Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.21 @ 23:32:34 Player: Zirov Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (197) 985 Value Destroyed (6679) 6679 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (853) 853 TOTAL SCORE: 12557 Bonus ------- High Alert Combat Kills 582 Follower Combat Kills 309 Friendly Fire -38 Cogmind --------- Core Integrity 737/1000 Matter 300/300 Energy 160/160 System Corruption 21% Temperature Cool (0) Movement Rolling (115) Ox1 Location -5/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Armored Treads Flexi-carbon Leg Armored Leg Compact Wheel > --- UTILITY (7) ------ Improved Heat Sink Large Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Advanced Targeting Computer Improved Transmission Jammer Improved Component Analysis Suite > --- WEAPON (5) ------- (None) > --- INVENTORY (15) --- Fusion Compressor Micro Fission Core Armored Treads Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Large Matter Pod (150) Improved Signal Interpreter Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Compact Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Core Shielding Shock Absorption System > --- WEAPON ----------- Tesla Rifle Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Assault Cannon > --- INVENTORY -------- Light Ion Engine Fusion Compressor Flexi-carbon Leg Armored Leg Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Large Matter Pod Improved Signal Interpreter Advanced Targeting Computer Improved Transmission Jammer Advanced Shield Generator Improved Component Analysis Suite Long-range Tractor Beam Magnetic Acceleration Cannon [Rating: 68] Favorites ----------- Power Light Nuclear Core Engine Angular Momentum Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Armored Leg Wheel Compact Wheel Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Precision Assault Rifle Energy Gun Tesla Rifle Ballistic Gun Precision Assault Rifle Ballistic Cannon Assault Cannon Launcher Heavy Rocket Launcher Impact Weapon Flail Build | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Slots Evolved 10 | . . 2 2 . 2 2 2 Power . | . . . . . . . . Propulsion 2 | . . . 1 . 1 . . Utility 5 | . . . 1 . 1 2 1 Weapon 3 | . . 2 . . . . 1 Parts Attached 152 | 6 6 14 21 18 15 41 31 Power 15 | 1 1 1 2 1 2 2 5 Engine 8 | 1 1 1 1 . 1 1 2 Core 7 | . . . 1 1 1 1 3 Reactor . | . . . . . . . . Propulsion 39 | 2 1 2 4 5 4 12 9 Treads 31 | 2 1 2 4 5 4 11 2 Leg 2 | . . . . . . . 2 Wheel 6 | . . . . . . 1 5 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 42 | 1 2 4 5 3 3 14 10 Device 24 | . . . 3 2 2 8 9 Storage 4 | 1 1 . . . . 2 . Processor 3 | . . . . . 1 1 1 Hackware 1 | . . . 1 . . . . Protection 10 | . 1 4 1 1 . 3 . Artifact . | . . . . . . . . Weapon 56 | 2 2 7 10 9 6 13 7 Energy Gun 4 | 1 . . . . . 2 1 Energy Cannon . | . . . . . . . . Ballistic Gun 42 | 1 . 7 9 8 6 6 5 Ballistic Cannon 7 | . 2 . 1 . . 3 1 Launcher 2 | . . . . . . 2 . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . 1 . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . . Corrupted Parts 1 | . . . . . . . 1 System Corruption 6 | . . . . . . . 6 Parts Lost 41 | . . . 7 2 . 13 19 Power 3 | . . . 1 . . 1 1 Propulsion 7 | . . . 2 . . 2 3 Utility 13 | . . . 1 2 . 4 6 Weapon 18 | . . . 3 . . 6 9 Highest Loss Streak 9 | . . . 3 2 . 3 9 To Critical Strikes 4 | . . . . . . 1 3 Average Slot Usage (%) 97 | . 90 100 96 99 100 98 93 Engine 5 | . 14 11 2 . 5 5 2 Core 2 | . . . 6 9 1 . 2 Treads 24 | . 27 22 24 27 30 25 11 Wheel 1 | . . . . . . . 7 Device 9 | . . . 9 8 7 14 17 Storage 7 | . 14 11 9 9 7 6 5 Processor 5 | . . . . . 