Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 22:20:15 Player: Jawaka Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (152) 760 Value Destroyed (4346) 4346 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (507) 507 TOTAL SCORE: 9833 Bonus ------- High Alert Combat Kills 78 Follower Combat Kills 245 Met Data Miner 300 Friendly Fire -116 Cogmind --------- Core Integrity 0/850 Matter 235/300 Energy 760/840 System Corruption 28% Temperature Cool (0) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION (4) --- Carbon-fiber Leg Armored Leg Armored Leg Armored Leg > --- UTILITY (5) ------ Improved Heat Sink Advanced Energy Well (fused) Advanced Melee Analysis Suite > --- WEAPON (4) ------- Shock Rifle High-powered Shock Rifle Cooled Plasma Cannon Dirty Datajack > --- INVENTORY (5) ---- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Advanced Energy Well Advanced Melee Analysis Suite Improved Reaction Control System Improved Shield Generator > --- WEAPON ----------- Ion Burst Cannon Ion Burst Cannon Ion Burst Cannon Dirty Datajack > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg High-powered Shock Rifle Cooled Plasma Cannon [Rating: 75] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag Array Flight Unit Cesium-ion Thruster Utility High-capacity Storage Unit Device Improved Field Recycling Unit Storage High-capacity Storage Unit Processor Melee Analysis Suite Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Dirty Datajack Energy Gun Field Laser Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Impact Weapon Heavy Mace Slashing Weapon Axe Piercing Weapon Makeshift Spear Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Slots Evolved 8 | . . 2 2 2 . . . . 2 Power 1 | . . . . 1 . . . . . Propulsion 2 | . . 1 . . . . . . 1 Utility 3 | . . 1 . 1 . . . . 1 Weapon 2 | . . . 2 . . . . . . Parts Attached 276 | 5 14 31 89 34 31 9 . 20 43 Power 26 | 1 1 4 5 7 1 1 . 2 4 Engine 21 | 1 1 4 4 5 1 . . 1 4 Core 5 | . . . 1 2 . 1 . 1 . Reactor . | . . . . . . . . . . Propulsion 85 | 2 1 16 32 1 12 . . 5 16 Treads 29 | . . 7 14 . 8 . . . . Leg 28 | . . . 4 . 4 . . 5 15 Wheel 26 | 2 1 9 13 1 . . . . . Hover 1 | . . . . . . . . . 1 Flight 1 | . . . 1 . . . . . . Utility 56 | . 3 3 15 12 11 4 . 2 6 Device 29 | . . 1 7 8 5 2 . 1 5 Storage 7 | . 3 . 1 . 2 . . 1 . Processor 5 | . . 1 . . 1 2 . . 1 Hackware 1 | . . . . . 1 . . . . Protection 14 | . . 1 7 4 2 . . . . Artifact . | . . . . . . . . . . Weapon 109 | 2 9 8 37 14 7 4 . 11 17 Energy Gun 25 | 2 4 1 10 4 1 . . . 3 Energy Cannon 19 | . . . 11 1 1 . . . 6 Ballistic Gun 6 | . . . 6 . . . . . . Ballistic Cannon 4 | . . . . 2 2 . . . . Launcher 18 | . 5 1 3 7 2 . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 8 | . . . 4 . 1 . . 2 1 Slashing Weapon 11 | . . 6 3 . . . . 2 . Piercing Weapon 2 | . . . . . . . . 2 . Special Melee Weapon 16 | . . . . . . 4 . 5 7 Unidentified Prototypes 10 | . . 2 2 2 . . . 2 2 Corrupted Parts 8 | . . . 2 . 3 . . . 3 System Corruption 54 | . . . 10 . 17 . . . 27 Parts Lost 72 | . 1 4 26 8 9 2 . 6 16 Power 10 | . . . 2 2 2 . . 2 2 Propulsion 24 | . 1 3 12 1 2 . . 1 4 Utility 17 | . . . 3 3 3 2 . 2 4 Weapon 21 | . . 1 9 2 2 . . 1 6 Highest Loss Streak 11 | . 1 3 6 3 9 2 . 4 11 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 84 | . 80 96 92 90 66 88 100 90 76 Engine 7 | . 3 11 8 10 8 7 7 . 9 Core 1 | . . . . 2 . 