Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.08.03 @ 21:02:55 Player: Nagash Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (68) 340 Value Destroyed (2725) 2725 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 7725 Bonus ------- MAIN.C Attacked Warlord 500 Cogmind --------- Core Integrity 626/1000 Matter 520/550 Energy 430/430 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -5/Warlord Parts ------- > --- POWER (3) -------- Improved Deuterium Engine Light Neutrino Core Light Neutrino Core > --- PROPULSION (5) --- Heavy Treads Heavy Treads > --- UTILITY (6) ------ Huge Storage Unit Matter Compressor Improved Signal Interpreter Advanced Melee Analysis Suite Recalibrator Drone Bay (2/2) > --- WEAPON (3) ------- Heavy Machine Gun Powered Hammer > --- INVENTORY (25) --- Angular Momentum Engine Heavy Treads Heavy Treads Carbon-fiber Leg High-capacity Storage Unit Advanced Signal Interpreter Improved Medium Armor Plating Makeshift Ablative Armor Makeshift Ablative Armor Makeshift Hacking Suite Makeshift Hacking Suite Makeshift Hacking Suite Vortex Rifle Vortex Rifle Thermoblaster Thermoblaster Vortex Catalyst Activator Improved Remote Datajack Sapper Charge Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Neutrino Core Light Neutrino Core > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Huge Storage Unit Matter Compressor Improved Signal Interpreter Advanced Melee Analysis Suite Recalibrator Drone Bay > --- WEAPON ----------- Heavy Machine Gun Powered Hammer > --- INVENTORY -------- Angular Momentum Engine Heavy Treads Heavy Treads Carbon-fiber Leg High-capacity Storage Unit Advanced Signal Interpreter Improved Medium Armor Plating Makeshift Ablative Armor Makeshift Ablative Armor Makeshift Hacking Suite Makeshift Hacking Suite Makeshift Hacking Suite Vortex Rifle Vortex Rifle Thermoblaster Thermoblaster Vortex Catalyst Activator Improved Remote Datajack Sapper Charge [Rating: 86] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Neutrino Core Reactor Cold Fusion Reactor Propulsion Titanium Leg Treads Heavy Treads Leg Titanium Leg Wheel Armored Huge Wheel Hover Unit Gravmag System Flight Unit Flight Unit Utility Improved Signal Interpreter Device Recalibrator Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Improved Medium Armor Plating Weapon Powered Hammer Energy Gun EM Pulse Gun Ballistic Gun Heavy Machine Gun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp War Slots Evolved 10 | . . 2 2 2 2 2 . . Power 2 | . . . 1 . . 1 . . Propulsion 3 | . . 1 1 . . 1 . . Utility 4 | . . 1 . 1 2 . . . Weapon 1 | . . . . 1 . . . . Parts Attached 113 | 6 6 5 23 40 16 12 2 3 Power 16 | 1 . . 4 6 1 4 . . Engine 12 | 1 . . 3 6 1 1 . . Core 3 | . . . 1 . . 2 . . Reactor 1 | . . . . . . 1 . . Propulsion 37 | 2 2 1 6 15 4 6 1 . Treads 4 | . . 1 . . . 2 1 . Leg 18 | . 2 . 2 6 4 4 . . Wheel 3 | 2 . . . 1 . . . . Hover 4 | . . . . 4 . . . . Flight 8 | . . . 4 4 . . . . Utility 32 | 1 2 4 4 6 10 1 1 3 Device 14 | . 1 1 2 3 5 . . 2 Storage 11 | 1 1 3 1 1 1 1 1 1 Processor 6 | . . . 1 2 3 . . . Hackware . | . . . . . . . . . Protection 1 | . . . . . 1 . . . Artifact . | . . . . . . . . . Weapon 28 | 2 2 . 9 13 1 1 . . Energy Gun 5 | 2 1 . 2 . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 8 | . 1 . 2 3 1 1 . . Ballistic Cannon 6 | . . . 2 4 . . . . Launcher 2 | . . . 1 1 . . . . Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . 1 1 . . . . Slashing Weapon 5 | . . . 1 4 . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 32 | . 7 3 1 10 4 7 . . Power 4 | . 1 . . 3 . . . . Propulsion 12 | . 3 2 . 3 1 3 . . Utility 9 | . . 1 . 2 3 3 . . Weapon 7 | . 3 . 1 2 . 1 . . Highest Loss Streak 7 | . 7 2 1 2 3 4 . . To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 79 | . 