Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 22:20:15

Player: Jawaka

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (152)     760
Value Destroyed (4346)     4346
Prototype IDs (21)         420
Alien Tech Used (0)        0
Bonus (507)                507
              TOTAL SCORE: 9833

 Bonus
-------
High Alert Combat Kills    78
Follower Combat Kills      245
Met Data Miner             300
Friendly Fire              -116

 Cogmind 
---------
Core Integrity             0/850
Matter                     235/300
Energy                     760/840
System Corruption          28%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -6/Factory

 Parts 
-------
>              --- POWER (2) --------
      Improved Deuterium Engine
         Light Angular Momentum Engine
>              --- PROPULSION (4) ---
               Carbon-fiber Leg
       Armored Leg
       Armored Leg
       Armored Leg
>              --- UTILITY (5) ------
      Improved Heat Sink
      Advanced Energy Well (fused)
      Advanced Melee Analysis Suite
>              --- WEAPON (4) -------
               Shock Rifle
  High-powered Shock Rifle
        Cooled Plasma Cannon
               Dirty Datajack
>              --- INVENTORY (5) ----
               Carbon-fiber Leg
               Carbon-fiber Leg
               Carbon-fiber Leg

 Peak State 
------------
>              --- POWER ------------
      Improved Deuterium Engine
         Light Angular Momentum Engine
>              --- PROPULSION -------
               Carbon-fiber Leg
       Armored Leg
       Armored Leg
       Armored Leg
>              --- UTILITY ----------
      Advanced Energy Well
      Advanced Melee Analysis Suite
      Improved Reaction Control System
      Improved Shield Generator
>              --- WEAPON -----------
               Ion Burst Cannon
               Ion Burst Cannon
               Ion Burst Cannon
               Dirty Datajack
>              --- INVENTORY --------
               Carbon-fiber Leg
               Carbon-fiber Leg
               Carbon-fiber Leg
  High-powered Shock Rifle
        Cooled Plasma Cannon
[Rating: 75]

 Favorites 
-----------
Power                      Reinforced Deuterium Engine
  Engine                   Reinforced Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Gravmag Array
  Flight Unit              Cesium-ion Thruster
Utility                    High-capacity Storage Unit
  Device                   Improved Field Recycling Unit
  Storage                  High-capacity Storage Unit
  Processor                Melee Analysis Suite
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Dirty Datajack
  Energy Gun               Field Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Heavy Mace
  Slashing Weapon          Axe
  Piercing Weapon          Makeshift Spear
  Special Melee Weapon     Dirty Datajack

