Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.03 @ 02:35:01

Player: JohnnyDongs

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (105)     525
Value Destroyed (2490)     2490
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (-714)               -714
              TOTAL SCORE: 3801

 Bonus
-------
High Alert Combat Kills    161
Follower Combat Kills      562
Friendly Fire              -1437

 Cogmind 
---------
Core Integrity             0/400
Matter                     298/300
Energy                     280/280
System Corruption          0%
Temperature                Hot (254)
Movement                   Treading (240) Ox1
Location                   -9/Storage

 Parts 
-------
>               --- POWER (1) --------
         Cooled Ion Engine
>               --- PROPULSION (2) ---
       Improved Treads
       Improved Treads
>               --- UTILITY (3) ------
       Improved Heat Sink
  High-capacity Storage Unit
       Improved Light Armor Plating
>               --- WEAPON (3) -------
       Improved Medium Laser
       Improved Medium Laser
       Improved Medium Laser
>               --- INVENTORY (20) ---
         Cooled Ion Engine
         Cooled Ion Engine
          Light Treads
       Improved Treads
                Cryofiber Web
  High-capacity Matter Pod (200)
                Utility Shielding
       Improved Light Armor Plating
       Improved Light Armor Plating
       Improved Light Armor Plating
                Hacking Suite
   High-powered Tractor Beam
       Improved Medium Laser
       Improved Medium Laser
       Advanced Beam Cannon
       Advanced Beam Cannon
                Autogun
                Plasma Cutter
       Enhanced Flamer
                Maul

 Peak State 
------------
>               --- POWER ------------
         Cooled Ion Engine
>               --- PROPULSION -------
       Improved Treads
         Cooled Aerolev Unit
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
       Improved Light Armor Plating
>               --- WEAPON -----------
       Improved Medium Laser
       Improved Medium Laser
       Improved Medium Laser
>               --- INVENTORY --------
         Cooled Ion Engine
         Cooled Ion Engine
          Light Treads
       Improved Treads
                Cryofiber Web
  High-capacity Matter Pod
                Utility Shielding
       Improved Light Armor Plating
       Improved Light Armor Plating
       Improved Light Armor Plating
                Hacking Suite
   High-powered Tractor Beam
       Improved Medium Laser
       Improved Medium Laser
       Advanced Beam Cannon
       Advanced Beam Cannon
                Autogun
                Plasma Cutter
       Enhanced Flamer
                Maul
[Rating: 32]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Hover Unit               Hover Unit
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Improved Medium Laser
  Energy Gun               Improved Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Maul
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  1    | .   .   .   1   .   
  Weapon                   1    | .   .   .   1   .   
Parts Attached             95   | 7   19  16  28  25  
  Power                    11   | 2   3   1   4   1   
    Engine                 11   | 2   3   1   4   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               22   | 2   8   2   5   5   
    Treads                 12   | .   4   2   3   3   
    Leg                    2    | 2   .   .   .   .   
    Wheel                  2    | .   .   .   2   .   
    Hover                  6    | .   4   .   .   2   
    Flight                 .    | .   .   .   .   .   
  Utility                  26   | 1   4   7   8   6   
    Device                 14   | .   3   3   6   2   
    Storage                4    | 1   1   2   .   .   
    Processor              3    | .   .   1   1   1   
    Hackware               1    | .   .   .   1   .   
    Protection             4    | .   .   1   .   3   
    Artifact               .    | .   .   .   .   .   
  Weapon                   36   | 2   4   6   11  13  
    Energy Gun             25   | .   2   4   10  9   
    Energy Cannon          2    | .   .   .   1   1   
    Ballistic Gun          4    | 2   1   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               1    | .   .   1   .   .   
    Special Weapon         2    | .   1   .   .   1   
    Impact Weapon          1    | .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   1    | .   .   1   .   .   
  Unidentified Prototypes  6    | .   .   1   2   3   
Parts Lost                 4    | .   3   .   1   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   2   .   .   .   
  Utility                  1    | .   1   .   .   .   
  Weapon                   1    | .   .   .   1   .   
  Highest Loss Streak      1    | .   1   .   1   .   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     99   | .   97  99  98  99  
  Engine                   12   | .   13  14  10  11  
  Treads                   19   | .   21  28  6   22  
  Wheel                    3    | .   .   .   15  .   
  Device                   11   | .   12  10  11  10  
  Storage                  12   | .   14  14  11  11  
  Hackware                 3    | .   .   .   10  3   
  Protection               2    | .   .   2   .   8   
  Energy Gun               26   | .   16  27  32  30  
  Ballistic Gun            2    | .   10  .   .   .   
Peak Build Rating          32   | 6   10  19  27  32  
  Average Rating           17   | 5   8   12  22  27  
  On Entrance              11   | .   6   10  14  27  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             62   | 12  46  52  58  62  
  Greatest Support         46   | 20  40  40  46  46  
  Greatest Overweight (x)  6    | .   2   1   4   6   
  Average Overweight (x)   1    | .   .   1   1   1   
Largest Inventory Capacity 25   | 8   20  25  20  20  
  Average Capacity         19   | 7   16  20  20  20  
  Most Carried             21   | 6   16  21  20  20  
  Average Carried          16   | 2   9   19  18  19  
  Final Capacity           20   | 8   20  20  20  20  
  Final Carried            20   | 6   16  20  20  20  

