Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.29 @ 22:39:10 Player: zoefiri Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (5) 1000 Robots Destroyed (48) 240 Value Destroyed (1272) 1272 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-9) -9 TOTAL SCORE: 5043 Bonus ------- Friendly Fire -9 Cogmind --------- Core Integrity 650/1000 Matter 300/300 Energy 99/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Scrap Engine > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine Light Angular Momentum Engine Power Amplifier Improved Heat Sink System Shield Peak State ------------ > --- POWER ------------ Angular Momentum Engine Reinforced Fission Core > --- PROPULSION ------- Improved Carbon-fiber Leg Flexi-carbon Leg Myomer Leg Improved Hover Unit > --- UTILITY ---------- Scrap Engine Power Amplifier Advanced Cooling System Medium Storage Unit Improved Sensor Array Advanced Targeting Computer > --- WEAPON ----------- High-powered Shock Rifle Advanced Plasma Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Heat Sink Kinecellerator Point Defense System Hacking Suite System Shield Thief Drone Bay Grenade Launcher [Rating: 77] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Reinforced Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Flight Unit Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Battle Rifle Energy Gun Beamcaster Energy Cannon Advanced Plasma Cannon Ballistic Gun Battle Rifle Launcher Grenade Launcher Build | -11 -10 -10 -10 -7 -5 ------- Run | Yrd Mat Min Sub Rec Fac Slots Evolved 10 | . . . . . 10 Power 1 | . . . . . 1 Propulsion 2 | . . . . . 2 Utility 5 | . . . . . 5 Weapon 2 | . . . . . 2 Parts Attached 67 | 8 22 3 6 9 19 Power 8 | 1 3 . 1 1 2 Engine 7 | 1 3 . 1 1 1 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 22 | 4 8 . 1 6 3 Treads . | . . . . . . Leg 14 | 2 6 . 1 3 2 Wheel 2 | 2 . . . . . Hover 4 | . . . . 3 1 Flight 2 | . 2 . . . . Utility 19 | 1 3 3 2 2 8 Device 14 | . 2 3 2 1 6 Storage 2 | 1 1 . . . . Processor 2 | . . . . . 2 Hackware . | . . . . . . Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 18 | 2 8 . 2 . 6 Energy Gun 4 | . 1 . . . 3 Energy Cannon 1 | . . . . . 1 Ballistic Gun 10 | 2 6 . 2 . . Ballistic Cannon . | . . . . . . Launcher 3 | . 1 . . . 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 25 | . 1 . 1 4 19 Power 5 | . 1 . 1 1 2 Propulsion 7 | . . . . 2 5 Utility 7 | . . . . . 7 Weapon 6 | . . . . 1 5 Highest Loss Streak 10 | . 1 . 1 4 10 To Critical Strikes . | . . . . . . Average Slot Usage (%) 85 | . 95 99 99 88 63 Engine 10 | . 13 14 13 13 4 Core 1 | . . . . . 3 Leg 20 | . 25 28 28 17 12 Hover 1 | . . . . 5 1 Device 12 | . 12 13 14 12 13 Storage 11 | . 14 14 14 14 4 Processor 1 | . . . . . 4 Protection 1 | . . . . 1 2 Energy Gun 2 | . 2 . . . 5 Ballistic Gun 18 | . 24 28 28 22 1 Naked Turns . | . . . . . . Heaviest Build 64 | 11 20 23 22 25 64 Greatest Support 63 | 20 20 20 35 43 63 Greatest Overweight (x) 8 | 3 5 1 . 7 8 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 9 Most Carried 10 | 6 9 10 10 10 9 Average Carried 8 | 2 7 9 9 9 7 Final Capacity 10 | 8 10 10 10 10 5 Final Carried 10 | 6 9 10 10 10 5 Scrap Engine Consumption 6 | . . . . . 6 Constructs Created 1 | . . . . . 1 Class Distribution -------------------- 76% | Scavenger-Mutant 18% | Mutant 4% | Scavenger-Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Subcaves Scavenger-Mutant | -7/Recycling Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -10 -7 -5 ----------- Run | Yrd Mat Min Sub Rec Fac Matter Collected 1619 | 69 908 66 119 241 216 Remotely . | . . . . . . Salvage Created 2394 | . 884 72 17 732 689 Parts 98 | . 49 1 2 28 18 Haulers Intercepted 2 | . 2 . . . . Recyclers Shooed 9 | . 1 . . 6 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 3 | . . . 3 . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -7 -5 ------- Run | Yrd Mat Min Sub Rec Fac Combat Hostiles Destroyed 28 | . 15 . 1 2 10 Guns 20 | . 15 . 1 2 2 Cannons 4 | . . . . . 4 AOE 3 | . . . . . 3 Classes Destroyed 12 | . 6 . 1 1 4 Worker 4 | . 4 . . . . Hauler 2 | . 2 . . . . Recycler 12 | . 3 1 . 7 1 Operator 1 | . 