Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.10 @ 23:07:15 Player: LandRaider Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (56) 280 Value Destroyed (1950) 1950 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (516) 516 TOTAL SCORE: 6306 Bonus ------- High Alert Combat Kills 44 Follower Combat Kills 272 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 223/300 Energy 100/100 System Corruption 4% Temperature Cool (27) Movement Core (350) Ox6 Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Large Storage Unit Gravity Neutralizer Improved Signal Interpreter Advanced Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Structural Scanner Improved Terrain Scanner Transmission Jammer Advanced ECM Suite System Shield Relay Coupler [Swarmer] (22) Relay Coupler [Brawler] (25) Relay Coupler [Specialist] (20) Relay Coupler [Hunter] (13) Remote Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Armored Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Signal Interpreter Advanced Terrain Scan Processor Matter Filter Transmission Jammer Layered Light Armor Plating Hacking Suite > --- WEAPON ----------- High-powered Shotgun High-powered Shotgun Great Maul > --- INVENTORY -------- Light Nuclear Core Armored Wheel Gravity Neutralizer Structural Scanner Terrain Scanner Improved Terrain Scanner Advanced ECM Suite Improved Light Armor Plating System Shield Relay Coupler [Brawler] Relay Coupler [Specialist] Relay Coupler [Hunter] Heavy Laser Improved EM Pulse Cannon Remote Datajack [Rating: 54] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Micro Nuclear Core Reactor Cold Fusion Reactor Propulsion Armored Wheel Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Aerolev Unit Utility Improved Signal Interpreter Device Seismic Detector Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon High-powered Shotgun Energy Gun Medium Laser Energy Cannon Plasma Cannon Ballistic Gun High-powered Shotgun Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Great Maul Slashing Weapon Mining Claw Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Gar Slots Evolved 8 | . . 2 2 . 2 2 . Power . | . . . . . . . . Propulsion 1 | . . . . . 1 . . Utility 6 | . . 2 2 . . 2 . Weapon 1 | . . . . . 1 . . Parts Attached 74 | 6 4 12 11 15 16 4 6 Power 9 | 1 1 2 1 1 3 . . Engine 5 | 1 1 1 1 . 1 . . Core 3 | . . 1 . . 2 . . Reactor 1 | . . . . 1 . . . Propulsion 14 | 2 . 2 3 3 4 . . Treads . | . . . . . . . . Leg 4 | . . 2 . 2 . . . Wheel 9 | 2 . . 2 1 4 . . Hover 1 | . . . 1 . . . . Flight . | . . . . . . . . Utility 31 | 1 2 5 2 6 8 4 3 Device 16 | . . 4 . 4 4 3 1 Storage 4 | 1 1 . 1 . 1 . . Processor 3 | . 1 . 1 . 1 . . Hackware 1 | . . . . . 1 . . Protection 7 | . . 1 . 2 1 1 2 Artifact . | . . . . . . . . Weapon 20 | 2 1 3 5 5 1 . 3 Energy Gun 8 | 2 1 1 1 2 . . 1 Energy Cannon 3 | . . 1 1 . . . 1 Ballistic Gun 3 | . . . 1 1 1 . . Ballistic Cannon . | . . . . . . . . Launcher 2 | . . . 1 1 . . . Special Weapon 1 | . . . . . . . 1 Impact Weapon 1 | . . . 1 . . . . Slashing Weapon 1 | . . 1 . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . Unidentified Prototypes 8 | . . 1 3 3 . 1 . Parts Lost 35 | . 1 4 1 12 . 1 16 Power 5 | . . 2 . 1 . . 2 Propulsion 6 | . . 1 . 2 . . 3 Utility 14 | . . . 1 6 . 1 6 Weapon 10 | . 1 1 . 