Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.07 @ 00:28:33 Player: Palikka Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (7) 3500 Regions Visited (23) 4600 Robots Destroyed (392) 1960 Value Destroyed (18633) 18633 Prototype IDs (29) 580 Alien Tech Used (2) 400 Bonus (6701) 6701 TOTAL SCORE: 36374 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3469 Follower Combat Kills 74 Met Data Miner 300 Met Imprinter 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 1670 Friendly Fire -612 Cogmind --------- Core Integrity 0/1300 Matter 162/300 Energy 99/100 System Corruption 30% Temperature Cool (9) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (13) ----- Improved Targeting Computer Advanced Target Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Antimatter Reactor Gamma Rifle Long-range Missile Launcher Phasing Sabre Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Advanced Heavy Treads Advanced Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Coolant Injector Large Storage Unit Experimental Energy Well Long-range Sensor Array Experimental Signal Interpreter Improved Targeting Computer Experimental Armor Integrity Analyzer Matter Filter Advanced Force Field Advanced Force Field Improved Hacking Suite > --- WEAPON ----------- Heavy Gauss Cannon Heavy Gauss Cannon > --- INVENTORY -------- Vortex Chain Reactor Heavy Siege Treads Heavy Siege Treads Long-range Proton Cannon Heavy Gauss Cannon Long-range Missile Launcher Phasing Sabre [Rating: 139] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Neutrino Core Reactor Vortex Chain Reactor Propulsion Medium Treads Treads Medium Treads Leg Enhanced Biometal Leg Wheel Wheel Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Improved Hacking Suite Protection Improved Medium Armor Plating Artifact Phase Armor Weapon Magnetic Acceleration Cannon Energy Gun Improved EM Shotgun Energy Cannon Phase Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Long-range Missile Launcher Slashing Weapon Phasing Sabre Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Qua Slots Evolved 14 | . . 2 2 2 . . . . 2 . . . . 2 . . . . 2 . . 2 . Power 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Propulsion 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . Utility 11 | . . 2 2 1 . . . . 1 . . . . 2 . . . . 1 . . 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 436 | 6 20 28 35 14 5 5 . 6 48 6 2 6 9 104 17 2 26 6 11 3 20 50 7 Power 42 | 1 4 5 2 2 1 . . 1 4 1 . . 1 9 1 . 2 . 2 . 2 4 . Engine 20 | 1 4 5 1 1 . . . . 2 . . . . 4 1 . . . 1 . . . . Core 19 | . . . 1 1 1 . . 1 2 1 . . 1 5 . . 2 . 1 . 2 1 . Reactor 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . Propulsion 73 | 2 3 8 10 4 . . . 1 6 2 . . 1 12 3 1 10 . . 3 2 5 . Treads 60 | 2 3 8 10 4 . . . 1 6 2 . . 1 12 2 . 1 . . 1 2 5 . Leg 11 | . . . . . . . . . . . . . . . . . 9 . . 2 . . . Wheel 2 | . . . . . . . . . . . . . . . 1 1 . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Utility 204 | 1 7 7 15 5 1 . . 2 27 2 1 6 4 55 9 . 9 4 6 . 11 29 3 Device 93 | . . 1 6 3 . . . 1 10 1 1 4 2 23 6 . 3 4 4 . 3 21 . Storage 20 | 1 7 3 1 . . . . . 2 . . . . 1 . . 1 . . . . 3 1 Processor 12 | . . 1 . . . . . . 1 . . . . 4 1 . 1 . 2 . . 2 . Hackware 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Protection 76 | . . 2 8 2 1 . . 1 14 1 . 2 2 27 2 . 4 . . . 8 2 . Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Weapon 117 | 2 6 8 8 3 3 5 . 2 11 1 1 . 3 28 4 1 5 2 3 . 5 12 4 Energy Gun 11 | 2 5 2 . . . . . . 1 . . . . . . . . . . . . 1 . Energy Cannon 38 | . . . 1 1 . 2 . . 2 . . . . 19 1 . 1 . 2 . 3 6 . Ballistic Gun 18 | . 1 4 3 1 1 1 . 1 3 . . . . . 1 1 . . . . . 1 . Ballistic Cannon 22 | . . . 2 1 . . . 1 3 . 1 . 2 2 1 . 3 1 1 . 2 2 . Launcher 23 | . . 2 2 . 2 2 . . 2 1 . . 1 7 1 . 1 1 . . . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . . . . . . . . . . . . . . . . . 1 4 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . 1 1 . . . . . 1 . . 1 . . . . 4 . 1 . . 3 2 Parts Lost 128 | . 6 4 8 5 . . . 4 8 1 . . 2 31 9 1 4 2 3 1 7 30 2 Power 9 | . 1 . . . . . . 1 2 . . . . 2 . . . . 1 . . 2 . Propulsion 27 | . 1 2 1 1 . . . 1 1 1 . . 1 9 2 1 2 . . . . 4 . Utility 55 | . . 2 4 1 . . . 1 2 . . . . 12 5 . 1 2 2 . 3 18 2 Weapon 37 | . 4 . 3 3 . . . 1 3 . . . 1 8 2 . 1 . . 1 4 6 . Highest Loss Streak 12 | . 2 2 4 1 . . . 2 5 1 . . 2 12 6 1 2 1 3 1 5 12 2 Average Slot Usage (%) 94 | . 95 95 99 98 100 100 100 99 99 99 100 99 99 93 76 93 92 99 97 92 89 80 18 Engine 4 | . 13 10 8 6 5 . . . 3 . . . . 2 4 5 3 . 3 5 4 . . Core 2 | . . . . . 1 7 7 6 2 6 6 6 6 2 . . 1 5 6 1 5 5 . Treads 18 | . 27 21 18 22 23 23 23 23 25 25 26 26 25 19 6 10 4 . . . 8 8 . Leg 1 | . . . . . . . . . . . . . . . . . 6 23 21 20 4 . . Device 12 | . . 1 8 11 13 7 7 7 10 13 13 12 12 13 12 29 17 15 22 21 20 26 . Storage 24 | . 