Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.20 @ 01:47:58 Player: Omega Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (76) 380 Value Destroyed (2718) 2718 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (113) 113 TOTAL SCORE: 6291 Bonus ------- High Alert Combat Kills 113 Cogmind --------- Core Integrity 0/850 Matter 93/300 Energy 100/100 System Corruption 10% Temperature Cool (12) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Fusion Compressor > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine Advanced Heat Sink Improved Signal Interpreter Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Fission Core > --- PROPULSION ------- Flexi-carbon Leg Impulse Thruster Impulse Thruster Impulse Thruster Impulse Thruster > --- UTILITY ---------- Cryofiber Web Advanced Heat Sink Improved Sensor Array Advanced Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- High-powered Shock Rifle High-powered Shock Rifle Proton Cannon > --- INVENTORY -------- Improved Deuterium Engine Armored Leg Armored Leg Improved Signal Interpreter Hardened Medium Armor Plating [Rating: 78] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Hover Unit Gravmag System Flight Unit Flight Unit Utility Advanced Heat Sink Device Advanced Heat Sink Storage Compact Battery Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun High-powered Shock Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . 1 . . . Propulsion 3 | . . 1 1 1 . Utility 3 | . . . 1 1 1 Weapon 1 | . . . . . 1 Parts Attached 120 | 7 10 13 3 36 51 Power 22 | 1 2 4 . 5 10 Engine 15 | 1 2 4 . 2 6 Core 7 | . . . . 3 4 Reactor . | . . . . . . Propulsion 50 | 2 3 7 1 16 21 Treads 3 | . . . . 3 . Leg 27 | 2 1 . . 7 17 Wheel . | . . . . . . Hover 5 | . . . . 5 . Flight 15 | . 2 7 1 1 4 Utility 25 | 2 3 . 1 10 9 Device 16 | 1 1 . . 6 8 Storage 3 | 1 1 . . 1 . Processor 2 | . 1 . . 1 . Hackware . | . . . . . . Protection 4 | . . . 1 2 1 Artifact . | . . . . . . Weapon 23 | 2 2 2 1 5 11 Energy Gun 5 | . . . 1 1 3 Energy Cannon 3 | . . . . 2 1 Ballistic Gun 13 | 2 2 . . 2 7 Ballistic Cannon . | . . . . . . Launcher 2 | . . 2 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 1 . Parts Lost 40 | . . 2 3 8 27 Power 7 | . . . 1 1 5 Propulsion 16 | . . 2 1 4 9 Utility 9 | . . . 1 1 7 Weapon 8 | . . . . 2 6 Highest Loss Streak 10 | . . 1 3 8 10 To Critical Strikes . | . . . . . . Average Slot Usage (%) 87 | . 96 97 90 80 88 Engine 7 | . 14 20 15 2 6 Core 5 | . . . . 10 3 Leg 22 | . 18 . . 19 30 Hover 2 | . . . . 7 . Flight 4 | . 9 32 30 1 . Device 15 | . 14 11 9 12 20 Storage 2 | . 12 . . 2 . Processor 3 | . 1 11 9 3 3 Protection 2 | . . . 7 1 4 Energy Gun 1 | . . . 1 . 2 Energy Cannon 3 | . . . . 6 3 Ballistic Gun 9 | . 25 11 7 6 9 Launcher 1 | . . 10 9 . . Peak Build Rating 78 | 9 9 10 13 52 78 Average Rating 38 | 7 8 9 12 35 55 On Entrance 13 | . 9 7 10 12 45 Naked Turns . | . . . . . . Heaviest Build 51 | 15 15 12 16 35 51 Greatest Support 86 | 20 20 12 16 85 86 Greatest Overweight (x) 7 | . 3 1 1 7 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 Average Capacity 5 | 7 7 5 5 5 5 Most Carried 8 | 3 8 5 5 5 5 Average Carried 4 | 2 4 4 3 4 4 Final Capacity 8 | 8 5 5 5 5 5 Final Carried 5 | 3 5 5 5 5 3 Class Distribution -------------------- 54% | Scavenger-Mutant 16% | Mutant 12% | Scavenger-Tank 7% | Scavenger-Gunner 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 2432 | 324 188 110 . 698 1112 Remotely . | . . . . . . Salvage Created 3171 | 171 270 166 . 659 1905 Parts 171 | 9 19 13 . 35 95 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 4 | . 3 . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 54 | . 7 9 . 12 26 Guns 37 | . 7 4 . 5 21 Cannons 8 | . . . . 7 1 AOE 7 | . . 5 . . 2 Classes Destroyed 14 | 3 3 2 . 2 4 Worker 5 | 2 . . . 1 2 Builder 2 | . . . . . 2 Tunneler 2 | 2 . . . . . Hauler 1 | . . 