Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.12 @ 12:41:49 Player: Spacefold Good Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (32) 6400 Robots Destroyed (312) 1560 Value Destroyed (10854) 10854 Prototype IDs (313) 6260 Alien Tech Used (14) 2800 Bonus (33352) 33352 TOTAL SCORE: 65726 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1391 Follower Combat Kills 6224 Network Hubs Disabled 400 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Scanned by Researcher 500 Pursued by Intercept 1000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed Architect 15000 Win 3000 Friendly Fire -23363 Cogmind --------- Core Integrity 34/1600 Matter 224/300 Energy 743/1840 System Corruption 0% Temperature Cool (28) Movement Hovering (39) Location Near Former Tau Ceti IV Parts ------- > --- POWER (3) -------- Improved Fusion Compressor Improved Fusion Compressor Zero-point Reactor > --- PROPULSION (8) --- Cooled Antigrav System Combat Antigrav System Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (13) ----- Coolant Network Experimental Energy Well Zionite Biocell Array Experimental Targeting Computer Experimental Targeting Computer Experimental Armor Integrity Analyzer Quantum Capacitor Experimental Reaction Control System Experimental Core Shielding Zionite Shade Armor > --- WEAPON (2) ------- Improved Potential Cannon > --- INVENTORY (5) ---- AEGIS Remote Shield Peak State ------------ > --- POWER ------------ Zero-point Reactor Zero-point Reactor Zero-point Reactor > --- PROPULSION ------- Zionite Glidesys II Zionite Glidesys II Cooled Antigrav System Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Coolant Network Medium Storage Unit Experimental Matter Compressor Advanced Quantum Shading Machine Experimental Targeting Computer Experimental Targeting Computer Experimental Armor Integrity Analyzer Experimental Weapon Cycler Experimental Reaction Control System Zionite Weapon Casing Zionite Shade Armor AEGIS Remote Shield > --- WEAPON ----------- Sigix Broadsword > --- INVENTORY -------- Experimental Energy Well Quantum Shading Machine Experimental Reaction Control System Zionite Weapon Casing Zionite Shade Armor High-powered Transdimensional Reconstructor Improved Potential Cannon Core Stripper [Rating: 248] Favorites ----------- Power Light Quantum Reactor Engine Improved Deuterium Engine Power Core Improved Fusion Compressor Reactor Light Quantum Reactor Propulsion Combat Linear Gravjet Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Combat Linear Gravjet Flight Unit VTOL Module Utility Improved Targeting Computer Device Structural Scanner Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Zionite Weapon Casing Artifact Spacefold Activator Weapon Flak Cannon Energy Gun EM Shotgun Energy Cannon Improved Potential Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Flak Cannon Launcher Long-range Missile Launcher Special Weapon Plasma Cutter Impact Weapon Gravity Flail Slashing Weapon Sigix Broadsword Piercing Weapon Kinetic Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 2 . . . 2 . . . . 2 . . . . 2 . . 2 . . 2 . 2 . . Power 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . Propulsion 5 | . . . . . . . 2 . . . . . . . . . . . . . . 1 . . 1 . . 1 . . . . Utility 11 | . . . 2 . . . . 2 . . . 2 . . . . 2 . . . . . . . 1 . . 1 . 1 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 516 | 3 12 19 27 . 13 2 27 8 8 . 5 20 7 2 13 5 7 14 . 2 8 25 74 3 9 7 11 10 14 37 119 5 Power 42 | . 1 4 2 . . . 1 1 . . . 1 1 . 1 . 1 1 . . . 3 7 . . . 1 . 2 2 13 . Engine 13 | . 1 4 2 . . . 1 1 . . . . 1 . 1 . . . . . . 2 . . . . . . . . . . Core 6 | . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . 2 . 2 . Reactor 23 | . . . . . . . . . . . . 1 . . . . . 1 . . . 1 6 . . . 1 . . 2 11 . Propulsion 99 | . 2 4 5 . 4 . 9 . . . . 5 . . 3 2 3 1 . 2 4 8 21 1 1 . . 1 . 10 13 . Treads 21 | . 2 . 3 . 2 . 9 . . . . 2 . . . 1 . . . . . 2 . . . . . . . . . . Leg 12 | . . 2 . . 2 . . . . . . . . . . . . . . . . 4 4 . . . . . . . . . Wheel 6 | . . 2 2 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . Hover 52 | . . . . . . . . . . . . . . . . . 3 . . 2 4 1 17 1 1 . . 1 . 10 12 . Flight 8 | . . . . . . . . . . . . 3 . . 3 1 . 1 . . . . . . . . . . . . . . Utility 253 | 2 3 7 6 . 3 . 9 3 6 . 1 7 4 1 7 2 2 10 . . 1 12 28 1 7 6 10 9 5 24 74 3 Device 131 | 2 1 6 2 . . . 3 . 3 . . 4 2 . 2 1 1 7 . . 1 8 20 . 5 3 2 4 2 12 40 . Storage 18 | . . . . . 1 . . . . . . . . . . . . . . . . . 2 . . . 1 3 . 2 7 2 Processor 44 | . 1 1 2 . . . 1 2 1 . 1 2 1 1 5 . 1 2 . . . 1 1 . 2 . 2 . 1 5 11 . Hackware 14 | . . . . . . . 2 . 1 . . 1 . . . . . . . . . . . . . 3 . . 2 3 2 . Protection 36 | . 1 . 2 . 2 . 3 1 1 . . . 1 . . 1 . 1 . . . 3 5 1 . . . 1 . . 12 1 Artifact 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 1 . 2 2 . Weapon 122 | 1 6 4 14 . 6 2 8 4 2 . 4 7 2 1 2 1 1 2 . . 3 2 18 1 1 1 . . 7 1 19 2 Energy Gun 7 | . 4 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Energy Cannon 19 | . 1 1 . . . . . . . . . 1 . . . . . 1 . . . 1 4 1 . . . . 2 . 5 2 Ballistic Gun 12 | 1 . . 4 . 3 . . . . . . . . . . . . . . . 1 . 3 . . . . . . . . . Ballistic Cannon 30 | . 1 1 8 . 2 1 6 2 1 . 2 3 . . . . . . . . 2 . 1 . . . . . . . . . Launcher 23 | . . . 2 . 1 1 2 2 1 . 2 3 1 . 1 . . . . . . . 5 . . . . . 1 . 1 . Special Weapon 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Impact Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . Slashing Weapon 15 | . . . . . . . . . . . . . 1 1 . . . . . . . . . . . 1 . . 3 1 8 . Piercing Weapon 10 | . . . . . . . . . . . . . . . 1 1 1 1 . . . 1 5 . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 52 | . . . 1 . . . . . . . . 1 . . 6 . . 1 . . 2 5 7 3 2 1 . 3 6 1 13 . Corrupted Parts 3 | . . 1 . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . System Corruption 8 | . . 2 . . . . . . . . . . . . . 3 . . . . . . 3 . . . . . . . . . Parts Lost 56 | . . 7 3 . 1 1 1 . . . . 5 . . 1 1 . 7 . . 1 3 10 . . . . . 1 3 10 1 Power 5 | . . 1 1 . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . 1 . Propulsion 18 | . . 3 2 . . . . . . . . 3 . . . . . . . . . 1 4 . . . . . . 1 4 . Utility 28 | . . . . . 1 1 1 . . . . 1 . . 1 . . 6 . . . 2 6 . . . . . 1 2 5 1 Weapon 5 | . . 3 . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . Highest Loss Streak 7 | . . 3 2 . 1 1 1 . . . . 3 . . 1 1 . 7 . . 1 3 7 . . . . . 1 3 3 1 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 99 96 98 100 95 97 96 100 100 100 100 89 82 86 80 86 84 81 94 94 93 85 90 96 94 87 87 84 90 89 91 87 Engine 4 | . 14 13 10 11 11 11 9 7 7 7 7 . 2 6 5 6 2 . . . . 5 . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . 5 3 . . . . 2 5 5 3 . 9 10 9 9 7 4 3 2 8 3 Treads 10 | . 3 6 7 22 14 22 33 30 30 30 30 20 . . . 5 2 . . . . . 1 . . . . . . . . . Leg 2 | . 24 15 . . 7 . . . . . . . . . . . . . . . . 15 6 . . . . . . . . . Hover 11 | . . . . . . . . . . . . . . . . . 8 17 17 23 23 5 16 26 31 31 31 29 33 29 27 30 Flight 1 | . . . . . . . . . . . . 2 20 20 17 20 10 1 5 . . . . . . . . . . . . . Device 15 | . 18 12 16 . . . 9 7 15 15 15 12 13 13 11 18 20 19 23 23 21 15 26 25 22 22 20 19 19 18 20 18 Storage 1 | . . . . . 3 . . . . . . . . . . . . . . . . . 4 6 . . . 3 7 3 6 3 Processor 17 | . 1 15 17 33 33 30 5 19 21 23 23 24 25 26 26 26 28 30 35 35 35 25 11 10 14 13 13 13 12 16 8 11 Hackware 2 | . . . . . . . 9 15 . . . 4 6 6 6 1 . . . . . . . . . . . . . 5 3 . Protection 5 | . 8 . 9 11 7 11 9 2 7 7 7 6 6 6 6 6 5 2 . . . 5 3 5 7 4 4 4 4 1 6 6 Ballistic Cannon 7 | . 10 11 9 22 14 22 17 14 14 15 11 11 . . . . . . . . 4 7 . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 111 | 13 14 13 27 25 25 24 30 26 28 28 28 31 23 23 26 23 22 31 27 27 40 59 88 76 81 80 76 76 58 65 111 92 Greatest Support 140 | 20 40 40 40 40 60 40 80 80 80 80 80 96 23 23 23 27 31 33 33 42 46 120 130 79 97 97 97 109 113 122 140 113 Greatest Overweight (x) 8 | . . 