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac 
Slots Evolved              8    | .   .   2   2   2   .   .   .   .   2   
  Power                    1    | .   .   .   .   1   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   .   .   .   .   .   1   
  Utility                  3    | .   .   1   .   1   .   .   .   .   1   
  Weapon                   2    | .   .   .   2   .   .   .   .   .   .   
Parts Attached             276  | 5   14  31  89  34  31  9   .   20  43  
  Power                    26   | 1   1   4   5   7   1   1   .   2   4   
    Engine                 21   | 1   1   4   4   5   1   .   .   1   4   
    Core                   5    | .   .   .   1   2   .   1   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               85   | 2   1   16  32  1   12  .   .   5   16  
    Treads                 29   | .   .   7   14  .   8   .   .   .   .   
    Leg                    28   | .   .   .   4   .   4   .   .   5   15  
    Wheel                  26   | 2   1   9   13  1   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   1   
    Flight                 1    | .   .   .   1   .   .   .   .   .   .   
  Utility                  56   | .   3   3   15  12  11  4   .   2   6   
    Device                 29   | .   .   1   7   8   5   2   .   1   5   
    Storage                7    | .   3   .   1   .   2   .   .   1   .   
    Processor              5    | .   .   1   .   .   1   2   .   .   1   
    Hackware               1    | .   .   .   .   .   1   .   .   .   .   
    Protection             14   | .   .   1   7   4   2   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   109  | 2   9   8   37  14  7   4   .   11  17  
    Energy Gun             25   | 2   4   1   10  4   1   .   .   .   3   
    Energy Cannon          19   | .   .   .   11  1   1   .   .   .   6   
    Ballistic Gun          6    | .   .   .   6   .   .   .   .   .   .   
    Ballistic Cannon       4    | .   .   .   .   2   2   .   .   .   .   
    Launcher               18   | .   5   1   3   7   2   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          8    | .   .   .   4   .   1   .   .   2   1   
    Slashing Weapon        11   | .   .   6   3   .   .   .   .   2   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   2   .   
    Special Melee Weapon   16   | .   .   .   .   .   .   4   .   5   7   
  Unidentified Prototypes  10   | .   .   2   2   2   .   .   .   2   2   
  Corrupted Parts          8    | .   .   .   2   .   3   .   .   .   3   
    System Corruption      54   | .   .   .   10  .   17  .   .   .   27  
Parts Lost                 72   | .   1   4   26  8   9   2   .   6   16  
  Power                    10   | .   .   .   2   2   2   .   .   2   2   
  Propulsion               24   | .   1   3   12  1   2   .   .   1   4   
  Utility                  17   | .   .   .   3   3   3   2   .   2   4   
  Weapon                   21   | .   .   1   9   2   2   .   .   1   6   
  Highest Loss Streak      11   | .   1   3   6   3   9   2   .   4   11  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     84   | .   80  96  92  90  66  88  100 90  76  
  Engine                   7    | .   3   11  8   10  8   7   7   .   9   
  Core                     1    | .   .   .   .   2   .   6   7   6   .   
  Treads                   9    | .   .   17  14  .   20  .   .   .   .   
  Leg                      8    | .   .   .   2   .   1   23  23  21  19  
  Wheel                    4    | .   28  13  5   18  .   .   .   .   .   
  Device                   7    | .   .   1   7   13  4   9   15  14  13  
  Storage                  8    | .   20  20  9   7   7   .   .   5   6   
  Processor                3    | .   .   9   .   .   3   6   7   7   1   
  Hackware                 1    | .   .   .   .   .   .   7   7   1   .   
  Protection               5    | .   .   2   9   7   10  4   .   .   .   
  Energy Gun               4    | .   17  .   10  11  1   .   .   .   .   
  Energy Cannon            4    | .   .   .   12  3   1   .   .   .   10  
  Ballistic Gun            1    | .   .   .   4   .   .   .   .   .   .   
  Launcher                 1    | .   10  .   1   9   .   4   .   .   .   
  Impact Weapon            2    | .   .   .   1   .   5   4   .   3   1   
  Slashing Weapon          4    | .   .   20  5   .   .   .   .   5   .   
  Special Melee Weapon     4    | .   .   .   .   .   .   10  30  16  9   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             96   | 7   51  63  85  96  83  50  37  37  53  
  Greatest Support         68   | 20  20  60  62  44  68  39  39  58  63  
  Greatest Overweight (x)  28   | .   2   5   28  3   14  1   .   .   8   
  Average Overweight (x)   .    | .   1   .   1   1   1   .   .   .   .   
Largest Inventory Capacity 20   | 5   20  20  20  20  20  5   5   5   5   
  Average Capacity         14   | 5   14  20  20  20  19  5   5   5   5   
  Most Carried             20   | 5   7   16  20  20  20  5   5   5   5   
  Average Carried          11   | 1   5   10  15  18  17  3   5   4   3   
  Final Capacity           20   | 5   20  20  20  20  5   5   5   5   5   
  Final Carried            20   | 2   4   13  18  20  4   5   5   5   3   

 Class Distribution 
--------------------
 54% | Mutant
 11% | Scavenger-Gunner
 10% | Scavenger-Mutant
  9% | Scavenger-Tank
  7% | Scavenger-Gladiator
  6% | Tank

 Dominant Class 
----------------
              Mutant | -10/Materials
              Mutant | -9/Materials
    Scavenger-Gunner | -8/Materials
                Tank | -7/Factory
              Mutant | -7/Lower Caves
              Mutant | -7/Lower Caves
              Mutant | -7/Data Miner
 Scavenger-Gladiator | -6/Proximity Caves
    Scavenger-Mutant | -6/Factory

