Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.21 @ 12:29:12 Player: Nebula avali Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (50) 250 Value Destroyed (1955) 1955 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (59) 59 TOTAL SCORE: 6204 Bonus ------- High Alert Combat Kills 59 Cogmind --------- Core Integrity 0/1000 Matter 208/300 Energy 51/150 System Corruption 4% Temperature Cool (9) Movement Core (500) Ox9 Location -5/Upper Caves Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (2) --- (None) > --- UTILITY (12) ----- Advanced Heat Sink Improved Signal Interpreter Advanced Terrain Scan Processor Layered Heavy Armor Plating Focal Shield > --- WEAPON (2) ------- Makeshift Laser > --- INVENTORY (5) ---- Micro Nuclear Core Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Power Amplifier Improved Signal Interpreter Melee Analysis Suite Melee Analysis Suite Melee Analysis Suite Medium Reactive Plating Focal Shield Improved Field Recycling Unit > --- WEAPON ----------- Enhanced Autogun Maul > --- INVENTORY -------- Improved Deuterium Engine Micro Nuclear Core Armored Wheel Terrain Scanner Advanced Terrain Scan Processor [Rating: 49] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Micro Fission Core Propulsion Armored Wheel Treads Improved Medium Treads Leg Flexi-carbon Leg Wheel Armored Wheel Hover Unit Gyrokinetic Inverter Flight Unit Field Propulsion Drive Utility Melee Analysis Suite Device Improved Field Recycling Unit Storage Small Storage Unit Processor Melee Analysis Suite Protection Medium Reactive Plating Weapon Maul Energy Gun Makeshift Laser Ballistic Gun Enhanced Autogun Ballistic Cannon Enhanced Gauss Cannon Launcher Rocket Launcher Impact Weapon Maul Build | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Slots Evolved 10 | . . 2 2 2 2 2 . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 10 | . . 2 2 2 2 2 . Weapon . | . . . . . . . . Parts Attached 76 | . 4 5 6 15 16 15 15 Power 11 | . . 2 . 1 3 2 3 Engine 7 | . . 2 . 1 3 1 . Core 4 | . . . . . . 1 3 Reactor . | . . . . . . . . Propulsion 19 | . 2 . 2 1 7 6 1 Treads 1 | . . . . . . . 1 Leg 2 | . . . . . 2 . . Wheel 10 | . 2 . 2 1 5 . . Hover 3 | . . . . . . 3 . Flight 3 | . . . . . . 3 . Utility 31 | . 1 2 3 8 6 6 5 Device 12 | . . 1 . 1 3 4 3 Storage . | . . . . . . . . Processor 7 | . . . 3 1 1 2 . Hackware . | . . . . . . . . Protection 12 | . 1 1 . 6 2 . 2 Artifact . | . . . . . . . . Weapon 15 | . 1 1 1 5 . 1 6 Energy Gun 3 | . . . . 1 . . 2 Energy Cannon . | . . . . . . . . Ballistic Gun 6 | . . . 1 1 . 1 3 Ballistic Cannon 1 | . . . . . . . 1 Launcher 3 | . . 1 . 2 . . . Special Weapon . | . . . . . . . . Impact Weapon 2 | . 1 . . 1 . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . 1 . Corrupted Parts 2 | . . . . 1 1 . . System Corruption 16 | . . . . 10 6 . . Parts Lost 52 | . . 5 3 8 17 11 8 Power 6 | . . 2 . . 3 1 . Propulsion 13 | . . 1 1 1 3 4 3 Utility 24 | . . 1 2 5 9 5 2 Weapon 9 | . . 1 . 2 2 1 3 Highest Loss Streak 13 | . . 5 6 3 13 6 5 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 62 | . 73 74 69 82 67 37 25 Engine 2 | . 14 11 . 1 4 1 . Leg 2 | . 11 . . . 8 . . Wheel 7 | . 15 20 5 14 3 1 . Device 6 | . . 2 9 2 12 8 2 Storage 3 | . 14 11 9 4 . . . Processor 17 | . . . 24 19 24 15 11 Protection 10 | . 6 17 8 25 5 . 1 Ballistic Gun 1 | . 5 . 3 . 2 1 2 Launcher 1 | . . 1 . 3 . . . Impact Weapon 4 | . 1 11 9 7 4 . . Naked Turns . | . . . . . . . . Heaviest Build 119 | 14 18 33 20 119 63 14 33 Greatest Support 40 | 20 32 32 24 24 40 24 30 Greatest Overweight (x) 10 | . . 2 6 8 5 4 10 Average Overweight (x) 1 | . . . 