Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.01 @ 21:47:32 Player: Mathewnd Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (150) 750 Value Destroyed (4637) 4637 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (582) 582 TOTAL SCORE: 8389 Bonus ------- High Alert Combat Kills 582 Cogmind --------- Core Integrity 0/700 Matter 80/300 Energy 84/100 System Corruption 3% Temperature Cool (6) Movement Treading (385) Ox3 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Advanced Treads > --- UTILITY (5) ------ Huge Storage Unit Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON (2) ------- Rocket Launcher > --- INVENTORY (25) --- Enhanced Nuclear Core Micro Nuclear Core Compact Matter Pod (150) Compact Matter Pod (150) Improved Sensor Array Improved Sensor Array Advanced Targeting Computer Advanced Targeting Computer Target Analyzer Matter Filter Kinecellerator Weapon Cycler Improved Shield Generator High-powered Tractor Beam Ion Cannon Ion Cannon Ion Cannon Ion Cannon Plasma Cannon Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads Medium Treads Medium Treads > --- UTILITY ---------- Huge Storage Unit Improved Signal Interpreter Advanced Targeting Computer Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Flak Cannon Flak Cannon > --- INVENTORY -------- Enhanced Nuclear Core Compact Matter Pod Compact Matter Pod Sensor Array Sensor Array Sensor Array Improved Sensor Array Advanced Targeting Computer Advanced Targeting Computer Matter Filter Weapon Cycler Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Shield Generator System Restoration Module High-powered Tractor Beam Heavy Assault Rifle Improved Light Cannon Improved Light Cannon Improved Light Cannon Improved Light Cannon Improved Light Cannon Rocket Launcher Rocket Launcher [Rating: 36] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Huge Storage Unit Device Tractor Beam Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Flak Cannon Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 3 | . . 1 1 1 Utility 3 | . . 1 1 1 Weapon . | . . . . . Parts Attached 113 | 5 5 10 52 41 Power 7 | . . 1 3 3 Engine 6 | . . 1 3 2 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 28 | 2 2 3 14 7 Treads 21 | 2 . 3 12 4 Leg . | . . . . . Wheel 7 | . 2 . 2 3 Hover . | . . . . . Flight . | . . . . . Utility 30 | 1 2 2 10 15 Device 10 | . . . 2 8 Storage 2 | 1 1 . . . Processor 3 | . 1 . 2 . Hackware . | . . . . . Protection 15 | . . 2 6 7 Artifact . | . . . . . Weapon 48 | 2 1 4 25 16 Energy Gun . | . . . . . Energy Cannon 2 | . . . . 2 Ballistic Gun 15 | 2 . 4 5 4 Ballistic Cannon 22 | . 1 . 16 5 Launcher 9 | . . . 4 5 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . . 2 Parts Lost 62 | . . 3 32 27 Power 7 | . . . 4 3 Propulsion 23 | . . . 15 8 Utility 14 | . . 1 7 6 Weapon 18 | . . 2 6 10 Highest Loss Streak 8 | . . 1 8 6 To Critical Strikes . | . . . . . Average Slot Usage (%) 84 | . 83 91 88 74 Engine 5 | . . 5 7 2 Treads 22 | . 15 21 28 15 Wheel 5 | . 12 11 4 1 Device 6 | . . . 7 9 Storage 9 | . 14 11 9 7 Processor 8 | . 12 6 4 15 Protection 7 | . . 13 9 4 Ballistic Gun 5 | . 19 11 4 . Ballistic Cannon 12 | . 8 10 13 14 Peak Build Rating 36 | 5 8 19 27 36 Average Rating 21 | 3 6 15 20 29 On Entrance 10 | . 5 8 19 22 Naked Turns . | . . . . . Heaviest Build 111 | 9 85 104 110 111 Greatest Support 96 | 40 40 16 83 96 Greatest Overweight (x) 32 | 1 5 6 9 32 Average Overweight (x) 3 | . 