 Class Distribution 
--------------------
 31% | Mutant
 20% | Scavenger-Mutant
 18% | Tank
 14% | Scavenger-Gunner
 10% | Gunner
  3% | Commander-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Gunner | -9/Materials
             Tank | -9/Storage

 Resources                      | -11  -10  -10  -9   -9   
-----------                Run  | Yrd  Mat  Min  Mat  Sto  
Matter Collected           1796 | 282  762  228  280  244  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            4220 | 30   501  336  1550 1803 
  Parts                    220  | 5    37   10   95   73   
Haulers Intercepted        10   | .    .    .    4    6    
Recyclers Shooed           7    | 1    .    .    1    5    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Combat Hostiles Destroyed  63   | .   11  5   22  25  
  Guns                     63   | .   11  5   22  25  
Classes Destroyed          12   | 1   5   1   2   3   
  Worker                   3    | .   .   1   2   .   
  Tunneler                 3    | 2   .   .   1   .   
  Hauler                   10   | .   .   .   4   6   
  Recycler                 10   | .   1   1   4   4   
  Operator                 6    | .   1   .   3   2   
  Watcher                  9    | .   3   .   5   1   
  Swarmer                  14   | .   3   3   8   .   
  Grunt                    31   | .   8   2   6   15  
  Brawler                  1    | .   .   .   .   1   
  Duelist                  3    | .   .   .   .   3   
  Protector                1    | .   .   .   .   1   
  Sentry                   13   | .   .   .   8   5   
Best Kill Streak           12   | 1   4   3   4   12  
  Combat Bots Only         4    | .   3   3   4   4   
Max Kills in Single Turn   2    | 1   1   2   1   2   
  Gunslinging              1    | .   .   1   .   1   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   1   .   .   
  YI-UF0 (-10/Mines)