2 2 1 . . Largest Inventory Capacity 8 | . 8 8 8 8 5 5 5 Average Capacity 6 | . 8 8 8 6 5 5 5 Most Carried 8 | . 8 8 8 8 5 5 5 Average Carried 5 | . 5 6 7 6 4 4 2 Final Capacity 8 | 8 8 8 8 5 5 5 5 Final Carried 8 | 6 6 8 7 4 5 4 1 Class Distribution -------------------- 94% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Matter Collected 950 | 179 . . 124 100 181 134 232 Remotely . | . . . . . . . . Salvage Created 1446 | . 9 . 168 554 192 355 168 Parts 76 | . 1 . 3 40 . 17 15 Haulers Intercepted 2 | . . . . 1 . 1 . Recyclers Shooed 1 | . . . . . . 1 . Parts Field Recycled 23 | . . 3 . 20 . . . Retrieved Matter 214 | . . 17 . 197 . . . Parts Self-Destructed 13 | . . . . . . . 13 Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Combat Hostiles Destroyed 33 | . . . 3 16 4 3 7 Melee 4 | . . . 2 2 . . . Guns 7 | . . . . . . 2 5 Cannons 2 | . . . . . . . 2 AOE 14 | . . . . 13 . 1 . Classes Destroyed 12 | . 1 . 2 7 . 1 1 Worker 2 | . . . . 1 . 1 . Builder 6 | . . . . 6 . . . Hauler 2 | . . . . 1 . 1 . Recycler 1 | . . . . . . 1 . Operator 1 | . . . . 1 . . . Watcher 5 | . 1 . 1 2 1 . . Swarmer 6 | . . . . . . . 6 Grunt 17 | . . . 2 13 2 . . Sentry 1 | . . . . 1 . . . Specialist 1 | . . . 1 . . . . Hunter 2 | . . . . 1 . . 1 Programmer 6 | . . . . 1 2 3 . Best Kill Streak 14 | . 1 . 1 14 2 3 3 Combat Bots Only 5 | . . . 1 5 2 1 3 Max Kills in Single Turn 4 | . 1 . 1 4 1 3 1 Gunslinging . | . . . . . . . . Exploded 4 | . . . . 4 . 1 . Melee 1 | . . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Hostile Shots Fired 895 | . . 100 51 287 231 97 129 Missed 305 | . . 31 10 123 75 36 30 Damage Taken 8808 | . . 827 853 1958 2468 1213 1489 Core 2549 | . . 228 442 269 608 536 466 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 52 | . . 36 16 . . . . Ignored by Resistances 226 | . . . . 177 9 40 . Core Remaining (%) 58 | 100 100 43 19 61 28 . . Volleys Fired 87 | . 2 . . 23 7 26 29 Largest 2 | . 2 . . 1 1 1 2 Hottest 60 | . 60 . . 33 25 33 57 Shots Fired 93 | . 4 . . 23 7 26 33 Gun 63 | . 4 . . . 7 26 26 Cannon 7 | . . . . . . . 7 Launcher 23 | . . . . 23 . . . Special . | . . . . . . . . Kinetic 60 | . 2 . . . 7 26 25 Thermal 8 | . . . . . . . 8 Explosive 23 | . . . . 23 . . . Electromagnetic 2 | . 2 . . . . . . Robot Hit Streak 5 | . 3 . . 4 2 4 5 Robot Miss Streak 3 | . 1 . . 3 1 2 3 Penetration Max 1 | . . . . . . 1 . Secondary Targets 1 | . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . 1 Shots Hit Robots 87 | . 3 2 7 20 21 14 20 Core Hits 65 | . 2 . 1 39 2 7 14 Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed 13 | . . . 1 5 7 . . Critical Strikes 17 | . . . 2 5 7 . 3 Burn 1 | . . . . . . . 1 Blast 2 | . . . . . . . 2 Smash 14 | . . . 2 5 7 . . Melee Attacks 53 | . 1 6 8 20 18 . . Impact 53 | . 1 6 8 20 18 . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . 1 . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5425 | . 54 105 330 2841 802 923 370 Guns 802 | . 33 . . . 105 440 224 Cannons 141 | . . . . . . . 141 Explosions 2924 | . 21 . . 2437 . 466 . Melee 1511 | . . 105 319 404 683 . . Ramming 47 | . . . 11 . 14 17 5 Kinetic 853 | . 11 . . . 105 440 297 Thermal 958 | . 21 . . 403 . 466 68 Explosive 2034 | . . . . 2034 . . . Electromagnetic 22 | . 22 . . . . . . Impact 1511 | . . 105 319 404 683 . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 14 | . . . 1 10 14 4 4 Average Corruption 4 | . . . 1 10 6 3 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 24 | . . . . . 10 7 7 Message Errors 3 | . . . . . 2 . 1 Matter Fused 9 | . . . . . 5 2 2 Heat Flow Errors 3 | . . . . . . 1 2 Energy Discharges 5 | . . . . . 