Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.11 @ 22:59:11 Player: DaddyWalrus Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (28) 5600 Robots Destroyed (284) 1420 Value Destroyed (10747) 10747 Prototype IDs (62) 1240 Alien Tech Used (9) 1800 Bonus (12264) 12264 TOTAL SCORE: 37571 Bonus ------- High Alert Combat Kills 2164 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Scanned by Researcher 500 Win 3000 Cogmind --------- Core Integrity 779/1600 Matter 300/300 Energy 576/600 System Corruption 39% Temperature Cool (10) Movement Walking (120) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Quantum Reactor Quantum Reactor > --- PROPULSION (6) --- Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY (14) ----- Advanced Heat Sink Large Storage Unit Advanced Visual Processing Unit Experimental Signal Interpreter Advanced Melee Analysis Suite Experimental Melee Analysis Suite Core Analyzer Improved Armor Integrity Analyzer Advanced Actuator Array Advanced Actuator Array Advanced Force Booster Advanced Reaction Control System AEGIS Remote Shield > --- WEAPON (3) ------- Powered Hammer Enhanced Force Lance Vortex Lance > --- INVENTORY (15) --- Micro Antimatter Reactor Centrium Leg Centrium Leg Advanced Component Analysis Suite Transdimensional Reconstructor Transdimensional Reconstructor Terrabomb Enhanced Nova Cannon Micro-nuke Launcher Sigix Terminator (1) Force Lance Vortex Lance (31) Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor > --- PROPULSION ------- Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Advanced Visual Processing Unit Experimental Signal Interpreter Advanced Melee Analysis Suite Experimental Melee Analysis Suite Core Analyzer Improved Armor Integrity Analyzer Advanced Actuator Array Advanced Actuator Array Advanced Force Booster Advanced Reaction Control System AEGIS Remote Shield > --- WEAPON ----------- Powered Hammer Enhanced Force Lance Vortex Lance > --- INVENTORY -------- Micro Antimatter Reactor Biometal Heavy Treads Centrium Leg Centrium Leg Advanced Component Analysis Suite Transdimensional Reconstructor Transdimensional Reconstructor Terrabomb Enhanced Nova Cannon Micro-nuke Launcher Sigix Terminator Force Lance Vortex Lance [Rating: 194] Favorites ----------- Power Light Quantum Reactor Engine Reinforced Ion Engine Power Core Light Fission Core Reactor Light Quantum Reactor Propulsion Combat Gravmag System Treads Improved Heavy Treads Leg Myomer Leg Wheel Armored Wheel Hover Unit Combat Gravmag System Flight Unit Nuclear Pulse Thruster Utility Hacking Suite Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Melee Analysis Suite Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Enhanced Force Lance Energy Gun Medium Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Omega Cannon Launcher Mini Grenade Launcher Impact Weapon Gravity Flail Slashing Weapon Scythe Piercing Weapon Enhanced Force Lance Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Slots Evolved 18 | . . 2 . 2 2 . . . . 2 . . 2 . . . . 2 . . . . 2 . 2 . . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Propulsion 4 | . . 1 . . 1 . . . . . . . . . . . . 1 . . . . 1 . . . . . Utility 12 | . . 1 . 2 1 . . . . 2 . . 2 . . . . 1 . . . . 1 . . . . 2 Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Parts Attached 479 | 6 23 73 16 26 9 3 2 1 1 10 5 . 14 3 3 7 1 19 4 1 7 2 21 30 34 51 15 92 Power 53 | 1 5 4 . 3 1 . . . 1 . . . 2 . . . 1 2 . 1 3 . 1 2 3 7 2 14 Engine 14 | 1 5 4 . 2 . . . . . . . . . . . . 1 1 . . . . . . . . . . Core 10 | . . . . 1 1 . . . 1 . . . 2 . . . . 1 . 1 2 . . 1 . . . . Reactor 29 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 3 7 2 14 Propulsion 116 | 2 10 37 1 7 4 . . 1 . 4 1 . 1 . . 2 . 4 . . . . 6 4 9 2 . 21 Treads 13 | . . 11 . . . . . . . . . . . . . . . . . . . . . . . . . 2 Leg 22 | 2 6 . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Wheel 37 | . 4 25 1 7 . . . . . . . . . . . . . . . . . . . . . . . . Hover 14 | . . . . . . . . . . . . . . . . . . . . . . . . . 7 2 . 5 Flight 30 | . . 1 . . 4 . . 1 . 4 1 . 1 . . 2 . 4 . . . . 6 4 2 . . . Utility 198 | 1 3 5 6 10 3 1 2 . . 3 . . 8 3 2 1 . 11 3 . 4 2 11 20 15 28 13 43 Device 90 | . 2 2 3 . 1 . 1 . . . . . 5 2 1 . . 5 1 . 3 1 5 7 6 15 5 25 Storage 14 | 1 1 . . . 1 . . . . . . . . . . . . 2 . . . . . 3 1 . 2 3 Processor 25 | . . 1 . 3 1 . 1 . . . . . . . 1 . . 1 . . . . 1 3 5 2 1 5 Hackware 17 | . . . . 3 . 1 . . . 2 . . 2 . . 1 . . 2 . . . 2 2 . . . 2 Protection 52 | . . 2 3 4 . . . . . 1 . . 1 1 . . . 3 . . 1 1 3 5 3 11 5 8 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 112 | 2 5 27 9 6 1 2 . . . 3 4 . 3 . 1 4 . 2 1 . . . 3 4 7 14 . 14 Energy Gun 19 | . 3 16 . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 6 | . . . . . . . . . . 1 1 . . . . . . . . . . . . . . 3 . 1 Ballistic Gun 20 | 2 2 6 7 3 . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Launcher 9 | . . . . 1 . . . . . . 2 . 1 . . . . 1 . . . . 1 1 . 1 . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 15 | . . 5 2 . . . . . . . . . . . . . . . . . . . . 2 1 3 . 2 Slashing Weapon 9 | . . . . 2 1 . . . . 1 . . 1 . . 1 . . . . . . . . 2 1 . . Piercing Weapon 32 | . . . . . . 2 . . . 1 1 . 1 . . 3 . 1 1 . . . 2 . 4 6 . 10 Special Melee Weapon 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Unidentified Prototypes 34 | . . 2 1 . . . . . . 2 . . . . . 2 . 1 . . 3 . 1 10 3 5 1 3 Parts Lost 63 | . 1 8 2 7 . . 1 2 . . 1 1 . . . . 1 1 . . . . 10 2 . 1 . 25 Power 10 | . . 1 . . . . . 1 . . . 1 . . . . 1 . . . . . . . . 1 . 5 Propulsion 23 | . . 4 . 5 . . . 1 . . 1 . . . . . . . . . . . 6 . . . . 6 Utility 24 | . . 1 2 2 . . 1 . . . . . . . . . . . . . . . 4 2 . . . 12 Weapon 6 | . 1 2 . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 Highest Loss Streak 8 | . 1 2 1 2 . . 1 2 . . 1 1 . . . . 1 1 . . . . 8 2 . 1 . 6 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 97 99 99 98 98 100 97 100 100 97 100 . 99 94 94 100 99 94 89 89 88 89 81 70 95 99 99 93 Engine 3 | . 14 10 11 3 . . . . . . . . . . . . . 5 5 2 . . . 2 . . . . Core 1 | . . . . 5 7 7 7 7 7 6 6 . 