27 36 36 30 30 30 30 30 26 26 26 26 26 21 17 17 18 17 15 15 14 10 2 Processor 6 | . . . . . . . . . 6 6 6 6 6 12 16 11 13 17 16 21 16 12 14 Protection 6 | . . 2 8 9 8 15 15 14 8 6 6 6 6 6 1 . 7 6 . . 4 2 . Energy Gun 1 | . 18 6 2 . . . . . . . . . . . . . . . . . . . . Energy Cannon 2 | . . . 1 2 . 6 7 6 . . . . . 7 1 . 2 . 1 1 1 3 . Ballistic Gun 3 | . 7 14 9 6 . 4 . 2 4 . . . . . 3 4 . . . . . . . Ballistic Cannon 4 | . . . 4 4 7 . . . 6 6 6 6 11 2 4 5 7 9 8 5 7 3 . Launcher 1 | . . . . . 6 2 7 4 . 5 6 6 . . 1 . . 1 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 116 | 9 41 80 91 98 95 97 97 98 108 116 107 114 111 113 99 83 98 88 97 89 89 110 4 Greatest Support 145 | 40 40 40 50 78 68 68 68 76 108 98 96 96 96 120 120 55 110 110 110 110 140 145 3 Greatest Overweight (x) 8 | 2 2 1 2 1 1 1 1 1 1 1 1 1 1 1 8 8 8 . . 1 1 . 1 Average Overweight (x) . | . . . 1 1 1 1 1 1 . 1 1 1 1 . 4 4 3 . . . . . . Largest Inventory Capacity 28 | 6 16 28 28 28 28 28 28 28 28 28 28 28 28 28 22 22 22 16 16 16 16 10 4 Average Capacity 23 | 5 11 23 28 28 28 28 28 28 28 28 28 28 28 26 22 22 20 16 16 16 15 8 4 Most Carried 28 | 4 16 28 28 28 28 28 28 28 28 28 28 28 28 28 22 22 22 16 16 16 16 10 4 Average Carried 23 | 2 9 22 27 27 28 28 28 27 27 27 28 27 27 25 18 22 20 15 15 16 15 8 3 Final Capacity 28 | 6 16 28 28 28 28 28 28 28 28 28 28 28 28 22 22 22 16 16 16 16 10 4 4 Final Carried 28 | 4 16 28 28 28 28 28 28 28 28 28 28 28 28 19 22 22 16 16 16 16 10 4 4 Class Distribution -------------------- 51% | Hauler-Mutant 40% | Scavenger-Mutant 7% | Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Data Miner Hauler-Mutant | -6/Proximity Caves Hauler-Mutant | -6/Factory Hauler-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Hauler-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Warlord Scavenger-Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Waste Scavenger-Mutant | -4/Factory Scavenger-Mutant | -3/Research Mutant | -3/Quarantine Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Qua Matter Collected 11789 | 216 605 674 1523 504 180 92 . 186 1359 350 33 152 357 1760 412 300 675 311 42 285 492 1281 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 18285 | . 519 1424 2657 812 261 288 . 473 1395 25 . . 437 3934 455 179 684 190 356 170 627 3399 . Parts 786 | . 26 88 132 33 20 17 . 20 45 4 . . 12 173 13 2 23 6 9 . 34 129 . Haulers Intercepted 15 | . 1 3 4 2 . . . . 3 . . . . 1 . . . . . . . 1 . Recyclers Shooed 14 | . 3 1 4 . . . . . 2 . . . . 3 . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 124 | . . . . . 10 8 . 7 . 6 3 . 2 . 5 2 77 4 . . . . . Prevented 34 | . . . . . 5 9 . 1 . . . . 9 . 2 . 8 . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Qua Combat Hostiles Destroyed 328 | . 13 24 44 12 11 7 . 11 24 2 . . 7 64 11 2 14 9 4 1 11 57 . Melee 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . Guns 61 | . 13 18 19 3 . 1 . 2 4 . . . . . 1 . . . . . . . . Cannons 160 | . . . 15 7 1 1 . 5 13 . . . 2 42 6 2 11 5 2 1 9 38 . AOE 80 | . . 6 8 . 10 5 . 4 5 2 . . 1 19 4 . 3 4 2 . . 7 . Classes Destroyed 19 | . 3 7 1 1 . . . . . . . . . 2 1 . 2 . 1 1 . . . Worker 11 | . . 2 3 1 . . . . 2 . . . . 1 . . . . . . . 2 . Builder 6 | . . 2 2 . . . . . . . . . . 1 . . . . . . . 1 . Hauler 15 | . 1 3 4 2 . . . . 3 . . . . 1 . . . . . . . 1 . Recycler 14 | . . 2 3 1 . . . . 1 . . . . 5 . . . . 1 . . 1 . Mechanic 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . Watcher 14 | . . 2 3 2 . . . . . . . . . 5 . . . . . . . 2 . Swarmer 57 | . 3 3 2 . 10 3 . 4 . 2 . . . 14 4 . 3 4 . . . 5 . Grunt 131 | . 10 11 28 3 1 3 . 2 13 . . . 5 13 3 1 6 3 3 . 2 24 . Brawler 10 | . . 1 3 1 . . . . . . . . . 2 . 1 1 . . . 1 . . Duelist 13 | . . 1 1 . . 1 . 1 1 . . . . 3 1 . . . . . . 4 . Protector 3 | . . . . . . . . . . . . . . 1 . . 1 . . . . 1 . Sentry 41 | . . 8 8 4 . . . . 4 . . . . 7 1 . . . . . 4 5 . Demolisher 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Hunter 23 | . . . 2 1 . . . . 1 . . . 2 8 1 . . 2 . . . 6 . Programmer 39 | . . . . 3 . . . . 5 . . . . 16 . . . . . . 4 11 . Behemoth 2 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . Compactor 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Enhanced Grunt 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Striker 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . Decomposer 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . Packrat 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Thug 5 | . . . . . . . . 4 . . . . . . . . 1 . . . . . . Mutant 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Best Kill Streak 12 | . 3 7 7 3 5 3 . 4 8 2 . . 5 6 4 1 6 4 5 1 4 12 . Combat Bots Only 9 | . 3 4 6 2 5 3 . 4 5 2 . . 5 5 4 1 6 4 3 1 4 9 . Max Kills in Single Turn 7 | . 2 3 2 2 3 3 . 3 7 2 . . 1 4 2 1 3 3 3 1 1 3 . Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 2 2 . 3 3 . 3 3 2 . . 1 4 2 . 