   2   .   .   
  Utility                  3    | .   .   .   .   .   2   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             96   | 2   8   5   1   12  20  34  14  
  Power                    8    | .   .   .   1   2   1   1   3   
    Engine                 6    | .   .   .   1   2   .   .   3   
    Core                   2    | .   .   .   .   .   1   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               17   | 2   1   .   .   1   6   7   .   
    Treads                 16   | 2   1   .   .   1   5   7   .   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   1   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  31   | .   3   1   .   3   7   8   9   
    Device                 12   | .   .   .   .   1   3   4   4   
    Storage                3    | .   2   .   .   .   1   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             16   | .   1   1   .   2   3   4   5   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   40   | .   4   4   .   6   6   18  2   
    Energy Gun             .    | .   .   .   .   .   .   .   .   
    Energy Cannon          10   | .   .   .   .   .   4   6   .   
    Ballistic Gun          1    | .   1   .   .   .   .   .   .   
    Ballistic Cannon       15   | .   2   2   .   3   2   5   1   
    Launcher               13   | .   1   2   .   3   .   6   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   1   1   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   1   .   
    System Corruption      5    | .   .   .   .   .   .   5   .   
Parts Lost                 25   | .   .   .   .   1   .   13  11  
  Power                    3    | .   .   .   .   .   .   1   2   
  Propulsion               8    | .   .   .   .   .   .   4   4   
  Utility                  9    | .   .   .   .   1   .   4   4   
  Weapon                   5    | .   .   .   .   .   .   4   1   
  Highest Loss Streak      11   | .   .   .   .   1   .   11  7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   99  100 100 100 91  75  83  
  Engine                   9    | .   14  14  14  14  4   .   12  
  Core                     2    | .   .   .   .   .   4   7   1   
  Treads                   28   | .   28  28  28  28  35  28  26  
  Device                   2    | .   .   .   .   .   6   3   14  
  Storage                  11   | .   14  14  14  14  9   9   7   
  Protection               13   | .   13  14  14  14  13  14  10  
  Energy Cannon            1    | .   .   .   .   .   5   3   .   
  Ballistic Gun            3    | .   19  .   .   .   .   .   .   
  Ballistic Cannon         15   | .   8   27  28  27  12  8   6   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             153  | 12  96  96  96  100 117 115 153 
  Greatest Support         82   | 40  40  40  40  40  82  82  80  
  Greatest Overweight (x)  48   | .   2   2   2   2   1   34  48  
  Average Overweight (x)   1    | .   1   2   2   2   1   1   1   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  25  
  Average Capacity         24   | 8   22  25  25  25  25  25  25  
  Most Carried             25   | 6   25  25  25  25  25  25  25  
  Average Carried          23   | 6   16  24  24  24  24  24  24  
  Final Capacity           25   | 8   25  25  25  25  25  25  25  
  Final Carried            25   | 6   25  25  25  25  25  25  23  

 Class Distribution 
--------------------
 80% | Mutant
 19% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
           Mutant | -8/Materials
           Mutant | -8/Garrison
 Scavenger-Mutant | -7/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -7   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Fac  
Matter Collected           3991 | 200  752  139  .    440  544  1348 568  
  Remotely                 192  | .    .    .    .    .    .    .    192  
Salvage Created            3335 | .    537  161  .    351  604  1291 391  
  Parts                    201  | .    34   19   .    22   35   63   28   
Haulers Intercepted        3    | .    2    .    .    .    1    .    .    
Recyclers Shooed           3    | .    1    .    .    1    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Fac 
Combat Hostiles Destroyed  90   | .   10  8   .   9   14  37  12  
  Guns                     5    | .   5   .   .   .   .   .   .   
  Cannons                  56   | .   2   4   .   5   11  26  8   
  AOE                      28   | .   3   4   .   4   2   11  4   
Classes Destroyed          15   | .   6   1   .   2   .   5   1   
  Worker                   4    | .   2   .   .   2   .   .   .   
  Builder                  3    | .   .   .   .   1   1   .   1   
  Tunneler                 1    | .   1   .   .   .   .   .   .   
  Hauler                   3    | .   2   .   .   .   1   .   .   
  Recycler                 7    | .   2   .   .   2   1   .   2   
  Mechanic                 1    | .   .   .   .   .   .   .   1   
  Swarmer                  21   | .   3   6   .   2   3   4   3   
  Cutter                   2    | .   .   .   .   .   .   2   .   