84 40 55 84 91 80 58 75 Engine 8 | . 9 . 6 8 12 8 5 5 Core 2 | . . . 2 2 . 2 11 11 Treads 1 | . . 2 . . . 3 11 11 Leg 16 | . 3 10 9 19 25 19 . . Wheel 1 | . 18 . . 1 . . . . Hover 1 | . . . . 3 . . . . Device 11 | . 10 16 8 11 16 7 . 10 Storage 7 | . 16 11 9 7 6 5 5 10 Processor 8 | . . . 4 8 10 15 11 11 Ballistic Gun 4 | . 4 . . 4 5 3 5 5 Ballistic Cannon 2 | . . . 2 5 . . . . Impact Weapon 2 | . . . . 1 6 5 5 5 Slashing Weapon 2 | . . . . 4 . . . . Naked Turns . | . . . . . . . . . Heaviest Build 126 | 12 22 12 23 50 59 87 114 126 Greatest Support 140 | 32 32 23 20 75 66 140 140 140 Greatest Overweight (x) 4 | . 4 1 3 1 . 2 . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 25 | 8 10 25 10 10 10 20 25 25 Average Capacity 12 | 7 9 8 9 10 10 18 25 25 Most Carried 22 | 5 7 5 10 10 10 18 13 22 Average Carried 9 | 1 4 3 7 9 9 13 12 14 Final Capacity 25 | 8 10 8 10 10 10 20 25 25 Final Carried 22 | 2 3 5 9 10 10 11 13 22 Class Distribution -------------------- 84% | Mutant 12% | Generator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Generator-Mutant | -5/Upper Caves Generator-Mutant | -5/Warlord Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Upp War Matter Collected 2370 | 224 85 . 265 1015 480 258 43 . Remotely . | . . . . . . . . . Salvage Created 2584 | . 284 . 265 1214 338 483 . . Parts 112 | . 20 . 14 55 10 13 . . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 3 | . . . . 2 . 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp War Combat Hostiles Destroyed 55 | . 8 . 10 23 7 7 . . Melee 20 | . . . 2 14 2 2 . . Guns 11 | . 8 . . 1 1 1 . . Cannons 10 | . . . 5 5 . . . . AOE 1 | . . . 1 . . . . . Classes Destroyed 13 | . 2 . 1 6 1 3 . . Worker 4 | . . . . 2 . 2 . . Builder 1 | . . . . . . 1 . . Tunneler 1 | . . . . 1 . . . . Recycler 2 | . . . . 2 . . . . Mechanic 1 | . . . . . . 1 . . Watcher 4 | . . . . 3 1 . . . Swarmer 10 | . 3 . 4 3 . . . . Grunt 20 | . 5 . 4 8 3 . . . Brawler 2 | . . . . 1 . 1 . . Duelist 2 | . . . . . . 2 . . Sentry 8 | . . . 2 4 1 1 . . Hunter 1 | . . . . . 1 . . . Programmer 12 | . . . . 7 2 3 . . Best Kill Streak 5 | . 4 . 5 4 4 3 . . Combat Bots Only 5 | . 4 . 5 3 4 2 . . Max Kills in Single Turn 2 | . 1 . 1 2 1 1 . . Gunslinging . | . . . . . . . . . Exploded 1 | . . . 1 . . . . . Melee 1 | . . . 1 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp War Damage Taken 6360 | . 628 481 344 2061 1134 1712 . . Core 1273 | . 201 190 126 323 59 374 . . Absorbed by Shields 6 | . . . . 6 . . . . Core Remaining (%) 65 | 100 19 52 77 53 93 . . . Volleys Fired 138 | . 22 . 14 76 18 8 . . Largest 2 | . 2 . 1 2 1 1 . . Hottest 88 | . 80 . 44 88 30 30 . . Shots Fired 184 | . 37 . 14 107 18 8 . . Gun 106 | . 37 . . 43 18 8 . . Cannon 75 | . . . 11 64 . . . . Launcher 3 | . . . 3 . . . . . Special . | . . . . . . . . . Kinetic 163 | . 19 . 11 107 18 8 . . Thermal . | . . . . . . . . . Explosive 3 | . . . 3 . . . . . Electromagnetic 18 | . 18 . . . . . . . Robot Hit Streak 24 | . 11 . 6 24 7 15 . . Robot Miss Streak 8 | . 1 . 4 8 1 . . . Penetration Max . | . . . . . . . . . Secondary Targets 3 | . 3 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 261 | . 31 . 19 127 40 44 . . Core Hits 96 | . 15 . 21 47 8 5 . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 16 | . . . 1 4 4 7 . . Critical Strikes 24 | . . . 1 12 4 7 . . Blast 4 | . . . . 4 . . . . Smash 16 | . . . 1 4 4 7 . . Sever 4 | . . . . 4 . . . . Melee Attacks 123 | . . . 6 54 26 37 . . Impact 79 | . . . 4 12 26 37 . . Slashing 44 | . . . 2 42 . . . . Piercing . | . . . . . . . . . Sneak Attacks 6 | . . . . 1 . 5 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8068 | . 301 . 493 3751 1578 1945 . . Guns 1468 | . 301 . . 576 383 208 . . Cannons 1355 | . . . 