Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.12 @ 01:39:06 Player: Starwell Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (21) 4200 Robots Destroyed (38) 190 Value Destroyed (1743) 1743 Prototype IDs (45) 900 Alien Tech Used (0) 0 Bonus (3200) 3200 TOTAL SCORE: 14733 Bonus ------- Entered Garrisons 200 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Met Warlord at Research 2000 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 97/100 System Corruption 5% Temperature Cool (0) Movement Core (100) Ox1 Location -1/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (16) ----- Advanced Visual Processing Unit Advanced Target Analyzer > --- WEAPON (2) ------- KE Penetrator > --- INVENTORY (4) ---- Advanced Heat Sink Matter Compressor (250) Relay Coupler [NC] (37) Enhanced Gamma Bomb Array Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Field Propulsion Array Field Propulsion Array Field Propulsion Array > --- UTILITY ---------- Experimental Power Amplifier Advanced Heat Sink Large Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Energy Filter Advanced Reaction Control System Phase Shifter Hacking Suite Experimental System Shield Experimental System Shield > --- WEAPON ----------- Enhanced Nova Cannon Enhanced Gamma Bomb Array > --- INVENTORY -------- Light Quantum Reactor Field Propulsion Array Impulse Thruster Array Advanced Heat Sink Advanced Sensor Array Long-range Sensor Array Advanced Shield Generator Gamma Rifle [Rating: 153] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Biomechanical Wings Wheel Wheel Hover Unit Antigrav System Flight Unit Biomechanical Wings Utility Advanced Signal Interpreter Device Long-range Sensor Array Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Makeshift System Shield Protection Improved Utility Shielding Weapon Spear Energy Gun Small Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Improved Assault Rifle Launcher Advanced Micro-nuke Launcher Special Weapon Stasis Projector Impact Weapon Heavy Hammer Slashing Weapon Makeshift Sword Piercing Weapon Spear Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Upp Upp Fac Upp Upp War Pro Res Tes Res Acc Gar Slots Evolved 18 | . . 2 . 2 2 . . 2 2 . . 2 . . . . 2 . 2 2 . Power . | . . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . 1 . . . 1 . . . . . . . . . . . 2 . Utility 14 | . . 2 . 1 2 . . 1 2 . . 2 . . . . 2 . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . Parts Attached 230 | 4 1 14 1 18 4 2 5 23 9 4 5 . 3 4 6 9 13 28 30 42 5 Power 16 | . . 2 . 2 . . 1 1 . . . . . . . 1 1 . 3 4 1 Engine 7 | . . 2 . 2 . . 1 1 . . . . . . . . 1 . . . . Core 3 | . . . . . . . . . . . . . . . . 1 . . 1 1 . Reactor 6 | . . . . . . . . . . . . . . . . . . . 2 3 1 Propulsion 30 | 2 . 2 . 2 1 . . 2 3 . . . . . . 1 2 1 8 5 1 Treads . | . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . . . . . 2 . . Flight 26 | . . 2 . 2 1 . . 2 3 . . . . . . 1 2 1 6 5 1 Utility 130 | . . 5 . 9 3 1 4 14 6 4 5 . 3 4 6 7 7 13 15 24 . Device 71 | . . 1 . 6 . . 2 8 2 3 5 . 2 4 3 4 2 7 9 13 . Storage 6 | . . 1 . . . . . . 1 1 . . . . 2 . . . . 1 . Processor 23 | . . . . 2 2 . 1 4 1 . . . . . . . . 1 3 9 . Hackware 13 | . . . . . . . . . . . . . 1 . 1 2 4 2 2 1 . Protection 17 | . . 3 . 1 1 1 1 2 2 . . . . . . 1 1 3 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 54 | 2 1 5 1 5 . 1 . 6 . . . . . . . . 3 14 4 9 3 Energy Gun 10 | 2 . 3 . . . . . . . . . . . . . . . 2 . 2 1 Energy Cannon 5 | . . . . . . . . . . . . . . . . . . 1 . 4 . Ballistic Gun 5 | . 1 1 . 2 . . . . . . . . . . . . . . . . 1 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . Launcher 10 | . . . . . . . . . . . . . . . . . . 6 1 2 1 Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 . Impact Weapon 1 | . . 1 . . . . . . . . . . . . . . . . . . . Slashing Weapon 7 | . . . 1 2 . 1 . 2 . . . . . . . . . 1 . . . Piercing Weapon 12 | . . . . . . . . 4 . . . . . . . . 2 3 3 . . Special Melee Weapon 3 | . . . . 1 . . . . . . . . . . . . 1 1 . . . Unidentified Prototypes 20 | . . 3 . . . . . 1 1 . . . . . . . 1 9 3 2 . Parts Lost 67 | . 1 . . . 1 4 . 3 . . . . . . . 8 1 4 18 8 19 Power 4 | . . . . . . . . . . . . . . . . 1 . 1 . . 2 Propulsion 17 | . . . . . . . . 1 . . . . . . . 3 . 1 6 2 4 Utility 38 | . . . . . 1 4 . 2 . . . . . . . 4 . 2 10 3 12 Weapon 8 | . 1 . . . . . . . . . . . . . . . 1 . 2 3 1 Highest Loss Streak 19 | . 1 . . . 1 2 . 2 . . . . . . . 3 1 3 11 3 19 Average Slot Usage (%) 83 | . 57 66 88 88 88 80 89 97 96 94 94 84 92 94 93 85 74 93 54 82 55 Engine 4 | . . 