Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 17:35:35

Player: Mr.Morel

Result: Destroyed self via exploding Plasma Injector

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (13)      65
Value Destroyed (446)      446
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 911

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     253/300
Energy                     246/250
System Corruption          0%
Temperature                Cool (20)
Movement                   Walking (120)
Location                   -10/Mines

 Parts 
-------
>       --- POWER (1) --------
        Ion Engine
>       --- PROPULSION (2) ---
        Aluminum Leg
        Aluminum Leg
>       --- UTILITY (2) ------
        Heat Sink
  Small Storage Unit
>       --- WEAPON (2) -------
  Light Cannon
  Light Cannon
>       --- INVENTORY (8) ----
        Aluminum Leg
        Particle Gun
        Assault Rifle
        Grenade Launcher

 Peak State 
------------
>        --- POWER ------------
   Light Nuclear Core
>        --- PROPULSION -------
         Aluminum Leg
         Aluminum Leg
>        --- UTILITY ----------
         Heat Sink
   Small Storage Unit
>        --- WEAPON -----------
  Medium Laser
         Particle Gun
>        --- INVENTORY --------
         Ion Engine
         Aluminum Leg
         Aluminum Leg
   Small Laser
   Small Laser
[Rating: 10]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Heat Sink
  Storage                  Small Storage Unit
Weapon                     Light Cannon
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             23   | 7   16  .   
  Power                    4    | 1   3   .   
    Engine                 3    | 1   2   .   
    Core                   1    | .   1   .   
    Reactor                .    | .   .   .   
  Propulsion               8    | 2   6   .   
    Treads                 .    | .   .   .   
    Leg                    8    | 2   6   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  2    | 1   1   .   
    Device                 1    | .   1   .   
    Storage                1    | 1   .   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   9    | 3   6   .   
    Energy Gun             6    | 2   4   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          1    | 1   .   .   
    Ballistic Cannon       2    | .   2   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 4    | .   4   .   
  Power                    .    | .   .   .   
  Propulsion               3    | .   3   .   
  Utility                  .    | .   .   .   
  Weapon                   1    | .   1   .   
  Highest Loss Streak      2    | .   2   .   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     93   | .   93  100 
  Engine                   9    | .   9   14  
  Core                     4    | .   4   .   
  Leg                      25   | .   25  28  
  Device                   10   | .   10  14  
  Storage                  14   | .   14  14  
  Energy Gun               13   | .   14  .   
  Ballistic Gun            3    | .   3   .   
  Ballistic Cannon         9    | .   9   28  
Naked Turns                .    | .   .   .   
Heaviest Build             17   | 13  17  .   
  Greatest Support         20   | 20  20  .   
  Greatest Overweight (x)  1    | .   1   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   8   8   
  Average Capacity         7    | 7   8   8   
  Most Carried             8    | 5   8   4   
  Average Carried          2    | 1   3   4   
  Final Capacity           8    | 8   8   8   
  Final Carried            4    | 2   4   4   