3 . . 5 Highest Loss Streak 15 | . 1 3 1 9 . 1 15 To Critical Strikes . | . . . . . . . . Average Backups 12 | 3 8 7 13 14 12 14 13 Power . | . 1 . . . . 1 . Propulsion 1 | 2 2 1 1 1 . 1 . Utility 6 | . 1 2 5 7 9 9 9 Weapon 3 | . 2 2 4 4 1 2 1 Tool/Special . | . . . . . . . . Unused Backups 20 | . 3 1 2 1 5 . 8 Power . | . . . . . . . . Propulsion 4 | . 2 . . . 2 . . Utility 11 | . . . 1 1 1 . 8 Weapon 5 | . 1 1 1 . 2 . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 91 | . 94 97 98 93 87 86 80 Engine 5 | . 14 3 7 5 2 . . Core 2 | . . 6 1 . 1 6 5 Leg 2 | . . 7 . . 10 . . Wheel 15 | . 28 13 17 17 9 13 10 Device 20 | . . 24 35 27 17 13 13 Storage 8 | . 14 11 9 9 7 6 6 Processor 10 | . 9 7 8 9 14 13 13 Hackware 1 | . . . . . . 6 5 Protection 3 | . . . . 4 2 6 9 Energy Gun 4 | . 27 7 2 2 . . . Energy Cannon 3 | . . 6 6 7 . . . Ballistic Gun 5 | . . . 2 . 14 13 8 Impact Weapon 3 | . . . 4 4 4 6 4 Peak Build Rating 54 | 6 8 17 28 35 47 52 54 Average Rating 29 | 4 7 12 25 29 36 50 45 On Entrance 21 | . 6 8 17 26 20 46 50 Avg Prop Armor Cover (%) 6 | . . 8 9 . 7 . 3 Naked Turns . | . . . . . . . . Heaviest Build 59 | 12 17 25 46 55 59 58 49 Greatest Support 40 | 26 26 26 24 36 40 40 40 Greatest Overweight (x) 9 | 3 . 2 5 2 2 1 9 Average Overweight (x) . | . . . 1 1 . 1 1 Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 Average Capacity 13 | 7 9 10 13 15 15 15 15 Most Carried 15 | 6 10 10 15 15 15 15 15 Average Carried 12 | 3 8 7 13 14 13 14 13 Final Capacity 15 | 8 10 10 15 15 15 15 15 Final Carried 15 | 6 9 10 15 12 15 14 10 Class Distribution -------------------- 56% | Mutant 20% | Scavenger-Mutant 13% | Assassin 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Assassin | -8/Materials Mutant | -8/Storage Scavenger-Mutant | -7/Factory Mutant | -6/Factory Scavenger-Mutant | -6/Garrison Resources | -11 -10 -9 -8 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac Gar Matter Collected 1466 | 199 101 125 47 547 194 89 164 Remotely . | . . . . . . . . Salvage Created 2057 | . 448 142 65 928 194 89 191 Parts 98 | . 21 3 4 40 21 4 5 Haulers Intercepted 6 | . 2 . 1 3 . . . Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Gar Combat Hostiles Destroyed 33 | . 3 3 2 12 7 2 4 Melee 3 | . . 2 . 1 . . . Guns 17 | . 3 . . 2 7 2 3 Cannons 9 | . . 1 . 7 . . 1 AOE 3 | . . . 2 1 . . . Classes Destroyed 15 | . 7 . 1 4 3 . . Worker 5 | . 1 . . 3 1 . . Builder 3 | . . . . 1 1 1 . Hauler 6 | . 2 . 1 3 . . . Recycler 2 | . 1 . . 1 . . . Mechanic 1 | . 1 . . . . . . Operator 2 | . 1 . 1 . . . . Drone 1 | . . . . 1 . . . Watcher 4 | . 3 . . 1 . . . Swarmer 5 | . . . . . 4 . 1 Grunt 12 | . 3 3 1 5 . . . Brawler 1 | . . . . 1 . . . Duelist 1 | . . . . 1 . . . Sentry 10 | . . . 1 5 . 1 3 Hunter 1 | . . . . . 1 . . Programmer 3 | . . . . . 2 1 . Best Kill Streak 7 | . 7 2 2 4 4 2 2 Combat Bots Only 4 | . 2 2 1 2 4 2 2 Max Kills in Single Turn 2 | . 1 1 2 2 1 1 1 Gunslinging . | . . . . . . . . Exploded 1 | . . . 1 1 . . . Melee 1 | . . 1 . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Gar Hostile Shots Fired 678 | . 21 59 9 147 33 41 368 Missed 209 | . 6 8 2 36 8 12 137 Hits 469 | . 15 51 7 111 25 29 231 Melee 7 | . . . . 7 . . . Projectile 462 | . 15 51 7 104 25 29 231 Critical Strikes 17 | . . 2 1 6 2 2 4 Damage Taken 6266 | . 