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  
Matter Collected           4635 | 250  85   821  1279 447  796  200  .    381  376  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            6135 | 85   284  940  2566 492  506  153  .    425  684  
  Parts                    296  | 10   25   60   130  20   13   7    .    8    23   
Haulers Intercepted        6    | .    1    1    3    1    .    .    .    .    .    
Recyclers Shooed           9    | .    2    1    5    .    .    .    .    .    1    
Parts Field Recycled       4    | .    .    .    .    .    .    4    .    .    .    
  Retrieved Matter         64   | .    .    .    .    .    .    64   .    .    .    
Parts Self-Destructed      13   | .    .    .    .    .    3    3    .    7    .    
  Prevented                9    | .    .    .    .    .    7    2    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac 
Combat Hostiles Destroyed  94   | 1   6   16  36  10  6   6   .   5   8   
  Melee                    38   | .   .   16  13  .   3   1   .   4   1   
  Guns                     8    | 1   .   .   4   3   .   .   .   .   .   
  Cannons                  10   | .   .   .   8   .   .   .   .   .   2   
  AOE                      29   | .   6   .   9   7   .   4   .   1   2   
Classes Destroyed          14   | 2   5   3   2   1   1   .   .   .   .   
  Worker                   19   | .   1   5   11  1   .   .   .   .   1   
  Builder                  5    | .   3   1   1   .   .   .   .   .   .   
  Tunneler                 4    | 3   .   .   1   .   .   .   .   .   .   
  Hauler                   6    | .   1   1   3   1   .   .   .   .   .   
  Recycler                 11   | .   .   2   7   1   .   .   .   .   1   
  Operator                 2    | .   .   .   1   .   .   .   .   .   1   
  Watcher                  10   | .   3   2   5   .   .   .   .   .   .   
  Swarmer                  22   | .   2   7   5   .   1   4   .   3   .   
  Grunt                    48   | 1   4   6   21  8   .   2   .   1   5   
  Brawler                  5    | .   .   1   2   .   2   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   1   .   .   .   1   
  Sentry                   14   | .   .   2   6   1   2   .   .   1   2   
  Hunter                   2    | .   .   .   2   .   .   .   .   .   .   
  Programmer               2    | .   .   .   .   1   .   .   .   .   1   
  Decomposer               1    | .   .   .   .   .   1   .   .   .   .   
  Packrat                  1    | .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           10   | 4   5   9   10  4   2   4   .   2   3   
  Combat Bots Only         8    | 1   2   7   8   4   2   4   .   2   2   
Max Kills in Single Turn   5    | 1   5   1   2   4   1   4   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   2   .   1   4   .   4   .   1   1   
  Melee                    1    | .   .   1   1   .   1   1   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  
Hostile Shots Fired        1218  | 2    29   114  364  150  167  43   .    90   259  
  Missed                   407   | .    9    27   97   57   53   14   .    47   103  
Damage Taken               11170 | 22   261  868  3765 1264 1622 504  .    598  2266 
  Core                     2287  | 12   95   256  442  144  270  73   .    135  860  
  Absorbed by Shields      787   | .    .    .    129  248  144  .    .    .    266  
Core Remaining (%)         43    | 95   57   36   19   .    .    .    .    11   .    
Volleys Fired              168   | 6    21   1    93   20   .    1    .    .    26   
  Largest                  4     | 2    2    1    4    4    .    1    .    .    3    
  Hottest                  300   | 90   90   40   270  258  .    36   .    .    300  
Shots Fired                401   | 12   41   1    229  61   .    4    .    .    53   
  Gun                      215   | 12   32   1    126  25   .    .    .    .    19   
  Cannon                   140   | .    .    .    87   19   .    .    .    .    34   
  Launcher                 46    | .    9    .    16   17   .    4    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  69    | .    .    .    63   6    .    .    .    .    .    
  Thermal                  218   | 6    16   .    137  25   .    .    .    .    34   
  Explosive                43    | .    9    .    13   17   .    4    .    .    .    
  Electromagnetic          71    | 6    16   1    16   13   .    .    .    .    19   
  Robot Hit Streak         15    | 6    7    .    15   9    .    1    .    .    7    
  Robot Miss Streak        10    | 1    3    2    5    4    .    .    .    .    10   
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           417   | 8    19   41   191  28   26   7    .    37   60   
  Core Hits                218   | 5    22   20   89   34   4    6    .    15   23   
  Critical Kills           2     | .    .    .    .    .    .    1    .    .    1    
  Critical Parts Destroyed 8     | .    .    .    2    .    3    .    .    1    2    