4 5 5 5 4 . . 2 5 5 . 1 . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . 7 7 8 7 Leg 1 | . 19 . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Wheel 8 | . 8 31 33 26 . . . . . . . . . . . . . . . . . . . . . . . . Hover 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 21 26 26 17 Flight 7 | . . . . . 28 30 30 30 30 26 26 . 23 23 23 23 23 23 21 21 21 21 17 8 2 . . . Device 9 | . 12 11 2 . 6 7 4 . . . . . 4 4 4 5 5 4 5 5 4 2 6 12 16 16 17 18 Storage 6 | . 14 11 11 9 7 7 7 7 7 6 6 . 5 5 5 5 5 5 5 5 5 5 3 1 4 4 4 4 Processor 13 | . . 9 11 14 6 7 7 15 15 12 6 . 5 5 5 5 5 10 10 10 10 10 9 6 25 27 26 25 Hackware 13 | . . . . 11 23 23 23 23 23 30 33 . 41 41 41 41 41 36 36 36 36 36 32 29 1 . . . Protection 2 | . . . 8 9 . . . . . . 6 . . . . . . . . . . 2 1 . 3 2 3 4 Energy Gun 3 | . 15 16 5 . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 3 | . 11 4 15 17 . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . 2 3 1 4 3 Piercing Weapon 3 | . . . . . . 7 15 15 15 10 6 . 3 5 5 4 5 4 5 5 5 5 3 1 5 10 8 7 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 122 | 13 90 97 104 104 93 20 20 19 19 24 24 23 24 24 24 23 24 34 33 33 35 35 37 24 87 86 83 122 Greatest Support 180 | 20 26 42 36 48 48 20 20 20 20 24 24 23 24 24 24 26 26 35 35 35 35 35 44 40 84 84 84 180 Greatest Overweight (x) 8 | . 4 8 2 3 1 . . . . . . . . . . . . . . . . . . . 1 1 . 1 Average Overweight (x) . | . . 2 2 1 . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 15 15 10 15 15 15 15 Average Capacity 16 | 7 13 25 25 25 11 10 10 10 10 10 10 10 10 10 10 10 10 12 15 15 15 15 14 7 12 15 15 15 Most Carried 25 | 6 18 25 25 25 25 10 10 10 8 10 10 10 10 10 10 10 10 15 15 15 15 15 15 10 15 15 15 15 Average Carried 15 | 2 9 24 24 23 10 9 10 9 8 9 9 10 9 10 10 9 10 12 14 14 14 15 13 7 11 14 14 13 Final Capacity 25 | 8 25 25 25 25 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 15 5 10 15 15 15 15 Final Carried 25 | 6 18 25 25 25 10 10 10 9 8 10 10 10 10 10 10 10 10 15 15 15 15 15 4 10 15 15 15 13 Class Distribution -------------------- 26% | Wizard-Sprinter 25% | Mutant 16% | Scavenger-Mutant 6% | Alien-Mutant 4% | Hacker-Sprinter 4% | Scavenger-Ninja 4% | Hacker-Mutant 3% | Wizard-Ninja Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Data Miner Hacker-Sprinter | -6/Proximity Caves Wizard-Sprinter | -6/Factory Wizard-Sprinter | -6/Lower Caves Wizard-Sprinter | -6/Lower Caves Wizard-Sprinter | -5/Factory Wizard-Sprinter | -5/Upper Caves Wizard-Sprinter | -5/Upper Caves Wizard-Sprinter | -5/Warlord Wizard-Sprinter | -4/Proximity Caves Wizard-Sprinter | -4/Factory Wizard-Sprinter | -4/Upper Caves Wizard-Sprinter | -4/Upper Caves Wizard-Sprinter | -4/Zhirov Wizard-Sprinter | -3/Proximity Caves Wizard-Sprinter | -3/Research Wizard-Ninja | -3/Testing Mutant | -2/Research Mutant | -2/Quarantine Alien-Mutant | -2/Section 7 Scavenger-Mutant | -1/Access Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ----------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Matter Collected 6110 | 158 590 871 461 886 . 124 21 . . 21 129 . 221 42 67 70 . 195 40 20 . . 69 398 473 481 169 604 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 14271 | . 990 1985 1037 1432 . 17 60 25 . 21 107 . 293 . . . . 501 . . . . 170 368 310 781 251 5923 Parts 697 | . 58 116 79 80 . . 4 3 . 1 7 . 10 . . . . 18 . . . . 14 10 13 35 7 242 Haulers Intercepted 16 | . . 6 3 1 . . . . . . . . 1 . . . . 3 . . . . . . . . . 2 Recyclers Shooed 10 | . 3 . 2 1 . . . . . . . . . . . . . . . . . . . . . . 1 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 58 | . . . . . . 7 10 . . . 5 . . . . 36 . . . . . . . . . . . . Prevented 19 | . . . . . . 3 . . . . 2 . . . . 14 . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Combat Hostiles Destroyed 176 | . 15 29 20 24 . . 1 . . . 8 . . . . . . . . . . . 5 . 5 11 1 57 Melee 69 | . . . . . . . 1 . . . . . . . . . . . . . . . 5 . 5 11 1 46 Guns 80 | . 15 27 20 18 . . . . . . . . . . . . . . . . . . . . . . . . AOE 15 | . . 1 . 6 . . . . . . 8 . . . . . . . . . . . . . . . . . Classes Destroyed 20 | . 7 4 . 1 . . . . . . 1 . . . . . . . . . . . 1 1 1 3 . 1 Worker 19 | . 4 3 1 1 . . . . . . . . . . . . . . . . . . . 5 . 1 . 4 Builder 5 | . 2 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Tunneler 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 Hauler 16 | . . 6 3 1 . . . . . . . . 1 . . . . 3 . . . . . . . . . 2 Recycler 21 | . 4 2 . 3 . . . . . . . . 1 . . . . 1 . . . . . 1 . . 1 8 Operator 14 | . 1 3 2 1 . . . . . . . . 1 . . . . 1 . . . . . . . 3 . 2 Drone 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Watcher 31 | . 2 5 2 4 . . . . . 1 . . 2 . . . . 1 . . . . . 2 3 1 1 7 Swarmer 35 | . 3 2 6 3 . . . . . . 8 . . . . . . . . . . . 3 . 5 . 1 4 Cutter 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Grunt 72 | . 12 15 6 14 . . . . . . . . . . . . . . . . . . . . . 5 . 20 Brawler 4 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . 2 Duelist 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Researcher 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Sentry 25 | . . 10 8 5 . . . . . . . . . . . . . . . . . . . . . . . 2 Hunter 8 | . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . 6 Programmer 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 20 Q-Series 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Decomposer 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Samaritan 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Best Kill Streak 11 | . 4 4 4 11 . . 1 1 . 1 7 . 2 . . . . 1 . . . . 3 4 7 5 2 9 Combat Bots Only 9 | . 3 3 3 9 . . 1 . . . 7 . . . . . . . . . . . 3 . 5 5 1 6 Max Kills in Single Turn 2 | . 2 2 2 2 . 1 1 1 . 1 2 . 1 . . . . 1 . . . . 1 1 1 1 1 2 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . 1 . 2 . . . . . . 2 . . . . . . . . . . . . . . . . . Melee 2 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 . 1 1 1 2 Uniques/NPCs Destroyed 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Data Miner (-7/Data Miner) Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Damage Taken 15077 | . 