1 . . . Recycler 4 | 1 1 . . . 2 Mechanic 1 | . . . . . 1 Operator 1 | . . . . . 1 Watcher 6 | . 2 . . . 4 Swarmer 11 | . 5 3 . . 3 Grunt 27 | . 2 5 . 5 15 Duelist 2 | . . . . . 2 Sentry 4 | . . 1 . 3 . Hunter 4 | . . . . 2 2 Programmer 6 | . . . . 2 4 Best Kill Streak 7 | 2 4 5 . 3 7 Combat Bots Only 5 | . 3 5 . 3 5 Max Kills in Single Turn 3 | 1 1 2 . 1 3 Gunslinging . | . . . . . . Exploded 2 | . . 2 . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 744 | . 42 47 17 190 448 Missed 252 | . 17 25 9 64 137 Damage Taken 8000 | . 280 270 218 1713 5519 Core 1428 | . 52 49 41 431 855 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 108 | . . 17 . . 91 Core Remaining (%) 79 | 100 79 87 92 38 . Volleys Fired 281 | 9 27 47 11 58 129 Largest 3 | 2 2 2 1 2 3 Hottest 195 | 40 40 53 61 124 195 Shots Fired 527 | 18 54 52 11 107 285 Gun 435 | 18 54 38 11 67 247 Cannon 78 | . . . . 40 38 Launcher 14 | . . 14 . . . Special . | . . . . . . Kinetic 345 | 18 54 38 8 36 191 Thermal 98 | . . . 3 71 24 Explosive 14 | . . 14 . . . Electromagnetic 70 | . . . . . 70 Robot Hit Streak 11 | 2 4 7 2 7 11 Robot Miss Streak 11 | 3 4 3 4 4 11 Penetration Max 1 | . . . . . 1 Secondary Targets 8 | . 2 . . 2 4 Max Gunslinging Chain 1 | . 1 . . 1 1 Shots Hit Robots 328 | 9 28 34 3 67 187 Core Hits 148 | 5 16 26 1 25 75 Critical Kills 5 | . . . . 1 4 Critical Parts Destroyed 10 | . . . . 1 9 Critical Strikes 16 | . . . . 3 13 Burn 1 | . . . . 1 . Destroy 15 | . . . . 2 13 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6644 | 113 373 816 28 1499 3815 Guns 4456 | 113 373 216 28 811 2915 Cannons 1286 | . . . . 686 600 Explosions 881 | . . 600 . . 281 Melee . | . . . . . . Ramming 21 | . . . . 2 19 Kinetic 3532 | 113 373 216 28 492 2310 Thermal 1600 | . . . . 1005 595 Explosive 600 | . . 600 . . . Electromagnetic 891 | . . . . . 891 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 10 | . . . . . 10 Average Corruption 4 | . . . . . 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 33 | . . . . . 33 Message Errors 4 | . . . . . 4 Matter Fused 9 | . . . . . 9 Heat Flow Errors 2 | . . . . . 2 Energy Discharges 3 | . . . . . 3 Parts Fused 2 | . . . . . 2 Data Loss (minor) 2 | . . . . . 2 Data Loss (major) 2 | . . . . . 2 Misfires 5 | . . . . . 5 Alerts 2 | . . . . . 2 Weapon Failures 2 | . . . . . 2 Overload Shots 1 | . . . . 1 . Overflow Damage 158 | . . . . 28 130 Projectiles 45 | . . . . 28 17 Explosions 113 | . . . . . 113 Melee . | . . . . . . Knockbacks 1 | . . . . . 1 Impact 1 | . . . . . 1 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 159 | . . 18 . . 141 Shots 3 | . . 1 . . 2 Rammed 2 | . . . . 1 1 Targets Rammed 5 | . . . . 1 4 Kicked 3 | . . . . . 3 Crushed . | . . . . . . Highest Temperature 515 | . 20 67 48 515 177 Average Temperature 82 | . 6 20 15 145 50 Received Heat Transfer 1884 | . 159 51 93 606 975 Effects 10 | . . . . 10 . Shutdowns 1 | . . . . 1 . Interference 3 | . . . . 3 . Damage (minor) 1 | . . . . 1 . Damage (major) 4 | . . . . 4 . Damage (core) 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted 2 | . . . . . 2 Combat Hostiles 2 | . . . . . 2 Parts Fried 13 | . . . . . 13 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . . . 1 2 Heat Transferred 2315 | . . . . 1567 748 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 528 | 25 227 528 267 204 525 Initial 222 | . 16 95 222 114 76 Average 174 | 10 119 245 240 105 243 Maximum Alert Level 2 | . 1 2 1 1 2 Low Security (%) 66 | 100 64 42 . 98 43 Level 1 22 | . 35 47 100 1 33 Level 2 10 | . . 10 . . 23 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 15 | . . 1 . 5 9 Investigation 1 | . . . . 1 . Extermination 8 | . . . . 3 5 Reinforcement 6 | . . 1 . 1 4 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 2 | . . . . . 2 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 6 | . 