3 2 . 8 . . . . . . . . . 7 . . . . . . 1 1 . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 5 5 5 5 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 8 10 10 20 10 5 Average Capacity 6 | 7 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 8 10 10 9 5 Most Carried 10 | 6 5 5 5 5 8 4 5 4 5 5 5 5 5 5 5 5 5 5 3 3 5 5 5 5 5 5 7 7 10 10 10 5 Average Carried 5 | 5 4 4 4 5 5 1 4 3 4 5 5 4 3 4 4 4 4 4 3 3 3 4 4 3 4 4 4 5 9 9 8 4 Final Capacity 10 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 8 10 10 10 5 5 Final Carried 10 | 5 5 5 5 5 1 4 5 4 5 5 5 4 5 5 5 5 5 3 3 3 5 5 4 5 4 5 6 7 10 7 5 1 Class Distribution -------------------- 36% | Scavenger-Mutant 19% | Mutant 14% | Alien-Mutant 9% | Alien-Ninja 5% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Sprinter | -6/Lower Caves Scavenger-Sprinter | -6/Lower Caves Derelict-Sprinter | -6/Zion Scavenger-Mutant | -5/Proximity Caves Derelict-Scout | -5/Factory Scavenger-Mutant | -5/Extension Scavenger-Scout | -5/Cetus Scavenger-Scout | -5/Archives Scout | -5/Hub_04(d) Mutant | -4/Factory Scavenger-Mutant | -4/Armory Infiltrator-Mutant | -4/Lab Scavenger-Ninja | -3/Research Alien-Ninja | -3/Quarantine Alien-Ninja | -3/Section 7 Alien-Ninja | -2/Research Alien-Mutant | -2/Testing Alien-Ninja | -1/Access Alien-Mutant | -1/Command Alien-Mutant | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Matter Collected 10263 | 290 262 365 758 . 39 239 1143 113 319 . 221 456 170 80 61 208 . 185 . 37 142 340 832 . 203 197 160 130 108 306 2228 671 Remotely 521 | . . . . . . . . . 200 . . 321 . . . . . . . . . . . . . . . . . . . . Salvage Created 13716 | 174 270 680 724 . 49 215 1332 113 277 . 39 772 85 57 . 157 . 252 . 37 239 420 1301 . 193 314 628 136 479 544 3488 741 Parts 662 | 16 7 29 43 . 3 9 80 5 12 . 1 26 4 2 . 14 . 9 . 3 18 39 62 . 6 27 32 5 27 18 142 23 Haulers Intercepted 11 | . 1 . 2 . . . 3 . . . . 2 . . . . . . . . . 2 . . . . 1 . . . . . Recyclers Shooed 13 | . 1 . 2 . . . 3 . . . . 4 . . . . . . . . . 2 . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 40 | . . . . . . . . . 11 . 4 . 5 4 . 16 . . . . . . . . . . . . . . . . Prevented 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Combat Hostiles Destroyed 161 | . 4 16 20 . 3 6 29 2 7 . 4 9 2 1 . 8 . 1 . . 1 2 22 . . . . . . 1 6 17 Melee 6 | . . . . . 1 . . . . . . . . . . 1 . 1 . . . . . . . . . . . 1 2 . Guns 23 | . . 10 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 73 | . 4 6 4 . . 5 22 2 5 . 2 5 . . . . . . . . . 1 9 . . . . . . . 1 7 AOE 52 | . . . 3 . 2 1 7 . 2 . 2 4 2 1 . 7 . . . . 1 1 10 . . . . . . . 2 7 Classes Destroyed 29 | 2 3 3 4 . 1 1 3 . . . 1 . . 2 . . . . . . . 1 2 . . 1 . . . . 5 . Worker 28 | . . 2 2 . . . 3 1 . . . 3 . . . . . . . . 3 6 . . . 2 . . . 1 5 . Builder 26 | . 1 3 . . . . 7 1 . . . 1 . . . . . 1 . . 3 3 . . 1 4 . . 1 . . . Tunneler 7 | 5 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 11 | . 1 . 2 . . . 3 . . . . 2 . . . . . . . . . 2 . . . . 1 . . . . . Recycler 25 | 1 2 4 1 . . 1 5 . . . . 2 . . . . . 1 . . . . . . 1 . 1 1 1 2 2 . Carrier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Mechanic 2 | . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . Operator 8 | . . . . . . . 3 . . . . . . . . . . 1 . 1 1 . . . . 1 . . 1 . . . Drone 3 | . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . Watcher 10 | . . . 1 . . . 1 1 . . . . . . . . . . . . . . 2 . . . 1 . 2 . 2 . Swarmer 22 | . . . 7 . . . 2 . . . . 2 . . . 4 . . . . . . 7 . . . . . . . . . Cutter 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Saboteur 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . Grunt 61 | . 4 2 7 . . 5 20 . 5 . 1 6 2 . . 2 . . . . . 1 4 . . . . . . . 2 . Brawler 2 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . Duelist 5 | . . . 1 . . . . . 1 . . . . . . . . . . . . . 3 . . . . . . . . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Researcher 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 8 . 3 . . . Sentry 17 | . . . 5 . . . 6 1 . . . 1 . . . . . 1 . . 1 . 1 . . . . . . . 1 . Demolisher 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 5 | . . . . . . . 1 1 1 . 1 . . . . . . . . . . . 1 . . . . . . . . . Programmer 6 | . . . . . . . . . . . . . . 1 . 1 . . . . . 1 3 . . . . . . . . . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Enhanced Grunt 9 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 8 Enhanced Hunter 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Tracker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Zionite 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Z-Courier 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . Z-Light 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . Z-Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . Z-EX 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Decomposer 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Assembled 22 | . . 12 . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Thug 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Martyr 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Fireman 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Mutant 12 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 11 . Best Kill Streak 12 | 4 2 12 6 . 3 4 8 2 4 . 2 11 2 1 . 7 . 2 . 1 5 5 7 . 1 3 4 1 3 1 4 4 Combat Bots Only 12 | . 2 12 5 . 2 3 6 1 4 . 2 4 2 1 . 7 . 1 . . 1 2 7 . . . . . . 1 3 4 Max Kills in Single Turn 5 | 1 1 2 2 . 3 1 2 2 2 . 1 4 1 1 . 2 . 1 . 1 5 3 2 . 1 1 1 1 1 1 3 2 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . 1 . 2 1 2 . 2 . 1 2 1 1 . 2 . . . . 1 1 2 . . . . . . . 1 2 Melee 1 | . . . . . 1 . . . . . . . . . . 1 . 1 . . . . . . . . . . . 1 1 . Uniques/NPCs Destroyed 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Damage Taken 18493 | . 185 936 635 . 695 390 1295 92 133 . 244 850 . 62 . 129 . 828 83 . 589 1050 1902 . 50 42 749 917 732 1813 3272 820 Core 4383 | . 22 173 22 . 205 98 86 5 . . 36 108 . 47 . 23 . 182 56 . 90 226 166 . . . 520 312 545 479 911 71 Absorbed by Shields 1240 | . . . . . . . . . . . . 82 . . . . . . . . . 139 . . . . . . . . 398 621 Redirected to Shielding 288 | . 24 . 30 . . . . . . . . . . . . . . . . . . 47 6 . . . . . . . 133 48 Regen/Repaired (Parts) 2380 | . . . . . . . 270 . . . . . . . . . . . . . . . . . 28 28 152 354 144 580 824 . Core Remaining (%) 56 | 100 . 22 . . . 18 84 . . . 94 . . . . 79 . . . . 67 . . 65 . . 55 . 40 . . 2 Volleys Fired 659 | 10 46 71 55 . 2 13 75 7 15 . 14 29 4 4 . 6 . 1 . . 6 21 59 5 2 . . . . . 147 67 Largest 2 | 2 1 2 2 . 1 2 2 2 2 . 2 2 1 1 . 1 . 1 . . 2 2 2 1 1 . . . . . 1 1 Hottest 200 | 40 35 113 88 . 33 88 88 88 88 . 88 90 43 43 . 43 . 90 . . 80 80 120 120 120 . . . . . 200 200 Shots Fired 911 | 20 46 103 107 . 7 22 142 12 29 . 25 50 4 4 . 6 . 1 . . 11 42 60 4 2 . . . . . 147 67 Gun 156 | 20 . 45 82 . 5 . . . . . . . . . . . . . . . 1 . 3 . . . . . . . . . Cannon 562 | . 46 58 22 . . 19 132 10 28 . 22 43 . . . . . 1 . . 10 42 40 4 2 . . . . . 16 67 Launcher 62 | . . . 3 . 2 3 10 2 1 . 3 7 4 4 . 6 . . . . . . 17 . . . . . . . . . Special 131 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131 . Kinetic 525 | 20 46 41 104 . 5 19 132 10 28 . 22 42 . . . . . . . . 11 42 3 . . . . . . . . . Thermal 275 | . . 17 . . . . . . . . . 1 . . . . . 1 . . . . 40 4 2 . . . . . 147 63 Explosive 42 | . . . 3 . 2 3 10 2 1 . 3 4 4 4 . 6 . . . . . . . . . . . . . . . . Electromagnetic 69 | . . 45 . . . . . . . . . 3 . . . . . . . . . . 17 . . . . . . . . 4 Robot Hit Streak 22 | 6 8 13 11 . 3 8 11 19 16 . 13 13 2 4 . 2 . 3 . . . 8 22 . 1 . . . . . 12 13 Robot Miss Streak 13 | 3 2 5 13 . 1 3 9 2 7 . 4 9 3 1 . 1 . . . . . 3 3 . . . . . . . 