Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 15:31:57

Player: Salamander

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (7)        1400
Robots Destroyed (61)      305
Value Destroyed (2425)     2425
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 6630

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/1000
Matter                     134/300
Energy                     67/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>               --- POWER (3) --------
                    (None)
>               --- PROPULSION (5) ---
                    (None)
>               --- UTILITY (6) ------
                Terrain Scan Processor
                Point Defense System
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (5) ----
  High-capacity Storage Unit

 Peak State 
------------
>          --- POWER ------------
           Fission Core
           Fission Core
>          --- PROPULSION -------
           Aluminum Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
  Improved Carbon-fiber Leg
  Improved Carbon-fiber Leg
>          --- UTILITY ----------
           Terrain Scan Processor
           Melee Analysis Suite
           Microactuators
           Hacking Suite
  Improved Field Recycling Unit
>          --- WEAPON -----------
           Coil Gun
     Heavy Mace
     Heavy Flail
>          --- INVENTORY --------
     Light Angular Momentum Engine
           Missile Launcher
[Rating: 52]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Fission Core
Propulsion                 Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
Utility                    Terrain Scan Processor
  Device                   Improved Field Recycling Unit
  Storage                  Medium Storage Unit
  Processor                Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Heavy Flail
  Energy Gun               Heavy Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Missile Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Heavy Flail

 Build                          | -11 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Fac 
Slots Evolved              10   | .   .   .   2   2   2   2   2   
  Power                    2    | .   .   .   .   1   .   .   1   
  Propulsion               3    | .   .   .   1   .   1   1   .   
  Utility                  4    | .   .   .   1   .   1   1   1   
  Weapon                   1    | .   .   .   .   1   .   .   .   
Parts Attached             81   | 6   2   5   11  12  17  22  6   
  Power                    14   | 1   .   2   1   3   4   3   .   
    Engine                 9    | 1   .   2   1   2   2   1   .   
    Core                   5    | .   .   .   .   1   2   2   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               30   | 2   1   2   4   3   9   8   1   
    Treads                 4    | 2   1   .   .   .   .   1   .   
    Leg                    26   | .   .   2   4   3   9   7   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  17   | 1   1   .   4   1   1   6   3   
    Device                 9    | .   1   .   2   .   1   2   3   
    Storage                3    | 1   .   .   1   .   .   1   .   
    Processor              3    | .   .   .   1   1   .   1   .   
    Hackware               1    | .   .   .   .   .   .   1   .   
    Protection             1    | .   .   .   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   20   | 2   .   1   2   5   3   5   2   
    Energy Gun             2    | 1   .   .   .   .   1   .   .   
    Energy Cannon          1    | .   .   .   .   1   .   .   .   
    Ballistic Gun          6    | 1   .   1   2   .   .   1   1   
    Ballistic Cannon       4    | .   .   .   .   2   .   2   .   
    Launcher               2    | .   .   .   .   1   .   1   .   
    Special Weapon         1    | .   .   .   .   .   1   .   .   
    Impact Weapon          4    | .   .   .   .   1   1   1   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   
Parts Lost                 49   | .   .   3   .   9   7   18  12  
  Power                    7    | .   .   1   .   1   2   3   .   
  Propulsion               18   | .   .   1   .   3   4   8   2   
  Utility                  10   | .   .   .   .   1   .   4   5   
  Weapon                   14   | .   .   1   .   4   1   3   5   
  Highest Loss Streak      12   | .   .   3   .   9   6   7   12  
  To Critical Strikes      1    | .   .   .   .   .   .   .   1   
Average Slot Usage (%)     83   | .   93  92  97  90  95  78  48  
  Engine                   6    | .   14  13  11  14  6   3   .   
  Core                     3    | .   .   .   .   1   6   4   .   
  Treads                   4    | .   28  16  .   .   .   2   4   
  Leg                      18   | .   .   5   33  23  27  18  .   
  Device                   7    | .   8   14  16  6   6   4   9   
  Storage                  7    | .   14  14  11  9   7   5   .   
  Processor                10   | .   .   .   3   10  15  12  10  
  Hackware                 2    | .   .   .   .   .   .   6   4   
  Energy Gun               2    | .   14  5   .   .   6   .   .   
  Energy Cannon            1    | .   .   .   .   1   6   .   .   
  Ballistic Gun            6    | .   14  22  22  11  .   2   .   
  Ballistic Cannon         2    | .   .   .   .   6   .   2   4   
  Impact Weapon            4    | .   .   .   .   2   7   7   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             70   | 12  13  13  19  32  47  70  59  
  Greatest Support         76   | 40  40  40  35  35  55  76  30  
  Greatest Overweight (x)  16   | 3   .   .   .   2   3   16  4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   8   8   10  10  10  20  20  
  Average Capacity         11   | 7   8   8   8   10  10  14  6   
  Most Carried             10   | 4   8   8   8   9   10  10  5   
  Average Carried          6    | 2   6   7   7   6   7   5   4   
  Final Capacity           20   | 8   8   8   10  10  10  20  5   
  Final Carried            10   | 4   8   8   8   4   10  3   1   