3 3 2 . . 2 . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Qua Damage Taken 33343 | . 935 1304 2939 1360 237 187 . 1030 3701 183 . . 358 7811 1867 131 1042 740 476 37 1004 7467 534 Core 3624 | . 183 284 314 108 29 31 . 63 305 28 . . 19 554 186 . 33 116 27 . 43 810 491 Absorbed by Shields 3555 | . . . . . . . . . . . . . . . . . 241 190 136 12 235 2741 . Reduced by Siege Mode 718 | . . . . . . . . . . . . . . 5 98 . . . . . 49 566 . Core Remaining (%) 53 | 100 26 29 42 . . . . 67 . . . . 58 . . . . 11 . . 93 . . Volleys Fired 1140 | . 87 82 158 76 10 7 . 26 99 3 1 . 16 216 42 20 31 22 14 6 36 188 . Largest 2 | . 2 2 2 2 2 2 . 2 2 1 1 . 2 2 2 2 2 2 2 2 2 2 . Hottest 203 | . 90 68 86 86 76 91 . 91 128 43 53 . 106 196 196 83 114 114 114 155 155 203 . Shots Fired 1856 | . 135 162 292 125 12 9 . 33 167 3 1 . 21 354 59 21 56 37 21 8 55 285 . Gun 643 | . 135 159 191 49 2 2 . 18 63 . . . . . 19 3 . . . . . 2 . Cannon 1125 | . . . 87 76 2 3 . 11 97 . 1 . 10 337 38 18 54 31 21 8 55 276 . Launcher 88 | . . 3 14 . 8 4 . 4 7 3 . . 11 17 2 . 2 6 . . . 7 . Special . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1077 | . 37 116 246 91 4 2 . 21 145 . 1 . 10 46 44 21 54 31 14 6 37 151 . Thermal 446 | . 80 . . . . . . . 6 . . . . 275 10 . . . 6 2 5 62 . Explosive 39 | . . 3 . . 2 1 . 4 . 3 . . . 9 2 . 2 6 . . . 7 . Electromagnetic 294 | . 18 43 46 34 6 6 . 8 16 . . . 11 24 3 . . . 1 . 13 65 . Robot Hit Streak 32 | . 12 32 25 24 7 4 . 8 26 1 . . 10 23 19 11 6 4 12 3 27 24 . Robot Miss Streak 6 | . 3 3 4 2 2 2 . 4 4 1 . . 2 5 3 1 6 3 . 2 3 3 . Penetration Max 1 | . . . . . . . . 1 1 . . . . . . . 1 . . . 1 1 . Secondary Targets 6 | . 2 4 . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1386 | . 103 129 215 94 7 6 . 22 121 2 . . 10 265 45 13 30 20 12 4 43 245 . Core Hits 729 | . 29 60 109 31 13 13 . 23 59 2 . . 21 146 20 6 30 15 10 2 15 125 . Critical Hits 75 | . . 1 6 1 . . . . 4 . . . . 15 2 . 8 5 3 . 7 23 . Critical Kills 36 | . . . 4 . . . . . 2 . . . . 7 1 . 6 2 1 . 3 10 . Critical Parts Destroyed 36 | . . 1 2 1 . . . . 2 . . . . 7 1 . 2 3 2 . 4 11 . Melee Attacks 33 | . . . . . . . . . . . . . . . . . . . . . . 29 4 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 33 | . . . . . . . . . . . . . . . . . . . . . . 29 4 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 47960 | . 1189 2153 4673 2147 600 405 . 1244 4994 163 . . 835 10820 1538 396 1916 1407 916 218 1596 10750 . Guns 7312 | . 1189 1467 2182 607 . 23 . 269 1201 . . . . . 305 24 . . . . . 45 . Cannons 27185 | . . . 1267 1540 25 49 . 284 2064 . . . 244 8008 803 372 1431 563 379 218 1530 8408 . Explosions 12615 | . . 686 1224 . 575 333 . 691 1729 163 . . 591 2812 430 . 485 844 537 . 66 1449 . Melee 848 | . . . . . . . . . . . . . . . . . . . . . . 848 . Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 19012 | . 355 846 2925 1373 25 23 . 361 2918 . . . 244 886 773 396 1431 563 368 155 936 4434 . Thermal 13325 | . 649 86 307 . 37 . . 143 1308 . . . 60 7250 277 . . . 537 63 235 2373 . Explosive 6556 | . . 600 . . 299 163 . 548 155 163 . . . 1765 430 . 485 844 . . . 1104 . Electromagnetic 8219 | . 185 621 1441 774 239 219 . 192 613 . . . 531 919 58 . . . 11 . 425 1991 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 848 | . . . . . . . . . . . . . . . . . . . . . . 848 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 40 | . 1 5 . 6 4 . . . 2 2 2 2 1 40 40 39 26 3 3 3 6 30 30 Average Corruption 11 | . 1 4 . 2 2 . . . 1 2 2 2 1 17 39 32 18 3 3 3 3 12 30 Corruption Purged 23 | . . . . 4 4 . . . . . . . . . 1 13 1 . . . . . . Effects 689 | . 1 39 . 16 15 . . . 5 12 2 . 1 269 102 89 4 6 4 5 24 83 12 Message Errors 114 | . . 8 . 8 5 . . . 1 6 2 . 1 37 9 17 1 . . 1 9 8 1 Matter Fused 115 | . . 10 . 2 4 . . . . . . . . 43 17 13 1 1 3 3 4 12 2 Heat Flow Errors 59 | . . 6 . 1 3 . . . 1 2 . . . 21 8 12 . . . . 1 4 . Energy Discharges 46 | . . 4 . 1 1 . . . . 2 . . . 12 5 7 1 2 . . 2 9 . Parts Rejected 9 | . . 1 . . . . . . . . . . . 2 2 1 . . . . 1 2 . Data Loss (minor) 52 | . 1 4 . 3 1 . . . 1 2 . . . 16 9 6 . 2 . 1 1 4 1 Data Loss (major) 26 | . . 1 . . . . . . . . . . . 9 4 7 . . . . 2 2 1 Misfires 11 | . . 3 . . . . . . . . . . . 4 . 3 . . . . . 1 . Alerts 3 | . . . . . . . . . . . . . . 2 . 1 . . . . . . . Misdirections 69 | . . . . . . . . . . . . . . 28 19 9 1 . . . . 6 6 Targeting Errors 148 | . . 2 . 1 1 . . . 1 . . . . 76 24 9 . . 1 . 1 31 1 Weapon Failures 37 | . . . . . . . . . 1 . . . . 19 5 4 . 1 . . 3 4 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1170 | . . . 34 61 13 . . 6 213 14 . . . 394 8 11 14 12 55 . 53 282 . Projectiles 583 | . . . . 61 . . . . 42 . . . . 196 . 11 . 12 . . 47 214 . Explosions 536 | . . . 34 . 13 . . 6 171 14 . . . 198 8 . 14 . 55 . 6 17 . Melee 51 | . . . . . . . . . . . . . . . . . . . . . . 51 . Knockbacks 118 | . . . 13 9 . . . . 