842 1512 940 1157 17 50 100 186 . 62 144 35 23 22 . 82 35 111 127 16 . 230 1462 40 61 894 25 6904 Core 2362 | . 181 185 110 134 . 32 . 132 . . 33 . . . . 41 18 48 74 . . 37 579 24 . 126 . 608 Absorbed by Shields 2842 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2842 Reduced by Siege Mode 52 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52 Redirected to Shielding 148 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 148 Regen/Repaired (Parts) 1418 | . . . . 86 . . . . . . . . . . . . . . . . . . . 75 . . . 1257 Core Remaining (%) 69 | 100 27 . 26 75 . . . . 76 . . 96 . . . . 94 . . . . 86 . 49 . . 91 48 Volleys Fired 442 | . 86 139 75 104 . . . . . 3 15 . . . . . . 1 . . . . . . . 14 . 5 Largest 2 | . 2 2 2 2 . . . . . 1 1 . . . . . . 1 . . . . . . . 1 . 1 Hottest 121 | . 100 121 112 53 . . . . . 80 98 . . . . . . 30 . . . . . . . 120 . 120 Shots Fired 844 | . 172 277 150 208 . . . . . 3 15 . . . . . . 1 . . . . . . . 14 . 4 Gun 801 | . 172 277 150 202 . . . . . . . . . . . . . . . . . . . . . . . . Cannon 24 | . . . . . . . . . . 3 3 . . . . . . . . . . . . . . 14 . 4 Launcher 19 | . . . . 6 . . . . . . 12 . . . . . . 1 . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 458 | . 83 71 102 202 . . . . . . . . . . . . . . . . . . . . . . . . Thermal 335 | . 89 174 48 . . . . . . 3 3 . . . . . . . . . . . . . . 14 . 4 Explosive 19 | . . . . 6 . . . . . . 12 . . . . . . 1 . . . . . . . . . . Electromagnetic 32 | . . 32 . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 31 | . 11 27 23 31 . . . . . . 1 . . . . . . . . . . . . . . . . . Robot Miss Streak 5 | . 3 5 3 4 . . . . . . 1 . . . . . . . . . . . . . . . . 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 11 | . 4 4 2 1 . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 922 | . 115 208 104 153 . 1 8 1 . 3 1 . 10 1 . 5 . 13 . . . . 6 9 19 50 6 209 Core Hits 408 | . 50 100 41 77 . . 2 1 . . 12 . 2 . . 2 . 7 . . . . 6 2 5 20 2 79 Critical Kills 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Critical Parts Destroyed 18 | . 2 . . 1 . . . . . . . . . . . . . . . . . . . 3 1 1 . 10 Critical Strikes 71 | . 7 6 6 1 . . . . . . . . . . . . . 1 . . . . . 5 2 7 . 36 Burn 17 | . 5 6 6 . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 3 | . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Smash 18 | . . . . . . . . . . . . . . . . . . . . . . . . 4 1 1 . 12 Impale 30 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 6 . 21 Sunder 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Melee Attacks 951 | . . 6 3 3 52 15 12 3 . 25 . . 53 2 15 18 . 108 6 . . 4 64 43 39 111 42 327 Impact 158 | . . 6 3 . . . . . . . . . . . . . . . . . . . . 32 14 7 7 89 Slashing 96 | . . . . 3 52 4 . . . 11 . . 25 . . 1 . . . . . . . . . . . . Piercing 687 | . . . . . . 11 12 3 . 14 . . 28 2 15 17 . 108 6 . . 4 64 11 25 104 35 228 Entropic 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Sneak Attacks 49 | . . . . . . 1 . 1 . . . . 3 . . . . 5 . . . . 1 7 2 4 4 21 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Follow-up Attacks 54 | . . . . . . . 2 . . . . . . . . . . . . . . . . . 3 8 1 40 Damage Inflicted 32773 | . 1405 2847 1713 2941 . 60 265 71 . 130 767 . 634 50 . 8 . 797 . . . . 317 1248 1366 3226 749 14179 Guns 8041 | . 1396 2682 1713 2250 . . . . . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 1623 | . . 165 . 691 . . . . . . 767 . . . . . . . . . . . . . . . . . Melee 23100 | . . . . . . 60 265 71 . 130 . . 634 50 . 8 . 797 . . . . 317 1248 1366 3226 749 14179 Ramming 9 | . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 4397 | . 619 464 1064 2250 . . . . . . . . . . . . . . . . . . . . . . . . Thermal 3262 | . 777 1836 649 . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 1458 | . . . . 691 . . . . . . 767 . . . . . . . . . . . . . . . . . Electromagnetic 547 | . . 547 . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 5754 | . . . . . . . . . . . . . . . . . . . . . . . . 1027 505 64 174 3984 Slashing 679 | . . . . . . 60 . . . 130 . . 489 . . . . . . . . . . . . . . . Piercing 15720 | . . . . . . . 265 71 . . . . 145 50 . 8 . 797 . . . . 317 221 861 3162 575 9248 Entropic 947 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 947 Highest Corruption 39 | . . . . . . . . . . . . . . . . . . 2 2 2 2 2 . 5 . 1 . 39 Average Corruption 14 | . . . . . . . . . . . . . . . . . . 2 2 2 2 2 . 5 . 1 . 18 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 101 | . . . . . . . . . . . . . . . . . . 1 3 1 . . . 10 . . . 86 Message Errors 26 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . 23 Matter Fused 27 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . 23 Heat Flow Errors 15 | . . . . . . . . . . . . . . . . . . . . 1 . . . 2 . . . 12 Energy Discharges 12 | . . . . . . . . . . . . . . . . . . 1 2 . . . . 1 . . . 8 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Data Loss (major) 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 Alerts 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Misdirections 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 5454 | . . . . . . 43 6 . . 45 94 . 234 10 . . . 71 . . . . . 933 519 333 187 2979 Projectiles 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Explosions 94 | . . . . . . . . . . . 94 . . . . . . . . . . . . . . . . . Melee 5347 | . . . . . . 43 6 . . 45 . . 234 10 . . . 71 . . . . . 933 519 333 187 2966 Knockbacks 31 | . . . . . . . . . . . . . . . . . . . . . . . . 3 1 1 1 25 Impact 29 | . . . . . . . . . . . . . . . . . . . . . . . . 3 1 1 1 23 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Self-Inflicted Damage 66 | . . 57 . . . . . . . . 9 . . . . . . . . . . . . . . . . . Shots 3 | . . 2 . . . . . . . . 1 . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 279 | . 264 63 279 102 . . . . . 94 106 . . . . 4 . . . 84 . . . 125 8 104 . 219 Average Temperature 45 | . 77 19 43 27 . . . . . 44 41 . . . . 4 . . . 43 . . . 66 5 46 . 74 Received Heat Transfer 2663 | . 438 636 309 558 . 27 . . . 24 6 . 9 9 . . . 12 . 27 . 27 87 . 9 117 . 