  Critical Strikes         22    | 1    .    3    7    1    3    1    .    3    3    
    Burn                   2     | 1    .    .    1    .    .    .    .    .    .    
    Meltdown               1     | .    .    .    .    .    .    .    .    .    1    
    Blast                  1     | .    .    .    .    1    .    .    .    .    .    
    Smash                  10    | .    .    .    3    .    3    1    .    1    2    
    Sever                  8     | .    .    3    3    .    .    .    .    2    .    
Melee Attacks              257   | .    .    57   82   .    32   8    .    45   33   
  Impact                   86    | .    .    .    27   .    32   8    .    9    10   
  Slashing                 127   | .    .    57   55   .    .    .    .    13   2    
  Piercing                 44    | .    .    .    .    .    .    .    .    23   21   
  Sneak Attacks            30    | .    .    11   7    .    2    1    .    7    2    
    Combat Hostiles        8     | .    .    .    .    .    .    1    .    7    .    
  Follow-up Attacks        22    | .    .    4    9    .    .    .    .    5    4    
Damage Inflicted           13829 | 98   713  1810 5885 1263 1112 519  .    1113 1316 
  Guns                     2114  | 98   252  .    1226 307  .    .    .    .    231  
  Cannons                  2181  | .    .    .    1342 190  .    .    .    .    649  
  Explosions               2656  | .    461  .    1214 766  .    215  .    .    .    
  Melee                    6878  | .    .    1810 2103 .    1112 304  .    1113 436  
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  732   | .    .    .    652  80   .    .    .    .    .    
  Thermal                  3039  | 48   101  .    1862 379  .    .    .    .    649  
  Explosive                2158  | .    461  .    816  666  .    215  .    .    .    
  Electromagnetic          1022  | 50   151  .    452  138  .    .    .    .    231  
  Impact                   2907  | .    .    .    848  .    1112 304  .    320  323  
  Slashing                 3735  | .    .    1810 1255 .    .    .    .    602  68   
  Piercing                 236   | .    .    .    .    .    .    .    .    191  45   
Highest Corruption         28    | .    .    .    10   4    17   16   16   16   28   
  Average Corruption       15    | .    .    .    9    4    14   16   16   16   18   
  Corruption Purged        5     | .    .    .    .    .    5    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  236   | .    .    .    28   1    68   45   3    58   33   
    Message Errors         62    | .    .    .    7    1    20   9    2    16   7    
    Matter Fused           57    | .    .    .    6    .    15   9    .    20   7    
    Heat Flow Errors       33    | .    .    .    1    .    12   7    .    10   3    
    Energy Discharges      28    | .    .    .    5    .    6    5    1    4    7    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    1    
    Parts Fused            1     | .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      28    | .    .    .    4    .    7    7    .    6    4    
    Data Loss (major)      12    | .    .    .    2    .    5    5    .    .    .    
    Misfires               6     | .    .    .    2    .    .    3    .    .    1    
    Alerts                 5     | .    .    .    1    .    3    .    .    1    .    
    Misdirections          2     | .    .    .    .    .    .    .    .    .    2    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1390  | .    .    262  321  14   371  27   .    229  166  
  Projectiles              43    | .    .    .    43   .    .    .    .    .    .    
  Explosions               55    | .    .    .    41   14   .    .    .    .    .    
  Melee                    1292  | .    .    262  237  .    371  27   .    229  166  
Knockbacks                 11    | .    .    .    4    2    1    2    .    .    2    
  Impact                   7     | .    .    .    3    .    1    1    .    .    2    
  Kinetic                  1     | .    .    .    .    1    .    .    .    .    .    
  Secondary                3     | .    .    .    1    1    .    1    .    .    .    
Self-Inflicted Damage      427   | .    7    .    113  247  .    60   .    .    .    
  Shots                    15    | .    1    .    4    7    .    3    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        585   | 192  204  11   585  346  262  315  .    268  265  
  Average Temperature      123   | 101  66   11   157  136  105  108  .    100  97   
  Received Heat Transfer   3591  | 12   174  222  1511 429  266  63   .    120  794  
  Effects                  24    | .    .    .    19   4    .    1    .    .    .    
    Shutdowns              3     | .    .    .    3    .    .    .    .    .    .    
    Energy Bleed           5     | .    .    .    4    1    .    .    .    .    .    
    Interference           6     | .    .    .    4    2    .    .    .    .    .    
