Cogmind - Beta 14 --- EXPLORER MODE // 2024.09.22 @ 18:46:17 Player: JustYourOrdinaryPerson Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (43) 215 Value Destroyed (918) 918 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (13) 13 TOTAL SCORE: 2826 Bonus ------- High Alert Combat Kills 13 Cogmind --------- Core Integrity 120/550 Matter 229/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (200) Ox3 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Transport Network Coupler > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Light Ion Engine Improved EM Shotgun Assault Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Structural Scanner Transport Network Coupler Medium Armor Plating > --- WEAPON ----------- Improved EM Shotgun Improved EM Shotgun Heavy Hammer > --- INVENTORY -------- Light Ion Engine Light Ion Engine Medium Storage Unit Assault Rifle [Rating: 18] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Transport Network Coupler Device Structural Scanner Storage Medium Storage Unit Processor Transport Network Coupler Protection Medium Armor Plating Weapon Assault Rifle Energy Gun Improved Medium Laser Ballistic Gun Assault Rifle Launcher Advanced EMP Blaster Impact Weapon Heavy Hammer Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 5 | . 1 2 2 Power 1 | . . . 1 Propulsion 1 | . . 1 . Utility 2 | . 1 . 1 Weapon 1 | . . 1 . Parts Attached 24 | 7 1 12 4 Power 4 | 1 . 2 1 Engine 2 | 1 . 1 . Core 2 | . . 1 1 Reactor . | . . . . Propulsion 3 | 2 . 1 . Treads . | . . . . Leg 3 | 2 . 1 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 5 | 2 1 2 . Device 1 | . 1 . . Storage 2 | 1 . 1 . Processor 1 | 1 . . . Hackware . | . . . . Protection 1 | . . 1 . Artifact . | . . . . Weapon 12 | 2 . 7 3 Energy Gun 5 | . . 4 1 Energy Cannon . | . . . . Ballistic Gun 2 | 2 . . . Ballistic Cannon . | . . . . Launcher 2 | . . . 2 Special Weapon . | . . . . Impact Weapon 2 | . . 2 . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . 1 . Unidentified Prototypes 4 | . . 2 2 Parts Lost 16 | . . 4 12 Power 3 | . . 1 2 Propulsion 3 | . . . 3 Utility 2 | . . 1 1 Weapon 8 | . . 2 6 Highest Loss Streak 9 | . . 2 9 To Critical Strikes . | . . . . Average Slot Usage (%) 89 | . 100 94 69 Engine 6 | . 12 6 4 Core 3 | . . 2 5 Leg 25 | . 25 29 14 Device 9 | . 12 10 7 Storage 3 | . 12 . 8 Processor 9 | . 12 10 8 Protection 5 | . . 7 . Energy Gun 9 | . . 10 12 Ballistic Gun 8 | . 25 8 . Impact Weapon 5 | . . 6 5 Peak Build Rating 18 | 7 8 18 18 Average Rating 12 | 5 8 13 14 On Entrance 7 | . 7 8 15 Naked Turns . | . . . . Heaviest Build 30 | 17 18 23 30 Greatest Support 30 | 20 20 30 30 Greatest Overweight (x) 8 | 1 . . 8 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 10 | 10 10 10 10 Average Capacity 6 | 7 10 5 10 Most Carried 5 | 2 5 5 4 Average Carried 3 | 1 1 4 3 Final Capacity 10 | 10 10 10 10 Final Carried 4 | 2 4 4 3 Class Distribution -------------------- 100% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 633 | 150 178 187 118 Remotely . | . . . . Salvage Created 1413 | . 98 994 321 Parts 87 | . 16 50 21 Haulers Intercepted 3 | . . 2 1 Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 28 | . 6 18 4 Guns 24 | . 6 15 3 AOE 3 | . . 3 . Classes Destroyed 12 | . 1 9 2 Worker 2 | . . 1 1 Builder 3 | . . . 3 Hauler 3 | . . 2 1 Recycler 1 | . . 1 . Operator 1 | . . 1 . Watcher 5 | . . 4 1 Swarmer 12 | . 6 6 . Grunt 11 | . . 8 3 Brawler 1 | . . 1 . Duelist 1 | . . 1 . Sentry 2 | . . 2 . Hunter 1 | . . . 1 Best Kill Streak 11 | . 4 11 10 Combat Bots Only 5 | . 4 5 4 Max Kills in Single Turn 2 | . 1 2 2 Gunslinging . | . . . . Exploded 1 | . . 1 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 251 | . 12 88 151 Missed 63 | . 