 Class Distribution 
--------------------
 46% | Mutant
 37% | Scavenger-Mutant
  9% | Scavenger-Gladiator
  6% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Gunner | -8/Materials
 Scavenger-Mutant | -7/Factory
           Mutant | -6/Factory
           Mutant | -5/Factory

 Resources                      | -11 -10 -10 -9  -8  -7  -6  -5  
-----------                Run  | Yrd Mat Min Mat Mat Fac Fac Fac 
Matter Collected           1541 | 237 61  58  232 341 176 412 24  
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            2149 | .   130 76  246 536 401 715 45  
  Parts                    110  | .   11  9   22  27  15  26  .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Fac 
Combat Hostiles Destroyed  55   | .   5   5   7   13  9   14  2   
  Melee                    7    | .   .   .   .   .   5   1   1   
  Guns                     24   | .   5   5   7   3   .   4   .   
  Cannons                  11   | .   .   .   .   6   2   3   .   
  AOE                      6    | .   .   .   .   3   .   3   .   
Classes Destroyed          9    | .   2   .   2   3   1   1   .   
  Builder                  2    | .   .   .   .   1   .   1   .   
  Tunneler                 1    | .   .   .   1   .   .   .   .   
  Watcher                  3    | .   .   .   .   1   .   2   .   
  Swarmer                  13   | .   3   5   3   .   .   .   2   
  Grunt                    24   | .   2   .   2   9   6   5   .   
  Duelist                  1    | .   .   .   .   1   .   .   .   
  Sentry                   8    | .   .   .   2   3   .   3   .   
  Hunter                   3    | .   .   .   .   .   .   3   .   
  Programmer               6    | .   .   .   .   .   3   3   .   
Best Kill Streak           5    | .   2   3   3   5   3   3   1   
  Combat Bots Only         4    | .   2   3   3   4   3   2   1   
Max Kills in Single Turn   5    | .   1   1   1   5   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   3   .   1   .   
  Melee                    1    | .   .   .   .   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -6   -5   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  Fac  Fac  
Hostile Shots Fired        777  | .    36   68   31   108  90   287  157  
  Missed                   196  | .    11   15   6    21   17   88   38   
Damage Taken               7518 | .    214  415  254  1286 1145 2378 1826 
  Core                     1892 | .    34   101  55   167  150  385  1000 
  Absorbed by Shields      265  | .    .    .    63   .    .    202  .    
  Regen/Repaired (Parts)   127  | .    .    .    .    .    127  .    .    
Core Remaining (%)         72   | 100  .    46   86   69   78   54   .    
Volleys Fired              214  | .    18   23   29   32   27   81   4    
  Largest                  3    | .    2    2    2    3    2    2    1    
  Hottest                  137  | .    60   60   43   99   137  101  48   
Shots Fired                326  | .    34   36   58   74   36   84   4    
  Gun                      236  | .    34   36   58   36   10   59   3    
  Cannon                   80   | .    .    .    .    37   23   19   1    
  Launcher                 5    | .    .    .    .    1    .    4    .    
  Special                  5    | .    .    .    .    .    3    2    .    
  Kinetic                  253  | .    18   23   58   72   .    78   4    
  Thermal                  63   | .    16   13   .    1    33   .    .    
  Explosive                5    | .    .    .    .    1    .    4    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         11   | .    5    3    11   7    7    8    3    
  Robot Miss Streak        6    | .    5    5    3    6    4    5    1    
  Penetration Max          1    | .    .    .    .    .    .    1    .    
  Secondary Targets        2    | .    1    .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    .    .    .    
Shots Hit Robots           229  | .    14   15   36   48   38   72   6    
  Core Hits                110  | .    8    7    13   24   13   43   2    
  Critical Kills           4    | .    .    .    1    .    2    1    .    
  Critical Parts Destroyed 8    | .    .    .    .    .    4    4    .    
  Critical Strikes         14   | .    .    .    1    1    7    5    .    
    Burn                   1    | .    .    .    .    .    1    .    .    
    Meltdown               1    | .    .    .    .    .    1    .    .    
    Destroy                4    | .    .    .    1    .    .    3    .    
    Blast                  1    | .    .    .    .    1    .    .    .    
    Smash                  7    | .    .    .    .    .    5    2    .    
Melee Attacks              55   | .    .    .    .    6    24   19   6    