6 . . . 7 7 3 2 4 3 . . 4 60 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 104 | . . . 12 8 . . . . 6 . . . 6 6 3 2 4 3 . . 4 50 . Secondary 14 | . . . 1 1 . . . . . . . . 1 1 . . . . . . . 10 . Self-Inflicted Damage 1074 | . . 104 183 . . . . 125 . 114 . . 18 404 . . . . . . 94 32 . Shots 32 | . . 3 8 . . . . 2 . 2 . . 1 11 . . . . . . 1 4 . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 490 | . 152 490 46 69 157 51 . 42 200 128 . . . 252 410 203 209 105 48 12 135 214 . Average Temperature 65 | . 52 94 19 8 57 23 . 14 28 79 . . . 72 147 93 79 56 24 6 36 78 . Received Heat Transfer 6863 | . 369 396 1260 267 9 90 . 234 1131 . . . 81 1140 459 63 93 106 20 . 156 917 72 Effects 4 | . . 1 . . . . . . . . . . . . 2 . . . . . . 1 . Shutdowns 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Energy Bleed 3 | . . 1 . . . . . . . . . . . . 1 . . . . . . 1 . Siege Activations 13 | . . . . . . . . . . . . . . 2 1 . . . . . 2 8 . Total Turns 363 | . . . . . . . . . . . . . . 18 35 . . . . . 24 286 . Longest Duration 71 | . . . . . . . . . . . . . . 10 35 . . . . . 20 71 . Robots Corrupted 25 | . 1 . 2 2 . . . . 2 . . . 4 2 . . . . . . 2 10 . Combat Hostiles 22 | . . . 2 2 . . . . 2 . . . 4 1 . . . . . . 2 9 . Parts Fried 68 | . 3 . 6 10 1 2 . . 5 . . . 10 10 . . . . . . 2 19 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . Combat Hostiles 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . Parts Melted 28 | . 3 . . . 1 . . . 1 . . . . 15 1 . 1 . 1 . 2 3 . Heat Transferred 14318 | . 1511 100 250 . 50 . . 150 1100 . . . 50 7828 296 . . . 350 100 198 2335 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 16 | . . 3 6 . 2 . . 1 . . . . 1 1 . . . . . . . 2 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Qua Peak Influence 1856 | . 130 354 1101 515 . . . . 459 . . . . 1856 . . . . 635 222 254 1069 682 Initial 600 | . . 15 149 371 . . . . 6 . . . . . . . . . 119 222 149 72 600 Average 362 | . 46 155 451 323 . . . . 159 . . . . 656 . . . . 355 216 158 388 644 Maximum Alert Level 5 | . . 1 4 2 . . . . 2 . . . . 5 . . . . 2 1 1 3 2 Low Security (%) 37 | 100 100 64 28 8 . . . . 57 . . . . 9 . . . . 53 . 80 29 . Level 1 34 | . . 35 33 80 . . . . 34 . . . . 37 . . . . . 100 19 19 . Level 2 13 | . . . 14 11 . . . . 7 . . . . 12 . . . . 46 . . 36 100 Level 3 8 | . . . 20 . . . . . . . . . . 17 . . . . . . . 14 . Level 4 4 | . . . 3 . . . . . . . . . . 17 . . . . . . . . . Level 5 1 | . . . . . . . . . . . . . . 4 . . . . . . . . . High Security . | . . . . . . . . . . . . . . 1 . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 62 | . 4 1 8 4 . . . . 6 . . . . 20 . . . . 1 . 4 13 1 Investigation 9 | . 3 . 3 . . . . . . . . . . 2 . . . . . . 1 . . Extermination 22 | . . . . 2 . . . . 4 . . . . 8 . . . . . . 3 5 . Reinforcement 14 | . 1 1 3 2 . . . . 1 . . . . 3 . . . . . . . 2 1 Assault 13 | . . . 1 . . . . . . . . . . 7 . . . . 1 . . 4 . Garrison 4 | . . . 1 . . . . . 1 . . . . . . . . . . . . 2 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Qua Distress Signals 11 | . 1 1 4 1 . . . . . . . . . 2 . . . . . . . 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 500 | . 25 37 79 26 12 9 . 12 29 2 . . 7 93 12 4 36 9 4 1 14 82 7 Peak Tracking Total 12 | . 4 6 8 5 5 4 . 4 5 2 . . 5 5 5 3 12 4 3 1 4 6 5 Tactical Retreats 45 | . 3 1 13 3 1 2 . . 2 . . . . 7 1 1 3 . . . 2 6 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Qua Traps Triggered 27 | . 2 1 3 3 6 . . . 1 . . . . 8 . . . . 2 . 1 . . Indirectly 6 | . . . . . 6 . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered 16 | . . . . . . 3 . 7 . . . . . . . 1 5 . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Qua Machines Disabled 64 | . . 3 8 1 . . . . 11 . . . . 22 1 . 1 . 11 . 1 2 3 Max in Single Turn 9 | . . 1 1 1 . . . . 9 . . . . 7 1 . 1 . 9 . 1 1 1 Garrison Access 4 | . . . 1 1 . . . . . . . . . 1 . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Qua Machines Accessed 53 | . 7 6 6 7 . . 4 . 6 . . 1 . 10 1 . . . 1 . 4 . . Terminals 32 | . 6 5 4 4 . . . . 4 . . . . 6 . . . . 1 . 2 . . Fabricators 3 | . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . Repair Stations 8 | . 1 1 1 . . . . . 1 . . . . 2 . . . . . . 2 . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . 1 1 . . . . . . . . . 1 . . . . . . . . . Total Hacks 169 | . 23 22 19 18 . . 31 . 12 . . 5 . 27 1 . . . 1 . 10 . . Successful 105 | . 15 12 14 9 . . 31 . 5 . . 5 . 10 1 . . . . . 3 . . Failed 64 | . 8 10 5 9 . . . . 7 . . . . 17 . . . . 1 . 7 . . Catastrophic 11 | . . . 1 2 . . . . 2 . . . . 3 . . . . 1 . 2 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 53 | . 9 10 5 6 . . . . 8 . . . . 11 . . 1 . . . 3 . . Terminals 93 | . 19 18 11 12 . . . . 8 . . . . 18 . . . . 1 . 6 . . Fabricators 6 | . . . . 2 . . . . 2 . . . . 2 . . . . . . . . . Repair Stations 24 | . 4 4 6 . . . . . 