Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.21 @ 20:43:06

Player: Triffids

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (14)      70
Value Destroyed (262)      262
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1232

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             311/400
Matter                     299/300
Energy                     250/250
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -9/Materials

 Parts 
-------
>       --- POWER (1) --------
        Ion Engine
>       --- PROPULSION (2) ---
        Aluminum Leg
        Aluminum Leg
>       --- UTILITY (4) ------
        Heat Sink
  Small Storage Unit
        Sensor Array
  Light Armor Plating
>       --- WEAPON (2) -------
        Beam Rifle
  Heavy Assault Rifle
>       --- INVENTORY (6) ----
  Light Ion Engine
        Aluminum Leg
        Sensor Array
        Assault Rifle
        Mining Claw

 Peak State 
------------
>       --- POWER ------------
        Ion Engine
>       --- PROPULSION -------
        Aluminum Leg
        Aluminum Leg
>       --- UTILITY ----------
        Heat Sink
  Small Storage Unit
        Sensor Array
  Light Armor Plating
>       --- WEAPON -----------
        Beam Rifle
  Heavy Assault Rifle
>       --- INVENTORY --------
  Light Ion Engine
        Wheel
        Sensor Array
        Assault Rifle
        Mining Claw
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Protection               Light Armor Plating
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  2    | .   .   2   
  Weapon                   .    | .   .   .   
Parts Attached             19   | 6   3   10  
  Power                    3    | 1   .   2   
    Engine                 3    | 1   .   2   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               4    | 2   .   2   
    Treads                 .    | .   .   .   
    Leg                    2    | .   .   2   
    Wheel                  2    | 2   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | 1   1   3   
    Device                 2    | .   1   1   
    Storage                1    | 1   .   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             2    | .   .   2   
    Artifact               .    | .   .   .   
  Weapon                   7    | 2   2   3   
    Energy Gun             3    | 1   1   1   
    Energy Cannon          1    | .   1   .   
    Ballistic Gun          3    | 1   .   2   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 3    | .   .   3   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  .    | .   .   .   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      3    | .   .   3   
Average Slot Usage (%)     91   | .   96  87  
  Engine                   12   | .   14  11  
  Leg                      6    | .   .   12  
  Wheel                    17   | .   28  7   
  Device                   13   | .   10  16  
  Storage                  12   | .   14  11  
  Protection               3    | .   .   6   
  Energy Gun               11   | .   14  9   
  Energy Cannon            6    | .   7   4   
  Ballistic Gun            6    | .   6   7   
Naked Turns                .    | .   .   .   
Heaviest Build             20   | 13  15  20  
  Greatest Support         26   | 26  26  26  
  Greatest Overweight (x)  1    | 1   .   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 6    | 6   6   6   
  Average Capacity         5    | 5   6   6   
  Most Carried             6    | 6   6   6   
  Average Carried          5    | 3   5   5   
  Final Capacity           6    | 6   6   6   
  Final Carried            6    | 4   6   5   