368 Siege Activations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Total Turns 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 Longest Duration 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 32 | . . 1 . . . . . . . . . . . . . . . . . . . . . 4 7 . . 20 Impact Corruptions 73 | . . . . . . . . . . . . . . . . . . . . . . . . 17 6 1 3 46 Robots Melted 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 20 | . 6 5 9 . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 8910 | . 2664 4396 1850 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Peak Influence 1530 | . 215 741 506 571 252 . . . . 100 . . 273 . . . . 195 . . . . 259 166 106 432 406 1530 Initial 271 | . . 65 271 98 100 . . . . 18 . . 157 . . . . . . . . . 81 122 9 59 171 153 Average 304 | . 106 406 328 305 158 . . . . 32 . . 138 . . . . 56 . . . . 125 85 39 255 283 729 Maximum Alert Level 4 | . 1 3 2 2 1 . . . . . . . 1 . . . . . . . . . 1 . . 2 2 4 Low Security (%) 47 | 100 92 31 6 20 73 . . . . 100 . . 67 . . . . 100 . . . . 90 100 100 29 15 4 Level 1 29 | . 7 16 72 58 26 . . . . . . . 32 . . . . . . . . . 9 . . 58 80 34 Level 2 14 | . . 46 20 21 . . . . . . . . . . . . . . . . . . . . . 11 4 16 Level 3 4 | . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . 19 Level 4 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 57 | . 4 5 4 5 . . . . . . . . 3 . . . . 4 . . . . 7 4 . 6 . 15 Investigation 14 | . 2 2 1 4 . . . . . . . . . . . . . . . . . . 2 2 . 1 . . Extermination 12 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . 2 . 7 Reinforcement 24 | . 2 3 2 1 . . . . . . . . 2 . . . . 3 . . . . 4 1 . 3 . 3 Assault 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Garrison 2 | . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Distress Signals 32 | . 2 4 2 2 . . . . . 1 . . 1 . . 1 . 1 . . . . . 1 12 1 2 2 Communications Jammed 65 | . . . . . . . . . . . . . . . . . . . . . . . 16 13 . 4 10 22 Distress Signals 50 | . . . . . . . . . . . . . . . . . . . . . . . 16 13 . 3 10 8 Times Spotted 474 | . 29 58 26 46 5 5 1 4 2 7 14 2 11 6 1 37 2 13 3 1 . 8 30 16 8 22 8 109 Peak Tracking Total 20 | . 5 5 4 8 3 5 1 4 2 7 6 2 4 6 1 20 3 3 3 1 . 7 16 7 6 5 4 16 Tactical Retreats 58 | . . 2 . 1 3 2 . . 1 1 4 . 4 5 1 5 . 4 . 1 . 3 3 2 . 2 3 11 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Traps Triggered 20 | . 2 4 4 4 1 . . . . . . . . . . . . 1 . . . . . 1 . 1 . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 23 | . . . . . . 2 . . . . 3 . . . . 18 . . . . . . . . . . . . Most Traps Carried 1 | . . . . . . . . . . . 1 1 1 . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ---------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Machines Disabled 25 | . . 1 2 3 1 . . . . . . . . . 1 . . . . . . . . 5 . 6 3 3 Max in Single Turn 1 | . . 1 1 1 1 . . . . . . . . . 1 . . . . . . . . 1 . 1 1 1 Garrison Access 9 | . . . 1 . . . . . . 1 . . . . . . . 3 . . . . . 1 2 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Machines Accessed 103 | . 4 8 10 8 3 1 . 4 . 5 1 . 5 . 1 5 . 13 1 1 5 . 4 10 2 6 . 6 Terminals 54 | . 3 5 7 6 3 . . . . 2 . . 3 . . . . 7 . . . . 2 7 . 5 . 4 Fabricators 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . Repair Stations 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . Recycling Units 13 | . 1 2 2 . . . . . . 2 . . 1 . . . . 3 . . . . . . 1 . . 1 Scanalyzers 3 | . . 1 . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . Garrison Access 9 | . . . 1 . . . . . . 1 . . . . . . . 3 . . . . . 1 1 1 . 1 Total Hacks 290 | . 8 20 23 21 5 1 . 30 . 6 1 . 28 . 1 14 . 39 1 1 18 . 15 37 4 11 . 6 Successful 214 | . 3 13 14 15 4 1 . 30 . 4 1 . 24 . 1 14 . 21 1 1 18 . 13 30 1 5 . . Failed 75 | . 5 7 9 6 1 . . . . 2 . . 3 . . . . 18 . . . . 2 7 3 6 . 6 Catastrophic 11 | . 1 1 . . . . . . . . . . . . . . . 3 . . . . . 1 . 2 . 3 Database Lockouts 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Manual 144 | . 5 15 17 14 4 . . . . 2 . . 19 . . . . 26 . . . . 11 21 . 6 . 4 Terminals 166 | . 5 17 20 15 5 . . . . 3 . . 22 . . . . 28 . . . . 8 30 . 9 . 4 Fabricators 10 | . . . . . . . . . . . . . . . . . . . . . . . 7 3 . . . . Repair Stations 6 | . . . . 3 . . . . . . . . . . . . . . . . . . . 3 . . . . Recycling Units 18 | . 3 2 2 . . . . . . 2 . . 1 . . . . 5 . . . . . . 2 . . 1 Scanalyzers 9 | . . 1 . 3 . . . . . . . . 5 . . . . . . . . . . . . . . . Garrison Access 14 | . . . 1 . . . . . . 1 . . . . . . . 6 . . . . . 1 2 2 . 1 Terminal Hacks 136 | . . 4 6 5 2 1 . 30 . 1 1 . 11 . 1 14 . 13 1 1 18 . 6 17 . 4 . . Record 36 | . . . . . . . . 11 . . . . 1 . . 12 . 1 . . 6 . . 2 . 3 . . Part Schematic 17 | . . . . . . . . 11 . . . . 2 . . . . . . . 4 . . . . . . . Robot Schematic 5 | . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . Robot Analysis 8 | . . . 1 . . . . . . . . . . . . . . 1 . . 4 . . 2 . . . . Prototype ID Bank 8 | . . . . . . . . 3 . . . . 1 . . . . . . . 4 . . . . . . . Open Door 8 | . . . 1 . . 1 . . . . 1 . . . 1 2 . . 1 1 . . . . . . . . Open DSF 2 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Level Access Points 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . Branch Access Points 3 | . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . Machine Index 3 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 1 . . . . Terminal Index 4 | . . 1 . . 1 . . . . . . . . . . . . 1 . . . . . 1 . . . . Fabricator Index 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Unreport Threat 11 | . . . 2 1 . . . . . . . . 2 . . . . 2 . . . . . 3 . 1 . . Locate Traps 6 | . . 1 . . . . . . . . . . . . . . . 3 . . . . 1 1 . . . . Maintenance Status 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Surveillance Status 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Transport Status 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 5 | . . . . 1 . . . . . . . . . . . . . . . . . . 2 2 . . . . Recall Extermination 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . Recall Reinforcements 6 | . . . 1 . . . . . . . . . 2 . . . . 1 . . . . 1 1 . . . . Hauler Manifests 4 | . . 1 1 1 . . . . . . . . 