    Matter Decay           3     | .    .    .    1    1    .    1    .    .    .    
    Damage (minor)         2     | .    .    .    2    .    .    .    .    .    .    
    Damage (major)         5     | .    .    .    5    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              16    | .    1    .    7    .    1    2    .    1    4    
  Impact Corruptions       35    | .    .    .    11   .    15   2    .    2    5    
Robots Melted              2     | .    .    .    .    .    .    .    .    .    2    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    2    
  Parts Melted             15    | .    .    .    6    2    .    .    .    .    7    
  Heat Transferred         5208  | 222  296  .    3173 642  .    .    .    .    875  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    .    .    2    2    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac 
Peak Influence             661  | 35  295 331 661 627 .   .   .   .   146 
  Initial                  300  | .   22  .   89  300 .   .   .   .   2   
  Average                  177  | 14  113 139 214 358 .   .   .   .   45  
Maximum Alert Level        2    | .   1   1   2   2   .   .   .   .   .   
  Low Security (%)         71   | 100 90  73  70  .   .   .   .   .   100 
  Level 1                  13   | .   9   26  4   74  .   .   .   .   .   
  Level 2                  14   | .   .   .   25  25  .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          24   | .   .   1   9   6   .   .   .   1   7   
  Investigation            6    | .   .   1   2   1   .   .   .   1   1   
  Extermination            2    | .   .   .   .   1   .   .   .   .   1   
  Reinforcement            7    | .   .   .   4   1   .   .   .   .   2   
  Assault                  2    | .   .   .   .   2   .   .   .   .   .   
  Garrison                 7    | .   .   .   3   1   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Data Miner Redirects       1    | .   .   .   .   .   .   .   .   .   1   
Construction Impeded       2    | .   .   .   .   1   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac 
Distress Signals           8    | .   1   2   4   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              171  | 1   11  26  55  19  6   6   .   15  32  
  Peak Tracking Total      7    | 1   3   7   6   5   5   4   .   4   5   
  Tactical Retreats        9    | .   .   .   3   .   .   .   .   2   4   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac 
Traps Triggered            7    | .   .   3   2   2   .   .   .   .   .   
  Indirectly               1    | .   .   .   1   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac 
Machines Disabled          14   | .   1   .   7   4   .   1   .   .   1   
  Max in Single Turn       2    | .   1   .   1   2   .   1   .   .   1   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac 
Machines Accessed          30   | .   5   6   6   3   1   .   4   1   4   
  Terminals                16   | .   4   2   3   3   .   .   .   1   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   1   1   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   2   2   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   
Total Hacks                100  | .   16  18  20  6   1   .   29  2   8   
  Successful               76   | .   10  14  14  3   1   .   29  2   3   
  Failed                   24   | .   6   4   6   3   .   .   .   .   5   
    Catastrophic           2    | .   .   .   .   .   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   3    | .   .   .   .   .   .   .   1   1   1   
  Terminals                42   | .   12  4   12  6   .   .   .   2   6   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   2   .   .   .   .   .   .   .   
  Recycling Units          11   | .   4   4   3   .   .   .   .   .   .   
  Scanalyzers              13   | .   .   8   5   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   2   
Terminal Hacks             55   | .   6   3   8   3   1   .   29  2   3   
  Record                   20   | .   2   2   2   .   1   .   11  2   .   
  Part Schematic           10   | .   .   .   .   .   .   .   10  .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   5   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   3   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   1   
  Emergency Access Points  1    | .   .   .   1   .   .   .   .   .   .   
  Alert Level              6    | .   2   1   2   .   .   .   .   .   1   
  Unreport Threat          3    | .   2   .   .   1   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   1   .   .   .   .   .   .   
  Recall Investigation     2    | .   .   .   1   .   .   .   .   .   1   
  Recall Extermination     1    | .   .   .   .   1   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   1   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   1   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       9    | .   4   3   2   .   .   .   .   .   .   