3 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 69 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 67 Autonomous 5 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 816 | 13 27 77 65 . 5 19 130 10 25 . 21 42 2 3 . 4 . 8 . 1 1 26 42 . 4 13 16 2 10 15 183 52 Core Hits 697 | 7 11 51 50 1 11 26 170 19 31 . 27 77 6 2 . 13 . 4 . 1 13 18 37 . 1 3 5 1 4 3 61 44 Critical Kills 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Critical Parts Destroyed 5 | . . . 3 . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Critical Strikes 30 | . 4 1 3 . . . . . . . . . . . . 1 . 4 . . 1 4 . . 2 . . . . . 9 1 Meltdown 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Destroy 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Blast 9 | . 4 1 . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . Smash 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Sever 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . Impale 6 | . . . . . . . . . . . . . . . . 1 . 4 . . 1 . . . . . . . . . . . Melee Attacks 306 | . . . . . . . . . . . . . . 1 . 1 1 11 1 8 4 4 15 . 3 28 29 4 14 23 159 . Kinetic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Impact 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 . . . . . . Slashing 254 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . 25 29 4 14 23 158 . Piercing 45 | . . . . . . . . . . . . . . . . 1 1 11 1 8 4 4 15 . . . . . . . . . Sneak Attacks 117 | . . . . . . . . . . . . . . . . 1 . 2 . 1 1 1 . . 3 9 11 1 6 7 74 . Combat Hostiles 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 55679 | 160 575 1143 1577 8 498 583 3525 364 610 . 562 2311 201 145 . 776 . 373 . 66 822 1624 2506 . 328 2007 2769 288 1682 1946 14369 13861 Guns 1893 | 160 . 524 1042 . 100 . . . . . . . . . . . . . . . . . 67 . . . . . . . . . Cannons 16067 | . 566 613 324 . . 317 2072 213 425 . 414 902 . . . . . 56 . . . 1027 1189 . 41 . . . . . 466 7442 Explosions 14872 | . . . 211 . 354 266 1398 146 151 . 148 1385 201 145 . 710 . . . . 721 498 1240 . . . . . . . 879 6419 Melee 21805 | . . . . . . . . . . . . . . . . 66 . 317 . 66 71 99 . . 287 2007 2769 288 1682 1946 12207 . Ramming 301 | . 9 6 . 8 44 . 55 5 34 . . 24 . . . . . . . . 30 . 10 . . . . . . . 76 . Kinetic 8119 | 160 566 490 1366 . 100 317 2072 213 425 . 414 902 . . . . . . . . . 1027 67 . . . . . . . . . Thermal 17440 | . . 123 . . . . 86 . . . . . . . . . . 56 . . . . 1293 . 41 . . . . . 2086 13755 Explosive 5253 | . . . 211 . 354 266 1133 146 151 . 148 1290 201 145 . 710 . . . . . 498 . . . . . . . . . . Electromagnetic 2761 | . . 524 . . . . 179 . . . . 95 . . . . . . . . 721 . 1136 . . . . . . . . 106 Impact 287 | . . . . . . . . . . . . . . . . . . . . . . . . . 287 . . . . . . . Slashing 20899 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2007 2769 288 1682 1946 12207 . Piercing 619 | . . . . . . . . . . . . . . . . 66 . 317 . 66 71 99 . . . . . . . . . . Highest Corruption 26 | . . 2 . . . 4 . . . . . . . . . 4 . . . . 2 . 26 26 . . . . . . . . Average Corruption 8 | . . 2 . . . 4 . . . . . . . . . 3 . . . . 1 . 14 26 . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 49 | . . 11 . . . 3 . . . . . . . . . 4 . . . . 1 . 24 6 . . . . . . . . Message Errors 12 | . . 5 . . . 1 . . . . . . . . . . . . . . . . 4 2 . . . . . . . . Matter Fused 11 | . . 2 . . . . . . . . . . . . . 1 . . . . . . 7 1 . . . . . . . . Heat Flow Errors 8 | . . 1 . . . 1 . . . . . . . . . . . . . . . . 5 1 . . . . . . . . Energy Discharges 4 | . . 2 . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Data Loss (minor) 5 | . . . . . . . . . . . . . . . . . . . . . 1 . 3 1 . . . . . . . . Data Loss (major) 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Misfires 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Weapon Failures 3 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 1 . . . . . . . . Overload Shots 2 | . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . Overflow Damage 8427 | . . 3 90 . . 8 14 14 4 . 1 66 . 11 . 12 . 114 . . 198 86 76 . 227 1071 976 25 782 662 2909 1078 Projectiles 929 | . . 3 . . . . . . . . . . . . . . . . . . . 49 76 . . . . . . . 1 800 Explosions 615 | . . . 90 . . 8 14 14 . . 1 66 . 11 . 12 . . . . 96 1 . . . . . . . . 24 278 Melee 6883 | . . . . . . . . . 4 . . . . . . . . 114 . . 102 36 . . 227 1071 976 25 782 662 2884 . Knockbacks 120 | . 3 11 1 1 . 12 50 6 8 . 11 15 . . . . . . . . . 1 . . 1 . . . . . . . Impact 3 | . . . . 1 . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . Kinetic 114 | . 3 10 1 . . 12 47 6 8 . 11 15 . . . . . . . . . 1 . . . . . . . . . . Secondary 3 | . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 924 | . . . 24 . . 37 159 . . . . 166 . . . . . . . . 207 93 151 . . . . . . . 38 49 Shots 20 | . . . 1 . . 1 3 . . . . 3 . . . . . . . . 2 1 8 . . . . . . . . 1 Rammed 25 | . . . . 2 . . 5 2 5 . . 4 . . . . . . . . 4 . . . . . . . . . 3 . Targets Rammed 50 | . 1 2 . 2 9 . 11 2 8 . . 5 . . . . . . . . 4 1 2 . . . . . . . 3 . Kicked 15 | . 1 2 . . 9 . . . . . . . . . . . . . . . . 1 2 . . . . . . . . . Crushed 10 | . . . . . . . 6 . 3 . . 1 . . . . . . . . . . . . . . . . . . . . Highest Temperature 361 | . 9 276 90 . . 216 117 2 . . 15 89 2 . . 2 . 351 . . . 197 361 186 16 . 52 57 11 206 188 269 Average Temperature 58 | . 4 100 37 . . 95 25 2 . . 11 35 2 . . 1 . 160 . . . 109 90 75 12 . 13 17 10 44 27 90 Received Heat Transfer 2372 | . 78 403 198 . . 207 513 18 45 . 126 206 . 12 . . . 129 9 . 18 36 66 . 9 9 18 126 18 36 92 . Effects 3 | . . 1 . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . Energy Bleed 2 | . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Interference 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . 1 Combat Hostiles 4 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . 1 Parts Fried 17 | . . . . . . . . . . . . . . . . . . . . . 5 . 6 . 3 . . . . . . 3 Impact Corruptions 7 | . . . . . . . . . 2 . . . . . . . . . . . . . . . 5 . . . . . . . Robots Melted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Parts Melted 5 | . . . . . . . . . . . . . . . . . . 1 . . . . 3 . . . . . . . . 1 Heat Transferred 9669 | . . 222 . . . . 50 . . . . . . . . . . 50 . . . . 1149 . 37 . . . . . 2805 5356 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . 1 . . . . . . . . . . . . . . . 4 . . . . . . . . . Missiles Intercepted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Peak Influence 2205 | 30 210 73 541 210 . 200 685 392 . . . 753 . . . . 771 1009 349 126 1054 881 1382 . 91 252 510 660 525 498 2205 . Initial 769 | . 19 23 15 210 . . 78 282 . . . 370 . . . . 769 377 349 76 44 515 336 . . 33 141 251 348 314 240 . Average 414 | 18 82 23 309 141 . 72 368 288 . . . 539 . . . . 770 637 289 100 452 656 779 . 47 145 347 398 444 325 732 . Maximum Alert Level 5 | . 1 . 2 1 . 1 2 1 . . . 3 . . . . 3 3 1 . 3 3 4 . . 1 2 2 2 2 5 . Low Security (%) 22 | 100 97 100 23 34 . 90 17 4 . . . . . . . . . . 25 100 50 . . . 100 73 5 . . 9 2 . Level 1 28 | . 2 . 42 65 . 9 44 95 . . . 13 . . . . . 8 75 . . . 15 . . 26 71 64 12 83 10 . Level 2 26 | . . . 33 . . . 37 . . . . 61 . . . . . 60 . . 14 73 22 . . . 22 35 87 7 27 . Level 3 8 | . . . . . . . . . . . . 25 . . . . 100 30 . . 35 26 36 . . . . . . . 3 . Level 4 2 | . . . . . . . . . . . . . . . . . . . . . . . 25 . . . . . . . 4 . Level 5 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46 . High Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 62 | . 2 . 3 . . . 5 1 . . . 4 . . . . . 2 . . 2 3 9 . 1 2 3 1 . 10 14 . Investigation 11 | . 1 . 2 . . . . 1 . . . 1 . . . . . 1 . . . . 2 . . 1 . . . 2 . . Extermination 8 | . . . . . . . . . . . . 1 . . . . . . . . . 1 1 . . 1 . . . 1 3 . Reinforcement 24 | . 1 . 1 . . . 5 . . . . 1 . . . . . . . . 2 2 4 . 1 . 1 . . 3 3 . Assault 13 | . . . . . . . . . . . . 1 . . . . . 1 . . . . 2 . . . . 1 . . 8 . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 4 . . Searches Triggered 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . Data Miner Redirects 10 | . . . . . . . . . . . . 2 . . . . . . . . . . 2 . . . . . . 2 4 . Construction Impeded 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Distress Signals 44 | . 2 . 3 . . . 6 . . . . . . . . . . . 1 . 1 2 3 . . . 1 . . 4 21 . Communications Jammed 149 | . . . . . . . . . . . . . . . . . . . . . . . . . 10 2 15 34 . 23 65 . Distress Signals 107 | . . . . . . . . . . . . . . . . . . . . . . . . . 10 2 15 34 . 23 23 . Times Spotted 599 | . 12 18 32 . 6 7 48 3 7 . 8 20 1 2 . 7 . 27 5 2 22 16 45 . 2 5 30 19 9 67 149 30 Peak Tracking Total 20 | . 6 16 7 . 6 3 6 2 4 . 4 5 . 2 . 3 . 6 5 3 10 13 7 . 2 3 9 5 3 19 20 4 Tactical Retreats 65 | . 5 2 3 . . 1 3 . . . . . . 1 . 1 . 1 . . 6 . 4 . 1 . 6 2 2 7 20 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Traps Triggered 15 | . 1 . 1 . . . . . . . . 2 . . . . . 2 . . . . . . . . 1 1 2 1 4 . Indirectly 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 7 | . . . . . . . . . . . 3 . 2 . . . . . . . 1 . . . . . . . . . 1 . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Machines Disabled 67 | . . . 1 . 3 . 5 . . . . 5 . . . . . 2 . 1 13 6 5 1 . 4 5 . 2 . 8 6 Max in Single Turn 9 | . . . 1 . 2 . 2 . . . . 1 . . . . . . . 1 9 2 1 1 . 1 1 . 1 . 1 1 Garrison Access 3 | . . . . . . . 1 . . . . 1 . . . . . . . . 1 . . . . . . . . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Network Hub 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Machines Accessed 24 | . 2 . 2 . 2 . 4 1 1 3 . 2 . . . . . . . . 1 . 1 . . . 3 . . . 2 . Terminals 13 | . 2 . 2 . . . 2 . . . . 2 . . . . . . . . . . . . . . 3 . . . 2 . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . Total Hacks 53 | . 5 . 6 . 2 . 11 1 1 10 . 6 . . . . . . . . 1 . 2 . . . 3 . . . 5 . Successful 32 | . 1 . . . 2 . 7 1 1 10 . 2 . . . . . . . . 1 . 2 . . . 3 . . . 2 . Failed 21 | . 4 . 6 . . . 4 . . . . 4 . . . . . . . . . . . . . . . . . . 3 . Catastrophic 9 | . 2 . 3 . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 93 | . 3 . 3 . 1 . 2 1 . . . 5 . . . . 6 3 . . 4 3 6 . 5 . 14 11 5 19 2 . Terminals 30 | . 5 . 6 . . . 5 . . . . 6 . . . . . . . . . . . . . . 3 . . . 5 . Fabricators 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Repair Stations 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 2 . . . . . . . . . . . . . 1 . . . . . . . . . . . Terminal Hacks 23 | . 1 . . . 2 . 2 . 1 10 . 2 . . . . . . . . . . . . . . 3 . . . 2 . Record 3 | . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Part Schematic 5 | . . . . . . . . . . 4 . 1 . . . . . . . . . . . . . . . . . . . . Robot Schematic 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Open Door 4 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 3 . . . . . Branch Access Points 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Repair Station Index 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Build 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Repair Station Hacks 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Scan Component 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Repair 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . Seal Access 2 | . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . . . . . . . . . . 1 . . . . . 1 . . 1 . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 9 | . 2 . 2 . . . 2 . . . . 2 . . . . . . . . . . 1 . . . . . . . . . Full Trace Events 6 | . 1 . 2 . . . 1 . . . . 1 . . . . . . . . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 14 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . 3 7 . 3 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 47 | . . . . . . . . . . 4 . 1 . . . . . . . . . . . . . 13 22 . 7 . . . Parts Built 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 47 | . . . . . . . . . . . . . . . . . . . . . . . 47 . . . . . . . . . Total Part Build Rating 10 | . . . . . . . . . . . . . . . . . . . . . . . 10 . . . . . . . . . Parts Repaired 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Time 52 | . . . . . . . 52 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Machine Destruction 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 12 | . . . . . . . . . . . . . . . . . . 9 . . . . 2 . . . . . 1 . . . Allies Hacked 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Total Allies 168 | . . . . 1 . . . . . . 1 . . . 4 . 2 28 . . 5 2 9 . 3 . . 4 1 9 99 . Largest Group 13 | . . . . 1 . . . . . . 1 1 . . 4 4 2 13 8 . 4 2 6 . 2 . . 4 1 5 13 . Highest-Rated Group 1423 | . . . . 31 . . . . . . 96 96 . . 150 150 170 568 195 . 120 206 288 . 206 . . 144 152 325 1423 . Highest-Rated Ally 269 | . . . . 31 . . . . . . 96 96 . . 39 39 85 159 31 . 31 103 96 . 103 . . 39 152 122 269 . Zionite Dispatches 19 | . . . . . . . . . . . . . . . . . 1 1 . . 2 1 3 . 2 . . 2 . 7 . . Heavy 5 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 . . . . 2 . . Light 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Fire 3 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . Infowar Resupply 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 3 . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hover Resupply 4 | . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . . . . 1 . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Total Orders 26 | . . . . . . . . . . . . . . . . . . . . . 2 . 1 . 2 . . 1 . 4 16 . STAY 14 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 13 . ROAM 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . DROP 9 | . . . . . . . . . . . . . . . . . . . . . 2 . 1 . 1 . . 1 . 4 . . Ally Attacks 750 | . . . . . . . . . . . 15 17 . . . 12 . 153 2 . 19 11 72 . 8 . . 26 1 11 403 . Total Damage 34807 | . . . . . . . . . . . 406 609 . . . 225 . 4304 42 . 354 788 2583 . 486 . . 450 78 480 24002 . Kills 152 | . . . . . . . . . . . 3 6 . . . 2 . 29 . . 3 3 16 . 1 . . 6 . 1 82 . Allies Corrupted 10 | . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . 1 1 . 6 . Allies Melted 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . . . 1 . . . . 3 . 3 . . 2 1 2 . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 147 | . . . . . . . . . . . . . . . . . 4 21 1 2 13 20 5 . . . . . . 59 22 . Traps 5 | . . . . . . . . . . . . . . . . . . 3 . . 1 1 . . . . . . . . . . Emergency Access 5 | . . . . . . . . . . . . . . . . . 1 . . . 1 2 1 . . . . . . . . . Items 111 | . . . . . . . . . . . . . . . . . 2 13 . . 1 11 3 . . . . . . 59 22 . Machines 8 | . . . . . . . . . . . . . . . . . 1 4 1 2 . . . . . . . . . . . . Garrisons 3 | . . . . . . . . . . . . . . . . . . . . . 1 2 . . . . . . . . . . Patrols 4 | . . . . . . . . . . . . . . . . . . . . . 1 2 1 . . . . . . . . . Reinforcements 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . Guards 9 | . . . . . . . . . . . . . . . . . . 1 . . 7 1 . . . . . . . . . . Zionite Intel Received 8 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 4 1 1 1 . . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Active Terminals 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Turns Passed 19795 | 114 540 930 732 608 577 243 2011 560 1556 127 551 694 283 155 480 374 184 922 88 48 207 468 796 105 206 293 597 270 328 918 3485 345 Spaces Moved 18087 | 36 230 447 470 379 408 123 896 262 911 79 309 353 511 431 700 678 197 642 83 36 279 374 692 161 218 465 883 442 547 1255 4146 444 Core 145 | . . 6 . . 1 . . . . . . . . . 23 . . . . . . 115 . . . . . . . . . . Treads 3705 | . 32 83 102 379 228 123 896 262 911 79 309 299 . . . . 2 . . . . . . . . . . . . . . . Legs 956 | 36 198 265 . . 179 . . . . . . . . . . . . . . . . 139 139 . . . . . . . . . Wheels 461 | . . 93 368 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 10173 | . . . . . . . . . . . . . . . . . 47 642 83 36 279 120 553 161 218 465 843 423 511 1232 4116 444 Flight 2499 | . . . . . . . . . . . . 