 Class Distribution 
--------------------
 72% | Mutant
 27% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           577  | 207 370 .   
  Remotely                 .    | .   .   .   
Salvage Created            488  | .   488 .   
  Parts                    26   | .   26  .   
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  12   | .   12  .   
  Guns                     8    | .   8   .   
  Cannons                  4    | .   4   .   
Classes Destroyed          2    | .   2   .   
  Hauler                   1    | .   1   .   
  Grunt                    12   | .   12  .   
Best Kill Streak           5    | .   5   .   
  Combat Bots Only         4    | .   4   .   
Max Kills in Single Turn   1    | .   1   .   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Min  
Hostile Shots Fired        132  | .    128  4    
  Missed                   39   | .    37   2    
Damage Taken               1142 | .    1080 62   
  Core                     286  | .    247  39   
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              49   | .    47   2    
  Largest                  2    | .    2    2    
  Hottest                  90   | .    90   70   
Shots Fired                95   | .    91   4    
  Gun                      57   | .    57   .    
  Cannon                   38   | .    34   4    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  58   | .    54   4    
  Thermal                  37   | .    37   .    
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         12   | .    12   .    
  Robot Miss Streak        3    | .    3    .    
  Penetration Max          .    | .    .    .    
  Secondary Targets        2    | .    2    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           57   | .    57   .    
  Core Hits                23   | .    23   .    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         6    | .    6    .    
    Burn                   5    | .    5    .    
    Blast                  1    | .    1    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           886  | .    784  102  
  Guns                     471  | .    471  .    
  Cannons                  305  | .    305  .    
  Explosions               102  | .    .    102  
  Melee                    .    | .    .    .    
  Ramming                  8    | .    8    .    
  Kinetic                  413  | .    413  .    
  Thermal                  465  | .    363  102  
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            16   | .    16   .    
  Projectiles              16   | .    16   .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 9    | .    9    .    
  Impact                   .    | .    .    .    
  Kinetic                  9    | .    9    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      39   | .    .    39   
  Shots                    1    | .    .    1    
  Rammed                   .    | .    .    .    
Targets Rammed             1    | .    1    .    
  Kicked                   1    | .    1    .    
  Crushed                  .    | .    .    .    
Highest Temperature        336  | .    336  8    
  Average Temperature      118  | .    119  8    
  Received Heat Transfer   615  | .    600  15   
  Effects                  3    | .    3    .    
    Interference           2    | .    2    .    
    Matter Decay           1    | .    1    .    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             1    | .    1    .    
  Heat Transferred         1483 | .    1383 100  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             174  | .   174 52  
  Initial                  52   | .   .   52  
  Average                  70   | .   78  52  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          4    | .   4   .   
  Investigation            2    | .   2   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           2    | .   2   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              25   | .   23  2   
  Peak Tracking Total      6    | .   6   2   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          1    | .   .   1   
  Max in Single Turn       1    | .   .   1   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          3    | .   3   .   
  Terminals                3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                6    | .   6   .   
  Successful               5    | .   5   .   
  Failed                   1    | .   1   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   2    | .   2   .   
  Terminals                6    | .   6   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             5    | .   5   .   
  Record                   3    | .   3   .   
  Dispatch Records         1    | .   1   .   
  Hauler Manifests         1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         3    | .   3   .   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Yrd Mat Min 
Turns Passed               720  | 74  643 3   
Spaces Moved               426  | 58  368 .   
  Core                     15   | 15  .   .   
  Treads                   .    | .   .   .   
  Legs                     411  | 43  368 .   
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 .   
  Average Speed            123  | 101 126 .   
  Slowest Speed            190  | 120 190 .   
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       20   | 4   54  3   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          5    | .   .   5   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      5    | .   .   5   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      530  | 72  456 2   
  Wait                     .    | .   .   .   
  Move                     424  | 57  367 .   
  Hop                      .    | .   .   .   
  Pick Up                  24   | 8   16  .   
  Fast Attach              .    | .   .   .   
  Attach                   12   | 6   6   .   
  Detach                   .    | .   .   .   
  Swap                     11   | 1   10  .   
  Drop                     9    | .   9   .   
  Fire                     49   | .   47  2   
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     1    | .   1   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Discovered new exit (range 16)
   75 | -11/Scrapyard | Entered Materials
  270 | -10/Materials | Discovered new exit (range 16)
  520 | -10/Materials | Discovered new exit (range 7)
  584 | -10/Materials | Core integrity fell below 50%
  692 | -10/Materials | Core integrity fell below 20%
  718 | -10/Materials | Entered Mines
  721 | -10/Mines     | Destroyed self via exploding Plasma Injector

 Last Messages 
---------------
W-16 Scout sends out distress signal.
K-01 Serf collects debris.
Acquired 71 matter.
W-16 Scout knocked back.
K-01 Serf collects debris.
W-16 Scout knocked back.
K-01 Serf collects debris.
Destroyed Sensor Array.
W-16 Scout knocked back.
R-06 Scavenger collects Aluminum Leg.
W-16 Scout knocked back.
Destroyed Hover Unit.
Acquired 23 matter.
Acquired 4 matter.
Acquired 3 matter.
Acquired 20 matter.
Aluminum Leg destroyed.
LOCATION=UNKNOWN
GOAL=ESCAPE
Plasma Injector explodes.

 Map 
-----
+----------------------------------------------------+
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Loot Pinata

 Challenges 
------------
None

 Game 
------
Seed              LatentSuspensionInitializer
  Manual?         0
Play Time         00:11:08
  Cumulative      4.0 hours
  Start           2024.04.02 @ 17:23:45
  End             2024.04.02 @ 17:35:35
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          9
Achievement%      8
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3cacd5bc-833a-4320-b420-9e0e0301c05c