1 2 1 . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 109 | . 13 16 8 26 46 Peak Tracking Total 11 | . 6 11 7 5 9 Tactical Retreats 7 | . . 1 . 3 3 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 3 | . . . 1 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 13 | . . 4 . . 9 Max in Single Turn 2 | . . 2 . . 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 18 | . 4 2 . 6 6 Terminals 8 | . 3 1 . 3 1 Fabricators 2 | . . . . 1 1 Repair Stations 4 | . 1 1 . . 2 Recycling Units . | . . . . . . Scanalyzers 2 | . . . . 2 . Garrison Access 2 | . . . . . 2 Total Hacks 58 | . 10 11 . 22 15 Successful 33 | . 5 9 . 15 4 Failed 25 | . 5 2 . 7 11 Catastrophic 6 | . 2 . . 1 3 Database Lockouts . | . . . . . . Manual 21 | . 4 6 . 3 8 Terminals 24 | . 7 6 . 6 5 Fabricators 3 | . . . . 1 2 Repair Stations 14 | . 3 5 . . 6 Recycling Units . | . . . . . . Scanalyzers 15 | . . . . 15 . Garrison Access 2 | . . . . . 2 Terminal Hacks 5 | . 2 1 . 2 . Record 1 | . . . . 1 . Prototype ID Bank 1 | . 1 . . . . Open DSF 1 | . . . . 1 . Locate Traps 2 | . 1 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 7 | . 1 3 . . 3 Scan Component 5 | . 1 2 . . 2 Repair 2 | . . 1 . . 1 Recycling Unit Hacks . | . . . . . . Scanalyzer 13 | . . . . 13 . Insert Component 6 | . . . . 6 . Analyze 7 | . . . . 7 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 8 | . 2 5 . . 1 Terminals 6 | . 1 4 . . 1 Track 1 | . . 1 . . . Botnet 2 | . 1 1 . . . Disrupt 2 | . . 1 . . 1 Operators 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations 2 | . 1 1 . . . Mechanics 2 | . 1 1 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 17 | . 4 2 . 5 6 Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 5 | . . . . 5 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . 1 . . 1 Time 70 | . . 26 . . 44 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 6 | . . . . 6 . Part Schematics Acquired 5 | . . . . 5 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 4002 | 129 377 275 74 1465 1682 Spaces Moved 2719 | 42 300 299 88 1092 898 Core 54 | 1 . . . 27 26 Treads 79 | . . . . 79 . Legs 1499 | 41 133 . . 457 868 Wheels . | . . . . . . Hover 369 | . . . . 369 . Flight 718 | . 167 299 88 160 4 Fastest Speed 31 | 50 37 34 31 34 100 Average Speed 104 | 118 88 34 54 111 127 Slowest Speed 400 | 120 280 117 114 400 287 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 2 | . . 2 . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 5 36 31 14 27 34 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . 1 1 1 . . Unknown Exits Taken 2 | 1 . . . 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 105 | . . 52 . 6 47 Melee . | . . . . . . Projectile 17 | . . . . 6 11 AOE 87 | . . 52 . . 35 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 3395 | 99 357 423 103 1224 1189 Wait 161 | 39 5 54 . 3 60 Move 2710 | 41 299 294 87 1091 898 Hop 2 | . . 2 . . . Pick Up 32 | 3 6 5 2 7 9 Fast Attach 97 | 7 9 7 . 32 42 Attach 18 | . 1 5 2 3 7 Detach 4 | . . 1 . 2 1 Swap 5 | . . 1 1 1 2 Drop 80 | . 10 7 . 26 37 Fire 281 | 9 27 47 11 58 129 Melee . | . . . . . . Ram 1 | . . . . . 1 Kick 3 | . . . . . 3 Crush 1 | . . . . 1 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 130 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 344 | -10/Materials | Discovered new exit (range 5) 506 | -10/Materials | Identified exit to Materials 507 | -10/Materials | Entered another Materials area 507 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 590 | -9/Materials | Repaired Lgt. Ion Engine 678 | -9/Materials | Build established: Scavenger-Mutant 758 | -9/Materials | Discovered new exit (range 14) 782 | -9/Materials | Identified exit to Materials 782 | -9/Materials | Entered another Materials area 782 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 849 | -8/Materials | Discovered