2 2 1 Parts Rejected 1 | . . . . . . 1 . Data Loss (minor) 1 | . . . . . 1 . . Data Loss (major) 1 | . . . . . . 1 . Misfires 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 1103 | . . 11 144 428 372 148 . Projectiles . | . . . . . . . . Explosions 365 | . . . . 217 . 148 . Melee 738 | . . 11 144 211 372 . . Knockbacks 7 | . . . . 2 4 . 1 Impact 6 | . . . . 2 4 . . Kinetic 1 | . . . . . . . 1 Secondary . | . . . . . . . . Self-Inflicted Damage 472 | . . . 5 452 7 8 . Shots 12 | . . . . 12 . . . Rammed 13 | . . . 1 . 1 5 6 Targets Rammed 13 | . . . 1 . 1 5 6 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 237 | . . 11 5 237 37 76 170 Average Temperature 85 | . . 4 3 98 17 52 75 Received Heat Transfer 2346 | . . 396 333 552 732 279 54 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 15 | . 1 . 5 3 6 . . Impact Corruptions 32 | . . 1 6 7 18 . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . 1 . . . Heat Transferred 772 | . 50 . . 250 . 250 222 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Peak Influence 584 | . 10 51 117 584 335 364 . Initial 241 | . . 3 . 53 241 100 . Average 187 | . 5 28 52 248 237 156 . Maximum Alert Level 2 | . . . . 2 1 1 . Low Security (%) 65 | . 100 100 100 58 35 85 . Level 1 26 | . . . . 17 64 14 . Level 2 8 | . . . . 24 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 19 | . 1 3 3 6 3 3 . Investigation 4 | . . 2 . 2 . . . Extermination 4 | . . . . 1 1 2 . Reinforcement 11 | . 1 1 3 3 2 1 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced 1 | . . . . 1 . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Distress Signals 5 | . . 1 . 1 1 2 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 104 | . 1 10 12 26 19 19 17 Peak Tracking Total 11 | . 2 9 8 5 10 11 5 Tactical Retreats 13 | . . 1 1 . 3 4 4 Traps | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Traps Triggered 7 | . . 2 1 2 2 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . . . . . 2 Objects Rigged 3 | . . . . . . 3 . Exploded 2 | . . . . . . 2 . Machines | -11 -10 -9 -8 -7 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Machines Disabled 17 | . . . . 11 1 5 . Max in Single Turn 5 | . . . . 5 1 4 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Machines Accessed 9 | . . . . 2 5 2 . Terminals 8 | . . . . 2 4 2 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 21 | . . . . 5 12 4 . Successful 9 | . . . . 1 5 3 . Failed 12 | . . . . 4 7 1 . Catastrophic 2 | . . . . 2 . . . Database Lockouts . | . . . . . . . . Manual 19 | . . . . 5 10 4 . Terminals 19 | . . . . 5 10 4 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . 2 . . Terminal Hacks 1 | . . . . . 1 . . Level Access Points 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 8 | . . . . 1 4 3 . Terminals 8 | . . . . 1 4 3 . Botnet 7 | . . . . 1 4 2 . Detonate 1 | . . . . . . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . Used . | . . . . . . . . Hacking Detections 8 | . . . . 2 4 2 . Full Trace Events 2 | . . . . 2 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Upp Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders 2 | . . . . . . . 2 EXPLORE 2 | . . . . . . . 2 Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 2 | . . . . . . . 2 Drone Recoveries 1 | . . . . . . . 1 Exploration | -11 -10 -9 -8 -7 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Turns Passed 3031 | . 117 158 222 927 725 522 360 Spaces Moved 2265 | 1 87 122 108 593 466 580 308 Core 455 | . . . 39 . . 119 297 Treads 4 | . . . . . . . 4 Legs 296 | 1 34 . . . 261 . . Wheels 1171 | . 53 122 69 593 205 129 . Hover 94 | . . . . . . 94 . Flight 245 | . . . . . . 