Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.28 @ 16:30:02 Player: Proroxy Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (29) 145 Value Destroyed (1014) 1014 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4939 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 285/300 Energy 125/125 System Corruption 7% Temperature Cool (0) Movement Core (100) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ Signal Interpreter > --- WEAPON (4) ------- Power Sword > --- INVENTORY (5) ---- Fusion Compressor Carbon-fiber Leg Welding Torch Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Enhanced Fission Core > --- PROPULSION ------- Carbon-fiber Leg VSS Leg Flexi-carbon Leg Flexi-carbon Leg Q-thruster Q-thruster > --- UTILITY ---------- Improved Cryofiber Web Signal Interpreter Phase Shifter Improved Medium Armor Plating Improved Field Recycling Unit > --- WEAPON ----------- Gatling Laser Thermic Laser Gauss Rifle Great Axe > --- INVENTORY -------- Fusion Compressor Fusion Compressor VSS Leg Improved Light Armor Plating Improved Thermal Shield [Rating: 82] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fusion Compressor Propulsion VSS Leg Leg VSS Leg Hover Unit Improved Gravmag System Flight Unit Flight Unit Utility Signal Interpreter Device Improved Cryofiber Web Storage Small Storage Unit Processor Signal Interpreter Protection Improved Medium Armor Plating Weapon Great Axe Energy Gun Medium Laser Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Impact Weapon Great Maul Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . . 1 . . . Propulsion 4 | . . 1 1 1 . 1 Utility 3 | . . 1 . 1 1 . Weapon 2 | . . . . . 1 1 Parts Attached 89 | 7 2 12 10 9 27 22 Power 22 | 1 . 3 3 . 6 9 Engine 15 | 1 . 3 3 . 2 6 Core 7 | . . . . . 4 3 Reactor . | . . . . . . . Propulsion 25 | 2 . 7 3 2 7 4 Treads . | . . . . . . . Leg 14 | 2 . 3 . 2 5 2 Wheel . | . . . . . . . Hover 2 | . . . . . 2 . Flight 9 | . . 4 3 . . 2 Utility 24 | 2 1 1 2 5 8 5 Device 11 | 1 . . . 3 4 3 Storage 1 | 1 . . . . . . Processor 2 | . 1 1 . . . . Hackware . | . . . . . . . Protection 10 | . . . 2 2 4 2 Artifact . | . . . . . . . Weapon 18 | 2 1 1 2 2 6 4 Energy Gun 6 | 2 1 . 1 . 2 . Energy Cannon . | . . . . . . . Ballistic Gun 5 | . . . 1 . 2 2 Ballistic Cannon 1 | . . . . 1 . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 2 | . . 1 . 1 . . Slashing Weapon 4 | . . . . . 2 2 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 18 | . . 1 . 1 3 13 Power 3 | . . 1 . . . 2 Propulsion 8 | . . . . 1 1 6 Utility 6 | . . . . . 2 4 Weapon 1 | . . . . . . 1 Highest Loss Streak 13 | . . 1 . 1 2 13 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 90 | . 100 100 91 97 93 79 Engine 8 | . 14 11 15 15 7 4 Core 2 | . . . . . 4 2 Leg 23 | . 28 14 11 22 22 26 Hover 1 | . . . . . 5 . Flight 6 | . . 18 24 13 1 5 Device 12 | . 11 . . 7 18 13 Storage 2 | . 14 11 1 . . . Processor 7 | . 2 22 18 14 6 5 Protection 3 | . . . 3 6 5 4 Energy Gun 9 | . 28 17 7 . 8 5 Ballistic Gun 2 | . . . 9 1 2 2 Ballistic Cannon 1 | . . . . 5 1 . Impact Weapon 1 | . . 4 1 6 2 . Slashing Weapon 2 | . . . . . 3 4 Peak Build Rating 82 | 7 8 19 20 30 65 82 Average Rating 39 | 5 7 13 16 28 53 59 On Entrance 20 | . 7 8 18 16 30 65 Naked Turns . | . . . . . . . Heaviest Build 59 | 14 15 16 16 26 39 59 Greatest Support 95 | 20 20 36 36 36 83 95 Greatest Overweight (x) 2 | . . . 1 . 1 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 5 5 5 Average Capacity 5 | 6 8 8 5 5 5 5 Most Carried 8 | 4 8 8 7 5 5 5 Average Carried 4 | 2 6 6 5 4 4 4 Final Capacity 8 | 8 8 8 5 5 5 5 Final Carried 8 | 4 8 7 5 4 5 3 Class Distribution -------------------- 45% | Mutant 37% | Scavenger-Mutant 16% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 1314 | 270 20 115 52 40 449 368 Remotely . | . . . . . . . Salvage Created 1276 | 107 58 53 52 93 440 473 Parts 55 | 7 7 1 4 1 14 21 Haulers Intercepted 1 | . . . . . . 