4 19 40 Damage Taken 1666 | . 32 494 1140 Core 480 | . 7 43 430 Absorbed by Shields . | . . . . Ignored by Resistances 990 | . 27 326 637 Core Remaining (%) 95 | 100 97 89 . Volleys Fired 91 | . 8 49 34 Largest 2 | . 2 2 2 Hottest 112 | . 40 112 112 Shots Fired 149 | . 16 81 52 Gun 142 | . 16 81 45 Cannon . | . . . . Launcher 7 | . . . 7 Special . | . . . . Kinetic 50 | . 16 34 . Thermal 51 | . . 6 45 Explosive 5 | . . . 5 Electromagnetic 43 | . . 41 2 Robot Hit Streak 36 | . 2 36 29 Robot Miss Streak 2 | . 2 2 2 Penetration Max . | . . . . Secondary Targets 1 | . . . 1 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 121 | . 6 68 47 Core Hits 74 | . 6 48 20 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 4 | . . . 4 Burn 4 | . . . 4 Melee Attacks 3 | . . 3 . Impact 1 | . . 1 . Slashing . | . . . . Piercing . | . . . . Sneak Attacks 3 | . . 3 . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2573 | . 90 1434 1049 Guns 1867 | . 90 1082 695 Cannons . | . . . . Explosions 592 | . . 242 350 Melee 110 | . . 110 . Ramming 4 | . . . 4 Kinetic 400 | . 90 310 . Thermal 1060 | . . 344 716 Explosive 272 | . . . 272 Electromagnetic 727 | . . 670 57 Impact 110 | . . 110 . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 123 | . . 105 18 Projectiles . | . . . . Explosions 33 | . . 15 18 Melee 90 | . . 90 . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 44 | . . 28 16 Shots 4 | . . 2 2 Rammed 2 | . . . 2 Targets Rammed 2 | . . . 2 Kicked . | . . . . Crushed . | . . . . Highest Temperature 729 | . . 273 729 Average Temperature 259 | . . 92 424 Received Heat Transfer 1200 | . . 246 954 Effects 36 | . . 2 34 Shutdowns 4 | . . . 4 Energy Bleed 4 | . . 1 3 Interference 6 | . . 1 5 Matter Decay 3 | . . . 3 Short Circuit 3 | . . . 3 Damage (minor) 3 | . . . 3 Damage (major) 12 | . . . 12 Damage (core) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted 1 | . . 1 . Combat Hostiles . | . . . . Parts Fried 3 | . . 3 . Impact Corruptions 1 | . . 1 . Robots Melted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Melted 5 | . . 3 2 Heat Transferred 2485 | . . 622 1863 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 5 | . . 4 1 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 451 | . 166 451 241 Initial 136 | . . 50 136 Average 172 | . 79 196 183 Maximum Alert Level 2 | . . 2 1 Low Security (%) 65 | 100 100 63 49 Level 1 21 | . . 15 50 Level 2 13 | . . 21 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . . 2 2 Investigation . | . . . . Extermination . | . . . . Reinforcement 4 | . . 2 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 3 | . . 2 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 52 | . 8 28 16 Peak Tracking Total 9 | . 3 7 9 Tactical Retreats 2 | . . 1 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 3 | . . 3 . Terminals 3 | . . 3 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 5 | . . 5 . Successful 3 | . . 3 . Failed 2 | . . 2 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 5 | . . 5 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 3 | . . 3 . Robot Analysis 1 | . . 1 . Zone Layout 2 | . . 2 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . . 1 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 1 | . . 1 . Non-combat 1 | . . 1 . Combat . | . . . . Robot Hacks Applied 1 | . . 1 . no_distress 1 | . . 1 . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total 1 | . . 1 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1194 | 66 107 758 263 Spaces Moved 701 | 48 65 490 98 Core 30 | 8 . . 22 Treads . | . . . . Legs 671 | 40 65 490 76 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 124 | 113 120 120 158 Slowest Speed 450 | 120 120 120 450 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 22 | 4 15 56 14 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 3 | 1 1 1 . Unknown Exits Taken . | . . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 48 | . . 19 29 Melee . | . . . . Projectile . | . . . . AOE 48 | . . 19 29 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 856 | 56 78 575 147 Wait 21 | . . 12 9 Move 698 | 47 64 489 98 Hop . | . . . . Pick Up 9 | 2 4 3 . Fast Attach 16 | 7 . 6 3 Attach 6 | . 1 4 1 Detach 3 | . . 3 . Swap 2 | . . 2 . Drop 5 | . 1 4 . Fire 91 | . 8 49 34 Melee 3 | . . 3 . Ram 2 | . . . 2 Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 14 | -11/Scrapyard | Identified exit to Materials 14 | -11/Scrapyard | Discovered exit to Materials (range 16) 67 | -11/Scrapyard | Entered Materials 67 | -10/Materials | Evolved 1 slot: Utility x1 128 | -10/Materials | Identified exit to Materials 128 | -10/Materials | Discovered exit to Materials (range 16) 174 | -10/Materials | Entered another Materials area 174 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 312 | -9/Materials | Build established: Hacker-Mutant 879 | -9/Materials | Identified exit to Materials 879 | -9/Materials | Discovered exit to Materials (range 15) 932 | -9/Materials | Entered another Materials area 932 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1166 | -8/Materials | Lost 9 parts (2p3n4w) 1181 | -8/Materials | Core integrity fell below 50% 1195 | -8/Materials | Self-destructed Last Messages --------------- 01168_ U-05 Engineer lays Concrete. 01169_ Adv. EMP Blaster destroyed. 01171_ U-05 Engineer builds a Wall. 01171_ G-47 Trooper misfires. 01172_ Critical hit (Burn: +37). 01175_ U-05 Engineer lays Concrete. 01176_ Slammed into G-47 Trooper. 01176_ Critical hit (Burn: +37). 01178_ Hvy. Particle Gun destroyed. 01180_ Critical hit (Burn: +37). 01184_ W-25 Informer distress signal alerts nearby ally. 01186_ Broken Structural Scanner destroyed. 01188_ G-47 Trooper IFF system glitched. 01188_ Critical hit (Burn: +37). 01189_ Acquired 59 matter. 01190_ G-47 Trooper destroyed. 01191_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M001. 01194_ G-47 Trooper misfires. 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""? # %# #????????????? | | ???????????????? ?? # # #????????????? | | ??????????????????##??## # #????????????? | | ??????????????????????## @ ####+#####????????????? | | ??????????????????????## #??? #????????????????? | | ??????????????????????## #?????????????????????? | | ???????????????????????#s #?????????????????????? | | ??????????????????????? s #?????????????????????? | | ??????????????????????? #?????????????????????? | | ?????????????????????? ?????????????????????? | | ??????????????????????## s ?????????????????????? | | ???????????????????????# ?????????????????????? | | ???????????????????????# ????????????????????? | | ???????????????????????# ????????????????????? | | ???????????????????????# ????????????????????? | | ???????????????????????# ????????????????????? | | ???????????????????????? ???????????????????? | | ???????????????????????? ???????????????????? | | ???????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 19 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 55 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DynamicWardroneStick Manual? 0 Play Time 00:18:22 Cumulative 15.9 hours Start 2024.09.22 @ 18:23:45 End 2024.09.22 @ 18:46:17 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 30 Rogue 2 Adventurer 0 Explorer 28 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 23 Achievement% 22 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 24/X11 Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: ba2e6af9-0fbe-4cb2-b0c0-a9c294201ca0