  Recycle Component        3    | .   2   1   .   .   .   .   .   .   .   
  Process                  2    | .   .   1   1   .   .   .   .   .   .   
  Report Inventory         3    | .   1   1   1   .   .   .   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   .   .   .   .   
Scanalyzer                 11   | .   .   7   4   .   .   .   .   .   .   
  Insert Component         6    | .   .   3   3   .   .   .   .   .   .   
  Analyze                  5    | .   .   4   1   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         21   | .   3   4   6   3   .   .   .   1   4   
  Full Trace Events        8    | .   1   1   3   1   .   .   .   1   1   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   1   
    Corruption             1    | .   .   .   .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   5   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   .   3   1   .   .   .   10  .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             3    | .   2   1   .   .   .   .   .   .   .   
  Recycled Matter          134  | .   .   .   134 .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   3   2   .   .   .   .   .   .   
  Part Schematics Acquired 4    | .   .   3   1   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
------------               Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac 
Total Allies               7    | .   .   .   .   .   .   .   .   2   5   
  Largest Group            2    | .   .   .   .   .   .   .   .   2   1   
  Highest-Rated Group      113  | .   .   .   .   .   .   .   .   113 32  
  Highest-Rated Ally       96   | .   .   .   .   .   .   .   .   96  32  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               30   | .   .   .   .   .   .   .   .   22  8   
  Total Damage             1049 | .   .   .   .   .   .   .   .   879 170 
  Kills                    8    | .   .   .   .   .   .   .   .   5   3   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   .   1   1   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   
-------------              Run   | Yrd  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  
Turns Passed               10855 | 75   433  984  2973 504  2300 1130 88   1444 924  
Spaces Moved               5716  | 73   348  511  1047 317  905  741  89   1198 487  
  Core                     82    | 44   .    .    11   .    15   .    .    .    12   
  Treads                   1621  | .    .    232  593  .    796  .    .    .    .    
  Legs                     2677  | .    .    .    88   .    86   741  89   1198 475  
  Wheels                   1336  | 29   348  279  355  317  8    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   80   95   95   108  100  100  100  100  110  
  Average Speed            159   | 61   98   135  219  116  236  142  100  111  148  
  Slowest Speed            1450  | 80   110  240  1450 145  750  183  100  120  450  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       56    | 6    58   46   86   8    89   88   74   97   10   
  Regions Visited          9
    Branch Regions         4
  Pre-discovered Areas     2     | .    .    .    .    .    1    .    1    .    .    
  Known Exits Taken        1     | .    .    .    .    .    .    .    .    1    .    
  Unknown Exits Taken      8     | 1    1    1    1    1    1    1    1    .    .    
Scrap Searched             13    | .    .    .    .    .    5    3    .    5    .    
Spaces Dug                 21    | .    .    .    .    21   .    .    .    .    .    
Terrain Destroyed          257   | .    52   .    95   61   .    46   .    .    3    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
  Projectile               17    | .    .    .    13   1    .    .    .    .    3    
  AOE                      240   | .    52   .    82   60   .    46   .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  
Total                      6841 | 90   390  713  1423 405  1010 800  88   1289 633  
  Wait                     135  | .    .    74   15   .    1    24   .    20   1    
  Move                     5707 | 72   347  510  1046 316  904  740  88   1197 487  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  200  | 7    6    33   71   19   22   10   .    4    28   
  Fast Attach              26   | .    3    .    1    6    2    3    .    7    4    
  Attach                   119  | 5    2    14   35   10   19   5    .    3    26   
  Detach                   14   | .    .    4    2    1    3    2    .    .    2    
  Swap                     131  | .    9    17   53   18   10   1    .    10   13   
  Drop                     118  | .    2    12   41   15   17   6    .    9    16   
  Fire                     168  | 6    21   1    93   20   .    1    .    .    26   
  Melee                    222  | .    .    48   66   .    32   8    .    39   29   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   1    | .    .    .    .    .    .    .    .    .    1    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory

 History 
---------
  Turn | Location           | Event
     2 | -11/Scrapyard      | Met Revision 17
    37 | -11/Scrapyard      | Discovered new exit (range 8)
    76 | -11/Scrapyard      | Entered Materials
   246 | -10/Materials      | Discovered new exit (range 9)
   318 | -10/Materials      | Build established: Mutant
   346 | -10/Materials      | Discovered new exit (range 15)
   509 | -10/Materials      | Entered another Materials area
   509 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
   865 | -9/Materials       | Discovered new exit (range 20)
  1088 | -9/Materials       | Lost 3 parts (3n)
  1108 | -9/Materials       | Destroyed 7 combat bots
  1177 | -9/Materials       | Core integrity fell below 50%
  1348 | -9/Materials       | Discovered new exit (range 14)
  1493 | -9/Materials       | Entered another Materials area
  1493 | -8/Materials       | Evolved 2 slots: Weapon x2
  2009 | -8/Materials       | Lost 6 parts (1p1n2u2w)
  2103 | -8/Materials       | Lost 5 parts (3n2w)
  2661 | -8/Materials       | Build established: Scavenger-Gunner
  2890 | -8/Materials       | Core integrity fell below 50%
  3344 | -8/Materials       | Garrison activated, responded to threat
  3613 | -8/Materials       | Lost 3 parts (3n)
  3629 | -8/Materials       | Discovered new exit (range 15)
  3633 | -8/Materials       | Destroyed 8 combat bots
  3690 | -8/Materials       | System corruption reached 10%
  4024 | -8/Materials       | Build established: Scavenger-Tank
  4292 | -8/Materials       | Core integrity fell below 20%
  4450 | -8/Materials       | Discovered new exit (range 16)
  4466 | -8/Materials       | Entered Factory
  4466 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
  4571 | -7/Factory         | Discovered new exit (range 13)
  4641 | -7/Factory         | Lost 3 parts (1p2u)
  4866 | -7/Factory         | First assault squad dispatched
  4970 | -7/Factory         | Entered Lower Caves
  4984 | -7/Lower Caves     | Lost 3 parts (1n1u1w)
  5272 | -7/Lower Caves     | Build established: Mutant
  5434 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
  5506 | -7/Lower Caves     | Core integrity fell below 50%
  5546 | -7/Lower Caves     | Lost 9 parts (2p2n3u2w)
  5647 | -7/Lower Caves     | System corruption reached 10%
  6217 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  7081 | -7/Lower Caves     | Discovered new exit (range 7)
  7270 | -7/Lower Caves     | Entered another Lower Caves area
  7783 | -7/Lower Caves     | Learned Factory security intel
  8396 | -7/Lower Caves     | Discovered new exit (range 4)
  8400 | -7/Lower Caves     | Entered Data Miner
  8400 | -7/Data Miner      | Discovered new exit (range 6)
  8419 | -7/Data Miner      | Met Data Miner
  8448 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  8448 | -7/Data Miner      | Learned location of Section 7 (-2)
  8465 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  8488 | -7/Data Miner      | Entered Proximity Caves
  8611 | -6/Proximity Caves | Escorted by Enhanced Grunt
  8679 | -6/Proximity Caves | Lost 4 parts (2p1u1w)
  8754 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  8759 | -6/Proximity Caves | Core integrity fell below 20%
  9065 | -6/Proximity Caves | Build established: Scavenger-Mutant
  9193 | -6/Proximity Caves | Identified exit to Factory
  9207 | -6/Proximity Caves | Learned Factory trap positions
  9509 | -6/Proximity Caves | Build established: Scavenger-Gladiator
  9932 | -6/Proximity Caves | Entered Factory
  9932 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  9933 | -6/Factory         | Loaded intel: 82 trap records
 10029 | -6/Factory         | Core integrity fell below 50%
 10056 | -6/Factory         | Core integrity fell below 20%
 10104 | -6/Factory         | Lost 11 parts (1p3n2u5w)
 10110 | -6/Factory         | System corruption reached 10%
 10409 | -6/Factory         | Build established: Scavenger-Mutant
 10538 | -6/Factory         | Lost 3 parts (1p1n1w)
 10718 | -6/Factory         | Incoming investigation squad redirected
 10856 | -6/Factory         | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
System corrupted: Hpw. Shock Rifle failed to
  cycle.
P-60 Hacker destroyed.
Y-54 Guardian reactivates.
Y-54 Guardian destroyed.
VEY, : &&UBEI/MDEMI2E|P>1SDMSIO
Destroyed Wheel.
ALERT: Construction progress impeded,
  dispatching reinforcements to local area.
Acquired Shock Rifle.
System corrupted: Component data lost.
Acquired Unknown Device.
Identified Imp. Heat Sink.
Acquired 50 matter.
Imp. Reaction Control System destroyed.
Slug penetrates Construction Platform. <x2>
U-05 Engineer builds a Wall. <x2>
U-05 Engineer destroyed.
Penetrated by Slug.
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Coolant Potential          65
Energy Generation          29
Energy Capacity            980
Matter Stores              450
Matter Capacity            450
Sight Range                20
Robot Scan Range           16
Terrain Scan Density       10
ECM Strength               2
Base Temperature (-)       100
Armor Coverage             450
Evasion (%)                60
Melee Accuracy             8
Recoil Reduction           3
Particle Charging          22
Kinecelleration            30
Offensive Hacking          10