 Combat                          | -11  -10  -10  -9   -9   
--------                   Run   | Yrd  Mat  Min  Mat  Sto  
Hostile Shots Fired        275   | .    68   25   99   83   
  Missed                   75    | .    24   8    35   8    
Damage Taken               2489  | .    624  160  664  1041 
  Core                     602   | .    190  10   147  255  
  Absorbed by Shields      .     | .    .    .    .    .    
  Regen/Repaired (Parts)   65    | .    10   .    44   11   
Core Remaining (%)         60    | 100  .    20   .    .    
Volleys Fired              284   | 10   72   44   86   72   
  Largest                  3     | 2    2    2    3    3    
  Hottest                  180   | 40   100  112  180  168  
Shots Fired                695   | 20   141  87   247  200  
  Gun                      688   | 20   138  87   246  197  
  Cannon                   4     | .    .    .    1    3    
  Launcher                 .     | .    .    .    .    .    
  Special                  3     | .    3    .    .    .    
  Kinetic                  106   | 20   86   .    .    .    
  Thermal                  589   | .    55   87   247  200  
  Explosive                .     | .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    
  Robot Hit Streak         19    | 2    14   11   19   15   
  Robot Miss Streak        4     | 4    3    3    4    4    
  Penetration Max          .     | .    .    .    .    .    
  Secondary Targets        12    | .    1    2    1    8    
    Max Gunslinging Chain  2     | .    1    1    1    2    
Shots Hit Robots           416   | 8    98   57   132  121  
  Core Hits                169   | 3    36   17   57   56   
  Critical Kills           .     | .    .    .    .    .    
  Critical Parts Destroyed 1     | .    1    .    .    .    
  Critical Strikes         34    | .    1    1    16   16   
    Burn                   33    | .    .    1    16   16   
    Destroy                1     | .    1    .    .    .    
Melee Attacks              2     | .    .    1    .    1    
  Impact                   1     | .    .    .    .    1    
  Slashing                 .     | .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    
  Sneak Attacks            1     | .    .    1    .    .    
    Combat Hostiles        .     | .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    
Damage Inflicted           5851  | 86   894  631  2053 2187 
  Guns                     5700  | 86   810  618  2038 2148 
  Cannons                  .     | .    .    .    .    .    
  Explosions               84    | .    84   .    .    .    
  Melee                    .     | .    .    .    .    .    
  Ramming                  67    | .    .    13   15   39   
  Kinetic                  601   | 86   515  .    .    .    
  Thermal                  5183  | .    379  618  2038 2148 
  Explosive                .     | .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    
Highest Corruption         .     | .    .    .    .    .    
  Average Corruption       .     | .    .    .    .    .    
  Corruption Purged        .     | .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    
Overflow Damage            146   | .    146  .    .    .    
  Projectiles              .     | .    .    .    .    .    
  Explosions               146   | .    146  .    .    .    
  Melee                    .     | .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    
Self-Inflicted Damage      111   | .    111  .    .    .    
  Shots                    1     | .    1    .    .    .    
  Rammed                   10    | .    .    3    1    6    
Targets Rammed             10    | .    .    3    1    6    
  Kicked                   .     | .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    
Highest Temperature        371   | .    19   111  216  371  
  Average Temperature      75    | .    7    40   60   107  
  Received Heat Transfer   996   | .    267  48   174  507  
  Effects                  3     | .    .    .    .    3    
    Shutdowns              1     | .    .    .    .    1    
    Interference           2     | .    .    .    .    2    
Siege Activations          .     | .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    
  Parts Melted             42    | .    3    2    20   17   
  Heat Transferred         15334 | .    1271 2146 6253 5664 