  Impact                   55   | .    .    .    .    6    24   19   6    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        2    | .    .    .    .    .    .    2    .    
Damage Inflicted           6048 | .    156  130  467  1361 1191 2489 254  
  Guns                     2263 | .    156  130  467  328  200  940  42   
  Cannons                  1519 | .    .    .    .    684  282  523  30   
  Explosions               624  | .    .    .    .    228  .    396  .    
  Melee                    1632 | .    .    .    .    121  709  630  172  
  Ramming                  10   | .    .    .    .    .    .    .    10   
  Kinetic                  3168 | .    68   86   467  1012 .    1463 72   
  Thermal                  614  | .    88   44   .    .    482  .    .    
  Explosive                624  | .    .    .    .    228  .    396  .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   1632 | .    .    .    .    121  709  630  172  
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    .    1    .    
  Average Corruption       1    | .    .    .    .    .    .    1    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  3    | .    .    .    .    .    .    3    .    
    Matter Fused           1    | .    .    .    .    .    .    1    .    
    Heat Flow Errors       1    | .    .    .    .    .    .    1    .    
    Energy Discharges      1    | .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            654  | .    .    .    .    91   185  319  59   
  Projectiles              30   | .    .    .    .    30   .    .    .    
  Explosions               79   | .    .    .    .    15   .    64   .    
  Melee                    545  | .    .    .    .    46   185  255  59   
Knockbacks                 33   | .    .    .    .    11   3    18   1    
  Impact                   9    | .    .    .    .    1    3    5    .    
  Kinetic                  22   | .    .    .    .    8    .    13   1    
  Secondary                2    | .    .    .    .    2    .    .    .    
Self-Inflicted Damage      165  | .    .    .    .    47   .    114  4    
  Shots                    2    | .    .    .    .    1    .    1    .    
  Rammed                   5    | .    .    .    .    .    .    .    5    
Targets Rammed             5    | .    .    .    .    .    .    .    5    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        470  | .    40   .    16   470  396  286  .    
  Average Temperature      138  | .    22   .    8    165  165  98   .    
  Received Heat Transfer   1951 | .    18   .    97   621  504  684  27   
  Effects                  17   | .    .    .    .    9    6    2    .    
    Shutdowns              4    | .    .    .    .    3    1    .    .    
    Energy Bleed           2    | .    .    .    .    .    2    .    .    
    Interference           7    | .    .    .    .    3    2    2    .    
    Short Circuit          1    | .    .    .    .    .    1    .    .    
    Damage (minor)         1    | .    .    .    .    1    .    .    .    
    Damage (major)         2    | .    .    .    .    2    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              12   | .    .    .    .    3    .    9    .    
  Impact Corruptions       21   | .    .    .    .    2    7    9    3    
Robots Melted              1    | .    .    .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    .    .    1    .    .    
  Parts Melted             3    | .    .    .    .    .    3    .    .    
  Heat Transferred         1188 | .    200  100  .    .    888  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Fac 
Peak Influence             358  | .   125 153 236 358 173 185 73  
  Initial                  88   | .   .   48  .   33  88  21  73  
  Average                  78   | .   55  87  86  168 65  68  62  
Maximum Alert Level        1    | .   .   .   1   1   .   .   .   
  Low Security (%)         96   | 100 100 100 84  73  100 100 100 
  Level 1                  3    | .   .   .   15  26  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   .   1   1   1   2   7   .   
  Investigation            1    | .   .   1   .   .   .   .   .   
  Extermination            5    | .   .   .   .   .   2   3   .   
  Reinforcement            3    | .   .   .   1   1   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -6  -5  
---------                  Run  | Yrd Mat Min Mat Mat Fac Fac Fac 
Distress Signals           4    | .   .   .   1   3   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              109  | .   7   6   18  24  13  27  14  
  Peak Tracking Total      9    | .   4   3   3   7   4   4   9   
  Tactical Retreats        10   | .   .   1   .   2   .   5   2   