10 11 9 7 7 7 6 5 5 5 5 5 5 5 2 2 3 . . . Flight 15 | . . 10 22 26 23 23 23 25 20 17 17 15 15 15 15 13 7 13 7 11 6 Device 12 | . . 2 11 17 21 10 6 21 20 17 17 15 20 21 20 13 8 8 4 12 7 Storage 2 | . . 5 . . . . . . 1 5 5 5 5 5 5 8 . . . 2 3 Processor 17 | . . . . 9 20 23 30 22 24 23 23 21 21 21 20 15 14 11 7 26 24 Hackware 11 | . . . . . . . . . . . . . 4 5 5 11 28 36 25 18 8 Protection 6 | . . 4 22 13 7 7 5 7 9 11 11 10 10 10 10 5 1 7 1 . . Slashing Weapon 1 | . . . 8 7 7 7 15 4 . . . . . . . . . . . . . Piercing Weapon 4 | . . . . . . . . 6 11 11 11 10 10 10 10 9 4 3 2 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 69 | 2 2 13 12 18 18 16 19 26 35 35 35 35 36 36 36 36 17 44 32 69 54 Greatest Support 69 | 3 3 26 12 18 19 19 19 26 36 36 36 36 36 36 36 36 28 46 39 69 69 Greatest Overweight (x) 3 | . . 1 . . . . . . . . . . . . . . 1 . 3 . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 4 4 6 4 4 4 4 4 4 8 8 8 8 8 8 8 8 4 4 4 10 10 Average Capacity 5 | 4 4 5 4 4 4 4 4 4 5 8 8 8 8 8 6 7 4 4 4 7 8 Most Carried 10 | 4 4 6 4 4 4 4 4 4 7 8 8 8 8 8 8 8 4 4 4 10 10 Average Carried 5 | 2 3 4 4 3 3 4 3 3 4 7 7 8 7 7 6 6 3 3 3 6 8 Final Capacity 10 | 4 4 4 4 4 4 4 4 4 8 8 8 8 8 8 8 4 4 4 4 10 4 Final Carried 8 | 4 4 4 4 4 4 4 4 4 7 8 8 8 8 8 8 4 4 4 4 8 4 Class Distribution -------------------- 22% | Wizard-Mutant 10% | Hacker-Scout 10% | Ninja 10% | Scout 10% | Sprinter 10% | Hacker-Mutant 7% | Mutant 4% | Infiltrator-Sprinter 3% | Infiltrator-Ninja 3% | Wizard-Scout 3% | Derelict-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -9/Mines Infiltrator-Sprinter | -8/Materials Infiltrator-Sprinter | -7/Factory Sprinter | -7/Lower Caves Derelict-Sprinter | -7/Lower Caves Infiltrator-Ninja | -6/Factory Ninja | -5/Factory Ninja | -5/Upper Caves Scout | -5/Upper Caves Ninja | -4/Factory Scout | -4/Upper Caves Scout | -4/Upper Caves Scout | -4/Warlord Hacker-Scout | -3/Proximity Caves Wizard-Mutant | -3/Research Wizard-Mutant | -3/Testing Wizard-Mutant | -2/Research Hacker-Mutant | -1/Access Hacker-Mutant | -1/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Upp Upp Fac Upp Upp War Pro Res Tes Res Acc Gar Matter Collected 2547 | 238 11 123 45 14 166 78 71 . 258 115 50 . 30 . 100 20 . 423 388 397 20 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 2320 | . 42 170 45 14 166 . 64 26 388 50 50 . . . . . 31 370 130 774 . Parts 100 | . 1 8 2 . 4 . . 2 10 . 3 . . . . . 3 18 4 45 . Haulers Intercepted 3 | . . 1 . . 1 . . . . . . . . . . . . . . 1 . Recyclers Shooed 2 | . . . . . 1 . . . . . . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 61 | . . . . . . . . . . . 5 . . . 56 . . . . . . Prevented 11 | . . . . . . . 4 . . . . . . . 7 . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Upp Upp Fac Upp Upp War Pro Res Tes Res Acc Gar Combat Hostiles Destroyed 18 | . 1 3 1 . . . . . . . 1 . . . . . . 1 3 8 . Melee 3 | . . . 1 . . . . . . . 1 . . . . . . 1 . . . Guns 4 | . 1 3 . . . . . . . . . . . . . . . . . . . Cannons 8 | . . . . . . . . . . . . . . . . . . . . 8 . AOE 3 | . . . . . . . . . . . . . . . . . . . 3 . . Classes Destroyed 10 | . 1 1 . 1 2 . . . . . . . . . . . . 3 1 1 . Worker 3 | . . . . . 1 . . . 1 . . . . . . . . 1 . . . Builder 1 | . . . . . . . . . . . . . . . . . . 1 . . . Hauler 3 | . . 1 . . 1 . . . . . . . . . . . . . . 1 . Recycler 6 | . . . . . 1 . . . 3 . . . . . . . . 2 . . . Operator 5 | . . . . 1 . . . 1 . . . . . . . . 1 . 2 . . Watcher 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . Grunt 7 | . 1 3 1 . . . . . . . 1 . . . . . . . 1 . . Sentry 2 | . . . . . . . . . . . . . . . . . . . . 2 . Hunter 4 | . . . . . . . . . . . . . . . . . . . 2 2 . Programmer 5 | . . . . . . . . . . . . . . . . . . 1 . 4 . Best Kill Streak 4 | . 1 2 1 1 3 . . 1 4 . 1 . . . . . 1 3 4 3 . Combat Bots Only 3 | . 1 2 1 . . . . . . . 1 . . . . . . 1 3 3 . Max Kills in Single Turn 3 | . 1 1 1 1 1 . . 1 1 . 1 . . . . . 1 1 3 1 . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . . . . . . . . . . . . 3 . . Melee 1 | . . . 1 . . . . . . . 1 . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Upp Upp Fac Upp Upp War Pro Res Tes Res Acc Gar Damage Taken 10077 | . 187 148 53 440 132 615 . 258 149 . 41 . . . 104 576 172 889 2475 1167 2671 Core 3942 | . 90 10 21 63 47 171 . 15 22 . . . . . 27 202 121 209 1324 141 1479 Absorbed by Shields 111 | . . . . . . . . . . . . . . . . . . . . 50 61 Core Remaining (%) 76 | 100 64 . 92 88 . . 68 98 . . 97 . . . . 80 . 74 8 . . Volleys Fired 85 | . 13 17 . . . . . . . . . . . . . . . 2 4 44 5 Largest 2 | . 2 2 . . . . . . . . . . . . . . . 