new exit (range 3) 855 | -8/Materials | Identified exit to Factory 856 | -8/Materials | Entered Factory 856 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 875 | -7/Factory | Lost 3 parts (1p1n1u) 1006 | -7/Factory | Lost 8 parts (1p4n1u2w) 2043 | -7/Factory | Core integrity fell below 50% 2102 | -7/Factory | Discovered new exit (range 15) 2321 | -7/Factory | Entered another Factory area 2321 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2686 | -6/Factory | Repaired Gauss Rifle 3477 | -6/Factory | Lost 3 parts (1p1u1w) 3607 | -6/Factory | Lost 3 parts (1p2w) 3657 | -6/Factory | Lost 3 parts (1p1n1w) 3875 | -6/Factory | Core integrity fell below 50% 3973 | -6/Factory | Lost 10 parts (2p5n2u1w) 3981 | -6/Factory | Core integrity fell below 20% 3987 | -6/Factory | System corruption reached 10% 4003 | -6/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- Fusion Modulator explodes. G-50 Soldier destroyed. Adv. Heat Sink destroyed. Arm. Leg destroyed. Lgt. Nuclear Core destroyed. Acquired Imp. Carbon-fiber Leg. System corrupted: Matter fused (-7). Arm. Leg destroyed. Subcomponent Replicator disabled. Lgt. Nuclear Core destroyed. Acquired Fusion Compressor. System corrupted: Flexi-carbon Leg fused. Construction Platform disabled. K-01 Serf cleans the Nuclear Reactor. System corrupted: Heat flow error (+196). Flexi-carbon Leg destroyed. K-01 Serf cleans the Nuclear Reactor. Imp. Carbon-fiber Leg destroyed. Imp. Sensor Array destroyed. Slammed into A-15 Conveyor. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????? ??????????????????????????????????????? | | ?????? ??????????????????????????????????????? | | ?????# ??????????????????????????????????????? | | ?????# #?????????????????????????????????????? | | ?????# #?????????????????????????????????????? | | #????# #?????????????????????????????????????? | | /????# #?????????????????????????????????????? | | #????# ##############????????????????????????? | | #????# # #????????????????????????? | | #????# # """ #????????????????????????? | | #????# # """ "Y" #????????????????????????? | | ###### #! """ " " #????????????????????????? | | # """ #??????##????????????????? | | # Y p #???? #????????????????? | | + """ ###A"" #????????????????? | | # """ /@ T +????????????????? | | # """ ### #????????????????? | | +#######+### /// #???? #????????????????? | | ## // #??????##????????????????? | | """""""" ## // #????????????????????????? | | ##### #########????????????????????????? | | """""""" #???###????????????????????????????????? | | #??????????????????????????????????????? | | """""""" #??????????????????????????????????????? | | #??????????????????????????????????????? | | """""""" #??????????????????????????????????????? | | #??????????????????????????????????????? | | ???????" #??????????????????????????????????????? | | ??????? #??????????????????????????????????????? | | ???????? #??????????????????????????????????????? | | ????????###??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 113 Energy Generation 31 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Base Temperature (-) 100 Armor Coverage 225 Evasion (%) 63 Targeting Accuracy 8 Recoil Reduction 2 Matter Filtering 30 Particle Charging 20 Item Schematics ----------------- Airjet | -7/Factory | Scanalyzed Adv. ECM Suite | -7/Factory | Scanalyzed Imp. Deuterium Engine | -7/Factory | Scanalyzed Gauss Rifle | -7/Factory | Scanalyzed Hvy. Ion Cannon | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Power Corrupts Challenges ------------ None Game ------ Seed PhasePulseTendrils Manual? 0 Play Time 01:08:15 Cumulative 12.4 hours Start 2024.09.20 @ 00:42:08 End 2024.09.20 @ 01:47:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 19 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5f17e8e9-f2cc-41b9-abc4-417daa8fbc52