Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.09 @ 18:10:11 Player: Yallen Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (55) 275 Value Destroyed (1131) 1131 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3466 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 161/300 Energy 53/290 System Corruption 9% Temperature Critical (653) Movement Treading (240) Ox1 Location -8/Storage Parts ------- > --- POWER (2) -------- Light Ion Engine Improved Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (3) ------ Large Storage Unit Improved Utility Shielding > --- WEAPON (3) ------- Particle Gun Heavy Particle Cannon Light Assault Rifle > --- INVENTORY (15) --- Light Ion Engine Light Treads Light Treads Light Treads Reaction Control System Improved Utility Shielding Advanced Beam Rifle Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine Light Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Improved Sensor Array > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle Heavy Particle Cannon > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Light Treads Light Treads Light Treads Light Treads Reaction Control System Improved Utility Shielding Particle Gun Light Assault Rifle Heavy Assault Rifle Enhanced Autogun [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Medium Storage Unit Processor Visual Processing Unit Protection Medium Armor Plating Weapon Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Slots Evolved 4 | . . 2 . 2 . Power 1 | . . . . 1 . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon 1 | . . . . 1 . Parts Attached 45 | 7 2 1 3 2 30 Power 8 | 2 . . 1 1 4 Engine 8 | 2 . . 1 1 4 Core . | . . . . . . Reactor . | . . . . . . Propulsion 9 | 2 . 1 . . 6 Treads 9 | 2 . 1 . . 6 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 1 2 . 2 . 4 Device 3 | . 1 . 1 . 1 Storage 3 | 1 1 . . . 1 Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 2 | . . . 1 . 1 Artifact . | . . . . . . Weapon 19 | 2 . . . 1 16 Energy Gun 6 | . . . . . 6 Energy Cannon 2 | . . . . . 2 Ballistic Gun 11 | 2 . . . 1 8 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . . . 3 Parts Lost 8 | . . . . . 8 Power 2 | . . . . . 2 Propulsion 1 | . . . . . 1 Utility 3 | . . . . . 3 Weapon 2 | . . . . . 2 Highest Loss Streak 5 | . . . . . 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 89 88 93 100 99 Engine 15 | . 14 11 11 18 17 Treads 28 | . 28 33 33 27 26 Device 8 | . 4 11 12 9 8 Storage 10 | . 14 11 11 9 9 Processor 4 | . . . . . 7 Protection 1 | . . . 2 9 1 Energy Gun 7 | . . . . . 13 Energy Cannon 2 | . . . . . 4 Ballistic Gun 15 | . 28 22 22 27 8 Peak Build Rating 26 | 6 10 11 13 15 26 Average Rating 15 | 5 7 10 11 14 20 On Entrance 9 | . 6 10 11 13 15 Naked Turns . | . . . . . . Heaviest Build 40 | 14 20 20 27 33 40 Greatest Support 60 | 40 40 60 60 60 60 Greatest Overweight (x) . | . . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 15 Average Capacity 9 | 7 8 10 10 10 10 Most Carried 13 | 5 8 8 10 9 13 Average Carried 8 | 2 6 7 8 8 9 Final Capacity 15 | 8 10 10 10 10 15 Final Carried 10 | 5 8 8 10 8 8 Class Distribution -------------------- 45% | Mutant 40% | Scavenger-Skirmisher 11% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Skirmisher | -8/Storage Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Sto Matter Collected 1362 | 296 194 62 108 . 702 Remotely . | . . . . . . Salvage Created 2261 | 87 365 119 181 . 1509 Parts 125 | 3 28 7 22 . 65 Haulers Intercepted 5 | . 1 . . . 4 Recyclers Shooed 5 | . 1 1 2 . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Combat Hostiles Destroyed 31 | . 6 1 6 . 18 Guns 31 | . 6 1 6 . 18 Classes Destroyed 11 | 2 5 . 1 . 3 Worker 2 | 1 . . . . 1 Builder 2 | . . . 1 . 1 Tunneler 2 | . 1 . 1 . . Hauler 5 | . 1 . . . 4 Recycler 10 | 1 1 1 1 . 6 Operator 1 | . 1 . . . . Watcher 2 | . . . . . 2 Swarmer 12 | . 2 . 6 . 4 Grunt 14 | . 4 1 . . 9 Brawler 1 | . . . . . 1 Sentry 4 | . . . . . 4 Best Kill Streak 5 | 2 3 2 4 . 5 Combat Bots Only 5 | . 2 1 4 . 5 Max Kills in Single Turn 2 | 1 1 1 2 . 2 Gunslinging 1 | . . . 1 . 1 Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Sto Hostile Shots Fired 168 | . 19 5 27 . 117 Missed 48 | . 5 2 10 . 31 Damage Taken 2037 | . 150 32 140 . 1715 Core 661 | . 23 . 17 . 621 Absorbed by Shields . | . . . . . . Core Remaining (%) 95 | 100 90 . 95 . . Volleys Fired 158 | 5 32 5 13 . 103 Largest 3 | 2 2 2 2 . 3 Hottest 197 | 40 40 40 40 . 197 Shots Fired 391 | 10 64 10 26 . 281 Gun 369 | 10 64 10 26 . 259 Cannon 22 | . . . . . 22 Launcher . | . . . . . . Special . | . . . . . . Kinetic 275 | 10 64 10 26 . 165 Thermal 116 | . . . . . 116 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 14 | 3 5 5 6 . 14 Robot Miss Streak 6 | 2 6 4 2 . 4 Penetration Max . | . . . . . . Secondary Targets 8 | . 1 . 4 . 3 Max Gunslinging Chain 1 | . 1 . 1 . 1 Shots Hit Robots 215 | 6 32 6 16 . 155 Core Hits 92 | 3 16 3 11 . 59 Critical Kills 2 | . . . . . 2 Critical Parts Destroyed 2 | . . . . . 2 Critical Strikes 11 | . . . . . 