1 1 2 2 Hottest 240 | . 80 79 . . . . . . . . . . . . . . . 30 60 240 169 Shots Fired 134 | . 26 34 . . . . . . . . . . . . . . . 2 4 62 6 Gun 77 | . 26 34 . . . . . . . . . . . . . . . . . 11 6 Cannon 50 | . . . . . . . . . . . . . . . . . . . . 50 . Launcher 7 | . . . . . . . . . . . . . . . . . . 2 4 1 . Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 18 | . 1 17 . . . . . . . . . . . . . . . . . . . Thermal 97 | . 25 17 . . . . . . . . . . . . . . . . . 50 5 Explosive 6 | . . . . . . . . . . . . . . . . . . 2 4 . . Electromagnetic 13 | . . . . . . . . . . . . . . . . . . . . 12 1 Robot Hit Streak 12 | . 10 8 . . . . . . . . . . . . . . . 5 8 12 11 Robot Miss Streak 3 | . 2 2 . . . . . . . . . . . . . . . . . 3 . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 142 | . 19 23 5 4 5 2 2 1 6 1 1 . . . . . 4 14 4 48 3 Core Hits 67 | . 4 7 1 . 3 . . 1 4 1 1 . . . . . 3 7 14 20 1 Critical Hits 4 | . . . . . . . . . . . . . . . . . . 1 . 3 . Critical Kills 2 | . . . . . . . . . . . . . . . . . . . . 2 . Critical Parts Destroyed 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . Melee Attacks 338 | . . 4 17 25 9 12 2 53 29 4 7 . . . 10 57 31 53 24 1 . Impact 4 | . . 4 . . . . . . . . . . . . . . . . . . . Slashing 101 | . . . 17 25 9 12 2 36 . . . . . . . . . . . . . Piercing 233 | . . . . . . . . 17 29 4 7 . . . 10 57 31 53 24 1 . Sneak Attacks 19 | . . . 1 1 3 . . . 5 . 1 . . . . . 1 6 1 . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . 1 . . . . . . . . . . . . Damage Inflicted 8162 | . 231 338 249 295 424 85 180 43 480 81 105 . . . . . 191 1442 1864 2017 137 Guns 786 | . 231 338 . . . . . . . . . . . . . . . . . 92 125 Cannons 1847 | . . . . . . . . . . . . . . . . . . . . 1847 . Explosions 1846 | . . . . . . . . . . . . . . . . . . 143 1691 12 . Melee 3671 | . . . 249 295 424 85 180 43 480 81 105 . . . . . 191 1299 173 66 . Ramming 12 | . . . . . . . . . . . . . . . . . . . . . 12 Kinetic 210 | . . 210 . . . . . . . . . . . . . . . . . . . Thermal 2282 | . 231 128 . . . . . . . . . . . . . . . . . 1798 125 Explosive 1834 | . . . . . . . . . . . . . . . . . . 143 1691 . . Electromagnetic 153 | . . . . . . . . . . . . . . . . . . . . 153 . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 1276 | . . . 249 295 424 85 180 43 . . . . . . . . . . . . . Piercing 2395 | . . . . . . . . . 480 81 105 . . . . . 191 1299 173 66 . Highest Corruption 13 | . . . . . . 4 4 13 . . . . . . 1 5 . 8 . 5 5 Average Corruption 5 | . . . . . . 4 4 8 . . . . . . 1 5 . 3 . 2 5 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Effects 41 | . . . . . . 3 3 17 . . . . . . . 5 . 6 . 2 5 Message Errors 3 | . . . . . . . . 2 . . . . . . . . . . . . 1 Matter Fused 9 | . . . . . . 1 1 3 . . . . . . . 1 . 1 . . 2 Heat Flow Errors 4 | . . . . . . . 1 1 . . . . . . . . . 1 . 1 . Energy Discharges 4 | . . . . . . . . 1 . . . . . . . 1 . 1 . . 1 Parts Rejected 1 | . . . . . . . . 1 . . . . . . . . . . . . . Data Loss (minor) 3 | . . . . . . . 1 1 . . . . . . . 1 . . . . . Data Loss (major) 3 | . . . . . . . . 1 . . . . . . . . . 1 . . 1 Misdirections 6 | . . . . . . . . 6 . . . . . . . . . . . . . Targeting Errors 8 | . . . . . . 2 . 1 . . . . . . . 2 . 2 . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1122 | . . . 96 189 68 . 132 . 149 . . . . . . . 15 157 200 116 . Projectiles 116 | . . . . . . . . . . . . . . . . . . . . 116 . Explosions 200 | . . . . . . . . . . . . . . . . . . . 200 . . Melee 806 | . . . 96 189 68 . 132 . 149 . . . . . . . 15 157 . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 73 | . . . . . . . . . . . . . . . . . . 69 . . 4 Shots 1 | . . . . . . . . . . . . . . . . . . 1 . . . Rammed 6 | . . . . . . . . . . . . . . . . . . . . . 6 Targets Rammed 6 | . . . . . . . . . . . . . . . . . . . . . 6 Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 396 | . 157 67 . 32 . 8 210 240 . . 24 . . . 263 . . 125 . 396 30 Average Temperature 102 | . 91 27 . 12 . 3 108 140 . . 24 . . . 132 . . 75 . 127 23 Received Heat Transfer 915 | . 105 72 30 198 12 39 . . 18 . 49 . . . . 30 18 . 144 30 170 Effects 6 | . . . . . . . . . . . . . . . . . . . . 6 . Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . 1 . Interference 4 | . . . . . . . . . . . . . . . . . . . . 4 . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . 1 . . . . . . . . . . . . . . . . . . 2 . Heat Transferred 2401 | . 525 285 . . . . . . . . . . . . . . . . . 1443 148 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Upp Upp Fac Upp Upp War Pro Res Tes Res Acc Gar Peak Influence 283 | . 