  Grunt                    38   | .   7   2   .   6   8   13  2   
  Brawler                  2    | .   .   .   .   .   .   2   .   
  Duelist                  4    | .   .   .   .   .   .   3   1   
  Sentry                   17   | .   .   .   .   1   3   9   4   
  Specialist               1    | .   .   .   .   .   .   1   .   
  Programmer               5    | .   .   .   .   .   .   3   2   
  Zionite                  1    | .   .   1   .   .   .   .   .   
  Thug                     1    | .   .   1   .   .   .   .   .   
Best Kill Streak           7    | .   5   3   .   6   4   7   4   
  Combat Bots Only         7    | .   3   3   .   3   4   7   4   
Max Kills in Single Turn   4    | .   4   3   .   3   3   2   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 3    | .   3   3   .   1   2   2   3   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -7   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Fac  
Hostile Shots Fired        817   | .    38   22   .    35   67   189  466  
  Missed                   233   | .    8    6    .    9    15   35   160  
Damage Taken               5901  | .    360  137  .    397  563  2626 1818 
  Core                     385   | .    36   24   .    26   15   136  148  
  Absorbed by Shields      834   | .    .    .    .    .    201  62   571  
  Ignored by Resistances   341   | .    .    .    .    .    .    .    341  
Core Remaining (%)         79    | 100  .    .    .    65   .    72   .    
Volleys Fired              318   | .    43   13   .    28   42   111  81   
  Largest                  2     | .    2    2    .    2    2    2    1    
  Hottest                  138   | .    70   70   .    70   138  113  60   
Shots Fired                477   | .    85   24   .    54   84   148  82   
  Gun                      66    | .    66   .    .    .    .    .    .    
  Cannon                   383   | .    18   22   .    47   84   133  79   
  Launcher                 28    | .    1    2    .    7    .    15   3    
  Special                  .     | .    .    .    .    .    .    .    .    
  Kinetic                  407   | .    84   22   .    47   72   103  79   
  Thermal                  4     | .    .    .    .    .    .    4    .    
  Explosive                28    | .    1    2    .    7    .    15   3    
  Electromagnetic          38    | .    .    .    .    .    12   26   .    
  Robot Hit Streak         15    | .    8    3    .    7    10   10   15   
  Robot Miss Streak        4     | .    4    2    .    4    4    3    4    
  Penetration Max          1     | .    .    .    .    .    .    1    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    
Shots Hit Robots           284   | .    52   12   .    32   53   86   49   
  Core Hits                154   | .    29   10   .    21   26   49   19   
  Critical Kills           .     | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    
  Critical Strikes         18    | .    2    1    .    1    3    4    7    
    Blast                  17    | .    2    1    .    1    2    4    7    
    Corrupt                1     | .    .    .    .    .    1    .    .    
Melee Attacks              7     | .    .    .    .    .    .    7    .    
  Impact                   7     | .    .    .    .    .    .    7    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    
Damage Inflicted           11520 | .    1032 560  .    1322 1198 4523 2885 
  Guns                     613   | .    613  .    .    .    .    .    .    
  Cannons                  8282  | .    160  256  .    561  1136 3493 2676 
  Explosions               2566  | .    232  297  .    754  51   1023 209  
  Melee                    .     | .    .    .    .    .    .    .    .    
  Ramming                  59    | .    27   7    .    7    11   7    .    
  Kinetic                  7959  | .    773  256  .    561  838  2855 2676 
  Thermal                  124   | .    .    .    .    .    .    124  .    
  Explosive                2468  | .    232  297  .    754  .    976  209  
  Electromagnetic          910   | .    .    .    .    .    349  561  .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
Highest Corruption         11    | .    2    2    2    2    1    11   6    
  Average Corruption       2     | .    2    2    2    2    1    4    3    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    
  Effects                  120   | .    5    16   9    25   5    50   10   
    Message Errors         34    | .    .    5    4    4    1    18   2    
    Matter Fused           19    | .    .    3    3    5    2    6    .    
    Heat Flow Errors       15    | .    2    3    1    2    .    7    .    
    Energy Discharges      22    | .    1    2    1    4    2    8    4    
    Parts Rejected         1     | .    .    .    .    .    .    1    .    
    Parts Fused            2     | .    .    .    .    1    .    1    .    
    Data Loss (minor)      9     | .    1    3    .    3    .    2    .    