1 . . . . . . . . . . . . . . . Protovariant Controls 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Fabricator Hacks 6 | . . . . . . . . . . . . . . . . . . . . . . . 4 2 . . . . Load Schematic 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . Build 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . Repair Station Hacks 6 | . . . . 3 . . . . . . . . . . . . . . . . . . . 3 . . . . Scan Component 3 | . . . . 2 . . . . . . . . . . . . . . . . . . . 1 . . . . Repair 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . Refit 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Recycling Unit Hacks 14 | . 2 2 2 . . . . . . 2 . . 1 . . . . 4 . . . . . . 1 . . . Report Inventory 13 | . 1 2 2 . . . . . . 2 . . 1 . . . . 4 . . . . . . 1 . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 8 | . . 1 . 2 . . . . . . . . 5 . . . . . . . . . . . . . . . Insert Component 4 | . . 1 . 1 . . . . . . . . 2 . . . . . . . . . . . . . . . Analyze 4 | . . . . 1 . . . . . . . . 3 . . . . . . . . . . . . . . . Garrison Access Hacks 7 | . . . 1 . . . . . . 1 . . . . . . . 3 . . . . . 1 . 1 . . Seal Access 7 | . . . 1 . . . . . . 1 . . . . . . . 3 . . . . . 1 . 1 . . Unauthorized Hacks 37 | . 1 6 5 5 2 . . . . . . . 7 . . . . 1 . . . . 3 7 . . . . Terminals 34 | . 1 6 5 5 2 . . . . . . . 7 . . . . 1 . . . . 1 6 . . . . Track 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Assimilate 5 | . . . . . . . . . . . . . 2 . . . . 1 . . . . . 2 . . . . Botnet 22 | . 1 5 4 4 2 . . . . . . . 3 . . . . . . . . . . 3 . . . . Operators 6 | . . 1 1 1 . . . . . . . . 1 . . . . . . . . . 1 1 . . . . Fabricators 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . Prioritize 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Used 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hacking Detections 56 | . 3 7 7 7 2 . . . . 1 . . 3 . . . . 6 . . . . 3 6 1 4 . 6 Full Trace Events 6 | . . . . 2 . . . . . . . . . . . . . . . . . . 2 1 . 1 . . Feedback Events 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Hackware Fried 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . 5 . . . . . . . . . . . . . . . 3 . . 1 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 26 | . . . . 1 . . . 11 . . . . 4 . . . . . . . 4 . . 2 . . 4 . Parts Built 4 | . . . . . . . . . . . . . . . . . . . . . . . 2 2 . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 96 | . . . . . . . . . . . . . . . . . . . . . . . 79 17 . . . . Total Part Build Rating 24 | . . . . . . . . . . . . . . . . . . . . . . . 12 12 . . . . Parts Repaired 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . Time 88 | . . . . 32 . . . . . . . . . . . . . . . . . . . 56 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . 1 . . . . . . . . 2 . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . 1 . . . . . . . . 2 . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------ Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 10 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 7 Machine Destruction 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Programmers 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Total Allies 5 | . . . . . . . . . . . . . 2 . . . . 1 . . . . . 2 . . . . Largest Group 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . 2 . . . . Highest-Rated Group 90 | . . . . . . . . . . . . . 10 . . . . 26 . . . . . 90 . . . . Highest-Rated Ally 45 | . . . . . . . . . . . . . 10 . . . . 26 . . . . . 45 . . . . Total Orders 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . EXPLORE 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 7 | . . . . . . . . . . . . . . . . 1 . . . . . . . . 6 . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Robot Analysis Total 8 | . . . 1 . . . . . . . . . . . . . . 1 . . 4 . . 2 . . . . Derelict Logs Recovered 9 | . . . . . . . 1 . 3 . . . . 1 2 . . . 2 . . . . . . . . . Drone Launches 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Turns Passed 18341 | 66 1096 2190 1200 1700 349 248 131 75 87 246 242 6 801 229 277 538 180 1271 180 66 58 115 700 852 1105 1051 431 2851 Spaces Moved 22614 | 45 607 1239 681 980 630 655 354 168 269 551 672 16 1093 678 757 1071 321 2161 585 228 158 374 1248 1417 1583 1121 532 2420 Core 3 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 157 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 157 Legs 770 | 42 445 . . . . . . . . . . . . . . . . . . . . . . . . . . 283 Wheels 3073 | . 162 1239 681 980 11 . . . . . . . . . . . . . . . . . . . . . . . Hover 4847 | . . . . . . . . . . . . . . . . . . . . . . . . . 1214 1121 532 1980 Flight 13764 | . . . . . 619 655 354 168 269 551 672 16 1093 678 757 1071 321 2161 585 228 158 374 1248 1417 369 . . . Fastest Speed 25 | 50 95 113 120 115 31 31 31 29 29 29 29 29 29 29 29 27 27 25 27 27 27 27 28 31 31 60 60 53 Average Speed 53 | 115 124 120 120 127 32 31 31 30 29 30 29 29 29 29 29 27 27 26 27 27 27 27 29 36 54 60 60 75 Slowest Speed 200 | 120 140 200 120 145 115 31 31 31 29 31 31 29 29 29 29 29 27 27 27 27 27 27 40 40 130 130 60 190 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 49 | . . . . . 1 . . 3 . . . . 6 . 5 1 . 5 . . . . 20 8 . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Exploration Rate (%) 53 | 4 91 91 82 62 17 76 56 81 55 15 72 5 18 61 73 76 47 39 75 44 62 54 24 86 42 77 21 48 Regions Visited 28 Branch Regions 18 Pre-discovered Areas 7 | . . . . . . . 1 1 1 . . . . . 1 . . . . . 3 . . . . . . . Known Exits Taken 23 | . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 21 | . . . . . . 2 2 . . . 2 . . 3 3 . 2 . 4 2 . 1 . . . . . . Spaces Dug 480 | . . 6 1 14 37 10 3 2 . 15 21 . 38 1 12 4 . 90 6 . . 4 51 29 15 40 23 58 Terrain Destroyed 593 | . . 13 1 46 37 10 3 2 . 15 90 . 38 1 12 4 . 94 6 . . 4 51 29 15 40 23 59 Melee 436 | . . 6 1 3 37 10 3 2 . 15 . . 38 1 12 4 . 90 6 . . 4 51 29 15 31 23 55 Projectile 16 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . 9 . 4 AOE 141 | . . 7 . 43 . . . . . . 87 . . . . . . 4 . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Total 26905 | 56 788 1674 914 1221 713 683 365 185 277 596 702 16 1491 706 784 1295 414 2697 596 233 172 380 1453 1668 1781 1362 603 3080 Wait 2048 | . 