6 7 6 . Treads 9 | . . 17 14 . 20 . . . . Leg 8 | . . . 2 . 1 23 23 21 19 Wheel 4 | . 28 13 5 18 . . . . . Device 7 | . . 1 7 13 4 9 15 14 13 Storage 8 | . 20 20 9 7 7 . . 5 6 Processor 3 | . . 9 . . 3 6 7 7 1 Hackware 1 | . . . . . . 7 7 1 . Protection 5 | . . 2 9 7 10 4 . . . Energy Gun 4 | . 17 . 10 11 1 . . . . Energy Cannon 4 | . . . 12 3 1 . . . 10 Ballistic Gun 1 | . . . 4 . . . . . . Launcher 1 | . 10 . 1 9 . 4 . . . Impact Weapon 2 | . . . 1 . 5 4 . 3 1 Slashing Weapon 4 | . . 20 5 . . . . 5 . Special Melee Weapon 4 | . . . . . . 10 30 16 9 Naked Turns . | . . . . . . . . . . Heaviest Build 96 | 7 51 63 85 96 83 50 37 37 53 Greatest Support 68 | 20 20 60 62 44 68 39 39 58 63 Greatest Overweight (x) 28 | . 2 5 28 3 14 1 . . 8 Average Overweight (x) . | . 1 . 1 1 1 . . . . Largest Inventory Capacity 20 | 5 20 20 20 20 20 5 5 5 5 Average Capacity 14 | 5 14 20 20 20 19 5 5 5 5 Most Carried 20 | 5 7 16 20 20 20 5 5 5 5 Average Carried 11 | 1 5 10 15 18 17 3 5 4 3 Final Capacity 20 | 5 20 20 20 20 5 5 5 5 5 Final Carried 20 | 2 4 13 18 20 4 5 5 5 3 Class Distribution -------------------- 54% | Mutant 11% | Scavenger-Gunner 10% | Scavenger-Mutant 9% | Scavenger-Tank 7% | Scavenger-Gladiator 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Tank | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Scavenger-Gladiator | -6/Proximity Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Matter Collected 4635 | 250 85 821 1279 447 796 200 . 381 376 Remotely . | . . . . . . . . . . Salvage Created 6135 | 85 284 940 2566 492 506 153 . 425 684 Parts 296 | 10 25 60 130 20 13 7 . 8 23 Haulers Intercepted 6 | . 1 1 3 1 . . . . . Recyclers Shooed 9 | . 2 1 5 . . . . . 1 Parts Field Recycled 4 | . . . . . . 4 . . . Retrieved Matter 64 | . . . . . . 64 . . . Parts Self-Destructed 13 | . . . . . 3 3 . 7 . Prevented 9 | . . . . . 7 2 . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 94 | 1 6 16 36 10 6 6 . 5 8 Melee 38 | . . 16 13 . 3 1 . 4 1 Guns 8 | 1 . . 4 3 . . . . . Cannons 10 | . . . 8 . . . . . 2 AOE 29 | . 6 . 9 7 . 4 . 1 2 Classes Destroyed 14 | 2 5 3 2 1 1 . . . . Worker 19 | . 1 5 11 1 . . . . 1 Builder 5 | . 3 1 1 . . . . . . Tunneler 4 | 3 . . 1 . . . . . . Hauler 6 | . 1 1 3 1 . . . . . Recycler 11 | . . 2 7 1 . . . . 1 Operator 2 | . . . 1 . . . . . 1 Watcher 10 | . 3 2 5 . . . . . . Swarmer 22 | . 2 7 5 . 1 4 . 3 . Grunt 48 | 1 4 6 21 8 . 2 . 1 5 Brawler 5 | . . 1 2 . 2 . . . . Duelist 2 | . . . . . 1 . . . 1 Sentry 14 | . . 2 6 1 2 . . 1 2 Hunter 2 | . . . 2 . . . . . . Programmer 2 | . . . . 1 . . . . 1 Decomposer 1 | . . . . . 1 . . . . Packrat 1 | . . . . . 1 . . . . Best Kill Streak 10 | 4 5 9 10 4 2 4 . 2 3 Combat Bots Only 8 | 1 2 7 8 4 2 4 . 2 2 Max Kills in Single Turn 5 | 1 5 1 2 4 1 4 . 1 1 Gunslinging . | . . . . . . . . . . Exploded 4 | . 2 . 1 4 . 4 . 1 1 Melee 1 | . . 1 1 . 1 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Hostile Shots Fired 1218 | 2 29 114 364 150 167 43 . 90 259 Missed 407 | . 9 27 97 57 53 14 . 47 103 Damage Taken 11170 | 22 261 868 3765 1264 1622 504 . 598 2266 Core 2287 | 12 95 256 442 144 270 73 . 135 860 Absorbed by Shields 787 | . . . 129 248 144 . . . 266 Core Remaining (%) 43 | 95 57 36 19 . . . . 11 . Volleys Fired 168 | 6 21 1 93 20 . 1 . . 26 Largest 4 | 2 2 1 4 4 . 1 . . 3 Hottest 300 | 90 90 40 270 258 . 36 . . 300 Shots Fired 401 | 12 41 1 229 61 . 