 Traps                          | -11 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Fac 
Traps Triggered            1    | .   1   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -6  -5  
----------                 Run  | Yrd Mat Min Mat Mat Fac Fac Fac 
Machines Disabled          5    | .   .   .   .   .   .   4   1   
  Max in Single Turn       1    | .   .   .   .   .   .   1   1   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -6  -5  
---------                  Run  | Yrd Mat Min Mat Mat Fac Fac Fac 
Machines Accessed          17   | .   1   1   6   2   3   3   1   
  Terminals                9    | .   1   .   4   1   1   1   1   
  Fabricators              1    | .   .   .   .   .   .   1   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   
  Recycling Units          2    | .   .   .   1   .   .   1   .   
  Scanalyzers              2    | .   .   .   1   1   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Total Hacks                34   | .   4   1   12  3   9   4   1   
  Successful               21   | .   1   1   8   2   6   2   1   
  Failed                   13   | .   3   .   4   1   3   2   .   
    Catastrophic           1    | .   .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   .   .   .   
  Terminals                17   | .   4   .   7   1   3   1   1   
  Fabricators              2    | .   .   .   .   .   .   2   .   
  Repair Stations          4    | .   .   .   .   .   4   .   .   
  Recycling Units          4    | .   .   .   3   .   .   1   .   
  Scanalyzers              4    | .   .   .   2   2   .   .   .   
  Garrison Access          2    | .   .   .   .   .   2   .   .   
Terminal Hacks             7    | .   1   1   3   .   1   .   1   
  Record                   2    | .   .   .   2   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   1   
  Alert Level              2    | .   .   .   1   .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   .   
  Build                    1    | .   .   .   .   .   .   1   .   
Repair Station Hacks       4    | .   .   .   .   .   4   .   .   
  Scan Component           2    | .   .   .   .   .   2   .   .   
  Repair                   2    | .   .   .   .   .   2   .   .   
Recycling Unit Hacks       4    | .   .   .   3   .   .   1   .   
  Recycle Component        3    | .   .   .   2   .   .   1   .   
  Report Inventory         1    | .   .   .   1   .   .   .   .   
Scanalyzer                 4    | .   .   .   2   2   .   .   .   
  Insert Component         2    | .   .   .   1   1   .   .   .   
  Analyze                  2    | .   .   .   1   1   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         12   | .   1   .   5   1   2   2   1   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   2   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   95   | .   .   .   .   .   .   95  .   
  Total Part Build Rating  10   | .   .   .   .   .   .   10  .   
Parts Repaired             2    | .   .   .   .   .   2   .   .   
  Time                     64   | .   .   .   .   .   64  .   .   
Parts Recycled             3    | .   .   .   2   .   .   1   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   1   1   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -6  -5  
------------               Run  | Yrd Mat Min Mat Mat Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   1   .   .   
  Non-combat               1    | .   .   .   .   .   1   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   1   .   .   
  parse_system             1    | .   .   .   .   .   1   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -6  -5  
--------                   Run  | Yrd Mat Min Mat Mat Fac Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -6   -5   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Fac  Fac  Fac  
Turns Passed               5296 | 80   219  546  462  506  1046 1939 498  
Spaces Moved               2740 | 44   100  319  284  270  558  873  292  
  Core                     36   | 6    .    .    .    .    .    13   17   
  Treads                   834  | 38   100  234  .    .    .    201  261  
  Legs                     1870 | .    .    85   284  270  558  659  14   
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  120  120  120  120  120  50   
  Average Speed            152  | 154  160  149  120  130  139  175  158  
  Slowest Speed            850  | 200  160  160  120  260  330  850  250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       23   | 4    22   61   34   22   14   23   10   
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    1    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    .    1    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          35   | .    .    .    .    13   .    22   .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               6    | .    .    .    .    5    .    1    .    
  AOE                      29   | .    .    .    .    8    .    21   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   -6   -5   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  Fac  Fac  Fac  
Total                      3469 | 53   128  357  354  347  748  1166 316  
  Wait                     333  | .    5    6    20   26   112  163  1    
  Move                     2733 | 43   99   318  283  269  557  872  292  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  27   | 4    4    2    2    2    8    4    1    
  Fast Attach              37   | 6    2    3    3    5    7    9    2    
  Attach                   28   | .    .    2    2    6    5    9    4    
  Detach                   6    | .    .    .    2    .    .    3    1    
  Swap                     16   | .    .    .    6    1    5    4    .    
  Drop                     17   | .    .    3    7    .    3    4    .    
  Fire                     214  | .    18   23   29   32   27   81   4    
  Melee                    53   | .    .    .    .    6    24   17   6    
  Ram                      5    | .    .    .    .    .    .    .    5    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-5/Factory