23 102 114 72 11 6 . 13 8 1 6 1 322 23 15 187 91 382 . . . 1 120 154 80 53 12 251 Move 22492 | 44 606 1238 680 979 627 654 353 161 268 550 671 15 1080 677 746 1068 320 2151 584 227 157 373 1211 1400 1582 1120 531 2419 Hop 44 | . . . . . 1 . . 3 . . . . 6 . 5 1 . 4 . . . . 16 8 . . . . Pick Up 217 | 6 23 59 11 20 4 2 . 2 . 4 2 . 7 . . 5 1 13 1 2 1 . 8 7 19 9 1 10 Fast Attach 190 | 6 4 12 3 7 . 2 2 . . 2 1 . . . 1 4 1 1 1 1 6 . 6 26 20 17 10 57 Attach 98 | . 1 11 2 11 6 . . 1 1 2 1 . 6 . . 1 . 4 1 . 1 . 10 2 8 4 2 23 Detach 71 | . . . 1 3 1 . . . . 1 1 . 4 . . 1 . 5 1 . . . 2 7 8 5 3 28 Swap 198 | . 18 50 11 8 3 1 . . . 6 3 . 8 3 2 2 . 14 2 . 1 2 6 2 6 31 6 13 Drop 301 | . 26 57 14 14 17 4 1 2 . 4 2 . 5 1 . 8 1 14 . 3 6 . 10 19 25 24 7 37 Fire 442 | . 86 139 75 104 . . . . . 3 15 . . . . . . 1 . . . . . . . 14 . 5 Melee 803 | . . 6 3 3 43 14 9 3 . 23 . . 53 2 15 18 . 108 6 . . 4 64 43 33 85 31 237 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 5 exits: *Mat / [*Min x2] / *Sto x2) -9/Storage -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 6 exits: *Res x4 / *Upp x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: *Arm / *Tes x2) -3/Testing -2/Research -2/Quarantine -2/Section 7 -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 506 | -10/Materials | Discovered new exit (range 15) 589 | -10/Materials | Build established: Mutant 702 | -10/Materials | Discovered new exit (range 4) 735 | -10/Materials | Core integrity fell below 50% 897 | -10/Materials | Discovered new exit (range 8) 1163 | -10/Materials | Entered another Materials area 1163 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1612 | -9/Materials | Build established: Scavenger-Mutant 1786 | -9/Materials | Discovered new exit (range 4) 2060 | -9/Materials | Discovered new exit (range 10) 2276 | -9/Materials | Discovered new exit (range 14) 2489 | -9/Materials | Build established: Mutant 2583 | -9/Materials | Discovered new exit (range 4) 2669 | -9/Materials | Discovered new exit (range 6) 2812 | -9/Materials | Build established: Scavenger-Mutant 3353 | -9/Materials | Entered Storage 3406 | -9/Storage | Build established: Mutant 3856 | -9/Storage | Discovered new exit (range 14) 3914 | -9/Storage | Core integrity fell below 50% 4316 | -9/Storage | Garrison activated, responded to threat 4553 | -9/Storage | Entered Materials 4553 | -8/Materials | Evolved 2 slots: Utility x2 4611 | -8/Materials | Repaired Arm. Wheel 5103 | -8/Materials | Discovered new exit (range 7) 5182 | -8/Materials | Destroyed 9 combat bots 5797 | -8/Materials | Discovered new exit (range 12) 5811 | -8/Materials | Build established: Hacker-Mutant 6253 | -8/Materials | Entered Factory 6253 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6501 | -7/Factory | Discovered new exit (range 4) 6502 | -7/Factory | Identified exit to Lower Caves 6565 | -7/Factory | Build established: Hacker-Sprinter 6602 | -7/Factory | Entered Lower Caves 6637 | -7/Lower Caves | Encountered a Warlord checkpoint 6826 | -7/Lower Caves | Discovered new exit (range 10) 6829 | -7/Lower Caves | Identified exit to Lower Caves 6850 | -7/Lower Caves | Entered another Lower Caves area 6981 | -7/Lower Caves | Discovered new exit (range 3) 6981 | -7/Lower Caves | Identified exit to Data Miner 6981 | -7/Lower Caves | Entered Data Miner 6981 | -7/Data Miner | Discovered new exit (range 6) 6983 | -7/Data Miner | Identified exit to Proximity Caves 6986 | -7/Data Miner | Met Data Miner 6993 | -7/Data Miner | Learned location of Section 7 (-2) 6993 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6999 | -7/Data Miner | Received God Mode back door access code from Data Miner 7027 | -7/Data Miner | Destroyed Data Miner 7030 | -7/Data Miner | Found Prototype Hackware 7032 | -7/Data Miner | Found Prototype Hackware 7050 | -7/Data Miner | Data Conduit disabled 7056 | -7/Data Miner | Entered Proximity Caves 7074 | -6/Proximity Caves | Learned Factory trap positions 7089 | -6/Proximity Caves | Learned location of Zion (-6) 7092 | -6/Proximity Caves | Learned 8 Factory zone layouts 7092 | -6/Proximity Caves | Spotted B-75 Beast 7141 | -6/Proximity Caves | Discovered new exit (range 10) 7143 | -6/Proximity Caves | Identified exit to Factory 7143 | -6/Proximity Caves | Entered Factory 7143 | -6/Factory | Evolved 2 slots: Utility x2 7144 | -6/Factory | Identified exit to Lower Caves 7145 | -6/Factory | Loaded intel: 99 trap records 7186 | -6/Factory | Identified System Mapper 7187 | -6/Factory | Identified Ghost Barrier 7219 | -6/Factory | Found Prototype Launcher 7298 | -6/Factory | Identified exit to DSF 7389 | -6/Factory | Entered Lower Caves 7440 | -6/Lower Caves | Destroyed 7 combat bots 7484 | -6/Lower Caves | Build established: Wizard-Sprinter 7500 | -6/Lower Caves | Spotted B-75 Beast 7620 | -6/Lower Caves | Discovered new exit (range 14) 7623 | -6/Lower Caves | Encountered a Warlord checkpoint 7626 | -6/Lower Caves | Identified exit to Lower Caves 7631 | -6/Lower Caves | Entered another Lower Caves area 7631 | -6/Lower Caves | Discovered new exit (range 6) 7637 | -6/Lower Caves | Identified exit to Factory 7637 | -6/Lower Caves | Entered Factory 7637 | -5/Factory | Evolved 2 slots: Utility x2 7793 | -5/Factory | Identified Scatter Rocket Array 7911 | -5/Factory | Discovered new exit (range 10) 7916 | -5/Factory | Identified exit to Upper Caves 8122 | -5/Factory | Central database locked down 8192 | -5/Factory | Identified exit to Extension 8218 | -5/Factory | Garrison activated, responded to threat 8438 | -5/Factory | Entered Upper Caves 8461 | -5/Upper Caves | Learned Factory terminal intel 8471 | -5/Upper Caves | Ambushed by wild Derelicts 8478 | -5/Upper Caves | Encountered a Warlord checkpoint 8583 | -5/Upper Caves | Discovered new exit (range 9) 8586 | -5/Upper Caves | Identified exit to Upper Caves 8667 | -5/Upper Caves | Entered another Upper Caves area 8669 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8711 | -5/Upper Caves | Discovered new exit (range 9) 8713 | -5/Upper Caves | Identified exit to Factory 8822 | -5/Upper Caves | Learned Factory garrison access intel 8905 | -5/Upper Caves | Learned location of Armory (-3) 8923 | -5/Upper Caves | Discovered new exit (range 5) 8924 | -5/Upper Caves | Identified exit to Warlord 8944 | -5/Upper Caves | Entered Warlord 9015 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 9017 | -5/Warlord | Met Warlord 9026 | -5/Warlord | Warlord's base attacked by MAIN.C 9069 | -5/Warlord | Found Ghost Barrier 9074 | -5/Warlord | Found Prototype Processor 9103 | -5/Warlord | Opened side exit 9224 | -5/Warlord | Discovered new exit (range 9) 9306 | -5/Warlord | Found Prototype Piercing Weapon 9306 | -5/Warlord | Identified Vortex Lance 9308 | -5/Warlord | Found Vortex Lance 9333 | -5/Warlord | Warlord forces counterattacked 9384 | -5/Warlord | Spotted Executioner 9477 | -5/Warlord | Spotted Striker 9481 | -5/Warlord | Identified exit to Proximity Caves 9482 | -5/Warlord | Entered Proximity Caves 9657 | -4/Proximity Caves | Discovered exit to Factory (range 8) 9662 | -4/Proximity Caves | Entered Factory 9662 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9663 | -4/Factory | Loaded intel: 26 terminal locations 9663 | -4/Factory | Identified Exp. Core Analyzer 9664 | -4/Factory | Loaded intel: 4 garrison access locations 10168 | -4/Factory | Discovered new exit (range 11) 10172 | -4/Factory | Identified exit to Research 10614 | -4/Factory | Discovered exit to Research (range 7) 10821 | -4/Factory | Identified exit to Upper Caves 10933 | -4/Factory | Entered Upper Caves 10998 | -4/Upper Caves | Encountered a Warlord checkpoint 11064 | -4/Upper Caves | Learned Research trap positions 11104 | -4/Upper Caves | Discovered new exit (range 8) 11113 | -4/Upper Caves | Identified exit to Upper Caves 11113 | -4/Upper Caves | Entered another Upper Caves area 11170 | -4/Upper Caves | Discovered new exit (range 14) 11179 | -4/Upper Caves | Identified exit to Zhirov 11179 | -4/Upper Caves | Entered Zhirov 11179 | -4/Zhirov | Discovered new exit (range 3) 11180 | -4/Zhirov | Identified exit to Proximity Caves 11184 | -4/Zhirov | Met Zhirov 11190 | -4/Zhirov | Learned location of Quarantine (-2) 11190 | -4/Zhirov | Learned location of Testing (-3) 11190 | -4/Zhirov | Learned location of Command (-1) 11195 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 11202 | -4/Zhirov | Found Alien Artifact 11202 | -4/Zhirov | Identified Integrated Reactor 11202 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 11224 | -4/Zhirov | Found Alien Artifact 11237 | -4/Zhirov | Entered Proximity Caves 11322 | -3/Proximity Caves | Spotted B-86 Titan 11349 | -3/Proximity Caves | Discovered exit to Research (range 13) 11352 | -3/Proximity Caves | Entered Research 11352 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 11353 | -3/Research | Identified exit to Armory 11354 | -3/Research | Loaded intel: 73 trap records 11549 | -3/Research | Identified exit to Testing 11903 | -3/Research | Fabricated Adv. Hacking Suite? 11916 | -3/Research | Fabricated Adv. Hacking Suite? 11961 | -3/Research | Spotted B-86 Titan 11985 | -3/Research | Identified Transdimensional Reconstructor 11985 | -3/Research | Warped through subspace 12018 | -3/Research | Lost 8 parts (5n3u) 12052 | -3/Research | Entered Testing 12058 | -3/Testing | Found Prototype Protection 12058 | -3/Testing | Identified Centrium Heavy Armor Plating 12150 | -3/Testing | Identified exit to Research 12211 | -3/Testing | Repaired Nuclear Pulse Array 12234 | -3/Testing | Build established: Wizard-Mutant 12244 | -3/Testing | Scanned by Researcher 12366 | -3/Testing | Found Prototype Hackware 12366 | -3/Testing | Identified Exp. Hacking Suite 12393 | -3/Testing | Found Prototype Ballistic Cannon 12393 | -3/Testing | Identified Omega Cannon 12535 | -3/Testing | Found Prototype Launcher 12535 | -3/Testing | Identified Tactical Quantum Warhead 12601 | -3/Testing | Found Ghost Barrier 12608 | -3/Testing | Build established: Wizard-Ninja 12662 | -3/Testing | Found Prototype Device 12662 | -3/Testing | Identified AEGIS Remote Shield 12768 | -3/Testing | Adv. Hacking Suite fried by hacking feedback 12768 | -3/Testing | System Mapper fried by hacking feedback 12785 | -3/Testing | Fabricated Nuclear Pulse Array? 12897 | -3/Testing | Core integrity fell below 50% 12904 | -3/Testing | Entered Research 12904 | -2/Research | Warlord forces began assault on 0b10 12904 | -2/Research | Evolved 2 slots: Power x1, Weapon x1 13014 | -2/Research | Research machine network offline 13065 | -2/Research | Met up with Warlord 13132 | -2/Research | Found Adv. Force Booster 13202 | -2/Research | Found Enh. Force Lance 13434 | -2/Research | Found Prototype Processor 13434 | -2/Research | Identified Exp. Signal Interpreter 13481 | -2/Research | Found Enh. Force Lance 13484 | -2/Research | Found Enh. Force Lance 13497 | -2/Research | Borebot progress halted 13548 | -2/Research | Borebot progress halted 13551 | -2/Research | Borebot progress halted 13593 | -2/Research | Discovered new exit (range 16) 13605 | -2/Research | Identified exit to Quarantine 13745 | -2/Research | Found Prototype Processor 13755 | -2/Research | Spotted B-90 Cyclops 13772 | -2/Research | Spotted B-90 Cyclops 13827 | -2/Research | Identified Exp. Melee Analysis Suite 13857 | -2/Research | Build established: Mutant 13864 | -2/Research | Found Exp. Melee Analysis Suite 13869 | -2/Research | Spotted Executioner 14009 | -2/Research | Entered Quarantine 14075 | -2/Quarantine | Found Alien Reactor 14075 | -2/Quarantine | Identified Matter Drive 14171 | -2/Quarantine | Found Prototype Device 14171 | -2/Quarantine | Identified Exp. ECM Suite 14202 | -2/Quarantine | Found Alien Launcher 14202 | -2/Quarantine | Identified Sigix Terminator 14264 | -2/Quarantine | Cryocooling Duct disabled 14279 | -2/Quarantine | Ambient heat levels rising (+20) 14279 | -2/Quarantine | Non-combat units ordered to evacuate 14385 | -2/Quarantine | Found Alien Artifact 14385 | -2/Quarantine | Identified Core Reset Matrix 14385 | -2/Quarantine | Used Core Reset Matrix 14389 | -2/Quarantine | Detected