30 167 99 283 161 . . 109 122 . . 52 . . . . 150 175 192 165 176 Average Influence 67 | . 7 58 73 145 137 . . 61 47 . . 52 . . . . 63 43 70 61 124 Maximum Alert Level 1 | . . . . 1 . . . . . . . . . . . . . . . . . Low Security (%) 99 | 100 100 100 100 84 100 . . 100 100 . . 100 . . . . 100 100 100 100 100 Level 1 . | . . . . 15 . . . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 14 | . . 2 . 3 . . . 1 . . . . . . . . 2 1 4 1 . Investigation 2 | . . . . . . . . . . . . . . . . . . . 2 . . Extermination 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . Reinforcement 9 | . . 2 . 3 . . . 1 . . . . . . . . 1 . 2 . . Assault . | . . . . . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Upp Upp Fac Upp Upp War Pro Res Tes Res Acc Gar Distress Signals 14 | . . 2 . 1 . . . . . . . . . . . . 2 . 5 4 . Communications Jammed 2 | . . . . 2 . . . . . . . . . . . . . . . . . Distress Signals 2 | . . . . 2 . . . . . . . . . . . . . . . . . Times Spotted 252 | . 3 16 9 44 1 6 2 5 15 . 13 . . . 11 16 15 7 32 30 27 Peak Tracking Total 19 | . 4 6 7 19 1 6 3 3 13 . 13 . . . 9 14 12 3 9 7 18 Tactical Retreats 48 | . 2 1 1 6 . 2 3 1 3 . 1 . . . . 1 4 1 12 7 3 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Upp Upp Fac Upp Upp War Pro Res Tes Res Acc Gar Traps Triggered 7 | . . . . . 1 . . 1 . . . . . . 1 1 . . 1 . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 7 | . . . . . . 3 . . . . . . . . 2 2 . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Upp Upp Fac Upp Upp War Pro Res Tes Res Acc Gar Machines Disabled 7 | . . . . . . . . . . . . . . . . 1 . 3 1 . 2 Max in Single Turn 1 | . . . . . . . . . . . . . . . . 1 . 1 1 . 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . 1 . . Garrison Relay 1 | . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Upp Upp Fac Upp Upp War Pro Res Tes Res Acc Gar Machines Accessed 47 | . 1 1 . 5 . . 1 4 4 3 . . . . 11 . 6 5 1 5 . Terminals 21 | . 1 1 . 3 . . . 3 3 . . . . . . . 5 3 . 2 . Fabricators 4 | . . . . . . . . 1 . . . . . . . . . 1 . 2 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . 2 . . . . 1 . . . . . . . . 1 . . . Garrison Access 3 | . . . . . . . . . . . . . . . . . 1 . 1 1 . Total Hacks 164 | . 1 2 . 16 . . 1 4 7 10 . . . . 27 . 37 43 1 15 . Successful 104 | . 1 . . 12 . . 1 . 4 10 . . . . 27 . 17 24 1 7 . Failed 60 | . . 2 . 4 . . . 4 3 . . . . . . . 20 19 . 8 . Catastrophic 13 | . . . . 1 . . . 2 2 . . . . . . . 2 3 . 3 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 38 | . . 2 . 2 . . . 1 1 . . . . . . . 13 17 1 1 . Terminals 99 | . 1 2 . 8 . . . 3 5 . . . . . . . 36 35 . 9 . Fabricators 10 | . . . . . . . . 1 . . . . . . . . . 4 . 5 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 14 | . . . . 8 . . . . 2 . . . . . . . . 4 . . . Garrison Access 3 | . . . . . . . . . . . . . . . . . 1 . 1 1 . Terminal Hacks 70 | . 1 . . 3 . . 1 . 1 10 . . . . 27 . 12 11 . 4 . Record 32 | . . . . . . . . . . 8 . . . . 16 . 5 3 . . . Part Schematic 1 | . . . . . . . . . . . . . . . . . 1 . . . . Robot Schematic 2 | . . . . . . . . . . . . . . . . . . 2 . . . Robot Analysis 2 | . . . . 1 . . . . . . . . . . . . . 1 . . . Prototype ID Bank 12 | . . . . . . . . . 1 . . . . . 11 . . . . . . Open Door 3 | . . . . . . . 1 . . 2 . . . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . 1 . . . Emergency Access Points 2 | . . . . 1 . . . . . . . . . . . . . . . 1 . Machine Index 1 | . . . . . . . . . . . . . . . . . . . . 1 . Terminal Index 2 | . . . . . . . . . . . . . . . . . 1 1 . . . Alert Level 1 | . . . . . . . . . . . . . . . . . . . . 1 . Unreport Threat 4 | . 1 . . . . . . . . . . . . . . . 2 . . 1 . Locate Traps 2 | . . . . . . . . . . . . . . . . . 2 . . . . Surveillance Status 1 | . . . . . . . . . . . . . . . . . . 1 . . . Hauler Manifests 1 | . . . . . . . . . . . . . . . . . . 1 . . . Zone Layout 2 | . . . . 1 . . . . . . . . . . . . 1 . . . . Protovariant Controls 1 | . . . . . . . . . . . . . . . . . . 1 . . . Fabricator Hacks 6 | . . . . . . . . . . . . . . . . . . 4 . 2 . Load Schematic 3 | . . . . . . . . . . . . . . . . . . 2 . 1 . Build 3 | . . . . . . . . . . . . . . . . . . 2 . 1 . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 13 | . . . . 8 . . . . 2 . . . . . . . . 3 . . . Insert Component 6 | . . . . 4 . . . . 1 . . . . . . . . 1 . . . Analyze 7 | . . . . 4 . . . . 1 . . . . . . . . 2 . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . Unauthorized Hacks 42 | . . . . 3 . . . 1 2 . . . . . . . 17 16 2 1 . Terminals 12 | . . . . 1 . . . . 1 . . . . . . . 