4 5 3 2 Largest Inventory Capacity 25 | 8 25 25 25 25 Average Capacity 24 | 7 23 25 25 25 Most Carried 25 | 8 22 25 25 25 Average Carried 21 | 5 12 24 20 23 Final Capacity 25 | 8 25 25 25 25 Final Carried 25 | 7 22 25 19 19 Class Distribution -------------------- 76% | Mutant 23% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 4750 | 250 226 632 2203 1439 Remotely 2349 | . . . 1784 565 Salvage Created 4265 | . 293 717 1754 1501 Parts 236 | . 28 54 84 70 Haulers Intercepted 7 | . 1 2 3 1 Recyclers Shooed 8 | . 2 . 1 5 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 107 | . 5 20 48 34 Guns 24 | . 4 8 11 1 Cannons 71 | . 1 12 31 27 AOE 12 | . . . 6 6 Classes Destroyed 15 | . 6 2 4 3 Worker 8 | . . . 4 4 Builder 4 | . 1 . 2 1 Hauler 7 | . 1 2 3 1 Recycler 9 | . 1 . 4 4 Mechanic 1 | . . . . 1 Operator 1 | . . . . 1 Watcher 14 | . 3 2 5 4 Swarmer 24 | . 3 7 9 5 Grunt 53 | . 2 7 26 18 Brawler 3 | . . 1 2 . Duelist 2 | . . . 1 1 Protector 2 | . . . 2 . Sentry 14 | . . 5 7 2 Hunter 3 | . . . 1 2 Programmer 6 | . . . . 6 Best Kill Streak 10 | . 3 6 10 8 Combat Bots Only 9 | . 3 6 9 7 Max Kills in Single Turn 3 | . 1 1 3 3 Gunslinging . | . . . . . Exploded 3 | . . . 3 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 974 | . 26 100 375 473 Missed 263 | . 7 19 99 138 Damage Taken 9723 | . 223 907 4340 4253 Core 1225 | . 30 67 426 702 Absorbed by Shields . | . . . . . Redirected to Shielding 204 | . . . 204 . Core Remaining (%) 73 | 100 88 83 22 . Volleys Fired 395 | . 26 55 186 128 Largest 2 | . 2 2 2 2 Hottest 120 | . 55 58 88 120 Shots Fired 772 | . 53 111 367 241 Gun 244 | . 36 58 137 13 Cannon 513 | . 17 53 222 221 Launcher 15 | . . . 8 7 Special . | . . . . . Kinetic 755 | . 53 111 359 232 Thermal 2 | . . . . 2 Explosive 13 | . . . 8 5 Electromagnetic 2 | . . . . 2 Robot Hit Streak 23 | . 10 11 13 23 Robot Miss Streak 7 | . 3 5 7 6 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 575 | . 35 71 283 186 Core Hits 419 | . 14 32 235 138 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 1 | . 1 . . . Critical Strikes 15 | . 4 3 1 7 Destroy 2 | . 1 . 1 . Blast 13 | . 3 3 . 7 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 11263 | . 528 1118 5189 4428 Guns 2064 | . 297 529 1034 204 Cannons 7196 | . 231 589 3010 3366 Explosions 1991 | . . . 1134 857 Melee . | . . . . . Ramming 12 | . . . 11 1 Kinetic 9215 | . 528 1118 4044 3525 Thermal 68 | . . . 23 45 Explosive 1578 | . . . 1111 467 Electromagnetic 390 | . . . . 390 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . 2 3 . 3 Average Corruption 1 | . 2 2 . 1 Corruption Purged 1 | . . . . 1 Corruption Blocked . | . . . . . Effects 42 | . 6 17 . 19 Message Errors 8 | . 2 2 . 4 Matter Fused 11 | . . 4 . 7 Heat Flow Errors 5 | . . 2 . 3 Energy Discharges 4 | . . 3 . 1 Parts Fused 1 | . 1 . . . Data Loss (minor) 7 | . . 5 . 2 Data Loss (major) 2 | . 1 . . 1 Misfires 3 | . 1 1 . 1 Alerts 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 127 | . 6 . 71 50 Projectiles 25 | . 6 . . 19 Explosions 102 | . . . 71 31 Melee . | . . . . . Knockbacks 157 | . 2 5 84 66 Impact . | . . . . . Kinetic 144 | . 2 4 76 62 Secondary 13 | . . 1 8 4 Self-Inflicted Damage 474 | . . . 322 152 Shots 12 | . . . 6 6 Rammed 3 | . . . 2 1 Targets Rammed 3 | . . . 2 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 347 | . 8 240 278 347 Average Temperature 77 | . 3 69 54 128 Received Heat Transfer 3615 | . 102 294 1731 1488 Effects 4 | . . . 1 3 Energy Bleed 3 | . . . 