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   14 | -11/Scrapyard | Discovered new exit (range 15)
   81 | -11/Scrapyard | Entered Materials
  121 | -10/Materials | Discovered new exit (range 16)
  300 | -10/Materials | Entered Mines
  318 | -10/Mines     | Build established: Mutant
  494 | -10/Mines     | Learned Materials trap positions
  517 | -10/Mines     | Core integrity fell below 50%
  545 | -10/Mines     | Lost 3 parts (1p1n1w)
  726 | -10/Mines     | Identified exit to Materials
  734 | -10/Mines     | Met a Derelict shopkeep closing up shop
  846 | -10/Mines     | Entered Materials
  846 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  847 | -9/Materials  | Loaded intel: 19 trap records
 1255 | -9/Materials  | Discovered new exit (range 16)
 1308 | -9/Materials  | Entered another Materials area
 1308 | -8/Materials  | Evolved 2 slots: Power x1, Weapon x1
 1599 | -8/Materials  | Build established: Scavenger-Gunner
 1711 | -8/Materials  | Lost 9 parts (1p3n1u4w)
 1794 | -8/Materials  | Discovered new exit (range 8)
 1814 | -8/Materials  | Entered Factory
 1814 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1922 | -7/Factory    | Lost 6 parts (2p3n1w)
 2188 | -7/Factory    | Build established: Scavenger-Mutant
 2461 | -7/Factory    | Repaired Aluminum Leg
 2500 | -7/Factory    | Repaired Lgt. Nuclear Core
 2842 | -7/Factory    | Discovered new exit (range 15)
 2860 | -7/Factory    | Entered another Factory area
 2860 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3134 | -6/Factory    | Fabricated Coil Gun (x2)
 3452 | -6/Factory    | Lost 4 parts (1n2u1w)
 3479 | -6/Factory    | Garrison activated, responded to threat
 3696 | -6/Factory    | Lost 3 parts (1p1n1u)
 4053 | -6/Factory    | Lost 7 parts (1p4n1u1w)
 4317 | -6/Factory    | Build established: Mutant
 4573 | -6/Factory    | Discovered new exit (range 14)
 4799 | -6/Factory    | Entered another Factory area
 4799 | -5/Factory    | Evolved 2 slots: Power x1, Utility x1
 5038 | -5/Factory    | Identified exit to DSF
 5269 | -5/Factory    | Core integrity fell below 50%
 5286 | -5/Factory    | Core integrity fell below 20%
 5297 | -5/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
Imp. Trap Scanner destroyed.
U-05 Engineer builds a Door.
K-01 Serf collects debris.
Microactuators destroyed.
K-01 Serf collects debris. <x3>
Hvy. Machine Gun destroyed.
Destroyed VTOL Module.
S-27 Virus system corrupted by crushing effect.
S-27 Virus destroyed.
K-01 Serf collects debris.
Acquired 24 matter.
Critical hit (Destroy).
Hvy. Flail destroyed.
K-01 Serf collects debris.
Melee Analysis Suite destroyed.
Slammed into S-27 Virus.
Penetrated by Slug. <x4>
Imp. VSS Leg destroyed.
Acquired Point Defense System.
Slammed into S-27 Virus. <x4>