4 . . 53 Gun 215 | 12 32 1 126 25 . . . . 19 Cannon 140 | . . . 87 19 . . . . 34 Launcher 46 | . 9 . 16 17 . 4 . . . Special . | . . . . . . . . . . Kinetic 69 | . . . 63 6 . . . . . Thermal 218 | 6 16 . 137 25 . . . . 34 Explosive 43 | . 9 . 13 17 . 4 . . . Electromagnetic 71 | 6 16 1 16 13 . . . . 19 Robot Hit Streak 15 | 6 7 . 15 9 . 1 . . 7 Robot Miss Streak 10 | 1 3 2 5 4 . . . . 10 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 417 | 8 19 41 191 28 26 7 . 37 60 Core Hits 218 | 5 22 20 89 34 4 6 . 15 23 Critical Kills 2 | . . . . . . 1 . . 1 Critical Parts Destroyed 8 | . . . 2 . 3 . . 1 2 Critical Strikes 22 | 1 . 3 7 1 3 1 . 3 3 Burn 2 | 1 . . 1 . . . . . . Meltdown 1 | . . . . . . . . . 1 Blast 1 | . . . . 1 . . . . . Smash 10 | . . . 3 . 3 1 . 1 2 Sever 8 | . . 3 3 . . . . 2 . Melee Attacks 257 | . . 57 82 . 32 8 . 45 33 Impact 86 | . . . 27 . 32 8 . 9 10 Slashing 127 | . . 57 55 . . . . 13 2 Piercing 44 | . . . . . . . . 23 21 Sneak Attacks 30 | . . 11 7 . 2 1 . 7 2 Combat Hostiles 8 | . . . . . . 1 . 7 . Follow-up Attacks 22 | . . 4 9 . . . . 5 4 Damage Inflicted 13829 | 98 713 1810 5885 1263 1112 519 . 1113 1316 Guns 2114 | 98 252 . 1226 307 . . . . 231 Cannons 2181 | . . . 1342 190 . . . . 649 Explosions 2656 | . 461 . 1214 766 . 215 . . . Melee 6878 | . . 1810 2103 . 1112 304 . 1113 436 Ramming . | . . . . . . . . . . Kinetic 732 | . . . 652 80 . . . . . Thermal 3039 | 48 101 . 1862 379 . . . . 649 Explosive 2158 | . 461 . 816 666 . 215 . . . Electromagnetic 1022 | 50 151 . 452 138 . . . . 231 Impact 2907 | . . . 848 . 1112 304 . 320 323 Slashing 3735 | . . 1810 1255 . . . . 602 68 Piercing 236 | . . . . . . . . 191 45 Highest Corruption 28 | . . . 10 4 17 16 16 16 28 Average Corruption 15 | . . . 9 4 14 16 16 16 18 Corruption Purged 5 | . . . . . 5 . . . . Corruption Blocked . | . . . . . . . . . . Effects 236 | . . . 28 1 68 45 3 58 33 Message Errors 62 | . . . 7 1 20 9 2 16 7 Matter Fused 57 | . . . 6 . 15 9 . 20 7 Heat Flow Errors 33 | . . . 1 . 12 7 . 10 3 Energy Discharges 28 | . . . 5 . 6 5 1 4 7 Parts Rejected 1 | . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . 1 . Data Loss (minor) 28 | . . . 4 . 7 7 . 6 4 Data Loss (major) 12 | . . . 2 . 5 5 . . . Misfires 6 | . . . 2 . . 3 . . 1 Alerts 5 | . . . 1 . 3 . . 1 . Misdirections 2 | . . . . . . . . . 2 Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 1390 | . . 262 321 14 371 27 . 229 166 Projectiles 43 | . . . 43 . . . . . . Explosions 55 | . . . 41 14 . . . . . Melee 1292 | . . 262 237 . 371 27 . 229 166 Knockbacks 11 | . . . 4 2 1 2 . . 2 Impact 7 | . . . 3 . 1 1 . . 2 Kinetic 1 | . . . . 1 . . . . . Secondary 3 | . . . 1 1 . 1 . . . Self-Inflicted Damage 427 | . 7 . 113 247 . 60 . . . Shots 15 | . 1 . 4 7 . 3 . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 585 | 192 204 11 585 346 262 315 . 268 265 Average Temperature 123 | 101 66 11 157 136 105 108 . 100 97 Received Heat Transfer 3591 | 12 174 222 1511 429 266 63 . 120 794 Effects 24 | . . . 19 4 . 1 . . . Shutdowns 3 | . . . 3 . . . . . . Energy Bleed 5 | . . . 4 1 . . . . . Interference 6 | . . . 4 2 . . . . . Matter Decay 3 | . . . 1 1 . 1 . . . Damage (minor) 2 | . . . 2 . . . . . . Damage (major) 5 | . . . 5 . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 16 | . 1 . 7 . 1 2 . 1 4 Impact Corruptions 35 | . . . 11 . 15 2 . 2 5 Robots Melted 2 | . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . 2 Parts Melted 15 | . . . 6 2 . . . . 7 Heat Transferred 5208 | 222 296 . 3173 642 . . . . 875 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . . . 2 2 . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Peak Influence 661 | 35 295 331 661 627 . . . . 146 Initial 300 | . 22 . 89 300 . . . . 2 Average 177 | 14 113 139 214 358 . . . . 45 Maximum Alert Level 2 | . 1 1 2 2 . . . . . Low Security (%) 71 | 100 90 73 70 . . . . . 100 Level 1 13 | . 9 26 4 74 . . . . . Level 2 14 | . . . 25 25 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 24 | . . 1 9 6 . . . 1 7 Investigation 6 | . . 1 2 1 . . . 1 1 Extermination 2 | . . . . 1 . . . . 1 Reinforcement 7 | . . . 4 1 . . . . 2 Assault 2 | . . . . 2 . . . . . Garrison 7 | . . . 3 1 . . . . 3 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . 1 Construction Impeded 2 | . . . . 1 . . . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Distress Signals 8 | . 1 2 4 . . . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 171 | 1 11 26 55 19 6 6 . 15 32 Peak Tracking Total 7 | 1 3 7 6 5 5 4 . 4 5 Tactical Retreats 9 | . . . 3 . . . . 2 4 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Traps Triggered 7 | . . 3 2 2 . . . . . Indirectly 1 | . . . 1 . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Machines Disabled 14 | . 1 . 7 4 . 1 . . 1 Max in Single Turn 2 | . 1 . 1 2 . 1 . . 1 Garrison Access 1 | . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Machines Accessed 30 | . 5 6 6 3 1 . 4 1 4 Terminals 16 | . 4 2 3 3 . . . 1 3 Fabricators . | . . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . . Recycling Units 3 | . 1 1 1 . . . . . . Scanalyzers 4 | . . 2 2 . . . . . . Garrison Access 1 | . . . . . . . . . 1 Total Hacks 100 | . 16 18 20 6 1 . 29 2 8 Successful 76 | . 10 14 14 3 1 . 29 2 3 Failed 24 | . 6 4 6 3 . . . . 5 Catastrophic 2 | . . . . . . . . . 2 Database Lockouts . | . . . . . . . . . . Manual 3 | . . . . . . . 1 1 1 Terminals 42 | . 12 4 12 6 . . . 2 6 Fabricators . | . . . . . . . . . . Repair Stations 2 | . . 2 . . . . . . . Recycling Units 11 | . 4 4 3 . . . . . . Scanalyzers 13 | . . 8 5 . . . . . . Garrison Access 2 | . . . . . . . . . 2 Terminal Hacks 55 | . 6 3 8 3 1 . 29 2 3 Record 20 | . 2 2 2 . 1 . 11 2 . Part Schematic 10 | . . . . . . . 10 . . Robot Schematic 5 | . . . . . . . 5 . . Prototype ID Bank 3 | . . . . . . . 3 . . Open DSF 1 | . . . . . . . . . 1 Emergency Access Points 1 | . . . 1 . . . . . . Alert Level 6 | . 2 1 2 . . . . . 1 Unreport Threat 3 | . 2 . . 1 . . . . . Maintenance Status 1 | . . . 1 . . . . . . Recall Investigation 2 | . . . 1 . . . . . 1 Recall Extermination 1 | . . . . 1 . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . Zone Layout 1 | . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 1 | . . 1 . . . . . . . Scan Component 1 | . . 1 . . . . . . . Recycling Unit Hacks 9 | . 4 3 2 . . . . . . Recycle Component 3 | . 2 1 . . . . . . . Process 2 | . . 1 1 . . . . . . Report Inventory 3 | . 1 1 1 . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . Scanalyzer 11 | . . 7 4 . . . . . . Insert Component 6 | . . 3 3 . . . . . . Analyze 5 | . . 4 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 21 | . 3 4 6 3 . . . 1 4 Full Trace Events 8 | . 1 1 3 1 . . . 1 1 Feedback Events 1 | . . . . . . . . . 1 Corruption 1 | . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . 5 . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 14 | . . 3 1 . . . 10 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled 3 | . 2 1 . . . . . . . Recycled Matter 134 | . . . 134 . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 5 | . . 3 2 . . . . . . Part Schematics Acquired 4 | . . 3 1 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Total Allies 7 | . . . . . . . . 2 5 Largest Group 2 | . . . . . . . . 2 1 Highest-Rated Group 113 | . . . . . . . . 113 32 Highest-Rated Ally 96 | . . . . . . . . 96 32 Total Orders . | . . . . . . . . . . Ally Attacks 30 | . . . . . . . . 22 8 Total Damage 1049 | . . . . . . . . 879 170 Kills 8 | . . . . . . . . 5 3 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 1 1 . 2 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Turns Passed 10855 | 75 433 984 2973 504 2300 1130 88 1444 924 Spaces Moved 5716 | 73 348 511 1047 317 905 741 89 1198 487 Core 82 | 44 . . 11 . 15 . . . 12 Treads 1621 | . . 232 593 . 796 . . . . Legs 2677 | . . . 88 . 86 741 89 1198 475 Wheels 1336 | 29 348 279 355 317 8 . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 95 95 108 100 100 100 100 110 Average Speed 159 | 61 98 135 219 116 236 142 100 111 148 Slowest Speed 1450 | 80 110 240 1450 145 750 183 100 120 450 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 56 | 6 58 46 86 8 89 88 74 97 10 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 1 . 1 . . Known Exits Taken 1 | . . . . . . . . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . Scrap Searched 13 | . . . . . 5 3 . 5 . Spaces Dug 21 | . . . . 21 . . . . . Terrain Destroyed 257 | . 52 . 95 61 . 46 . . 3 Melee . | . . . . . . . . . . Projectile 17 | . . . 13 1 . . . . 3 AOE 240 | . 52 . 82 60 . 46 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Total 6841 | 90 390 713 1423 405 1010 800 88 1289 633 Wait 135 | . . 74 15 . 1 24 . 20 1 Move 5707 | 72 347 510 1046 316 904 740 88 1197 487 Hop . | . . . . . . . . . . Pick Up 200 | 7 6 33 71 19 22 10 . 4 28 Fast Attach 26 | . 3 . 1 6 2 3 . 7 4 Attach 119 | 5 2 14 35 10 19 5 . 3 26 Detach 14 | . . 4 2 1 3 2 . . 2 Swap 131 | . 9 17 53 18 10 1 . 10 13 Drop 118 | . 2 12 41 15 17 6 . 9 16 Fire 168 | 6 21 1 93 20 . 1 . . 26 Melee 222 | . . 48 66 . 32 8 . 39 29 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 1 | . . . . . . . . . 1 Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 37 | -11/Scrapyard | Discovered new exit (range 8) 76 | -11/Scrapyard | Entered Materials 246 | -10/Materials | Discovered new exit (range 9) 318 | -10/Materials | Build established: Mutant 346 | -10/Materials | Discovered new exit (range 15) 509 | -10/Materials | Entered another Materials area 509 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 865 | -9/Materials | Discovered new exit (range 20) 1088 | -9/Materials | Lost 3 parts (3n) 1108 | -9/Materials | Destroyed 7 combat bots 1177 | -9/Materials | Core integrity fell below 50% 1348 | -9/Materials | Discovered new exit (range 14) 1493 | -9/Materials | Entered another Materials area 1493 | -8/Materials | Evolved 2 slots: Weapon x2 2009 | -8/Materials | Lost 6 parts (1p1n2u2w) 2103 | -8/Materials | Lost 5 parts (3n2w) 2661 | -8/Materials | Build established: Scavenger-Gunner 2890 | -8/Materials | Core integrity fell below 50% 3344 | -8/Materials | Garrison