hypermatrix surge 14389 | -2/Quarantine | Sensed 12 artifacts in vicinity 14493 | -2/Quarantine | Found Terrabomb 14926 | -2/Quarantine | Found Subatomic Replicator 14986 | -2/Quarantine | Found Transdimensional Reconstructor 14990 | -2/Quarantine | Found Transdimensional Reconstructor 15016 | -2/Quarantine | Spotted Fortress 15057 | -2/Quarantine | Discovered new exit (range 6) 15059 | -2/Quarantine | Identified exit to Section 7 15060 | -2/Quarantine | Entered Section 7 15061 | -2/Section 7 | Sensed 22 artifacts in vicinity 15132 | -2/Section 7 | Build established: Scavenger-Mutant 15180 | -2/Section 7 | Found Integrated Mediator 15180 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 15202 | -2/Section 7 | Used Subatomic Replicator to create Supercharged Integrated Reactor 15204 | -2/Section 7 | Installed Supercharged Integrated Reactor, increased core energy generation (+15) 15209 | -2/Section 7 | Discovered new exit (range 6) 15212 | -2/Section 7 | Identified exit to Access 15344 | -2/Section 7 | Found Integrity Redistributor 15356 | -2/Section 7 | Spotted B-90 Cyclops 15459 | -2/Section 7 | Build established: Alien-Mutant 15491 | -2/Section 7 | Entered Access 15491 | -1/Access | Evolved 2 slots: Utility x2 15825 | -1/Access | Build established: Scavenger-Ninja 16508 | -1/Access | Lost 5 parts (2p2n1w) 16636 | -1/Access | Used Integrity Redistributor, redistributed integrity from core (-213) 16718 | -1/Access | Build established: Alien-Mutant 16840 | -1/Access | System corruption reached 10% 17266 | -1/Access | First assault squad dispatched 17342 | -1/Access | Lost 6 parts (2p2n2u) 17637 | -1/Access | Build established: Scavenger-Mutant 17839 | -1/Access | System corruption reached 30% 18021 | -1/Access | Discovered new exit (range 4) 18183 | -1/Access | Spotted B-99 Colossus 18235 | -1/Access | Destroyed B-99 Colossus 18334 | -1/Access | Core integrity fell below 50% 18341 | -1/Access | Identified exit to Surface 18342 | *** | Heading to fleet! Last Messages --------------- 18315_ Penetrated by Slug. 18321_ Slug penetrates Swarm Drone. 18321_ Swarm Drone destroyed. 18324_ Penetrated by Slug. 18325_ C-30 ARC bursts open, deploying its payload. 18325_ G-73 Enforcer unfolds itself. 18325_ B-74 Champion unfolds itself. 18325_ E-15 Imp unfolds itself. 18325_ Swarm Drone destroyed. 18326_ Slug penetrates Wall. 18327_ Penetrated by Slug. 18329_ System corrupted: Centrium Leg rejected. 18329_ E-15 Imp destroyed. 18329_ Critical hit (Burn: +19). 18329_ Penetrated by Slug. 18332_ Acquired 25 matter. 18333_ Slug penetrates Terminal. 18338_ Slug penetrates Sealed Barrier. 18341_ EXIT=IDENTIFIED: SURFACE [Achievement: Home At Last?] Map ----- +----------------------------------------------------+ | ######+### #??????????????????????????????????? | | ==%[ #??????????????????????????????????? | | % #??????????????????????????????????? | | ########## #??????????????????????????????????? | | ?????????## ##??????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# ##########??????????????????????????? | | ?#######??# # #??????????????????????????? | | ## #### # #??????????????????????????? | | % # # #??????????????????????????? | | #* # #??????????????????????????? | | =%+%=# #??????????????????????????? | | %!#= # !!!#??????????????????????????? | | =![ # !#! !!!#??????????????????????????? | | * %%%= +=!+%= !!#??????????????????????????? | | %% !=!*! #!!#[ !! #??????????????????????????? | | % [! #" ##########??????????????????????????? | | # ##%"#???????????????????????????????????? | | ## ######" #???????????????????????????????????? | | ?######???# #######"#########???????????????????? | | ??????????# """T"""" ????????????????????? | | ??????????# "" "%"" ???????????????????????? | | ??????????# =!!!"!=""""""????????????????????? | | ??????????# |!%[!" "????????????????????? | | ??????????# %"= " "" "????????????????????? | | ??????????# " " @" "????????????????????? | | ??????????# " " "????????????????????? | | ??????????# /= " " """" "??????????????????? | | ??????????# !% " n "??????????????????? | | ??????????# % = " "??????????????????? | | ??????????# #######"##########??????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????#% #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# ##########??????????????????????????? | | ??????????# # #??????????????????????????? | | ??????????# # #??????????????????????????? | | ??????????# # " #??????????????????????????? | | ??????????# # """ #??????????????????????????? | | ??????????# + """! ######## ????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 74 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 600 Resistance: EM 25 Core Shielding 40 Propulsion Shielding 33 Melee Speed Boost 30 Phase Shifting 5 Evasion (%) 65 Targeting Accuracy 24 Melee Accuracy 48 Target Analysis 8 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 4 Kinecelleration 40 Force Boost 40 Offensive Hacking 70 Defensive Hacking 63 Item Schematics ----------------- Electron Diverter | -2/Section 7 | Archive Exp. EM Disruption Field | -2/Section 7 | Archive Diametric Drive | -2/Section 7 | Archive Hvy. Dispersion Rifle | -2/Section 7 | Archive Robot Schematics ------------------ C-55 Analyst | -2/Section 7 | Archive Fabricated ------------ Adv. Hacking Suite | x1 | -3/Research Adv. Hacking Suite | x1 | -3/Research Nuclear Pulse Array | x2 | -3/Testing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Matter Drive Sigix Terminator Core Reset Matrix Integrated Mediator Subatomic Replicator Supercharged Integrated Reactor Integrity Redistributor Achievements -------------- Can't Touch This Home At Last? Challenges ------------ None Game ------ Seed GreatPortableCharge Manual? 0 Play Time 09:07:29 Cumulative 192.1 hours Start 2022.04.11 @ 09:28:11 End 2022.04.11 @ 22:59:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 69 Rogue 69 Adventurer 0 Explorer 0 Win Type 2 Total 2 Types 1/0/1/0/0/0/0/0/0 Lore% 59 Gallery% 69 Achievement% 53 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 547dec74-b1cc-4d5c-88e1-fef62ab431f5