 Item Schematics 
-----------------
                Beam Rifle | -9/Materials  | Scanalyzed
              EM Pulse Gun | -9/Materials  | Scanalyzed
        Hvy. Assault Rifle | -9/Materials  | Scanalyzed
                       Axe | -8/Materials  | Scanalyzed
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
         Cld. Aerolev Unit | -7/Data Miner | Free
               Force Rifle | -7/Data Miner | Free
      Exp. Power Shielding | -7/Data Miner | Free
           Antigrav System | -7/Data Miner | Free
         Imp. Focal Shield | -7/Data Miner | Free
             KE Penetrator | -7/Data Miner | Free
         Hvy. Gauss Cannon | -7/Data Miner | Free
                 Phase Gun | -7/Data Miner | Free

 Robot Schematics 
------------------
   G-50 Soldier | -7/Data Miner | Free
    H-66 Slayer | -7/Data Miner | Free
  W-25 Informer | -7/Data Miner | Free
 R-10 Processor | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Backstab
Crack Shot
Deadly Force
Error 47
Everything Is Under Control
Factory Defaults
Hey, That's Mine!
I'm Back, Baby!
It's Just You
Librarian
Made in Tau Ceti IV
Maybe Next Time I'll Detach My Launcher
Serviceable Loadout
Significant Disruption
System Compromised
The Oracle
Troublemaker

 Challenges 
------------
None

 Game 
------
Seed              HypervelocityMicroPropulsion
  Manual?         0
Play Time         02:19:11
  Cumulative      3.5 hours
  Start           2024.04.01 @ 19:57:06
  End             2024.04.01 @ 22:20:15
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2
  Rogue           2
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          10
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0cfb6d38-466b-4345-9c65-026becac754d