238 7 Fastest Speed 42 | 120 100 100 90 90 90 42 42 Average Speed 108 | 120 107 102 172 130 134 72 75 Slowest Speed 550 | 120 120 130 350 210 330 250 550 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 5 | . . . . . . 5 . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 19 | 2 16 22 16 17 19 18 42 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . . 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . Scrap Searched 2 | . . . . . . . 2 Spaces Dug 14 | . 1 3 . 9 1 . . Terrain Destroyed 245 | . 3 3 . 222 1 12 4 Melee 14 | . 1 3 . 9 1 . . Projectile 6 | . . . . . . 2 4 AOE 225 | . 2 . . 213 . 10 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Total 2625 | . 108 143 125 682 519 644 404 Wait 67 | . . 3 2 5 5 17 35 Move 2248 | . 86 121 107 592 465 569 308 Hop 5 | . . . . . . 5 . Pick Up 35 | . 6 6 1 10 4 3 5 Fast Attach 39 | . 1 1 4 8 12 10 3 Attach 33 | . 3 3 2 5 3 5 12 Detach 11 | . 2 . . 1 1 2 5 Swap 4 | . . 1 . 2 1 . . Drop 22 | . 7 2 . 8 2 2 1 Fire 87 | . 2 . . 23 7 26 29 Melee 53 | . 1 6 8 20 18 . . Ram 7 | . . . 1 . 1 5 . Kick . | . . . . . . . . Crush 6 | . . . . . . . 6 Escape Stasis 8 | . . . . 8 . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/Upper Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 115 | -10/Materials | Discovered new exit (range 3) 118 | -10/Materials | Entered another Materials area 118 | -9/Materials | Evolved 2 slots: Utility x2 255 | -9/Materials | Discovered new exit (range 16) 274 | -9/Materials | Core integrity fell below 50% 276 | -9/Materials | Entered another Materials area 276 | -8/Materials | Evolved 2 slots: Utility x2 315 | -8/Materials | Build established: Mutant 326 | -8/Materials | Lost 6 parts (2p2n1u1w) 493 | -8/Materials | Core integrity fell below 50% 494 | -8/Materials | Discovered new exit (range 5) 498 | -8/Materials | Entered Factory 498 | -7/Factory | Evolved 2 slots: Utility x2 550 | -7/Factory | Lost 3 parts (2u1w) 1401 | -7/Factory | Discovered new exit (range 14) 1406 | -7/Factory | Lost 3 parts (1n1u1w) 1425 | -7/Factory | Identified exit to Factory 1425 | -7/Factory | System corruption reached 10% 1425 | -7/Factory | Entered another Factory area 1425 | -6/Factory | Evolved 2 slots: Utility x2 1722 | -6/Factory | Identified exit to Factory 1987 | -6/Factory | System corruption reached 10% 2071 | -6/Factory | Core integrity fell below 50% 2150 | -6/Factory | Entered another Factory area 2150 | -5/Factory | Evolved 2 slots: Utility x2 2161 | -5/Factory | Lost 13 parts (2p3n7u1w) 2401 | -5/Factory | Spotted B-75 Beast 2634 | -5/Factory | Core integrity fell below 50% 2667 | -5/Factory | Discovered new exit (range 13) 2672 | -5/Factory | Entered Upper Caves 2676 | -5/Upper Caves | Lost 6 parts (2n3u1w) 2712 | -5/Upper Caves | Core integrity fell below 20% 2748 | -5/Upper Caves | Lost 5 parts (3n1u1w) 3032 | -5/Upper Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02920_ Slug penetrates Drone. 02920_ Drone destroyed. 02924_ Slug penetrates OE-VCV(r). 02924_ OE-VCV(r) destroyed. 02928_ Penetrated by Slug. 02937_ Slug penetrates Wall. 02947_ System corrupted: Heat flow error (+192). 02950_ Penetrated by Slug. 02953_ Drone Bay destroyed. 02956_ Slug penetrates Wall. 02957_ H-66 Slayer suffers critical hit (Burn). 02957_ H-66 Slayer destroyed. 02967_ Phase Shifter fries itself beyond repair. 02969_ Flexi-carbon Leg fries itself beyond repair. 02973_ Acquired Adv. Heat Sink. 02976_ System corrupted: Energy discharge (-42). 02979_ Acquired Focal Shield. 02981_ Acquired 68 matter. 02986_ Acquired 12 matter. 02991_ Acquired 59 matter. 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