Parts Sabotaged            .     | .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Peak Influence             672  | 10  206 85  366 672 
  Initial                  139  | .   6   40  .   139 
  Average                  180  | 3   77  20  210 416 
Maximum Alert Level        2    | .   1   .   1   2   
  Low Security (%)         60   | 100 98  100 40  3   
  Level 1                  26   | .   1   .   59  48  
  Level 2                  12   | .   .   .   .   47  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          18   | .   2   .   3   13  
  Investigation            5    | .   .   .   1   4   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            6    | .   2   .   2   2   
  Assault                  4    | .   .   .   .   4   
  Garrison                 3    | .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Sto 
Distress Signals           3    | .   1   .   .   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              112  | .   20  6   34  52  
  Peak Tracking Total      6    | .   5   3   4   6   
  Tactical Retreats        7    | .   1   .   3   3   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Traps Triggered            4    | .   1   .   1   2   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Yrd Mat Min Mat Sto 
Machines Disabled          10   | .   4   1   1   4   
  Max in Single Turn       4    | .   4   1   1   1   
  Garrison Access          1    | .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        1    | .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Sto 
Machines Accessed          42   | .   10  .   15  17  
  Terminals                29   | .   7   .   10  12  
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          5    | .   1   .   2   2   
  Recycling Units          6    | .   2   .   2   2   
  Scanalyzers              1    | .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   1   
Total Hacks                117  | .   31  .   48  38  
  Successful               69   | .   19  .   33  17  
  Failed                   46   | .   11  .   14  21  
    Catastrophic           9    | .   2   .   1   6   
  Database Lockouts        2    | .   1   .   1   .   
  Manual                   49   | .   16  .   20  13  
  Terminals                86   | .   23  .   36  27  
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          12   | .   2   .   5   5   
  Recycling Units          13   | .   6   .   2   5   
  Scanalyzers              5    | .   .   .   5   .   
  Garrison Access          1    | .   .   .   .   1   
Terminal Hacks             36   | .   7   .   19  10  
  Robot Schematic          1    | .   .   .   .   1   
  Robot Analysis           3    | .   2   .   1   .   
  Prototype ID Bank        2    | .   1   .   1   .   
  Open Door                5    | .   .   .   .   5   
  Level Access Points      1    | .   .   .   1   .   
  Branch Access Points     1    | .   .   .   1   .   
  Emergency Access Points  1    | .   .   .   1   .   
  Terminal Index           3    | .   1   .   1   1   
  Alert Level              7    | .   2   .   4   1   
  Unreport Threat          4    | .   1   .   1   2   
  Locate Traps             5    | .   .   .   5   .   
  Security Status          1    | .   .   .   1   .   
  Patrol Status            1    | .   .   .   1   .   
  Hauler Manifests         1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       9    | .   2   .   4   3   
  Scan Component           5    | .   1   .   2   2   
  Repair                   4    | .   1   .   2   1   
Recycling Unit Hacks       9    | .   4   .   2   3   
  Process                  1    | .   1   .   .   .   
  Report Inventory         6    | .   2   .   2   2   
  Retrieve Matter          1    | .   1   .   .   .   
  Retrieve Components      1    | .   .   .   .   1   
Scanalyzer                 5    | .   .   .   5   .   
  Insert Component         3    | .   .   .   3   .   
  Analyze                  2    | .   .   .   2   .   
Garrison Access Hacks      1    | .   .   .   .   1   
  Seal Access              1    | .   .   .   .   1   
Unauthorized Hacks         9    | .   6   .   3   .   
  Terminals                8    | .   6   .   2   .   
    Botnet                 4    | .   2   .   2   .   
    Operators              1    | .   1   .   .   .   
    Skim                   3    | .   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   