1 . . . . Watcher 1 | . . . . . 1 Swarmer 6 | . 6 . . . . Grunt 13 | . 9 . . . 4 Brawler 1 | . . . . . 1 Sentry 3 | . . . . 2 1 Hunter 1 | . . . . . 1 Programmer 3 | . . . . . 3 Subdweller 1 | . . . 1 . . Best Kill Streak 4 | . 4 1 1 4 4 Combat Bots Only 4 | . 4 . 1 2 3 Max Kills in Single Turn 2 | . 2 1 1 1 2 Gunslinging . | . . . . . . Exploded 2 | . . . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -7 -5 -------- Run | Yrd Mat Min Sub Rec Fac Hostile Shots Fired 354 | . 67 . 50 75 162 Missed 116 | . 18 . 20 34 44 Damage Taken 3671 | . 522 . 337 354 2458 Core 599 | . 57 . 64 128 350 Absorbed by Shields . | . . . . . . Core Remaining (%) 50 | 100 . . . . . Volleys Fired 186 | . 90 2 8 41 45 Largest 3 | . 2 2 2 2 3 Hottest 175 | . 53 46 46 50 175 Shots Fired 298 | . 157 4 16 57 64 Gun 260 | . 154 4 16 57 29 Cannon 32 | . . . . . 32 Launcher 6 | . 3 . . . 3 Special . | . . . . . . Kinetic 214 | . 131 4 16 57 6 Thermal 78 | . 23 . . . 55 Explosive 6 | . 3 . . . 3 Electromagnetic . | . . . . . . Robot Hit Streak 22 | . 11 3 8 8 22 Robot Miss Streak 6 | . 6 2 2 2 2 Penetration Max . | . . . . . . Secondary Targets 5 | . 3 . . 1 1 Max Gunslinging Chain 1 | . 1 . . 1 1 Shots Hit Robots 194 | . 82 4 16 39 53 Core Hits 93 | . 39 3 6 15 30 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . . . 2 . Critical Strikes 7 | . 3 . . 2 2 Burn 5 | . 3 . . . 2 Destroy 2 | . . . . 2 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3651 | . 971 68 257 606 1749 Guns 2375 | . 971 68 257 606 473 Cannons 953 | . . . . . 953 Explosions 270 | . . . . . 270 Melee . | . . . . . . Ramming 53 | . . . . . 53 Kinetic 1808 | . 820 68 257 606 57 Thermal 1520 | . 151 . . . 1369 Explosive 270 | . . . . . 270 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 13 | . . . . . 13 Average Corruption 6 | . . . . . 6 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 15 | . . . . . 15 Message Errors 4 | . . . . . 4 Matter Fused 4 | . . . . . 4 Heat Flow Errors 2 | . . . . . 2 Energy Discharges 1 | . . . . . 1 Parts Rejected 1 | . . . . . 1 Data Loss (major) 1 | . . . . . 1 Misdirections 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 18 | . . . . . 18 Projectiles 18 | . . . . . 18 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 1 | . . . . . 1 Impact 1 | . . . . . 1 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 33 | . . . . . 33 Shots 1 | . . . . . 1 Rammed 18 | . . . . . 18 Targets Rammed 27 | . . . . . 27 Kicked 9 | . . . . . 9 Crushed . | . . . . . . Highest Temperature 407 | . 28 . . 5 407 Average Temperature 93 | . 8 . . 5 105 Received Heat Transfer 828 | . 276 . 105 144 303 Effects 1 | . . . . . 1 Shutdowns 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 11 | . 1 . . . 10 Heat Transferred 2867 | . 666 . . . 2201 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -10 -7 -5 ------- Run | Yrd Mat Min Sub Rec Fac Peak Influence 204 | . 204 73 . 131 132 Initial 115 | . . 68 . 115 . Average 66 | . 103 69 . 60 35 Maximum Alert Level 1 | . 1 . . . . Low Security (%) 98 | 100 96 100 . 100 100 Level 1 1 | . 3 . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 2 . . . 3 Investigation 1 | . 1 . . . . Extermination 2 | . . . . . 2 Reinforcement 2 | . 1 . . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -7 -5 --------- Run | Yrd Mat Min Sub Rec Fac Distress Signals 1 | . . . . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 71 | . 21 . 31 2 17 Peak Tracking Total 6 | . 4 . 6 2 4 Tactical Retreats 1 | . . . 1 . . Traps | -11 -10 -10 -10 -7 -5 ------- Run | Yrd Mat Min Sub Rec Fac Traps Triggered 2 | . 1 . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -7 -5 ---------- Run | Yrd Mat Min Sub Rec Fac Machines Disabled 2 | . 2 . . . . Max in Single Turn 2 | . 2 . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -7 -5 --------- Run | Yrd Mat Min Sub Rec Fac Machines Accessed 3 | . . 1 . 2 . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . . . 2 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 5 | . . 1 . 4 . Successful 2 | . . 1 . 1 . Failed 3 | . . . . 3 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . . . . 4 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . . 1 . . . Open Door 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . . . 1 . Retrieve Components 1 | . . . . 1 . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . . . . 1 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . . . . 10 . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -7 -5 ------------ Run | Yrd Mat Min Sub Rec Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -7 -5 -------- Run | Yrd Mat Min Sub Rec Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders 4 | . . 4 . . . ROAM 1 | . . 1 . . . RETURN 3 | . . 3 . . . Ally Attacks 9 | . . . . . 9 Total Damage 31 | . . . . . 31 Kills . | . . . . . . Allies Corrupted 1 | . . . . . 1 Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -7 -5 ------- Run | Yrd Mat Min Sub Rec Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches 6 | . . 3 . . 3 Drone Recoveries 5 | . . 3 . . 2 Exploration | -11 -10 -10 -10 -7 -5 ------------- Run | Yrd Mat Min Sub Rec Fac Turns Passed 3807 | 97 1156 198 440 893 1023 Spaces Moved 2364 | 61 657 130 328 619 569 Core 32 | 16 1 . . 6 9 Treads . | . . . . . . Legs 2177 | 41 633 130 328 490 555 Wheels 4 | 4 . . . . . Hover 128 | . . . . 123 5 Flight 23 | . 23 . . . . Fastest Speed 50 | 50 120 120 120 116 50 Average Speed 127 | 129 128 129 120 121 137 Slowest Speed 570 | 200 360 190 120 400 570 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 37 | 5 57 38 24 87 12 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 6 | . 6 . . . . Terrain Destroyed 53 | . 30 . . . 23 Melee . | . . . . . . Projectile 4 | . . . . . 4 AOE 49 | . 30 . . . 19 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -7 -5 --------- Run | Yrd Mat Min Sub Rec Fac Total 2836 | 76 819 157 361 712 711 Wait 129 | . 29 18 6 33 43 Move 2359 | 60 656 129 327 618 569 Hop . | . . . . . . Pick Up 24 | 6 5 2 6 2 3 Fast Attach 33 | 8 9 1 . 5 10 Attach 12 | . . 2 2 1 7 Detach 4 | . . 1 1 1 1 Swap 22 | . 13 . 4 3 2 Drop 40 | 2 17 2 7 8 4 Fire 186 | . 90 2 8 41 45 Melee . | . . . . . . Ram 18 | . . . . . 18 Kick 9 | . . . . . 9 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -10/Subcaves -7/Recycling -5/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 98 | -11/Scrapyard | Entered Materials 145 | -10/Materials | Discovered new exit (range 11) 550 | -10/Materials | Build established: Scavenger-Mutant 598 | -10/Materials | Discovered new exit (range 13) 1254 | -10/Materials | Entered Mines 1359 | -10/Mines | Found the Drone Emporium 1367 | -10/Mines | Found Prototype Device 1367 | -10/Mines | Identified Thief Drone Bay 1446 | -10/Mines | Discovered new exit (range 6) 1452 | -10/Mines | Entered Subcaves 1551 | -10/Subcaves | Ambushed by swarm of Subdwellers 1551 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1595 | -10/Subcaves | Lost 3 allies 1869 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1884 | -10/Subcaves | Discovered new exit (range 8) 1892 | -10/Subcaves | Entered Recycling 1898 | -7/Recycling | Found Scrap Engine 2437 | -7/Recycling | Core integrity fell below 50% 2458 | -7/Recycling | Core integrity fell below 20% 2491 | -7/Recycling | Lost 4 parts (1p2n1w) 2516 | -7/Recycling | Discovered new exit (range 13) 2785 | -7/Recycling | Entered Factory 2785 | -5/Factory | Evolved 10 slots: Power x1, Propulsion x2, Utility x5, Weapon x2 3359 | -5/Factory | Lost 3 parts (1u2w) 3658 | -5/Factory | System corruption reached 10% 3808 | -5/Factory | Self-destructed Last Messages --------------- Factory Zone 9K. Slammed into H-66 Slayer. Broken Rnf. Fission Core destroyed. Penetrated by Slug. Slammed into H-66 Slayer. Penetrated by Slug. Slammed into H-66 Slayer. R-10 Processor collects Hacking Suite. Slammed into H-66 Slayer. H-66 Slayer knocked back. Slammed into H-66 Slayer. Destabilizing: Core damaged (-50). Slammed into H-66 Slayer. Penetrated by Slug. System corrupted: Heat flow error (+208). Slammed into H-66 Slayer. R-10 Processor collects Point Defense System. Slammed into H-66 Slayer. Penetrated by Slug. Slammed into H-66 Slayer. 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