Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.25 @ 00:20:33 Player: nowtakenusername Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (105) 525 Value Destroyed (4295) 4295 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (599) 599 TOTAL SCORE: 10859 Bonus ------- High Alert Combat Kills 99 Entered DSFs 500 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Flying (40) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Xenon Bombardment Thruster > --- UTILITY (9) ------ Machine Analyzer Advanced Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Advanced Heat Sink Improved Signal Interpreter Improved Actuator Array Improved Reaction Control System Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Improved Gyrokinetic Inverter > --- UTILITY ---------- Advanced Heat Sink Advanced Coolant Injector Large Storage Unit Energy Well Machine Analyzer Advanced Sensor Array Advanced Signal Interpreter Improved Melee Analysis Suite Hacking Suite > --- WEAPON ----------- Field Laser Plasma Rifle Wave Gun Great Axe > --- INVENTORY -------- Light Antimatter Reactor Light Antimatter Reactor Hover Unit Combat Gravmag System Advanced Heat Sink Advanced Cooling System Advanced Coolant Injector Medium Storage Unit Improved Signal Interpreter Improved Actuator Array Improved Reaction Control System Improved Recalibrator Mini Drone Bay [Rating: 112] Favorites ----------- Power Micro Nuclear Core Engine Deuterium Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Hover Unit Combat Gravmag System Flight Unit Nuclear Pulse Array Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Beam Cannon Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Improved Light Cannon Launcher Heavy Missile Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Res Slots Evolved 14 | . . 2 2 2 2 . 2 2 2 Power 1 | . . . . 1 . . . . . Propulsion 4 | . . . 2 . 1 . 1 . . Utility 7 | . . 2 . 1 1 . 1 1 1 Weapon 2 | . . . . . . . . 1 1 Parts Attached 146 | 5 8 11 17 20 7 14 24 20 20 Power 25 | 1 2 2 2 7 1 2 2 4 2 Engine 5 | 1 . . 1 2 . . 1 . . Core 15 | . 2 2 1 5 1 2 1 1 . Reactor 5 | . . . . . . . . 3 2 Propulsion 42 | 2 1 3 8 2 3 7 5 3 8 Treads 6 | 2 1 3 . . . . . . . Leg 6 | . . . . . . . . . 6 Wheel . | . . . . . . . . . . Hover 26 | . . . 8 2 3 7 2 3 1 Flight 4 | . . . . . . . 3 . 1 Utility 59 | 1 3 5 4 10 2 5 10 13 6 Device 30 | . 2 2 2 6 2 2 3 6 5 Storage 7 | 1 1 1 . . . 1 . 3 . Processor 6 | . . 1 . 1 . . 3 . 1 Hackware 3 | . . . . . . . 2 1 . Protection 13 | . . 1 2 3 . 2 2 3 . Artifact . | . . . . . . . . . . Weapon 20 | 1 2 1 3 1 1 . 7 . 4 Energy Gun 12 | 1 1 . 2 1 1 . 4 . 2 Energy Cannon 1 | . 1 . . . . . . . . Ballistic Gun 2 | . . . . . . . . . 2 Ballistic Cannon 2 | . . 1 1 . . . . . . Launcher 2 | . . . . . . . 2 . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 2 . . 2 . . Parts Lost 60 | . . 4 4 . . 10 3 13 26 Power 8 | . . 1 . . . 2 1 2 2 Propulsion 16 | . . 1 . . . . . 3 12 Utility 22 | . . . 3 . . 5 2 6 6 Weapon 14 | . . 2 1 . . 3 . 2 6 Highest Loss Streak 16 | . . 1 3 . . 8 3 6 16 To Critical Strikes 1 | . . . . . . . . . 1 Average Backups 10 | 3 9 13 8 8 8 7 9 10 11 Power 1 | . 1 2 1 . 1 1 1 1 1 Propulsion 2 | 1 4 4 . 1 1 3 3 1 . Utility 4 | . 2 5 6 5 4 2 3 6 7 Weapon 1 | 1 1 2 . . 1 1 1 1 . Tool/Special . | . . . . . . . . . . Unused Backups 22 | . 