4 6 . . . Track 1 | . . . . . . . . . . . . . . . . . . 1 . . . Assimilate 3 | . . . . . . . . . 1 . . . . . . . . 2 . . . Botnet 8 | . . . . 1 . . . . . . . . . . . . 4 3 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . 1 . 1 . . Decoy 1 | . . . . . . . . . . . . . . . . . 1 . . . . Eject 1 | . . . . . . . . . . . . . . . . . . . 1 . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 24 | . 1 1 . 3 . . . 4 4 . . . . . . . 5 3 . 3 . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . . . . . . . . . . 2 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . . 4 . . . . 1 . . . . . . . 1 1 . . . Parts Built 3 | . . . . . . . . . . . . . . . . . . 2 . 1 . Matter 980 | . . . . . . . . . . . . . . . . . . 629 . 351 . Time 224 | . . . . . . . . . . . . . . . . . . 162 . 62 . Total Part Build Rating 23 | . . . . . . . . . . . . . . . . . . 16 . 7 . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 6 | . . . . 4 . . . . 1 . . . . . . . . 1 . . . Part Schematics Acquired 6 | . . . . 4 . . . . 1 . . . . . . . . 1 . . . Parts Damaged 1 | . . . . . . . . . 1 . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Upp Upp Fac Upp Upp War Pro Res Tes Res Acc Gar Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 9 | . . . . . . . . . . . . . . . . . . . 6 . 3 Ejected 3 | . . . . . . . . . . . . . . . . . . . 3 . . Machine Destruction 6 | . . . . . . . . . . . . . . . . . . . 3 . 3 Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Upp Upp Fac Upp Upp War Pro Res Tes Res Acc Gar Total Allies 2 | . . . . . . . . . 1 . . . . . . . . 1 . . . Largest Group 1 | . . . . . . . . . 1 . . . . . . . . 1 . . . Highest-Rated Group 26 | . . . . . . . . . 26 . . . . . . . . 26 . . . Highest-Rated Ally 26 | . . . . . . . . . 26 . . . . . . . . 26 . . . Total Orders 1 | . . . . . . . . . . . . . . . . . . 1 . . . GOTO 1 | . . . . . . . . . . . . . . . . . . 1 . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Upp Upp Fac Upp Upp War Pro Res Tes Res Acc Gar Robot Analysis Total 2 | . . . . 1 . . . . . . . . . . . . . 1 . . . Derelict Logs Recovered 10 | . . . 1 . . 2 2 . . 1 1 . 1 2 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Upp Upp Fac Upp Upp War Pro Res Tes Res Acc Gar Turns Passed 5928 | 30 85 215 158 251 71 210 192 457 327 207 192 10 83 127 567 419 286 523 702 661 155 Spaces Moved 11043 | 40 89 195 371 494 157 590 586 662 546 507 478 30 230 315 1243 742 436 731 1228 1107 266 Core 228 | 40 89 26 . . . . . . . . . . . . . . . . 29 . 44 Treads . | . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . Wheels 50 | . . 50 . . . . . . . . . . . . . . . . . . . Hover 40 | . . . . . . . . . . . . . . . . . . . 40 . . Flight 10725 | . . 119 371 494 157 590 586 662 546 507 478 30 230 315 1243 742 436 731 1159 1107 222 Fastest Speed 28 | 50 50 32 32 29 29 30 30 28 28 34 34 34 34 34 34 34 34 34 34 34 34 Average Speed 34 | 50 50 49 32 29 29 30 30 30 30 34 34 34 34 34 34 34 37 34 39 35 39 Slowest Speed 200 | 50 50 110 32 32 30 30 30 32 37 34 34 34 34 34 34 40 105 37 200 40 100 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 58 | . . 2 2 16 2 1 . 4 . . 2 . 1 . 2 1 . 4 5 3 13 Cave-ins Triggered 5 | . . . . . . 1 . 2 . . . . . . . 2 . . . . . Exploration Rate (%) 42 | 4 16 29 69 49 6 86 70 25 18 70 62 1 45 68 88 58 18 52 32 29 45 Regions Visited 21 Branch Regions 10 Pre-discovered Areas 2 | . . . . . . 1 1 . . . . . . . . . . . . . . Known Exits Taken 16 | . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . . . . . . . . Scrap Searched 18 | . . . . . . 3 5 . . 4 2 . 2 1 . 1 . . . . . Spaces Dug 203 | . . 2 5 17 1 6 . 35 18 3 5 . . . 2 25 23 27 33 1 . Terrain Destroyed 238 | . . 2 5 17 1 6 . 35 18 3 5 . . . 2 25 23 51 39 6 . Melee 191 | . . 2 5 17 1 6 . 35 18 3 5 . . . 2 25 23 27 22 . . Projectile 6 | . . . . . . . . . . . . . . . . . . . . 6 . AOE 41 | . . . . . . . . . . . . . . . . . . 24 17 . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Upp Upp Fac Upp Upp War Pro Res Tes Res Acc Gar Total 12483 | 47 103 270 390 563 170 608 598 842 669 534 493 29 232 333 1377 830 511 895 1382 1310 297 Wait 577 | . . 22 3 20 . 6 . 75 73 13 5 . . 11 99 24 17 48 76 75 10 Move 10913 | 39 88 190 366 463 152 586 585 653 545 506 473 29 227 314 1239 737 435 723 1218 1101 244 Hop 45 | . . 2 2 14 2 1 . 2 . . 2 . 1 . 1 1 . 3 4 3 7 Pick Up 91 | 4 1 7 . 6 1 . 2 4 6 3 1 . 1 1 10 1 8 9 5 14 7 Fast Attach 132 | 4 . 8 1 5 3 2 4 17 9 2 . . 1 2 3 1 4 20 18 26 2 Attach 64 | . 1 3 . 7 1 . . 4 . . . . 1 . 3 5 8 6 12 11 2 Detach 56 | . . 3 . 6 . . . 5 3 . . . . . 2 3 2 5 11 15 1 Swap 34 | . . 