activated, responded to threat 3613 | -8/Materials | Lost 3 parts (3n) 3629 | -8/Materials | Discovered new exit (range 15) 3633 | -8/Materials | Destroyed 8 combat bots 3690 | -8/Materials | System corruption reached 10% 4024 | -8/Materials | Build established: Scavenger-Tank 4292 | -8/Materials | Core integrity fell below 20% 4450 | -8/Materials | Discovered new exit (range 16) 4466 | -8/Materials | Entered Factory 4466 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4571 | -7/Factory | Discovered new exit (range 13) 4641 | -7/Factory | Lost 3 parts (1p2u) 4866 | -7/Factory | First assault squad dispatched 4970 | -7/Factory | Entered Lower Caves 4984 | -7/Lower Caves | Lost 3 parts (1n1u1w) 5272 | -7/Lower Caves | Build established: Mutant 5434 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5506 | -7/Lower Caves | Core integrity fell below 50% 5546 | -7/Lower Caves | Lost 9 parts (2p2n3u2w) 5647 | -7/Lower Caves | System corruption reached 10% 6217 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7081 | -7/Lower Caves | Discovered new exit (range 7) 7270 | -7/Lower Caves | Entered another Lower Caves area 7783 | -7/Lower Caves | Learned Factory security intel 8396 | -7/Lower Caves | Discovered new exit (range 4) 8400 | -7/Lower Caves | Entered Data Miner 8400 | -7/Data Miner | Discovered new exit (range 6) 8419 | -7/Data Miner | Met Data Miner 8448 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8448 | -7/Data Miner | Learned location of Section 7 (-2) 8465 | -7/Data Miner | Received God Mode back door access code from Data Miner 8488 | -7/Data Miner | Entered Proximity Caves 8611 | -6/Proximity Caves | Escorted by Enhanced Grunt 8679 | -6/Proximity Caves | Lost 4 parts (2p1u1w) 8754 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8759 | -6/Proximity Caves | Core integrity fell below 20% 9065 | -6/Proximity Caves | Build established: Scavenger-Mutant 9193 | -6/Proximity Caves | Identified exit to Factory 9207 | -6/Proximity Caves | Learned Factory trap positions 9509 | -6/Proximity Caves | Build established: Scavenger-Gladiator 9932 | -6/Proximity Caves | Entered Factory 9932 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9933 | -6/Factory | Loaded intel: 82 trap records 10029 | -6/Factory | Core integrity fell below 50% 10056 | -6/Factory | Core integrity fell below 20% 10104 | -6/Factory | Lost 11 parts (1p3n2u5w) 10110 | -6/Factory | System corruption reached 10% 10409 | -6/Factory | Build established: Scavenger-Mutant 10538 | -6/Factory | Lost 3 parts (1p1n1w) 10718 | -6/Factory | Incoming investigation squad redirected 10856 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- System corrupted: Hpw. Shock Rifle failed to cycle. P-60 Hacker destroyed. Y-54 Guardian reactivates. Y-54 Guardian destroyed. VEY, : &&UBEI/MDEMI2E|P>1SDMSIO Destroyed Wheel. ALERT: Construction progress impeded, dispatching reinforcements to local area. Acquired Shock Rifle. System corrupted: Component data lost. Acquired Unknown Device. Identified Imp. Heat Sink. Acquired 50 matter. Imp. Reaction Control System destroyed. Slug penetrates Construction Platform. U-05 Engineer builds a Wall. U-05 Engineer destroyed. Penetrated by Slug. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ????????????##############???????????????????????? | | ????????????# #???????????????????????? | | ????????????