5 4 1 2 . 2 2 2 4 Power 5 | . 1 . . 1 . 1 . 1 1 Propulsion 6 | . 2 1 1 . . 1 1 . . Utility 6 | . . . . 1 . . 1 1 3 Weapon 4 | . 2 2 . . . . . . . Tool/Special 1 | . . 1 . . . . . . . Average Slot Usage (%) 85 | . 99 96 80 90 97 85 71 77 70 Core 8 | . 12 11 8 8 13 12 8 6 . Reactor 1 | . . . . . . . . 3 4 Treads 8 | . 28 22 . . . . . . . Hover 13 | . . . 29 30 31 32 7 21 11 Flight 1 | . . . . . . . 11 . . Device 14 | . 12 19 14 17 16 9 8 12 11 Storage 9 | . 15 11 9 7 6 8 5 8 7 Processor 5 | . . 11 1 . 2 . 5 10 10 Hackware 1 | . . . . . . . 3 2 3 Protection 4 | . . . 5 11 13 11 7 4 . Energy Gun 7 | . 14 8 8 10 13 8 5 1 4 Energy Cannon 4 | . 13 10 . . . . . . . Slashing Weapon 1 | . . . . . . . 1 5 2 Peak Build Rating 112 | 5 13 17 34 47 63 63 85 96 112 Average Rating 46 | 3 11 16 20 40 59 58 73 82 78 On Entrance 36 | . 5 13 16 31 45 63 55 70 67 Avg Prop Armor Cover (%) 11 | . . . . . . 5 . . 12 Naked Turns . | . . . . . . . . . . Heaviest Build 179 | 10 23 37 33 39 44 179 48 70 71 Greatest Support 105 | 40 40 40 32 38 50 70 68 77 105 Greatest Overweight (x) 3 | . . . 1 1 . 3 1 1 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 30 | 8 10 15 15 10 10 30 10 15 15 Average Capacity 12 | 7 9 14 8 9 10 17 10 14 13 Most Carried 15 | 6 10 15 12 10 10 12 10 14 15 Average Carried 10 | 3 9 14 7 8 9 9 9 10 11 Final Capacity 15 | 8 10 15 8 10 10 10 10 15 5 Final Carried 13 | 6 10 13 8 10 9 10 10 10 5 Class Distribution -------------------- 88% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Hauler-Mutant | -6/DSF Mutant | -5/Factory Mutant | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Res Matter Collected 2215 | 173 157 280 66 361 . 80 345 491 262 Remotely . | . . . . . . . . . . Salvage Created 4358 | . 504 753 139 524 . 181 630 1172 455 Parts 212 | . 30 42 8 20 . 9 38 49 16 Haulers Intercepted 7 | . 1 1 1 2 . . 1 1 . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored 1 | . . . . . . . . 1 . Broken 1 | . . . . . . . . 1 . Kills | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Res Combat Hostiles Destroyed 80 | . 9 15 1 10 . 5 15 17 8 Melee 20 | . . . . . . . 1 13 6 Guns 29 | . 3 4 1 10 . 5 5 . 1 Cannons 16 | . 5 11 . . . . . . . AOE 11 | . . . . . . . 7 4 . Classes Destroyed 12 | . 4 2 2 2 . 1 1 . . Worker 2 | . 1 . . 1 . . . . . Builder 2 | . . 1 . . . . 1 . . Hauler 7 | . 1 1 1 2 . . 1 1 . Operator 3 | . . . 1 1 . . . 1 . Watcher 11 | . 2 2 1 1 . . 1 4 . Swarmer 17 | . . . . . . . 10 4 3 Cutter 2 | . . . . . . 2 . . . Grunt 39 | . 9 12 . 6 . 3 1 4 4 Brawler 1 | . . . . 1 . . . . . Sentry 5 | . . 3 . . . . . 2 . Hunter 7 | . . . 1 2 . . 2 2 . Programmer 9 | . . . . 1 . . 2 5 1 Best Kill Streak 6 | . 3 5 1 4 . 3 6 5 4 Combat Bots Only 6 | . 3 5 1 4 . 3 6 4 4 Max Kills in Single Turn 4 | . 1 1 1 1 . 1 4 3 1 Gunslinging . | . . . . . . . . . . Exploded 4 | . . . . . . . 4 3 . Melee 1 | . . . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Res Hostile Shots Fired 1063 | . 36 142 46 63 . 114 117 211 334 Missed 394 | . 8 44 19 23 . 39 46 91 124 Hits 669 | . 28 98 27 40 . 75 71 120 210 Melee 15 | . . . . . . 12 3 . . Projectile 654 | . 28 98 27 40 . 63 68 120 210 AOE 6 | . . . . . . 2 1 3 . Critical Strikes 26 | . 1 2 . . . 4 4 7 8 Actively Blocked 1 | . . . . . . . . 1 . Part Disruptions 5 | . . . . . . 3 1 . 