54 511 431 677 678 148 . . . . . . . . . . . . . . . Fastest Speed 24 | 120 120 80 80 160 45 160 160 162 162 162 162 30 30 30 30 27 50 62 62 53 45 48 45 42 34 34 34 35 30 24 32 39 Average Speed 69 | 120 125 122 105 160 123 160 161 162 162 162 162 142 30 30 36 46 55 63 62 54 49 78 62 43 38 38 38 38 34 32 36 39 Slowest Speed 450 | 120 160 200 240 160 450 160 162 162 162 162 162 165 30 30 400 50 170 66 62 62 55 120 163 45 39 39 45 39 35 39 42 39 Overloaded Moves 408 | . . . . . 62 . . . . . . . . . . . . . . . . . . . 20 48 26 . 21 231 . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 6 | . . . . . . . . . . . . 2 3 1 . . . . . . . . . . . . . . . . . . Cave-ins Triggered 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 1 . Teleports 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 1 Spacefolds 50 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 8 12 7 9 . Exploration Rate (%) 51 | 4 32 79 46 74 68 26 58 7 95 69 56 17 70 66 88 74 6 75 53 60 32 13 51 96 10 55 65 19 79 47 74 22 Regions Visited 32 Branch Regions 22 Pre-discovered Areas 16 | . . . . 1 1 . . 1 1 1 . . . . 2 1 5 . . . . . . . . . 3 . . . . . Known Exits Taken 19 | . . . . . . . . . . . 1 1 1 1 1 1 1 1 1 1 1 . 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 1 1 1 1 . . . . . . . . . . . 1 . . . . . . . . 1 . Scrap Searched 27 | . . 1 . 4 . 2 . . 3 . 4 . 5 2 3 3 . . . . . . . . . . . . . . . . Spaces Dug 190 | . . . 17 . . 15 . 5 . . 7 . . . . . 1 2 1 . 10 2 12 . 1 9 6 . 2 1 88 11 Terrain Destroyed 1377 | . . 2 22 . 19 38 36 15 8 . 22 32 52 57 . 74 1 2 1 . 319 43 33 . 1 9 6 . 2 1 148 434 Melee 107 | . . . . . . . . . . . . . . . . . 1 2 1 . 2 2 11 . . 9 6 . 2 1 70 . Projectile 55 | . . 2 . . 4 . . . . . . . . . . . . . . . 8 10 8 . 1 . . . . . 11 11 AOE 1215 | . . . 22 . 15 38 36 15 8 . 22 32 52 57 . 74 . . . . 309 31 14 . . . . . . . 67 423 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Total 23591 | 87 438 726 598 380 485 145 1315 382 958 78 333 488 632 448 927 726 269 1125 117 47 326 501 978 190 332 527 1050 521 635 1700 5520 607 Wait 3336 | 35 132 176 21 . 32 5 274 101 5 . 3 45 106 11 194 33 60 366 34 . 18 47 70 12 94 12 126 67 32 357 808 60 Move 17939 | 35 229 446 469 378 407 122 895 261 910 78 308 348 504 428 699 677 196 641 82 35 278 373 690 160 217 464 856 430 522 1237 4121 443 Hop 6 | . . . . . . . . . . . . 2 3 1 . . . . . . . . . . . . . . . . . . Pick Up 136 | 1 3 4 10 . 5 3 13 1 5 . 1 7 3 . 3 . . 1 . . . 3 15 3 1 4 5 2 6 6 20 11 Fast Attach 323 | 2 8 7 10 . 8 . 9 1 2 . 1 8 4 . 14 4 6 10 . 2 8 20 39 3 4 5 12 6 10 31 86 3 Attach 123 | . 3 4 7 . 5 . 7 2 3 . . 7 2 1 . 1 1 4 . . . 4 21 2 2 2 4 2 4 6 27 2 Detach 112 | . 4 1 . . 2 . 2 1 4 . 1 3 2 1 6 2 1 3 . . 2 6 10 2 1 5 4 2 5 8 31 3 Swap 87 | 1 1 8 10 . . 2 11 5 3 . 4 5 1 1 . . . . . . . 1 14 . 4 . 3 2 . 1 9 1 Drop 340 | 3 11 7 16 . 15 . 18 1 3 . 1 12 3 . 11 2 4 4 . 2 6 21 35 3 4 7 7 4 10 30 83 17 Fire 659 | 10 46 71 55 . 2 13 75 7 15 . 14 29 4 4 . 6 . 1 . . 6 21 59 5 2 . . . . . 147 67 Melee 306 | . . . . . . . . . . . . . . 1 . 1 1 11 1 8 4 4 15 . 3 28 29 4 14 23 159 . Ram 7 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . 3 . Kick 15 | . 1 2 . . 9 . . . . . . . . . . . . . . . . 1 2 . . . . . . . . . Crush 28 | . . . . 2 . . 11 2 8 . . 5 . . . . . . . . . . . . . . . . . . . . Escape Stasis 61 | . . . . . . . . . . . . 17 . . . . . 23 . . . . 1 . . . 4 2 . 1 13 . Rewire 113 | . . . . . . . . . . . . . . . . . . 61 . . . . 7 . . . . . 32 . 13 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves (discovered 2 exits: [*Low] / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Extension (discovered 2 exits: *Fac / *Cet) -5/Cetus -5/Archives -5/Hub_04(d) -4/Factory -4/Armory -4/Lab -3/Research -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 -2/Research (discovered 2 exits: *Tes x2) -2/Testing -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 12 | -11/Junkyard | Discovered new exit (range 3) 115 | -11/Junkyard | Entered Materials 311 | -10/Materials | Build established: Mutant 574 | -10/Materials | Discovered new exit (range 16) 655 | -10/Materials | Entered Mines 753 | -10/Mines | Assembled infested the area 830 | -10/Mines | Lost 3 parts (3w) 846 | -10/Mines | Core integrity fell below 50% 890 | -10/Mines | Destroyed 12 combat bots 1356 | -10/Mines | Build established: Scavenger-Mutant 1551 | -10/Mines | Discovered new exit (range 14) 1573 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1585 | -10/Mines | Entered Materials 1585 | -9/Materials | Evolved 2 slots: Utility x2 1981 | -9/Materials | Build established: Mutant 2018 | -9/Materials | Discovered new exit (range 16) 2317 | -9/Materials | Entered Mines 2337 | -9/Mines | Met a Derelict bent on vengeance 2418 | -9/Mines | Received a Mining Laser from a helpful Derelict 2437 | -9/Mines | Discovered new exit (range 5) 2546 | -9/Mines | Learned location of Zion (-6) 2737 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2737 | -9/Mines | Discovered new exit (range 5) 2821 | -9/Mines | Discovered new exit (range 5) 2925 | -9/Mines | Entered Exiles 2965 | -9/Exiles | Met 8R-AWN 2989 | -9/Exiles | Met EX-HEX 3050 | -9/Exiles | Met EX-DEC 3213 | -9/Exiles | Met EX-BIN 3236 | -9/Exiles | Aligned with FarCom system 3237 | -9/Exiles | Given EX-Vault access code 3284 | -9/Exiles | Opened EX-Vault 3296 | -9/Exiles | Found Potential Leg 3298 | -9/Exiles | Found Potential Leg 3307 | -9/Exiles | Found AWS/Gauss 3311 | -9/Exiles | Found YOLO Cannon 3332 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3418 | -9/Exiles | Attacked by the Exiles 3487 | -9/Exiles | Core integrity fell below 50% 3489 | -9/Exiles | Discovered new exit (range 14) 3502 | -9/Exiles | Entered Mines 3721 | -8/Mines | Core integrity fell below 20% 3740 | -8/Mines | Discovered new exit (range 5) 3745 | -8/Mines | Entered Materials 3745 | -8/Materials | Evolved 2 slots: Propulsion x2 4037 | -8/Materials | Build established: Scavenger-Mutant 4399 | -8/Materials | Repaired Lgt. Treads 4426 | -8/Materials | Repaired Lgt. Treads 4742 | -8/Materials | Discovered new exit (range 7) 5524 | -8/Materials | Discovered new exit (range 7) 5756 | -8/Materials | Entered Factory 5756 | -7/Factory | Evolved 2 slots: Utility x2 5857 | -7/Factory | Discovered new exit (range 17) 6316 | -7/Factory | Entered Lower Caves 6596 | -7/Lower Caves | Learned location of Extension (-5) 6612 | -7/Lower Caves | Learned location of 1 exit from Factory 7235 | -7/Lower Caves | Discovered new exit (range 16) 7398 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 7588 | -7/Lower Caves | Encountered a Warlord checkpoint 7872 | -7/Lower Caves | Entered Data Miner 7872 | -7/Data Miner | Discovered new exit (range 6) 7903 | -7/Data Miner | Met Data Miner 7936 | -7/Data Miner | Learned location of Section 7 (-3) 7936 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7957 | -7/Data Miner | Received God Mode back door access code from Data Miner 7999 | -7/Data Miner | Entered Proximity Caves 8003 | -6/Proximity Caves | Identified exit to Factory 8080 | -6/Proximity Caves | Spotter reported a threat 8136 | -6/Proximity Caves | Learned 4 Factory zone layouts 8186 | -6/Proximity Caves | Learned Factory stockpile data 8347 | -6/Proximity Caves | Escorted by Enhanced Grunt 8348 | -6/Proximity Caves | Spotter reported a threat 8550 | -6/Proximity Caves | Entered Factory 8550 | -6/Factory | Accompanied by 1 ally 8550 | -6/Factory | Evolved 2 slots: Utility x2 8551 | -6/Factory | Identified exit to Lower Caves 8830 | -6/Factory | Incoming investigation squad redirected 8900 | -6/Factory | Search patrols dispatched 9021 | -6/Factory | Incoming assault squad redirected 9070 | -6/Factory | Found Prototype Device 9070 | -6/Factory | Identified Exp. Thermal Shield 9088 | -6/Factory | Lost 3 parts (1n1u1w) 9122 | -6/Factory | Found