190 1165 . . . . Explosions 171 | . . . 50 121 . . . . Melee 5067 | . . . 253 1882 1195 1737 . . Ramming 7 | . . . . 7 . . . . Kinetic 2661 | . 139 . 190 1741 383 208 . . Thermal . | . . . . . . . . . Explosive 50 | . . . 50 . . . . . Electromagnetic 283 | . 162 . . 121 . . . . Impact 3618 | . . . 163 523 1195 1737 . . Slashing 1449 | . . . 90 1359 . . . . Piercing . | . . . . . . . . . Highest Corruption 13 | . . . . 9 1 13 13 13 Average Corruption 6 | . . . . 6 1 7 13 13 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 121 | . . . . 88 5 9 17 2 Message Errors 29 | . . . . 23 1 . 4 1 Matter Fused 30 | . . . . 21 2 4 3 . Heat Flow Errors 13 | . . . . 11 . 1 1 . Energy Discharges 18 | . . . . 12 2 . 4 . Parts Rejected 1 | . . . . . . 1 . . Data Loss (minor) 9 | . . . . 6 . 2 1 . Data Loss (major) 10 | . . . . 8 . . 2 . Misfires 4 | . . . . 4 . . . . Alerts 6 | . . . . 2 . 1 2 1 Weapon Failures 1 | . . . . 1 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 1586 | . . . 43 410 442 691 . . Projectiles 69 | . . . . 69 . . . . Explosions . | . . . . . . . . . Melee 1517 | . . . 43 341 442 691 . . Knockbacks 22 | . . . 4 8 5 5 . . Impact 13 | . . . 1 2 5 5 . . Kinetic 9 | . . . 3 6 . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 74 | . . . . 74 . . . . Shots 3 | . . . . 3 . . . . Rammed 1 | . . . . 1 . . . . Targets Rammed 2 | . 1 . . 1 . . . . Kicked 1 | . 1 . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 278 | . 220 . 18 278 22 103 250 . Average Temperature 69 | . 89 . 8 69 11 37 128 . Received Heat Transfer 2160 | . 522 348 234 615 258 183 . . Effects 8 | . . . . 8 . . . . Interference 8 | . . . . 8 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 18 | . . . 1 2 6 9 . . Impact Corruptions 55 | . . . 2 11 15 27 . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . 1 . . . Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp War Peak Influence 310 | . 120 54 310 185 140 180 . . Initial 120 | . . 39 . 120 48 5 . . Average 61 | . 49 44 170 60 50 40 . . Maximum Alert Level 1 | . . . 1 . . . . . Low Security (%) 96 | 100 100 100 42 100 100 100 . . Level 1 3 | . . . 57 . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 20 | . . 1 2 9 3 5 . . Investigation 1 | . . . 1 . . . . . Extermination 8 | . . . . 5 2 1 . . Reinforcement 5 | . . 1 1 1 1 1 . . Assault . | . . . . . . . . . Garrison 6 | . . . . 3 . 3 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp War Distress Signals 2 | . 1 . . . 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 97 | . 11 7 12 39 12 16 . . Peak Tracking Total 7 | . 7 5 5 5 4 5 . . Tactical Retreats 3 | . . . . 3 . . . . Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp War Traps Triggered 6 | . . . 1 3 1 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 4 | . . . . 1 . . . 3 Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Upp War Machines Disabled 6 | . . . 1 5 . . . . Max in Single Turn 2 | . . . 1 2 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp War Machines Accessed 3 | . . . . . . . 1 2 Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 9 | . . . . . . . 6 3 Successful 9 | . . . . . . . 6 3 Failed . | . . . . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 9 | . . . . . . . 6 3 Record 8 | . . . . . . . 6 2 Open Door 1 | . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections . | . . . . . . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Upp War Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . Programmers 3 | . . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp War Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp War Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 2 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Upp War Turns Passed 7395 | 62 311 400 395 3524 1288 613 445 357 Spaces Moved 4063 | 55 195 247 275 2024 496 282 275 214 Core 98 | 12 11 25 50 . . . . . Treads 630 | . . 