1 Damage Taken 11124 | . 379 935 401 634 . 1687 1287 1973 3828 Core 2260 | . 36 128 17 14 . 222 221 319 1303 Absorbed by Shields 1300 | . . 357 32 . . 20 201 529 161 Redirected to Shielding 359 | . . . . 121 . 138 . 100 . Regen/Repaired (Parts) 147 | . . . . . . . . 147 . Core Remaining (%) 83 | 100 85 68 96 98 . 73 77 72 . Volleys Fired 260 | . 28 63 15 60 . 20 50 6 18 Largest 3 | . 2 2 2 2 . 2 2 1 3 Hottest 219 | . 125 125 115 128 . 150 156 75 219 Shots Fired 383 | . 56 93 17 93 . 29 54 6 35 Gun 282 | . 28 28 17 93 . 29 51 1 35 Cannon 93 | . 28 65 . . . . . . . Launcher 8 | . . . . . . . 3 5 . Special . | . . . . . . . . . . Kinetic 19 | . . 12 . . . . . . 7 Thermal 315 | . 56 81 4 93 . 29 23 1 28 Explosive 8 | . . . . . . . 3 5 . Electromagnetic 41 | . . . 13 . . . 28 . . Robot Hit Streak 15 | . 5 11 6 15 . 8 10 3 14 Robot Miss Streak 6 | . 3 3 5 6 . 4 5 1 4 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . . . . . . 1 . . 1 Max Gunslinging Chain 1 | . . . . . . 1 . . 1 Shots Hit Robots 360 | . 36 64 12 72 . 19 43 71 43 Core Hits 255 | . 18 26 10 94 . 22 32 39 14 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 34 | . . 1 1 3 . 3 2 19 5 Burn 7 | . . 1 . 3 . 3 . . . Corrupt 1 | . . . 1 . . . . . . Sever 26 | . . . . . . . 2 19 5 Melee Attacks 112 | . . . . . . . 9 81 22 Impact . | . . . . . . . . . . Slashing 112 | . . . . . . . 9 81 22 Piercing . | . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . 2 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10327 | . 617 1159 261 1140 . 368 1848 3589 1345 Guns 3643 | . 247 326 236 1127 . 354 722 24 607 Cannons 1179 | . 351 828 . . . . . . . Explosions 1295 | . . . . . . . 831 464 . Melee 4119 | . . . . . . . 295 3101 723 Ramming 91 | . 19 5 25 13 . 14 . . 15 Kinetic 212 | . . 165 . . . . . . 47 Thermal 4247 | . 598 989 51 1127 . 354 544 24 560 Explosive 1048 | . . . . . . . 584 464 . Electromagnetic 610 | . . . 185 . . . 425 . . Impact . | . . . . . . . . . . Slashing 4119 | . . . . . . . 295 3101 723 Piercing . | . . . . . . . . . . Highest Corruption 11 | . . . . 4 . 6 11 11 7 Average Corruption 5 | . . . . 2 . 3 8 4 4 Corruption Purged 4 | . . . . 4 . . . . . Corruption Blocked . | . . . . . . . . . . Effects 31 | . . . . 1 . 1 15 10 4 Message Errors 5 | . . . . . . . 3 2 . Matter Fused 9 | . . . . 1 . 1 4 3 . Heat Flow Errors 2 | . . . . . . . . 2 . Energy Discharges 7 | . . . . . . . 3 1 3 Parts Fused 1 | . . . . . . . 1 . . Data Loss (minor) 1 | . . . . . . . 1 . . Data Loss (major) 3 | . . . . . . . 2 . 1 Alerts 2 | . . . . . . . . 2 . Misdirections 1 | . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 363 | . . . . . . . 108 255 . Projectiles . | . . . . . . . . . . Explosions 102 | . . . . . . . 102 . . Melee 261 | . . . . . . . 6 255 . Knockbacks 1 | . . 1 . . . . . . . Impact . | . . . . . . . . . . Kinetic 1 | . . 1 . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 182 | . . . 12 6 . 7 133 17 7 Shots 5 | . . . . . . . 4 1 . Rammed 10 | . 3 1 3 1 . 1 . . 1 Targets Rammed 10 | . 3 1 3 1 . 1 . . 1 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 360 | . 291 118 333 324 . 360 72 167 195 Average Temperature 74 | . 86 31 119 82 . 160 32 37 86 Received Heat Transfer 2062 | . 222 432 195 180 . 243 198 285 307 Effects 2 | . . . 2 . . . . . . Shutdowns 1 | . . . 