187 661 363 1867 375 292 2521 Core 1675 | . 43 238 125 395 15 45 814 Absorbed by Shields 81 | . . . . 81 . . . Redirected to Shielding 106 | . . . . 106 . . . Regen/Repaired (Parts) 125 | . . . . 125 . . . Core Remaining (%) 64 | 100 82 40 . 5 97 . . Volleys Fired 164 | . 35 10 11 47 17 9 35 Largest 2 | . 2 2 1 2 2 2 2 Hottest 138 | . 100 118 33 130 50 50 138 Shots Fired 266 | . 70 19 11 63 34 18 51 Gun 187 | . 70 9 . 16 34 18 40 Cannon 66 | . . 10 . 46 . . 10 Launcher 12 | . . . 11 1 . . . Special 1 | . . . . . . . 1 Kinetic 82 | . . . . 2 34 18 28 Thermal 127 | . 50 19 . 46 . . 12 Explosive 12 | . . . 11 1 . . . Electromagnetic 44 | . 20 . . 14 . . 10 Robot Hit Streak 18 | . 6 5 10 10 6 6 18 Robot Miss Streak 8 | . 3 1 1 3 4 3 8 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . . . 1 . . Max Gunslinging Chain 1 | . . . . . 1 . . Shots Hit Robots 211 | . 42 22 9 59 26 14 39 Core Hits 102 | . 18 5 6 31 19 6 17 Critical Kills . | . . . . . . . . Critical Parts Destroyed 2 | . . . . 1 . 1 . Critical Strikes 10 | . 6 1 . 2 . 1 . Burn 7 | . 6 1 . . . . . Smash 3 | . . . . 2 . 1 . Melee Attacks 68 | . . 17 16 23 3 4 5 Impact 48 | . . . 14 22 3 4 5 Slashing 19 | . . 17 2 . . . . Piercing . | . . . . . . . . Sneak Attacks 5 | . . 1 . 3 . 1 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5108 | . 550 468 518 1875 477 359 861 Guns 2228 | . 520 51 . 269 477 271 640 Cannons 1201 | . . 184 . 875 . . 142 Explosions 733 | . 30 . 518 185 . . . Melee 934 | . . 233 . 546 . 88 67 Ramming 12 | . . . . . . . 12 Kinetic 1172 | . . . . 14 477 271 410 Thermal 1868 | . 412 235 . 991 . . 230 Explosive 587 | . . . 518 69 . . . Electromagnetic 535 | . 138 . . 255 . . 142 Impact 701 | . . . . 546 . 88 67 Slashing 233 | . . 233 . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . 2 2 2 1 4 Average Corruption 1 | . . . 2 2 1 1 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 24 | . . . 1 18 1 . 4 Message Errors 7 | . . . . 5 1 . 1 Matter Fused 5 | . . . 1 4 . . . Heat Flow Errors 3 | . . . . 3 . . . Energy Discharges 4 | . . . . 4 . . . Data Loss (minor) 1 | . . . . . . . 1 Data Loss (major) 3 | . . . . 2 . . 1 Misfires 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 170 | . . 14 9 47 . 88 12 Projectiles 12 | . . . . . . . 12 Explosions 9 | . . . 9 . . . . Melee 149 | . . 14 . 47 . 88 . Knockbacks 1 | . . . . . . 1 . Impact 1 | . . . . . . 1 . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 159 | . 22 . . 131 . . 6 Shots 4 | . 1 . . 3 . . . Rammed 6 | . . . . . . . 6 Targets Rammed 6 | . . . . . . . 6 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 503 | . 503 481 18 308 18 8 42 Average Temperature 124 | . 163 248 13 78 9 5 11 Received Heat Transfer 2154 | . 90 387 63 717 . 36 861 Effects 7 | . 6 1 . . . . . Energy Bleed 4 | . 4 . . . . . . Interference 2 | . 1 1 . . . . . Short Circuit 1 | . 1 . . . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 2 | . . . . 1 . 1 . Combat Hostiles 1 | . . . . 1 . . . Parts Fried 4 | . 1 . . . . 2 1 Impact Corruptions 5 | . . . . 2 . 3 . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 9 | . 7 1 . 1 . . . Heat Transferred 4490 | . 1641 555 . 1850 . . 444 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . 1 . . 