Launcher Loader 9244 | -6/Factory | Entered Lower Caves 9479 | -6/Lower Caves | Build established: Scavenger-Sprinter 9521 | -6/Lower Caves | Discovered new exit (range 5) 9527 | -6/Lower Caves | Identified exit to Lower Caves 9527 | -6/Lower Caves | Entered another Lower Caves area 9534 | -6/Lower Caves | Learned Factory terminal intel 9543 | -6/Lower Caves | Spotted B-75 Beast 9547 | -6/Lower Caves | Encountered a Warlord checkpoint 9587 | -6/Lower Caves | Learned 4 Factory zone layouts 9678 | -6/Lower Caves | Discovered new exit (range 11) 9682 | -6/Lower Caves | Identified exit to Zion 9682 | -6/Lower Caves | Entered Zion 9701 | -6/Zion | Discovered new exit (range 14) 9706 | -6/Zion | Received a visual enhancement algorithm 9740 | -6/Zion | Found Prototype Processor 9740 | -6/Zion | Identified Exp. Armor Integrity Analyzer 9742 | -6/Zion | Found Prototype Processor 9742 | -6/Zion | Identified Spectral Analyzer 9745 | -6/Zion | Found Prototype Processor 9745 | -6/Zion | Identified Exp. Target Analyzer 9782 | -6/Zion | Found Prototype Processor 9782 | -6/Zion | Identified Exp. Signal Interpreter 9785 | -6/Zion | Found Exp. Armor Integrity Analyzer 9806 | -6/Zion | Found Prototype Processor 9806 | -6/Zion | Identified Exp. Melee Analysis Suite 9809 | -6/Zion | Found Prototype Processor 9809 | -6/Zion | Identified Exp. Core Analyzer 9879 | -6/Zion | Found CR-A16's Pointy Stick 9912 | -6/Zion | Learned location of Warlord (-5) 9939 | -6/Zion | Imprinted 9941 | -6/Zion | Declared Zion's savior 9970 | -6/Zion | Learned Factory garrison access intel 9988 | -6/Zion | Found Prototype Device 10011 | -6/Zion | Identified exit to Proximity Caves 10066 | -6/Zion | Build established: Derelict-Sprinter 10162 | -6/Zion | Entered Proximity Caves 10162 | -5/Proximity Caves | Accompanied by 4 allies 10234 | -5/Proximity Caves | Spotter reported a threat 10236 | -5/Proximity Caves | Destroyed 7 combat bots 10354 | -5/Proximity Caves | Spotter reported a threat 10407 | -5/Proximity Caves | Spotter reported a threat 10496 | -5/Proximity Caves | Discovered new exit (range 7) 10505 | -5/Proximity Caves | Learned location of Armory (-4) 10506 | -5/Proximity Caves | Learned Factory trap positions 10509 | -5/Proximity Caves | Spotter reported a threat 10533 | -5/Proximity Caves | Build established: Scavenger-Mutant 10536 | -5/Proximity Caves | Identified exit to Factory 10536 | -5/Proximity Caves | Entered Factory 10536 | -5/Factory | Evolved 2 slots: Utility x2 10537 | -5/Factory | Identified exit to Extension 10539 | -5/Factory | Loaded intel: 120 trap records 10540 | -5/Factory | Loaded intel: 27 terminal locations 10541 | -5/Factory | Loaded intel: 4 garrison access locations 10579 | -5/Factory | Spotted B-75 Beast 10598 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 10599 | -5/Factory | Zion Heavy squad teleported in 10720 | -5/Factory | Entered Extension 10720 | -5/Extension | Accompanied by 2 allies 10741 | -5/Extension | Rescued a captive Derelict 10741 | -5/Extension | Rescued a captive Derelict 10757 | -5/Extension | Rescued a captive Derelict 10910 | -5/Extension | Build established: Derelict-Scout 10932 | -5/Extension | Rescued a captive Derelict 10945 | -5/Extension | Rescued a captive Derelict 10952 | -5/Extension | Rescued A7 11159 | -5/Extension | Spotted B-75 Beast 11182 | -5/Extension | Spotted B-75 Beast 11187 | -5/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 11216 | -5/Extension | Allies destroyed B-75 Beast 11245 | -5/Extension | Rescued a captive Derelict 11261 | -5/Extension | Lost 7 parts (1p6u) 11272 | -5/Extension | Rescued a captive Derelict 11273 | -5/Extension | Rescued a captive Derelict 11320 | -5/Extension | First assault squad dispatched 11331 | -5/Extension | Rescued a captive Derelict 11332 | -5/Extension | Rescued a captive Derelict 11449 | -5/Extension | Rescued a captive Derelict 11450 | -5/Extension | Rescued a captive Derelict 11459 | -5/Extension | Zion Fire squad teleported in 11553 | -5/Extension | Rescued a captive Derelict 11553 | -5/Extension | Rescued a captive Derelict 11589 | -5/Extension | Rescued a captive Derelict 11590 | -5/Extension | Rescued a captive Derelict 11605 | -5/Extension | Discovered new exit (range 10) 11605 | -5/Extension | Discovered new exit (range 6) 11606 | -5/Extension | Build established: Scavenger-Mutant 11614 | -5/Extension | Identified exit to Cetus 11642 | -5/Extension | Entered Cetus 11642 | -5/Cetus | Accompanied by 8 allies 11678 | -5/Cetus | Spotted Cetus Guard 11682 | -5/Cetus | Spotted Cetus Guard 11683 | -5/Cetus | Spotted Cetus Guard 11685 | -5/Cetus | Spotted Cetus Guard 11717 | -5/Cetus | Discovered new exit (range 22) 11730 | -5/Cetus | Identified exit to Archives 11730 | -5/Cetus | Entered Archives 11771 | -5/Archives | Discovered new exit (range 13) 11777 | -5/Archives | Identified exit to Hub_04(d) 11778 | -5/Archives | Entered Hub_04(d) 11798 | -5/Hub_04(d) | Discovered new exit (range 13) 11801 | -5/Hub_04(d) | Zion Hover Resupply teleported in 11816 | -5/Hub_04(d) | Identified exit to Factory 11823 | -5/Hub_04(d) | Zion Hover Resupply teleported in 11882 | -5/Hub_04(d) | Network Hub disabled 11909 | -5/Hub_04(d) | Spotted Lightning 11909 | -5/Hub_04(d) | Spotted Lightning 11909 | -5/Hub_04(d) | Spotted Lightning 11912 | -5/Hub_04(d) | Network Hub disabled 11985 | -5/Hub_04(d) | Entered Factory 11985 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 12007 | -4/Factory | Zion Heavy squad teleported in 12277 | -4/Factory | Found Prototype Protection 12277 | -4/Factory | Identified Zio. Weapon Casing 12365 | -4/Factory | Identified Phasing AFG 12410 | -4/Factory | Lost 3 parts (1n2u) 12448 | -4/Factory | Discovered new exit (range 11) 12453 | -4/Factory | Entered Armory 12599 | -4/Armory | Zion Light squad teleported in 12636 | -4/Armory | Incoming investigation squad redirected 12653 | -4/Armory | Fabricated Weapon Mount (x2) 12744 | -4/Armory | First assault squad dispatched 12767 | -4/Armory | Incoming assault squad redirected 12818 | -4/Armory | Lost 3 parts (1n2u) 12852 | -4/Armory | Spotted B-86 Titan 12872 | -4/Armory | Found Exp. Signal Interpreter 12902 | -4/Armory | Crushed by falling debris 12903 | -4/Armory | System corruption reached 10% 12913 | -4/Armory | Crushed by falling debris 12944 | -4/Armory | Lost 7 parts (3n4u) 13027 | -4/Armory | Found Prototype Launcher 13027 | -4/Armory | Identified Tesla Bomb Launcher 13039 | -4/Armory | Zion Fire squad teleported in 13039 | -4/Armory | Destroyed 7 combat bots 13090 | -4/Armory | Zion Hover Resupply teleported in 13125 | -4/Armory | Discovered new exit (range 3) 13248 | -4/Armory | Identified exit to Lab 13249 | -4/Armory | Entered Lab 13250 | -4/Lab | Discovered new exit (range 9) 13253 | -4/Lab | Identified exit to Research 13255 | -4/Lab | Hidden lab's door opened automatically 13255 | -4/Lab | Sensor layout match revealed 13274 | -4/Lab | Gained access to the hidden lab's interior 13303 | -4/Lab | Found Alien Artifact 13303 | -4/Lab | Identified Integrated Dissipator 13303 | -4/Lab | Installed Integrated Dissipator, increased core heat dissipation (+20) 13308 | -4/Lab | Found Alien Artifact 13308 | -4/Lab | Identified Core Expander 13308 | -4/Lab | Installed Core Expander, added new Propulsion slot 13319 | -4/Lab | Found Alien Artifact 13331 | -4/Lab | Found Prototype Hackware 13333 | -4/Lab | Found Prototype Protection 13333 | -4/Lab | Identified Hvy. Regenerative Plating 13348 | -4/Lab | Found Alien Artifact 13354 | -4/Lab | Entered Research 13354 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 13401 | -3/Research | Zion Heavy squad teleported in 13485 | -3/Research | Zion Infowar Resupply teleported in 13492 | -3/Research | Found Spectral Analyzer 13517 | -3/Research | Discovered new exit (range 24) 13527 | -3/Research | Identified exit to Quarantine 13557 | -3/Research | Identified Core Reset Matrix 13557 | -3/Research | Identified Transdimensional Reconstructor 13557 | -3/Research | Used Core Reset Matrix 13560 | -3/Research | Entered Quarantine 13561 | -3/Quarantine | Detected hypermatrix surge 13561 | -3/Quarantine | Sensed 18 artifacts in vicinity 13586 | -3/Quarantine | Found Core Stripper 13596 | -3/Quarantine | Found Sigix Broadsword 13713 | -3/Quarantine | Identified Quantum Router 13715 | -3/Quarantine | Found Transdimensional Reconstructor 13720 | -3/Quarantine | Found Transdimensional Reconstructor 13778 | -3/Quarantine | Spotted Alpha 7 13780 | -3/Quarantine | Discovered new exit (range 19) 13788 | -3/Quarantine | Found Subatomic Replicator 13824 | -3/Quarantine | Spotted Fortress 13850 | -3/Quarantine | Discovered new exit (range 5) 13852 | -3/Quarantine | Identified exit to Section 7 13853 | -3/Quarantine | Entered Section 7 13854 | -3/Section 7 | Sensed 23 artifacts in vicinity 13866 | -3/Section 7 | Build established: Alien-Ninja 13879 | -3/Section 7 | Retrieved Zion intel report: Active Terminals 13887 | -3/Section 7 | Retrieved Zion intel report: Depthwide Sectors/0 13891 | -3/Section 7 | Retrieved Zion intel report: Component Stockpiles 13912 | -3/Section 7 | Found Spacefold Activator 13967 | -3/Section 7 | Found Integrated Reactor 13970 | -3/Section 7 | Used Subatomic Replicator to create Supercharged Integrated Reactor 13972 | -3/Section 7 | Installed Supercharged Integrated Reactor, increased core energy generation (+15) 13980 | -3/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 13997 | -3/Section 7 | Spotted S7 Guard 14001 | -3/Section 7 | Found Core Membrane 14001 | -3/Section 7 | Installed Core Membrane, gained immunity to corruption 14060 | -3/Section 7 | Spotted Executioner 14060 | -3/Section 7 | Spotted Executioner 14068 | -3/Section 7 | Spotted Alpha 7 14073 | -3/Section 7 | Spotted B-99 Colossus 14094 | -3/Section 7 | Found Integrated Reactor 14094 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 14096 | -3/Section 7 | Found Integrated Reactor 14096 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 14098 | -3/Section 7 | Found Integrated Reactor 14098 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 14116 | -3/Section 7 | Found LRC Energy Well 14116 | -3/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 14179 | -3/Section 7 | Spotted Executioner 14179 | -3/Section 7 | Spotted Executioner 14224 | -3/Section 7 | Found Matter Drive 14231 | -3/Section 7 | Found Hpw. Transdimensional Reconstructor 14233 | -3/Section 7 | Found Hpw. Transdimensional Reconstructor 14416 | -3/Section 7 | Scanned by Researcher 14417 | -3/Section 7 | Intercept squad dispatched 14434 | -3/Section 7 | Spotted Tracker 14435 | -3/Section 7 | Warped through subspace 14443 | -3/Section 7 | Spotted B-86 Titan 14448 | -3/Section 7 | Discovered new exit (range 3) 14448 | -3/Section 7 | Spotted Combat Programmer 14449 | -3/Section 7 | Identified exit to Research 14450 | -3/Section 7 | Entered Research 14450 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 14605 | -2/Research | Spotted B-90 Cyclops 14629 | -2/Research | Retrieved Zion intel report: Branch Access 14629 | -2/Research | Identified exit to Testing 14630 | -2/Research | Zion Fire squad teleported in 14657 | -2/Research | Allies destroyed B-90 Cyclops 14661 | -2/Research | Zion Zionite Resupply teleported in 14700 | -2/Research | First assault squad dispatched 14720 | -2/Research | Entered Testing 14758 | -2/Testing | Spotted PG-AL7BOCME4S 14802 | -2/Testing | Rewired PG-AL7BOCME4S 14869 | -2/Testing | Found Prototype Energy Cannon 14869 | -2/Testing | Identified Potential Cannon 14872 | -2/Testing | Found Prototype Energy Cannon 14872 | -2/Testing | Identified Imp. Potential Cannon 14883 | -2/Testing | Retrieved Zion intel report: Emergency Access 14952 | -2/Testing | Spotted PG-Y5AMY9ET76 14976 | -2/Testing | Found Prototype Hackware 15005 | -2/Testing | Identified System Mapper 15024 | -2/Testing | Found Prototype Energy Gun 15024 | -2/Testing | Identified Tachyon Dispersion Ray 15037 | -2/Testing | Core integrity fell below 50% 15045 | -2/Testing | Discovered new exit (range 2) 15045 | -2/Testing | Identified exit to Access 15048 | -2/Testing | Entered Access 15048 | -1/Access | Evolved 2 slots: Power x1, Utility x1 15091 | -1/Access | Zion Infowar Resupply teleported in 15200 | -1/Access | Spotted B-99 Colossus 15210 | -1/Access | Zion Hover Resupply teleported in 15220 | -1/Access | Zion Infowar Resupply teleported in 15266 | -1/Access | Zion Heavy squad teleported in 15517 | -1/Access | Intercept squad dispatched 15522 | -1/Access | Zion Heavy squad teleported in 15533 | -1/Access | Spotted Tracker 15535 | -1/Access | Spotted Tracker 15540 | -1/Access | Destroyed Tracker 15553 | -1/Access | Combat Programmer assimilated allied 3G-M8G(Z) 15577 | -1/Access | Spotted Combat Programmer 15580 | -1/Access | Zion Infowar Resupply teleported in 15580 | -1/Access | Spotted Combat Programmer 15623 | -1/Access | Spotted B-99 Colossus 15623 | -1/Access | Spotted B-99 Colossus 15628 | -1/Access | Incoming investigation squad redirected 15637 | -1/Access | Warped through subspace 15648 | -1/Access | Lost 3 parts (1n2u) 15657 | -1/Access | Incoming investigation squad redirected 15710 | -1/Access | Retrieved Zion intel report: Active Terminals 15786 | -1/Access | Found Unknown Device 15786 | -1/Access | Identified Adv. Force Booster 15798 | -1/Access | Search patrols dispatched 15874 | -1/Access | Zion Hacking Resupply teleported in 15950 | -1/Access | Intercept squad dispatched 15965 | -1/Access | Discovered new exit (range 2) 15965 | -1/Access | Identified exit to Command 15966 | -1/Access | Entered Command 16127 | -1/Command | Core integrity fell below 50% 16160 | -1/Command | Found Prototype Device 16160 | -1/Command | Identified Exp. Force Field 16253 | -1/Command | Emitted hypermatrix ping 16258 | -1/Command | Assembled emerged from beneath the floor 16273 | -1/Command | Assembled emerged from beneath the floor 16296 | -1/Command | Spotted B-99 Colossus 16342 | -1/Command | Assembled emerged from beneath the floor 16376 | -1/Command | Core integrity fell below 20% 16388 | -1/Command | Disengaged cave seal 16388 | -1/Command | Zionites emerged from the dark tunnel 16460 | -1/Command | Phase Generator disabled 16496 | -1/Command | First assault squad dispatched 16681 | -1/Command | Assembled emerged from beneath the floor 16734 | -1/Command | Incoming assault squad redirected 16735 | -1/Command | Assembled emerged from beneath the floor 16778 | -1/Command | Incoming assault squad redirected 16780 | -1/Command | Crushed by falling debris 16804 | -1/Command | Build established: Alien-Mutant 16811 | -1/Command | Lost 3 parts (1n2u) 17021 | -1/Command | Assembled emerged from beneath the floor 17045 | -1/Command | Incoming assault squad redirected 17086 | -1/Command | Assembled emerged from beneath the floor 17127 | -1/Command | Disengaged cave seal 17127 | -1/Command | Zionites emerged from the dark tunnel 17168 | -1/Command | Found Prototype Protection 17168 | -1/Command | Identified Zio. Weapon Casing 17170 | -1/Command | Found Zio. Weapon Casing 17195 | -1/Command | Found Zio. Weapon Casing 17202 | -1/Command | Found Zio. Weapon Casing 17343 | -1/Command | Zionites emerged from the dark tunnel 17432 | -1/Command | Terminal network hard line cut 17510 | -1/Command | Incoming assault squad redirected 17663 | -1/Command | Spotted M Guard 17664 | -1/Command | Spotted M Guard 17664 | -1/Command | Spotted Combat Programmer 17680 | -1/Command | Spotted Combat Programmer 17680 | -1/Command | High security lockdown imminent 17719 | -1/Command | Destroyed M Guard 17719 | -1/Command | All MAIN.C