1 . . . . . . Interference 1 | . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted 1 | . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . 1 . . Robots Corrupted 3 | . . . . . . . 3 . . Combat Hostiles 2 | . . . . . . . 2 . . Parts Fried 8 | . . . 1 . . . 6 1 . Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . 1 . . . . . . . 1 Combat Hostiles 2 | . 1 . . . . . . . 1 Parts Melted 17 | . 4 4 . 4 . . 2 . 3 Heat Transferred 8426 | . 1406 2257 65 1892 . 1140 678 20 968 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 2 . . Alert | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Res Maximum Alert Level 2 | . . . 1 1 . . 2 2 1 Low Security (%) 68 | 100 100 100 89 84 100 100 41 . 60 Level 1 23 | . . . 10 15 . . 16 82 39 Level 2 7 | . . . . . . . 42 17 . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 635 | . 103 134 207 245 122 117 635 482 254 Initial 306 | . . 18 53 91 115 67 60 306 244 Average 156 | . 31 43 91 160 106 69 325 323 163 Influence Increases 3466 | . 277 444 279 480 11 150 859 671 295 Destroy 0b10 Robot/C 1600 | . 180 300 20 200 . 100 300 340 160 Destroy 0b10 Robot/NC 125 | . 20 20 15 25 . . 15 30 . Destroy Leader 366 | . 56 76 14 46 . 20 54 80 20 Successful Hack 123 | . 6 45 5 12 11 . . 34 10 Disable Machine 180 | . 15 . . . . . 165 . . Destroy Structure 127 | . . 3 . 2 . . 70 52 . Partial Spotted 90 | . . . 30 15 . . 15 30 . Lose Combat Pursuer 855 | . . . 195 180 . 30 240 105 105 Influence Decreases 3449 | . 232 361 205 445 152 129 349 831 745 Entered New Map 965 | . . 27 75 111 122 29 57 321 223 Time Decay 1884 | . 232 294 90 334 30 . 262 380 262 Lost Part 600 | . . 40 40 . . 100 30 130 260 Squads Dispatched 33 | . 2 1 3 6 . 3 5 10 3 Investigation 7 | . 1 1 1 1 . . 1 1 1 Extermination 6 | . . . . 1 . . 2 2 1 Reinforcement 15 | . 1 . 2 4 . 3 2 2 1 Assault 2 | . . . . . . . . 2 . Garrison 3 | . . . . . . . . 3 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Res Distress Signals 6 | . . 1 1 1 . . 1 2 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 209 | . 12 24 27 32 . 14 43 36 21 Peak Tracking Total 11 | . 2 5 11 4 . 7 10 7 10 Tactical Retreats 29 | . . . 4 4 . 2 8 4 7 Traps | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Res Traps Triggered 6 | . 1 . . 2 . . 2 . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Res Machines Disabled 12 | . 1 . . . . . 11 . . Max in Single Turn 6 | . 1 . . . . . 6 . . Garrison Access 1 | . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Res Machines Accessed 38 | . 3 7 3 5 4 . 5 10 1 Terminals 26 | . 3 6 2 2 4 . 3 5 1 Fabricators 3 | . . . . 2 . . 1 . . Repair Stations 2 | . . . . . . . . 2 . Recycling Units 3 | . . . . 1 . . 1 1 . Scanalyzers 3 | . . 1 1 . . . . 1 . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 94 | . 6 20 5 10 14 . 9 26 4 Successful 44 | . 2 13 4 4 5 . 2 12 2 Failed 50 | . 4 7 1 6 9 . 7 14 2 Catastrophic 9 | . 2 1 1 1 . . . 4 . Database Lockouts . | . . . . . . . . . . Manual 41 | . 4 11 2 6 9 . 4 4 1 Terminals 68 | . 6 17 4 6 14 . 7 10 4 Fabricators 4 | . . . . 3 . . 1 . . Repair Stations 8 | . . . . . . . . 8 . Recycling Units 3 | . . . . 1 . . 1 1 . Scanalyzers 10 | . . 3 1 . . . . 6 . Garrison Access 1 | . . . . . . . . 1 . Terminal Hacks 17 | . 1 6 2 . 4 . . 3 1 Record 5 | . 1 . . . 2 . . 2 . Part Schematic 1 | . . 