2 . . . . 4 . . . . . . 4 . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . 2 1 . . . . . . . . . 3 . . . . . . . . . Terminal Hacks 55 | . 5 3 5 3 . . 31 . . . . 5 . 2 1 . . . . . . . . Record 12 | . 1 . . . . . 11 . . . . . . . . . . . . . . . . Part Schematic 14 | . . . . . . . 9 . . . . 5 . . . . . . . . . . . Robot Schematic 8 | . . . . . . . 8 . . . . . . . . . . . . . . . . Prototype ID Bank 5 | . 1 1 . . . . 3 . . . . . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Branch Access Points 2 | . . . . 1 . . . . . . . . . 1 . . . . . . . . . Alert Level 6 | . 1 1 1 2 . . . . . . . . . 1 . . . . . . . . . Unreport Threat 4 | . 1 . 3 . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . 1 . . . . 2 . . . . . . . . . Load Schematic 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . Build 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Repair Station Hacks 19 | . 4 4 6 . . . . . 2 . . . . 1 . . . . . . 2 . . Scan Component 11 | . 2 2 3 . . . . . 1 . . . . 1 . . . . . . 2 . . Repair 8 | . 2 2 3 . . . . . 1 . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . Insert Component 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Analyze 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 25 | . 6 5 3 3 . . . . 2 . . . . 5 . . . . . . 1 . . Terminals 25 | . 6 5 3 3 . . . . 2 . . . . 5 . . . . . . 1 . . Track 12 | . 3 2 2 2 . . . . 1 . . . . 2 . . . . . . . . . Assimilate 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Botnet 12 | . 3 3 1 1 . . . . 1 . . . . 2 . . . . . . 1 . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 42 | . 7 6 6 5 . . . . 4 . . . . 9 . . . . 1 . 4 . . Full Trace Events 4 | . 1 . 1 . . . . . . . . . . 1 . . . . . . 1 . . Feedback Events 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . 8 . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . 1 . . 9 . . . . 5 . . . . . . . . . . . Parts Built 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Matter 285 | . . . . . . . . . . . . . . 285 . . . . . . . . . Time 152 | . . . . . . . . . . . . . . 152 . . . . . . . . . Total Part Build Rating 5 | . . . . . . . . . . . . . . 5 . . . . . . . . . Parts Repaired 8 | . 2 2 3 . . . . . 1 . . . . . . . . . . . . . . Time 331 | . 52 77 152 . . . . . 50 . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . 2 . . . . . . . . . . 2 . . . . . . . . . Machine Destruction 4 | . . . 2 . . . . . . . . . . 2 . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Qua Total Allies 5 | . . . . . . . . 1 . . . . . 1 . . 3 . . . . . . Largest Group 3 | . . . . . . . . 1 . . . . . 1 . . 3 . . . . . . Highest-Rated Group 136 | . . . . . . . . 94 . . . . . 26 . . 136 . . . . . . Highest-Rated Ally 94 | . . . . . . . . 94 . . . . . 26 . . 49 . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 14 | . . . . . . . . 4 . . . . . . . . 10 . . . . . . Total Damage 324 | . . . . . . . . 94 . . . . . . . . 230 . . . . . . Kills 2 | . . . . . . . . 1 . . . . . . . . 1 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Qua Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . . . . . 1 . . . 2 1 2 1 . 2 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Qua Turns Passed 30917 | 57 1487 1922 2818 2097 1104 689 151 589 3088 1026 506 1747 782 5104 1028 1220 1101 372 389 193 1025 2314 108 Spaces Moved 13878 | 32 686 790 1100 963 231 354 83 278 1495 540 272 949 387 2210 489 190 503 250 315 153 508 938 162 Core 259 | 8 . . . . . . . . . . . . . . . . . . . . . 89 162 Treads 11937 | 24 686 790 1100 963 231 354 83 278 1495 540 272 949 387 2210 195 90 122 . . . 319 849 . Legs 1152 | . . . . . . . . . . . . . . . . . 245 250 315 153 189 . . Wheels 530 | . . . . . . . . . . . . . . . 294 100 136 . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 172 175 183 183 183 183 162 182 182 182 182 160 150 150 100 105 105 105 105 50 50 Average Speed 167 | 140 168 177 183 181 183 183 183 183 164 182 182 182 182 170 171 174 152 105 105 105 152 152 51 Slowest Speed 220 | 160 200 180 200 185 183 183 183 183 185 185 182 182 183 190 210 200 220 105 105 140 210 180 100 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Exploration Rate (%) 48 | 3 94 76 76 28 45 55 68 50 36 64 45 83 55 56 58 32 62 45 8 71 13 27 22 Regions Visited 23 Branch Regions 13 Pre-discovered Areas 4 | . . . . . . . 1 . . 1 . 1 . . . 1 . . . . . . . Known Exits Taken 9 | . . . . 1 . . . . 1 1 1 1 1 1 . . . 1 . . 1 . . Unknown Exits Taken 12 | 1 1 1 1 . 1 1 1 1 . . . . . . 1 1 1 . . . . 1 . Scrap Searched 13 | . . . . . . 3 . . . 3 1 2 1 . 1 . . 2 . . . . . Spaces Dug 55 | . . . . . . . . . . . . . 12 25 3 3 . . 1 . 1 9 1 Terrain Destroyed 915 | . . 28 46 9 41 1 . 61 74 45 . . 12 238 47 6 41 94 77 1 20 73 1 Melee 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 Projectile 217 | . . . 26 9 . 1 . 1 20 . . . . 61 10 6 9 20 6 1 11 36 . AOE 696 | . . 