49 . . . 92 275 214 Legs 2470 | . 25 173 125 1461 496 190 . . Wheels 765 | 43 159 . . 563 . . . . Hover . | . . . . . . . . . Flight 100 | . . . 100 . . . . . Fastest Speed 31 | 50 100 100 31 100 122 124 160 160 Average Speed 133 | 89 118 138 96 132 123 167 160 160 Slowest Speed 260 | 100 250 190 200 195 125 260 160 160 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 27 | 2 37 26 24 49 13 11 40 46 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . . 1 . Known Exits Taken 5 | . . . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched 2 | . . . . . . . 2 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 16 | . . . 14 2 . . . . Melee . | . . . . . . . . . Projectile 2 | . . . . 2 . . . . AOE 14 | . . . 14 . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp War Total 5656 | 68 242 304 388 2687 1110 348 281 228 Wait 1046 | . 8 49 40 414 533 . 2 . Move 4055 | 54 194 246 274 2023 495 281 274 214 Hop . | . . . . . . . . . Pick Up 88 | 8 7 3 8 29 12 9 1 11 Fast Attach 35 | . . 1 11 19 3 1 . . Attach 62 | 6 6 2 12 16 7 9 1 3 Detach 34 | . 2 1 14 13 2 . 2 . Swap 16 | . . 2 . 5 6 2 1 . Drop 52 | . 2 . 9 32 8 1 . . Fire 138 | . 22 . 14 76 18 8 . . Melee 123 | . . . 6 54 26 37 . . Ram 1 | . . . . 1 . . . . Kick 1 | . 1 . . . . . . . Crush . | . . . . . . . . . Escape Stasis 5 | . . . . 5 . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -5/Factory -5/Upper Caves -5/Warlord History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 288 | -10/Materials | Core integrity fell below 50% 313 | -10/Materials | Build established: Mutant 343 | -10/Materials | Discovered new exit (range 16) 369 | -10/Materials | Core integrity fell below 20% 372 | -10/Materials | Lost 7 parts (1p3n3w) 374 | -10/Materials | Entered another Materials area 374 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 760 | -9/Materials | Discovered new exit (range 5) 774 | -9/Materials | Entered another Materials area 774 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 987 | -8/Materials | Discovered new exit (range 8) 1018 | -8/Materials | Identified exit to Factory 1169 | -8/Materials | Entered Factory 1169 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1978 | -7/Factory | Garrison activated, responded to threat 4006 | -7/Factory | Discovered new exit (range 15) 4040 | -7/Factory | Identified exit to Lower Caves 4686 | -7/Factory | Discovered new exit (range 7) 4692 | -7/Factory | Identified exit to Factory 4693 | -7/Factory | Entered another Factory area 4693 | -6/Factory | Evolved 2 slots: Utility x2 5663 | -6/Factory | Lost 3 parts (3u) 5977 | -6/Factory | Discovered new exit (range 4) 5979 | -6/Factory | Identified exit to Factory 5981 | -6/Factory | Entered another Factory area 5981 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 6302 | -5/Factory | Garrison activated, responded to threat 6355 | -5/Factory | Lost 3 parts (2n1w) 6449 | -5/Factory | System corruption reached 10% 6455 | -5/Factory | Lost 4 parts (1n3u) 6564 | -5/Factory | Discovered new exit (range 16) 6592 | -5/Factory | Identified exit to Upper Caves 6594 | -5/Factory | Entered Upper Caves 6726 | -5/Upper Caves | Learned Factory interactive machine intel 6751 | -5/Upper Caves | Build established: Generator-Mutant 6843 | -5/Upper Caves | Learned Factory security intel 6843 | -5/Upper Caves | Learned Armory terminal intel 6843 | -5/Upper Caves | Learned Factory garrison access intel 6870 | -5/Upper Caves | Learned location of Warlord (-5) 7028 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 7036 | -5/Upper Caves | Identified exit to Warlord 7039 | -5/Upper Caves | Entered Warlord 7114 | -5/Warlord | System