1 . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . Open DSF 1 | . . . . . 1 . . . . Branch Access Points 1 | . . . . . . . . . 1 Emergency Access Points 1 | . . . . . . . . 1 . Terminal Index 1 | . . 1 . . . . . . . Fabricator Index 1 | . . . . . 1 . . . . Transport Status 1 | . . . 1 . . . . . . Recall Investigation 1 | . . 1 . . . . . . . Hauler Manifests 2 | . . 1 1 . . . . . . Zone Layout 1 | . . 1 . . . . . . . Fabricator Hacks 3 | . . . . 2 . . 1 . . Network Status 2 | . . . . 1 . . 1 . . Build 1 | . . . . 1 . . . . . Repair Station Hacks 3 | . . . . . . . . 3 . Scan Component 2 | . . . . . . . . 2 . Repair 1 | . . . . . . . . 1 . Recycling Unit Hacks 2 | . . . . . . . 1 1 . Report Inventory 2 | . . . . . . . 1 1 . Scanalyzer 9 | . . 3 1 . . . . 5 . Insert Component 2 | . . 1 . . . . . 1 . Analyze 2 | . . 1 . . . . . 1 . Retrieve Study 5 | . . 1 1 . . . . 3 . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 10 | . 1 4 1 2 1 . . . 1 Terminals 10 | . 1 4 1 2 1 . . . 1 Assimilate 1 | . 1 . . . . . . . . Botnet 9 | . . 4 1 2 1 . . . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . 1 . 1 . . . . . . Used . | . . . . . . . . . . Hacking Detections 33 | . 3 7 1 5 3 . 4 9 1 Full Trace Events 4 | . . 1 . 1 . . 1 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . . 2 . . . . . 1 . Parts Built 1 | . . . . 1 . . . . . Authchips . | . . . . . . . . . . Time 47 | . . . . 47 . . . . . Total Part Build Rating 5 | . . . . 5 . . . . . Part Studies Acquired 5 | . . 1 1 . . . . 3 . Parts Repaired 1 | . . . . . . . . 1 . Time 25 | . . . . . . . . 25 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 2 | . . 1 . . . . . 1 . Part Schematics Acquired 2 | . . 1 . . . . . 1 . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Res Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . 1 . Machine Destruction 1 | . . . . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Res Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders 3 | . . . . . . . . . 3 EXPLORE 1 | . . . . . . . . . 1 RETURN 2 | . . . . . . . . . 2 Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Res Active Infowar (turns) 1853 | . . . . 1 . . 401 887 564 Sensors 173 | . . . . . . . . . 173 Machine Analysis 1852 | . . . . . . . 401 887 564 ECM 1 | . . . . 1 . . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches 3 | . . . . . . . . . 3 Drone Recoveries 3 | . . . . . . . . . 3 Exploration | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Res Turns Passed 5052 | 84 764 980 199 750 75 177 572 887 564 Spaces Moved 4718 | 48 390 485 250 1181 155 118 871 854 366 Core 5 | 5 . . . . . . . . . Treads 918 | 43 390 485 . . . . . . . Legs 150 | . . . . . . . . . 150 Wheels . | . . . . . . . . . . Hover 2921 | . . . 250 1181 155 118 201 854 162 Flight 724 | . . . . . . . 670 . 54 Fastest Speed 34 | 50 160 160 38 38 36 40 34 58 40 Average Speed 71 | 148 160 160 49 38 39 75 40 60 90 Slowest Speed 281 | 160 160 160 98 98 40 281 147 129 190 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . 3 Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 31 | 4 61 40 34 31 4 79 32 23 8 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . . 1 1 . . . . Unknown Exits Taken 6 | 1 1 1 1 . . . 1 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 66 | . . 2 . . . . 