28 20 . 41 . . 60 54 45 . . 12 177 37 . 32 74 71 . 9 36 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Qua Total 19701 | 41 886 1167 1625 1200 897 384 82 325 1966 577 281 970 441 3169 620 1055 787 319 353 177 705 1491 183 Wait 3548 | . 62 217 273 118 651 17 . 13 261 22 7 6 25 544 43 844 34 39 . 11 118 240 3 Move 13853 | 31 685 789 1099 962 230 353 82 277 1494 539 271 946 386 2209 488 189 501 249 315 152 507 937 162 Hop 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Pick Up 242 | 4 18 28 25 15 . 1 . 2 31 3 . 4 3 46 19 . 14 1 7 1 6 14 . Fast Attach 146 | 6 9 9 8 4 1 . . 2 7 2 . 2 . 19 6 1 14 2 4 3 13 32 2 Attach 103 | . 4 4 13 6 . . . 3 11 1 . 1 2 26 8 . 2 2 4 . 2 9 5 Detach 23 | . 1 1 4 . . . . 1 1 . . . . 2 2 . . 1 1 . 1 3 5 Swap 187 | . 7 15 14 4 4 5 . 1 30 3 2 3 7 59 3 1 10 2 3 . 5 9 . Drop 268 | . 13 22 31 15 1 1 . . 32 4 . 7 2 46 9 . 26 1 5 4 17 30 2 Fire 1140 | . 87 82 158 76 10 7 . 26 99 3 1 . 16 216 42 20 31 22 14 6 36 188 . Melee 33 | . . . . . . . . . . . . . . . . . . . . . . 29 4 Ram 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Rewire 154 | . . . . . . . . . . . . . . . . . 154 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low / *Ext) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x3 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -4/Waste -4/Factory -3/Research -3/Quarantine History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Discovered new exit (range 7) 318 | -10/Materials | Build established: Mutant 540 | -10/Materials | Discovered new exit (range 14) 824 | -10/Materials | Discovered new exit (range 3) 889 | -10/Materials | Core integrity fell below 50% 949 | -10/Materials | Repaired Lgt. Treads 976 | -10/Materials | Repaired Lgt. Treads 1228 | -10/Materials | Discovered new exit (range 8) 1357 | -10/Materials | Discovered new exit (range 12) 1545 | -10/Materials | Entered another Materials area 1545 | -9/Materials | Evolved 2 slots: Utility x2 2078 | -9/Materials | Discovered new exit (range 8) 2088 | -9/Materials | Discovered new exit (range 16) 2334 | -9/Materials | Build established: Hauler-Mutant 2728 | -9/Materials | Core integrity fell below 50% 3203 | -9/Materials | Discovered new exit (range 16) 3361 | -9/Materials | Repaired Lgt. Treads 3414 | -9/Materials | Repaired Imp. EM Shotgun 3467 | -9/Materials | Entered another Materials area 3467 | -8/Materials | Evolved 2 slots: Utility x2 5154 | -8/Materials | Discovered new exit (range 10) 5613 | -8/Materials | Garrison activated, responded to threat 5663 | -8/Materials | Core integrity fell below 50% 5668 | -8/Materials | Lost 4 parts (1n2u1w) 5898 | -8/Materials | Discovered new exit (range 16) 6159 | -8/Materials | Repaired Shock Bomb Launcher 6204 | -8/Materials | Repaired Gauss Rifle 6275 | -8/Materials | Repaired Mni. Assault Cannon 6285 | -8/Materials | Entered Factory 6285 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6923 | -7/Factory | Discovered new exit (range 12) 7996 | -7/Factory | Discovered new exit (range 6) 8124 | -7/Factory | Identified exit to Lower Caves 8382 | -7/Factory | Entered Lower Caves 8433 | -7/Lower Caves | Encountered a Warlord checkpoint 9383 | -7/Lower Caves | Discovered new exit (range 16) 9486 | -7/Lower Caves | Entered another Lower Caves area 10047 | -7/Lower Caves | Learned Factory terminal intel 10162 | -7/Lower Caves | Discovered new exit (range 7) 10175 | -7/Lower Caves | Entered Data Miner 10175 | -7/Data Miner | Discovered new exit (range 6) 10210 | -7/Data Miner | Met Data Miner 10243 | -7/Data Miner | Learned location of Section 7 (-2) 10243 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 10283 | -7/Data Miner | Received God Mode back door access code from Data Miner 10326 | -7/Data Miner | Entered Proximity Caves 10544 | -6/Proximity Caves | Escorted by Enhanced Grunt 10893 | -6/Proximity Caves | Discovered new exit (range 12) 10915 | -6/Proximity Caves | Entered Factory 10915 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10916 | -6/Factory | Loaded intel: 21 terminal locations 10988 | -6/Factory | Found Powered Armor 10991 | -6/Factory | Found Powered Armor 11003 | -6/Factory | Found Powered Armor 11006 | -6/Factory | Found Powered Armor 12442 | -6/Factory | Repaired Magnetic Acceleration Cannon 12620 | -6/Factory | Discovered new exit (range 16) 12642 | -6/Factory | Identified exit to Extension 13054 | -6/Factory | Found Exp. Terrain Scan Processor 13268 | -6/Factory | Discovered new exit (range 15) 13515 | -6/Factory | Identified exit to Lower Caves 13655 | -6/Factory | Garrison activated, responded to threat 13812 | -6/Factory | Lost 5 parts (2u3w) 14003 | -6/Factory | Entered Lower Caves 14611 | -6/Lower Caves | Learned Factory terminal intel 14818 | -6/Lower Caves | Build established: Scavenger-Mutant 14920 | -6/Lower Caves | Discovered new exit (range 