corruption cleaned by Quarantine Array 7357 | -5/Warlord | Visited the Vortex Lab 7369 | -5/Warlord | Found Prototype Energy Gun 7370 | -5/Warlord | Warlord's base attacked by MAIN.C 7371 | -5/Warlord | Found Prototype Energy Gun 7376 | -5/Warlord | Found Prototype Launcher 7380 | -5/Warlord | Met EX-DEC 7396 | -5/Warlord | Self-destructed Last Messages --------------- tech to toy with for now. Speaking of crowded, could you move that BFG-9k out of here? I think I may have gone a little overboard with this version and need to scale it down yet again. We need something that Warlord can actually use. 07388_ Connecting with Vortex Lab Terminal... >>Intel! "Vortex Technology" The Vortex Chain Reactor delivered by A3 is a gold mine of deadly potential. We've adapted the same tech for offensive purposes, creating a completely new class of powerful weapons against which no physical substance is particularly resistant. However, several design problems remain before we can consider widespread deployment. >>Intel! "Vortex Entropy" Our most recent experiments have only been partially successful at redirecting the destabilizing effect of accelerated entropy caused by the vortex, which damages the weapons themselves and renders them useless before long. The final solution likely revolves around some form of local field we aren't yet capable of generating, a hypothesis derived from the discovery that energy-based shields are capable of negating some of the damage against targets. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????#################?????????????? | | ???????????????????#"""""""" + #?????????????? | | ???????????????????#"""""""^ + #?????????????? | | ???????????????????#""c c c ## #?????????????? | | ???????????????????#"" ## #?????????????? | | ???????????????????#""c ## #?????????????? | | ???????????????????#"" ## #?????????????? | | ???????????????????#""c "## #?????????????? | | ???????????????????#" "## #?????????????? | | ???????????????????#" X "## #?????????????? | | ???????????????????#" " """"## #?????????????? | | ???????????????????#"""""@""""## #?????????????? | | ???????????????????#""""] """"## #?????????????? | | ???????????????????#""""c """## ##????????????? | | ???????????????????############# X#????????????? | | ?????????????????############### #############?? | | ?????????????????# # # #?? | | ???????????###???# [ [ # + #?? | | ???????????# ???# [ [ + # #?? | | ???????????# ??# [ [ # # """ """ # ? | | ???????????# ??# ? ??# #?""" """ ??# | | ???????????# ?# ??? ????# #?""" """???? | | ???????????# ?##+####/####### #?? ?????? | | ???????????# # ^ ########??????? | | ???????????# """ # ## ### ######## | | ???????????# """ + ^ ^ | | ???????????# """ # ^ ^ | | ???????????# """ # """^ """ | | ???????????# """ # """ """ ^ | | ???????????# + """ """ ############+## | | ???????????###/### """ """ ###/####### # | | ?????????????# ??# """ """ # ## # | | ????????????## ### + ## & # | | ????????????# # ## && # | | ????????????# # ## # | | ????????????+ ########## ## # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 44 Energy Capacity 580 Matter Stores 520 Matter Capacity 550 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 110 Armor Coverage 225 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 63 Targeting Accuracy 8 Melee Accuracy 8 Target Analysis 5 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SystemAlphaMicroactuators Manual? 0 Play Time 02:20:23 Cumulative 68.6 hours Start 2022.07.22 @ 22:03:24 End 2022.08.03 @ 21:02:55 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 47 Rogue 32 Adventurer 15 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 35 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4c493c3b-e688-4834-b13e-6e8fdfb5b01e