35 29 . Melee . | . . . . . . . . . . Projectile 2 | . . 2 . . . . . . . AOE 64 | . . . . . . . 35 29 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Res Total 5810 | 58 476 602 310 1392 168 178 1032 1072 522 Wait 322 | . 31 18 4 79 . 4 23 83 80 Move 4703 | 47 389 484 249 1180 154 117 870 853 360 Hop 3 | . . . . . . . . . 3 Pick Up 71 | 6 7 11 4 12 1 7 16 6 1 Fast Attach 79 | 5 3 2 6 10 1 5 19 11 17 Attach 51 | . . 4 6 3 3 6 11 13 5 Detach 29 | . 1 1 4 3 1 1 4 9 5 Swap 54 | . 5 7 7 10 4 7 4 5 5 Drop 102 | . 9 11 12 21 4 9 26 5 5 Fire 260 | . 28 63 15 60 . 20 50 6 18 Melee 112 | . . . . . . . 9 81 22 Ram 6 | . . . 3 1 . 1 . . 1 Kick . | . . . . . . . . . . Crush 4 | . 3 1 . . . . . . . Escape Stasis 13 | . . . . 13 . . . . . Rewire 1 | . . . . . . 1 . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory -6/DSF -5/Factory (discovered 2 exits: *Fac / [*Upp]) -4/Factory (discovered 2 exits: *Res x2) -3/Research (discovered 2 exits: Tes x2) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 85 | -11/Scrapyard | Entered Materials 86 | -10/Materials | Met a group of wandering Federalists 103 | -10/Materials | Discovered new exit (range 15) 312 | -10/Materials | Build established: Mutant 355 | -10/Materials | Discovered new exit (range 9) 617 | -10/Materials | Discovered new exit (range 6) 849 | -10/Materials | Entered another Materials area 849 | -9/Materials | Evolved 2 slots: Utility x2 1028 | -9/Materials | Discovered new exit (range 16) 1329 | -9/Materials | Discovered new exit (range 16) 1829 | -9/Materials | Entered another Materials area 1829 | -8/Materials | Evolved 2 slots: Propulsion x2 1981 | -8/Materials | Lost 3 parts (3u) 2005 | -8/Materials | Discovered new exit (range 14) 2028 | -8/Materials | Entered Factory 2028 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2110 | -7/Factory | Allied Derelicts emerged from ambush trap array 2322 | -7/Factory | Fabricated Gravmag Array (x1) 2767 | -7/Factory | Discovered new exit (range 16) 2778 | -7/Factory | Identified exit to Factory 2778 | -7/Factory | Entered another Factory area 2778 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2848 | -6/Factory | Identified exit to DSF 2853 | -6/Factory | Entered DSF 2876 | -6/DSF | Additional patrols routed to DSF 2944 | -6/DSF | Discovered new exit (range 15) 2976 | -6/DSF | Lost 8 parts (2p5u1w) 3030 | -6/DSF | Entered Factory 3030 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3319 | -5/Factory | System corruption reached 10% 3390 | -5/Factory | Spotted B-75 Beast 3393 | -5/Factory | Lost 3 parts (1p2u) 3597 | -5/Factory | Discovered new exit (range 4) 3597 | -5/Factory | Discovered new exit (range 12) 3602 | -5/Factory | Entered another Factory area 3602 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 3703 | -4/Factory | Repaired Gravmag Array 3789 | -4/Factory | Garrison activated, responded to threat 3990 | -4/Factory | Discovered new exit (range 5) 4399 | -4/Factory | System corruption reached 10% 4460 | -4/Factory | Lost 6 parts (1p1n3u1w) 4483 | -4/Factory | Discovered new exit (range 8) 4489 | -4/Factory | Entered Research 4489 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 4495 | -3/Research | Identified exit to Testing 4645 | -3/Research | Lost 4 parts (1p2n1u) 4967 | -3/Research | Core integrity fell below 50% 4979 | -3/Research | Lost 16 parts (1p7n3u5w) 5026 | -3/Research | Core integrity fell below 20% 5053 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 05025_ Slug penetrates Wall. 05025_ Penetrated by Slug. 05026_ Slug penetrates Wall. 05026_ Hacking Suite destroyed. 