14) 14960 | -6/Lower Caves | Identified exit to Lower Caves 15029 | -6/Lower Caves | Entered another Lower Caves area 15189 | -6/Lower Caves | Learned Factory stockpile data 15209 | -6/Lower Caves | Discovered new exit (range 5) 15216 | -6/Lower Caves | Identified exit to Factory 15508 | -6/Lower Caves | Discovered new exit (range 10) 15524 | -6/Lower Caves | Identified exit to Zion 15535 | -6/Lower Caves | Entered Zion 15610 | -6/Zion | Given the Hacking Drone Bay 15637 | -6/Zion | System corruption cleaned by Quarantine Array 15668 | -6/Zion | Learned 4 Factory zone layouts 15710 | -6/Zion | Learned 12 Factory zone layouts 15805 | -6/Zion | Received a visual enhancement algorithm 16371 | -6/Zion | Learned location of Quarantine (-3) 16446 | -6/Zion | Found Prototype Device 16446 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 17250 | -6/Zion | Discovered new exit (range 16) 17276 | -6/Zion | Identified exit to Proximity Caves 17282 | -6/Zion | Entered Proximity Caves 17926 | -5/Proximity Caves | Learned Factory terminal intel 18044 | -5/Proximity Caves | Discovered exit to Factory (range 12) 18064 | -5/Proximity Caves | Entered Factory 18064 | -5/Factory | Evolved 2 slots: Utility x2 18067 | -5/Factory | Loaded intel: 20 terminal locations 18364 | -5/Factory | First assault squad dispatched 18378 | -5/Factory | Incoming assault squad redirected 18389 | -5/Factory | Incoming assault squad redirected 18633 | -5/Factory | Build established: Hauler-Mutant 18948 | -5/Factory | Discovered new exit (range 15) 19016 | -5/Factory | Identified exit to Factory 21377 | -5/Factory | System corruption reached 10% 21545 | -5/Factory | Discovered exit to Factory (range 9) 21693 | -5/Factory | Incoming assault squad redirected 21871 | -5/Factory | System corruption reached 30% 21930 | -5/Factory | Lost 12 parts (2p3n3u4w) 22022 | -5/Factory | Incoming assault squad redirected 22030 | -5/Factory | Incoming assault squad redirected 22163 | -5/Factory | Build established: Scavenger-Mutant 22254 | -5/Factory | Incoming investigation squad redirected 22366 | -5/Factory | Core integrity fell below 50% 22407 | -5/Factory | Lost 3 parts (2n1u) 22414 | -5/Factory | Discovered exit to Factory (range 15) 22880 | -5/Factory | Incoming assault squad redirected 22905 | -5/Factory | Lost 3 parts (1n1u1w) 22918 | -5/Factory | Identified exit to Upper Caves 23104 | -5/Factory | High security lockdown imminent 23110 | -5/Factory | Fabricated Exp. Terrain Scanner? 23168 | -5/Factory | Entered Upper Caves 23235 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 23314 | -5/Upper Caves | Lost 6 parts (2n2u2w) 23546 | -5/Upper Caves | Learned 12 Factory zone layouts 23783 | -5/Upper Caves | Learned Factory terminal intel 24009 | -5/Upper Caves | Discovered new exit (range 7) 24111 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 24196 | -5/Upper Caves | Entered another Upper Caves area 24199 | -5/Upper Caves | Encountered a Warlord checkpoint 24204 | -5/Upper Caves | Discovered exit to Factory (range 9) 25356 | -5/Upper Caves | Learned location of Warlord (-5) 25367 | -5/Upper Caves | Discovered new exit (range 18) 25416 | -5/Upper Caves | Entered Warlord 25449 | -5/Warlord | Discovered new exit (range 20) 25484 | -5/Warlord | System corruption cleaned by Quarantine Array 26014 | -5/Warlord | Met Warlord 26024 | -5/Warlord | Warlord's base attacked by MAIN.C 26030 | -5/Warlord | Opened Warlord's prototype stash 26038 | -5/Warlord | Found Prototype Reactor 26094 | -5/Warlord | Found Prototype Processor 26094 | -5/Warlord | Identified Exp. Armor Integrity Analyzer 26325 | -5/Warlord | Warlord forces counterattacked 26327 | -5/Warlord | Spotted B-75 Beast 26327 | -5/Warlord | Spotted B-86 Titan 26328 | -5/Warlord | Spotted Striker 26329 | -5/Warlord | Spotted Executioner 26348 | -5/Warlord | Destroyed Striker 26447 | -5/Warlord | Spotted Striker 26470 | -5/Warlord | Destroyed Striker 26486 | -5/Warlord | Crushed by falling debris 26517 | -5/Warlord | Entered Proximity Caves 26602 | -4/Proximity Caves | Spotted B-86 Titan 26660 | -4/Proximity Caves | Core integrity fell below 20% 26781 | -4/Proximity Caves | Discovered exit to Factory (range 12) 26889 | -4/Proximity Caves | Entered Factory 26889 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 26891 | -4/Factory | Loaded intel: 20 terminal locations 26943 | -4/Factory | Discovered new exit (range 20) 26991 | -4/Factory | Spotted B-86 Titan 27018 | -4/Factory | Destroyed B-86 Titan 27046 | -4/Factory | Lost 3 parts (1p2u) 27098 | -4/Factory | Garrison activated, responded to threat 27126 | -4/Factory | Incoming assault squad redirected 27160 | -4/Factory | Found Prototype Processor 27160 | -4/Factory | Identified Exp. Signal Interpreter 27192 | -4/Factory | Identified exit to Upper Caves 27278 | -4/Factory | Sucked down chute 27278 | -4/Factory | Entered Waste 27278 | -4/Waste | The area was eerily silent 27330 | -4/Waste | A Compactor rumbled back to life 27330 | -4/Waste | Spotted C-40 Crusher 27341 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 27361 | -4/Waste | Destroyed C-40 Crusher 27426 | -4/Waste | Discovered new exit (range 10) 27470 | -4/Waste | Identified exit to Factory 27471 | -4/Waste | Entered Factory 27472 | -4/Factory | Loaded intel: 20 terminal locations 28393 | -4/Factory | Lost 5 parts (1u4w) 28460 | -4/Factory | Discovered new exit (range 16) 28485 | -4/Factory | Identified exit to Research 28496 | -4/Factory | Entered Research 28496 | -3/Research | Evolved 2 slots: Utility x2 29025 | -3/Research | Destroyed 7 combat bots 29026 | -3/Research | Lost 3 parts (2u1w) 29871 | -3/Research | Spotted B-86 Titan 29933 | -3/Research | Destroyed B-86 Titan 30023 | -3/Research | First assault squad dispatched 30183 | -3/Research | Identified Vortex Chain Reactor 30224 | -3/Research | Lost 12 parts (1p2n7u2w) 30231 | -3/Research | Destroyed 7 combat bots 30306 | -3/Research | System corruption reached 10% 30382 | -3/Research | System corruption reached 30% 30417 | -3/Research | Incoming assault squad redirected 30424 | -3/Research | Lost 4 parts (4u) 30455 | -3/Research | Lost 3 parts (1p1u1w) 30679 | -3/Research | Garrison activated, responded to threat 30766 | -3/Research | Incoming assault squad redirected 30771 | -3/Research | Core integrity fell below 50% 30772 | -3/Research | Spotted B-86 Titan 30778 | -3/Research | Incoming assault squad redirected 30779 | -3/Research | Destroyed 9 combat bots 30805 | -3/Research | Lost 4 parts (2n2u) 30806 | -3/Research | Discovered new exit (range 9) 30810 | -3/Research | Entered Quarantine 30851 | -3/Quarantine | Found Alien Artifact 30851 | -3/Quarantine | Identified Stasis Generator 30890 | -3/Quarantine | Found Alien Artifact 30890 | -3/Quarantine | Identified Phase Armor 30912 | -3/Quarantine | Core integrity fell below 20% 30918 | -3/Quarantine | Destroyed by Y-72 Warden with Railgun Last Messages --------------- 30879_ System corrupted: Phasing Sabre targeting data glitched. 30886_ Suspension Chamber breached. 30889_ System corrupted: Substantial component data lost. 30890_ Acquired Alien Artifact. 30890_ Identified Phase Armor. 30891_ U-05 Engineer builds a Wall. 30891_ Dropped Phase Armor. 30899_ W-44 Eye sends out distress signal. 30899_ Penetrated by Slug. 30899_ Critical hit. 30899_ Exp. Energy Well destroyed. 30904_ U-05 Engineer lays Concrete. 30905_ System corrupted: Component data lost. 30907_ Penetrated by Slug. 30911_ Slug penetrates Wall. 30913_ Slug penetrates A-15 Conveyor. 30915_ Penetrated by Slug. 30915_ Slug penetrates Wall. 30918_ Exp. Armor Integrity Analyzer destroyed. 30918_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????######??????????????????????????????????? | | ????????? #??????????????????????????????????? | | ?????????? #??????????????????????????????????? | | ?????????? #??????????????????????????????????? | | ??????????# #???????###?####???????????????????? | | ??????????# #???????#! | ????????????????????? | | ??????????# ####????# " ????????????????????? | | ??????????# #????? 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"""??#????????????????????? | | #?????????# !! ???????????????????????? | | """ #?????????# !! ??????????????????????? | | """ #?????????# ?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 141 Coolant Potential 200 Energy Generation 55 Energy Capacity 2100 Matter Stores 350 Matter Capacity 350 Sight Range 18 Robot Scan Range 22 Terrain Scan Range 20 Terrain Scan Density 1010 Armor Coverage 1200 Resistance: TH 10 Resistance: EM 15 Utility Shielding 66 Evasion (%) 50 Targeting Accuracy 12 Melee Accuracy 6 Target Analysis 8 Armor Integrity Analysis 90 Recoil Reduction 4 Matter Filtering 30 Particle Charging 20 Kinecelleration 40 Offensive Hacking 12 Item Schematics ----------------- Adv. Signal Interpreter | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Arc Thrower | -6/Zion | Free Battle Rifle | -6/Zion | Free Battle Cannon | -6/Zion | Free Slug Cannon | -6/Zion | Free Ripper | -6/Zion | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Exp. Terrain Scanner | x1 | -5/Factory Alien Tech Used ----------------- Stasis Generator Phase Armor Achievements -------------- None Challenges ------------ None Game ------ Seed ComponentSwordCarapace Manual? 0 Play Time 03:41:25 Cumulative 321.6 hours Start 2021.02.04 @ 21:35:44 End 2021.02.07 @ 00:28:33 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 408 Rogue 408 Adventurer 0 Explorer 0 Win Type - Total 35 Types 25/0/7/3/0/0/0/0/0 Lore% 89 Gallery% 84 Achievement% 56 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eabbfced-9f82-4f18-8fe1-551a52e6657d