1 Recyclers Shooed . | . . . . . . . Parts Field Recycled 10 | . . . . . . 10 Retrieved Matter 73 | . . . . . . 73 Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 19 | . 3 1 1 2 8 4 Melee 6 | . . . . . 4 2 Guns 8 | . 3 1 1 . 3 . Classes Destroyed 11 | 3 2 2 1 1 . 2 Worker 2 | 1 . . . . . 1 Builder 2 | . . 1 . . . 1 Tunneler 1 | 1 . . . . . . Hauler 1 | . . . . . . 1 Recycler 2 | 1 . . . . . 1 Watcher 2 | . 1 . . . . 1 Swarmer 3 | . 3 . . . . . Grunt 7 | . . 1 . . 3 3 Sentry 4 | . . . 1 . 3 . Hunter 4 | . . . . 2 2 . Programmer 1 | . . . . . . 1 Best Kill Streak 4 | 2 4 1 1 2 3 3 Combat Bots Only 3 | . 3 1 1 2 3 2 Max Kills in Single Turn 1 | 1 1 1 1 1 1 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 454 | . 12 30 6 15 231 160 Missed 153 | . 3 13 2 4 76 55 Damage Taken 4151 | . 75 228 62 154 1422 2210 Core 1306 | . 24 53 33 30 151 1015 Absorbed by Shields 167 | . . . . . 167 . Ignored by Resistances 10 | . . . . . . 10 Regen/Repaired (Parts) 52 | . . . 52 . . . Core Remaining (%) 91 | 100 90 86 94 95 82 . Volleys Fired 63 | 12 9 10 4 . 10 18 Largest 3 | 2 2 2 2 . 2 3 Hottest 193 | 90 100 100 70 . 165 193 Shots Fired 111 | 13 18 20 8 . 20 32 Gun 108 | 13 18 20 8 . 17 32 Cannon 3 | . . . . . 3 . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 28 | . . . 4 . 6 18 Thermal 83 | 13 18 20 4 . 14 14 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 13 | 4 4 9 6 . 13 4 Robot Miss Streak 5 | 3 2 1 1 . 2 5 Penetration Max 1 | . . . . . . 1 Secondary Targets . | . . . . . . . Shots Hit Robots 109 | 9 8 16 7 2 37 30 Core Hits 51 | 4 6 3 3 . 20 15 Critical Kills . | . . . . . . . Critical Parts Destroyed 4 | . . . . 2 2 . Critical Strikes 14 | 1 . 2 . 2 5 4 Burn 7 | 1 . 2 . . . 4 Smash 4 | . . . . 2 2 . Sever 3 | . . . . . 3 . Melee Attacks 40 | . . 1 . 2 26 11 Impact 12 | . . 1 . 2 9 . Slashing 28 | . . . . . 17 11 Piercing . | . . . . . . . Sneak Attacks 5 | . . 1 . . . 4 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2963 | 97 98 286 64 115 1143 1160 Guns 1206 | 97 98 200 64 . 286 461 Cannons 80 | . . . . . 80 . Explosions 97 | . . . . . . 97 Melee 1580 | . . 86 . 115 777 602 Ramming . | . . . . . . . Kinetic 475 | . . . 26 . 139 310 Thermal 908 | 97 98 200 38 . 227 248 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact 419 | . . 86 . 115 218 . Slashing 1161 | . . . . . 559 602 Piercing . | . . . . . . . Highest Corruption 7 | . . . . . . 7 Average Corruption 6 | . . . . . . 6 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 2 | . . . . . . 2 Parts Rejected 1 | . . . . . . 1 Alerts 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 256 | . . 66 . 115 75 . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 256 | . . 66 . 115 75 . Knockbacks 3 | . . 1 . 2 . . Impact 3 | . . 1 . 2 . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 237 | . . . . . . 237 Shots 3 | . . . . . . 3 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 331 | 30 117 331 169 . 193 216 Average Temperature 95 | 18 47 151 95 . 83 97 Received Heat Transfer 645 | . . 108 36 . 420 81 Siege Activations . | . . . . . . . Robots Corrupted 4 | . . 1 . 2 1 . Combat Hostiles 3 | . . . . 2 1 . Parts Fried 6 | . . 1 . 4 1 . Impact Corruptions 7 | . . 2 . 3 2 . Robots Melted 2 | . . . . . . 2 Combat Hostiles 2 | . . . . . . 2 Parts Melted 8 | 1 . 1 . . 4 2 Heat Transferred 2883 | 311 296 740 111 . 550 875 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Peak Influence 259 | 15 100 130 129 135 222 259 Initial 69 | . 9 42 50 58 65 69 Average 92 | 7 39 93 90 83 118 111 Maximum Alert Level 1 | . . . . . 1 1 Low Security (%) 89 | 100 100 100 100 100 96 72 Level 1 10 | . . . . . 3 27 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 12 | . 1 1 . 2 3 5 Investigation 3 | . . . . 1 1 1 Extermination 3 | . . . . 1 1 1 Reinforcement 4 | . 1 1 . . 1 1 Assault . | . . . . . . . Garrison 2 | . . . . . . 2 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 3 | . . 