# #???????????????????????? | | ????????????# #???????????????????????? | | ????????????# """ """ #???????????????????????? | | ????????????# """ """ #???????????????????????? | | ????????????# """ """ #???????????????????????? | | ????????????# #???????????????????????? | | ????????????# """ """ #???????????????????????? | | ????????????# """ """ #???????????????????????? | | ????????????# """ """ #???????????????????????? | | ????????????# #???????????????????????? | | ????????????# ] #??????????############## | | ????????????#######+################# | | ????????????????#^]] * """G""" # | | ????????????????#^ ==[% """ """ # | | ????????????????#^ %=!= !%= # | | ????????????????#^ !=[ + = | | ????????? ^ !%! " """" # | | ??????????############## h"""""" # ! | | ?????????????????????### """""" # | | ???????????????????????#Y """""" # | | ???????????????????????#= h ############## | | ???????????????????????#%*""""""" #????????????? | | ??????????##############! """"""" #????????????? | | ^?????????# # @""""""" #????????????? | | ??????????# #u """"""" #????????????? | | ??????????# # #????????????? | | ??????????# # """"""" #????????????? | | ??????????# # """"""" #????????????? | | ??????????# "" / """"""" #????????????? | | ??????????# "" # """"""" #????????????? | | ??????????# ! """ # #????????????? | | ??????????# ! """ # #????????????? | | ??????????# """ # #????????????? | | ??????????# + #????????????? | | ??????????# ######## #????????????? | | ??????????##############??????# #????????????? | | ??????????????????????????????# #????????????? | | ??????????????????????????????# ####?????????? | | ??????????????????????????????# ## #???####??? | | ????????????????############### #""#####T #### | | ????????????????# | | ????????????????# %!% | | ????????????????# = | | ????????????????# | | ????????????????# | | ????????????????# ##+######+#+############+# | | ????????????????# # # | | ??????########??# + """ """ """ """ # """"" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Coolant Potential 65 Energy Generation 29 Energy Capacity 980 Matter Stores 450 Matter Capacity 450 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Base Temperature (-) 100 Armor Coverage 450 Evasion (%) 60 Melee Accuracy 8 Recoil Reduction 3 Particle Charging 22 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Beam Rifle | -9/Materials | Scanalyzed EM Pulse Gun | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Axe | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Exp. Power Shielding | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Imp. Focal Shield | -7/Data Miner | Free KE Penetrator | -7/Data Miner | Free Hvy. Gauss Cannon | -7/Data Miner | Free Phase Gun | -7/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Backstab Crack Shot Deadly Force Error 47 Everything Is Under Control Factory Defaults Hey, That's Mine! I'm Back, Baby! It's Just You Librarian Made in Tau Ceti IV Maybe Next Time I'll Detach My Launcher Serviceable Loadout Significant Disruption System Compromised The Oracle Troublemaker Challenges ------------ None Game ------ Seed HypervelocityMicroPropulsion Manual? 0 Play Time 02:19:11 Cumulative 3.5 hours Start 2024.04.01 @ 19:57:06 End 2024.04.01 @ 22:20:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 10 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0cfb6d38-466b-4345-9c65-026becac754d