3 . 6 . . 1 2 . 2 5 . 1 2 . 3 1 2 . 5 1 Drop 135 | . . 11 1 11 2 . 4 13 9 4 1 . . 3 12 4 5 24 10 15 6 Fire 85 | . 13 17 . . . . . . . . . . . . . . . 2 4 44 5 Melee 316 | . . 4 17 25 9 12 2 47 24 4 6 . . . 8 49 31 53 24 1 . Ram 6 | . . . . . . . . . . . . . . . . . . . . . 6 Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 29 | . . . . . . 1 . 20 . . . . . . . 2 . . . . 6 Rewire . | . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Fac / *Ext) -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: Res / *Upp) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: Res / Arm / *Tes) -3/Testing -2/Research -1/Access -1/Garrison (discovered 1 exit: *Acc) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 31 | -11/Scrapyard | Entered Materials 100 | -10/Materials | Discovered new exit (range 4) 116 | -10/Materials | Entered another Materials area 116 | -9/Materials | Evolved 2 slots: Utility x2 328 | -9/Materials | Discovered new exit (range 11) 331 | -9/Materials | Entered Mines 341 | -9/Mines | Met a Derelict bent on vengeance 343 | -9/Mines | Learned Materials stockpile data 377 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 487 | -9/Mines | Discovered new exit (range 9) 489 | -9/Mines | Entered Materials 489 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 548 | -8/Materials | Build established: Sprinter 731 | -8/Materials | Discovered new exit (range 15) 740 | -8/Materials | Entered Factory 740 | -7/Factory | Evolved 2 slots: Utility x2 794 | -7/Factory | Discovered new exit (range 20) 811 | -7/Factory | Identified exit to Lower Caves 811 | -7/Factory | Entered Lower Caves 937 | -7/Lower Caves | Crushed by falling debris 944 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 993 | -7/Lower Caves | Learned Factory terminal intel 1021 | -7/Lower Caves | Discovered new exit (range 3) 1021 | -7/Lower Caves | Identified exit to Lower Caves 1021 | -7/Lower Caves | Entered another Lower Caves area 1024 | -7/Lower Caves | Discovered new exit (range 18) 1026 | -7/Lower Caves | Encountered a Warlord checkpoint 1027 | -7/Lower Caves | Learned location of Zion (-7) 1078 | -7/Lower Caves | Learned Factory terminal intel 1184 | -7/Lower Caves | Identified exit to Factory 1213 | -7/Lower Caves | Entered Factory 1213 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1214 | -6/Factory | Loaded intel: 21 terminal locations 1252 | -6/Factory | Crushed by falling debris 1413 | -6/Factory | Discovered new exit (range 5) 1417 | -6/Factory | Identified exit to Extension 1420 | -6/Factory | Crushed by falling debris 1421 | -6/Factory | System corruption reached 10% 1645 | -6/Factory | Discovered new exit (range 14) 1650 | -6/Factory | Found Prototype Processor 1650 | -6/Factory | Identified Exp. Terrain Scan Processor 1670 | -6/Factory | Identified exit to Factory 1670 | -6/Factory | Entered another Factory area 1670 | -5/Factory | Evolved 2 slots: Utility x2 1671 | -5/Factory | Loaded intel: 19 terminal locations 1992 | -5/Factory | Discovered new exit (range 10) 1997 | -5/Factory | Identified exit to Upper Caves 1997 | -5/Factory | Entered Upper Caves 2094 | -5/Upper Caves | Learned 8 Factory zone layouts 2094 | -5/Upper Caves | Learned Factory stockpile data 2094 | -5/Upper Caves | Learned Research security intel 2094 | -5/Upper Caves | Learned Extension security intel 2094 | -5/Upper Caves | Learned Armory terminal intel 2122 | -5/Upper Caves | Build established: Ninja 2188 | -5/Upper Caves | Identified exit to Upper Caves 2191 | -5/Upper Caves | Encountered a Warlord checkpoint 2204 | -5/Upper Caves | Entered another Upper Caves area 2205 | -5/Upper Caves | Identified exit to Factory 2328 | -5/Upper Caves | Ambushed by wild Derelicts 2393 | -5/Upper Caves | Learned location of 1 exit from Factory 2396 | -5/Upper Caves | Entered Factory 2396 | -4/Factory | Evolved 2 slots: Utility x2 2397 | -4/Factory | Identified exit to Research 2405 | -4/Factory | Discovered new exit (range 6) 2406 | -4/Factory | Identified exit to Upper Caves 2406 | -4/Factory | Entered Upper Caves 2458 | -4/Upper Caves | Learned Research non-interactive machine intel 2480 | -4/Upper Caves | Discovered new exit (range 14) 2489 | -4/Upper Caves | Identified exit to Upper Caves 2489 | -4/Upper Caves | Entered another Upper Caves area 2491 | -4/Upper Caves | Discovered exit to Research (range 15) 2501 | -4/Upper Caves | Learned Research emergency access door positions 2506 | -4/Upper Caves | Learned Research stockpile data 2522 | -4/Upper Caves | Encountered a Warlord checkpoint 