2 . . . Alert | -11 -10 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Gar Maximum Alert Level 2 | . . . . 2 1 . 1 Low Security (%) 87 | 100 100 100 100 61 89 100 84 Level 1 8 | . . . . 20 10 . 15 Level 2 4 | . . . . 18 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 585 | . 55 30 142 585 245 50 250 Initial 245 | . . 13 . . 245 30 30 Average 84 | . 10 3 25 191 83 12 161 Influence Increases 2327 | . 151 83 180 1294 201 138 280 Destroy 0b10 Robot/C 820 | . 60 60 40 400 140 40 80 Destroy 0b10 Robot/NC 115 | . 45 . 10 45 10 5 . Destroy Leader 220 | . 20 10 12 118 40 20 . Allied During Kill 119 | . . . . 119 . . . Successful Hack 127 | . 25 9 . 15 8 70 . Disable Machine 75 | . . . 15 60 . . . Anti-Garrison Action 250 | . . . . 150 . . 100 Destroy Structure 166 | . 1 4 103 42 3 3 10 Partial Spotted 15 | . . . . . . . 15 Lose Combat Pursuer 420 | . . . . 345 . . 75 Influence Decreases 2177 | . 119 115 180 754 678 158 173 Entered New Map 360 | . . 19 . . 295 33 13 Time Decay 1196 | . 119 76 179 324 383 115 . Lost Part 311 | . . 20 1 120 . 10 160 Lost Ally 310 | . . . . 310 . . . Squads Dispatched 14 | . 1 . 1 6 4 2 . Investigation 4 | . 1 . . 1 2 . . Extermination 3 | . . . . . 2 1 . Reinforcement 3 | . . . 1 1 . 1 . Assault 4 | . . . . 4 . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Gar Distress Signals 3 | . . . . 3 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 88 | . 10 6 5 45 7 4 11 Peak Tracking Total 13 | . 4 3 4 13 4 2 7 Tactical Retreats 15 | . . 1 1 11 . . 2 ECM-based Alert Blocks 4 | . . 2 2 . . . . Traps | -11 -10 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Gar Traps Triggered 4 | . . . . 1 2 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac Gar Machines Disabled 7 | . . . 1 5 . . 1 Max in Single Turn 1 | . . . 1 1 . . 1 Garrison Access 1 | . . . . 1 . . . Garrison Relay 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Gar Machines Accessed 36 | . 6 4 3 11 6 5 1 Terminals 24 | . 5 4 1 8 2 3 1 Fabricators 2 | . . . . . 2 . . Repair Stations 2 | . . . . 2 . . . Recycling Units 5 | . 1 . 1 1 1 1 . Scanalyzers 1 | . . . 1 . . . . Garrison Access 2 | . . . . . 1 1 . Total Hacks 92 | . 16 12 10 34 10 8 2 Successful 63 | . 8 9 9 23 7 6 1 Failed 28 | . 8 3 . 11 3 2 1 Catastrophic 3 | . 1 . . 1 . . 1 Database Lockouts 1 | . . . 1 . . . . Manual 25 | . 6 2 2 7 5 3 . Terminals 64 | . 15 12 5 23 3 4 2 Fabricators 3 | . . . . . 3 . . Repair Stations 9 | . . . . 9 . . . Recycling Units 10 | . 1 . 2 2 2 3 . Scanalyzers 3 | . . . 3 . . . . Garrison Access 3 | . . . . . 2 1 . Terminal Hacks 35 | . 7 8 3 13 2 1 1 Record 14 | . 5 4 3 2 . . . Open Door 3 | . . . . 3 . . . Open DSF 3 | . . . . . 2 1 . Branch Access Points 1 | . . 1 . . . . . Emergency Access Points 3 | . . 1 . 1 . . 1 Alert Level 2 | . . . . 2 . . . Locate Traps 2 | . 1 1 . . . . . Patrol Status 1 | . . . . 1 . . . Transport Status 1 | . . . . 1 . . . Extermination Status 1 | . . . . 1 . . . Zone Layout 4 | . 1 1 . 2 . . . Fabricator Hacks 3 | . . . . . 3 . . Network Status 2 | . . . . . 2 . . Build 1 | . . . . . 1 . . Repair Station Hacks 8 | . . . . 8 . . . Scan Component 4 | . . . . 4 . . . Repair 4 | . . . . 4 . . . Recycling Unit Hacks 8 | . 1 . 2 2 2 1 . Report Inventory 4 | . 1 . 1 1 1 . . Retrieve Components 4 | . . . 1 1 1 1 . Scanalyzer 2 | . . . 