05027_ U-05 Engineer builds a Wall. 05028_ System corrupted: Energy discharge (-29). 05028_ Adv. Coolant Injector destroyed. 05028_ Penetrated by Slug. 05029_ Acquired Xenon Bombardment Thruster. 05029_ Penetrated by Slug. 05030_ Imp. Gyrokinetic Inverter destroyed. 05031_ Dropped Med. Storage Unit. 05031_ Acquired 5 matter. 05032_ Penetrated by Slug. 05032_ Slug penetrates Wall. 05032_ Penetrated by Slug. 05032_ P-80 Master resets H-77 Assassin, system corruption cleaned. 05044_ System corrupted: Substantial component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????# #????# #???????"""??"""? | | ?????????????????????# ######+###?????"""??"""? | | ?????????????????????# # [ #?????"""??"""? | | ?????????????????????# # #?????????????? | | ??????????????######## # #### ????????? | | ??????????????# ** %/! 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""" #?????????????? | | #???????????????????????? ????????????????? | | #???????????????????????? ???????????????? | | #?????????????????????????####???????????????? | | #????????????????????????????????????????????? | | ###############??????????????????????????????? | | ## #??????????????????????????????? | | / ## ????????????????????????????????? | | ## """ ?????????????????????????????????? | | #+#### """" ????????????????????????????????? | | !!! / """" ?#??????????????????????????????? | | %!! # """ #??????????????????????????????? | | ! / #??????????????????????????????? | | #*% #??????????????????????????????? | | #+##/# = #??????????????????????????????? | | # #??????????????????????????????? | | # #??????????????????????????????? | | """# #??????????????????????????????? | | """##############??????????????????????????????? | | """#???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Coolant Potential 200 Energy Generation 42 Energy Capacity 610 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 6 Armor Coverage 375 Propulsion Shielding 66 Weapon Shielding 33 Evasion (%) 67 Targeting Accuracy 5 Melee Accuracy 6 Recoil Reduction 2 Energy Filtering 30 Particle Charging 15 Offensive Hacking 22 Item Schematics ----------------- Hover Unit | -9/Materials | Scanalyzed Particle Cannon | -9/Materials | Hacked Gravmag Array | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Gravmag Array | x1 | -7/Factory | Preloaded Repaired ---------- Gravmag Array | 18% | -4/Factory Studied --------- Hover Unit | -9/Materials | Hacked Spread Laser | -8/Materials | Hacked Great Axe | -4/Factory | Hacked Lgt. Antimatter Reactor | -4/Factory | Hacked Cmb. Gravmag System | -4/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Dangerous Findings Heavy Suspicion Tank We Love MA Window Shopping Challenges ------------ None Game ------ Seed AuthchipRelayCanceller Manual? 0 Play Time 01:36:42 Cumulative 37.2 hours Start 2025.10.24 @ 22:41:28 End 2025.10.25 @ 00:20:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 29 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8400f89f-1a06-4750-8013-21f0c7517482