2607 | -4/Upper Caves | Discovered new exit (range 20) 2615 | -4/Upper Caves | Identified exit to Warlord 2616 | -4/Upper Caves | Entered Warlord 2635 | -4/Warlord | Discovered new exit (range 9) 2641 | -4/Warlord | Identified exit to Proximity Caves 2665 | -4/Warlord | Opened side exit 2699 | -4/Warlord | System corruption cleaned by Quarantine Array 2722 | -4/Warlord | Learned 4 Armory zone layouts 2722 | -4/Warlord | Learned 4 Research zone layouts 2722 | -4/Warlord | Learned 4 Research zone layouts 2722 | -4/Warlord | Learned 4 Research zone layouts 2722 | -4/Warlord | Learned 4 Access zone layouts 2722 | -4/Warlord | Learned Armory recycling unit intel 2841 | -4/Warlord | Met Warlord 2866 | -4/Warlord | Warlord's base attacked by MAIN.C 3068 | -4/Warlord | Warlord forces counterattacked 3174 | -4/Warlord | Spotted Striker 3175 | -4/Warlord | Spotted Executioner 3183 | -4/Warlord | Entered Proximity Caves 3374 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3445 | -3/Proximity Caves | Lost 3 parts (1n2u) 3496 | -3/Proximity Caves | Crushed by falling debris 3520 | -3/Proximity Caves | Build established: Hacker-Scout 3555 | -3/Proximity Caves | Crushed by falling debris 3561 | -3/Proximity Caves | Spotted B-86 Titan 3562 | -3/Proximity Caves | Entered a huge 0b10 base via the front door 3579 | -3/Proximity Caves | Derelicts attacked a huge 0b10 base 3579 | -3/Proximity Caves | Discovered exit to Research (range 16) 3602 | -3/Proximity Caves | Entered Research 3602 | -3/Research | Evolved 2 slots: Utility x2 3603 | -3/Research | Identified exit to Armory 3604 | -3/Research | Identified exit to Research 3608 | -3/Research | Loaded intel: 66 non-interactive machine locations 3626 | -3/Research | Garrison activated, responded to threat 3633 | -3/Research | Lost 3 parts (1p1n1u) 3731 | -3/Research | Discovered new exit (range 7) 3742 | -3/Research | Identified exit to Testing 3800 | -3/Research | Found Hellfire Missile Launcher 3846 | -3/Research | Found Prototype Device 3846 | -3/Research | Identified Imp. Particle Accelerator 3888 | -3/Research | Entered Testing 3976 | -3/Testing | Found Prototype Launcher 3976 | -3/Testing | Identified Adv. Micro-nuke Launcher 4002 | -3/Testing | Build established: Wizard-Mutant 4007 | -3/Testing | Found Enh. Force Lance 4026 | -3/Testing | Found Prototype Slashing Weapon 4026 | -3/Testing | Identified Vibroblade 4034 | -3/Testing | Spotted Striker 4034 | -3/Testing | Spotted Striker 4118 | -3/Testing | Fabricated Adv. Cloaking Device (x1) 4123 | -3/Testing | Found Prototype Device 4123 | -3/Testing | Identified Adv. Kinecellerator 4155 | -3/Testing | Found Prototype Hackware 4158 | -3/Testing | Identified Exp. System Shield 4247 | -3/Testing | Found Prototype Energy Cannon 4247 | -3/Testing | Identified Hpw. Disruptor Cannon 4277 | -3/Testing | Fabricated Exp. System Shield? 4392 | -3/Testing | Found Prototype Hackware 4411 | -3/Testing | Entered Research 4411 | -2/Research | Warlord forces began assault on 0b10 4411 | -2/Research | Evolved 2 slots: Utility x2 4440 | -2/Research | Lost 3 parts (1p1n1u) 4492 | -2/Research | Identified System Mapper 4521 | -2/Research | Research machine network offline 4522 | -2/Research | Core integrity fell below 50% 4550 | -2/Research | Borebot progress halted 4560 | -2/Research | Lost 11 parts (2n7u2w) 4576 | -2/Research | Borebot progress halted 4583 | -2/Research | Borebot progress halted 4606 | -2/Research | Spotted B-90 Cyclops 4608 | -2/Research | Borebot progress halted 4615 | -2/Research | Spotted B-90 Cyclops 4619 | -2/Research | Core integrity fell below 20% 4697 | -2/Research | Borebot progress halted 4972 | -2/Research | Spotted Striker 4995 | -2/Research | Spotted Executioner 4997 | -2/Research | Spotted Striker 5024 | -2/Research | Met up with Warlord 5062 | -2/Research | Spotted Striker 5062 | -2/Research | Spotted Striker 5087 | -2/Research | Discovered new exit (range 8) 5112 | -2/Research | Identified exit to Access 5113 | -2/Research | Entered Access 5113 | -1/Access | Evolved 2 slots: Propulsion x2 5140 | -1/Access | Lost 4 parts (2n2u) 5282 | -1/Access | Fabricated Exp. System Shield (x1) 5373 | -1/Access | Found Prototype Launcher 5373 | -1/Access | Identified Enh. Gamma Bomb Array 5376 | -1/Access | Found Antimissile System 5774 | -1/Access | Identified exit to Garrison 5774 | -1/Access | Entered Garrison 5775 | -1/Garrison | Lost 3 parts (1n1u1w) 5792 | -1/Garrison | Spotted B-99 Colossus 5818 | -1/Garrison | Triggered checkpoint 5840 | -1/Garrison | Garrison Relay disabled 5864 | -1/Garrison | Triggered checkpoint 5865 | -1/Garrison | Triggered checkpoint 5877 | -1/Garrison | Build established: Hacker-Mutant 5889 | -1/Garrison | Core integrity fell below 50% 5896 | -1/Garrison | Discovered new exit (range 10) 5899 | -1/Garrison | Identified exit to Access 5900 | -1/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5923 | -1/Garrison | Core integrity fell below 20% 5929 | -1/Garrison | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 05917_ Exp. System Shield destroyed. 