1 2 Matter Decay 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 124 | . . . 50 74 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 874 | . 183 399 874 780 Initial 397 | . . 1 154 397 Average 352 | . 60 188 478 364 Maximum Alert Level 3 | . . 1 3 3 Low Security (%) 25 | 100 100 47 16 4 Level 1 43 | . . 52 32 65 Level 2 20 | . . . 29 26 Level 3 10 | . . . 21 3 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 19 | . . . 9 10 Investigation 3 | . . . 3 . Extermination 3 | . . . . 3 Reinforcement 4 | . . . 1 3 Assault 3 | . . . 2 1 Garrison 6 | . . . 3 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 10 | . 1 . 7 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 180 | . 12 26 81 61 Peak Tracking Total 10 | . 4 6 10 7 Tactical Retreats 18 | . . 3 11 4 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 2 | . 1 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 1 | . . . 1 . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 7 | . . 2 4 1 Max in Single Turn 3 | . . 1 3 1 Garrison Access 2 | . . . . 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 28 | . 4 6 9 9 Terminals 21 | . 4 5 7 5 Fabricators 1 | . . . . 1 Repair Stations 1 | . . . 1 . Recycling Units . | . . . . . Scanalyzers 3 | . . 1 1 1 Garrison Access 2 | . . . . 2 Total Hacks 79 | . 13 16 33 17 Successful 41 | . 4 11 17 9 Failed 38 | . 9 5 16 8 Catastrophic 9 | . 3 1 2 3 Database Lockouts . | . . . . . Manual 43 | . 12 9 12 10 Terminals 58 | . 13 12 22 11 Fabricators 1 | . . . . 1 Repair Stations 4 | . . . 4 . Recycling Units . | . . . . . Scanalyzers 14 | . . 4 7 3 Garrison Access 2 | . . . . 2 Terminal Hacks 12 | . 1 3 6 2 Robot Analysis 1 | . . . 1 . Prototype ID Bank 2 | . 1 . 1 . Branch Access Points 3 | . . 1 1 1 Emergency Access Points 1 | . . . . 1 Alert Level 1 | . . . 1 . Reprogram Traps 1 | . . . 1 . Zone Layout 3 | . . 2 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 1 | . . . 1 . Scan Component 1 | . . . 1 . Recycling Unit Hacks . | . . . . . Scanalyzer 12 | . . 4 6 2 Insert Component 6 | . . 2 3 1 Analyze 6 | . . 2 3 1 Garrison Access Hacks 2 | . . . . 2 Seal Access 2 | . . . . 2 Unauthorized Hacks 14 | . 3 4 4 3 Terminals 14 | . 3 4 4 3 Botnet 14 | . 3 4 4 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 24 | . 4 6 7 7 Full Trace Events 4 | . . . 4 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 6 | . . 2 3 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 6 | . . 2 3 1 Part Schematics Acquired 6 | . . 2 3 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 3 | . . . . 3 Programmers 3 | . . . . 3 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total 1 | . . . 1 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 7326 | 75 524 1428 3076 2223 Spaces Moved 2569 | 54 239 620 1039 617 Core 37 | 28 . . . 9 Treads 1052 | 26 19 . 538 469 Legs . | . . . . . Wheels 1480 | . 220 620 501 139 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 175 175 130 Average Speed 213 | 110 173 182 222 255 Slowest Speed 1650 | 160 175 190 480 1650 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 38 | 4 51 43 73 22 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 4 | . . . 4 . Terrain Destroyed 109 | . . . 68 41 Melee . | . . . . . Projectile 4 | . . . 4 . AOE 105 | . . . 64 41 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 3643 | 70 295 811 1444 1023 Wait 431 | . 7 101 127 196 Move 2565 | 53 238 619 1038 617 Hop . | . . . . . Pick Up 110 | 12 17 17 32 32 Fast Attach 3 | . 1 . . 