7 10 12 Protection 7 | . 6 11 9 8 7 7 3 Ballistic Gun 26 | . 7 37 35 34 30 22 15 Ballistic Cannon 2 | . 12 6 . . . 1 7 Naked Turns . | . . . . . . . . Heaviest Build 74 | 11 38 39 42 43 52 74 59 Greatest Support 86 | 40 40 40 60 63 86 86 64 Greatest Overweight (x) 3 | . . . . . . 3 3 Average Overweight (x) . | . . . . . . . 2 Largest Inventory Capacity 25 | 8 15 15 15 15 15 25 15 Average Capacity 14 | 6 10 15 15 15 15 15 15 Most Carried 15 | . 8 15 15 15 15 15 15 Average Carried 12 | . 5 12 13 13 14 13 11 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 15 | . 8 15 14 15 13 10 9 Class Distribution -------------------- 44% | Tank 37% | Scavenger-Tank 9% | Mutant 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Storage Tank | -7/Factory Tank | -6/Factory Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -8 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Matter Collected 6287 | 201 191 798 627 828 646 1612 1384 Remotely 649 | . . . . . . 466 183 Salvage Created 8252 | . 302 828 1071 1198 1011 2154 1688 Parts 453 | . 20 62 50 77 44 111 89 Haulers Intercepted 8 | . . 1 2 2 2 . 1 Recyclers Shooed 8 | . 1 2 . . . 3 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Combat Hostiles Destroyed 148 | . 9 20 21 22 14 39 23 Guns 123 | . 5 16 21 22 14 31 14 Cannons 19 | . 4 4 . . . 3 8 AOE 6 | . . . . . . 5 1 Classes Destroyed 15 | . 3 5 1 2 2 2 . Worker 14 | . . 1 . 2 1 4 6 Builder 8 | . . . . . . 5 3 Tunneler 1 | . . 1 . . . . . Hauler 8 | . . 1 2 2 2 . 1 Recycler 11 | . 1 1 1 . 2 3 3 Mechanic 1 | . . . . 1 . . . Operator 1 | . . . . . . 1 . Watcher 5 | . . 3 . . 1 . 1 Swarmer 38 | . 3 9 4 4 . 12 6 Grunt 66 | . 6 7 13 9 9 15 7 Brawler 1 | . . . . 1 . . . Duelist 1 | . . . . . 1 . . Sentry 19 | . . 4 2 8 1 4 . Hunter 10 | . . . 2 . . 4 4 Programmer 13 | . . . . . 3 4 6 Best Kill Streak 11 | . 3 5 5 5 5 11 10 Combat Bots Only 7 | . 3 4 5 5 4 6 7 Max Kills in Single Turn 3 | . 1 2 2 2 3 3 2 Gunslinging 1 | . . 1 1 1 . 1 . Exploded 3 | . . . . . . 3 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Damage Taken 10213 | . 441 419 1325 930 564 4029 2505 Core 977 | . 78 35 132 70 64 335 263 Absorbed by Shields 141 | . . . . . . . 141 Redirected to Shielding 26 | . . . . . . 6 20 Regen/Repaired (Parts) 107 | . 107 . . . . . . Core Remaining (%) 78 | 100 68 91 . 63 90 60 . Volleys Fired 378 | . 22 50 62 51 32 94 67 Largest 5 | . 2 4 4 4 4 4 5 Hottest 199 | . 78 118 86 94 112 157 199 Shots Fired 1414 | . 44 200 248 201 127 322 272 Gun 1246 | . 22 179 248 201 127 282 187 Cannon 162 | . 22 21 . . . 34 85 Launcher 6 | . . . . . . 6 . Special . | . . . . . . . . Kinetic 1357 | . 33 200 248 201 127 300 248 Thermal 11 | . 11 . . . . . . Explosive 6 | . . . . . . 6 . Electromagnetic 40 | . . . . . . 16 24 Robot Hit Streak 21 | . 5 14 17 17 21 16 14 Robot Miss Streak 6 | . 3 5 5 6 3 6 4 Penetration Max 1 | . . . . 1 1 1 1 Secondary Targets 14 | . . 2 5 2 1 4 . Max Gunslinging Chain 1 | . . 1 1 1 1 1 . Shots Hit Robots 860 | . 27 112 165 128 82 206 140 Core Hits 405 | . 14 50 68 57 40 108 68 Critical Kills 5 | . . . 1 1 . 1 2 Critical Parts Destroyed 7 | . . 1 2 1 . 3 . Critical Strikes 17 | . 1 2 3 2 . 6 3 Destroy 12 | . . 1 3 1 . 5 2 Blast 4 | . 1 1 . . . 1 1 Smash 1 | . . . . 1 . . . Melee Attacks 2 | . . . . 2 . . . Impact 2 | . . . . 2 . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . 1 . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 16522 | . 451 1398 1744 2171 1603 5368 3787 Guns 13418 | . 132 1091 1744 2105 1601 4189 2556 Cannons 2164 | . 319 276 . . . 453 1116 Explosions 805 | . . . . . . 