    Mechanics              1    | .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         30   | .   7   .   11  12  
  Full Trace Events        8    | .   .   .   4   4   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   1   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   2   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             4    | .   1   .   2   1   
  Time                     140  | .   26  .   76  38  
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          117  | .   117 .   .   .   
  Retrieved Matter         220  | .   220 .   .   .   
  Retrieved Components     10   | .   .   .   .   10  
Parts Scanalyzed           2    | .   .   .   2   .   
  Part Schematics Acquired 2    | .   .   .   2   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Yrd Mat Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              1    | .   .   1   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   1    | .   .   1   .   .   
Robot Hacks Applied        1    | .   .   1   .   .   
  parse_system             1    | .   .   1   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   
--------                   Run  | Yrd  Mat  Min  Mat  Sto  
Total Allies               12   | .    .    .    .    12   
  Largest Group            10   | .    .    .    .    10   
  Highest-Rated Group      88   | .    .    .    .    88   
  Highest-Rated Ally       31   | .    .    .    .    31   
Total Orders               .    | .    .    .    .    .    
Ally Attacks               120  | .    .    .    .    120  
  Total Damage             1307 | .    .    .    .    1307 
  Kills                    21   | .    .    .    .    21   
Allies Corrupted           .    | .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Robot Analysis Total       3    | .   2   .   1   .   
Derelict Logs Recovered    2    | .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   
-------------              Run  | Yrd  Mat  Min  Mat  Sto  
Turns Passed               8059 | 113  1809 2132 1912 2093 
Spaces Moved               3238 | 60   764  816  926  672  
  Core                     3    | 3    .    .    .    .    
  Treads                   2208 | .    519  816  202  671  
  Legs                     132  | 57   75   .    .    .    
  Wheels                   724  | .    .    .    724  .    
  Hover                    171  | .    170  .    .    1    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   56   240  120  240  
  Average Speed            198  | 116  186  240  147  240  
  Slowest Speed            370  | 120  320  240  320  370  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       75   | 4    98   103  76   95   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        2    | .    .    1    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    
Scrap Searched             1    | .    .    1    .    .    
Spaces Dug                 3    | .    3    .    .    .    
Terrain Destroyed          22   | .    22   .    .    .    
  Melee                    .    | .    .    .    .    .    
  Projectile               3    | .    3    .    .    .    
  AOE                      19   | .    19   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   
---------                  Run  | Yrd  Mat  Min  Mat  Sto  
Total                      4270 | 84   1021 901  1292 972  
  Wait                     482  | .    133  2    198  149  
  Move                     3234 | 59   763  815  925  672  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  63   | 7    19   8    18   11   
  Fast Attach              40   | 6    8    3    15   8    
  Attach                   9    | .    3    1    4    1    
  Detach                   7    | .    2    2    3    .    
  Swap                     46   | 1    8    12   9    16   
  Drop                     81   | 1    13   10   33   24   
  Fire                     284  | 10   72   44   86   72   
  Melee                    2    | .    .    1    .    1    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    10   | .    .    3    1    6    
  Escape Stasis            2    | .    .    .    .    2    
  Rewire                   1    | .    .    .    .    1    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            9    | .    .    .    .    9    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines (discovered 3 exits: *Mat x2 / [*Sub])
-9/Materials (discovered 5 exits: *Mat x3 / *Min / *Sto)
-9/Storage (discovered 2 exits: *Mat / *Rec)