2 Attach 69 | 5 1 6 32 25 Detach . | . . . . . Swap 41 | . 3 4 20 14 Drop 26 | . 2 9 7 8 Fire 395 | . 26 55 186 128 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 3 | . . . 2 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: Sto x2 / Low x2) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 76 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 335 | -10/Materials | Discovered new exit (range 16) 542 | -10/Materials | Discovered new exit (range 15) 600 | -10/Materials | Entered another Materials area 600 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1592 | -9/Materials | Identified exit to Mines 1677 | -9/Materials | Discovered new exit (range 6) 2028 | -9/Materials | Entered another Materials area 2028 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2260 | -8/Materials | Lost 8 parts (1p3n2u2w) 2506 | -8/Materials | Lost 3 parts (2u1w) 2615 | -8/Materials | Lost 3 parts (2n1w) 3109 | -8/Materials | Garrison activated, responded to threat 3371 | -8/Materials | Build established: Scavenger-Mutant 4125 | -8/Materials | Discovered new exit (range 16) 4428 | -8/Materials | First assault squad dispatched 4481 | -8/Materials | Core integrity fell below 50% 4520 | -8/Materials | Lost 8 parts (1p6n1u) 4521 | -8/Materials | Destroyed 9 combat bots 4739 | -8/Materials | Discovered new exit (range 3) 4744 | -8/Materials | Identified exit to Factory 4782 | -8/Materials | Build established: Mutant 5104 | -8/Materials | Entered Factory 5104 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6580 | -7/Factory | Identified exit to Storage 6580 | -7/Factory | Identified exit to Lower Caves 6713 | -7/Factory | Garrison activated, responded to threat 6731 | -7/Factory | Lost 3 parts (1n1u1w) 6797 | -7/Factory | Lost 5 parts (1p2n1u1w) 6844 | -7/Factory | Core integrity fell below 50% 7104 | -7/Factory | First assault squad dispatched 7276 | -7/Factory | Destroyed 7 combat bots 7276 | -7/Factory | Lost 6 parts (2n2u2w) 7281 | -7/Factory | Core integrity fell below 20% 7327 | -7/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- System corrupted: Heat flow error (+171). U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Acquired Adv. Treads. U-05 Engineer builds a Door. Lgt. Nuclear Core destroyed. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. Autogun destroyed. System corrupted: Matter fused (-7). Hvy. Assault Rifle destroyed. Scanalyzer disabled. Rocket Launcher destroyed. Destroyed Rocket Launcher. The unstable cave ceiling collapses. 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""" """ """ """ """ #???????????????? | | ??????# ? """ """ """ """ """ #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 525 Weapon Shielding 66 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- Imp. Treads | -9/Materials | Scanalyzed Tractor Beam | -9/Materials | Scanalyzed Hvy. Assault Rifle | -8/Materials | Scanalyzed Med. Armor Plating | -8/Materials | Scanalyzed Sensor Array | -8/Materials | Scanalyzed Rocket Launcher | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Challenges ------------ None Game ------ Seed ModifiedReflectiveTreads Manual? 0 Play Time 01:01:42 Cumulative 77.8 hours Start 2025.01.01 @ 20:05:32 End 2025.01.01 @ 21:47:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 83 Rogue 83 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 43 Achievement% 42 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 65154c1b-eb58-42d0-8035-c741c6eec878