 Class Distribution 
--------------------
 76% | Mutant
 23% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           436  | 245 48  143 
  Remotely                 .    | .   .   .   
Salvage Created            450  | .   174 276 
  Parts                    31   | .   13  18  
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  10   | .   4   6   
  Guns                     8    | .   2   6   
  Cannons                  2    | .   2   .   
Classes Destroyed          7    | .   5   2   
  Builder                  1    | .   1   .   
  Tunneler                 1    | .   1   .   
  Hauler                   1    | .   1   .   
  Recycler                 1    | .   .   1   
  Swarmer                  5    | .   3   2   
  Grunt                    3    | .   1   2   
  Sentry                   2    | .   .   2   
Best Kill Streak           3    | .   3   3   
  Combat Bots Only         3    | .   3   2   
Max Kills in Single Turn   2    | .   2   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Damage Taken               548  | .   142 406 
  Core                     119  | .   30  89  
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         94   | 100 88  .   
Volleys Fired              47   | .   21  26  
  Largest                  2    | .   2   2   
  Hottest                  100  | .   100 100 
Shots Fired                90   | .   42  48  
  Gun                      55   | .   22  33  
  Cannon                   35   | .   20  15  
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  19   | .   1   18  
  Thermal                  45   | .   20  25  
  Explosive                .    | .   .   .   
  Electromagnetic          26   | .   21  5   
  Robot Hit Streak         16   | .   4   16  
  Robot Miss Streak        6    | .   4   6   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           52   | .   21  31  
  Core Hits                17   | .   8   9   
  Critical Hits            .    | .   .   .   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           904  | .   396 508 
  Guns                     477  | .   187 290 
  Cannons                  398  | .   180 218 
  Explosions               29   | .   29  .   
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  165  | .   .   165 
  Thermal                  531  | .   209 322 
  Explosive                .    | .   .   .   
  Electromagnetic          208  | .   187 21  
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            10   | .   10  .   
  Projectiles              10   | .   10  .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        289  | .   214 289 
  Average Temperature      100  | .   92  109 
  Received Heat Transfer   186  | .   24  162 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              1    | .   1   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             1    | .   .   1   
  Heat Transferred         1123 | .   420 703 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      1    | .   1   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             234  | .   171 234 
  Initial                  72   | .   .   72  
  Average                  100  | .   78  138 
Maximum Alert Level        1    | .   .   1   
  Low Security (%)         96   | 100 100 91  
  Level 1                  3    | .   .   8   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              23   | .   15  8   
  Peak Tracking Total      5    | .   5   3   
  Tactical Retreats        1    | .   .   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          6    | .   5   1   
  Terminals                4    | .   4   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   .   1   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                15   | .   13  2   
  Successful               11   | .   9   2   
  Failed                   4    | .   4   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   7    | .   7   .   
  Terminals                12   | .   12  .   
  Fabricators              .    | .   .   .   
  Repair Stations          2    | .   .   2   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             6    | .   6   .   
  Robot Analysis           2    | .   2   .   
  Terminal Index           1    | .   1   .   
  Locate Traps             1    | .   1   .   
  Hauler Manifests         1    | .   1   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       2    | .   .   2   
  Scan Component           1    | .   .   1   
  Repair                   1    | .   .   1   
Recycling Unit Hacks       1    | .   1   .   
  Report Inventory         1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         2    | .   2   .   
  Terminals                2    | .   2   .   
    Botnet                 2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         4    | .   4   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   .   1   
  Time                     26   | .   .   26  
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       2    | .   2   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               506  | 39  235 232 
Spaces Moved               321  | 30  182 109 
  Core                     16   | 16  .   .   
  Treads                   .    | .   .   .   
  Legs                     50   | .   .   50  
  Wheels                   255  | 14  182 59  
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  90  90  
  Average Speed            93   | 82  90  103 
  Slowest Speed            120  | 100 90  120 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       18   | 3   36  15  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          3    | .   3   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      3    | .   3   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      429  | 42  211 176 
  Wait                     31   | .   2   29  
  Move                     319  | 29  181 109 
  Hop                      .    | .   .   .   
  Pick Up                  10   | 7   2   1   
  Fast Attach              9    | 3   2   4   
  Attach                   5    | 3   .   2   
  Detach                   .    | .   .   .   
  Swap                     5    | .   1   4   
  Drop                     3    | .   2   1   
  Fire                     47   | .   21  26  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
   22 | -11/Scrapyard | Discovered new exit (range 16)
   40 | -11/Scrapyard | Entered Materials
  176 | -10/Materials | Discovered new exit (range 16)
  275 | -10/Materials | Entered another Materials area
  275 | -9/Materials  | Evolved 2 slots: Utility x2
  318 | -9/Materials  | Build established: Mutant
  401 | -9/Materials  | Lost 3 parts (1n2w)
  466 | -9/Materials  | Repaired Lgt. Armor Plating
  505 | -9/Materials  | Discovered new exit (range 15)
  507 | -9/Materials  | Self-destructed

 Last Messages 
---------------
>>Scan(Lgt. Armor Plating)
Scanning Lgt. Armor Plating...
  Ready to Repair:
    Lgt. Armor Plating
    Rating: 1
    Time: 26
>>Repair
Repairing Lgt. Armor Plating...
  ETC: 26
00447_ K-01 Serf collects debris. <x2>
00457_ K-01 Serf cleans the Processing Tank.
00462_ K-01 Serf collects debris.
00465_ K-01 Serf cleans the Processing Tank.
00466_ Repair station completes Lgt. Armor Plating repairs.
00466_ Acquired Lgt. Armor Plating.
00470_ K-01 Serf collects debris.
00485_ S-10 Pest destroyed. <x2>
00489_ Acquired 10 matter.
00493_ Acquired 11 matter.
00505_ EXIT=FOUND

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                42

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ArmageddonNeutronWell
  Manual?         0
Play Time         00:12:18
  Cumulative      109.8 hours
  Start           2022.02.18 @ 14:36:23
  End             2022.02.21 @ 20:43:06
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          129
  Rogue           129
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             44
Gallery%          46
Achievement%      31
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        0
Font              20/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e8e5685f-973f-4e02-9538-bd86657255c4