2 . . . . Retrieve Study 2 | . . . 2 . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks 6 | . . 1 2 . . 3 . Terminals 6 | . . 1 2 . . 3 . Track 2 | . . . 1 . . 1 . Botnet 4 | . . 1 1 . . 2 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . Used . | . . . . . . . . Hacking Detections 25 | . 6 3 . 7 4 4 1 Full Trace Events 7 | . 2 1 . 2 1 . 1 Feedback Events 1 | . . . . . 1 . . Corruption 1 | . . . . . 1 . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built 2 | . . . . . 2 . . Authchips . | . . . . . . . . Time 84 | . . . . . 84 . . Total Part Build Rating 8 | . . . . . 8 . . Part Studies Acquired 2 | . . . 2 . . . . Parts Repaired 4 | . . . . 4 . . . Time 140 | . . . . 140 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 15 | . . . 8 6 1 . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . . 1 Non-combat . | . . . . . . . . Combat 1 | . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . 1 parse_system 1 | . . . . . . . 1 Relay Couplers Released 5 | . . . . 1 . . 4 Machine Destruction 5 | . . . . 1 . . 4 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 1 | . . . . 1 . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Gar Total Allies 12 | . . . . 12 . . . Largest Group 10 | . . . . 10 . . . Highest-Rated Group 173 | . . . . 173 . . . Highest-Rated Ally 31 | . . . . 31 . . . Total Orders 11 | . . . . 11 . . . STAY 1 | . . . . 1 . . . FOLLOW 1 | . . . . 1 . . . GUARD 1 | . . . . 1 . . . EXPLORE 8 | . . . . 8 . . . Ally Attacks 62 | . . . . 62 . . . Total Damage 807 | . . . . 807 . . . Kills 9 | . . . . 9 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Gar Active Infowar (turns) 4538 | . 416 445 933 1135 610 488 511 Sensors 1278 | . . 445 833 . . . . Terrain 1100 | . . . . . 610 488 2 Structural 319 | . . . . . 52 264 3 Traps 2129 | . . 133 933 1063 . . . Seismic 2414 | . . 372 933 1109 . . . T.N.C. 533 | . 416 117 . . . . . Jamming 564 | . . . . . . 53 511 ECM 1249 | . . 72 933 244 . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 18 | . . . . 18 . . . Drone Recoveries 4 | . . . . 4 . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac Gar Turns Passed 5385 | 66 631 445 933 1241 974 488 607 Spaces Moved 2846 | 56 416 219 380 708 521 299 247 Core 42 | 6 . . . . . . 36 Treads . | . . . . . . . . Legs 255 | . . 55 . 24 176 . . Wheels 2548 | 50 416 164 379 684 345 299 211 Hover 1 | . . . 1 . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 90 105 90 100 110 100 Average Speed 111 | 90 90 142 106 113 112 110 126 Slowest Speed 500 | 200 90 260 350 120 190 110 500 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins 8 | . . 2 6 . . . . Cave-ins Triggered 1 | . . . 1 . . . . Exploration Rate (%) 31 | 3 71 18 31 89 11 6 23 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken 3 | . . . 1 . 1 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug 35 | . . 6 14 9 3 3 . Terrain Destroyed 197 | . 1 6 140 44 3 3 . Melee 35 | . . 6 14 9 3 3 . Projectile 12 | . . . . 12 . . . AOE 150 | . 1 . 126 23 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Gar Total 4648 | 67 604 296 869 1028 876 431 477 Wait 1305 | . 136 25 420 192 262 104 166 Move 2838 | 55 415 218 379 707 520 299 245 Hop . | . . . . . . . . Pick Up 65 | 6 9 7 10 5 20 4 4 Fast Attach 42 | 6 . 5 9 14 5 2 1 Attach 34 | . 