    Data Loss (major)      4     | .    1    .    .    .    .    2    1    
    Misfires               9     | .    .    .    .    2    .    5    2    
    Alerts                 3     | .    .    .    .    3    .    .    .    
    Weapon Failures        2     | .    .    .    .    1    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    
Overflow Damage            468   | .    18   19   .    45   15   300  71   
  Projectiles              341   | .    .    15   .    .    15   240  71   
  Explosions               127   | .    18   4    .    45   .    60   .    
  Melee                    .     | .    .    .    .    .    .    .    .    
Knockbacks                 45    | .    3    2    .    4    10   19   7    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Kinetic                  43    | .    3    2    .    4    10   18   6    
  Secondary                2     | .    .    .    .    .    .    1    1    
Self-Inflicted Damage      361   | .    .    .    .    31   29   235  66   
  Shots                    11    | .    .    .    .    1    1    6    3    
  Rammed                   15    | .    7    2    .    2    2    2    .    
Targets Rammed             16    | .    8    2    .    2    2    2    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    
  Crushed                  1     | .    1    .    .    .    .    .    .    
Highest Temperature        413   | .    279  260  172  263  209  413  116  
  Average Temperature      77    | .    65   82   90   90   69   92   27   
  Received Heat Transfer   1856  | .    168  30   .    210  233  727  488  
  Effects                  1     | .    .    .    .    .    .    1    .    
    Shutdowns              1     | .    .    .    .    .    .    1    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    1    .    .    
  Combat Hostiles          1     | .    .    .    .    .    1    .    .    
  Parts Fried              6     | .    .    .    .    .    3    3    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Melted             3     | .    .    .    .    1    2    .    .    
  Heat Transferred         111   | .    .    .    .    .    .    111  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    1    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -7   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Fac  
Peak Influence             2007 | .    197  140  .    226  260  2007 1134 
  Initial                  1053 | .    .    12   .    .    .    98   1053 
  Average                  395  | .    38   40   .    55   130  903  1012 
Maximum Alert Level        5    | .    .    .    .    1    1    5    4    
  Low Security (%)         59   | 100  100  100  .    99   65   7    .    
  Level 1                  5    | .    .    .    .    .    34   5    .    
  Level 2                  7    | .    .    .    .    .    .    27   .    
  Level 3                  19   | .    .    .    .    .    .    34   92   
  Level 4                  3    | .    .    .    .    .    .    9    7    
  Level 5                  4    | .    .    .    .    .    .    15   .    
  High Security            .    | .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    
Squads Dispatched          9    | .    .    .    .    .    2    .    7    
  Investigation            .    | .    .    .    .    .    .    .    .    
  Extermination            3    | .    .    .    .    .    .    .    3    
  Reinforcement            2    | .    .    .    .    .    2    .    .    
  Assault                  .    | .    .    .    .    .    .    .    .    
  Garrison                 4    | .    .    .    .    .    .    .    4    
  Intercept                .    | .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    1    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Fac 
Distress Signals           4    | .   2   .   .   1   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              109  | .   17  9   .   10  20  36  17  
  Peak Tracking Total      6    | .   4   3   .   3   4   6   6   
  Tactical Retreats        8    | .   .   .   .   .   3   5   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Fac 
Traps Triggered            20   | .   1   .   .   .   1   15  3   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   1   2   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Gar Fac 
Machines Disabled          17   | .   .   2   .   .   2   10  3   
  Max in Single Turn       2    | .   .   1   .   .   1   2   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Fac 
Machines Accessed          20   | .   7   .   5   .   4   2   2   
  Terminals                11   | .   6   .   .   .   3   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   1   
  Recycling Units          1    | .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   1   
Total Hacks                59   | .   23  .   21  .   11  2   2   
  Successful               39   | .   11  .   21  .   6   1   .   
  Failed                   19   | .   11  .   .   .   5   1   2   
    Catastrophic           5    | .   3   .   .   .   1   1   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   
  Manual                   16   | .   11  .   1   .   3   .   1   
  Terminals                30   | .   18  .   .   .   10  2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   1   
  Recycling Units          5    | .   5   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   1   
Terminal Hacks             37   | .   10  .   21  .   5   1   .   
  Record                   21   | .   1   .   20  .   .   .   .   
  Robot Analysis           6    | .   5   .   .   .   1   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   1   .   .   
  Open Door                1    | .   .   .   .   .   .   1   .   
  Emergency Access Points  2    | .   2   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   1   .   .   