11 Burn 6 | . . . . . 6 Destroy 5 | . . . . . 5 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3183 | 103 417 85 204 . 2374 Guns 3015 | 103 417 85 204 . 2206 Cannons 125 | . . . . . 125 Explosions 43 | . . . . . 43 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 2041 | 103 417 85 204 . 1232 Thermal 1099 | . . . . . 1099 Explosive 43 | . . . . . 43 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 9 | . . . . . 9 Average Corruption 8 | . . . . . 8 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . . . 1 Heat Flow Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 45 | . . . . . 45 Shots 1 | . . . . . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 878 | . . . . . 878 Average Temperature 169 | . . . . . 169 Received Heat Transfer 639 | . 72 18 . . 549 Effects 48 | . . . . . 48 Shutdowns 14 | . . . . . 14 Energy Bleed 4 | . . . . . 4 Interference 7 | . . . . . 7 Matter Decay 4 | . . . . . 4 Short Circuit 4 | . . . . . 4 Damage (minor) 1 | . . . . . 1 Damage (major) 9 | . . . . . 9 Damage (core) 5 | . . . . . 5 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . . . . 4 Heat Transferred 2627 | . . . . . 2627 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Peak Influence 378 | 10 148 37 159 61 378 Initial 61 | . 6 12 14 61 25 Average 149 | 1 54 17 112 61 232 Maximum Alert Level 1 | . . . . . 1 Low Security (%) 62 | 100 100 100 100 100 30 Level 1 37 | . . . . . 69 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 2 . . . 1 Investigation 1 | . . . . . 1 Extermination . | . . . . . . Reinforcement 2 | . 2 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Distress Signals 5 | . 1 . . . 4 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 45 | . 11 4 7 . 23 Peak Tracking Total 5 | . 4 3 4 . 5 Tactical Retreats 2 | . . . . . 2 Traps | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Sto Machines Disabled 4 | . . . . . 4 Max in Single Turn 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Machines Accessed 4 | . 1 . . . 3 Terminals 4 | . 1 . . . 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 6 | . 1 . . . 5 Successful 2 | . 1 . . . 1 Failed 4 | . . . . . 4 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 6 | . 1 . . . 5 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . 1 . . . 1 Open Door 1 | . . . . . 1 Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 1 . . . 3 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Sto Turns Passed 2516 | 184 488 181 298 33 1332 Spaces Moved 1213 | 101 239 103 155 20 595 Core 7 | 7 . . . . . Treads 1206 | 94 239 103 155 20 595 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 159 | 152 160 160 160 160 160 Slowest Speed 160 | 160 160 160 160 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 7 26 14 33 3 57 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug 1 | . . . . . 1 Terrain Destroyed 22 | . . . . . 22 Melee . | . . . . . . Projectile 14 | . . . . . 14 AOE 8 | . . . . . 8 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Total 1481 | 118 282 109 180 21 771 Wait . | . . . . . . Move 1208 | 100 238 102 154 19 595 Hop . | . . . . . . Pick Up 38 | 6 6 1 5 . 20 Fast Attach 11 | 5 1 . 2 . 3 Attach 10 | 1 . 1 . 2 6 Detach 2 | . . . 1 . 1 Swap 24 | 1 1 . 1 . 21 Drop 30 | . 4 . 4 . 22 Fire 158 | 5 32 5 13 . 103 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Storage History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 185 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 651 | -10/Materials | Discovered new exit (range 12) 673 | -10/Materials | Entered another Materials area 673 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 786 | -9/Materials | Discovered new exit (range 16) 854 | -9/Materials | Entered Mines 876 | -9/Mines | Met a Derelict bent on vengeance 1125 | -9/Mines | Discovered new exit (range 8) 1152 | -9/Mines | Entered Materials 1152 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1154 | -8/Materials | Discovered new exit (range 7) 1185 | -8/Materials | Entered Storage 1819 | -8/Storage | Build established: Scavenger-Skirmisher 2496 | -8/Storage | Core integrity fell below 50% 2514 | -8/Storage | Core integrity fell below 20% 2518 | -8/Storage | Core destroyed Last Messages --------------- 02507_ Overheating: Core damaged (-60). 02507_ R-06 Scavenger collects Rnf. Ion Engine. 02508_ Overheating: Matter decay (-15). 02508_ R-06 Scavenger destroyed. 02511_ Overheating: Energy bleed (-6). 02511_ G-47 Trooper destroyed. 02513_ Power failure, Imp. Ion Engine shutdown. 02513_ Power failure, Lgt. Ion Engine shutdown. 02513_ Overheating: Matter decay (-31). 02513_ Acquired 76 matter. 02514_ Overheating: Core damaged (-77). 02515_ Overheating: Lgt. Ion Engine damaged (-11). 02516_ Overheating: System interference. 02516_ Lgt. Assault Rifle temporarily disabled. 02517_ Lgt. Treads broken. 02517_ Overheating: Short circuit. 02517_ Dropped Broken Enh. Autogun. 02518_ Overheating: Core damaged (-110). 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