3 5 2 5 8 4 7 Detach 12 | . . . 2 2 6 . 2 Swap 32 | . 1 4 5 11 6 2 3 Drop 61 | . 5 5 15 9 21 3 3 Fire 164 | . 35 10 11 47 17 9 35 Melee 68 | . . 17 16 23 3 4 5 Ram 6 | . . . . . . . 6 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 14 | . . . . 6 8 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous 7 | . . . . 7 . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -8/Storage -7/Factory -6/Factory -6/Garrison (discovered 1 exit: *Fac) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 510 | -10/Materials | Discovered new exit (range 6) 653 | -10/Materials | Discovered new exit (range 11) 698 | -10/Materials | Entered another Materials area 698 | -9/Materials | Evolved 2 slots: Utility x2 712 | -9/Materials | Identified exit to Mines 845 | -9/Materials | Lost 3 parts (1p1n1w) 854 | -9/Materials | Core integrity fell below 50% 1137 | -9/Materials | Discovered new exit (range 6) 1143 | -9/Materials | Entered another Materials area 1143 | -8/Materials | Evolved 2 slots: Utility x2 1168 | -8/Materials | Central database locked down 1573 | -8/Materials | Build established: Skirmisher 1883 | -8/Materials | Build established: Assassin 1976 | -8/Materials | Crushed by falling debris 2037 | -8/Materials | Discovered new exit (range 7) 2049 | -8/Materials | Identified exit to Storage 2076 | -8/Materials | Entered Storage 2260 | -8/Storage | Build established: Mutant 2467 | -8/Storage | Repaired Great Maul 2474 | -8/Storage | Repaired Imp. Heat Sink 2510 | -8/Storage | Repaired Seismic Detector 2514 | -8/Storage | Repaired Deuterium Engine 2765 | -8/Storage | Met a pair of Derelict thieves 3011 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3076 | -8/Storage | Lost 6 allies 3163 | -8/Storage | Core integrity fell below 50% 3184 | -8/Storage | Learned location of Armory (-3) 3196 | -8/Storage | Lost 17 allies 3223 | -8/Storage | Core integrity fell below 20% 3247 | -8/Storage | Lost 9 parts (1p5u3w) 3311 | -8/Storage | Discovered new exit (range 6) 3317 | -8/Storage | Entered Factory 3317 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3583 | -7/Factory | Build established: Scavenger-Mutant 3740 | -7/Factory | Identified exit to DSF 3836 | -7/Factory | Fabricated Matter Filter (x2) 4275 | -7/Factory | Discovered new exit (range 12) 4288 | -7/Factory | Identified exit to Factory 4291 | -7/Factory | Entered another Factory area 4291 | -6/Factory | Evolved 2 slots: Utility x2 4314 | -6/Factory | Build established: Mutant 4639 | -6/Factory | Identified exit to DSF 4779 | -6/Factory | Identified exit to Garrison 4779 | -6/Factory | Entered Garrison 4818 | -6/Garrison | Garrison Relay disabled 4839 | -6/Garrison | Triggered checkpoint 5156 | -6/Garrison | Build established: Scavenger-Mutant 5161 | -6/Garrison | Triggered checkpoint 5163 | -6/Garrison | Triggered checkpoint 5165 | -6/Garrison | Triggered checkpoint 5220 | -6/Garrison | Discovered new exit (range 8) 5232 | -6/Garrison | Identified exit to Factory 5233 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5308 | -6/Garrison | Core integrity fell below 50% 5337 | -6/Garrison | Triggered checkpoint 5345 | -6/Garrison | Lost 15 parts (2p3n5u5w) 5358 | -6/Garrison | Core integrity fell below 20% 5386 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05284_ Y-54 Guardian destroyed. 