2 . . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 51 | . 6 9 2 2 12 20 Peak Tracking Total 10 | . 3 7 1 2 5 10 Tactical Retreats 2 | . . . . . . 2 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 4 | . . . . 1 . 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 1 | . 1 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 4 | . . . . . . 4 Max in Single Turn 4 | . . . . . . 4 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 24 | . 3 2 4 4 5 6 Terminals 17 | . 3 2 2 2 3 5 Fabricators 1 | . . . . . . 1 Repair Stations 3 | . . . 2 . 1 . Recycling Units 1 | . . . . 1 . . Scanalyzers 2 | . . . . 1 1 . Garrison Access . | . . . . . . . Total Hacks 56 | . 7 5 11 8 11 14 Successful 37 | . 4 3 9 6 4 11 Failed 19 | . 3 2 2 2 7 3 Catastrophic 2 | . . . . . 1 1 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 38 | . 7 5 6 4 6 10 Fabricators 4 | . . . . . . 4 Repair Stations 8 | . . . 5 . 3 . Recycling Units 2 | . . . . 2 . . Scanalyzers 4 | . . . . 2 2 . Garrison Access . | . . . . . . . Terminal Hacks 26 | . 4 3 6 3 3 7 Record 11 | . 1 2 . 2 2 4 Prototype ID Bank 1 | . . . 1 . . . Open DSF 3 | . . . . 1 . 2 Level Access Points 1 | . . 1 . . . . Branch Access Points 1 | . 1 . . . . . Emergency Access Points 1 | . . . . . . 1 Alert Level 3 | . . . 2 . 1 . Locate Traps 1 | . 1 . . . . . Disarm Traps 1 | . 1 . . . . . Maintenance Status 1 | . . . 1 . . . Investigation Status 1 | . . . 1 . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks 4 | . . . . . . 4 Network Status 3 | . . . . . . 3 Build 1 | . . . . . . 1 Repair Station Hacks 4 | . . . 3 . 1 . Scan Component 2 | . . . 1 . 1 . Repair 1 | . . . 1 . . . Refit 1 | . . . 1 . . . Recycling Unit Hacks 2 | . . . . 2 . . Process 1 | . . . . 1 . . Retrieve Matter 1 | . . . . 1 . . Scanalyzer 1 | . . . . 1 . . Insert Component 1 | . . . . 1 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 17 | . 3 2 2 2 3 5 Full Trace Events 1 | . . . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built 2 | . . . . . . 2 Authchips . | . . . . . . . Time 128 | . . . . . . 128 Total Part Build Rating 16 | . . . . . . 16 Parts Repaired 1 | . . . 1 . . . Time 38 | . . . 38 . . . Parts Recycled . | . . . . . . . Recycled Matter 76 | . . . . 76 . . Retrieved Matter 76 | . . . . 76 . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 2546 | 155 316 159 133 300 581 902 Spaces Moved 1820 | 100 215 192 212 299 425 377 Core 70 | 12 . . . . . 58 Treads . | . . . . . . . Legs 1200 | 88 215 55 14 288 324 216 Wheels . | . . . . . . . Hover 101 | . . . . . 101 . Flight 449 | . . 137 198 11 . 103 Fastest Speed 34 | 50 120 34 42 52 76 50 Average Speed 88 | 111 120 50 45 88 93 101 Slowest Speed 237 | 120 120 90 122 90 126 237 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 5 | . . 3 2 . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 16 | 7 38 17 19 9 13 15 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 4 | . . 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 45 | . . . . . . 45 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 45 | . . . . . . 45 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 2587 | 130 256 226 243 331 544 857 Wait 452 | 1 21 7 1 10 16 396 Move 1805 | 99 214 185 208 298 424 377 Hop 4 | . . 3 1 . . . Pick Up 74 | 11 7 5 6 7 23 15 Fast Attach . | . . . . . . . Attach 48 | 7 1 3 7 4 14 12 Detach 14 | . . . 6 1 2 5 Swap 41 | . 1 9 3 5 13 10 Drop 46 | . 3 3 7 4 16 13 Fire 63 | 12 9 10 4 . 10 18 Melee 40 | . . 1 . 