guards destroyed 17726 | -1/Command | Found Prototype Device 17726 | -1/Command | Identified Thermal Barrier 17736 | -1/Command | Found Prototype Device 17736 | -1/Command | Identified AEGIS Remote Shield 17760 | -1/Command | High security lockdown engaged 17763 | -1/Command | Found Prototype Reactor 17763 | -1/Command | Identified Zero-point Reactor 17765 | -1/Command | Found Zero-point Reactor 17839 | -1/Command | Met MAIN.C 17848 | -1/Command | 0b10 Conduit disabled 17850 | -1/Command | Allies destroyed MAIN.C Shell 17853 | -1/Command | MAIN.C activated Command garrisons 17859 | -1/Command | Allies destroyed MAIN.C 17874 | -1/Command | Spotted Executioner 17880 | -1/Command | Allies destroyed Executioner 17902 | -1/Command | Discovered new exit (range 41) 17902 | -1/Command | Discovered new exit (range 72) 17902 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 18066 | -1/Command | Spotted B-99 Colossus 18244 | -1/Command | Found Prototype Protection 18244 | -1/Command | Identified Zio. Shade Armor 18292 | -1/Command | Found Zio. Shade Armor 18643 | -1/Command | Found Zero-point Reactor 18659 | -1/Command | Found Exp. Targeting Computer 18664 | -1/Command | Found Exp. Targeting Computer 18752 | -1/Command | Found Corrupted Exp. Weapon Cycler 19245 | -1/Command | Found Exp. Core Analyzer 19364 | -1/Command | Found Zio. Weapon Casing 19422 | -1/Command | Found Corrupted Quantum Capacitor 19446 | -1/Command | Warped through subspace to slip node 19446 | -1/Command | Discovered new exit (range 5) 19451 | -1/Command | Entered Access_0 19452 | -1/Access_0 | Sensed 1 artifact in vicinity 19453 | -1/Access_0 | Met Architect 19454 | -1/Access_0 | Architect warped through subspace 19461 | -1/Access_0 | Destroyed A8 19473 | -1/Access_0 | Subspace Access Node disabled 19493 | -1/Access_0 | Architect warped through subspace 19525 | -1/Access_0 | Architect warped through subspace 19528 | -1/Access_0 | Subspace Access Node disabled 19556 | -1/Access_0 | Architect warped through subspace 19579 | -1/Access_0 | Architect warped through subspace 19582 | -1/Access_0 | A6 warped into view 19587 | -1/Access_0 | Destroyed A6 19599 | -1/Access_0 | Architect warped through subspace 19619 | -1/Access_0 | Architect warped through subspace 19631 | -1/Access_0 | Architect warped through subspace 19646 | -1/Access_0 | Architect warped through subspace 19648 | -1/Access_0 | Subspace Access Node disabled 19693 | -1/Access_0 | Architect warped through subspace 19708 | -1/Access_0 | Architect warped through subspace 19719 | -1/Access_0 | Architect warped through subspace 19726 | -1/Access_0 | Architect warped through subspace 19731 | -1/Access_0 | Architect warped through subspace 19731 | -1/Access_0 | Subspace Access Node disabled 19789 | -1/Access_0 | Destroyed Architect 19790 | -1/Access_0 | Architect triggered a singularity event 19792 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 19792 | -1/Access_0 | Warped through subspace to slip node 19792 | -1/Access_0 | Discovered new exit (range 8) 19796 | *** | Escaped singularity! Last Messages --------------- 19782_ Destroyed Prototype Hackware. 19784_ Quantum Shear penetrates Wall. 19784_ Penetrated by Quantum Shear. 19788_ Dropped Exp. Matter Compressor. 19788_ Dropped Com. HERF Cannon. 19788_ Quantum Shear penetrates Earth. 19789_ Extracted 91 matter. 19789_ Destroyed Prototype Protection. 19789_ Architect: "If I can't win, no one wins!" 19789_ Architect destroyed. 19790_ A0_COM: Initiating irreversible singularity event. Goodbye. 19791_ A0_COM: 10. 19792_ A0_COM: 9. 19792_ Acquired Hpw. Transdimensional Reconstructor. 19792_ Warped through subspace, drawn to slip node. 19792_ EXIT=FOUND 19793_ A0_COM: 8. 19794_ A0_COM: 7. 19795_ A0_COM: 6. 19796_ A0_COM: 5. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 214 Coolant Potential 120 Energy Generation 138 Energy Capacity 1970 Matter Stores 800 Matter Capacity 800 Sight Range 24 Robot Scan Range 19 Terrain Scan Range 16 Terrain Scan Density 410 ECM Strength 3 Jamming Range 16 Power Amplification 30 Additional Mass Support 25 Armor Coverage 600 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Core Shielding 40 Power Shielding 66 Propulsion Shielding 33 Weapon Shielding 100 Point Defense Rating 80 Weapon Cycling 30 Phase Shifting 15 Evasion (%) 87 Targeting Accuracy 24 Melee Accuracy 6 Launcher Accuracy 30 Target Analysis 10 Core Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 4 Force Boost 40 Salvage Targeting 3 Offensive Hacking 34 Defensive Hacking 25 Item Schematics ----------------- Exp. Optical Array | -3/Quarantine | Archive Exp. Thermal Shield | -3/Quarantine | Archive Molecular Scythe | -3/Quarantine | Archive Centrium Greatsword | -3/Quarantine | Archive Nanosword | -3/Quarantine | Archive Exp. Terrain Scan Processor | -3/Quarantine | Archive Adv. Variable Charge Gun | -3/Quarantine | Archive Plasma Sword | -3/Quarantine | Archive Exp. Focal Shield | -3/Quarantine | Archive Gravity Flail | -3/Quarantine | Archive Prc. Energy Filter | -3/Quarantine | Archive Adv. Myomer Leg | -3/Quarantine | Archive Hvy. Neutron Cannon | -3/Quarantine | Archive Electron Diverter | -3/Section 7 | Archive Cld. Gravmag System | -3/Section 7 | Archive Cld. Plasma Rifle | -3/Section 7 | Archive Adv. Energy Well | -3/Section 7 | Archive Adv. Thermal Defense Suite | -3/Section 7 | Archive Coolant Network | -3/Section 7 | Archive Helical Railgun | -3/Section 7 | Archive Tactical Quantum Warhead | -3/Section 7 | Archive Ionic Axe | -3/Section 7 | Archive Adv. Plasma Rifle | -3/Section 7 | Archive Adv. Gravity Neutralizer | -3/Section 7 | Archive Exp. Power Shielding | -3/Section 7 | Archive Neutron Missile Launcher | -3/Section 7 | Archive Lgt. Antimatter Cannon | -3/Section 7 | Archive Exp. Melee Analysis Suite | -3/Section 7 | Archive Imp. Energy Well | -3/Section 7 | Archive Exp. Matter Compressor | -3/Section 7 | Archive Imp. Lightning Gun | -3/Section 7 | Archive Cld. Nuclear Pulse Thruster | -3/Section 7 | Archive Exp. Energy Well | -3/Section 7 | Archive Enh. Biometal Leg | -3/Section 7 | Archive Gravity Neutralizer | -3/Section 7 | Archive Adv. KE Penetrator | -2/Testing | Archive Mni. Fusion Reactor | -2/Testing | Archive Centrium Heavy Armor Plating | -2/Testing | Archive Proton Burst Cannon | -2/Testing | Archive Imp. Q-thruster | -2/Testing | Archive Stealth Drone Bay | -2/Testing | Archive Exp. Shield Generator | -2/Testing | Archive Robot Schematics ------------------ R-10 Processor | -3/Quarantine | Archive K-01 Serf | -3/Quarantine | Archive E-15 Imp | -3/Quarantine | Archive O-32 Director | -3/Section 7 | Archive C-55 Analyst | -3/Section 7 | Archive A-02 Transporter | -3/Section 7 | Archive A-27 Freighter | -3/Section 7 | Archive S-43 Plague | -3/Section 7 | Archive L-61 Swordsman | -3/Section 7 | Archive B-74 Champion | -3/Section 7 | Archive A-15 Conveyor | -2/Testing | Archive C-57 Dissector | -2/Testing | Archive R-06 Scavenger | -2/Testing | Archive Fabricated ------------ Weapon Mount | x2 | -4/Armory Alien Tech Used ----------------- Integrated Dissipator Core Expander Core Reset Matrix Sigix Broadsword Spacefold Activator Subatomic Replicator Supercharged Integrated Reactor Core Membrane Integrated Reactor LRC Energy Well Matter Drive Transdimensional Reconstructor High-powered Transdimensional Reconstructor Core Stripper Achievements -------------- None Challenges ------------ None Game ------ Seed ResetFluxScythe Manual? 0 Play Time 02:53:02 Cumulative 2468.1 hours Start 2023.04.12 @ 09:31:59 End 2023.04.12 @ 12:41:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2830 Rogue 2822 Adventurer 0 Explorer 8 Win Type 6 Total 303 Types 49/32/103/3/3/5/105/2/1 Lore% 98 Gallery% 98 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fba362f3-fedc-49f8-aabc-c31e427d57bb