05285_ Acquired 75 matter. 05293_ Imp. Light Armor Plating destroyed. 05301_ Hvy. Laser destroyed. 05302_ Jacked G-50 Soldier... >>parse_system Reading system data... 05308_ Slammed into G-50 Soldier. 05310_ Lgt. Nuclear Core destroyed. 05310_ System corrupted by crushing effect (+3). 05311_ Critical hit (Burn: +37). 05314_ Imp. Heat Sink destroyed. 05335_ & F9JOJN%EWRQAP>XM,QEB9LX55A7IRLYM 05337_ Beams of light sweep through the air. An alarm sounds. 05342_ Critical hit (Burn: +37). 05347_ Slammed into G-50 Soldier. 05349_ Critical hit (Burn: +37). 05375_ System corrupted: Component data lost. 05382_ Slammed into G-50 Soldier. 05386_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????###+#????????????????????????????????????????? | | ???# #????????????????????????????????????????? | | ?# ## ##???????????????????????????????????? | | #???????????????????????????????????? | | ? ? +???????????????????????????????????? | | ? ? #???????????????????????????????????? | | ?# #? #???????????????????????????????????? | | ## ## ###?????????????????????????????????? | | ^ #?????????????????????????????????? | | #?????????????????????????????????? | | #?????????????????????????????????? | | ????????????#####?????????????????? | | ## ^ ^## #??????????????"# #?????????????????? | | ## ## #??????????????" #?????????????????? | | #??????????????? #?????????????????? | | =% +??????????????? #?????????????????? | | ==[#???????????????# #?????????????????? | | ## ##%%##???????????????# #?????????????????? | | ## ##=[#????????????????# ###???????????????? | | ######## #????????????????# #???????????????? | | #??????# #????????????????# #???????????????? | | #??????# #??????????####### #???????????????? | | #??????# #??????????# @g ; ###???????????????? | | #??????# #??????????#g##### #?????????????????? | | #??????# #####+######+#???# #?????????????????? | | #??????# % #?### #?????????????????? | | #??????# ###T# #?????????????????? | | #??????############## #?????????????????? | | #???????????????????# #######?????????????????? | | ###???????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# ###?????????????????????? | | ??????????????????????# ! #?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# % #?????????????????????? | | ??????????????????????######?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 17 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 1 Jamming Range 12 Additional Mass Support 12 Armor Coverage 600 Propulsion Shielding 66 Evasion (%) 55 Matter Filtering 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Matter Filter | x2 | -7/Factory | Preloaded Repaired ---------- Great Maul | 49% | -8/Storage Imp. Heat Sink | 40% | -8/Storage Seismic Detector | 50% | -8/Storage Deuterium Engine | 66% | -8/Storage Studied --------- Com. Wheel | -8/Materials | Hacked Rocket Launcher | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhasingSpacefoldCoupler Manual? 0 Play Time 01:52:56 Cumulative 50.5 hours Start 2026.08.10 @ 16:35:25 End 2026.08.10 @ 23:07:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 47 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 27 Achievement% 24 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2f088061-55c0-4e70-8477-a0d9136a9250