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 16)
  114 | -11/Scrapyard | Entered Materials
  152 | -10/Materials | Central database locked down
  316 | -10/Materials | Build established: Mutant
  481 | -10/Materials | Repaired Hover Unit
  520 | -10/Materials | Core integrity fell below 50%
  719 | -10/Materials | Discovered new exit (range 9)
 1096 | -10/Materials | Discovered new exit (range 16)
 1436 | -10/Materials | Discovered new exit (range 16)
 1745 | -10/Materials | Discovered new exit (range 16)
 1923 | -10/Materials | Entered Mines
 1977 | -10/Mines     | Discovered new exit (range 7)
 1992 | -10/Mines     | Identified exit to Materials
 2042 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 2223 | -10/Mines     | Murdered YI-UF0
 2411 | -10/Mines     | Learned Materials garrison access intel
 2427 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
 2515 | -10/Mines     | Discovered exit to Materials (range 14)
 2710 | -10/Mines     | Learned Materials stockpile data
 2778 | -10/Mines     | Build established: Scavenger-Mutant
 2938 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 3043 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 3048 | -10/Mines     | Found Prototype Device
 3048 | -10/Mines     | Identified Exp. Sensor Array
 3802 | -10/Mines     | Discovered new exit (range 14)
 4055 | -10/Mines     | Entered Materials
 4055 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 4176 | -9/Materials  | Central database locked down
 4249 | -9/Materials  | Identified exit to Mines
 4249 | -9/Materials  | Identified exit to Storage
 4534 | -9/Materials  | Discovered new exit (range 10)
 4566 | -9/Materials  | Build established: Scavenger-Gunner
 4838 | -9/Materials  | Repaired Imp. Heat Sink
 5168 | -9/Materials  | Discovered new exit (range 11)
 5176 | -9/Materials  | Identified exit to Materials
 5654 | -9/Materials  | Build established: Gunner
 5859 | -9/Materials  | Repaired Imp. Heat Sink
 5967 | -9/Materials  | Entered Storage
 6143 | -9/Storage    | Core integrity fell below 50%
 6146 | -9/Storage    | Garrison activated, responded to threat
 6223 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 6412 | -9/Storage    | Lost 5 allies
 6857 | -9/Storage    | Build established: Tank
 6938 | -9/Storage    | Discovered new exit (range 3)
 6946 | -9/Storage    | Identified exit to Recycling
 7064 | -9/Storage    | Discovered exit to Materials (range 16)
 7215 | -9/Storage    | Repaired Imp. Heat Sink
 7423 | -9/Storage    | Met a pair of Derelict thieves
 7567 | -9/Storage    | First assault squad dispatched
 7637 | -9/Storage    | Core integrity fell below 20%
 8060 | -9/Storage    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
07967_ ALERT: Significant disruption in Zone 7P,
  assault force dispatched.
07976_ Acquired 28 matter.
08047_ C-30 ARC bursts open, deploying its
  payload.
08047_ G-47 Trooper unfolds itself.
08047_ L-31 Rogue unfolds itself. <x2>
08047_ G-34 Mercenary unfolds itself.
08047_ G-34 Mercenary destroyed.
08047_ Switching to secondary target: G-47
  Trooper.
08048_ K-01 Serf collects debris.
08050_ L-31 Rogue suffers critical hit (Burn).
08055_ L-31 Rogue heat spikes uncontrollably.
08055_ L-31 Rogue overheating. <x2>
08057_ L-31 Rogue heat spikes uncontrollably.
08057_ Imp. Ion Engine melted.
08057_ L-31 Rogue destroyed.
08057_ Switching to secondary target: L-31
  Rogue.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????#####????????????#####???????????????? |
| ????????#####   #####????????#! !#????????#####??? |
| ????????#  =+    [ *#????????#! !#????????#   #??? |
| ????????###T#   ###!#????????#! !#????????#   #### |
| ??????????#######?# #????????#! !#????????#   #    |
| ????????########### #????????## ###???????#   # "" |
| ????????#         # #????????#   T#???????#   # "" |
| ????????#  """"   # ##########+####??##???#   # "" |
| ????????#  "[ ""  #     =@      #####T#####   #["" |
| ????????#  "*[""  +     %l      #         #   #%   |
| ????????#  """*[" #             #         #   +%"" |
| ????????#   ""[=" #             #         #   #*"  |
| ????????#    """" #     *       +         #   #  " |
| ????????#         +     %=      # """ """ #   # "  |
| ????????################!####   # """ """ #   #    |
| ????????????????#      #g#??#   # """ """ #   #    |
| ????????????????#   =  + #??#   #         #%  #    |
| ????????????????#  =   # #?##   ###########   #### |
| ????????????????#      #u#?#     ##########   #??? |
| ????????????????#      + #?#                  #??? |
| ????????????????#    = # #?#  T      %  %  %  #??? |
| ????????????????###+#### #?#             %    #??? |
| ??????????????????# #??# #?#     ########## %[#??? |
| ??????????????????#=#??# #?#######       =#% =#??? |
| ??????????????????#%#??# ######### """""  #   #??? |
| ????????????????###!#??#         + """""  #%%=#??? |
| ????????????????# #+#### ######### """""  #   #### |
| ?????????????#### =!=  # #???????#        /%  ##T  |
| ?????????????#""" %%[  # #???????# """""  #   +    |
| ?????????????#"R[  %  *# #???????# """""  #   #    |
| ?????????????#"""  """%# ######### """""  #   #    |
| ?????????????####  """ +         +        #   ##   |
| ????????????????#  """ #%% ################   #### |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             150
Core Shielding             20
Evasion (%)                55
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
       Enh. Flamer | -9/Materials | Scanalyzed
 Exp. Sensor Array | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
 G-34 Mercenary | -9/Storage | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Collateral Damage

 Challenges 
------------
None

 Game 
------
Seed              ProtonAnalysisTelecube
  Manual?         0
Play Time         01:31:05
  Cumulative      57.0 hours
  Start           2024.09.03 @ 00:57:32
  End             2024.09.03 @ 02:35:01
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          34
  Rogue           34
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          42
Achievement%      38
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c3dbce1d-df31-4525-9ebf-8ce825676d35