05917_ Slug penetrates Wall. 05918_ Slammed into Y-72 Warden. 05918_ Penetrated by Slug. 05919_ Slammed into S-43 Plague. 05922_ Penetrated by Slug. 05922_ Slug penetrates Wall. 05922_ S-43 Plague destroyed. 05923_ Slammed into H-88 Terminator. 05924_ Penetrated by Slug. 05924_ H-88 Terminator suffers critical hit. 05924_ H-88 Terminator destroyed. 05924_ Penetrated by Slug. 05925_ Adv. Targeting Computer destroyed. 05925_ Acquired KE Penetrator. 05925_ Penetrated by Slug. 05925_ Adv. Targeting Computer destroyed. 05925_ Penetrated by Slug. 05925_ Adv. Signal Interpreter destroyed. 05925_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ???## ## "" ## ##??????# #???????#[! ||#??????? | | ??## ######## #???????# ! ||#??????? | | #???????#######??????? | | #????????????????????? | | #### ## ## ###########????????????????????? | | ???# ## ## ###????????????????????????????? | | ???" #????????????????????????????? | | ???" #????????????????????????????? | | ???" #?????????????????????##?????? | | ???" #?????????????????????"#?????? | | ???# ## # ###????????????????#####"#####?? | | ???# ## ## ###########????????# """""#?? | | #????????# " "#?? | | #????????# "#?? | | ?### ######## #???###### " "#?? | | ???## ##""""######?# #??# #???# """ ""#?? | | ????# ?????????????# #??# %#???# #### " #?? | | ????# ??????????????# #??# #???# #??# #?? | | ????????????????????# ####%%##### #??# #?? | | ????????????????????# + %/ #??# #?? | | ????????????????????# #### %##### #??##### #####?? | | ????????????????????# #??# #???# #??????# #?????? | | ????????????????????# #??#[%#???# #??????# #?????? | | ????????????????????# #??#sh#???# #??????# #?????? | | ?????????????????####p####s #???# #??????# #?????? | | ?????????????????# s @ #???# #??????# #?????? | | ?????????????????# #######^^#####+######?# #?????? | | ?????????????????# #?????# ^ !! #?# #?????? | | ?????????????????# ###???# !!! ### #?????? | | ?????????????????# #???#+######### < #?????? | | ?????????????????# #?? ????????# #####?????? | | ?????????????????# #?# ##????????#####?????????? | | ?????????????????# ###?# ????????????????????????? | | ?????????????????# #???#?????????????????????????? | | ?????????????????# #?????????????????????????????? | | ?????????????????# ########??????????????????????? | | ?????????????????# #??????????????????????? | | ?????????????????#### ###??????????????????????? | | ?????????????????????""""#???????????????????????? | | ??????????????????????####???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 33 Energy Capacity 590 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 1010 ECM Strength 3 Jamming Range 12 Cloak Strength 4 Power Amplification 40 Additional Mass Support 16 Armor Coverage 600 Power Shielding 33 Propulsion Shielding 66 Utility Shielding 66 Phase Shifting 5 Evasion (%) 82 Targeting Accuracy 40 Melee Accuracy 8 Target Analysis 8 Core Analysis 10 Energy Filtering 30 Offensive Hacking 31 Defensive Hacking 99 Item Schematics ----------------- Mak. Sword | -8/Materials | Scanalyzed Imp. Flight Unit | -8/Materials | Scanalyzed Transmission Jammer | -8/Materials | Scanalyzed ECM Suite | -8/Materials | Scanalyzed Imp. ECM Suite | -5/Factory | Scanalyzed Adv. Cloaking Device | -3/Research | Hacked Exp. System Shield | -3/Testing | Scanalyzed Robot Schematics ------------------ O-32 Director | -3/Testing | Hacked G-67 Veteran | -3/Testing | Hacked Fabricated ------------ Adv. Cloaking Device | x1 | -3/Testing Exp. System Shield | x1 | -3/Testing Exp. System Shield | x1 | -1/Access Alien Tech Used ----------------- None Achievements -------------- A Powerful Ally? All-out Warlord Charge!!! Denied? Perfect Aim Challenges ------------ None Game ------ Seed BottomlessRiotThruster Manual? 0 Play Time 04:52:44 Cumulative 56.0 hours Start 2020.03.11 @ 17:49:14 End 2020.03.12 @ 01:39:06 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 32 Gallery% 47 Achievement% 35 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b655d8f2-f2c7-4e53-96db-f93ebbe70ffa