2 26 11 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 156 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 376 | -10/Materials | Discovered new exit (range 11) 430 | -10/Materials | Discovered new exit (range 15) 448 | -10/Materials | Identified exit to Mines 472 | -10/Materials | Entered another Materials area 472 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 491 | -9/Materials | Identified exit to Materials 631 | -9/Materials | Entered another Materials area 631 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 686 | -8/Materials | Repaired VSS Leg? 742 | -8/Materials | Discovered new exit (range 14) 763 | -8/Materials | Identified exit to Factory 764 | -8/Materials | Entered Factory 764 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 923 | -7/Factory | Build established: Scavenger-Mutant 983 | -7/Factory | Identified exit to DSF 1041 | -7/Factory | Discovered new exit (range 14) 1063 | -7/Factory | Identified exit to Factory 1064 | -7/Factory | Entered another Factory area 1064 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 1347 | -6/Factory | Build established: Mutant 1605 | -6/Factory | Discovered new exit (range 16) 1635 | -6/Factory | Identified exit to Factory 1645 | -6/Factory | Entered another Factory area 1645 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1656 | -5/Factory | Identified exit to DSF 1922 | -5/Factory | Build established: Scavenger-Tank 2046 | -5/Factory | Fabricated Q-thruster (x2) 2341 | -5/Factory | Build established: Scavenger-Mutant 2443 | -5/Factory | Garrison activated, responded to threat 2509 | -5/Factory | Core integrity fell below 50% 2521 | -5/Factory | Core integrity fell below 20% 2547 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- An explosion rips through the floor. K-01 Serf destroyed. P-70 Sage resets G-50 Soldier, system corruption cleaned. U-05 Engineer lays Concrete. System corrupted: Power Sword rejected. Phase Shifter destroyed. Acquired Power Sword. Sneak attack on K-01 Serf. K-01 Serf destroyed. P-70 Sage resets S-27 Virus, system corruption cleaned. Acquired 15 matter. Imp. Light Armor Plating destroyed. Acquired Lgt. Ion Engine. System corrupted: IFF burst signal emitted. Triggered Alarm Trap. An alarm sounds. ALERT: Alarm triggered, dispatching investigation squad. Map ----- +----------------------------------------------------+ | ##?????????????????????????????# #??"" """???? | | ???????????????????????????????# #???" """ ??? | | ???????????????????????????# #???" ""????? | | ??????????????????????????# #?????? ????? | | ???????????????????????????# #???????????? | | ???????????????????????????# #???????????? | | ????????????????????????????# #???????????? | | ???????????????????????????##### #???????????? | | ???????????????????????????????# #???????????? | | ???????????????????????????????#=#???????????? | | ??????????????????????????????# #???????????? | | ??????????????????????????????#=#???????????? | | ??????????????????????????????# #???????????? | | ?????????????????????????????# #???????????? | | ??????????????################ #???????????? | | ?????????????+ #???????????? | | ?????????????# p #???????????? | | ?????????????# #???????????? | | ?????????????+ p #???????????? | | ?????????????####### #???????????? | | ??????????????####### """" #???????????? | | ###+##??????????????# + """" #???????????? | | ????????????????????# # """" #???????????? | | ????????????????????# #s #???????????? | | ????????????????????# s #???????????? | | ????????????????????# @############???????????? | | ????????????????????# ! #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????#######??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Coolant Potential 65 Energy Generation 45 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Base Temperature (-) 150 Armor Coverage 375 Resistance: TH 25 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 63 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Q-thruster | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Challenges ------------ None Game ------ Seed WaveCooledImmobilizer Manual? 0 Play Time 01:16:14 Cumulative 24.8 hours Start 2024.10.28 @ 15:07:06 End 2024.10.28 @ 16:30:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 22 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5a2a9f39-a102-4e6a-9ea8-9cc3f5c43252