  Transport Status         1    | .   1   .   .   .   .   .   .   
  Hauler Manifests         2    | .   1   .   .   .   1   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         13   | .   6   .   .   .   4   1   2   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   3   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Gar Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -7  
--------                   Run  | Yrd Mat Min Exi Min Mat Gar Fac 
Total Allies               8    | .   .   2   .   4   .   2   .   
  Largest Group            3    | .   .   2   .   3   3   2   .   
  Highest-Rated Group      40   | .   .   39  .   40  40  40  .   
  Highest-Rated Ally       31   | .   .   31  .   31  16  20  .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               39   | .   .   6   .   11  14  8   .   
  Total Damage             623  | .   .   83  .   188 170 182 .   
  Kills                    7    | .   .   3   .   3   .   1   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Fac 
Robot Analysis Total       6    | .   5   .   .   .   1   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -7   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Fac  
Turns Passed               11330 | 8    2022 1476 762  1780 1226 3007 1049 
Spaces Moved               3482  | 5    641  445  238  517  405  905  326  
  Core                     4     | .    .    .    .    .    .    3    1    
  Treads                   3474  | 1    641  445  238  517  405  902  325  
  Legs                     4     | 4    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    
  Fastest Speed            120   | 120  160  320  320  320  236  235  240  
  Average Speed            286   | 128  281  320  320  320  239  282  246  
  Slowest Speed            2450  | 160  320  320  320  320  240  1750 2450 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    
Exploration Rate (%)       58    | 2    92   96   61   94   33   82   11   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     2     | .    .    .    1    1    .    .    .    
  Known Exits Taken        1     | .    .    .    .    .    1    .    .    
  Unknown Exits Taken      5     | 1    1    1    1    1    .    .    .    
Scrap Searched             3     | .    .    1    .    2    .    .    .    
Spaces Dug                 45    | .    8    5    .    8    .    11   13   
Terrain Destroyed          190   | .    8    17   .    61   8    57   39   
  Melee                    3     | .    .    .    .    .    .    3    .    
  Projectile               58    | .    .    .    .    2    8    15   33   
  AOE                      129   | .    8    17   .    59   .    39   6    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -7   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Fac  
Total                      4267 | 6    761  470  240  586  588  1163 453  
  Wait                     197  | .    16   2    .    18   84   65   12   
  Move                     3473 | 4    640  444  237  516  404  902  326  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  73   | .    31   2    1    4    13   13   9    
  Fast Attach              16   | .    1    .    .    .    3    10   2    
  Attach                   22   | .    .    .    .    1    5    8    8    
  Detach                   3    | .    .    .    .    .    1    .    2    
  Swap                     58   | 2    7    5    1    11   12   16   4    
  Drop                     66   | .    15   2    1    6    22   11   9    
  Fire                     318  | .    43   13   .    28   42   111  81   
  Melee                    7    | .    .    .    .    .    .    7    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    16   | .    8    2    .    2    2    2    .    
  Escape Stasis            18   | .    .    .    .    .    .    18   .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2])
-10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub])
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: Fac / Gar)
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 1 exit: Sto)

 History 
---------
  Turn | Location      | Event
     1 | -11/Scrapyard | Discovered new exit (range 3)
     9 | -11/Scrapyard | Entered Materials
   205 | -10/Materials | Discovered new exit (range 11)
   308 | -10/Materials | Build established: Mutant
   320 | -10/Materials | Discovered new exit (range 8)
   813 | -10/Materials | Central database locked down
  1287 | -10/Materials | Discovered new exit (range 5)
  1643 | -10/Materials | Discovered new exit (range 16)
  1643 | -10/Materials | Discovered new exit (range 12)
  2031 | -10/Materials | Entered Mines
  2073 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  2073 | -10/Mines     | Discovered new exit (range 5)