690 115 Melee 57 | . . . . 57 . . . Ramming 78 | . . 31 . 9 2 36 . Kinetic 14911 | . 389 1367 1744 2105 1601 4360 3345 Thermal 62 | . 62 . . . . . . Explosive 690 | . . . . . . 690 . Electromagnetic 724 | . . . . . . 282 442 Impact 57 | . . . . 57 . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 21 | . . . 1 1 4 3 21 Average Corruption 3 | . . . 1 1 3 2 11 Corruption Purged . | . . . . . . . . Corruption Blocked 8 | . . . . . . 8 . Effects 86 | . . . 2 10 18 28 28 Message Errors 12 | . . . . 1 1 5 5 Matter Fused 21 | . . . . 4 7 5 5 Heat Flow Errors 13 | . . . . 1 3 5 4 Energy Discharges 10 | . . . 1 2 4 1 2 Parts Rejected 2 | . . . . . . . 2 Data Loss (minor) 10 | . . . 1 1 1 4 3 Data Loss (major) 6 | . . . . 1 1 1 3 Misfires 4 | . . . . . . 3 1 Weapon Failures 8 | . . . . . 1 4 3 Overload Shots . | . . . . . . . . Overflow Damage 227 | . . . . 57 . 98 72 Projectiles 124 | . . . . . . 52 72 Explosions 46 | . . . . . . 46 . Melee 57 | . . . . 57 . . . Knockbacks 25 | . 5 3 . . . 2 15 Impact . | . . . . . . . . Kinetic 22 | . 4 3 . . . 2 13 Secondary 3 | . 1 . . . . . 2 Self-Inflicted Damage 86 | . . . . . . 58 28 Shots 2 | . . . . . . 1 1 Rammed 10 | . . 3 . 2 . 5 . Targets Rammed 13 | . . 4 . 3 1 5 . Kicked . | . . . . . . . . Crushed 3 | . . 1 . 1 1 . . Highest Temperature 421 | . 421 260 134 376 289 369 236 Average Temperature 98 | . 207 72 32 128 108 115 88 Received Heat Transfer 3006 | . 216 135 612 513 150 1200 180 Effects 12 | . 3 . . 1 . 6 2 Shutdowns 2 | . 1 . . 1 . . . Interference 7 | . 2 . . . . 3 2 Matter Decay 1 | . . . . . . 1 . Short Circuit 2 | . . . . . . 2 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 5 | . . . . 3 . 1 1 Impact Corruptions 1 | . . . . 1 . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 150 | . 150 . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Peak Influence 743 | . 285 347 448 574 309 733 743 Initial 341 | . . 35 98 144 212 91 341 Average 291 | . 130 147 269 287 225 336 511 Maximum Alert Level 3 | . 1 1 2 2 1 3 3 Low Security (%) 34 | 100 80 63 27 17 38 32 . Level 1 43 | . 19 36 61 65 61 32 34 Level 2 19 | . . . 10 16 . 26 62 Level 3 2 | . . . . . . 7 2 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 40 | . 3 3 3 6 6 14 5 Investigation 9 | . 1 1 3 1 2 1 . Extermination 10 | . . . . . 3 4 3 Reinforcement 13 | . 2 2 . 2 1 4 2 Assault 3 | . . . . 2 . 1 . Garrison 5 | . . . . 1 . 4 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 5 | . . 1 . . . 2 2 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . Stealth | -11 -10 -9 -8 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Distress Signals 11 | . . 6 . 1 . 1 3 Communications Jammed 1 | . . . . . . . 1 Distress Signals 1 | . . . . . . . 1 Times Spotted 216 | . 12 34 24 41 16 54 35 Peak Tracking Total 9 | . 4 5 5 6 4 9 6 Tactical Retreats 6 | . . . 1 1 . 1 3 Traps | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Traps Triggered 8 | . 1 1 . 1 1 2 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . . . . 2 . Machines | -11 -10 -9 -8 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Machines Disabled 15 | . 1 3 . 1 . 3 7 Max in Single Turn 3 | . 1 1 . 1 . 1 3 Garrison Access 2 | . . . . . 1 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised 1 | . . . . . . 1 . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Machines Accessed 36 | . 1 6 5 9 7 7 1 Terminals 21 | . . 4 3 9 3 2 . Fabricators 4 | . . . . . 1 2 1 Repair Stations 5 | . 1 1 . . 1 2 . Recycling Units . | . . . . . . . . Scanalyzers 4 | . . 1 2 . 1 . . Garrison Access 2 | . . . . . 1 1 . Total Hacks 101 | . 