 Map 
-----
+----------------------------------------------------+
|                                                    |
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| #????????????????????????????????????????????????? |
| #????????????????????????????????????????????????? |
| #????????????????????????????????????????????????? |
| #???????????????????############?????????????????? |
| #???????????????????#                  ??????????? |
| #???????????????????#    #######?????????????????? |
| #??????????????????##    ########????????????????? |
| ####################   # #      #????????????????? |
|                        # #  """ #????????????????? |
|           ##########   #Y# s""" #????????????????? |
|  """ "T"  ###########/##s@ s""" #????????????????? |
|  """      #            #s#ss    #????????????????? |
|  """      #            # # =s  =#????????????????? |
|           #  """" """" # ####/###????????????????? |
|  """ """  #  """" """" # #??? #??????????????????? |
|  """ """  #  """" """" # #????#??????????????????? |
|  """ """  #  """" """" # #???????????????????????? |
|           +  """" """" # #???????????????????????? |
|           #  """" """" # ????????????????????????? |
|           /   """ """" /     T???????????????????? |
| ###########%           ##????????????????????????? |
| ??????????#            #?????????????????????????? |
| ??????????#       =    #?????????????????????????? |
| ??????????##############?????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          31
Energy Capacity            520
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       85
Armor Coverage             150
Melee Speed Boost          20
Evasion (%)                55
Targeting Accuracy         6
Melee Accuracy             5
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
 Particle Cannon | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Coil Gun | x2 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
It's Just You
Just What I Needed
Please Form A Line
Serviceable Loadout
Shopping List

 Challenges 
------------
None

 Game 
------
Seed              CloakHypervelocityFlail
  Manual?         0
Play Time         01:02:04
  Cumulative      5.5 hours
  Start           2024.04.06 @ 14:21:34
  End             2024.04.06 @ 15:31:57
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          8
  Rogue           8
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          12
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0dbaf4af-7257-4f31-ba63-336049ba3a2f