  2160 | -10/Mines     | Discovered new exit (range 7)
  2634 | -10/Mines     | Discovered new exit (range 7)
  3424 | -10/Mines     | Discovered new exit (range 6)
  3507 | -10/Mines     | Entered Exiles
  3584 | -10/Exiles    | Met 8R-AWN
  3642 | -10/Exiles    | Met EX-HEX
  3731 | -10/Exiles    | Met EX-BIN
  3786 | -10/Exiles    | Aligned with FarCom system
  3789 | -10/Exiles    | Given EX-Vault access code
  3917 | -10/Exiles    | Opened EX-Vault
  3941 | -10/Exiles    | Found Field Lobotomy Kit
  4013 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  4099 | -10/Exiles    | Met EX-DEC
  4115 | -10/Exiles    | Learned location of Zion (-6)
  4234 | -10/Exiles    | Discovered new exit (range 12)
  4269 | -10/Exiles    | Left Exiles lab with Field Lobotomy Kit
  4269 | -10/Exiles    | Entered Mines
  4338 | -9/Mines      | Discovered new exit (range 6)
  4706 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
  4713 | -9/Mines      | Found Prototype Device
  4714 | -9/Mines      | Identified Exp. Sensor Array
  4793 | -9/Mines      | Escorted by a lone wolf Derelict
  5148 | -9/Mines      | Discovered new exit (range 8)
  5415 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  5714 | -9/Mines      | Learned location of Storage (-7)
  6049 | -9/Mines      | Entered Materials
  6049 | -8/Materials  | Accompanied by 3 allies
  6049 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
  6050 | -8/Materials  | Identified exit to Factory
  7273 | -8/Materials  | Identified exit to Garrison
  7275 | -8/Materials  | Entered Garrison
  7365 | -8/Garrison   | Triggered checkpoint
  7557 | -8/Garrison   | Triggered checkpoint
  7662 | -8/Garrison   | Triggered checkpoint
  7667 | -8/Garrison   | Triggered checkpoint
  7691 | -8/Garrison   | Destroyed 7 combat bots
  7767 | -8/Garrison   | Triggered checkpoint
  7852 | -8/Garrison   | Discovered exit to Factory (range 12)
  8182 | -8/Garrison   | Discovered exit to Factory (range 14)
  8243 | -8/Garrison   | Lost 11 parts (1p4n2u4w)
  9079 | -8/Garrison   | Triggered checkpoint
  9117 | -8/Garrison   | Triggered checkpoint
  9134 | -8/Garrison   | Discovered exit to Factory (range 10)
  9239 | -8/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
  9282 | -8/Garrison   | Build established: Scavenger-Mutant
  9477 | -8/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
  9597 | -8/Garrison   | Rescued a captive Derelict
  9598 | -8/Garrison   | Rescued a captive Derelict
  9624 | -8/Garrison   | Triggered checkpoint
  9656 | -8/Garrison   | Triggered checkpoint
  9747 | -8/Garrison   | Triggered checkpoint
  9854 | -8/Garrison   | System corruption reached 10%
 10282 | -8/Garrison   | Entered Factory
 10282 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 10283 | -7/Factory    | Identified exit to Storage
 11248 | -7/Factory    | Cargo convoy interrupted
 11250 | -7/Factory    | Lost 3 parts (3n)
 11314 | -7/Factory    | Garrison activated, responded to threat
 11331 | -7/Factory    | Self-destructed

 Last Messages 
---------------
  (Blast).
11312_ Destroyed Imp. Heat Sink.
11313_ K-01 Serf collects debris.
11314_ Y-54 Guardian calls for garrison
  reinforcements.
11314_ ALERT: Activating Garrison Access F001.
11316_ K-01 Serf collects debris.
11318_ System corrupted: Energy discharge (-5).
11319_ K-01 Serf destroyed.
11320_ K-01 Serf collects debris.
11322_ Y-54 Guardian heat short circuits Lgt.
  Treads.
11323_ Y-54 Guardian heat damages Broken Lgt.
  Treads.
11323_ Med. Reactive Plating destroyed.
11323_ K-01 Serf collects debris.
11326_ S-27 Virus destroyed. <x3>
11326_ K-01 Serf collects debris.
11327_ Y-54 Guardian destroyed.
11329_ K-01 Serf collects debris. <x2>

 Map 
-----
+----------------------------------------------------+
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|        + """" """"  #????????????????????????????? |
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| #??????#            #????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          21
Energy Capacity            440
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             750
Resistance: KI             30
Evasion (%)                40
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ArmorRefineryRedirector
  Manual?         0
Play Time         00:52:16
  Cumulative      184.7 hours
  Start           2024.04.23 @ 00:32:04
  End             2024.04.23 @ 01:24:15
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          75
  Rogue           73
  Adventurer      2
  Explorer        0
Win Type          -
  Total           5
  Types           4/0/0/1/0/0/0/0/0
Lore%             64
Gallery%          76
Achievement%      63
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4fb2b285-613d-4baf-ab90-fb76cb0249ef