2 18 22 17 22 17 3 Successful 58 | . 2 7 17 7 17 7 1 Failed 43 | . . 11 5 10 5 10 2 Catastrophic 4 | . . . . 2 2 . . Database Lockouts . | . . . . . . . . Manual 7 | . . . . 3 4 . . Terminals 50 | . . 11 10 17 6 6 . Fabricators 10 | . . . . . 2 5 3 Repair Stations 12 | . 2 4 . . 1 5 . Recycling Units . | . . . . . . . . Scanalyzers 27 | . . 3 12 . 12 . . Garrison Access 2 | . . . . . 1 1 . Terminal Hacks 22 | . . 4 6 7 2 3 . Record 1 | . . . 1 . . . . Robot Analysis 1 | . . . . . . 1 . Prototype ID Bank 3 | . . 1 1 1 . . . Open Door 3 | . . . . 3 . . . Level Access Points 1 | . . . 1 . . . . Branch Access Points 3 | . . 1 1 . 1 . . Emergency Access Points 1 | . . . 1 . . . . Fabricator Index 1 | . . . . . . 1 . Alert Level 1 | . . . . . 1 . . Unreport Threat 3 | . . 1 . 2 . . . Locate Traps 1 | . . 1 . . . . . Recall Investigation 1 | . . . . 1 . . . Zone Layout 2 | . . . 1 . . 1 . Fabricator Hacks 5 | . . . . . 2 2 1 Load Schematic 1 | . . . . . 1 . . Build 4 | . . . . . 1 2 1 Repair Station Hacks 4 | . 2 1 . . . 1 . Scan Component 3 | . 1 1 . . . 1 . Repair 1 | . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 25 | . . 2 11 . 12 . . Insert Component 10 | . . 1 5 . 4 . . Analyze 15 | . . 1 6 . 8 . . Garrison Access Hacks 2 | . . . . . 1 1 . Seal Access 2 | . . . . . 1 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 30 | . 1 6 5 6 6 6 . Full Trace Events 9 | . . 1 4 1 2 1 . Feedback Events 2 | . . . 1 . . 1 . Corruption 2 | . . . 1 . . 1 . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 10 | . . 1 5 . 4 . . Parts Built 6 | . . . . . 2 2 2 Authchips . | . . . . . . . . Time 285 | . . . . . 73 106 106 Total Part Build Rating 30 | . . . . . 6 12 12 Parts Repaired 1 | . 1 . . . . . . Time 26 | . 26 . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 10 | . . 1 5 . 4 . . Part Schematics Acquired 10 | . . 1 5 . 4 . . Parts Damaged 1 | . . . 1 . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Total Allies 2 | . . . . 2 . . . Largest Group 2 | . . . . 2 . . . Highest-Rated Group 62 | . . . . 62 . . . Highest-Rated Ally 31 | . . . . 31 . . . Total Orders . | . . . . . . . . Ally Attacks 29 | . . . . 29 . . . Total Damage 573 | . . . . 573 . . . Kills 9 | . . . . 9 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Robot Analysis Total 1 | . . . . . . 1 . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Turns Passed 8869 | 71 419 1096 1040 1091 1223 2933 996 Spaces Moved 4341 | 41 183 536 473 511 634 1534 429 Core 2 | 2 . . . . . . . Treads 3786 | 39 183 536 473 511 634 1410 . Legs . | . . . . . . . . Wheels 553 | . . . . . . 124 429 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 151 130 100 Average Speed 156 | 154 160 160 160 164 155 158 132 Slowest Speed 250 | 160 160 160 160 166 157 250 145 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 36 | 4 34 44 40 89 25 46 12 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . . 1 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . . 1 . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 64 | . . . . 1 . 54 9 Melee . | . . . . . . . . Projectile 22 | . . . . 1 . 12 9 AOE 42 | . . . . . . 42 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Total 5648 | 46 264 674 643 647 812 1870 692 Wait 598 | . 42 50 65 45 105 155 136 Move 4334 | 40 182 535 472 510 633 1533 429 Hop . | . . . . . . . . Pick Up 69 | . 9 12 12 6 7 19 4 Fast Attach 35 | 6 2 2 2 . 2 7 14 Attach 44 | . . 3 10 3 2 15 11 Detach 8 | . . . 2 . . 2 4 Swap 73 | . 4 9 9 15 11 19 6 Drop 78 | . 3 9 9 12 19 21 5 Fire 378 | . 22 50 62 51 32 94 67 Melee 2 | . . . . 2 . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 13 | . . 4 . 3 1 5 . Escape Stasis 16 | . . . . . . . 16 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -8/Storage -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory (discovered 3 exits: *Fac / [*Low] / *Ext) -5/Factory History --------- Turn | Location | Event 44 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 228 | -10/Materials | Discovered new exit (range 13) 332 | -10/Materials | Build established: Mutant 477 | -10/Materials | Repaired Lgt. Treads 491 | -10/Materials | Entered another Materials area 491 | -9/Materials | Evolved 2 slots: Weapon x2 617 | -9/Materials | Identified exit to Mines 771 | -9/Materials | Build established: Tank 1543 | -9/Materials | Build established: Scavenger-Tank 1543 | -9/Materials | Discovered new exit (range 14) 1587 | -9/Materials | Entered another Materials area 1587 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1941 | -8/Materials | Identified exit to Factory 1941 | -8/Materials | Identified exit to Storage 2016 | -8/Materials | Lost 3 parts (2n1w) 2117 | -8/Materials | Lost 3 parts (1u2w) 2627 | -8/Materials | Entered Storage 2966 | -8/Storage | Met a pair of Derelict thieves 3666 | -8/Storage | Garrison activated, responded to threat 3686 | -8/Storage | Discovered exit to Factory (range 16) 3718 | -8/Storage | Entered Factory 3718 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4237 | -7/Factory | Identified exit to Lower Caves 4327 | -7/Factory | Build established: Tank 4726 | -7/Factory | Fabricated Adv. Treads (x2) 4928 | -7/Factory | Discovered new exit (range 10) 4941 | -7/Factory | Entered another Factory area 4941 | -6/Factory | Evolved 2 slots: Utility x2 5209 | -6/Factory | Fabricated Imp. Component Analysis Suite (x1) 5258 | -6/Factory | Discovered new exit (range 15) 5681 | -6/Factory | Discovered new exit (range 4) 5898 | -6/Factory | Cargo convoy interrupted 5944 | -6/Factory | Garrison activated, responded to threat 5999 | -6/Factory | Identified exit to Extension 6954 | -6/Factory | Fabricated Tesla Rifle (x1) 7058 | -6/Factory | Lost 3 parts (2u1w) 7288 | -6/Factory | Build established: Skirmisher 7391 | -6/Factory | First assault squad dispatched 7446 | -6/Factory | Garrison activated, responded to threat 7546 | -6/Factory | Lost 3 parts (1p1n1u) 7784 | -6/Factory | Discovered new exit (range 19) 7806 | -6/Factory | Spotted B-75 Beast 7873 | -6/Factory | Identified exit to Factory 7874 | -6/Factory | Entered another Factory area 7874 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 8086 | -5/Factory | Fabricated Field Propulsion Drive (x2) 8200 | -5/Factory | Build established: Scavenger-Tank 8486 | -5/Factory | System corruption reached 10% 8513 | -5/Factory | Lost 3 parts (1u2w) 8600 | -5/Factory | Lost 3 parts (1n1u1w) 8741 | -5/Factory | Destroyed 7 combat bots 8742 | -5/Factory | Lost 9 parts (1p2n4u2w) 8870 | -5/Factory | Self-destructed Last Messages --------------- 08770_ K-01 Serf collects debris. 08774_ System corrupted: Substantial component data lost. 08776_ K-01 Serf collects debris. 08800_ System corrupted: Substantial component data lost. 08817_ 5NITTM#OV4ZMFTKDJUQ:4Q 08833_ System corrupted: FCS attempts to trigger Gauss Rifle. 08833_ System corrupted: Gauss Rifle misfires. 08833_ Construction Platform disabled. 08852_ System corrupted: Component data lost. 08858_ Acquired 17 matter. 08861_ Acquired 30 matter. 08862_ Acquired 13 matter. 08863_ Penetrated by Slug. 08863_ Gauss Rifle destroyed. 08864_ Acquired 7 matter. 08867_ Hvy. Assault Rifle destroyed. 08870_ |O9JWO>CVCM>&GW9A